History RealLife / TropesA-F

27th Jan '15 4:45:23 AM TheOneWhoTropes
Is there an issue? Send a Message


'''Tropes''': A - F || [[RealLife/{{Tropes G-M}} G - M]] || [[RealLife/{{Tropes N-S}} N - S]] || [[RealLife/{{Tropes T-Z}} T - Z]]

----

[[foldercontrol]]

[[folder:A]]
* AbortedArc:
** The WorldWarThree arc that the CubanMissileCrisis plotline was meant to set up. Probably for the best they dropped this one, all indications are that it was headed for a KillEmAll ending.
** The end of the WorldWarII arc, all signs pointed to the Americans and the Russians launching a massive invasion of Japan and her surrounding islands, carrying on the arc for another year at most. EndingFatigue eventually dropped this for a DeusExNukina ending.
** It has an annoying tendency to kill off characters [[DroppedABridgeOnHim seemingly]] [[AnyoneCanDie at random]], sometimes just as their stories are beginning to get interesting.
** The "Korean Conflict" arc, originally. Although originally criticized when it seemed to end over fifty seasons ago with no satisfying resolution, the writers still devote an episode or two per season to the lingering tensions in the region, leaving viewers hopeful that it will eventually be resolved properly.
** Much was made of the "December 2012" arc; there were even rumors that it would lead to the cancellation of the series. These rumors proved to be unfounded, to the delight of fans everywhere.
%% ** People were really stoked over this "Betamax" thing...
%% ** The Segway.
%% ** HD-DVD.
%% ** {{Dreamcast}}.
%% ** MichaelJackson's [[{{Retirony}} Comeback tour]].
* TheAbridgedSeries:
** History textbooks. Of course, all of the original series is lost, not counting the occasional piece of text or picture describing it, so that's the only source for things that happened before you got into ''RealLife''. Vast periods of the series can be abridged into a FlashbackCut, particular examples being the history of Great Britain between the end of Roman rule in 383 and the Battle of Hastings in 1066, and the entire Ancient Egyptian era. It is assumed, perhaps, that few viewers will be interested.
** Not the only source anymore, thanks to a mod that [[FirstPersonSnapshooter allows you to take a screencap]] of RealLife (there's now even an entire character build that rewards taking good screencaps), and a later mod that allows people to capture video. There's even [[Website/YouTube a site devoted to sharing these vidcaps with other players]]!
* AbsentAliens: So far...unless the UFO folks are to be believed. Though, given the scale of the Universe, chances are that they do exist somewhere, too far away to be contacted from the Earth servers. Yet.
* AccentuateTheNegative: The reason most people think RealLife sucks.
* AcceptableBreaksFromReality: Dreams.
** Players seem to enjoy creating a ShowWithinAShow called "fiction" that [[LikeRealityUnlessNoted doesn't always have to follow the stricter rules of the games.]]
* ActionBomb: Terrorists love this one.
* ActionGirl: Becoming more common. Plus Real Life is one of the few works to avert {{Stripperific}}. (Most of the time, anyway...)
* AerithAndBob: With this many languages, one culture's Aerith ''is'' another culture's Bob. In many locations, characters named "Sakura" and "Antonio" are mixed in with "[=LeShawna=]" and "Ali". Tends to be played straighter in large cities, averted in small villages.
** It's usually justified these days, since few (or at any rate less than previously) players remain in the area where their character spawned for their entire game. Aerith may have moved from India or Scandinavia to New York, where Bob is.
* AirVentPassageway: Some players have pulled this escapes off this way. In general, creatures of the smaller animal classes tend to be more successful at it than humans.
* AlienAbduction: Some players like to claim this happens (or even happened to them), although most others are pretty skeptical.
* AlienInvasion: Averted as of 2015 but many players believe that a future update may have this happening.
* AlcoholInducedIdiocy: Alcohol consumed in sufficient quantities can impair judgement/reasoning, and said impairment can sometimes lead to the affected player getting a Game Over.
* AllegedlyFreeGame: Much is made of the lack of a monthly fee, as noted in the page image. However, good luck getting anywhere without forking out serious amounts of money on basic living costs. However, it's all in-game currency.
** Despite being rather costly, the yearly fee (AKA "taxes") tends to mostly go unmentioned by players. Fortunately, the yearly fee doesn't kick in until you begin your single-player campaign. Some players attempt to avoid the yearly fee by [[BasementDweller never starting the campaign]], although this strategy has a few drawbacks, including [[GuiltBasedGaming having the parental [=NPCs=] harass you about not starting the campaign]], and decreased success rates in romance quests.
* AllDeathsFinal: When a character dies, they stay dead. There may be some case of exception, but the fans and even the cast can never agree on whether it really happened.
* AllLoveIsUnrequited: Sometimes yes. Some never find a partner or fall in love with people they could never be with.
* AllPlanetsAreEarthLike: Averted. Many hundreds of planets in other solar systems have been discovered, but only a ''very few'' of these (six, as of February 2011) are even ''possibly'' Earth-like, in that they roughly match our planet's size, and orbit at the right distances from their stars to ''potentially'' support life. Nothing is yet known of these planets' atmospheres or whether any have water on their surface.
** [[http://en.wikipedia.org/wiki/Gliese_581_g This newly discovered planet almost plays it straight]].
** In February 2011, NASA's [[http://en.wikipedia.org/wiki/Kepler_Mission#Mission_results_to_date Kepler mission]] announced the discovery of 1,200 possible (the findings will take time to confirm) extra-solar planets, of which five are about the Earth's size, and orbit at the right distance from their stars to support life. Of course, this represents a survey of only a little, tiny fraction of our galaxy's hundreds of billions of stars.
* AllThereInTheManual: The background is quite sophisticated. Thus, it is often hard to understand what's going on. Luckily some fans created [[TheOtherWiki a wiki with everything you need to know]].
** There is always [[http://www.britannica.com the official guidebooks.]]
** [[Franchise/TheHitchhikersGuideToTheGalaxy You may have the wrong guide.]]
** [[Literature/TheBible Many players swear by this one.]]
** [[http://us.penguingroup.com/static/pages/cig/index.html A 'better' guide?]]
** [[TVTropes There's also the guide]] for the truly GenreSavvy.
* AllJustADream: Suspected by many, especially [[{{Buddhism}} Buddhists]].
* AllTrollsAreDifferent: Trolls here may eliminate your not savable character, may ruin your character, may also [[DoomyDoomsofDoom doom]] your character if they disagree with your views. This is permanent.
** Some Trolls still hand print or carve their FlameBait into public restrooms, transit terminals and vehicles, and school desks. [[PoesLaw It's impossible to tell if anyone is taking the bait besides other Trolls]].
* AlternateUniverse: We create an infinite number of these every single instant. Maybe.
* AmbiguouslyBrown: There are many people of mixed and unmixed descent who end up looking like this.
* AncientConspiracy: Some players think this to an extent that they are shunned by other players, who dismiss them as paranoid. If the conspiracies are true or not has yet to been released by the developers.
* AndCallHimGeorge: Some lower-level players may kill their pet creature by accident. [[WhatMeasureIsANonCute Houseplants]] are also common victims of this.
* AndIMustScream: Some religions teach that you get tortured forever, either in total darkness or surrounded by mind-bendingly horrific imagery if you "lose". Also: Swirlies, and a degenerative nerve disease known as ALS.
* AndNowForSomeoneCompletelyDifferent: According to some religions, this happens when a character dies.
* AnimeHair: Played straight when a character just wakes up or pulls off a toque, beanie, or other tight-fitting headgear. Most people call this "Bed Head" or "Hat Hair", depending. Often deliberately invoked for style, which may involve heat and petroleum-based compounds applied to the hair.
* TheAntagonist: Due to a Friends and Enemies system implemented in the ''Languages'' expansion, you can have anyone you want be an antagonist. [[spoiler:Or you can be this as well.]]
* AnthropicPrinciple: Often invoked to HandWave implausibilities in the setting.
* AntiPoopSocking:
** Sleep. Your player character can even die without it. Whether the Developer did this on purpose or it came as part of the "death" bug is unknown to players.
** Characters take massive concentration debuffs after missing a night's sleep, as well as motivation and temper debuffs. Loss of further sleep will result in paranoia, and finally, characters closing in on dying will begin to hallucinate. That said, some characters can resist these debuffs remarkably, the amount of sleep required differs from character to character, and a few characters even get the "hyper" status buff towards the end of the evening.
** Powerups are available that temporarily remove the need for sleep. ''Temporarily''[[note]]The game will keep an account of missed sleep, and this will sneak up on you if you never take some time to make up for the deficit.[[/note]] One of the most [[SpotOfTea popular]] and [[MustHaveCaffeine easily acquired]] ones is caffeine.
** There is a very rare occurrence, most likely a glitch in the character creation, where a character will not suffer penalties or debuffs from not sleeping. Some players are looking into the benefits of this ability/glitch, though it's so rare that they're still trying to nail down exactly what causes it.
** There are also several methods of [[{{Munchkin}} munchkinist optimization]] that exploit the loopholes in the sleep mechanic to squeeze some extra hours of daily activity. One involves taking short naps several times a day.
* AnyoneCanDie: With the large variety of [[ThePlague diseases]], [[DisasterMovie natural disasters]], [[AxCrazy violent individuals]] and other [[RandomEncounters random occurances]] that exist, there is always a chance of the player character having a sudden [[GameOver Game Over]]. Elite players are less likely to fall prey to certain forms of this, but no character has complete [[PlotImmunity Plot Immunity]].
* ApocalypseHow:
** Strangely (yet happily) subverted... for the most part (for now). In spite of numerous viruses (some engineered), natural disasters, and the Trope-Codifier, [[NukeEm nuclear weapons.]]So far in the game, we've had:
** DoubleSubverted:
*** Too many Regional events of varying Severities to count
*** Societal Disruption on a Continental scale in the form of TheBlackDeath, [[RedOctober Russian Civil War]] and the Warlords period of revolutionary China.
*** Societal Collapse on a Planetary scale in the form of the Toba Eruption
*** Five cases of Planet-wide Species Extinction occurring prior to the human arc. One [[EverythingsBetterWithDinosaurs ended the dinosaur arc.]]
** In the early stages of the Earth addition, a planet colliding almost caused a Physical Annihilation of the expansion before it had even been populated. In the distant future, Total Extinction will occur due to [[LightIsNotGood the Sun]], which may go on to Annihilate itself. The SeriesFinale ends with a complete Universal Destruction, though two possible endings will start a new game.
** Total Stellar Annihilation was feared by many of the characters, but was averted, when the Large Hadron Collider was brought online.
* AppliedPhlebotinum:
** There is a liquid substance called "oil" which is the energy source of almost every sea, air and ground vehicle and is also required to manufacture various useful chemicals and materials (like plastic). [[PhlebotinumWar Bloody conflicts over its control ensue.]] It also turns out to be formed from the bodies of ancient [[strike:[[DinosaursAreDragons dragons]]]] micro-organisms.
** [[LightningCanDoAnything Electricity.]]
** Water. The sheer abundance of water in all players and species has led many players to believe no species can exist without it. Then there's the fact that so little can actually be used, since most is either in the air, or mixed with salt. Wars are also fought over this, primarily for access to it, although this was more common early on in the human arc.
** Photosynthesis. It's a massive handwave (plants can make food out of nothing but water, light, and carbon dioxide? Come on...), but it allows the existence of intelligent life, as well as creating an excuse for lush green SceneryPorn.
** Carbon. Let's see... The above-mentioned oil cannot be created without it, it's necessary for life on earth, you can make it into crystals that are one of the hardest substances ever, you can make stuff called "nanotubes" that may be the key to space elevators, "graphene", which can be used in a MonoMolecularBlade, plastic, which pretty much everything is made of, and CO2 gas, which is slowly burning the planet to death.
* ArbitraryMinimumRange: Generally, the larger the weapon, the harder and/or more dangerous it is to use in close quarters.
* ArcNumber: A lot. [[RuleOfThree 3]], [[FourIsDeath 4]], [[RuleOfSeven 7]], 12, [[ThirteenIsUnlucky 13]], [[TwentyThree 23]], [[Franchise/TheHitchhikersGuideToTheGalaxy 42]], [[OneHundredAndEight 108]], and [[NumberOfTheBeast 666]] pop up the most often. The most important number of all might be 10, given that most counting systems are based on that one (probably because the [[IncrediblyLamePun handiest]] counting aid available to humans is their fingers). There's even a [[MadMathematician Character Class]] devoted to it. They have pretty [[DumpStat sucky]] [[WithGreatPowerComesGreatInsanity sanity stats]], though.
** Pi (3.14159... going on forever with no apparent pattern) also seems to show up a lot.
** Phi (1.618033...) aka golden ratio pops up often, and often unnoticed by untrained eyes.
** With the recently added "computer" expansion the numbers 2, 8, and 16 have become this for the new CharacterClasses.
* ArcWords: "Weapons of mass destruction" was the most recent. The 2008 season finale was a "Financial Crisis" miniarc that carried over to the next season, with the next big arc beginning in late 2010, the "Arab Spring".
** On the more [[SlidingScaleOfIdealismVersusCynicism idealistic end of the scale]], there's a heartwarming RunningGag that the vast majority of characters, even across linguistic barriers, have the same [[IncomingHam introductory line]] of "[[MommasBoy Mama!]]"
* ArchEnemy: The United States of America was the arch-nemesis of the Union of Soviet Socialist Republics and vice versa during the ColdWar arc. Before that, they were arch-enemies with Germany and Japan, [[DefeatMeansFriendship but now they're all "best buds".]] By extension, the Warsaw Pact a.k.a Eastern Bloc and the North Atlantic Treaty Organization were arch-enemies as well. Though these were the most prominent examples, there have been others, including:
** India and Pakistan, Israel against Palestine, Shia and the Sunni Muslims, Arabs and Persians (Iran)
** The [[GoodRepublicEvilEmpire Republic of Korea]] (South Korea) and the [[PeoplesRepublicOfTyranny Democratic People's Republic of Korea]] (North Korea), [[ChinaTakesOverTheWorld People's Republic of China]] (Mainland China), [[UncannyFamilyResemblance Republic of China]] (Taiwan) and [[JapanTakesOverTheWorld Japan]] all have had a rich and vibrant history of hating and invading one another. Only lately have everyone begun to play nice... maybe.
** From Greece, it was Sparta vs Athens. For ''all'' of Greece, it was Persia.
** Americans once had the British as their biggest enemies.
** During the Cold War arc, the British were allies and Russia was the enemy, with China a secondary enemy. Now, America owes insane amount of money to China - without any sign of payback.
** The dominant companies of any [[http://en.wikipedia.org/wiki/Duopoly duopoly]].
** The French vs. the English, the English vs. the Scots, [[ViolentGlaswegian the Scots vs. the Scots]]...
* ArsonMurderAndJaywalking: You'd be surprised what you can be arrested for.
* ArtEvolution: The overall quality of art has gone up and down, but it's generally agreed that the Renaissance featured a major art upgrade.
* ArtifactOfDoom: The Hope Diamond.
** Tutankhamen's crypt.
* ArtifactTitle: There were several points where there wasn't any life at all. As new settings are introduced, however, the chance of this happening again approaches zero.
* YouFailLawForever: Played straight often enough to keep the bad lawyers in business and give the good ones a bad name.
* ArtisticLicensePaleontology:
** Pretty much every paleontologist makes at least one other paleontologist cry. Debates still rage about results, methods and data used, validity of the science, pet theories... and honestly, that helps keep research going. So, in a way, [[TropesAreNotBad this trope isn't all bad]].
** Dinosaur Adventure Land in Florida had several exhibits illustrating how, as the Earth is only 6,100+ /- years old "according to the Bible," not only did humans and dinosaurs coexist; but humans (set up by God as having dominion over other animals) must have domesticated them - [[CrazyAwesome AND rode them like horses!]] The US government seized control of the museum and closed it permanently when [[http://io9.com/5330257/dinosaur-creationism-theme-park-seized-by-the-government its managers were convicted of not paying half a million in back taxes.]]
*** The [=AiG=] Creation Museum is a ''lot'' more careful with this issue. They merely state that man and dinosaur lived in peace before Adam's fall. And state that after the Flood, dinosaurs went extinct at different rates, pointing out how 1) a postdiluvian world would have rapid climate change due to rapid alteration of the geological landscape by being buried under a mile and a half of water, 2) the term "dinosaur" didn't exist until 1841 and 3) the line between what was considered a mere reptile by ancients and what was considered a "dragon" varied widely by ancient culture. This, in turn, leads to the possibility that man may have contributed directly to the extinction of several dinosaur kinds. The point is, they side neither with the "Eons and Ages" crowd nor with how ''TheFlintstones'' depict it; preferring to view both as inaccurate. As for the whole "domesticated them like horses" part, they are careful '''not''' to make that claim explicitly.
**** Stating that man and dinosaur lived in peace is a 'lot' more careful than claiming man rode dinos about the place?
**** That's not a lack of research so much as turning a blind eye to research in favour of religious belief.
**** Even more worthy of note: [=AiG=] is ''a LOT more careful'' about how it manages its finances (and a lot smarter when dealing with zoning law issues).
*** One such "museum" features ''Christ'' riding a tyrannosaur with a saddle, and presented as historical "fact". Even if it isn't, it still should be. Because that is an ''[[NinjaPirateZombieRobot awesome]]'' image.
** The [[http://www.thepaleodiet.com/nutritional_tools/recipes.shtml "Paleolithic" Diet]], which claims to be the healthiest diet due to supposedly being based on what our ancestors evolved to eat before agriculture was invented. Since humans and their diets (not to mention life on Earth) have changed a bit in the last 8,000 years, this claim has its critics.
** Sometimes paleontologists make other paleontologists cry. One of the biggest debates between paleontologists recently was Jack Horner versus practically the rest of paleontology over whether or not ''TyrannosaurusRex'' (and all other large theropods) were predators or scavengers. Horner was on the scavenger side, and uses arguments such as: The size of the animals is more conducive to scavenging (scare smaller animals from kills); their legs were designed for walking instead of running, and being so large any form of moving fast would endanger them by off-balancing their bodies; they can only use their mouths for attacking, which is dangerous; For ''T. rex'' specifically, the large olfactory lobe of the brain (meaning excellent smell) and the small size of the forelimbs (which prevented ''T. rex'' from holding prey with them), and the thick armor-piercing teeth and bone-crushing jaws (for breaking apart bones to get the marrow inside). The rest of paleontology[[note]] Especially Robert T. Bakker, which led to what was actually [[http://en.wikipedia.org/wiki/Robert_T._Bakker#Fictional_portrayal quite a funny exchange.]][[/note]] counters with:
*** As prey size increases, generally so does predator size. Every prey species has at least one predator that can take it down.
*** Even if they couldn't run, the large theropods would have still had a brisk walking speed, and their prey wasn't designed for speed either, favoring either keen senses, armor and weapons, or herding for protection.
*** Many animals today use only their mouths to attack.
*** ''Tyrannosaurus'' also had binocular vision, a primary predatory adaptation. Many predators also use smell to track prey. The forelimbs of ''T. rex'' are also very heavily built with numerous strong muscle attachments, and they're designed to twist and pivot, which shows they could easily withstand the forces of struggling prey. As for the teeth and jaws, again modern predators show that bone-breaking isn't a scavenger-only tactic (hyenas, the master bone-breakers, hunt more than they scavenge, breaking bones allows them to extract more food from a kill).
*** Healed tyrannosaur bite marks have been found on ''Edmontosaurus'' and ''Triceratops'' bones. Since [[CaptainObvious dead things don't heal]], they must have escaped the tyrannosaur, showing that it actually hunted.
*** Finally, the only true vertebrate scavengers are buzzards, vultures and condors - creatures that can cover vast amounts of territory with a minimal amount of energy expenditure. No animal the size of ''Tyrannosaurus'' could live as an exclusive scavenger, as it would use too much energy searching for carrion. ''Tyrannosaurus'' also was the only large theropod alive at its time and location, so if it wasn't killing large prey nothing was. And most predators are also scavengers. They'll take whatever food is on hand, which is a must for creatures that don't have a reliable and easy food source the way herbivores do.
*** Horner has recently acknowledged that ''Tyrannosaurus'' was an "opportunistic predator" (which is what everyone else thinks to begin with) in the [[http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0016574 only scientific paper]] he ever wrote on this subject. (Although he ''did'' popularize the scavenger hypothesis in books and TV shows. Hell, the main reason they made ''Spinosaurus'' the BigBad in ''Film/JurassicParkIII'' was because Horner was so insistent on showing ''T. rex'' and Spino the way he thought they were.)
*** To put it another way, Horner wanted to challenge the general assumptions using the clout he gathered with ''Maiasaura'' and other discoveries, force other scientists to re-evaluate their positions on T-Rex and get better evidence for its nature rather than just running with assumption. In short, actual constructive [[{{Troll}} Trolling]].
*** Note that the debate also runs on a FalseDichotomy: scavenging OR predation. In practice, most carnivores like lions, hyenas and jackals do a bit of both.
** The BAND (Birds Are Not Dinosaurs) crowd, who also go by several variants such as ABSURD (Anything But A Small Unidentified Running Dinosaur [is the ancestor of birds]) and MANIAC (Maniraptors Are Not In Actuality Coelurosaurs), a group of professionals (mostly ornithologists who know more about modern birds than about extinct theropods) who cling to the idea that birds aren't dinosaurs as though it were their religion, even though such a "debate" should have ended more than ten years ago. They're infamous for publishing papers making highly unsupported and unscientific excuses for why birds can't be dinosaurs (supposedly getting other [=BANDits=] to get them past peer review). Indeed, going by many of their arguments, ''nothing'' could evolve into birds and evolution shouldn't occur. (Note that the [=BANDits=] are '''''not''''' creationists.) The unfortunate side effect of this is that even though they're little more than laughing stock among the mainstream paleontological community, their vocality means that they often get coverage by journalists and creationists who don't know any better, misleading the general public that there is still a "debate" about whether birds are dinosaurs. In fact, in recent years they have no longer been able to deny the ever-growing evidence that birds are maniraptors, and have changed their arguments from birds not being dinosaurs to ''all'' maniraptors not being dinosaurs (hence, MANIAC).
*** There's also the fact that their claims about non-avian dinosaurs are occasionally [[ScienceMarchesOn somewhat at odds with our current knowledge about them]]. As Brian Switek, commenting on Alan Feduccia’s book ''The Origin and Evolution of Birds'', [[http://laelaps.wordpress.com/2007/08/09/thursday-night-notes/ put it]]: ''anything relating to dinosaurs being smart, active, or dynamic is discounted, Feduccia’s model of dinosaurs more resembling the swamp-dwelling lizards thought up by early 20th century scientists (i.e. hadrosaurs are referred to as being primarily aquatic)''.
*** At least [[http://pterosaurnet.blogspot.com/2011/02/symplesiomorphy.html one BANDit]] has suggested that birds descended from ''pterosaurs''. A forgivable mistake if you know nothing about dinosaurs, but anyone with even a lick of paleo-sense [[CriticalResearchFailure knows how wrong this is]].[[invoked]]
* YouFailLogicForever: Quantum physics - which proves that the universe needn't comply with human intuition. See also: TheMcCoy.
* AscendedExtra: Most famous and historically significant people spend their childhood (and sometimes early adulthood) in complete obscurity.
* AscendToAHigherPlaneOfExistence: According to some religions, this may be what happens to you (and your character) when you die.
* AsskickingEqualsAuthority: In servers with low in-universe moderation which are run by groups of PC's from the mercenary, bandit, and soldier classes, the groups best as PvP will become the regional rulers.
* AtlantisIsBoring: Averted. You need proper equips to even explore those aquatic levels. However, there are a lot of bizarre {{Random Encounter}}s in these areas.
* AttentionDeficitOohShiny: Some characters get stuck with this passive trait at character creation. It typically decreases certain skills, most notably Concentration. It also gives bonuses to the Hyperactive skill set, but this isn't always a good thing. Certain items exist that can lessen the debuffs.
* AuthorAvatar: A few characters throughout the story supposedly were identified as Author Avatars. Whether or not any of them actually are, or even if there ''is'' an author, is the cause of much controversy, FanWank, EpilepticTrees, and InternetBackdraft. Several theories even hold that every character is an author avatar (at least to a certain extent).
* AwesomeButImpractical: [[CoolCar Exotic supercars]], unless you race them. Quite a few military weapons. Extreme wealth. Formal clothes, [[PimpedOutDress especially the female versions]]. [[CasualInterplanetaryTravel Space travel.]] Parallel parking. [[IWantMyJetPack Jet packs.]]
* AwesomePersonnelCarrier: Many are in service with every military throughout the in-game world.
[[/folder]]

