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** Evil Ryu having a burning hole in his chest in ''VideoGame/StreetFighterIV'' is taken from Masahiko Nakahira's ''VideoGame/StreetFighterIII: Ryu Final'' manga, where Ryu impaled himself on Akuma's fist in order to avoid his Shun Goku Satsu.

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** Evil Ryu having a burning hole in his chest in ''VideoGame/StreetFighterIV'' is taken from Masahiko Nakahira's ''VideoGame/StreetFighterIII: Ryu Final'' manga, where Ryu impaled himself on Akuma's fist in order to avoid his Shun Goku Satsu. The poem Akuma recites when performing the Shun Goku Satsu in ''Videogame/StreetFighter6'' also comes from ''Ryu Final''.

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* Elements of Wolfgang Krauser's backstory (such as being Geese Howard's half-brother and [[SelfMadeOrphan having killed their father when he was a teenager]]) were introduced in the second ''VideoGame/FatalFury'' anime special, and later became canon in the subsequent games.

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* ''VideoGame/FatalFury'':
**
Elements of Wolfgang Krauser's backstory (such as being Geese Howard's half-brother and [[SelfMadeOrphan having killed their father when he was a teenager]]) were introduced in the second ''VideoGame/FatalFury'' anime special, and later became canon in the subsequent games.games.
** The anime specials also gave Terry a new move called the Hado Senpukyaku, where he created [[BlowYouAway a miniature tornado to attack his opponents]]. Decades later, this would be incorporated as part of his new Hidden Gear, the Cosmic Strike Geyser, in ''Videogame/FatalFuryCityOfTheWolves''.
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* The remastered version of ''Ace Attorney: Justice For All'' in the HD trilogy acknowledges the fact that Edgeworth left the Prosecutor's Office following the events of "Rise from the Ashes" from the first game, thereby making that case canon (at least, in the English version).
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** While ''VideoGame/FalloutVanBuren'' was never released, and is therefore non-canon, various elements of it went on to be canonised in some way or another in later entries, most notably in ''VideoGame/FalloutNewVegas''.
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** This happened with an entire game, ''VideoGame/FalloutTacticsBrotherhoodOfSteel''. The game was originally declared [[CanonDiscontinuity non-canon]] by Creator/BethesdaSoftworks in 2007, after they obtained the licence to the series. However, later ''Fallout'' games have since referenced its events, and Bethesda's lead writer Emil Pagliarulo later confirmed in 2024 that it is a canonical entry in the series' timeline.

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** This happened with an entire game, ''VideoGame/FalloutTacticsBrotherhoodOfSteel''. The game was originally declared [[CanonDiscontinuity non-canon]] by Creator/BethesdaSoftworks in 2007, after they obtained the licence to the series. However, later ''Fallout'' games have since referenced its events, and in 2024, Bethesda's lead writer Emil Pagliarulo later confirmed included it in 2024 that it is a canonical entry in the series' timeline.series timeline, confirming that it is canon once again.
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Added section on the Fallout franchise

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* ''Franchise/{{Fallout}}'':
** This happened with an entire game, ''VideoGame/FalloutTacticsBrotherhoodOfSteel''. The game was originally declared [[CanonDiscontinuity non-canon]] by Creator/BethesdaSoftworks in 2007, after they obtained the licence to the series. However, later ''Fallout'' games have since referenced its events, and Bethesda's lead writer Emil Pagliarulo later confirmed in 2024 that it is a canonical entry in the series' timeline.
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If he was only called Dr. Robotnik outside of the franchise's County of origin,it's not his original name.


** Eggman's name was localized outside of Japan as "Dr. Robotnik", which it remained through TheNineties. In ''VideoGame/SonicAdventure'', Sega attempted to wean everyone onto the original Japanese name by making "Dr. Eggman" an InSeriesNickname insult but one that he was somehow fine with come ''VideoGame/SonicAdventure2'', casually referring to himself as "Dr. Eggman" (and has ever since). However his original name also remains canon thanks to ''Adventure 2'' as his grandfather is named Prof. Gerald Robotnik and his cousin being Maria Robotnik. The idea that he adopted the "Eggman Empire" name to reclaim the insult originated in ''ComicBook/ArchieComicsSonicTheHedgehog'', and became canon in the games starting with ''VideoGame/SonicFrontiers''.

