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* ArmorPiercingQuestion: "Why?"

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* ArmorPiercingQuestion: "Why?"ArmorPiercingQuestion:
** "Why?"
** Earlier in the episode Number Twelve asks "''What'' was the Treaty of Adrianople?" Number Six immediately responds with "1829", which demonstrates how the sleep-learning is simply imprinting people with recitations without any deeper understanding of the knowledge they contain.
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* MeaningfulName: Number Twelve turns out to be a moral equal to Number Six: "Six of One, Half-Dozen to Another". He collaborates with Six to end a project that threatens everyone's free will.
* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumour has it Creator/PatrickMcGoohan himself asked to incorporate the toy into the episode.
* OneSteveLimit: Averted; this is the second time a Number Twelve appears in the series, just after "[[Recap/ThePrisonerE5TheSchizoidMan The Schizoid Man]]".

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* MeaningfulName: Number Twelve turns out to be a moral equal to Number Six: "Six of One, Half-Dozen to Another". Another." He collaborates with Six to end a project that threatens everyone's free will.
* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", Bank," a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumour has it Creator/PatrickMcGoohan himself asked to incorporate the toy into the episode.
* OneSteveLimit: Averted; this is the second time a Number Twelve appears in the series, just after "[[Recap/ThePrisonerE5TheSchizoidMan The Schizoid Man]]".Man]]."



* SleepLearning: A major focus, though of course, the Village always attempts to subvert "learning" with "re-education"

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* SleepLearning: A major focus, though of course, the Village always attempts to subvert "learning" with "re-education""re-education."

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/number_six_bust.jpg]]
[[caption-width-right:350:According to Number Two, Number Six is a fellow with a tendency to overdo things.]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/number_six_bust.jpg]]
[[caption-width-right:350:According to Number Two, Number Six is a fellow with a tendency to overdo things.]]



* {{Zeerust}}: The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=MacGoohan=] later noted by the 1980s that the General could get outmatched by [[TechnologyMarchesOn a single desktop computer with a floppy disk]].

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* {{Zeerust}}: The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=MacGoohan=] [=McGoohan=] later noted by the 1980s that the General could get outmatched by [[TechnologyMarchesOn [[invoked]][[TechnologyMarchesOn a single desktop computer with a floppy disk]].
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* DefeatEqualsExplosion: Instead of just shutting down and producing an error message like any normal computer, the General proceeds to redline its meter, produce copious smoke, and electrocute its creators.

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* DefeatEqualsExplosion: DefeatEqualsExplosion / ExplosiveOverclocking: Instead of just shutting down and producing an error message like any normal computer, the General proceeds to redline its meter, produce copious smoke, and electrocute its creators.
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adding a photo

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!! Tropes

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/number_six_bust.jpg]]
[[caption-width-right:350:According to Number Two, Number Six is a fellow with a tendency to overdo things.]]
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removing spoiler hiding, as I'm told Recap pages are spoilers off


Six makes an actual ally in the Village called Number Twelve (Creator/JohnCastle) who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling a vast amount of rote knowledge.

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Six makes an actual ally in the Village called Number Twelve (Creator/JohnCastle) (John Castle) who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling a vast amount of rote knowledge.



* TheUnreveal: [[spoiler:We never find out ''why'' Number Twelve betrayed Number Two in trying to stop the Village's plan to use The General to brainwash entire populations. It's hinted he was friends with the Professor and his wife, but we're never given a definitive answer.]]

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* TheUnreveal: [[spoiler:We We never find out ''why'' Number Twelve betrayed Number Two in trying to stop the Village's plan to use The General to brainwash entire populations. It's hinted he was friends with the Professor and his wife, but we're never given a definitive answer.]]

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filling in a couple of actors' names


Number Six sees sinister implications in a Village plan for mass education. A local professor who teaches there and his wife answer to someone called "The General." Meanwhile, Six makes an actual ally in the Village called Number Twelve who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling a vast amount of rote knowledge.

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Number Six sees sinister implications in a Village plan for mass education. A local professor (Peter Howell) who teaches there and his wife (Betty [=McDowall=]) answer to someone called "The General." Meanwhile, "

Six makes an actual ally in the Village called Number Twelve (Creator/JohnCastle) who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling a vast amount of rote knowledge.
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* DefeatEqualsExplosion: Instead of just shutting down and producing an error message like any normal computer, the General proceeds to redline its meter, produce copious smoke, and electrocute its creators.
Is there an issue? Send a MessageReason:
None


* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumour has it [=McGoohan=] himself asked to incorporate the toy into the episode.

to:

* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumour has it [=McGoohan=] Creator/PatrickMcGoohan himself asked to incorporate the toy into the episode.
Is there an issue? Send a MessageReason:
None


* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumor has it [=McGoohan=] himself asked to incorporate the toy into the episode.

to:

* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumor Rumour has it [=McGoohan=] himself asked to incorporate the toy into the episode.
Is there an issue? Send a MessageReason:
None


** As Number Six points out to Number Two, the "education program" would essentially turn everybody into "cabbages," lined up a row and unable to think for themselves.