[[folder:B]]
* {{Badass}}: You'd be shocked how many characters, and not just the human ones, can fit into this.
* BadassBookworm: Pretty much every human being relative to other species. Even the dumb ones are a lot smarter than any member of any other known species and it's our brains that let us beat species with superior strength, speed, toughness, natural weaponry and even faster breeding
* BadassCrew: Oh, so many. Motorcycle gangs, SWAT teams, and every single military special operations force ever created. (Otherwise they wouldn't be qualified to be special forces.)
* BadassLongcoat: Loads of them in the World War I and II story arcs, worn by all sorts of characters. ConservationOfNinjitsu had a great majority of the characters die, though.
** Emulated by many players in the years since, but the prevailing opinion is that very few manage to live up to the originals. After some violent incidents involving players wearing trenchcoats in recent years, younger players wearing trenchcoats now may receive flak from others.
* BadFuture: Predicted and then averted many times over history. Some older fans argue that the present incarnation is this, whereas some younger fans argue the opposite.
* BadPresent: Like with BadFuture, some older fans (and some younger fans in agreement) will argue this, whereas others will counter by saying newer incarnations are far better.
* BagOfSpilling: Played straight with reincarnation. Partially averted with inheritance (which is semi-frequently subject to tax).
* BeachEpisode: The "summer" phase, when the Daystar is at its meanest, makes some players to go to nearby bodies of water wearing as little clothing as possible to cool themselves off. This is usually also a time of breaks from tutorials.
* TheBeautifulElite: Far fewer, relatively speaking, than you'd think from reading or watching fiction, but a prestige class of this type of character ''does'' exist. Maintaining the requisite levels in Wealth, Comeliness, Publicity, and Charisma is daunting, and it's surprisingly easy to lose the prestige class.
* BestForLast: Billions are involved with various religions because of this trope.
* BetterThanABareBulb: TruthIsStrangerThanFiction. Expect [[LampshadeHanging Lampshades to be hung]].
* BewareOfViciousDog: TropeNamer. Many a sign on front-yard gates exists that will bear this warning, although the exact wording varies and is usually simply "Beware of Dog."
* {{BFG}}: Formerly available only to the soldier character while on duty, however recent patches can allow civilian characters to own such high caliber rifles at the cost of thousands of in game currency and having to take care of a huge amount of paperwork.
* {{BFS}}: A popular, though rarely used, weapon class. Notable examples include the Claymore branch of swords, and the Zweihander, used by the "Landsknecht" prestige class in the Renaissance module.
* BigfootSasquatchAndYeti: TropeNamer
* BigEater: Humans' advanced brain metabolism causes them to require more food than would be expected for an organism of their size. The human brain's 25% consumption of total caloric intake is impressive, and shows why other animals haven't bothered to grow such enormous, hungry brains. But as for Big Eating, try shrews, which eat their own weight in insects daily, or hummingbirds, who can starve after 15 minutes of activity without their sugar water. Or blue whales, which need an estimated 1.5 million calories daily and get it by eating two or three ''tons'' of itty-bitty plankton. Per day. Or tiny rodents that die from ''heat loss'' if they don't spend 23 hours per day eating.
* BigRedButton: Lots of these in industrialized countries.
* BilingualBonus: Other characters' communication becomes a lot easier to understand, the more languages you know.
** Also it can be quite an eyebrow-raiser to hear what certain people will say right in front of you if they don't think you savvy the lingo... and their reactions when you call them on it are priceless.
** The acquisition of alternative language codices is difficult and takes a long time. The comprehension of the codex is unlikely to ever reach levels on par with the PC's first language codex.
* {{Bishonen}}: Becoming more common for male characters.
* BittersweetEnding: This, too, shall pass.
* BlackComedy: Often used to prevent GoMadFromTheRevelation.
* BlatantLies: Many, ''many'' times, to the point where some people have given it a name- "Propaganda". Of course, even ''that'' doesn't cover all of them.
* BlessedWithSuck / CursedWithAwesome: There are some things that give hefty bonuses along with hefty disadvantages to your stats.
* BlobMonster: Amoebas to anything smaller than them, and White Blood Cells to foreign tissue.
* BodyHorror: Averted in most cases, played absolutely straight with a few diseases (like the flesh-eating disease and [[ImMelting Ebola]]) and other unfortunate events, like vehicle crashes, or birth defects.
* BonusDungeon: College may be considered one, the rewards are worth it but not many players meet the requirements to enter one.
* BoozeBasedBuff: Mostly averted, but used in moderation, the Red Wine item mildly increases your CON and Radiation Resistance stats.
** To many player characters, any kind of booze moderately increases Fear Resistance (players should keep in mind that this is not always a buff, as it occasionally causes the affected to be TooDumbToLive). When given to the opposite sex, the Beer item raises ''your'' CHR stat instead.
** Alcohol also gives a temporary boost to your Pain Resistance and Limber stats, making you more likely to survive a car crash if you have these buffs.
* BonusLevelOfHell: Some say there is an {{Unwinnable}} Bonus Level / NonstandardGameOver unlocked in the afterlife, from which there is no return. As yet, nothing is proven.
* BonusStage: Vacations. A comfortable retirement can count as well, since you've beaten the main quest. All that's left to do then is enjoy some side quests and help the next gen gamers (who you've likely helped to spawn) get through their own questing.
* BoringButPractical: Schooling and work, which help you get the better classes and earn money, respectively. Most of the time, the practicality of something in Real Life is inversely related to its awesomeness. Some theorise that this is due to the LawOfConservationOfDetail. Sometimes though, a stroke of bad luck may make this all for naught. Whenever the game economy got messed-up, many players that went through the Higher Educational levels had trouble finding decent employment in the Adult levels.
* BossRush: Final exams.
* BraggingRightsReward: Subverted. Most awards you earn can be used to level up incredibly fast, gain massive amounts of prestige, and/or win even more awards, and more! There are things that play this straight though.
** Vocational degrees tend to be very useful. Theoretical ones... not so much.
* BreadEggsMilkSquick: The nutrition facts for many food items can look like this.
* BreakingTheFourthWall:
** Many theistic religions revolve around talking to the author(s), many claiming that said author is willing to retcon it or tweak the gameplay on players' requests to grant them heals or buffs. Deists meanwhile say that the author just started the game and is watching it play out ForTheLulz without interfering.
** Tropers who play this game may find themselves and others like them doing this in conversation. This is likely to make non-tropers regard them as strange or disturbed.
** Invoked in one of Nintendo's slogans "life's a game". Most players claim to disagree, mistakenly assuming games and SeriousBusiness are mutually exclusive.
** More generally, the vast majority of characters seem to be quite aware that they're involved in ''Real Life''. In fact, a few people have suggested that all the viewers of ''Real Life'' are also characters in ''Real Life''.
* BreathWeapon: Halitosis. Also, in the camping activity many people use their breath as a firestarting tool. In addition, a far more usual fire breath is available as a feat. Surprisingly, it has little use in combat and serves mostly as a trick for the Performer class.
* BribingYourWayToVictory: Not so much for themselves, but some players have the ability to grant the "silver spoon powerup" to new players whom they help enter the game. The silver spoon powerup is very nice but carries a responsibility to carry it on the later players. A player with the silver spoon powerup often feels obligated to continue it and does not want to be the one to break the chain.
** Averted in ex-Communist countries where said money probably won't get you past the bread line.
** Played straight for especially rich people. Any environment where there is heavy bureaucratization and a lack of clear guidelines of how to behave leads to corruption.
* BrokeEpisode: The Great Depression and the 2008 Recession arcs.
** For some people, it's a Broke Series.
* BuffySpeak: Most common with the teenager character level, but some adults use it, too.
* BunnyEarsLawyer: Rare, but not nonexistent. The trick is you have to achieve a very high level of competence in some useful skill if you expect people to tolerate--and indeed, cater to--your eccentricities.
** Although this depends a lot on the field; software engineers tend to play this one straight.
* BurgerFool: Unless you were born with a silver spoon in your mouth, you can probably recall having just such a job.
* ButIPlayOneOnTV: You'd be amazed how common this phenomenon is.
[[/folder]]

