History RequiredSecondaryPowers / Literature

5th Jul '17 7:42:56 AM ChronoLegion
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* Some of these are mentioned in ''Literature/SuperPowereds'', but most aren't. For example, Sasha has SuperSpeed. It's stated that her perception speeds up along with her speed, but only at the same proportion. This means that, while running fast, she has trouble aiming her hits properly, the same way a normal human would when running. She also has ''some'' protection from hitting things at great speeds, but not enough to keep her from shattering every bone in her hand by attempting to punch a girl who can turn her skin into steel. Her recovery is also sped up from certain effects, such as an electric shock ([[spoiler:during her second fight, she goes up against a {{Technopath}}, wearing a suit made by her GadgeteerGenius twin brother and ends up receiving a powerful electric shock on contact; as she's convulsing on the floor, the ref is counting down from 10; at 2, though, she manages to recover enough to get up; the other girl, suffering from a broken rib, immediately concedes defeat, as her suit's battery was drained by the shock]]). Indeed, besides, the Supers, there is a significantly larger percentage of Powereds, people with super powers but without the ability to control them reliably. They tend to be looked down upon and seen as dangerous by both normal humans and Supers. The main characters are former Powereds, who have been turned into Supers through an experimental secret therapy, designed to give them a measure of control.

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* Some of these are mentioned in ''Literature/SuperPowereds'', but most aren't. For example, Sasha has SuperSpeed. It's stated that her perception speeds up along with her speed, but only at the same proportion. This means that, while running fast, she has trouble aiming her hits properly, the same way a normal human would when running. She also has ''some'' protection from hitting things at great speeds, but not enough to keep her from shattering every bone in her hand by attempting to punch a girl who can turn her skin into steel. Her recovery is also sped up from certain effects, such as an electric shock ([[spoiler:during her second fight, she goes up against a {{Technopath}}, wearing a suit made by her GadgeteerGenius twin brother and ends up receiving a powerful electric shock on contact; as she's convulsing on the floor, the ref is counting down from 10; at 2, though, she manages to recover enough to get up; the other girl, suffering from a broken rib, immediately concedes defeat, as her suit's battery was drained by the shock]]). Indeed, besides, the Supers, there is a significantly larger percentage of Powereds, people with super powers but without the ability to control them reliably. They tend to be looked down upon and seen as dangerous by both normal humans and Supers. The main characters are former Powereds, who have been turned into Supers through an experimental secret therapy, designed to give them a measure of control. There's also a guy, whose SuperStrength is directly proportional to his intoxication level. However, he lacks SuperEndurance, so if he drinks too much, then he loses his fine motor skills and is unable to properly fight. He always has to balance on the fine edge between being "just drunk enough" and "not too wasted".
31st May '17 9:32:29 AM WillBGood
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** This is a case of DidNotDoTheResearch. Nearly ''all'' teleportation around the surface of a rotating sphere would cause lethal and destructive velocity issues, including east-west transfers. On Earth, 0º and 180º longitude are travelling at nearly mach 3 relative to each other. In fact, the only exception would be be traveling to the same lat/long in the opposite north/south hemisphere; all the relative velocities would be the same. There's still altitude-induced differences, but they would be very minor in comparison (about 3 mph difference between Mt Everest and Challenger Deep).

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** This is a case of DidNotDoTheResearch.CriticalResearchFailure. Nearly ''all'' teleportation around the surface of a rotating sphere would cause lethal and destructive velocity issues, including east-west transfers. On Earth, 0º and 180º longitude are travelling at nearly mach 3 relative to each other. In fact, the only exception would be be traveling to the same lat/long in the opposite north/south hemisphere; all the relative velocities would be the same. There's still altitude-induced differences, but they would be very minor in comparison (about 3 mph difference between Mt Everest and Challenger Deep).
31st May '17 9:31:50 AM WillBGood
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** This is a case of DidntDoTheResearch. Nearly ''all'' teleportation around the surface of a rotating sphere would cause lethal and destructive velocity issues, including east-west transfers. On Earth, 0º and 180º longitude are travelling at nearly mach 3 relative to each other. In fact, the only exception would be be traveling to the same lat/long in the opposite north/south hemisphere; all the relative velocities would be the same. There's still altitude-induced differences, but they would be very minor in comparison (about 3 mph difference between Mt Everest and Challenger Deep).

to:

** This is a case of DidntDoTheResearch.DidNotDoTheResearch. Nearly ''all'' teleportation around the surface of a rotating sphere would cause lethal and destructive velocity issues, including east-west transfers. On Earth, 0º and 180º longitude are travelling at nearly mach 3 relative to each other. In fact, the only exception would be be traveling to the same lat/long in the opposite north/south hemisphere; all the relative velocities would be the same. There's still altitude-induced differences, but they would be very minor in comparison (about 3 mph difference between Mt Everest and Challenger Deep).
17th Apr '17 5:32:49 PM portaljumper339
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* In ''Literature/{{Animorphs}}'', the heroes frequently come to the conclusion that the Andalite scientists who created the ability to morph into animals must have also added the ability to not feel pain as your organs and bones transform with a sickening sound.