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** Eggman's name was localized outside of Japan as "Dr. Robotnik", which it remained through TheNineties. In ''VideoGame/SonicAdventure'', Sega attempted to wean everyone onto the original Japanese name by making "Dr. Eggman" an InSeriesNickname insult but one that he was somehow fine with come ''VideoGame/SonicAdventure2'', casually referring to himself as "Dr. Eggman" (and has ever since). However his original English name also remains canon thanks to ''Adventure 2'' as his grandfather is named Prof. Gerald Robotnik and his cousin being Maria Robotnik. The idea that he adopted the "Eggman Empire" name to reclaim the insult originated in ''ComicBook/ArchieComicsSonicTheHedgehog'', and became canon in the games starting with ''VideoGame/SonicFrontiers''.
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** Before first gaining a fairy companion in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link briefly had one in the ''[[ComicBook/TheLegendOfZeldaALinkToThePast1992 ''The Legend of Zelda: A Link to the Past]]'' comic. She was even depicted as a ball of light with wings just like Navi! And even before that, he had a pixie companion in [[WesternAnimation/TheLegendOfZelda1989 the cartoon.]] In turn, the cartoon itself would also have an Evil Zelda used by Ganon during the events of "[[Recap/TheLegendOfZelda1989E7Doppelganger Doppelganger]]" become canon through various media, such as the Four Swords Adventures manga and ''VideoGame/HyruleWarriors'', before being used as Phantom Ganon's disguise during the events of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''.

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** Before first gaining a fairy companion in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link briefly had one in the ''[[ComicBook/TheLegendOfZeldaALinkToThePast1992 ''The The Legend of Zelda: A Link to the Past]]'' comic. She was even depicted as a ball of light with wings just like Navi! And even before that, he had a pixie companion in [[WesternAnimation/TheLegendOfZelda1989 the cartoon.]] In turn, the cartoon itself would also have an Evil Zelda used by Ganon during the events of "[[Recap/TheLegendOfZelda1989E7Doppelganger Doppelganger]]" become canon through various media, such as the Four Swords Adventures manga ''Manga/TheLegendOfZeldaFourSwords2004'' and ''VideoGame/HyruleWarriors'', before being used as Phantom Ganon's disguise during the events of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''.



** The ''[[Manga/TheLegendOfZeldaAkiraHimekawa A Link to the Past]]'' manga made by Akira Himekawa changed Link's Dark World form from a rabbit to a wolf. This happened years before ''VideoGame/TheLegendOfZeldaTwilightPrincess'' had Link transform into a wolf while in the Twilight.

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** The ''[[Manga/TheLegendOfZeldaAkiraHimekawa ''[[Manga/TheLegendOfZeldaALinkToThePast2005 A Link to the Past]]'' manga made by Akira Himekawa changed Link's Dark World form from a rabbit to a wolf. This happened years before ''VideoGame/TheLegendOfZeldaTwilightPrincess'' had Link transform into a wolf while in the Twilight.
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* The UpdatedRerelease of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (''New Mystery of the Emblem'') took several details that were previously solely WordOfGod, such as Ogma being a former gladiator, and made them part of the characters' official backstories through its support conversations. There's also a DownloadableContent map which centers around a duel between Ogma and [[SpellMyNameWithAnS Navarre]] similar to the second episode of the short-lived anime.

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* The UpdatedRerelease of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (''New Mystery of the Emblem'') took several details that were previously solely WordOfGod, such as Ogma being a former gladiator, and made them part of the characters' official backstories through its support conversations. There's also a DownloadableContent map which centers around a duel between Ogma and [[SpellMyNameWithAnS [[InconsistentSpelling Navarre]] similar to the second episode of the short-lived anime.
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** Eve, the young woman Jason falls in love with in the novelization of ''VideoGame/BlasterMaster'', ends up being his wife in the sequel ''Blaster Master: Blasting Again'' for the UsefulNotes/PlayStation. The author of the book was surprised to find out that his character had become canonical. She even shows up in the ContinuityReboot ''Blaster Master Zero'' alongside Jason. As a bonus, he and his Japanese Famicom counterpart, Kane Gardner, now exist in the [[CanonWelding same canon]], the later being Eve's father.

