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* ''Literature/MissPeregrinesHomeForPeculiarChildren'': This is the reason Miss Peregrine gives for why the ymbrynes have two apparently unrelated powers: [[InsaneTrollLogic Since only birds can control time, the power to control time must necessarily include the power to turn into a bird]].
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* ''Literature/CradleSeries'': For most sacred artists, the Blackflame Path is AwesomeButImpractical: it's tremendously powerful, but channeling blackflame madra corrodes the user's body and soul. Lindon, however, has an Iron body with a ridiculously overpowered HealingFactor to handle the physical backlash from the Blackflame techniques, and a second core of pure madra that he can cycle to cleanse his madra channels of spiritual corrosion.
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*** When [[spoiler: Kaladin]] is first learning to use "lashings" (a type of Surgebinding which can redirect or amplify the effects of gravity), some secondary powers exist while others don't. The Surge can reorient gravity to allow the user to treat ceilings or walls as "down" for them, but that is extremely disorienting and take a great deal of practice to use fluidly. However the power does come with some instinctive knowledge of the mechanics of the lashings, as [[spoiler: Kal]] is aware that, seemingly illogically, a half-lashing will render someone weightless [[note]]because half their weight is being pulled up and half is being pulled down, resulting in effective weightlessness[[/note]] and a quarter lashing will halve the targets weight [[note]]because a quarter is being pulled up, canceling out a quarter of the weight being pulled down, leaving half their normal weight unaffected[[/note]], but cannot actually explain why those values are correct.

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*** When [[spoiler: Kaladin]] is first learning to use "lashings" (a type of Surgebinding which can redirect or amplify the effects of gravity), some secondary powers exist while others don't. The Surge can reorient gravity to allow the user to treat ceilings or walls as "down" for them, but that is extremely disorienting and take a great deal of practice to use fluidly. However the power does come with some instinctive knowledge of the mechanics of the lashings, as [[spoiler: Kal]] is aware that, seemingly illogically, a half-lashing will render someone weightless [[note]]because half their weight is being pulled up and half is being pulled down, resulting in effective weightlessness[[/note]] and a quarter lashing will halve the targets target's weight [[note]]because a quarter is being pulled up, canceling out a quarter of the weight being pulled down, leaving half their normal weight unaffected[[/note]], but cannot actually explain why those values are correct.



** There's also a character who can turn these powers ''off'', which can, depending on the targets powers, may literally just kill them.

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** There's also a character who can turn these powers ''off'', which can, depending on the targets target's powers, may literally just kill them.
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** Following Harry's injury, Butters bundles together a number of points of data - that WizardsLiveLonger, and that Harry should be experiencing all the long-term micro-injury effects to his body a veteran NFL player does, given how often he's been knocked around - to surmise that wizards have a HealingFactor. This is also used to explain why Harry was right to keep the hand, even though the doctors were recommending amputation; as long as it's attached, it can still recover. [[spoiler: The main reason Harry becomes the Winter Knight is because he suffers a spinal injury that paralyzes him from the waist down and would have healed naturally... maybe in 50 years. And he needs to get up and moving ''now.'']]
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* ''Literature/PerfectRun'': Every elixir grants the person who drinks it one power. Every other power is inevitably either a clever use of that power or a side effect of the various protective secondary powers they have.

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* ''Literature/PerfectRun'': ''Literature/ThePerfectRun'': Every elixir grants the person who drinks it one power. Every other power is inevitably either a clever use of that power or a side effect of the various protective secondary powers they have.
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* ''Literature/CodexAlera'': This can be an issue with [[ElementalPowers Crafting]], as most explicitly lack the required secondary powers. A windcrafter can move with SuperSpeed, but if they go too fast they risk breaking their own bones; a metalcrafter can block out huge amounts of pain, but may consequently ignore severe injuries that incapacitate them; a watercrafter can [[TheEmpath feel the emotions of those around them]], but any especially strong emotion can have them [[UnhappyMedium curled up in a ball and wimpering]]. Most of these weaknesses can be made up for with a talent for one or more of the other elements, but since almost no one but the [[AuthorityEqualsAsskicking High]] [[PersonOfMassDestruction Lords]] are actually powerful with all six types, {{Unhappy Medium}}s, {{Fragile Speedster}}s, and the like are fairly common. That said virtually anyone with a combination of even two or three types of crafting is a terrifying combatants. There are also so noted secondary skills that crafters need to learn, for example Windcrafters to steer the air around them while flying or risk injured by small bits of flying debris, and Firecrafters have to learn to use their powers without burning themselves.

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* ''Literature/CodexAlera'': This can be an issue with [[ElementalPowers Crafting]], as most explicitly lack the required secondary powers. A windcrafter can move with SuperSpeed, but if they go too fast they risk breaking their own bones; a metalcrafter can block out huge amounts of pain, but may consequently ignore severe injuries that incapacitate them; a watercrafter can [[TheEmpath feel the emotions of those around them]], but any especially strong emotion can have them [[UnhappyMedium curled up in a ball and wimpering]]. Most of these weaknesses can be made up for with a talent for one or more of the other elements, but since almost no one but the [[AuthorityEqualsAsskicking High]] [[PersonOfMassDestruction High Lords]] are actually powerful with all six types, {{Unhappy Medium}}s, {{Fragile Speedster}}s, and the like are fairly common. That said virtually anyone with a combination of even two or three types of crafting is a terrifying combatants. There are also so noted secondary skills that crafters need to learn, for example Windcrafters to steer the air around them while flying or risk injured by small bits of flying debris, and Firecrafters have to learn to use their powers without burning themselves.
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** {{Fli|ght}}ying Joker-Aces often fall into this:

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** {{Fli|ght}}ying {{Fl|ight}}ying Joker-Aces often fall into this:
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* ''Literature/PerfectRun'': Every elixir grants the person who drinks it one power. Every other power is inevitably either a clever use of that power of a side effect of the various protective secondary powers they have.

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* ''Literature/PerfectRun'': Every elixir grants the person who drinks it one power. Every other power is inevitably either a clever use of that power of or a side effect of the various protective secondary powers they have.
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* ''Literature/PerfectRun'': Every elixir grants the person who drinks it one power. Every other power is inevitably either a clever use of that power of a side effect of the various protective secondary powers they have.
** Ryan Romano's sole power is creating a "save point" that he will return to upon death. However, the act of creating that save point stops time; after he's stopped time for ten seconds, the new save point is created. By canceling the time stop before that moment, he can use the power without moving his save point. He also has supernatural timing and photographic memory, so he can repeat his old actions perfectly.
** Livia has the power to see six alternate timelines at once. She mentions she processes this information far faster than normal, which allows her to interact with people in the real world despite being several minutes in the future six times over.
** Capital G-Geniuses are {{Mad Scientist}}s with a specific focus. However, they can often convince their power to let them make something else, so long as its tangentially related. For example, Vulcan is a weapon specialist, but she's most known for her PoweredArmor, even if as far as her power is concerned it's nothing but a delivery platform for her weapons.
** Anything that [[NoConservationOfEnergy pulls matter and energy from nowhere]] is actually pulling it from [[ExtradimensionalPowerSource one of the higher dimensions]]. This is why Dynamis' knock-off elixirs are so much weaker; they can give people the ability to throw fire, but only using the body's own energy, which isn't that impressive. To be a true pyrokinetic, you need to be able to draw energy from the Red dimension.

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