[[folder:C]]
* CallBack: The Renaissance, a CallBack to the earlier 'Greek' and 'Roman' episodes.
** UsefulNotes/FascistItaly: A failed CallBack attempt to the 66B.C.-476A.D. AncientRome arc.
** HolyRomanEmpire: A much more successful attempt at an ancient Rome callback made in Germany.
** [[NaziGermany The Third Reich]]: a CallBack to both the HolyRomanEmpire and the German Empire of 1871-1918.
* CanonDiscontinuity: The Flu Epidemic of 1918-19. Since this epidemic occurred just after the end of WWI, the struggles of undergoing it and the gravity of the world's first world war made many fans to strike it from the history books, in an attempt to forget how painful the Spanish Flu Epidemic of 1918-19 had been.
* CantCatchUp: Don't have experience? Less likely to be hired, and thus less likely to gain experience.
** Players who have not made certain achievements in romance and reproduction by certain points find it much more difficult to reach those milestones in the first place. Inexperienced males have a particularly harsh time breaking into the romance levels as time goes on. Females will also have a tougher time spawning new players on the advanced romance levels as time goes on, until it becomes physically impossible for them to do so. In previous generations, a woman who did not marry by age 20 became increasingly unlikely to do so. In some parts of the world, [[ChristmasCake that still holds true.]]
* CaptainObvious: The most sorely needed of fictional superheroes in RealLife, ten times as sadly MIA as {{Superman}}. People make jokes about the Cap'n all the time but it's funny how seldom he actually does show up, given the phenomenal adeptness of humans at missing the obvious.
* CastHerd: Due to the more than seven billion characters, it's not so surprising that they organize themselves. Common headers include gender, age, ethnicity, language, nationality, religion, profession, political affiliation, personality type, hobbies, etc., which makes it much easier to keep track of them.
* CastOfSnowflakes: Hoo boy. The character page for RealLife has yet to be created, though [[Literature/BraveNewWorld some argue]] future patches will reduce character detail to a point that guides can finally be written. Whether this is good or bad is still a debated question on some servers.
* CatapultNightmare: Averted due to the way "sleep" and "hormones" code is handled. It ''can'' happen, but it's usually a glitch, happening maybe once or twice per lifetime.
* CatGirl: Averted, except in the Comic Convention levels.
* CelebCrush: They are beautiful and successful. Careful, players can become FanDumb. [[invoked]]
* CelibateHero: Required for numerous character classes, such as Monk. Not all characters with such classes actually stick to the prerequisites, however.
* ChaosArchitecture: Since the environment is fully interactive and there are so many events that can alter objects, every level can be greatly different between each revisit. Plains levels become flooded after long period of raining. GhibliHills reduced to SceneryGorn after countless players vandalise it. And many more...
%%* CharacterDevelopment
* CheatCode: Genetic engineering, although the prevailing attitude seems to be that there is NoTranshumanismAllowed.
* CheckPointStarvation: The most {{exaggerated| trope}} example of this trope in history. There are no {{Check Point}}s or {{Save Point}}s ''whatsoever'', and all deaths are {{final| death}}.
* ChekhovsGun: The moon was seen in the background art of most night time levels for many thousands of years before becoming significant in the moon landing story arc.
** It was also revealed that the moon affects the tides of the oceans, thus making it a key factor ever since boats were introduced into the story.
* ChekhovsGunman: Many characters that turn out to be crucial to the relationship subplots are first glimpsed as unimportant classmates during the tutorial levels.
* ChickMagnet: A skill set usually reserved for males with high CHA scores.
* ChinaTakesOverTheWorld: ImpliedTrope. Also TropeNamer. China has one of the fastest growing economies in the world and is rapidly increasing its military power as we speak. Also India to a lesser extent. Both were ganked by the British Empire guild/CastHerd. And poor guild leadership and/or defense. They since have gotten better. Except they owe China an insane amount of money, leading back to the above trope. The United States, one of the youngest CastHerd, has become the leading power after the WWII arc, leading through the ColdWar arc, and for a bit after (the Internet Bubble arc as was called by Wall Street.)
* ChristmasCarolers: An activity that players can participate in during the Christmas event. Musically inclined classes will sound better, but it's open to all players, regardless of talent.
* ChristmasEpisode: Happens near the end of [[OnceAnEpisode every season]] in most of the game world.
* CircleOfStandingStones: Many of them scattered throughout the servers. Most of them were added way back before patch notes really took off, so no one remembers why they were added and what they're supposed to be for. Players find them fascinating, though.
* CityOfAdventure: [[LondonTown London]], [[GayParee Paris]], [[BigApplesauce New York]] - really, all of the larger cities seem to be cities of adventure to some extent. Not a day goes by without a dramatic murder mystery to solve, or a new romantic interest cropping up for one of the main characters. [[TokyoIsTheCenterOfTheUniverse Tokyo]] and [[BigApplesauce New York]], however, get most of the spotlight in the stages of [[CreatorProvincialism Japan and the United States respectively]]. TheOtherWiki that has a better list of examples.
** Unfortunately, it tends to be subverted for many characters, and life goes as normal for them even in those cities.
* ClassAndLevelSystem: The most extensive one ever devised, and more are added whenever an expansion to Science or Commerce occurs.
** Taken UpToEleven in the India level.
** Of course, when some are added, others become nerfed out of existence, particularly those that weren't all that strong in the first place. Not that many people playing the Chimney Sweep class these days, are there?
** [[CommieLand Some levels]] have tried to avert this; so far, no such luck.
** Occasionally people do go back to play the older classes, such as Civil War Soldier, but usually this is done with an Alt character between grinding sessions.
* ClockTower: Many around the world; the most famous is in the London server. May be going out of style these days, since clocks are so ubiquitous in the CyberPunk era.
* ClosedCircle: There have been many mods over the years, but it's still not possible for characters to leave the Earth setting (and many cannot travel from server to server).[[note]]Some classes, such as astronaut, can leave the Earth setting, but they are then restrained to their almost-entirely-useless vehicle.[[/note]]
* ClusterFBomb: British and Australian youth.
** Don't forget many American ones.
** Also, most rap songs and bouts of extreme annoyance.
** Try annoying another PC, and you'll get one soon enough, soonest with military, streetwise, or youthful classes.
* ColorCodedForYourConvenience:
** Used often with food.
** There is a dwindling but still unfortunately large group who believe this to be true in regards to characters' skin. Most people, however, consider this EpilepticTree to have been thoroughly [[{{Jossed}} cut down]].
** In the politics subgame, this is heavily subverted. Red means conservative in the U.S. region, but denotes Communists or other left-wingers everywhere else, black can be worn throughout the game by either fascists or anarchists, soldiers on both sides in any conflict wear either brown and green or light brown...
** Oddly enough, in their coverage of the 1976 election in the U.S. server, NBC's map had the conservative states color-coded blue and the liberal states red. That was changed before the next election, possibly due to unfortunate implications.
** Common [=PCs=] (usually around the teen years) sometimes purposely use their in-game currency to purchase clothing of only one color. Mostly associated with the Goth class, who are known for wearing all black.
** Used in the sports mini-game to differentiate between two teams-- the NBA class, for example, uses all white garments to represent the team that is playing on their home server, while the NFL class does the opposite, although both classes sometimes invert the rule.
** In the United States, wearing clothing of specific colors in certain places can sometimes cause a player to be attacked or even killed by extremely violent, territorial human [=PCs=] who form (sometimes massive) clans known as "gangs" based on geographic affiliation alone. This mostly, and stereotypically, occurs in dangerous areas of California and New York state.
** The developer has given some non-human [=PCs=] color patterns on their skin that warn others to stay away. For example, coral snakes have red, black, and yellow scales, which both human and non-human [=PCs=] have long since learned represents the potency of their venom. In an interesting subversion, the developer has given similar color patterns to other species of snake who aren't dangerous at all (this is presumably to keep the game balanced, as these non-dangerous snakes have no way to defend themselves other than scaring off predators by mimicking venomous snakes).
* CommieLand: Popular during the ColdWar arc; however, writers have kept a few pieces of the old arc alive (like Cuba, China and North Korea) for the sake of nostalgia. Was once supposed to feature big in the Armageddon expansion.
* CompanionCube:
** Acceptable among children, less so among adults.
*** This is still allowed for cars, boats, and computers.
** Weapons for combat classes.
* TheComputerIsACheatingBastard:
** Computers can accomplish certain goals far more efficiently than humans can. In a rare spin on the trope, this is often used to the human player's advantage.
** Inverted with Gary Kasparov, who accused the Deep Blue project of cheating by having human intervention involved.
* ConservationOfNinjitsu: How often do you think you could rely on public opinion?
* {{Conscription}}: It's been a feature since the days of the long gone Babylonian Empire. Player reactions to it vary but the amount of servers that employ this have gone down over the years.
* ContinuingIsPainful: Progressive income tax. Also, chronic illnesses.
** Indeed any near death experience from illness or injury can result in permanent stat loss and disabilities.
* ContinuityLockout: Newcomers are expected to spend ''years'' learning about the basic elements of the setting, as well as the more important plot events.
* CoolAirship: Well, until they sprang that {{Hindenburg}} WhamEpisode on us. However, a reboot of this arc is pending right now.
* CoolBoat: People love to sail in nice boats.
* CoolCar: More in some places than others.
* CoolGun: Many have been added via patches throughout the years.
* CoolTrain: Particularly popular in Europe and Japan, and formerly or sometimes in North America.
* CoolPlane: So many they get [[RealLife/CoolPlane their own page]].
* CosmicHorrorStory: Server-ruining events like ''a black hole moving toward solar system'' can occur at any moment and none of us can figure out how to avoid it.
* CosmicLotteryWinner: Although death in this game is final, there are some extremely lucky players who survive situations that would normally kill them, without any permanent stat decreases or debuffs.
* CosmicPlaything: [[spoiler: ''Everyone'']].
* CripplingOverspecialization: Often, a prodigy will be encouraged to develop their talents to the detriment of other essential life skills.
** It's pretty much essential for the Doctor class to go through this.
* CrisisCrossover: Several were released in the 20th century age and a few have already happened in the current age too. Notable events include the WW1 and WW2 events, which led to the creation of a two alliance system which lasted untill the 1990's when several users quit the communist alliance side. Current events include the WarOnTerror event and the Arab world riots, although these are not mandatory.
* CriticalAnnoyance: Shortness of breath, heart attacks, and other such symptoms of impending death. Wheezing, and allergies, which is your immune system being messed with.
* CrossOver: AugmentedReality
* CrowdedCastShot:
** There used to be this game people played with telephone booths...
** Graduations frequently squeeze in so many people that even a football stadium looks cramped.
* CrowdSurfing: Extremely rare, but beautiful in its natural environment.
* CrystalDragonJesus: According to some.
* CurbStompBattle: Common enough that things like chivalry and the Geneva Conventions were developed to avert it. They're not always obeyed, of course.
* CutAndPasteEnvironments: Played straight with the ancient Romans, who are said to have built the same city (and the same fort, with the same floor plan) hundreds of times. Ditto any chain of restaurants.
** Hoover housing picked this up again for a while.
** Communist countries frequently do as well.
* CyberneticsEatYourSoul: So far averted; the TechTree hasn't progressed far enough for neural cybernetics, but stuff like Iron Lungs and Pacemakers, as well as mechanical prostheses, do not affect a character's charisma score. Indeed, prostheses might increase said charisma score.
** Some think our humanity will become more robust and nuanced with these upgrades.
* {{Cyberspace}}: Known in the previous season as "[=ARPAnet=]", nowadays known as "Internet".
* CyanidePill: Perhaps well known for being the way many of the high ranking players of the ill fated "Nazi" faction killed themselves during the end of the WorldWarII arc and post war spy plane pilots and special forces class players were issued them to avoid interrogation.
[[/folder]]

[[folder:D]]
* DangerousPhlebotinumInteraction:
** Innumerable examples in chemistry character class and the minigame in the education tutorial.
** Basic laboratory safety techniques include diluting acids by adding the concentrated acid to water, not water to acid. Sulfuric acid in particular reacts quite violently with water, and may boil and spatter.
** Some medicines can interact in ways that are harmful to the body, depending on the chemical substrates of the medicine.
** Bleach and ammonia. Both are excellent cleaning agents, but if mixed they react and produce [[DeadlyGas poisonous chloramine gas]].
** [[http://en.wikipedia.org/wiki/Binary_chemical_weapon Binary chemical weapons]] exploit this trope. Two chemicals are relatively innocuous by themselves, but when combined they produce something far deadlier.
* TheDayOfReckoning: Many have been rumored, some having been around since the server first started. However, thankfully none of them have occurred.
* DeaderThanDead: Fairly common in war and disaster arcs, even though it's not really necessary since in this series, everyone who dies stays dead.
* DeadlyGas: So much was used during the WorldWarI arc and caused so much death and destruction, that mods across the game world banned them from future use in warfare and stockpiles are still in some country's arsenal while others have long destroyed theirs. However, such weapons will occasionally make a return, illegally.
* DeathByChildbirth: Many insects reproduce this way, though it's not birth so much as laying eggs. Was common among humans until the last 100 years or so, and is still common in countries that don't have modern medicine. Note that most vertebrates have few problems with it; humans suck at giving birth because they converted a quadruped skeleton to a bipedal design while concurrently enlarging the skull.
* DeathByPragmatism: Subverted. Screwing another player over to save your own ass may work out for you in the short run, but it by no means precludes your karma catching up to you later in the game.
** Averted by the Human and Eusocial Insect player character races. These races have a capacity for altruism and cooperation.
* DeathTakesAHoliday: Averted very, very hard. Death is so busy that if it took even a ''half-day'' off, people would notice.
** At the end of the day, that is. People rewarded for their assistance in the processing of corpses might catch on by noon, and their decision to inform others of this fact to other players might result in most everyone knowing not long after that.
** Longer life expectancies have led to problems like overcrowded hospitals and a large portion of the population in developed countries being dependent on the state for their income.
* DeathThrows: Played straight with depressing frequency in high-speed vehicle crashes. Fairly easy to avert with a safety device known as a seat belt.
* {{Deathworld}}: Almost all of the Universe, with the exception of a tiny planet, orbiting an insignificant star in an unexceptional galaxy, called Earth by some of its inhabitants. Used to create an unsurmountable barrier separating the released content from one that is announced but still under construction, only available as distant LOD. Even on Earth, it used to be played straight, though [[HumanityIsSuperior humans are the most powerful]] ([[HumansAreBastards and dangerous]]) part of RealLife on Earth these days. Some parts still remain pretty dangerous, though.
* {{Deconstruction}}: Your view of the world and the people you know can change quite significantly as you get older.
* DeconstructedTrope: Almost [[DeconstructorFleet every single trope]].
* DeusAngstMachina: To the point where they're just known as "bad days" when they happen.
* DeusExMachina: The World War Two arc was resolved via SuperweaponSurprise. This was foreshadowed via dramatic irony when [[spoiler: [[TheProfessor Rutherford]] made his statement that [[TemptingFate only fools could think that harnessing atomic power would ever be a possibility]]]]. Some of the codenames were somewhat [[WhatDoYouMeanItsNotSymbolic "inspired"]].
** Some also claim that literal examples (i.e. divine interventions) have happened.
* {{Deuteragonist}}: Anyone particularly close to [[TheHero you]] (like your wife/husband or best friend) can play this role.
* DevelopmentHell:
** The much-speculated WorldWarIII Arc. A rare case of most fans ''wanting'' it to be {{Vaporware}}, due to rumours of an extremely depressing KillEmAll ending.
** Human spaceflight, after an initial foray to the Moon, has been stalled in low Earth orbit for 40 seasons, with returning to the Moon and on to Mars delayed ''at least'' another 15-20 seasons. Robotic space exploration, however, has been MadeOfWin since the beginning.
* TheDevTeamThinksOfEverything: No matter what you do, real life has rules for it.
** Particularly impressive is the way that every single area is uniquely rendered.
** Sadly a surprising number of things are arbitrarily ruled as impossible. As a result people have created alternate rule sets which are lumped together under the genera of "fiction." Although often what was thought impossible turns out not to be, as ScienceMarchesOn.
** There ''are'' a few surrounding the apparent incongruity between Quantum Mechanics and Relativity.
* DialogueTree: A very important aspect. What you say to other players very much influences [[RelationshipValues the way they act towards you]] - the possibilities are endless! But be wary of the other player's personality, so you don't pick the wrong options. For example, speaking like a baby to another baby might make him/her like you, but if you say that to a particularly grumpy short man, the result will be very different.
* DieLaughing: While it's a very rare way for characters to die, there have been [[http://ezinearticles.com/?9-Most-Famous-People-Who-Have-Died-Laughing&id=4678430 some players]] who did this.
* DifficultButAwesome: Math-intensive careers, while quite difficult to obtain and perform, pay quite a bit.
** Learning new languages, particularly Chinese, Japanese, and to many, English.
* DifficultyByRegion: People in more prosperous or peaceful countries like the United States, Canada, and Western Europe tend to have it easier than people in, say, Africa or the Middle East.
** Australia is a great place to live, once you come to terms with EverythingTryingToKillYou. Trees included.
** It's very difficult to live in the Arctic Circle, and it's even more difficult to stay in or even get anywhere close to Antarctica, though you can visit the place for a while thanks to compensatory technology.
** And it's impossible to live anywhere outside Earth [[ExpansionPackWorld without advanced technology that is either extremely expensive or so far not available]]. Still, you can visit nearby places like the Moon for short amounts of time. Living there is another matter.
* DifficultySpike: Trying to level from poor to middle class, as well as from middle class to rich. To further compact this problem, governments tends to [[DynamicDifficulty increase the percentage of money you pay in taxes as you earn more money]]. There are many loopholes, of course. Many of which are used by the characters with the Politician class.
** Also, life as a whole becomes much harder [[GrowingUpSucks as you grow up]] (from sleeping in daycare, to cramming for a test, to paying taxes, etc.)
* DirtyCoward: Every bully you know wouldn't be half the tough guy they are without back up or their big muscles.
** People (especially teens and children) in general choose to let bad stuff happen and do nothing about it.
* DiscOneFinalDungeon: College. The seeming final-ness goes especially to schools of law, medicine, and pharmacy or universities that have great prestige.
** Actually, for many high school is the DiscOneFinalDungeon, College is the BonusDungeon.
* DiscOneNuke: Child Prodigies tend to have high intelligence stats that make certain aspects of life a breeze.
* DisproportionateRetribution: Played straight with far too many law codes, typically erring toward either excessive or mild punishments as a whole. Also a common consequence of zero-tolerance policies, which intentionally remove human judgment from their application.
** The Pakistan region has become infamous for its Blasphemy Law that kills players for speaking against the hypothetical author.
** Players with the Vengeful or Abusive traits frequently invoke this.
* DoingInTheWizard: Has become incredibly common in the last two hundred seasons, or so, with science [[RetCon retconning]] various miracles. Debate over the value of these retcons has resulted in a ''severely'' BrokenBase.
* DoNotDoThisCoolThing: Eras of backstory are often demarcated in terms of wars and conflict. They may be tragic, but also very memorable and interesting (perhaps because most students of the backstory do not spend a great deal of time discussing the suffering of [[WhatMeasureIsANonCute soldiers and war victims]]).
* DontTouchItYouIdiot: If you disobey safety precautions, you're likely to find out the hard way why they were there in the first place.
* DoomedHometown: In any region with an ongoing war, this happens to a lot of people.
* DoomsdayClock: It stands at 5 minutes to 12 as of 2009, and has done so for several years. This has happened in many previous arcs as well. Seems that the end of the world happens often, and none of the characters notice.
** As of January 16, 2010, the Doomsday Clock went back a minute, signaling that humans are that much further from destruction, in the opinion of those running the Doomsday Clock.
** In 2012, the Clock was turned forward another minute...
* DoorDumb: Just wait around for a while at a door that can be opened by pushing but not pulling, or vice-versa, and chances are you'll see this trope in action sooner or later.
* DownerEnding: Happens so often the possibility of it happening to you borders on Nightmare Fuel.
* DownTheDrain: Occasionally subverted by deep sea diving tours. In general it's harder to survive the water levels than the surface levels.
* DraftDodging: It's about as old as the draft itself and was practiced heavily by players in living in the USA server during the VietnamWar arc. It got so bad that mods began to crack down heavily on it.
* DrivingGame: The driving ability is unlocked when the player reaches level 16 in most servers.
** The "Patrol Officer", "Taxi Service", "Bus Driver", "Trucker", and "Racer" classes reward the player with in-game currency for driving on a regular basis.
* DynamicLoading: Elevators, commercial flights, and public transportation are all examples of this trope.
** Although hopefully it doesn't get ''too'' dynamic, as hostile [=NPCs=] will still occasionally spawn in these areas.
[[/folder]]

