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* Arc also demonstrates their penchant for adding ridiculously cheap bosses into other fighters as well in ''Franchise/DragonBall Z: Supersonic Warriors 2'', where you can fight superpowered versions of Cell, Broly and Goku in the Maniac difficulty Maximum mode. They all move twice as fast as anyone else, take half damage from all attacks, do double the damage of their normal counterparts, have infinite ki and possess special attacks that would make their anime counterparts stare at them slackjawed with drool dribbling out.They are only playable with a hacking device!

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* Arc also demonstrates their penchant for adding ridiculously cheap bosses into other fighters as well in ''Franchise/DragonBall Z: Supersonic Warriors 2'', where you can fight superpowered versions of Cell, Broly and Goku in the Maniac difficulty Maximum mode. They all move twice as fast as anyone else, take half damage from all attacks, do double the damage of their normal counterparts, have infinite ki and possess special attacks that would make their anime counterparts stare at them slackjawed with drool dribbling out.They What's more, they are only playable with a hacking device!
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** It is however played straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offense and defense have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offense and defense have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...difficulty]]...
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*** A quick mention must be given that the end of almost everyone's arcade mode you have to beat Unlimited Nu. The exception being the two boss characters of the game. On the [[UsefulNotes/PlayStation3 PS3]] version, the earlier bosses give you bronze trophies. Unlimited Rachel gives a Silver Trophy when you defeat her, and she lives up to the challenge. If you do really well though, you can fight Unlimited Ragna, who will give you a gold trophy. Speaking of which...

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*** A quick mention must be given that the end of almost everyone's arcade mode you have to beat Unlimited Nu. The exception being the two boss characters of the game. On the [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] version, the earlier bosses give you bronze trophies. Unlimited Rachel gives a Silver Trophy when you defeat her, and she lives up to the challenge. If you do really well though, you can fight Unlimited Ragna, who will give you a gold trophy. Speaking of which...
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*** Elphelt's arcade mode has Faust for her stage 8 fight, and the doctor isn't playing around in these fights. "What Could This Be?" now lets out two items at once, at least one of the items will be meteors nine times out of ten, you can get hit by the item being thrown up as well, Mini Fausts will leap at you at least three times, and Faust is now immune to being hit by the charge of Mini Fausts from the trumpet. His air drill normal now moves faster and hits more, as well as "Mix Mix Mix" moving faster and hitting more too. Stage 9? Both El and Faust now have afros, meaning vertical hitboxes are bigger and having it set on fire will damage you (Thankfully, Faust is not immune to his afro exploding if his gets set on fire). On top of that, Faust's items from "What Could This Be?" will now drop at random, at the very least the donut and banana still heal you if you can get to them, but good luck when the entire battlefield looks like a mini-game from ''VideoGame/MarioParty''.
*** A.B.A's arcade run has her going through Elphelt for her stage 8 boss, and other than her Miss Charlotte projectiles being slightly more faster, her Chain Lollipop having more attacks before she's forced to stop, and being able to cancel her special attacks into other specials, she doesn't have too many changes. On stage 9, El starts going crazy with getting up close using Out of Repair so she can set up Chain Lollipop attacks. Her Bomb-Bomb Chocolat now tosses out two bombs, her Miss Charlotte shots now stop twice and will go through you if the projectile hits you before the second stop, Her forward Heavy now guard crushes to leave you wide open, and if she gets a opening, she will use Bomb-Bombiniere while you're in the middle of blocking all of her attacks. Needless to say, letting her even have a inch of momentum is a death sentence.

