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History Recap / QuakeIICityUnit

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** Finally, the secret Red Key in "Outer Courts" allows you to pick up the [[CreatorCameo Ancient Head]] in the EasterEgg area of "Upper Palace".
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* AbilityRequiredToProceed: All over the place:
** First of all, the Data Spinner in the Outer Courts is one of the two items required in the Lower Palace computer. The other is the Data CD located in the Upper Palace below the communications laser.
** Afterwards, the Data Spinner is available in the computer of Lower Palace for further usage in the Upper Palace.
** The Security Pass located in the Upper Palace is required to disable the yellow forcefields that prevent the intertwining of both paths in the level. It also allows access to the EasterEgg area and its bonuses.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_cityunit_outercourts.png]]
[[caption-width-right:350:[[Wrestling/DwayneJohnson Finally, Bitterman has come back to Stroggos!]]]]

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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/q2_cityunit_outercourts.png]]
[[caption-width-right:350:[[Wrestling/DwayneJohnson Finally, Bitterman has come back to Stroggos!]]]]
org/pmwiki/pub/images/q2_unit9_city.jpg]]
%% [[caption-width-right:1000:some caption text]]
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After [[Recap/QuakeIIHangarUnit heavily crippling the Strogg's air support]], Bitterman arrives to the Strogg capitol, and he's closer than ever to his final objective.

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After [[Recap/QuakeIIHangarUnit heavily crippling the Strogg's air support]], Bitterman arrives to at the Strogg capitol, and he's closer than ever to his final objective.



** There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise a wall that block them. And in the case of the former, there's a secret that outright ''disables'' them.

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** There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise raises a wall that block wall, blocking them. And in the case of the former, there's a secret that outright ''disables'' them.



** "Lower Palace": Coming back with the Data CD from the Upper Palace adds seven more enemies to the total count: a Tank Commander in the upper balcony near the upper level entrance, three Technicians in the central area, two Berserkers in the hallway between the upper level entrance to the UP and the central area, and another Tank Commander guarding the computer.

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** "Lower Palace": Coming back with the Data CD from the Upper Palace adds seven more enemies to the total count: a Tank Commander in the upper balcony near the upper level upper-level entrance, three Technicians in the central area, two Berserkers in the hallway between the upper level upper-level entrance to the UP and the central area, and another Tank Commander guarding the computer.



*** Picking up the Security Pass triggers a wall explosion near the lower level entrance which releases a Technician. In addition, returning to "Lower Palace" from this entrance has two Berserkers awaiting for you.

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*** Picking up the Security Pass triggers a wall explosion near the lower level entrance which releases a Technician. In addition, returning to "Lower Palace" from this entrance has two Berserkers awaiting for you.

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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



** "Upper Palace" has [[spoiler:the pod to the next unit]] surrounded by lava.

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** "Upper Palace" has [[spoiler:the the pod to the next unit]] unit surrounded by lava.



** There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise a wall that block them. [[spoiler:And in the case of the former, there's a secret that outright ''disables'' them]].
* EasterEgg: In the "Upper Palace" level, there's [[spoiler:John Carmack's head]] in a room with a jar. The head itself is called "Ancient's Head". A further secret also has a ''VideoGame/{{Doom}}'' poster and a Ferrari.
* ForceFieldDoor: Whenever there's a colored force field, there's a console somewhere that disables them. Red lasers are disabled in "Lower Palace", and Yellow [[spoiler:and Blue]] lasers are disabled in "Upper Palace". Disabling them is also a must for OneHundredPercentCompletion.

to:

** There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise a wall that block them. [[spoiler:And And in the case of the former, there's a secret that outright ''disables'' them]].
them.
* EasterEgg: In the "Upper Palace" level, there's [[spoiler:John John Carmack's head]] head in a room with a jar. The head itself is called "Ancient's Head". A further secret also has a ''VideoGame/{{Doom}}'' poster and a Ferrari.
* ForceFieldDoor: Whenever there's a colored force field, there's a console somewhere that disables them. Red lasers are disabled in "Lower Palace", and Yellow [[spoiler:and Blue]] and Blue lasers are disabled in "Upper Palace". Disabling them is also a must for OneHundredPercentCompletion.
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* SuspiciouslyCrackedWall: The first secret of "Outer Courts" is located in one of the caves after the starting building. It contains a cracked wall that must be shot in order to get a Power Shield.

