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* TheLastOfTheseIsNotLikeTheOthers: ''Thy Dungeonman'' lists the directions you can go in the dungeon as "North, South, and Dennis".


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* TheTriple: ''Thy Dungeonman'' lists the directions you can go in the dungeon as "North, South, and Dennis".

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As I've been doing with other sbemails that don't have easter eggs, easter eggs with dialogue, or additionaldialogue after The Paper comes down, I feel that Strong Bad's send offs, or at least the last thing he or others say, is an acceptable substitute.


->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time... Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')\\
(''The Paper comes down.'')

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->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time... Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')\\
(''The Paper comes down.'')
camera'')



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->'''Strong Bad:''' Until next time... Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')
->(''The Paper comes down.'')
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* YourHeadASplode: Again, the TropeNamer. This is what happens to the player if they get hit by Vector Strong Bad in ''[=StrongBadZone=]''.

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* YourHeadASplode: Again, the TropeNamer. This is what happens to the player if they get hit by Vector Strong Bad in ''[=StrongBadZone=]''.''[=StrongBadZone=]''.
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->'''Strong Bad:''' Email is like a prison. A prison with no walls... and no toilet.



->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time... Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')

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->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time... Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')One'')\\
(''The Paper comes down.'')
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* Strong Bad also imagines being in ''[=StrongBadZone=]'', a vector-based game where rather than the player controlling Strong Bad ("'Cause '''''you can't control me!'''''"), the player would control a "spiky-headed 3D cyber-shield guy with a cyber shield". The object would be to deflect "3D geometric attacks" from a giant vector version of Strong Bad's disembodied head as it tries to inflict "certain 3D doom" on the player.

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* Strong Bad also imagines being in ''[=StrongBadZone=]'', a vector-based game where rather than the player controlling Strong Bad ("'Cause '''''you ''you can't control me!'''''"), '''me!'''''"), the player would control a "spiky-headed 3D cyber-shield guy with a cyber shield". The object would be to deflect "3D geometric attacks" from a giant vector version of Strong Bad's disembodied head as it tries to inflict "certain 3D doom" on the player.

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->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time, Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')

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->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time, time... Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')



* {{Irony}}: When showing off ''[=StrongBadZone=]'', Strong Bad shouts that "YOU CAN'T CONTROL ME!" even though the player would do so in two games featured in this email.

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* {{Irony}}: {{Irony}}:
**
When showing off ''[=StrongBadZone=]'', Strong Bad shouts that "YOU CAN'T CONTROL ME!" even though the player would do so in two games featured in this email.email.
** When showing off ''Thy Dungeonman'', Strong Bad says the game wouldn't tell you why "you can't get ye flask". In the actual ''Thy Dungeonman'' game, if you try to "get ye flask" the game explains that the flask has been bolted to the wall.



* SuddenlyShouting: When Strong Bad talks about how the player wouldn't control him in "[=StrongBadZone=]", he suddenly shouts "Cause YOU CAN'T CONTROL ME!" and [[CameraAbuse shakes the "camera"]].

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* SuddenlyShouting: When Strong Bad talks about how the player wouldn't control him in "[=StrongBadZone=]", he suddenly shouts "Cause YOU CAN'T CONTROL ME!" ''ME''!" and [[CameraAbuse shakes the "camera"]].
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* ShoutOut: Vector Strong Bad is a pastiche of ''VideoGame/{{Sinistar}}''.

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Taylor R. wants to know what Strong Bad would be like in a video game. Strong Bad explains that it would depend on what system he was on, and imagines four different scenarios: the pixel-based collect-a-thon ''Secret Collect'', the vector graphics-based ''[=StrongBadZone=]'', the text-based adventure game ''Thy Dungeonman'', and the 16-bit arcade game ''[=RhinoFeeder=]''.

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Taylor R. from "Queen Creek, Alcatraz" ("Somebody on the inside! Get out soon, Taylor.") wants to know what Strong Bad would be like in a video game. Strong Bad explains that it would depend on what system he was on, and imagines four different scenarios: on:
* On a "really old system", he'd be
the pixel-based collect-a-thon star of ''Secret Collect'', where the vector graphics-based graphics would "only ''kinda''" look like him (a red pixel) as he runs around a futuristic maze collecting things that look nothing like him (yellow pixels)
* Strong Bad also imagines being in
''[=StrongBadZone=]'', the text-based adventure a vector-based game where rather than the player controlling Strong Bad ("'Cause '''''you can't control me!'''''"), the player would control a "spiky-headed 3D cyber-shield guy with a cyber shield". The object would be to deflect "3D geometric attacks" from a giant vector version of Strong Bad's disembodied head as it tries to inflict "certain 3D doom" on the player.
-->'''Vector Strong Bad:''' YOUR HEAD A SPLODE\\
'''Strong Bad:''' Naturally, there'd be some problems with bad translation.
* Strong Bad also imagines being in
''Thy Dungeonman'', a text-based adventure with an obtuse parser that doesn't explain why the player can't "get ye flask".
-->'''Strong Bad:''' And you'd just have to sit there
and imagine why on Earth you can't get ye flask! Because the game's certainly not going to tell you.\\
(''The words "I'm certainly not going to tell thou." appear on screen'')\\
'''Strong Bad:''' And there's no precious graphics to help you out, either!\\
(''The words "Graphics shmaphics... forsooth!" appear on screen'')
* Strong Bad feels the best would be appearing in "one of those brand-new super-photorealistic games", like ''[=RhinoFeeder=]'', where a
16-bit arcade game ''[=RhinoFeeder=]''.Strong Bad runs around on a grassy field with a rhino that needs feeding and snakes that need to be dodged.