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** As Number Six points out to Number Two, the "education program" programme" would essentially turn everybody into "cabbages," lined up a row and unable to think for themselves.
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None

Added DiffLines:

* SleepLearning: A major focus, though of course, the Village always attempts to subvert "learning" with "re-education"
Is there an issue? Send a MessageReason:
None


* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "[[Recap/ThePrisonerE4ABAndC A, B & C]]" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration in the other.

to:

* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "[[Recap/ThePrisonerE4ABAndC "[[Recap/ThePrisonerE3ABAndC A, B & C]]" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration in the other.
Is there an issue? Send a MessageReason:
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* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "A, B & C" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration in the other.

to:

* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "A, "[[Recap/ThePrisonerE4ABAndC A, B & C" C]]" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration in the other.



* CallBack: The episode has a bust of Leo McKern's Number 2.

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* CallBack: The episode has a bust of Leo McKern's [=McKern=]'s Number 2.



* OneSteveLimit: Averted; this is the second time a Number Twelve appears in the series, just after "The Schizoid Man."

to:

* OneSteveLimit: Averted; this is the second time a Number Twelve appears in the series, just after "The "[[Recap/ThePrisonerE5TheSchizoidMan The Schizoid Man."Man]]".



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** As Number Six points out to Number Two, the "education program" would essentially turn everybody into "cabbages," lined up a row and unable to think for themselves.



** As Number Six points out to Number Two, the "education program" would essentially turn everybody into "cabbages," lined up a row and unable to think for themselves.

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* CallBack: The episode has a bust of Leo McKern's Number 2.



* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a commercial variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumor has it [=McGoohan=] himself asked to incorporate the toy into the episode.

to:

* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a commercial licensed [[Series/TheAddamsFamily Addams Family]] variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumor has it [=McGoohan=] himself asked to incorporate the toy into the episode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OffTheShelfFX: The strange doll-hand device that takes entry tokens was actually a toy "Thing Bank", a commercial variation of a [[https://en.wikipedia.org/wiki/Useless_machine useless machine]]. Rumor has it [=McGoohan=] himself asked to incorporate the toy into the episode.
Is there an issue? Send a MessageReason:
None


* Zeerust: The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=MacGoohan=] later noted by the 1980s that the General could get outmatched by [[TechnologyMarchesOn a single desktop computer with a floppy disk]].

to:

* Zeerust: {{Zeerust}}: The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=MacGoohan=] later noted by the 1980s that the General could get outmatched by [[TechnologyMarchesOn a single desktop computer with a floppy disk]].

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* NamesTheSame: This is the second time a Number Twelve appears in the series, just after "The Schizoid Man."
** It's also a MeaningfulName relating to Number Six ("Six of One Half-Dozen to Another"). This Number Twelve happens to be a moral equal to Six and freely working with Six to end a project that threatens everyone's free will.
** On a Meta level, there's an extra in this episode played by [[https://en.wikipedia.org/wiki/Ian_Fleming_(actor) Ian Fleming]]. He's '''not''' the Creator/IanFleming who wrote the ''Literature/JamesBond'' novels: ''he'' died in 1964 before production on this series even started. [[MindScrew Unless you think the Village faked his death,]] since after all the novelist Ian Fleming was a spy during the Second World War...

to:

* NamesTheSame: This MeaningfulName: Number Twelve turns out to be a moral equal to Number Six: "Six of One, Half-Dozen to Another". He collaborates with Six to end a project that threatens everyone's free will.
* OneSteveLimit: Averted; this
is the second time a Number Twelve appears in the series, just after "The Schizoid Man."
** It's also a MeaningfulName relating to Number Six ("Six of One Half-Dozen to Another"). This Number Twelve happens to be a moral equal to Six and freely working with Six to end a project that threatens everyone's free will.
** On a Meta level, there's an extra in this episode played by [[https://en.wikipedia.org/wiki/Ian_Fleming_(actor) Ian Fleming]]. He's '''not''' the Creator/IanFleming who wrote the ''Literature/JamesBond'' novels: ''he'' died in 1964 before production on this series even started. [[MindScrew Unless you think the Village faked his death,]] since after all the novelist Ian Fleming was a spy during the Second World War...
"



* TechnologyMarchesOn: Also file under {{Zeerust}}. The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=MacGoohan=] later noted by the 1980s that the General could get outmatched by a single desktop computer with a floppy disk.




to:

* Zeerust: The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick [=MacGoohan=] later noted by the 1980s that the General could get outmatched by [[TechnologyMarchesOn a single desktop computer with a floppy disk]].
Is there an issue? Send a MessageReason:
None


** On a Meta level, there's an extra in this episode played by [[https://en.wikipedia.org/wiki/Ian_Fleming_(actor) Ian Fleming]]. He's '''not''' the Ian Fleming who wrote the JamesBond novels: ''he'' died in 1964 before production on this series even started. [[MindScrew Unless you think the Village faked his death,]] since after all the novelist Ian Fleming was a spy during the Second World War...