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** "Lower Palace":
*** The path from the secret Quad Damage to the red forcefield control room has two Technicians hidden in the floor at one point, nearby the door to the computer room.
** "Upper Palace":
*** Deactivating the yellow forcefield lasers and returning to the lower cave near the lower level entrance will spawn a Technician in a nearby ceiling (marked with a button, since it also holds a secret).

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** "Lower Palace":
***
Palace": The path from the secret Quad Damage to the red forcefield control room has two Technicians hidden in the floor at one point, nearby the door to the computer room.
** "Upper Palace":
***
Palace": Deactivating the yellow forcefield lasers and returning to the lower cave near the lower level entrance will spawn a Technician in a nearby ceiling (marked with a button, since it also holds a secret).



** "Lower Palace":
*** Coming back with the Data CD from the Upper Palace adds seven more enemies to the total count: a Tank Commander in the upper balvony neae the upper level entrance, three Technicians in the central area, two Berserkers in the hallway between the upper level entrance to the UP and the central area, and another Tank Commander guarding the computer.

to:

** "Lower Palace":
***
Palace": Coming back with the Data CD from the Upper Palace adds seven more enemies to the total count: a Tank Commander in the upper balvony neae balcony near the upper level entrance, three Technicians in the central area, two Berserkers in the hallway between the upper level entrance to the UP and the central area, and another Tank Commander guarding the computer.
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The levels in this unit are "Outer Courts", "Lower Palace" and "Upper Palace", and the main objective of the area is to shut down the Strogg communication laser. Expect ''lots'' of back-and-forth between the areas.

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The levels in this unit are "Outer Courts", "Lower Palace" and "Upper Palace", and the main objective of the area is to shut down the Strogg Leader's communication laser.system. Expect ''lots'' of back-and-forth between the areas.
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*** After all the objectives are completed and the blue forcefields are cleared, two Iron Maidens spawn nearby the final Tank Commanders.
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* RewardingVandalism: In the "Upper Palace" level, the secret of the Doom poster area requires the activation of a computer and the destruction of its glass. Picking up the so-called "Ancient Head" gives you several points of Adrenaline.
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** "Upper Palace":
*** Deactivating the yellow forcefield lasers and returning to the lower cave near the lower level entrance will spawn a Technician in a nearby ceiling (marked with a button, since it also holds a secret).
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*** Picking up the Security Pass triggers a wall explosion near the lower level entrance which releases a Technician.

to:

*** Picking up the Security Pass triggers a wall explosion near the lower level entrance which releases a Technician. In addition, returning to "Lower Palace" from this entrance has two Berserkers awaiting for you.
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** "Upper Palace":
*** Picking up the Security Pass triggers a wall explosion near the lower level entrance which releases a Technician.
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* MookThemedLevel: Tank Commanders can only be found in these levels.


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** "Lower Palace":
*** Coming back with the Data CD from the Upper Palace adds seven more enemies to the total count: a Tank Commander in the upper balvony neae the upper level entrance, three Technicians in the central area, two Berserkers in the hallway between the upper level entrance to the UP and the central area, and another Tank Commander guarding the computer.
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None

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** "Lower Palace":
*** The path from the secret Quad Damage to the red forcefield control room has two Technicians hidden in the floor at one point, nearby the door to the computer room.
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*** The alternate entrance to the "Lower Palace" has a wall nearby that explodes in order to reveal a Gladiator.

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* MonsterCloset: There's a door above the entrance in the hills of "Outer Courts" that triggers once you entered the castle, releasing a bunch of Icarus and Medics.
* TeleportingKeycardSquad: Checking the secret area at the beginning of "Outer Courts" spawns a Gladiator in the hills.