[[folder:E]]
* EagleEyeDetection: Forensic science.
* {{Eagleland}}: The United States of America is the TropeMaker.
* EaglelandOsmosis: Played straight, and subverted by the 'Financial Crisis' arc.
* EarlyInstallmentWeirdness: "Proto-Earth" prior to the formation of the moon. Scientists theorize that after Earth left it's LethalLavaLand stage, it entered into an [[SingleBiomePlanet Ocean World]] phase, likely with early life. Then, it collided with a smaller planetoid, killing any life that may have existed at this point, and creating the Moon. After this, life took the path we are more familiar with.
* {{Egopolis}}: See Alexandria, Ho Chi Minh City, Stalingrad, Tenochtitlan, Constantinople, Istanbul.
* EasingIntoTheAdventure: Some species hit the ground running, ready for survival within moments of birth. Humans, on the other hand, take months to acquire physical coordination, years to learn how to walk, more years to reach reproductive age, and even more years to acquire all their survival skills.
** Some humans skip the later years of the tutorial and go straight to the main game, by choice or necessity. Sometimes higher-level characters forcibly bring them back to the tutorial areas. On the other hand, [[BasementDweller some]] prefer the relative safety and comfort of the tutorial levels.
* EasyModeMockery: The stigma that comes with being an adult and still living with your parents in times and places that put a lower emphasis on the extended family, let alone relying on them for money. This applies ''especially'' to trust fund kids, many of whom are {{rich bitch}}es.
** Making things damn difficult for trust fund kids who don't fit that type.
** Restaurants that give the smallest portion or drink sizes "kiddie" names. Can especially come off as a bit of an insult to those watching their calories.
* EarnYourBadEnding: Receiving a life-sentence requires the PC to cause a heinous crime such as murder which requires more planning to pull off successfully than simply living a normal life.
** Unless you get a life-sentence because you've been wrongly convicted of a heinous crime, either through mistake or because of {{Dirty Cop}}s and other corrupt members of the legal system. Take, for example, [[https://www.youtube.com/watch?v=rkNp-HotUZc this case]] of wrongful accusation of two mentally handicapped player characters.
* EarnYourHappyEnding: Yes, it can happen.
* EarthIsABattlefield: As far as we can tell, since before people learned to read.
* EasySexChange: Averted. In fact, it's made much harder than necessary.
* ElementalRockPaperScissors: Averted, with the help of over 100 different elements and potentially infinite combinations (and everyone has a completely unique, customized chemical CharacterSheet!) Ancient Greece arc notwithstanding, water, air and earth are not elements, they are mixtures, and fire is a ''process,'' not a substance.
* EmbarrassinglyPainfulSunburn: Often happens when players forget to purchase and apply sunscreen. It goes away gradually every day in game time.
* EmergencyBroadcast: Usually a few every day at some places throughout the world, whether system tests or warnings of actual disasters.
* EmergentGameplay: All over the place. Modern civilization is built on loads of emergent gameplay features. Much of it made possible when the players started focusing less on combat and more on the trading aspect of the game. Humans excel at finding these.
* EmpathicEnvironment: Inverted for players with Seasonal Affective Disorder.
* EmpathicWeapon: Inverted for players who have the gunny or hoplophile traits.
* EmptyCopThreat: If you run afoul of the wrong cops. Or the right ones.
* EndlessGame: It just keeps going and going. Individual characters, however, do not get endless play time.
** According to most experts in the physicist and/or religion classes, the game will eventually stop and the servers shut down altogether. However, the game has been going [[{{Understatement}} quite a while already]], and shows no obvious signs of stopping any time soon.
* EnemyMine: Happens all the time in politics.
* EnergyBeing: The human race, and in fact all the other lifeforms. The energy is just contained as mass.
* EnsembleCast: Actors' contracts range from a single scene to over 120 years.
* EpiphanicPrison: According to eastern religions...
* EquivalentExchange: Present in the form of the First Law of Thermodynamics, and Newton's Third Law, plus a gaggle of other Conservation laws. All machines and lifeforms, and heck, just about any process in the RealLife 'verse follow the EquivalentExchange principle.
* EscortMission: The (thankfully optional) Parenthood campaign. As well, there is a Babysitting minigame and Childcare class that revolves around this.
** Bodyguarding and courier classes also have to deal with this. Although generally the AI of the Bodyguard's escort is relatively high.
* EternalEngine: Certain boats, oil platforms, factories, towers, and whatnot can fall under this trope, but certain cities, like the Energy Corridor of Houston Texas, or Pittsburgh before the 1960's also can be considered.
* EveryCarIsAPinto: Averted with cars themselves... but played straight with rockets.
* EverybodyOwnsAFord: [[http://money.cnn.com/2008/07/01/news/companies/auto_sales/index.htm?postversion=2008070119 Subverted]].
* EveryoneCallsHimBarkeep: Played straight very frequently. Calling something by its full official name is frequently reserved for the [[TheSpock Scientist class]].
* EveryoneIsBi: Some Psychologist and Philosopher class characters have claimed this. Others disagree.
* EverythingsBetterWithDinosaurs: They were the most successful group of terrestrial vertebrate animals for more than 160 million years. Unfortunately subject to extinction, though the rise of {{Player Character}}s was only possible without them.
** Birds are, in fact, living dinosaurs (maniraptoran theropods specifically). So they aren't ALL extinct...
* EverythingsBetterWithMonkeys: A type of mostly hairless primate rules the Earth.
** [[SubvertedTrope But they're apes, not monkeys.]]
* EverythingsBetterWithPenguins: There are many penguins in Antarctica, which is in the southern hemisphere of the main game world.
* EverythingsBetterWithSpinning: The wheel seems to be the UrExample here. Thought its introduction occurs in a LostEpisode, believed to be several thousand seasons ago, nearly every episode features one or more of the myriad variations on the basic concept.
** The subtrope WhenThingsSpinScienceHappens has been particularly common in the last few hundred seasons. In fact, the mere presence of a centrifuge is often sufficient to communicate to the viewer that a scene is taking place in a science lab.
** Beating out the wheel, the planet itself spins. Of course, we didn't learn of this awesome spinning until much after the invention of the wheel.
** Inverted with motion sickness
* EverythingsDeaderWithZombies: Played with. There's a form of entertainment called "Zombie Walks." and costumes with the Halloween in-game event.
** After the new drug Bath Salts caused the cannibal debuff, WordOfGod had to officially Joss the zombies being in an upcoming patch.
* EverythingTryingToKillYou: Both averted and played straight depending on where and when you live.
* EvilDebtCollector: Most debt collectors seem this way to players, although they may be more of a PunchClockVillain in reality.
** But played straight for players with the [[StockholmSyndrome "Stockholm Syndrome"]] or "Bonnie and Clyde Syndrome" flaws.
*** Loan sharks
* EvolutionaryLevels: Shockingly averted. "Evolution" seems to describe the process by which species adjust to outside influences to maximize survival, as opposed to a process by which living beings get bigger, smarter, and more powerful over time that can be measured by "levels". An unheard of concept outside of this setting, one that remains controversial to this day.
* ExpansionPackWorld: The uninhabited continent of Antarctica was retconned onto the bottom of the map to allow for a better budgeted, more dramatic remount of the popular "Race to the Pole" TournamentArc. And the second half of the 20th century saw the addition of the new "Earth Orbit" and "Moon" regions as part of the accessible world. Of course, the much promised "Mars Mission" expansion has proven to be vaporware. Some would argue that everything beyond Europe, Asia, and north Africa is part of the Expansion Pack, with various degrees of justification. The Americas and the whole "people went there before 1492" retcon is particularly jarring. We still haven't finished uncovering all the juicy info about the Pacific Depths (version 3.2 Ocean Floor Patch) ''or'' the Amazon, there's still a ''lot'' of wildlife to catalogue and several Bestiaries to fill with creature names.
** Though billions of other Daystars have been seen, thousands visible by just looking away from the planetary surface at night, the present version of RealLife is limited to only one. The "Interstellar Travel" expansion in which they're included is presently quite a few shelves out of reach; the much punier "Mars" expansion is already proving to be a big deal to get. Fortunately, the present Daystar subscription will last for another couple of billion years before it expires.
** Several grass species were adapted into wheat, rice, and maize. A selection of early primates were polished up, given new appearances and a lot of new powers, and appeared in later editions as humans.
** Some religions also believe humans are reincarnations of past lives.
** A common rumor is that the Mars and Intersellar expansions have been put on hold to develop the '2012' event. Although no evidence suggests this has been the case and the admin has refused to comment.
** Many players speculate [[TheMultiverse we may one day connect with other copies of this game.]]
* ExplosiveStupidity: When it comes to handling explosive devices and/or volatile substances, there's very little margin for error. Being careless while doing so is a surefire way to get a game over.
* ExpoSpeak: History, biology, physics classes all show a lot of the world building.
* EyeObscuringHat: Plenty of people try to pull this off, particularly with ''IndianaJones''-style hats. The issue is in actually seeing when you wear a hat over your eyes.
* EyeScream: Happens enough to make some players want to wear protective eyewear 24/7.
[[/folder]]

[[folder:F]]
* FailedASpotCheck: Happens all the time, most frequently with small oft-used items such as keys, eyeglasses, and marbles. Many animals have camouflage coloring whose purpose is to invoke the trope deliberately, for catching prey or avoiding predators.
* FakeDifficulty: You get only one life, no save points, and quest items/paths can easily be lost forever. Though, according to some religions, you get [[{{Reincarnation}} multiple lives]], taking the form of a different character with each respawn, and in others, you can respawn in [[{{Heaven}} another]] [[{{Hell}} server]], depending on the achievements you get, the guilds you join, or even by [[ClapYourHandsIfYouBelieve believing in the server's programmer]]. In addition, there are countless quest paths/items/what have you, to the point that no one will ever be able to write a full strategy guide (though many partial ones are in the works). Unless you mess up some early story arcs, you can usually have a decent score by the end.
* FakeLongevity: Considering how RealLife boasts years of play, it's no surprise that almost a quarter of your time is spent either being in school/work or doing work that you've been given to take home from school/work. Also, you spend quite a bit of time doing things such as eating, sleeping (which takes an average of a third of your time), and bathing. [[TVTropesWillRuinYourLife And exactly what you're doing at this moment.]]
* FallingDamage: But of course. This being Real Life, however, you can't just walk it off. The damage ''will'' be long-lasting, or, if high enough, instantly fatal.
* FanFic: Fiction based off real life is a multi-billion dollar industry. Real Life Fan Fiction often has very little to do with the source material, and is popular enough that there exists a wiki dedicated to categorizing common tropes.
** BioPic: Fiction focusing on particular characters.
** PornWithoutPlot: The pornography genre.
** CrackFic: Fantasy, and those weird tales that Grandpa NPC tells you.
** SongFic: Musicals.
* FanSequel: Recent expansions consist of mostly player-made content.
* FanService: Porn and strip clubs. Also movie stunts. And summer, which drastically reduces the need for clothes in many regions.
** Not to mention human reproduction, possibly the best kind of fanservice there is.
** This option can be disabled at character creation, if the "Asexual" trait is selected.
* FanDisservice: Sexual harassment and assault. Also, attractive [[ParentalIncest family]] [[BrotherSisterIncest members]] and [[KissingCousins relatives]].
* FasterThanLightTravel: Averted. BigNameFan says it may never show up, although fans keep hoping.
** [[http://news.sciencemag.org/sciencenow/2011/09/neutrinos-travel-faster-than-lig.html That hope may have been rewarded]].
*** [[http://news.sciencemag.org/scienceinsider/2012/02/breaking-news-error-undoes-faster.html Turns out]]... [[YankTheDogsChain nope]].
** [[http://www.nasa.gov/centers/glenn/technology/warp/warpstat_prt.htm However, a known and respected modding community recently started working to mod this into the game.]].
* FatalFlaw: ''Everyone'' has at least one, although some have more than others.
* FatCamp: This is a special event where some players go to drop weight and increase their base HP stat.
* FaustianRebellion: America (the whole continent), Al-Qaeda, Nazi Germany, to name a few. Practically everywhere there has been a revolution.
* {{Filler}}: Be honest. You're reading this at work, aren't you?
** Or school.
** Waiting in a doctor's office or airport is definitely filler.
** Whether or not there is non-filler material is debatable.
* FinalBoss: Many strategy guides go to great lengths to describe the final boss battle prior to unlocking God Mode and Infinite Bliss Run. Satan is a popular choice for this role, although by most account he'll be an AnticlimaxBoss in spite of incredible build-up, defeated by a OneHitKill from the BigGood. Others hold that there won't be a FinalBoss at all, though there might be an EarthShatteringKaboom instead. Some claim the FinalBoss is [[GodIsEvil Satan's Nemesis]] and [[SatanIsGood Satan]] is the BigGood, while others maintain that neither Satan or God is the FinalBoss, but rather an AncientConspiracy behind most of the bad events and assassinations in history that is controlling everything.
* FinalDeath: You die, that's it for your character. What happens afterward is unknown, but there are three basic camps[[note]]These are not the only beliefs, just the three most well-known.[[/note]]:
** If you were good, you go to FluffyCloudHeaven, but if you were bad you go to FireAndBrimstoneHell. Where the dividing line is believed to be varies--some believe that only really evil people go to hell, others believe that only characters with IncorruptiblePurePureness get heaven. Many ancient religions also had a third level in-between the other two.
** You start over with a new character. Details vary, but generally depend on your KarmaMeter in the life you just finished. Some believe that, eventually, you play a different game entirely.
** [[CessationOfExistence Nothing. You're just dead.]]
* FinalExamBoss: Parodied in the school content with bosses that are ''literal'' final exams. Can be averted in the college and graduate school levels, where exams are occasionally replaced by presentations. (i.e. the student briefly becoming a teacher.)
* FirstTown: Every town could qualify as this, as there are billions of protagonists throughout the world.
** But most of the designated spawn points are in larger cities, so some small communities might not be.
* FirstPersonShooter: The "Terrorist", "Soldier", "Shooter" "Hunter", "Militia" "Gang Member", "Mercenary", "Policeman", and "Gunny" classes.
** Note that certain servers make "Armed Policeman" a prestige class, requiring the player take several levels in "Policeman" first.
** Just about any character class with thumbs can wield firearms, although Firearm Proficiency is a highly recommended skill to have when dealing with guns.
** Almost all characters are capable of wielding firearms. The above classes have this as a core requirement. It is very easy to cross class with firearms training, especially in EagleLand servers.
* FlameWar: Both figurative and literal applications.
* FollowTheLeader: So many copycats, it's hard to find a place to start.
* ForcedLevelGrinding: School.
** The entire skill and level system is based upon this. Gaining a level in anything will require large amounts of study and repetitive "practice".
** Required previous work experience, including for entry-level jobs, increasingly requires newer players to level grind for free at menial, volunteer tasks before anyone will hire them. Others try to skip this section by making their EXP look higher than it really is.
* ForcedToWatch: A lot of the more disturbing parts of the game.
* ForcedTutorial: School, in places where compulsory education is the law. Some servers have enforced tutorials lasting 12 years or longer. Also, people who have completed their schooling in other countries may have to go through it again when they immigrate if their credentials aren't recognized in the new country. If you are playing in the Great Britain server this is until you are 18! Further, said forced tutorial tends to make assumptions on what the student is capable of doing, and is inflexible due to lack of performance.
** Though, depending on the server, the tutorial isn't really forced. It is very much possible to quit the tutorial and go into the main campaign. However, not having either the "public schooling" achievement or the "home schooling" achievement has dire consequences. The player will most certainly not have access to many skill trees, abilities, and class titles. Maybe it's a glitch, but there are ways to bypass that problem. The player will need either the "prodigy" ability or have an incredible intelligence stat.
** A few servers avert this entirely, although these tend to be regarded by other players as quite NintendoHard.
* {{Foreshadowing}}: If you watch real closely. Alternatively, you may consult a self-styled expert in Divination, but many players believe this is not a real skill. Nostradamus' strategy guide is believed by some to be canon but it can be interpreted in so many ways that proving it requires EpilepticTrees in its own, so others argue otherwise. Global Warming, running out of Fossil Fuels and Overpopulation arcs have been pretty much this for the last few decades. Commonly believed that those will cumulate in a big event to herald the arrival of the Interstellar Space arc where the human race can finally explore the Universe in person.
* FourLinesAllWaiting: Averted, despite the [[LoadsAndLoadsOfCharacters Loads And Loads And Loads And Loads Of Characters]]. Due to the bizarre nature in which RealLife is aired, all 7 billion PlotThreads are carried out ''at the exact same time''. [[KudzuPlot There's a reason there are entire in-universe teams devoted to studying the plot]].
* FourthWall: Arguably the [[SlidingScaleOfFourthWallHardness sturdiest Fourth Wall]] in existence. But see also dreams or psychoactives for the most reliable challenges to it.
* FreakinessShame: Played straight, subverted and averted for many people with birth defects and other things that make them special, and some of the body modifications available... though not yet with things like wings.
* {{Freemium}}: Most servers will give the player enough in-game currency to prevent them from dying. But if you want to acquire any good items or join any prestige classes, you're going to have to do a lot of level grinding.
* FriendlyLocalChinatown: Many exist throughout the world. There is a famous one in San Francisco.
* FromBadToWorse: "[[WorldWarI It]] will be over before Christmas..." And after it ended (''4 years'' later): "[[TemptingFate It was the war to end all wars]]"
* FullNameUltimatum: One of the first tropes many players encounter.
* FunctionalMagic: Rule Magic (the laws of physics) is slowly and laboriously decoded and verified by science and arcane mathematics, and implemented into Device Magic (technology) which anyone can use provided they can afford to buy it. Most players take this for granted. Also, VancianMagic is the case for some of the particularly restrictive aspects of RealLife's Rule Magic, like thermodynamics and the conservation laws.
* FunWithAcronyms: Many, ''many'' examples, some invoked on purpose. Stars are formed in [[http://en.wikipedia.org/wiki/Evaporating_gaseous_globule Evaporating Gaseous Globules]].
[[/folder]]