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* In ''Literature/{{Animorphs}}'', the heroes frequently come to the conclusion that the Andalite scientists who created the ability to morph into animals must have also added the ability to not feel pain as your organs and bones transform with a sickening sound. It's often described as not painful, but imparting the feeling that pain ''should'' be happening, sort of like getting one's teeth worked on after getting shot up with Novocain.
10th Apr '17 5:44:31 PM nombretomado
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* Not touched upon at all in SergeyLukyanenko's ''Literature/RoughDraft'' and its sequel ''Final Draft'', where the protagonist is erased from existence and becomes a "[[DifferentlyPoweredIndividual functional]]", gaining various abilities specific to his "function", in this case that of an interdimentional customs official. He lives in a water tower that links to several parallel worlds. His job is to let other functionals and normal people through, provided they follow the rules and pay their customs duties. His powers include super-strength, super-speed, nigh-invulnerability, knowledge of advanced martial arts, knowledge of all contraband items and duties, and the ability to determine what a person is carrying at a glance. At one point, he is running away at super-speed from soldiers and helicopter gunships. Nobody mentions that he should be bouncing instead of running, but he is able to zig-zag, avoiding bullets. The soldiers then take a pill that temporarily allows them to move as fast as him. The second novel briefly touches upon the functionals using advanced quantum physics to do whatever they please (something about taking pieces of themselves from myriad other worlds, where their powers are the norm).

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* Not touched upon at all in SergeyLukyanenko's Creator/SergeyLukyanenko's ''Literature/RoughDraft'' and its sequel ''Final Draft'', where the protagonist is erased from existence and becomes a "[[DifferentlyPoweredIndividual functional]]", gaining various abilities specific to his "function", in this case that of an interdimentional customs official. He lives in a water tower that links to several parallel worlds. His job is to let other functionals and normal people through, provided they follow the rules and pay their customs duties. His powers include super-strength, super-speed, nigh-invulnerability, knowledge of advanced martial arts, knowledge of all contraband items and duties, and the ability to determine what a person is carrying at a glance. At one point, he is running away at super-speed from soldiers and helicopter gunships. Nobody mentions that he should be bouncing instead of running, but he is able to zig-zag, avoiding bullets. The soldiers then take a pill that temporarily allows them to move as fast as him. The second novel briefly touches upon the functionals using advanced quantum physics to do whatever they please (something about taking pieces of themselves from myriad other worlds, where their powers are the norm).
10th Jan '17 8:17:03 AM AceOfScarabs
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** If attempting something like this without such an exchange, they have to use their own mental skills to do so, with a related physical cost... Avoidance of which is described as (paraphrased) "preventing your brain being flicked out your ears". One example is in ''Discworld/TheLastContinent'', where a mathematically-inclined wizard spends some time working out a long-distance teleportation spell to account for angular momentum (which they end up dumping on a kangaroo, since it has to go ''somewhere'').

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** If attempting something like this without such an exchange, they have to use their own mental skills to do so, with a related physical cost... Avoidance of which is described as (paraphrased) "preventing your brain being flicked out your ears".ears", as Rincewind discovers during one of his few actually magical feats when he picks a lock with magical telekinesis during the events of ''Discworld/TheLightFantastic'', and the strain of shifting the tiny metal parts of the lock exhausted him. One example is in ''Discworld/TheLastContinent'', where a mathematically-inclined wizard spends some time working out a long-distance teleportation spell to account for angular momentum (which they end up dumping on a kangaroo, since it has to go ''somewhere'').
28th Aug '16 9:12:33 AM FuzzyBoots
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* Hugo Danner, from Literature/Gladiator, has SuperStrength and NighInvulnerability. He specifically mentions that if he wasn't invulnerable, his own strength would have destroyed his body. Also, he needs to eat a lot and when he gets tired he can sleep for twenty hours to recover his energy.