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* MonsterCloset: MonsterCloset:
** "Outer Courts":
***
There's a door above the entrance in the hills of "Outer Courts" that triggers once you entered the castle, releasing a bunch of Icarus and Medics.
*** At the entrance to the palace, approaching it will trigger a nearby wall explosion that outputs a bunch of Machinegun Guards.
* TeleportingKeycardSquad: TeleportingKeycardSquad:
** "Outer Courts":
***
Checking the secret area at near the beginning of "Outer Courts" spawns a Gladiator in the hills.hills.
*** In addition to the Machinegun Guards, approaching the entrance to the palace alerts a pair of nearby Icarus.

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* HollywoodAcid: There's at least one acid pool, but it isn't relevant for the main missions. If you're going for OneHundredPercentCompletion, though...

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* HollywoodAcid: There's at least one acid pool, pool in "Upper Palace", but it isn't relevant for the main missions. If you're going for OneHundredPercentCompletion, though...though...
* MonsterCloset: There's a door above the entrance in the hills of "Outer Courts" that triggers once you entered the castle, releasing a bunch of Icarus and Medics.

Added: 499

Changed: 305

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** "Outer Courts" has two small areas with lava or a similar liquid with similar properties.

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** "Outer Courts" has two several small areas with lava or a similar liquid with similar properties.



* DeathTrap: There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise a wall that block them. [[spoiler:And in the case of the former, there's a secret that outright ''disables'' them]].

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* DeathTrap: DeathTrap:
** The beginning of "Outer Courts" has a bridge over a lava pit that splits in two.
**
There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise a wall that block them. [[spoiler:And in the case of the former, there's a secret that outright ''disables'' them]].


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* TeleportingKeycardSquad: Checking the secret area at the beginning of "Outer Courts" spawns a Gladiator in the hills.

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[[Wrestling/DwayneJohnson Finally, Bitterman has come back to Stroggos!]] After [[Recap/QuakeIIHangarUnit heavily crippling the Strogg's air support]], Bitterman arrives to the Strogg capitol, and he's closer than ever to his final objective.

to:

[[Wrestling/DwayneJohnson [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_cityunit_outercourts.png]]
[[caption-width-right:350:[[Wrestling/DwayneJohnson
Finally, Bitterman has come back to Stroggos!]] Stroggos!]]]]

After [[Recap/QuakeIIHangarUnit heavily crippling the Strogg's air support]], Bitterman arrives to the Strogg capitol, and he's closer than ever to his final objective.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[Wrestling/DwayneJohnson Finally, Bitterman has come back to Stroggos!]] After [[Recap/QuakeIIHangarUnit heavily crippling the Strogg's air support]], Bitterman arrives to the Strogg capitol, and he's closer than ever to his final objective.

The levels in this unit are "Outer Courts", "Lower Palace" and "Upper Palace", and the main objective of the area is to shut down the Strogg communication laser. Expect ''lots'' of back-and-forth between the areas.

Followed by [[Recap/QuakeIIBossLevels the Boss Levels]].
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!! These levels show examples of:
* ConvectionSchmonvection:
** "Outer Courts" has two small areas with lava or a similar liquid with similar properties.
** "Upper Palace" has [[spoiler:the pod to the next unit]] surrounded by lava.
* DeathTrap: There are two instances of a hallway with laser shooters at the end, one in "Lower Palace" and another in "Upper Palace". In both cases, they have a switch above them that raise a wall that block them. [[spoiler:And in the case of the former, there's a secret that outright ''disables'' them]].
* EasterEgg: In the "Upper Palace" level, there's [[spoiler:John Carmack's head]] in a room with a jar. The head itself is called "Ancient's Head". A further secret also has a ''VideoGame/{{Doom}}'' poster and a Ferrari.
* ForceFieldDoor: Whenever there's a colored force field, there's a console somewhere that disables them. Red lasers are disabled in "Lower Palace", and Yellow [[spoiler:and Blue]] lasers are disabled in "Upper Palace". Disabling them is also a must for OneHundredPercentCompletion.
* HollywoodAcid: There's at least one acid pool, but it isn't relevant for the main missions. If you're going for OneHundredPercentCompletion, though...
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