----

to:

'''Tropes''': A - F || [[RealLife/{{Tropes G-M}} G - M]] || [[RealLife/{{Tropes N-S}} N - S]] || [[RealLife/{{Tropes T-Z}} T - Z]]

----

[[foldercontrol]]

[[folder:A]]
* AbortedArc:
** The WorldWarThree arc that the CubanMissileCrisis plotline was meant to set up. Probably for the best they dropped this one, all indications are that it was headed for a KillEmAll ending.
** The end of the WorldWarII arc, all signs pointed to the Americans and the Russians launching a massive invasion of Japan and her surrounding islands, carrying on the arc for another year at most. EndingFatigue eventually dropped this for a DeusExNukina ending.
** It has an annoying tendency to kill off characters [[DroppedABridgeOnHim seemingly]] [[AnyoneCanDie at random]], sometimes just as their stories are beginning to get interesting.
** The "Korean Conflict" arc, originally. Although originally criticized when it seemed to end over fifty seasons ago with no satisfying resolution, the writers still devote an episode or two per season to the lingering tensions in the region, leaving viewers hopeful that it will eventually be resolved properly.
** Much was made of the "December 2012" arc; there were even rumors that it would lead to the cancellation of the series. These rumors proved to be unfounded, to the delight of fans everywhere.
%% ** People were really stoked over this "Betamax" thing...
%% ** The Segway.
%% ** HD-DVD.
%% ** {{Dreamcast}}.
%% ** MichaelJackson's [[{{Retirony}} Comeback tour]].
* TheAbridgedSeries:
** History textbooks. Of course, all of the original series is lost, not counting the occasional piece of text or picture describing it, so that's the only source for things that happened before you got into ''RealLife''. Vast periods of the series can be abridged into a FlashbackCut, particular examples being the history of Great Britain between the end of Roman rule in 383 and the Battle of Hastings in 1066, and the entire Ancient Egyptian era. It is assumed, perhaps, that few viewers will be interested.
** Not the only source anymore, thanks to a mod that [[FirstPersonSnapshooter allows you to take a screencap]] of RealLife (there's now even an entire character build that rewards taking good screencaps), and a later mod that allows people to capture video. There's even [[Website/YouTube a site devoted to sharing these vidcaps with other players]]!
* AbsentAliens: So far...unless the UFO folks are to be believed. Though, given the scale of the Universe, chances are that they do exist somewhere, too far away to be contacted from the Earth servers. Yet.
* AccentuateTheNegative: The reason most people think RealLife sucks.
* AcceptableBreaksFromReality: Dreams.
** Players seem to enjoy creating a ShowWithinAShow called "fiction" that [[LikeRealityUnlessNoted doesn't always have to follow the stricter rules of the games.]]
* ActionBomb: Terrorists love this one.
* ActionGirl: Becoming more common. Plus Real Life is one of the few works to avert {{Stripperific}}. (Most of the time, anyway...)
* AerithAndBob: With this many languages, one culture's Aerith ''is'' another culture's Bob. In many locations, characters named "Sakura" and "Antonio" are mixed in with "[=LeShawna=]" and "Ali". Tends to be played straighter in large cities, averted in small villages.
** It's usually justified these days, since few (or at any rate less than previously) players remain in the area where their character spawned for their entire game. Aerith may have moved from India or Scandinavia to New York, where Bob is.
* AirVentPassageway: Some players have pulled this escapes off this way. In general, creatures of the smaller animal classes tend to be more successful at it than humans.
* AlienAbduction: Some players like to claim this happens (or even happened to them), although most others are pretty skeptical.
* AlienInvasion: Averted as of 2015 but many players believe that a future update may have this happening.
* AlcoholInducedIdiocy: Alcohol consumed in sufficient quantities can impair judgement/reasoning, and said impairment can sometimes lead to the affected player getting a Game Over.
* AllegedlyFreeGame: Much is made of the lack of a monthly fee, as noted in the page image. However, good luck getting anywhere without forking out serious amounts of money on basic living costs. However, it's all in-game currency.
** Despite being rather costly, the yearly fee (AKA "taxes") tends to mostly go unmentioned by players. Fortunately, the yearly fee doesn't kick in until you begin your single-player campaign. Some players attempt to avoid the yearly fee by [[BasementDweller never starting the campaign]], although this strategy has a few drawbacks, including [[GuiltBasedGaming having the parental [=NPCs=] harass you about not starting the campaign]], and decreased success rates in romance quests.
* AllDeathsFinal: When a character dies, they stay dead. There may be some case of exception, but the fans and even the cast can never agree on whether it really happened.
* AllLoveIsUnrequited: Sometimes yes. Some never find a partner or fall in love with people they could never be with.
* AllPlanetsAreEarthLike: Averted. Many hundreds of planets in other solar systems have been discovered, but only a ''very few'' of these (six, as of February 2011) are even ''possibly'' Earth-like, in that they roughly match our planet's size, and orbit at the right distances from their stars to ''potentially'' support life. Nothing is yet known of these planets' atmospheres or whether any have water on their surface.
** [[http://en.wikipedia.org/wiki/Gliese_581_g This newly discovered planet almost plays it straight]].
** In February 2011, NASA's [[http://en.wikipedia.org/wiki/Kepler_Mission#Mission_results_to_date Kepler mission]] announced the discovery of 1,200 possible (the findings will take time to confirm) extra-solar planets, of which five are about the Earth's size, and orbit at the right distance from their stars to support life. Of course, this represents a survey of only a little, tiny fraction of our galaxy's hundreds of billions of stars.
* AllThereInTheManual: The background is quite sophisticated. Thus, it is often hard to understand what's going on. Luckily some fans created [[TheOtherWiki a wiki with everything you need to know]].
** There is always [[http://www.britannica.com the official guidebooks.]]
** [[Franchise/TheHitchhikersGuideToTheGalaxy You may have the wrong guide.]]
** [[Literature/TheBible Many players swear by this one.]]
** [[http://us.penguingroup.com/static/pages/cig/index.html A 'better' guide?]]
** [[TVTropes There's also the guide]] for the truly GenreSavvy.
* AllJustADream: Suspected by many, especially [[{{Buddhism}} Buddhists]].
* AllTrollsAreDifferent: Trolls here may eliminate your not savable character, may ruin your character, may also [[DoomyDoomsofDoom doom]] your character if they disagree with your views. This is permanent.
** Some Trolls still hand print or carve their FlameBait into public restrooms, transit terminals and vehicles, and school desks. [[PoesLaw It's impossible to tell if anyone is taking the bait besides other Trolls]].
* AlternateUniverse: We create an infinite number of these every single instant. Maybe.
* AmbiguouslyBrown: There are many people of mixed and unmixed descent who end up looking like this.
* AncientConspiracy: Some players think this to an extent that they are shunned by other players, who dismiss them as paranoid. If the conspiracies are true or not has yet to been released by the developers.
* AndCallHimGeorge: Some lower-level players may kill their pet creature by accident. [[WhatMeasureIsANonCute Houseplants]] are also common victims of this.
* AndIMustScream: Some religions teach that you get tortured forever, either in total darkness or surrounded by mind-bendingly horrific imagery if you "lose". Also: Swirlies, and a degenerative nerve disease known as ALS.
* AndNowForSomeoneCompletelyDifferent: According to some religions, this happens when a character dies.
* AnimeHair: Played straight when a character just wakes up or pulls off a toque, beanie, or other tight-fitting headgear. Most people call this "Bed Head" or "Hat Hair", depending. Often deliberately invoked for style, which may involve heat and petroleum-based compounds applied to the hair.
* TheAntagonist: Due to a Friends and Enemies system implemented in the ''Languages'' expansion, you can have anyone you want be an antagonist. [[spoiler:Or you can be this as well.]]
* AnthropicPrinciple: Often invoked to HandWave implausibilities in the setting.
* AntiPoopSocking:
** Sleep. Your player character can even die without it. Whether the Developer did this on purpose or it came as part of the "death" bug is unknown to players.
** Characters take massive concentration debuffs after missing a night's sleep, as well as motivation and temper debuffs. Loss of further sleep will result in paranoia, and finally, characters closing in on dying will begin to hallucinate. That said, some characters can resist these debuffs remarkably, the amount of sleep required differs from character to character, and a few characters even get the "hyper" status buff towards the end of the evening.
** Powerups are available that temporarily remove the need for sleep. ''Temporarily''[[note]]The game will keep an account of missed sleep, and this will sneak up on you if you never take some time to make up for the deficit.[[/note]] One of the most [[SpotOfTea popular]] and [[MustHaveCaffeine easily acquired]] ones is caffeine.
** There is a very rare occurrence, most likely a glitch in the character creation, where a character will not suffer penalties or debuffs from not sleeping. Some players are looking into the benefits of this ability/glitch, though it's so rare that they're still trying to nail down exactly what causes it.
** There are also several methods of [[{{Munchkin}} munchkinist optimization]] that exploit the loopholes in the sleep mechanic to squeeze some extra hours of daily activity. One involves taking short naps several times a day.
* AnyoneCanDie: With the large variety of [[ThePlague diseases]], [[DisasterMovie natural disasters]], [[AxCrazy violent individuals]] and other [[RandomEncounters random occurances]] that exist, there is always a chance of the player character having a sudden [[GameOver Game Over]]. Elite players are less likely to fall prey to certain forms of this, but no character has complete [[PlotImmunity Plot Immunity]].
* ApocalypseHow:
** Strangely (yet happily) subverted... for the most part (for now). In spite of numerous viruses (some engineered), natural disasters, and the Trope-Codifier, [[NukeEm nuclear weapons.]]So far in the game, we've had:
** DoubleSubverted:
*** Too many Regional events of varying Severities to count
*** Societal Disruption on a Continental scale in the form of TheBlackDeath, [[RedOctober Russian Civil War]] and the Warlords period of revolutionary China.
*** Societal Collapse on a Planetary scale in the form of the Toba Eruption
*** Five cases of Planet-wide Species Extinction occurring prior to the human arc. One [[EverythingsBetterWithDinosaurs ended the dinosaur arc.]]
** In the early stages of the Earth addition, a planet colliding almost caused a Physical Annihilation of the expansion before it had even been populated. In the distant future, Total Extinction will occur due to [[LightIsNotGood the Sun]], which may go on to Annihilate itself. The SeriesFinale ends with a complete Universal Destruction, though two possible endings will start a new game.
** Total Stellar Annihilation was feared by many of the characters, but was averted, when the Large Hadron Collider was brought online.
* AppliedPhlebotinum:
** There is a liquid substance called "oil" which is the energy source of almost every sea, air and ground vehicle and is also required to manufacture various useful chemicals and materials (like plastic). [[PhlebotinumWar Bloody conflicts over its control ensue.]] It also turns out to be formed from the bodies of ancient [[strike:[[DinosaursAreDragons dragons]]]] micro-organisms.
** [[LightningCanDoAnything Electricity.]]
** Water. The sheer abundance of water in all players and species has led many players to believe no species can exist without it. Then there's the fact that so little can actually be used, since most is either in the air, or mixed with salt. Wars are also fought over this, primarily for access to it, although this was more common early on in the human arc.
** Photosynthesis. It's a massive handwave (plants can make food out of nothing but water, light, and carbon dioxide? Come on...), but it allows the existence of intelligent life, as well as creating an excuse for lush green SceneryPorn.
** Carbon. Let's see... The above-mentioned oil cannot be created without it, it's necessary for life on earth, you can make it into crystals that are one of the hardest substances ever, you can make stuff called "nanotubes" that may be the key to space elevators, "graphene", which can be used in a MonoMolecularBlade, plastic, which pretty much everything is made of, and CO2 gas, which is slowly burning the planet to death.
* ArbitraryMinimumRange: Generally, the larger the weapon, the harder and/or more dangerous it is to use in close quarters.
* ArcNumber: A lot. [[RuleOfThree 3]], [[FourIsDeath 4]], [[RuleOfSeven 7]], 12, [[ThirteenIsUnlucky 13]], [[TwentyThree 23]], [[Franchise/TheHitchhikersGuideToTheGalaxy 42]], [[OneHundredAndEight 108]], and [[NumberOfTheBeast 666]] pop up the most often. The most important number of all might be 10, given that most counting systems are based on that one (probably because the [[IncrediblyLamePun handiest]] counting aid available to humans is their fingers). There's even a [[MadMathematician Character Class]] devoted to it. They have pretty [[DumpStat sucky]] [[WithGreatPowerComesGreatInsanity sanity stats]], though.
** Pi (3.14159... going on forever with no apparent pattern) also seems to show up a lot.
** Phi (1.618033...) aka golden ratio pops up often, and often unnoticed by untrained eyes.
** With the recently added "computer" expansion the numbers 2, 8, and 16 have become this for the new CharacterClasses.
* ArcWords: "Weapons of mass destruction" was the most recent. The 2008 season finale was a "Financial Crisis" miniarc that carried over to the next season, with the next big arc beginning in late 2010, the "Arab Spring".
** On the more [[SlidingScaleOfIdealismVersusCynicism idealistic end of the scale]], there's a heartwarming RunningGag that the vast majority of characters, even across linguistic barriers, have the same [[IncomingHam introductory line]] of "[[MommasBoy Mama!]]"
* ArchEnemy: The United States of America was the arch-nemesis of the Union of Soviet Socialist Republics and vice versa during the ColdWar arc. Before that, they were arch-enemies with Germany and Japan, [[DefeatMeansFriendship but now they're all "best buds".]] By extension, the Warsaw Pact a.k.a Eastern Bloc and the North Atlantic Treaty Organization were arch-enemies as well. Though these were the most prominent examples, there have been others, including:
** India and Pakistan, Israel against Palestine, Shia and the Sunni Muslims, Arabs and Persians (Iran)
** The [[GoodRepublicEvilEmpire Republic of Korea]] (South Korea) and the [[PeoplesRepublicOfTyranny Democratic People's Republic of Korea]] (North Korea), [[ChinaTakesOverTheWorld People's Republic of China]] (Mainland China), [[UncannyFamilyResemblance Republic of China]] (Taiwan) and [[JapanTakesOverTheWorld Japan]] all have had a rich and vibrant history of hating and invading one another. Only lately have everyone begun to play nice... maybe.
** From Greece, it was Sparta vs Athens. For ''all'' of Greece, it was Persia.
** Americans once had the British as their biggest enemies.
** During the Cold War arc, the British were allies and Russia was the enemy, with China a secondary enemy. Now, America owes insane amount of money to China - without any sign of payback.
** The dominant companies of any [[http://en.wikipedia.org/wiki/Duopoly duopoly]].
** The French vs. the English, the English vs. the Scots, [[ViolentGlaswegian the Scots vs. the Scots]]...
* ArsonMurderAndJaywalking: You'd be surprised what you can be arrested for.
* ArtEvolution: The overall quality of art has gone up and down, but it's generally agreed that the Renaissance featured a major art upgrade.
* ArtifactOfDoom: The Hope Diamond.
** Tutankhamen's crypt.
* ArtifactTitle: There were several points where there wasn't any life at all. As new settings are introduced, however, the chance of this happening again approaches zero.
* YouFailLawForever: Played straight often enough to keep the bad lawyers in business and give the good ones a bad name.
* ArtisticLicensePaleontology:
** Pretty much every paleontologist makes at least one other paleontologist cry. Debates still rage about results, methods and data used, validity of the science, pet theories... and honestly, that helps keep research going. So, in a way, [[TropesAreNotBad this trope isn't all bad]].
** Dinosaur Adventure Land in Florida had several exhibits illustrating how, as the Earth is only 6,100+ /- years old "according to the Bible," not only did humans and dinosaurs coexist; but humans (set up by God as having dominion over other animals) must have domesticated them - [[CrazyAwesome AND rode them like horses!]] The US government seized control of the museum and closed it permanently when [[http://io9.com/5330257/dinosaur-creationism-theme-park-seized-by-the-government its managers were convicted of not paying half a million in back taxes.]]
*** The [=AiG=] Creation Museum is a ''lot'' more careful with this issue. They merely state that man and dinosaur lived in peace before Adam's fall. And state that after the Flood, dinosaurs went extinct at different rates, pointing out how 1) a postdiluvian world would have rapid climate change due to rapid alteration of the geological landscape by being buried under a mile and a half of water, 2) the term "dinosaur" didn't exist until 1841 and 3) the line between what was considered a mere reptile by ancients and what was considered a "dragon" varied widely by ancient culture. This, in turn, leads to the possibility that man may have contributed directly to the extinction of several dinosaur kinds. The point is, they side neither with the "Eons and Ages" crowd nor with how ''TheFlintstones'' depict it; preferring to view both as inaccurate. As for the whole "domesticated them like horses" part, they are careful '''not''' to make that claim explicitly.
**** Stating that man and dinosaur lived in peace is a 'lot' more careful than claiming man rode dinos about the place?
**** That's not a lack of research so much as turning a blind eye to research in favour of religious belief.
**** Even more worthy of note: [=AiG=] is ''a LOT more careful'' about how it manages its finances (and a lot smarter when dealing with zoning law issues).
*** One such "museum" features ''Christ'' riding a tyrannosaur with a saddle, and presented as historical "fact". Even if it isn't, it still should be. Because that is an ''[[NinjaPirateZombieRobot awesome]]'' image.
** The [[http://www.thepaleodiet.com/nutritional_tools/recipes.shtml "Paleolithic" Diet]], which claims to be the healthiest diet due to supposedly being based on what our ancestors evolved to eat before agriculture was invented. Since humans and their diets (not to mention life on Earth) have changed a bit in the last 8,000 years, this claim has its critics.
** Sometimes paleontologists make other paleontologists cry. One of the biggest debates between paleontologists recently was Jack Horner versus practically the rest of paleontology over whether or not ''TyrannosaurusRex'' (and all other large theropods) were predators or scavengers. Horner was on the scavenger side, and uses arguments such as: The size of the animals is more conducive to scavenging (scare smaller animals from kills); their legs were designed for walking instead of running, and being so large any form of moving fast would endanger them by off-balancing their bodies; they can only use their mouths for attacking, which is dangerous; For ''T. rex'' specifically, the large olfactory lobe of the brain (meaning excellent smell) and the small size of the forelimbs (which prevented ''T. rex'' from holding prey with them), and the thick armor-piercing teeth and bone-crushing jaws (for breaking apart bones to get the marrow inside). The rest of paleontology[[note]] Especially Robert T. Bakker, which led to what was actually [[http://en.wikipedia.org/wiki/Robert_T._Bakker#Fictional_portrayal quite a funny exchange.]][[/note]] counters with:
*** As prey size increases, generally so does predator size. Every prey species has at least one predator that can take it down.
*** Even if they couldn't run, the large theropods would have still had a brisk walking speed, and their prey wasn't designed for speed either, favoring either keen senses, armor and weapons, or herding for protection.
*** Many animals today use only their mouths to attack.
*** ''Tyrannosaurus'' also had binocular vision, a primary predatory adaptation. Many predators also use smell to track prey. The forelimbs of ''T. rex'' are also very heavily built with numerous strong muscle attachments, and they're designed to twist and pivot, which shows they could easily withstand the forces of struggling prey. As for the teeth and jaws, again modern predators show that bone-breaking isn't a scavenger-only tactic (hyenas, the master bone-breakers, hunt more than they scavenge, breaking bones allows them to extract more food from a kill).
*** Healed tyrannosaur bite marks have been found on ''Edmontosaurus'' and ''Triceratops'' bones. Since [[CaptainObvious dead things don't heal]], they must have escaped the tyrannosaur, showing that it actually hunted.
*** Finally, the only true vertebrate scavengers are buzzards, vultures and condors - creatures that can cover vast amounts of territory with a minimal amount of energy expenditure. No animal the size of ''Tyrannosaurus'' could live as an exclusive scavenger, as it would use too much energy searching for carrion. ''Tyrannosaurus'' also was the only large theropod alive at its time and location, so if it wasn't killing large prey nothing was. And most predators are also scavengers. They'll take whatever food is on hand, which is a must for creatures that don't have a reliable and easy food source the way herbivores do.
*** Horner has recently acknowledged that ''Tyrannosaurus'' was an "opportunistic predator" (which is what everyone else thinks to begin with) in the [[http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0016574 only scientific paper]] he ever wrote on this subject. (Although he ''did'' popularize the scavenger hypothesis in books and TV shows. Hell, the main reason they made ''Spinosaurus'' the BigBad in ''Film/JurassicParkIII'' was because Horner was so insistent on showing ''T. rex'' and Spino the way he thought they were.)
*** To put it another way, Horner wanted to challenge the general assumptions using the clout he gathered with ''Maiasaura'' and other discoveries, force other scientists to re-evaluate their positions on T-Rex and get better evidence for its nature rather than just running with assumption. In short, actual constructive [[{{Troll}} Trolling]].
*** Note that the debate also runs on a FalseDichotomy: scavenging OR predation. In practice, most carnivores like lions, hyenas and jackals do a bit of both.
** The BAND (Birds Are Not Dinosaurs) crowd, who also go by several variants such as ABSURD (Anything But A Small Unidentified Running Dinosaur [is the ancestor of birds]) and MANIAC (Maniraptors Are Not In Actuality Coelurosaurs), a group of professionals (mostly ornithologists who know more about modern birds than about extinct theropods) who cling to the idea that birds aren't dinosaurs as though it were their religion, even though such a "debate" should have ended more than ten years ago. They're infamous for publishing papers making highly unsupported and unscientific excuses for why birds can't be dinosaurs (supposedly getting other [=BANDits=] to get them past peer review). Indeed, going by many of their arguments, ''nothing'' could evolve into birds and evolution shouldn't occur. (Note that the [=BANDits=] are '''''not''''' creationists.) The unfortunate side effect of this is that even though they're little more than laughing stock among the mainstream paleontological community, their vocality means that they often get coverage by journalists and creationists who don't know any better, misleading the general public that there is still a "debate" about whether birds are dinosaurs. In fact, in recent years they have no longer been able to deny the ever-growing evidence that birds are maniraptors, and have changed their arguments from birds not being dinosaurs to ''all'' maniraptors not being dinosaurs (hence, MANIAC).
*** There's also the fact that their claims about non-avian dinosaurs are occasionally [[ScienceMarchesOn somewhat at odds with our current knowledge about them]]. As Brian Switek, commenting on Alan Feduccia’s book ''The Origin and Evolution of Birds'', [[http://laelaps.wordpress.com/2007/08/09/thursday-night-notes/ put it]]: ''anything relating to dinosaurs being smart, active, or dynamic is discounted, Feduccia’s model of dinosaurs more resembling the swamp-dwelling lizards thought up by early 20th century scientists (i.e. hadrosaurs are referred to as being primarily aquatic)''.
*** At least [[http://pterosaurnet.blogspot.com/2011/02/symplesiomorphy.html one BANDit]] has suggested that birds descended from ''pterosaurs''. A forgivable mistake if you know nothing about dinosaurs, but anyone with even a lick of paleo-sense [[CriticalResearchFailure knows how wrong this is]].[[invoked]]
* YouFailLogicForever: Quantum physics - which proves that the universe needn't comply with human intuition. See also: TheMcCoy.
* AscendedExtra: Most famous and historically significant people spend their childhood (and sometimes early adulthood) in complete obscurity.
* AscendToAHigherPlaneOfExistence: According to some religions, this may be what happens to you (and your character) when you die.
* AsskickingEqualsAuthority: In servers with low in-universe moderation which are run by groups of PC's from the mercenary, bandit, and soldier classes, the groups best as PvP will become the regional rulers.
* AtlantisIsBoring: Averted. You need proper equips to even explore those aquatic levels. However, there are a lot of bizarre {{Random Encounter}}s in these areas.
* AttentionDeficitOohShiny: Some characters get stuck with this passive trait at character creation. It typically decreases certain skills, most notably Concentration. It also gives bonuses to the Hyperactive skill set, but this isn't always a good thing. Certain items exist that can lessen the debuffs.
* AuthorAvatar: A few characters throughout the story supposedly were identified as Author Avatars. Whether or not any of them actually are, or even if there ''is'' an author, is the cause of much controversy, FanWank, EpilepticTrees, and InternetBackdraft. Several theories even hold that every character is an author avatar (at least to a certain extent).
* AwesomeButImpractical: [[CoolCar Exotic supercars]], unless you race them. Quite a few military weapons. Extreme wealth. Formal clothes, [[PimpedOutDress especially the female versions]]. [[CasualInterplanetaryTravel Space travel.]] Parallel parking. [[IWantMyJetPack Jet packs.]]
* AwesomePersonnelCarrier: Many are in service with every military throughout the in-game world.
[[/folder]]