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*** Elphelt's arcade mode has Faust for her stage 8 fight, and the doctor isn't playing around in these fights. "What Could This Be?" now lets out two items at once, at least one of the items will be meteors nine times out of ten, you can get hit by the item being thrown up as well, Mini Fausts will leap at you at least three times, and Faust is now immune to being hit by the charge of Mini Fausts from the trumpet. His air drill normal now moves faster and hits more, as well as "Mix Mix Mix" moving faster and hitting more too. Stage 9? Both El and Faust now have afros, meaning vertical hitboxes are bigger and having it set on fire will damage you (Thankfully, Faust is not immune to his afro exploding if his gets set on fire). On top of that, Faust's items from "What Could This Be?" will now drop at random, at the very least the donut donuts and banana still heal you if you can get to them, but good luck when the entire battlefield looks like a mini-game from ''VideoGame/MarioParty''.
*** A.B.A's arcade run has her going through Elphelt for her stage 8 boss, and other than her Miss Charlotte projectiles being slightly more faster, her Chain Lollipop having more attacks before she's forced to stop, and being able to cancel her special attacks into other specials, Chain Lollipop, she doesn't have too many changes. On stage 9, El starts going crazy with getting up close using Out of Repair so she can set up Chain Lollipop attacks. Her Bomb-Bomb Chocolat now tosses out two bombs, her Miss Charlotte shots now stop twice and will go through you if the projectile hits you before the second stop, Her forward Heavy now guard crushes to leave you wide open, and if she gets a opening, has the meter to do it, she will use Bomb-Bombiniere while you're in the middle of blocking all of her attacks. Needless to say, letting her even have a inch of momentum is a death sentence.
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*** A.B.A's arcade run has her going through Elphelt for her stage 8 boss, and other than her Miss Charlotte projectiles being slightly more faster, her Chain Lollipop having more attacks before she's forced to stop, and being able to cancel her special attacks into other specials, she doesn't have too many changes. On stage 9, El starts going crazy with getting up close using Out of Repair so she can set up Chain Lollipop attacks. Her Bomb-Bomb Chocolat now tosses out two bombs, her Miss Charlotte shots now stop twice and will go through you if the projectile hits you before the second stop, Her forward Heavy now guard crushes to leave you wide open, and if she gets a opening, she will use Bomb-Bombiniere while you're in the middle of blocking all of her attacks. Needless to say, letting her even have a inch of momentum is a death sentence.
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** Bedman's Sinusoidal Helios does nearly thrice as many hits.
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* In ''VideoGame/GuiltyGear Isuka'', at the end of arcade mode was Leopaldon, a huge-ass Gear piloted by some Black Mage-like guy and his pet dog. Attempting to attack him head on will just lead him to NoSell your attacks with the creature's gut; the only way to damage him is to jump up and [[AttackItsWeakPoint do aerial attacks on the guy piloting the thing]], assuming he doesn't impede your progress with his huge and cheap attacks, which he has a good amount of. They include a huge claw swipe, an enormous energy ball that hits multiple times (and a variant that could split into two smaller ones), an attack that spews out fish that will instantly dizzy you on hit, conjuring an advancing pillar to slam right into you, a rising uppercut that hits hard and multiple times, an effin' huge laser that goes upwards in a diagonal direction, a more powerful version of his energy ball attack as a super and a super where he roars and damages you badly if you get too close for comfort. Oh, and he also takes up two lanes compared to everyone else who just takes up one, meaning that chances are you might just get hit by his attacks regardless of where you are.

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* In ''VideoGame/GuiltyGear Isuka'', at the end of arcade mode was Leopaldon, a huge-ass Gear piloted by some Black Mage-like guy and his pet dog. Attempting to attack him head on will just lead him to NoSell your attacks with the creature's gut; the only way to damage him is to jump up and [[AttackItsWeakPoint do aerial attacks on the guy piloting the thing]], assuming he doesn't impede your progress with his huge and cheap attacks, which he has a good amount of. They include a huge claw swipe, an enormous energy ball that hits multiple times (and a variant that could split into two smaller ones), an attack that spews out fish that will instantly dizzy you on hit, conjuring an advancing pillar to slam right into you, a rising uppercut that hits hard and multiple times, an effin' huge laser that goes upwards in a diagonal direction, a more powerful version of his energy ball attack as a super and a super where he roars and damages you badly if you get too close for comfort. Oh, and he also takes up two lanes compared to everyone else who just takes take up one, meaning that chances are you might just get hit by his attacks regardless of where you are.
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** It is however played straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence offense and defence defense have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
Is there an issue? Send a MessageReason:
None


*** Elphelt's arcade mode has Faust for her stage 8 fight, and the doctor isn't playing around in these fights. "What Could This Be?" now lets out two items at once, at least one of the items will be meteors nine times out of ten, you can get hit by the item being thrown up as well, Mini Fausts will leap at you at least three times, and Faust is now immune to being hit by the charge of Mini Fausts from the trumpet. His air drill normal now moves faster and hits more, as well as "Mix Mix Mix" moving faster and hitting more too. Stage 9? Both El and Faust now have afros, meaning vertical hitboxes are bigger and having it set on fire will damage you (Thankfully, Faust is not immune to his afro exploding if his gets set on fire). On top of that, Faust's items from "What Could This Be?" will now drop at random, at the very least the donut and banana still heal you if you can get to them, but good luck when the entire battlefield looks like a mini-game from MarioParty.

to:

*** Elphelt's arcade mode has Faust for her stage 8 fight, and the doctor isn't playing around in these fights. "What Could This Be?" now lets out two items at once, at least one of the items will be meteors nine times out of ten, you can get hit by the item being thrown up as well, Mini Fausts will leap at you at least three times, and Faust is now immune to being hit by the charge of Mini Fausts from the trumpet. His air drill normal now moves faster and hits more, as well as "Mix Mix Mix" moving faster and hitting more too. Stage 9? Both El and Faust now have afros, meaning vertical hitboxes are bigger and having it set on fire will damage you (Thankfully, Faust is not immune to his afro exploding if his gets set on fire). On top of that, Faust's items from "What Could This Be?" will now drop at random, at the very least the donut and banana still heal you if you can get to them, but good luck when the entire battlefield looks like a mini-game from MarioParty.''VideoGame/MarioParty''.
Is there an issue? Send a MessageReason:
None


** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
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None


* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (such as his Phase Shift skill and his Mysterious Pierce MP skill) actually track your location. And then there's his Gold Cube Awakening where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...

to:

* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks such as his Mysterious Pierce MP skill can actually track your location. Not to mention that some of his specials like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (such as his Phase Shift skill and his Mysterious Pierce MP skill) actually track your location. And then there's his Gold Cube Awakening where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...
Is there an issue? Send a MessageReason:
None


** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost to his abilities as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
Is there an issue? Send a MessageReason:
None


** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo (or a single MP skill for that matter) from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (such as his Phase Shift skill and his Mysterious Pierce MP skill) actually track your location. And then there's his unique trait where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...

to:

* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (such as his Phase Shift skill and his Mysterious Pierce MP skill) actually track your location. And then there's his unique trait Gold Cube Awakening where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (including his Phase Shift skill) actually track your location. And then there's his unique trait where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...

to:

* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (including (such as his Phase Shift skill and his Mysterious Pierce MP skill) actually track your location. And then there's his unique trait where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...
Is there an issue? Send a MessageReason:
None


** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss.boss of that mode. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
Is there an issue? Send a MessageReason:
None


** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him will most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
Is there an issue? Send a MessageReason:
None


** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...

to:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate.rate, letting him spam his MP attacks on you with impunity. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It is however played very straight in the Arcade mode, where the Lost Warrior receives a significant boost as the last boss. The first thing you might notice is that he's now using his 6th colour palette. Then you see that his MP gauge now refills at an absurdly fast rate. ''Then'' there's the fact that both his offence and defence have now been ramped up to extremes, meaning that a full combo from him most likely take about 2/3's off your lifebar, while yours will only do meager damage to him. Combine that will all his previously-mentioned traits, and you have a bonafide SNKBoss on your hands. Woe betide you if you decide to fight him on [[HarderThanHard Slayer mode]]...
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* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. And then there's his unique trait where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...

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* ''VideoGame/DNFDuel'' has the Lost Warrior as its FinalBoss, who plays with this trope a fair bit. It's not so much that his attacks deal massive damage per se, but rather the fact that they have a surprisingly long reach (the biggest offenders being his 2B attack and his Phase Shift skill which, despite looking like a projectile, is actually a fullscreen command grab, albeit one that's still blockable) and that some of his special attacks like his Mysterious Slash can do cross-ups on you, which he will gladly take advantage of to catch you off-guard (not helping matters is the AI's propensity for trapping you in combos). He's also capable of teleporting into the air to attack you from above and throw you off your game. Not helping matters is the fact that many of those attacks (including his Phase Shift skill) actually track your location. And then there's his unique trait where every MP attack he lands on you will add an "Engraved Time" debuff on you. If he manages to land at least 5 MP attacks and get five of these debuffs stacked on you, then he'll temporarily freeze time, leaving you a sitting duck while he goes to town on you (and his Awakening passive makes it last longer too!). Little wonder he's the only character in the roster to be banned in official Neople tournaments...
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* ''VIdeoGame/GuiltyGear X'' has Dizzy, who has the same attack as Justice. Her strength and defense are also artificially increased in computer-controlled mode.
* ''VideoGame/GuiltyGear XX'' has I-No, whose boss version has a CPU-only (until ''Accent Core''[[note]]And even then, it's restricted to her EX moveset and isn't nearly as strong. It deals less damage, doesn't last as long, and requires her Burst meter instead of her Tension meter unless you use the Key Change followup input to alter its trajectory.[[/note]]) move called Megalomania in which the background goes black, a bunch of warning signs appear as I-No sprouts wings, and she fires off a shitload of weird heart-shaped balls that detect movement and wreck your health bar if you are unlucky enough to get hit (around 70-80% damage, depending on the version and how many of them hit). I-No is also able to activate Megalomania even if you're in the middle of performing a combo.[[note]]That said, each of Megalomania’s three patterns are dodgable, and will miss completely if you know where to be[[/note]] In fact, I-No became so [[SignatureMove infamous for and heavily associated with this move alone]] that they turned it into her Instant Kill in ''Xrd'', as well as a super in ''STRIVE''.