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* Hugo Danner, from Literature/Gladiator, ''Literature/{{Gladiator}}'', has SuperStrength and NighInvulnerability. He specifically mentions that if he wasn't invulnerable, his own strength would have destroyed his body. Also, he needs to eat a lot and when he gets tired he can sleep for twenty hours to recover his energy.
11th Jul '16 6:37:20 PM ErikModi
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Added DiffLines:

** One of their energy weapons is an "anti-armor laser" in the leg, the emitter in the heel of their foot. The main character of the first book, in addition to suffering the arthritis and anemia, has chronic pain in that ankle, which he attributes to his overuse of the laser during a particularly brutal mission.
14th Jun '16 9:51:49 AM ChronoLegion
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* Some of these are mentioned in ''Literature/SuperPowereds'', but most aren't. For example, Sasha has SuperSpeed. It's stated that her perception speeds up along with her speed, but only at the same proportion. This means that, while running fast, she has trouble aiming her hits properly, the same way a normal human would when running. She also has ''some'' protection from hitting things at great speeds, but not enough to keep her from shattering every bone in her hand by attempting to punch a girl who can turn her skin into steel. Her recovery is also sped up from certain effects, such as an electric shock ([[spoiler:during her second fight, she goes up against a {{Technopath}}, wearing a suit made by her GadgeteerGenius twin brother and ends up receiving a powerful electric shock on contact; as she's convulsing on the floor, the ref is counting down from 10; at 2, though, she manages to recover enough to get up; the other girl, suffering from a broken rib, immediately concedes defeat, as her suit's battery was drained by the shock]]). Indeed, besides, the Supers, there is a significantly larger percentage of Powereds, people with super powers but without the ability to control them reliably. They tend to be looked down upon and seen as dangerous by both normal humans and Supers.

to:

* Some of these are mentioned in ''Literature/SuperPowereds'', but most aren't. For example, Sasha has SuperSpeed. It's stated that her perception speeds up along with her speed, but only at the same proportion. This means that, while running fast, she has trouble aiming her hits properly, the same way a normal human would when running. She also has ''some'' protection from hitting things at great speeds, but not enough to keep her from shattering every bone in her hand by attempting to punch a girl who can turn her skin into steel. Her recovery is also sped up from certain effects, such as an electric shock ([[spoiler:during her second fight, she goes up against a {{Technopath}}, wearing a suit made by her GadgeteerGenius twin brother and ends up receiving a powerful electric shock on contact; as she's convulsing on the floor, the ref is counting down from 10; at 2, though, she manages to recover enough to get up; the other girl, suffering from a broken rib, immediately concedes defeat, as her suit's battery was drained by the shock]]). Indeed, besides, the Supers, there is a significantly larger percentage of Powereds, people with super powers but without the ability to control them reliably. They tend to be looked down upon and seen as dangerous by both normal humans and Supers. The main characters are former Powereds, who have been turned into Supers through an experimental secret therapy, designed to give them a measure of control.
14th Jun '16 9:50:14 AM ChronoLegion
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* The empowered characters in ''Literature/TheAccidentalSuperheroine'' have near-complete control over the molecules of their bodies, but are (largely) constrained by the laws of physics, requiring clever tweaks to be able to do things like fly.

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* The empowered characters in ''Literature/TheAccidentalSuperheroine'' have near-complete control over the molecules of their bodies, but are (largely) constrained by the laws of physics, requiring clever tweaks to be able to do things like fly.fly.
* Some of these are mentioned in ''Literature/SuperPowereds'', but most aren't. For example, Sasha has SuperSpeed. It's stated that her perception speeds up along with her speed, but only at the same proportion. This means that, while running fast, she has trouble aiming her hits properly, the same way a normal human would when running. She also has ''some'' protection from hitting things at great speeds, but not enough to keep her from shattering every bone in her hand by attempting to punch a girl who can turn her skin into steel. Her recovery is also sped up from certain effects, such as an electric shock ([[spoiler:during her second fight, she goes up against a {{Technopath}}, wearing a suit made by her GadgeteerGenius twin brother and ends up receiving a powerful electric shock on contact; as she's convulsing on the floor, the ref is counting down from 10; at 2, though, she manages to recover enough to get up; the other girl, suffering from a broken rib, immediately concedes defeat, as her suit's battery was drained by the shock]]). Indeed, besides, the Supers, there is a significantly larger percentage of Powereds, people with super powers but without the ability to control them reliably. They tend to be looked down upon and seen as dangerous by both normal humans and Supers.
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