[[folder:B]]
* {{Badass}}: You'd be shocked how many characters, and not just the human ones, can fit into this.
* BadassBookworm: Pretty much every human being relative to other species. Even the dumb ones are a lot smarter than any member of any other known species and it's our brains that let us beat species with superior strength, speed, toughness, natural weaponry and even faster breeding
* BadassCrew: Oh, so many. Motorcycle gangs, SWAT teams, and every single military special operations force ever created. (Otherwise they wouldn't be qualified to be special forces.)
* BadassLongcoat: Loads of them in the World War I and II story arcs, worn by all sorts of characters. ConservationOfNinjitsu had a great majority of the characters die, though.
** Emulated by many players in the years since, but the prevailing opinion is that very few manage to live up to the originals. After some violent incidents involving players wearing trenchcoats in recent years, younger players wearing trenchcoats now may receive flak from others.
* BadFuture: Predicted and then averted many times over history. Some older fans argue that the present incarnation is this, whereas some younger fans argue the opposite.
* BadPresent: Like with BadFuture, some older fans (and some younger fans in agreement) will argue this, whereas others will counter by saying newer incarnations are far better.
* BagOfSpilling: Played straight with reincarnation. Partially averted with inheritance (which is semi-frequently subject to tax).
* BeachEpisode: The "summer" phase, when the Daystar is at its meanest, makes some players to go to nearby bodies of water wearing as little clothing as possible to cool themselves off. This is usually also a time of breaks from tutorials.
* TheBeautifulElite: Far fewer, relatively speaking, than you'd think from reading or watching fiction, but a prestige class of this type of character ''does'' exist. Maintaining the requisite levels in Wealth, Comeliness, Publicity, and Charisma is daunting, and it's surprisingly easy to lose the prestige class.
* BestForLast: Billions are involved with various religions because of this trope.
* BetterThanABareBulb: TruthIsStrangerThanFiction. Expect [[LampshadeHanging Lampshades to be hung]].
* BewareOfViciousDog: TropeNamer. Many a sign on front-yard gates exists that will bear this warning, although the exact wording varies and is usually simply "Beware of Dog."
* {{BFG}}: Formerly available only to the soldier character while on duty, however recent patches can allow civilian characters to own such high caliber rifles at the cost of thousands of in game currency and having to take care of a huge amount of paperwork.
* {{BFS}}: A popular, though rarely used, weapon class. Notable examples include the Claymore branch of swords, and the Zweihander, used by the "Landsknecht" prestige class in the Renaissance module.
* BigfootSasquatchAndYeti: TropeNamer
* BigEater: Humans' advanced brain metabolism causes them to require more food than would be expected for an organism of their size. The human brain's 25% consumption of total caloric intake is impressive, and shows why other animals haven't bothered to grow such enormous, hungry brains. But as for Big Eating, try shrews, which eat their own weight in insects daily, or hummingbirds, who can starve after 15 minutes of activity without their sugar water. Or blue whales, which need an estimated 1.5 million calories daily and get it by eating two or three ''tons'' of itty-bitty plankton. Per day. Or tiny rodents that die from ''heat loss'' if they don't spend 23 hours per day eating.
* BigRedButton: Lots of these in industrialized countries.
* BilingualBonus: Other characters' communication becomes a lot easier to understand, the more languages you know.
** Also it can be quite an eyebrow-raiser to hear what certain people will say right in front of you if they don't think you savvy the lingo... and their reactions when you call them on it are priceless.
** The acquisition of alternative language codices is difficult and takes a long time. The comprehension of the codex is unlikely to ever reach levels on par with the PC's first language codex.
* {{Bishonen}}: Becoming more common for male characters.
* BittersweetEnding: This, too, shall pass.
* BlackComedy: Often used to prevent GoMadFromTheRevelation.
* BlatantLies: Many, ''many'' times, to the point where some people have given it a name- "Propaganda". Of course, even ''that'' doesn't cover all of them.
* BlessedWithSuck / CursedWithAwesome: There are some things that give hefty bonuses along with hefty disadvantages to your stats.
* BlobMonster: Amoebas to anything smaller than them, and White Blood Cells to foreign tissue.
* BodyHorror: Averted in most cases, played absolutely straight with a few diseases (like the flesh-eating disease and [[ImMelting Ebola]]) and other unfortunate events, like vehicle crashes, or birth defects.
* BonusDungeon: College may be considered one, the rewards are worth it but not many players meet the requirements to enter one.
* BoozeBasedBuff: Mostly averted, but used in moderation, the Red Wine item mildly increases your CON and Radiation Resistance stats.
** To many player characters, any kind of booze moderately increases Fear Resistance (players should keep in mind that this is not always a buff, as it occasionally causes the affected to be TooDumbToLive). When given to the opposite sex, the Beer item raises ''your'' CHR stat instead.
** Alcohol also gives a temporary boost to your Pain Resistance and Limber stats, making you more likely to survive a car crash if you have these buffs.
* BonusLevelOfHell: Some say there is an {{Unwinnable}} Bonus Level / NonstandardGameOver unlocked in the afterlife, from which there is no return. As yet, nothing is proven.
* BonusStage: Vacations. A comfortable retirement can count as well, since you've beaten the main quest. All that's left to do then is enjoy some side quests and help the next gen gamers (who you've likely helped to spawn) get through their own questing.
* BoringButPractical: Schooling and work, which help you get the better classes and earn money, respectively. Most of the time, the practicality of something in Real Life is inversely related to its awesomeness. Some theorise that this is due to the LawOfConservationOfDetail. Sometimes though, a stroke of bad luck may make this all for naught. Whenever the game economy got messed-up, many players that went through the Higher Educational levels had trouble finding decent employment in the Adult levels.
* BossRush: Final exams.
* BraggingRightsReward: Subverted. Most awards you earn can be used to level up incredibly fast, gain massive amounts of prestige, and/or win even more awards, and more! There are things that play this straight though.
** Vocational degrees tend to be very useful. Theoretical ones... not so much.
* BreadEggsMilkSquick: The nutrition facts for many food items can look like this.
* BreakingTheFourthWall:
** Many theistic religions revolve around talking to the author(s), many claiming that said author is willing to retcon it or tweak the gameplay on players' requests to grant them heals or buffs. Deists meanwhile say that the author just started the game and is watching it play out ForTheLulz without interfering.
** Tropers who play this game may find themselves and others like them doing this in conversation. This is likely to make non-tropers regard them as strange or disturbed.
** Invoked in one of Nintendo's slogans "life's a game". Most players claim to disagree, mistakenly assuming games and SeriousBusiness are mutually exclusive.
** More generally, the vast majority of characters seem to be quite aware that they're involved in ''Real Life''. In fact, a few people have suggested that all the viewers of ''Real Life'' are also characters in ''Real Life''.
* BreathWeapon: Halitosis. Also, in the camping activity many people use their breath as a firestarting tool. In addition, a far more usual fire breath is available as a feat. Surprisingly, it has little use in combat and serves mostly as a trick for the Performer class.
* BribingYourWayToVictory: Not so much for themselves, but some players have the ability to grant the "silver spoon powerup" to new players whom they help enter the game. The silver spoon powerup is very nice but carries a responsibility to carry it on the later players. A player with the silver spoon powerup often feels obligated to continue it and does not want to be the one to break the chain.
** Averted in ex-Communist countries where said money probably won't get you past the bread line.
** Played straight for especially rich people. Any environment where there is heavy bureaucratization and a lack of clear guidelines of how to behave leads to corruption.
* BrokeEpisode: The Great Depression and the 2008 Recession arcs.
** For some people, it's a Broke Series.
* BuffySpeak: Most common with the teenager character level, but some adults use it, too.
* BunnyEarsLawyer: Rare, but not nonexistent. The trick is you have to achieve a very high level of competence in some useful skill if you expect people to tolerate--and indeed, cater to--your eccentricities.
** Although this depends a lot on the field; software engineers tend to play this one straight.
* BurgerFool: Unless you were born with a silver spoon in your mouth, you can probably recall having just such a job.
* ButIPlayOneOnTV: You'd be amazed how common this phenomenon is.
[[/folder]]