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* ''VIdeoGame/GuiltyGear X'' ''VIdeoGame/GuiltyGearX'' has Dizzy, who has the same attack as Justice. Her strength and defense are also artificially increased in computer-controlled mode.
* ''VideoGame/GuiltyGear XX'' ''VideoGame/GuiltyGearXX'' has I-No, pictured above, whose boss version has a CPU-only (until ''Accent Core''[[note]]And even then, it's restricted to her EX moveset and isn't nearly as strong. It deals less damage, doesn't last as long, and requires her Burst meter instead of her Tension meter unless you use the Key Change followup input to alter its trajectory.[[/note]]) move called Megalomania in which the background goes black, a bunch of warning signs appear as I-No sprouts wings, and she fires off a shitload of weird heart-shaped balls that detect movement and wreck your health bar if you are unlucky enough to get hit (around 70-80% damage, depending on the version and how many of them hit). I-No is also able to activate Megalomania even if you're in the middle of performing a combo.[[note]]That said, each of Megalomania’s three patterns are dodgable, and will miss completely if you know where to be[[/note]] In fact, I-No became so [[SignatureMove infamous for and heavily associated with this move alone]] that they turned it into her Instant Kill in ''Xrd'', as well as a super in ''STRIVE''.



* In ''Xrd -SIGN-'' we have Ramlethal at the end of most arcade modes. Her tension regenerates at a ridiculous rate, leading her to spam her powered up Overdrives which causes over a quarter of a life bar of damage even if you try to block them (her Calvados beam attack will do ''half'' even on block and hit a borjillion times, as a reference back to how Gamma Ray worked back in ''[=GG1=]'' [[spoiler:since she ''is'' a heavily-modified clone of the woman who became Justice]]). She is also extremely aggressive.

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* In ''Xrd ''VideoGame/GuiltyGearXrd -SIGN-'' we have Ramlethal at the end of most arcade modes. Her tension regenerates at a ridiculous rate, leading her to spam her powered up Overdrives which causes over a quarter of a life bar of damage even if you try to block them (her Calvados beam attack will do ''half'' even on block and hit a borjillion times, as a reference back to how Gamma Ray worked back in ''[=GG1=]'' [[spoiler:since she ''is'' a heavily-modified clone of the woman who became Justice]]). She is also extremely aggressive.



* ''-STRIVE-'' has Boss Nagoriyuki at the end of Arcade mode, fought 2 on 1 in your favor or alone if you manged to get to stage 8 without a single round loss. Unlike the playable version, Boss Nagoriyuki's Blood Rage bar fills up automatically, his health doesn't drain at all when he enters Blood Rage, and he can not only block normally but also use ''all'' of his special moves during Blood Rage. Speaking of his Specials, Zarameyuki now hits twice and goes full screen. Kamuriyuki forces you into Crumble state on hit, leaving you open for more hits. Shizuriyuki is now fully invulnerable on start up and the AI is smart enough to use it in the middle of your slower attacks, or just button read and throw it out the moment you attack. Fukyo now allows Nago to evade attacks and cross you up. And to top it all off, if Nago has the meter to do it, he'll throw out a Zansetsu to punish you if you're not careful, and the AI is smart enough to Roman Cancel afterwards if he has full Tension to keep his Blood Rage going. Oh, and Boss Nago hits much harder to boot. By the way, if you're unlucky enough, Nagoriyuki will start the round by going right to Blood Rage.

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* ''-STRIVE-'' ''[[VideoGame/GuiltyGearStrive -STRIVE-]]'' has Boss Nagoriyuki at the end of Arcade mode, fought 2 on 1 in your favor or alone if you manged to get to stage 8 without a single round loss. Unlike the playable version, Boss Nagoriyuki's Blood Rage bar fills up automatically, his health doesn't drain at all when he enters Blood Rage, and he can not only block normally but also use ''all'' of his special moves during Blood Rage. Speaking of his Specials, Zarameyuki now hits twice and goes full screen. Kamuriyuki forces you into Crumble state on hit, leaving you open for more hits. Shizuriyuki is now fully invulnerable on start up and the AI is smart enough to use it in the middle of your slower attacks, or just button read and throw it out the moment you attack. Fukyo now allows Nago to evade attacks and cross you up. And to top it all off, if Nago has the meter to do it, he'll throw out a Zansetsu to punish you if you're not careful, and the AI is smart enough to Roman Cancel afterwards if he has full Tension to keep his Blood Rage going. Oh, and Boss Nago hits much harder to boot. By the way, if you're unlucky enough, Nagoriyuki will start the round by going right to Blood Rage.

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