->'''Strong Bad:''' So hopefully one day technology will catch up with my advanced thinking, so all the ladies can start making out with their TV screens. (''turns to face the camera'') Until next time, Taylor, this one's for you, and all my peoples got sent up the river. (''pours out a Cold One'')



* DepartmentOfRedundancyDepartment: Strong Bad describes the protagonist of ''[=StrongBadZone=]'' "Some kinda 3D shield guy with a shield..."

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* DepartmentOfRedundancyDepartment: Strong Bad describes the protagonist of ''[=StrongBadZone=]'' as "Some kinda 3D shield guy with a shield..."shield... Some kind of ''spikey-headed'' 3D cyber-shield guy... with a cyber-shield!"



* IntentionalEngrishForFunny: Vector Strong Bad from ''[=StrongBadZone=]'' speaks in deliberately fractured English.
-->YOUR HEAD A SPLODE
-->'''Strong Bad:''' Naturally, there'd be some problems with bad translations.
* {{Irony}}: When showing off ''[=StrongBadZone=]'', Strong Bad states that "YOU CAN'T CONTROL ME!" even though you would do so in two games featured in this email.
* ItemGet: Picking up a secret in "Secret Collect" earns the message "Secret collect!"

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* IntentionalEngrishForFunny: Vector Strong Bad from ''[=StrongBadZone=]'' speaks in deliberately fractured English.
-->YOUR
English, saying things like "YOUR HEAD A SPLODE
-->'''Strong Bad:''' Naturally, there'd be some problems with bad translations.
SPLODE".
* {{Irony}}: When showing off ''[=StrongBadZone=]'', Strong Bad states shouts that "YOU CAN'T CONTROL ME!" even though you the player would do so in two games featured in this email.
* ItemGet: Picking up a secret in "Secret Collect" earns the message "Secret collect!""[[TitleDrop Secret collect]]!"
* TheLastOfTheseIsNotLikeTheOthers: ''Thy Dungeonman'' lists the directions you can go in the dungeon as "North, South, and Dennis".


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* SuddenlyShouting: When Strong Bad talks about how the player wouldn't control him in "[=StrongBadZone=]", he suddenly shouts "Cause YOU CAN'T CONTROL ME!" and [[CameraAbuse shakes the "camera"]].
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* {{Irony}}: When showing off ''[=StrongBadZone=]'', Strong Bad states that "YOU CAN'T CONTROL ME!" even though you would do so in two games featured in this email.
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* DepartmentOfRedundancyDepartment: "Some kinda 3D shield guy with a shield..."

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* DepartmentOfRedundancyDepartment: Strong Bad describes the protagonist of ''[=StrongBadZone=]'' "Some kinda 3D shield guy with a shield..."



* IntentionalEngrishForFunny: Vector Strong Bad from ''[=StrongBadZone=]''.

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* IntentionalEngrishForFunny: Vector Strong Bad from ''[=StrongBadZone=]''.''[=StrongBadZone=]'' speaks in deliberately fractured English.



* ItemGet: "secret collect!"
* LibationForTheDead: "Until next time, Taylor, this one's for you, and all my peoples got sent up the river."
* WordSchmord: "Graphics, shmaphics... forsooth!"

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* ItemGet: "secret Picking up a secret in "Secret Collect" earns the message "Secret collect!"
* LibationForTheDead: "Until next time, Taylor, this one's At the end, Strong Bad pours out a Cold One for you, and Taylor "and all my peoples got sent up the river."
* WordSchmord: After Strong Bad describes how there's no "precious graphics" to help in ''Thy Dungeonman'', the screen shows the message "Graphics, shmaphics... forsooth!"[[YeOldeButcheredeEnglishe forsooth]]!"



* YourHeadASplode: Again, the TropeNamer. This is what happens to the player if they get hit by Vector Strong Bad in ''[=StrongBadZone=]''.

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* YourHeadASplode: Again, the TropeNamer. This is what happens to the player if they get hit by Vector Strong Bad in ''[=StrongBadZone=]''.
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-->'''Strong Bad:''' Naturally, there'd be some problems with bad translations.
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* LibationForTheDead: "Until next time, Taylor, this one's for you, and all my peoples got sent up the river."
Is there an issue? Send a MessageReason:
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'''Airdate:''' Monday, January 12, 2004

'''Sender:''' Taylor R., Queen Creek AZ

Taylor R. wants to know what Strong Bad would be like in a video game. Strong Bad explains that it would depend on what system he was on, and imagines four different scenarios: the pixel-based collect-a-thon ''Secret Collect'', the vector graphics-based ''[=StrongBadZone=]'', the text-based adventure game ''Thy Dungeonman'', and the 16-bit arcade game ''[=RhinoFeeder=]''.
----
!!Tropes:
*DepartmentOfRedundancyDepartment: "Some kinda 3D shield guy with a shield..."
*DiscoDan: Strong Bad describes the low-res 16-bit graphics of ''[=RhinoFeeder=]'' as "photorealistic".
*IntentionalEngrishForFunny: Vector Strong Bad from ''[=StrongBadZone=]''.
-->YOUR HEAD A SPLODE
*ItemGet: "secret collect!"
*WordSchmord: "Graphics, shmaphics... forsooth!"
*YouCantGetYeFlask: The TropeNamer, and {{discussed|Trope}} as Strong Bad describes being in the text-based adventure game ''Thy Dungeonman''.
*YourHeadASplode: Again, the TropeNamer. This is what happens to the player if they get hit by Vector Strong Bad in ''[=StrongBadZone=]''.

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