[[folder:C]]
* CallBack: The Renaissance, a CallBack to the earlier 'Greek' and 'Roman' episodes.
** UsefulNotes/FascistItaly: A failed CallBack attempt to the 66B.C.-476A.D. AncientRome arc.
** HolyRomanEmpire: A much more successful attempt at an ancient Rome callback made in Germany.
** [[NaziGermany The Third Reich]]: a CallBack to both the HolyRomanEmpire and the German Empire of 1871-1918.
* CanonDiscontinuity: The Flu Epidemic of 1918-19. Since this epidemic occurred just after the end of WWI, the struggles of undergoing it and the gravity of the world's first world war made many fans to strike it from the history books, in an attempt to forget how painful the Spanish Flu Epidemic of 1918-19 had been.
* CantCatchUp: Don't have experience? Less likely to be hired, and thus less likely to gain experience.
** Players who have not made certain achievements in romance and reproduction by certain points find it much more difficult to reach those milestones in the first place. Inexperienced males have a particularly harsh time breaking into the romance levels as time goes on. Females will also have a tougher time spawning new players on the advanced romance levels as time goes on, until it becomes physically impossible for them to do so. In previous generations, a woman who did not marry by age 20 became increasingly unlikely to do so. In some parts of the world, [[ChristmasCake that still holds true.]]
* CaptainObvious: The most sorely needed of fictional superheroes in RealLife, ten times as sadly MIA as {{Superman}}. People make jokes about the Cap'n all the time but it's funny how seldom he actually does show up, given the phenomenal adeptness of humans at missing the obvious.
* CastHerd: Due to the more than seven billion characters, it's not so surprising that they organize themselves. Common headers include gender, age, ethnicity, language, nationality, religion, profession, political affiliation, personality type, hobbies, etc., which makes it much easier to keep track of them.
* CastOfSnowflakes: Hoo boy. The character page for RealLife has yet to be created, though [[Literature/BraveNewWorld some argue]] future patches will reduce character detail to a point that guides can finally be written. Whether this is good or bad is still a debated question on some servers.
* CatapultNightmare: Averted due to the way "sleep" and "hormones" code is handled. It ''can'' happen, but it's usually a glitch, happening maybe once or twice per lifetime.
* CatGirl: Averted, except in the Comic Convention levels.
* CelebCrush: They are beautiful and successful. Careful, players can become FanDumb. [[invoked]]
* CelibateHero: Required for numerous character classes, such as Monk. Not all characters with such classes actually stick to the prerequisites, however.
* ChaosArchitecture: Since the environment is fully interactive and there are so many events that can alter objects, every level can be greatly different between each revisit. Plains levels become flooded after long period of raining. GhibliHills reduced to SceneryGorn after countless players vandalise it. And many more...
%%* CharacterDevelopment
* CheatCode: Genetic engineering, although the prevailing attitude seems to be that there is NoTranshumanismAllowed.
* CheckPointStarvation: The most {{exaggerated| trope}} example of this trope in history. There are no {{Check Point}}s or {{Save Point}}s ''whatsoever'', and all deaths are {{final| death}}.
* ChekhovsGun: The moon was seen in the background art of most night time levels for many thousands of years before becoming significant in the moon landing story arc.
** It was also revealed that the moon affects the tides of the oceans, thus making it a key factor ever since boats were introduced into the story.
* ChekhovsGunman: Many characters that turn out to be crucial to the relationship subplots are first glimpsed as unimportant classmates during the tutorial levels.
* ChickMagnet: A skill set usually reserved for males with high CHA scores.
* ChinaTakesOverTheWorld: ImpliedTrope. Also TropeNamer. China has one of the fastest growing economies in the world and is rapidly increasing its military power as we speak. Also India to a lesser extent. Both were ganked by the British Empire guild/CastHerd. And poor guild leadership and/or defense. They since have gotten better. Except they owe China an insane amount of money, leading back to the above trope. The United States, one of the youngest CastHerd, has become the leading power after the WWII arc, leading through the ColdWar arc, and for a bit after (the Internet Bubble arc as was called by Wall Street.)
* ChristmasCarolers: An activity that players can participate in during the Christmas event. Musically inclined classes will sound better, but it's open to all players, regardless of talent.
* ChristmasEpisode: Happens near the end of [[OnceAnEpisode every season]] in most of the game world.
* CircleOfStandingStones: Many of them scattered throughout the servers. Most of them were added way back before patch notes really took off, so no one remembers why they were added and what they're supposed to be for. Players find them fascinating, though.
* CityOfAdventure: [[LondonTown London]], [[GayParee Paris]], [[BigApplesauce New York]] - really, all of the larger cities seem to be cities of adventure to some extent. Not a day goes by without a dramatic murder mystery to solve, or a new romantic interest cropping up for one of the main characters. [[TokyoIsTheCenterOfTheUniverse Tokyo]] and [[BigApplesauce New York]], however, get most of the spotlight in the stages of [[CreatorProvincialism Japan and the United States respectively]]. TheOtherWiki that has a better list of examples.
** Unfortunately, it tends to be subverted for many characters, and life goes as normal for them even in those cities.
* ClassAndLevelSystem: The most extensive one ever devised, and more are added whenever an expansion to Science or Commerce occurs.
** Taken UpToEleven in the India level.
** Of course, when some are added, others become nerfed out of existence, particularly those that weren't all that strong in the first place. Not that many people playing the Chimney Sweep class these days, are there?
** [[CommieLand Some levels]] have tried to avert this; so far, no such luck.
** Occasionally people do go back to play the older classes, such as Civil War Soldier, but usually this is done with an Alt character between grinding sessions.
* ClockTower: Many around the world; the most famous is in the London server. May be going out of style these days, since clocks are so ubiquitous in the CyberPunk era.
* ClosedCircle: There have been many mods over the years, but it's still not possible for characters to leave the Earth setting (and many cannot travel from server to server).[[note]]Some classes, such as astronaut, can leave the Earth setting, but they are then restrained to their almost-entirely-useless vehicle.[[/note]]
* ClusterFBomb: British and Australian youth.
** Don't forget many American ones.
** Also, most rap songs and bouts of extreme annoyance.
** Try annoying another PC, and you'll get one soon enough, soonest with military, streetwise, or youthful classes.
* ColorCodedForYourConvenience:
** Used often with food.
** There is a dwindling but still unfortunately large group who believe this to be true in regards to characters' skin. Most people, however, consider this EpilepticTree to have been thoroughly [[{{Jossed}} cut down]].
** In the politics subgame, this is heavily subverted. Red means conservative in the U.S. region, but denotes Communists or other left-wingers everywhere else, black can be worn throughout the game by either fascists or anarchists, soldiers on both sides in any conflict wear either brown and green or light brown...
** Oddly enough, in their coverage of the 1976 election in the U.S. server, NBC's map had the conservative states color-coded blue and the liberal states red. That was changed before the next election, possibly due to unfortunate implications.
** Common [=PCs=] (usually around the teen years) sometimes purposely use their in-game currency to purchase clothing of only one color. Mostly associated with the Goth class, who are known for wearing all black.
** Used in the sports mini-game to differentiate between two teams-- the NBA class, for example, uses all white garments to represent the team that is playing on their home server, while the NFL class does the opposite, although both classes sometimes invert the rule.
** In the United States, wearing clothing of specific colors in certain places can sometimes cause a player to be attacked or even killed by extremely violent, territorial human [=PCs=] who form (sometimes massive) clans known as "gangs" based on geographic affiliation alone. This mostly, and stereotypically, occurs in dangerous areas of California and New York state.
** The developer has given some non-human [=PCs=] color patterns on their skin that warn others to stay away. For example, coral snakes have red, black, and yellow scales, which both human and non-human [=PCs=] have long since learned represents the potency of their venom. In an interesting subversion, the developer has given similar color patterns to other species of snake who aren't dangerous at all (this is presumably to keep the game balanced, as these non-dangerous snakes have no way to defend themselves other than scaring off predators by mimicking venomous snakes).
* CommieLand: Popular during the ColdWar arc; however, writers have kept a few pieces of the old arc alive (like Cuba, China and North Korea) for the sake of nostalgia. Was once supposed to feature big in the Armageddon expansion.
* CompanionCube:
** Acceptable among children, less so among adults.
*** This is still allowed for cars, boats, and computers.
** Weapons for combat classes.
* TheComputerIsACheatingBastard:
** Computers can accomplish certain goals far more efficiently than humans can. In a rare spin on the trope, this is often used to the human player's advantage.
** Inverted with Gary Kasparov, who accused the Deep Blue project of cheating by having human intervention involved.
* ConservationOfNinjitsu: How often do you think you could rely on public opinion?
* {{Conscription}}: It's been a feature since the days of the long gone Babylonian Empire. Player reactions to it vary but the amount of servers that employ this have gone down over the years.
* ContinuingIsPainful: Progressive income tax. Also, chronic illnesses.
** Indeed any near death experience from illness or injury can result in permanent stat loss and disabilities.
* ContinuityLockout: Newcomers are expected to spend ''years'' learning about the basic elements of the setting, as well as the more important plot events.
* CoolAirship: Well, until they sprang that {{Hindenburg}} WhamEpisode on us. However, a reboot of this arc is pending right now.
* CoolBoat: People love to sail in nice boats.
* CoolCar: More in some places than others.
* CoolGun: Many have been added via patches throughout the years.
* CoolTrain: Particularly popular in Europe and Japan, and formerly or sometimes in North America.
* CoolPlane: So many they get [[RealLife/CoolPlane their own page]].
* CosmicHorrorStory: Server-ruining events like ''a black hole moving toward solar system'' can occur at any moment and none of us can figure out how to avoid it.
* CosmicLotteryWinner: Although death in this game is final, there are some extremely lucky players who survive situations that would normally kill them, without any permanent stat decreases or debuffs.
* CosmicPlaything: [[spoiler: ''Everyone'']].
* CripplingOverspecialization: Often, a prodigy will be encouraged to develop their talents to the detriment of other essential life skills.
** It's pretty much essential for the Doctor class to go through this.
* CrisisCrossover: Several were released in the 20th century age and a few have already happened in the current age too. Notable events include the WW1 and WW2 events, which led to the creation of a two alliance system which lasted untill the 1990's when several users quit the communist alliance side. Current events include the WarOnTerror event and the Arab world riots, although these are not mandatory.
* CriticalAnnoyance: Shortness of breath, heart attacks, and other such symptoms of impending death. Wheezing, and allergies, which is your immune system being messed with.
* CrossOver: AugmentedReality
* CrowdedCastShot:
** There used to be this game people played with telephone booths...
** Graduations frequently squeeze in so many people that even a football stadium looks cramped.
* CrowdSurfing: Extremely rare, but beautiful in its natural environment.
* CrystalDragonJesus: According to some.
* CurbStompBattle: Common enough that things like chivalry and the Geneva Conventions were developed to avert it. They're not always obeyed, of course.
* CutAndPasteEnvironments: Played straight with the ancient Romans, who are said to have built the same city (and the same fort, with the same floor plan) hundreds of times. Ditto any chain of restaurants.
** Hoover housing picked this up again for a while.
** Communist countries frequently do as well.
* CyberneticsEatYourSoul: So far averted; the TechTree hasn't progressed far enough for neural cybernetics, but stuff like Iron Lungs and Pacemakers, as well as mechanical prostheses, do not affect a character's charisma score. Indeed, prostheses might increase said charisma score.
** Some think our humanity will become more robust and nuanced with these upgrades.
* {{Cyberspace}}: Known in the previous season as "[=ARPAnet=]", nowadays known as "Internet".
* CyanidePill: Perhaps well known for being the way many of the high ranking players of the ill fated "Nazi" faction killed themselves during the end of the WorldWarII arc and post war spy plane pilots and special forces class players were issued them to avoid interrogation.
[[/folder]]

[[folder:D]]
* DangerousPhlebotinumInteraction:
** Innumerable examples in chemistry character class and the minigame in the education tutorial.
** Basic laboratory safety techniques include diluting acids by adding the concentrated acid to water, not water to acid. Sulfuric acid in particular reacts quite violently with water, and may boil and spatter.
** Some medicines can interact in ways that are harmful to the body, depending on the chemical substrates of the medicine.
** Bleach and ammonia. Both are excellent cleaning agents, but if mixed they react and produce [[DeadlyGas poisonous chloramine gas]].
** [[http://en.wikipedia.org/wiki/Binary_chemical_weapon Binary chemical weapons]] exploit this trope. Two chemicals are relatively innocuous by themselves, but when combined they produce something far deadlier.
* TheDayOfReckoning: Many have been rumored, some having been around since the server first started. However, thankfully none of them have occurred.
* DeaderThanDead: Fairly common in war and disaster arcs, even though it's not really necessary since in this series, everyone who dies stays dead.
* DeadlyGas: So much was used during the WorldWarI arc and caused so much death and destruction, that mods across the game world banned them from future use in warfare and stockpiles are still in some country's arsenal while others have long destroyed theirs. However, such weapons will occasionally make a return, illegally.
* DeathByChildbirth: Many insects reproduce this way, though it's not birth so much as laying eggs. Was common among humans until the last 100 years or so, and is still common in countries that don't have modern medicine. Note that most vertebrates have few problems with it; humans suck at giving birth because they converted a quadruped skeleton to a bipedal design while concurrently enlarging the skull.
* DeathByPragmatism: Subverted. Screwing another player over to save your own ass may work out for you in the short run, but it by no means precludes your karma catching up to you later in the game.
** Averted by the Human and Eusocial Insect player character races. These races have a capacity for altruism and cooperation.
* DeathTakesAHoliday: Averted very, very hard. Death is so busy that if it took even a ''half-day'' off, people would notice.
** At the end of the day, that is. People rewarded for their assistance in the processing of corpses might catch on by noon, and their decision to inform others of this fact to other players might result in most everyone knowing not long after that.
** Longer life expectancies have led to problems like overcrowded hospitals and a large portion of the population in developed countries being dependent on the state for their income.
* DeathThrows: Played straight with depressing frequency in high-speed vehicle crashes. Fairly easy to avert with a safety device known as a seat belt.
* {{Deathworld}}: Almost all of the Universe, with the exception of a tiny planet, orbiting an insignificant star in an unexceptional galaxy, called Earth by some of its inhabitants. Used to create an unsurmountable barrier separating the released content from one that is announced but still under construction, only available as distant LOD. Even on Earth, it used to be played straight, though [[HumanityIsSuperior humans are the most powerful]] ([[HumansAreBastards and dangerous]]) part of RealLife on Earth these days. Some parts still remain pretty dangerous, though.
* {{Deconstruction}}: Your view of the world and the people you know can change quite significantly as you get older.
* DeconstructedTrope: Almost [[DeconstructorFleet every single trope]].
* DeusAngstMachina: To the point where they're just known as "bad days" when they happen.
* DeusExMachina: The World War Two arc was resolved via SuperweaponSurprise. This was foreshadowed via dramatic irony when [[spoiler: [[TheProfessor Rutherford]] made his statement that [[TemptingFate only fools could think that harnessing atomic power would ever be a possibility]]]]. Some of the codenames were somewhat [[WhatDoYouMeanItsNotSymbolic "inspired"]].
** Some also claim that literal examples (i.e. divine interventions) have happened.
* {{Deuteragonist}}: Anyone particularly close to [[TheHero you]] (like your wife/husband or best friend) can play this role.
* DevelopmentHell:
** The much-speculated WorldWarIII Arc. A rare case of most fans ''wanting'' it to be {{Vaporware}}, due to rumours of an extremely depressing KillEmAll ending.
** Human spaceflight, after an initial foray to the Moon, has been stalled in low Earth orbit for 40 seasons, with returning to the Moon and on to Mars delayed ''at least'' another 15-20 seasons. Robotic space exploration, however, has been MadeOfWin since the beginning.
* TheDevTeamThinksOfEverything: No matter what you do, real life has rules for it.
** Particularly impressive is the way that every single area is uniquely rendered.
** Sadly a surprising number of things are arbitrarily ruled as impossible. As a result people have created alternate rule sets which are lumped together under the genera of "fiction." Although often what was thought impossible turns out not to be, as ScienceMarchesOn.
** There ''are'' a few surrounding the apparent incongruity between Quantum Mechanics and Relativity.
* DialogueTree: A very important aspect. What you say to other players very much influences [[RelationshipValues the way they act towards you]] - the possibilities are endless! But be wary of the other player's personality, so you don't pick the wrong options. For example, speaking like a baby to another baby might make him/her like you, but if you say that to a particularly grumpy short man, the result will be very different.
* DieLaughing: While it's a very rare way for characters to die, there have been [[http://ezinearticles.com/?9-Most-Famous-People-Who-Have-Died-Laughing&id=4678430 some players]] who did this.
* DifficultButAwesome: Math-intensive careers, while quite difficult to obtain and perform, pay quite a bit.
** Learning new languages, particularly Chinese, Japanese, and to many, English.
* DifficultyByRegion: People in more prosperous or peaceful countries like the United States, Canada, and Western Europe tend to have it easier than people in, say, Africa or the Middle East.
** Australia is a great place to live, once you come to terms with EverythingTryingToKillYou. Trees included.
** It's very difficult to live in the Arctic Circle, and it's even more difficult to stay in or even get anywhere close to Antarctica, though you can visit the place for a while thanks to compensatory technology.
** And it's impossible to live anywhere outside Earth [[ExpansionPackWorld without advanced technology that is either extremely expensive or so far not available]]. Still, you can visit nearby places like the Moon for short amounts of time. Living there is another matter.
* DifficultySpike: Trying to level from poor to middle class, as well as from middle class to rich. To further compact this problem, governments tends to [[DynamicDifficulty increase the percentage of money you pay in taxes as you earn more money]]. There are many loopholes, of course. Many of which are used by the characters with the Politician class.
** Also, life as a whole becomes much harder [[GrowingUpSucks as you grow up]] (from sleeping in daycare, to cramming for a test, to paying taxes, etc.)
* DirtyCoward: Every bully you know wouldn't be half the tough guy they are without back up or their big muscles.
** People (especially teens and children) in general choose to let bad stuff happen and do nothing about it.
* DiscOneFinalDungeon: College. The seeming final-ness goes especially to schools of law, medicine, and pharmacy or universities that have great prestige.
** Actually, for many high school is the DiscOneFinalDungeon, College is the BonusDungeon.
* DiscOneNuke: Child Prodigies tend to have high intelligence stats that make certain aspects of life a breeze.
* DisproportionateRetribution: Played straight with far too many law codes, typically erring toward either excessive or mild punishments as a whole. Also a common consequence of zero-tolerance policies, which intentionally remove human judgment from their application.
** The Pakistan region has become infamous for its Blasphemy Law that kills players for speaking against the hypothetical author.
** Players with the Vengeful or Abusive traits frequently invoke this.
* DoingInTheWizard: Has become incredibly common in the last two hundred seasons, or so, with science [[RetCon retconning]] various miracles. Debate over the value of these retcons has resulted in a ''severely'' BrokenBase.
* DoNotDoThisCoolThing: Eras of backstory are often demarcated in terms of wars and conflict. They may be tragic, but also very memorable and interesting (perhaps because most students of the backstory do not spend a great deal of time discussing the suffering of [[WhatMeasureIsANonCute soldiers and war victims]]).
* DontTouchItYouIdiot: If you disobey safety precautions, you're likely to find out the hard way why they were there in the first place.
* DoomedHometown: In any region with an ongoing war, this happens to a lot of people.
* DoomsdayClock: It stands at 5 minutes to 12 as of 2009, and has done so for several years. This has happened in many previous arcs as well. Seems that the end of the world happens often, and none of the characters notice.
** As of January 16, 2010, the Doomsday Clock went back a minute, signaling that humans are that much further from destruction, in the opinion of those running the Doomsday Clock.
** In 2012, the Clock was turned forward another minute...
* DoorDumb: Just wait around for a while at a door that can be opened by pushing but not pulling, or vice-versa, and chances are you'll see this trope in action sooner or later.
* DownerEnding: Happens so often the possibility of it happening to you borders on Nightmare Fuel.
* DownTheDrain: Occasionally subverted by deep sea diving tours. In general it's harder to survive the water levels than the surface levels.
* DraftDodging: It's about as old as the draft itself and was practiced heavily by players in living in the USA server during the VietnamWar arc. It got so bad that mods began to crack down heavily on it.
* DrivingGame: The driving ability is unlocked when the player reaches level 16 in most servers.
** The "Patrol Officer", "Taxi Service", "Bus Driver", "Trucker", and "Racer" classes reward the player with in-game currency for driving on a regular basis.
* DynamicLoading: Elevators, commercial flights, and public transportation are all examples of this trope.
** Although hopefully it doesn't get ''too'' dynamic, as hostile [=NPCs=] will still occasionally spawn in these areas.
[[/folder]]