to:

** On a Meta level, there's an extra in this episode played by [[https://en.wikipedia.org/wiki/Ian_Fleming_(actor) Ian Fleming]]. He's '''not''' the Ian Fleming Creator/IanFleming who wrote the JamesBond ''Literature/JamesBond'' novels: ''he'' died in 1964 before production on this series even started. [[MindScrew Unless you think the Village faked his death,]] since after all the novelist Ian Fleming was a spy during the Second World War...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On a Meta level, there's an extra in this episode played by [[https://en.wikipedia.org/wiki/Ian_Fleming_(actor) Ian Fleming]]. He's '''not''' the Ian Fleming who wrote the JamesBond novels: ''he'' died in 1964 before production on this series even started. [[MindScrew Unless you think the Village faked his death,]] since after all the novelist Ian Fleming was a spy during the Second World War...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamesTheSame: This is the second time a Number Twelve appears in the series, just after "The Schizoid Man."
** It's also a MeaningfulName relating to Number Six ("Six of One Half-Dozen to Another"). This Number Twelve happens to be a moral equal to Six and freely working with Six to end a project that threatens everyone's free will.
Is there an issue? Send a MessageReason:
None


* TechnologyMarchesOn: Also file under {{Zeerust}}. The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick MacGoohan later noted by the 1980s that the General could get outmatched by a single desktop computer with a floppy disk.

to:

* TechnologyMarchesOn: Also file under {{Zeerust}}. The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick MacGoohan [=MacGoohan=] later noted by the 1980s that the General could get outmatched by a single desktop computer with a floppy disk.

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None


* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "A, B & C" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration.

to:

* AnachronicOrder: This episode depicts the Number Two played by Colin Gordon as confident and authoritative, while the earlier-broadcast "A, B & C" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration.deterioration in the other.



** As Number Six points out to Number Two, the "education program" would essentially turn everybody into "cabbages," lined up a row and unable to think for themselves.
* HeelFaceTurn: Number Twelve. Depending on which episode order you go by, he's the first warden working with the Village to team up with Number Six in exposing a Village plot.




to:

* TechnologyMarchesOn: Also file under {{Zeerust}}. The General turns out to be a room-sized [[TheSixties 60s era]] set of computers with spinning reels of magnetic tape and operating by punchcard commands. Patrick MacGoohan later noted by the 1980s that the General could get outmatched by a single desktop computer with a floppy disk.
* TheUnreveal: [[spoiler:We never find out ''why'' Number Twelve betrayed Number Two in trying to stop the Village's plan to use The General to brainwash entire populations. It's hinted he was friends with the Professor and his wife, but we're never given a definitive answer.]]
Is there an issue? Send a MessageReason:
None


Number Six sees sinister implications in a Village plan for mass education. A local professor who teaches there and his wife answer to someone called "The General." Meanwhile, Six makes an actual ally in the Village called Number Twelve who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling vast number of facts.

to:

Number Six sees sinister implications in a Village plan for mass education. A local professor who teaches there and his wife answer to someone called "The General." Meanwhile, Six makes an actual ally in the Village called Number Twelve who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling a vast number amount of facts.rote knowledge.
Is there an issue? Send a MessageReason:
None


* AnachronicOrder: This episode depicts the Number Two played by Colin Jeavons as confident and authoritative, while the earlier-broadcast "A, B & C" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration.

to:

* AnachronicOrder: This episode depicts the Number Two played by Colin Jeavons Gordon as confident and authoritative, while the earlier-broadcast "A, B & C" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnachronicOrder: This episode depicts the Number Two played by Colin Jeavons as confident and authoritative, while the earlier-broadcast "A, B & C" depicted him as a neurotic wreck terrified of his superiors. A common fan interpretation is that this episode occurs first and that its events explain the character's mental deterioration.
Is there an issue? Send a MessageReason:
None


* LogicBomb: Six drops one of these on the General.

to:

* LogicBomb: Six drops one of these on the General. This episode may well be the TropeCodifier for the "open-ended abstract philosophical question" version of this trope as opposed to the "logical paradox" one.

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Number Six sees sinister implications in a Village plan for mass education.

to:

Number Six sees sinister implications in a Village plan for mass education. A local professor who teaches there and his wife answer to someone called "The General." Meanwhile, Six makes an actual ally in the Village called Number Twelve who is worried there is a plot which could expand the Village's influence tremendously. This turns out to be a computer which is capable of brainwashing large numbers of people via a hypnotic green beam and instilling vast number of facts.



* BittersweetEnding: Six manages to destroy the General with a Logic Bomb but the Professor and Twelve are killed in the process.




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* NeuralImplanting: What the General is capable of doing to large numbers of people.
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Number Six sees sinister implications in a Village plan for mass education.

to:

Number Six sees sinister implications in a Village plan for mass education.education.
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* ArmorPiercingQuestion: "Why?"
* BrainwashedAndCrazy: Number Twelve is terrified of the Village's masters getting the ability to do this to whole segments of the population.
* LogicBomb: Six drops one of these on the General.

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