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** Eve, the young woman Jason falls in love with in the novelization of ''VideoGame/BlasterMaster'', ends up being his wife in the sequel ''Blaster Master: Blasting Again'' for the UsefulNotes/PlayStation.Platform/PlayStation. The author of the book was surprised to find out that his character had become canonical. She even shows up in the ContinuityReboot ''Blaster Master Zero'' alongside Jason. As a bonus, he and his Japanese Famicom counterpart, Kane Gardner, now exist in the [[CanonWelding same canon]], the later being Eve's father.
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** Many elements from the various media adaptations of the franchise ended up being used in the backstories of later games. Most notably, ''Anime/StreetFighterIITheAnimatedMovie'' greatly influenced the plot of the ''VideoGame/StreetFighterAlpha'' prequel series, from M. Bison's more muscular design to the origin story of Ryu's red headband. Ken's brainwashed "Violent Ken" form from the animated movie also became playable in ''VideoGame/SNKVsCapcomSVCChaos'' and ''[[UpdatedReRelease Ultra]] VideoGame/StreetFighterII''. Cammy's acrobatic NeckSnap from the movie would also eventually make it into the game canon as her Level 2 Super Art in ''Videogame/StreetFighter6'', which also included a variation of her red coat from the film (which had previously appeared in her intro animation in the ''Alpha'' games and as an easter egg for her Shadaloo design in ''V'') as an alternate DLC costume. Masahiko Nakahira's manga adaptation of the first ''Alpha'' game featured a storyline involving Ryu being possessed by the Satsui no Hadou, the same power used by Akuma; this concept would be reused for Ryu's storyline in ''Alpha 2''.

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** Many elements from the various media adaptations of the franchise ended up being used in the backstories of later games. Most notably, ''Anime/StreetFighterIITheAnimatedMovie'' greatly influenced the plot of the ''VideoGame/StreetFighterAlpha'' prequel series, from M. Bison's more muscular design to the origin story of Ryu's red headband. Ken's brainwashed "Violent Ken" form from the animated movie also became playable in ''VideoGame/SNKVsCapcomSVCChaos'' and ''[[UpdatedReRelease Ultra]] VideoGame/StreetFighterII''. Cammy's acrobatic NeckSnap from the movie would also eventually make it into the game canon as her Level 2 Super Art in ''Videogame/StreetFighter6'', which also included a variation of her red coat from the film (which had previously appeared in her intro animation in the ''Alpha'' games and as an easter egg for her Shadaloo design uniform in ''V'') as an alternate DLC costume. Masahiko Nakahira's manga adaptation of the first ''Alpha'' game featured a storyline involving Ryu being possessed by the Satsui no Hadou, the same power used by Akuma; this concept would be reused for Ryu's storyline in ''Alpha 2''.
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None


** Many elements from the various media adaptations of the franchise ended up being used in the backstories of later games. Most notably, ''Anime/StreetFighterIITheAnimatedMovie'' greatly influenced the plot of the ''VideoGame/StreetFighterAlpha'' prequel series, from M. Bison's more muscular design to the origin story of Ryu's red headband. Ken's brainwashed "Violent Ken" form from the animated movie also became playable in ''VideoGame/SNKVsCapcomSVCChaos'' and ''[[UpdatedReRelease Ultra]] VideoGame/StreetFighterII''. Cammy's acrobatic NeckSnap from the movie would also eventually make it into the game canon as her Level 2 Super Art in ''Videogame/StreetFighter6'', which also included a variation of her red coat from the film as an alternate DLC costume. Masahiko Nakahira's manga adaptation of the first ''Alpha'' game featured a storyline involving Ryu being possessed by the Satsui no Hadou, the same power used by Akuma; this concept would be reused for Ryu's storyline in ''Alpha 2''.

to:

** Many elements from the various media adaptations of the franchise ended up being used in the backstories of later games. Most notably, ''Anime/StreetFighterIITheAnimatedMovie'' greatly influenced the plot of the ''VideoGame/StreetFighterAlpha'' prequel series, from M. Bison's more muscular design to the origin story of Ryu's red headband. Ken's brainwashed "Violent Ken" form from the animated movie also became playable in ''VideoGame/SNKVsCapcomSVCChaos'' and ''[[UpdatedReRelease Ultra]] VideoGame/StreetFighterII''. Cammy's acrobatic NeckSnap from the movie would also eventually make it into the game canon as her Level 2 Super Art in ''Videogame/StreetFighter6'', which also included a variation of her red coat from the film (which had previously appeared in her intro animation in the ''Alpha'' games and as an easter egg for her Shadaloo design in ''V'') as an alternate DLC costume. Masahiko Nakahira's manga adaptation of the first ''Alpha'' game featured a storyline involving Ryu being possessed by the Satsui no Hadou, the same power used by Akuma; this concept would be reused for Ryu's storyline in ''Alpha 2''.
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* In 2024, it was confirmed that ''Videogame/LeagueOfLegends'' would be adding Ambessa Medarda from the ''WesternAnimation/{{Arcane}}'' animated series as a playable Champion, marking the first time a character from the show made the jump to the game.
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* In 2024, it was confirmed that ''Videogame/LeagueOfLegends'' would be adding Ambessa Medarda from the ''WesternAnimation/{{Arcane}}'' animated series as a playable champion, marking the first time a character from the show made the jump to the game.

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* In 2024, it was confirmed that ''Videogame/LeagueOfLegends'' would be adding Ambessa Medarda from the ''WesternAnimation/{{Arcane}}'' animated series as a playable champion, Champion, marking the first time a character from the show made the jump to the game.
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None

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* In 2024, it was confirmed that ''Videogame/LeagueOfLegends'' would be adding Ambessa Medarda from the ''WesternAnimation/{{Arcane}}'' animated series as a playable champion, marking the first time a character from the show made the jump to the game.

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Adding an example that was mistakenly listed as Marth Debuted In Smash Bros elsewhere


** While Bowser's frequent kidnapping of Princess Peach was originally just to give the heroes a DamselInDistress to save, ''Mario'' games [[ExcusePlot not being known for their complex stories]], the Nintendo Power comic ''ComicBook/SuperMarioAdventures'' established that it was because he actually had a crush on the princess and wanted to marry her. Elements of this trait started creeping in as early as the original ''VideoGame/PaperMario'', but it was ''VideoGame/SuperMarioOdyssey'' that fully canonized it by making the entire story revolve around it.
*** The same aforementioned comic would also have several ideas become game canon, such as Mechakoopas breathing fire like Bowser, Luigi disguising himself as Peach and being afraid of Boos and other ghosts, Peach being able to handle herself against the Koopa Troop even when kidnapped, a Magikoopa advisor to Bowser's schemes, and the Yoshi race speak in their own language.

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** While Bowser's frequent kidnapping of Princess Peach was originally just to give the heroes a DamselInDistress to save, ''Mario'' games [[ExcusePlot not being known for their complex stories]], the Nintendo Power comic ''ComicBook/SuperMarioAdventures'' established that it was because he actually had a crush on the princess and wanted to marry her. Elements of this trait started creeping in as early as the original ''VideoGame/PaperMario'', but it was ''VideoGame/SuperMarioOdyssey'' that fully canonized it by making the entire story revolve around it.
***
it. The same aforementioned comic would also have several ideas become game canon, such as Mechakoopas breathing fire like Bowser, Luigi disguising himself as Peach and being afraid of Boos and other ghosts, Peach being able to handle herself against the Koopa Troop even when kidnapped, a Magikoopa advisor to Bowser's schemes, and the Yoshi race speak in their own language.



** Before first gaining a fairy companion in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link briefly had one in the ''[[ComicBook/TheLegendOfZeldaALinkToThePast1992 ''The Legend of Zelda: A Link to the Past]]'' comic. She was even depicted as a ball of light with wings just like Navi! And even before that, he had a pixie companion in [[WesternAnimation/TheLegendOfZelda1989 the cartoon.]]
*** The cartoon itself would also have an Evil Zelda used by Ganon during the events of "[[Recap/TheLegendOfZelda1989E7Doppelganger Doppelganger]]" become canon through various media, such as the Four Swords Adventures manga and ''VideoGame/HyruleWarriors'', before being used as Phantom Ganon's disguise during the events of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''.

to:

** Before first gaining a fairy companion in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Link briefly had one in the ''[[ComicBook/TheLegendOfZeldaALinkToThePast1992 ''The Legend of Zelda: A Link to the Past]]'' comic. She was even depicted as a ball of light with wings just like Navi! And even before that, he had a pixie companion in [[WesternAnimation/TheLegendOfZelda1989 the cartoon.]]
*** The
]] In turn, the cartoon itself would also have an Evil Zelda used by Ganon during the events of "[[Recap/TheLegendOfZelda1989E7Doppelganger Doppelganger]]" become canon through various media, such as the Four Swords Adventures manga and ''VideoGame/HyruleWarriors'', before being used as Phantom Ganon's disguise during the events of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''.


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** In the ''VideoGame/SuperSmashBros'' games prior to ''Ultimate'', Link and Toon Link both have a Final Smash that consists of stunlocking their opponent and then delivering a rapid flurry of sword slashes. A similar move was later added in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', where Link can do it after performing a Perfect Dodge.
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** ''Anime/TheGreatMissionToSavePrincessPeach'', despite being non-canonical in relation to the video games, has had several ideas from it making it back into the series proper, including Luigi being taller than Mario in ''VideoGame/SuperMarioBros2'', an airship and [[GiantMook giant versions]] of usual Koopa Troop Minions such as Cheeps Cheeps and Koopa Paratroopas in ''VideoGame/SuperMarioBros3'' and other games, Mario taking control of Lakitu's cloud in ''VideoGame/SuperMarioWorld'', Mario grabbing Bowser by the tail in ''VideoGame/SuperMario64'' and Bowser trying to Marry Peach, seen in various games, but most prominent in ''VideoGame/SuperMarioOdyssey''. This was also the first Mario-related work whose portrayal of Peach is faithful to her concept artwork, as the games wouldn't portray her intended image until ''VideoGame/SuperMarioWorld''.

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** ''Anime/TheGreatMissionToSavePrincessPeach'', despite being non-canonical in relation to the video games, has had several ideas from it making it back into the series proper, including Luigi being taller than Mario in ''VideoGame/SuperMarioBros2'', an airship and [[GiantMook giant versions]] of usual Koopa Troop Minions such as Cheeps Cheeps and Koopa Paratroopas in ''VideoGame/SuperMarioBros3'' and other games, Mario taking control of Lakitu's cloud in ''VideoGame/SuperMarioWorld'', Mario grabbing Bowser by the tail in ''VideoGame/SuperMario64'' and ''VideoGame/SuperMario64'', Bowser trying to Marry Peach, seen in various games, but most prominent in ''VideoGame/SuperMarioOdyssey''.''VideoGame/SuperMarioOdyssey'', and introduces the concept of the neighboring Flower Kingdom seen in ''VideoGame/SuperMarioBrosWonder''. This was also the first Mario-related work whose portrayal of Peach is faithful to her concept artwork, as the games wouldn't portray her intended image until ''VideoGame/SuperMarioWorld''.
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None


** ''Anime/TheGreatMissionToSavePrincessPeach'', despite being non-canonical in relation to the video games, has had several ideas from it making it back into the series proper, including Luigi being taller than Mario in ''VideoGame/SuperMarioBros2'', an airship and [[GiantMook giant versions]] of usual Koopa Troop Minions such as Cheeps Cheeps and Koopa Paratroopas in ''VideoGame/SuperMarioBros3'' and other games, Mario grabbing Bowser by the tail in ''VideoGame/SuperMario64'' and Bowser trying to Marry Peach, seen in various games but most prominent in ''VideoGame/SuperMarioOdyssey'. This was also the first Mario-related work whose portrayal of Peach is faithful to her concept artwork, as the games wouldn't portray her intended image until ''VideoGame/SuperMarioWorld''.

to:

** ''Anime/TheGreatMissionToSavePrincessPeach'', despite being non-canonical in relation to the video games, has had several ideas from it making it back into the series proper, including Luigi being taller than Mario in ''VideoGame/SuperMarioBros2'', an airship and [[GiantMook giant versions]] of usual Koopa Troop Minions such as Cheeps Cheeps and Koopa Paratroopas in ''VideoGame/SuperMarioBros3'' and other games, Mario taking control of Lakitu's cloud in ''VideoGame/SuperMarioWorld'', Mario grabbing Bowser by the tail in ''VideoGame/SuperMario64'' and Bowser trying to Marry Peach, seen in various games games, but most prominent in ''VideoGame/SuperMarioOdyssey'.''VideoGame/SuperMarioOdyssey''. This was also the first Mario-related work whose portrayal of Peach is faithful to her concept artwork, as the games wouldn't portray her intended image until ''VideoGame/SuperMarioWorld''.

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