[[folder:E]]
* EagleEyeDetection: Forensic science.
* {{Eagleland}}: The United States of America is the TropeMaker.
* EaglelandOsmosis: Played straight, and subverted by the 'Financial Crisis' arc.
* EarlyInstallmentWeirdness: "Proto-Earth" prior to the formation of the moon. Scientists theorize that after Earth left it's LethalLavaLand stage, it entered into an [[SingleBiomePlanet Ocean World]] phase, likely with early life. Then, it collided with a smaller planetoid, killing any life that may have existed at this point, and creating the Moon. After this, life took the path we are more familiar with.
* {{Egopolis}}: See Alexandria, Ho Chi Minh City, Stalingrad, Tenochtitlan, Constantinople, Istanbul.
* EasingIntoTheAdventure: Some species hit the ground running, ready for survival within moments of birth. Humans, on the other hand, take months to acquire physical coordination, years to learn how to walk, more years to reach reproductive age, and even more years to acquire all their survival skills.
** Some humans skip the later years of the tutorial and go straight to the main game, by choice or necessity. Sometimes higher-level characters forcibly bring them back to the tutorial areas. On the other hand, [[BasementDweller some]] prefer the relative safety and comfort of the tutorial levels.
* EasyModeMockery: The stigma that comes with being an adult and still living with your parents in times and places that put a lower emphasis on the extended family, let alone relying on them for money. This applies ''especially'' to trust fund kids, many of whom are {{rich bitch}}es.
** Making things damn difficult for trust fund kids who don't fit that type.
** Restaurants that give the smallest portion or drink sizes "kiddie" names. Can especially come off as a bit of an insult to those watching their calories.
* EarnYourBadEnding: Receiving a life-sentence requires the PC to cause a heinous crime such as murder which requires more planning to pull off successfully than simply living a normal life.
** Unless you get a life-sentence because you've been wrongly convicted of a heinous crime, either through mistake or because of {{Dirty Cop}}s and other corrupt members of the legal system. Take, for example, [[https://www.youtube.com/watch?v=rkNp-HotUZc this case]] of wrongful accusation of two mentally handicapped player characters.
* EarnYourHappyEnding: Yes, it can happen.
* EarthIsABattlefield: As far as we can tell, since before people learned to read.
* EasySexChange: Averted. In fact, it's made much harder than necessary.
* ElementalRockPaperScissors: Averted, with the help of over 100 different elements and potentially infinite combinations (and everyone has a completely unique, customized chemical CharacterSheet!) Ancient Greece arc notwithstanding, water, air and earth are not elements, they are mixtures, and fire is a ''process,'' not a substance.
* EmbarrassinglyPainfulSunburn: Often happens when players forget to purchase and apply sunscreen. It goes away gradually every day in game time.
* EmergencyBroadcast: Usually a few every day at some places throughout the world, whether system tests or warnings of actual disasters.
* EmergentGameplay: All over the place. Modern civilization is built on loads of emergent gameplay features. Much of it made possible when the players started focusing less on combat and more on the trading aspect of the game. Humans excel at finding these.
* EmpathicEnvironment: Inverted for players with Seasonal Affective Disorder.
* EmpathicWeapon: Inverted for players who have the gunny or hoplophile traits.
* EmptyCopThreat: If you run afoul of the wrong cops. Or the right ones.
* EndlessGame: It just keeps going and going. Individual characters, however, do not get endless play time.
** According to most experts in the physicist and/or religion classes, the game will eventually stop and the servers shut down altogether. However, the game has been going [[{{Understatement}} quite a while already]], and shows no obvious signs of stopping any time soon.
* EnemyMine: Happens all the time in politics.
* EnergyBeing: The human race, and in fact all the other lifeforms. The energy is just contained as mass.
* EnsembleCast: Actors' contracts range from a single scene to over 120 years.
* EpiphanicPrison: According to eastern religions...
* EquivalentExchange: Present in the form of the First Law of Thermodynamics, and Newton's Third Law, plus a gaggle of other Conservation laws. All machines and lifeforms, and heck, just about any process in the RealLife 'verse follow the EquivalentExchange principle.
* EscortMission: The (thankfully optional) Parenthood campaign. As well, there is a Babysitting minigame and Childcare class that revolves around this.
** Bodyguarding and courier classes also have to deal with this. Although generally the AI of the Bodyguard's escort is relatively high.
* EternalEngine: Certain boats, oil platforms, factories, towers, and whatnot can fall under this trope, but certain cities, like the Energy Corridor of Houston Texas, or Pittsburgh before the 1960's also can be considered.
* EveryCarIsAPinto: Averted with cars themselves... but played straight with rockets.
* EverybodyOwnsAFord: [[http://money.cnn.com/2008/07/01/news/companies/auto_sales/index.htm?postversion=2008070119 Subverted]].
* EveryoneCallsHimBarkeep: Played straight very frequently. Calling something by its full official name is frequently reserved for the [[TheSpock Scientist class]].
* EveryoneIsBi: Some Psychologist and Philosopher class characters have claimed this. Others disagree.
* EverythingsBetterWithDinosaurs: They were the most successful group of terrestrial vertebrate animals for more than 160 million years. Unfortunately subject to extinction, though the rise of {{Player Character}}s was only possible without them.
** Birds are, in fact, living dinosaurs (maniraptoran theropods specifically). So they aren't ALL extinct...
* EverythingsBetterWithMonkeys: A type of mostly hairless primate rules the Earth.
** [[SubvertedTrope But they're apes, not monkeys.]]
* EverythingsBetterWithPenguins: There are many penguins in Antarctica, which is in the southern hemisphere of the main game world.
* EverythingsBetterWithSpinning: The wheel seems to be the UrExample here. Thought its introduction occurs in a LostEpisode, believed to be several thousand seasons ago, nearly every episode features one or more of the myriad variations on the basic concept.
** The subtrope WhenThingsSpinScienceHappens has been particularly common in the last few hundred seasons. In fact, the mere presence of a centrifuge is often sufficient to communicate to the viewer that a scene is taking place in a science lab.
** Beating out the wheel, the planet itself spins. Of course, we didn't learn of this awesome spinning until much after the invention of the wheel.
** Inverted with motion sickness
* EverythingsDeaderWithZombies: Played with. There's a form of entertainment called "Zombie Walks." and costumes with the Halloween in-game event.
** After the new drug Bath Salts caused the cannibal debuff, WordOfGod had to officially Joss the zombies being in an upcoming patch.
* EverythingTryingToKillYou: Both averted and played straight depending on where and when you live.
* EvilDebtCollector: Most debt collectors seem this way to players, although they may be more of a PunchClockVillain in reality.
** But played straight for players with the [[StockholmSyndrome "Stockholm Syndrome"]] or "Bonnie and Clyde Syndrome" flaws.
*** Loan sharks
* EvolutionaryLevels: Shockingly averted. "Evolution" seems to describe the process by which species adjust to outside influences to maximize survival, as opposed to a process by which living beings get bigger, smarter, and more powerful over time that can be measured by "levels". An unheard of concept outside of this setting, one that remains controversial to this day.
* ExpansionPackWorld: The uninhabited continent of Antarctica was retconned onto the bottom of the map to allow for a better budgeted, more dramatic remount of the popular "Race to the Pole" TournamentArc. And the second half of the 20th century saw the addition of the new "Earth Orbit" and "Moon" regions as part of the accessible world. Of course, the much promised "Mars Mission" expansion has proven to be vaporware. Some would argue that everything beyond Europe, Asia, and north Africa is part of the Expansion Pack, with various degrees of justification. The Americas and the whole "people went there before 1492" retcon is particularly jarring. We still haven't finished uncovering all the juicy info about the Pacific Depths (version 3.2 Ocean Floor Patch) ''or'' the Amazon, there's still a ''lot'' of wildlife to catalogue and several Bestiaries to fill with creature names.
** Though billions of other Daystars have been seen, thousands visible by just looking away from the planetary surface at night, the present version of RealLife is limited to only one. The "Interstellar Travel" expansion in which they're included is presently quite a few shelves out of reach; the much punier "Mars" expansion is already proving to be a big deal to get. Fortunately, the present Daystar subscription will last for another couple of billion years before it expires.
** Several grass species were adapted into wheat, rice, and maize. A selection of early primates were polished up, given new appearances and a lot of new powers, and appeared in later editions as humans.
** Some religions also believe humans are reincarnations of past lives.
** A common rumor is that the Mars and Intersellar expansions have been put on hold to develop the '2012' event. Although no evidence suggests this has been the case and the admin has refused to comment.
** Many players speculate [[TheMultiverse we may one day connect with other copies of this game.]]
* ExplosiveStupidity: When it comes to handling explosive devices and/or volatile substances, there's very little margin for error. Being careless while doing so is a surefire way to get a game over.
* ExpoSpeak: History, biology, physics classes all show a lot of the world building.
* EyeObscuringHat: Plenty of people try to pull this off, particularly with ''IndianaJones''-style hats. The issue is in actually seeing when you wear a hat over your eyes.
* EyeScream: Happens enough to make some players want to wear protective eyewear 24/7.
[[/folder]]

[[folder:F]]
* FailedASpotCheck: Happens all the time, most frequently with small oft-used items such as keys, eyeglasses, and marbles. Many animals have camouflage coloring whose purpose is to invoke the trope deliberately, for catching prey or avoiding predators.
* FakeDifficulty: You get only one life, no save points, and quest items/paths can easily be lost forever. Though, according to some religions, you get [[{{Reincarnation}} multiple lives]], taking the form of a different character with each respawn, and in others, you can respawn in [[{{Heaven}} another]] [[{{Hell}} server]], depending on the achievements you get, the guilds you join, or even by [[ClapYourHandsIfYouBelieve believing in the server's programmer]]. In addition, there are countless quest paths/items/what have you, to the point that no one will ever be able to write a full strategy guide (though many partial ones are in the works). Unless you mess up some early story arcs, you can usually have a decent score by the end.
* FakeLongevity: Considering how RealLife boasts years of play, it's no surprise that almost a quarter of your time is spent either being in school/work or doing work that you've been given to take home from school/work. Also, you spend quite a bit of time doing things such as eating, sleeping (which takes an average of a third of your time), and bathing. [[TVTropesWillRuinYourLife And exactly what you're doing at this moment.]]
* FallingDamage: But of course. This being Real Life, however, you can't just walk it off. The damage ''will'' be long-lasting, or, if high enough, instantly fatal.
* FanFic: Fiction based off real life is a multi-billion dollar industry. Real Life Fan Fiction often has very little to do with the source material, and is popular enough that there exists a wiki dedicated to categorizing common tropes.
** BioPic: Fiction focusing on particular characters.
** PornWithoutPlot: The pornography genre.
** CrackFic: Fantasy, and those weird tales that Grandpa NPC tells you.
** SongFic: Musicals.
* FanSequel: Recent expansions consist of mostly player-made content.
* FanService: Porn and strip clubs. Also movie stunts. And summer, which drastically reduces the need for clothes in many regions.
** Not to mention human reproduction, possibly the best kind of fanservice there is.
** This option can be disabled at character creation, if the "Asexual" trait is selected.
* FanDisservice: Sexual harassment and assault. Also, attractive [[ParentalIncest family]] [[BrotherSisterIncest members]] and [[KissingCousins relatives]].
* FasterThanLightTravel: Averted. BigNameFan says it may never show up, although fans keep hoping.
** [[http://news.sciencemag.org/sciencenow/2011/09/neutrinos-travel-faster-than-lig.html That hope may have been rewarded]].
*** [[http://news.sciencemag.org/scienceinsider/2012/02/breaking-news-error-undoes-faster.html Turns out]]... [[YankTheDogsChain nope]].
** [[http://www.nasa.gov/centers/glenn/technology/warp/warpstat_prt.htm However, a known and respected modding community recently started working to mod this into the game.]].
* FatalFlaw: ''Everyone'' has at least one, although some have more than others.
* FatCamp: This is a special event where some players go to drop weight and increase their base HP stat.
* FaustianRebellion: America (the whole continent), Al-Qaeda, Nazi Germany, to name a few. Practically everywhere there has been a revolution.
* {{Filler}}: Be honest. You're reading this at work, aren't you?
** Or school.
** Waiting in a doctor's office or airport is definitely filler.
** Whether or not there is non-filler material is debatable.
* FinalBoss: Many strategy guides go to great lengths to describe the final boss battle prior to unlocking God Mode and Infinite Bliss Run. Satan is a popular choice for this role, although by most account he'll be an AnticlimaxBoss in spite of incredible build-up, defeated by a OneHitKill from the BigGood. Others hold that there won't be a FinalBoss at all, though there might be an EarthShatteringKaboom instead. Some claim the FinalBoss is [[GodIsEvil Satan's Nemesis]] and [[SatanIsGood Satan]] is the BigGood, while others maintain that neither Satan or God is the FinalBoss, but rather an AncientConspiracy behind most of the bad events and assassinations in history that is controlling everything.
* FinalDeath: You die, that's it for your character. What happens afterward is unknown, but there are three basic camps[[note]]These are not the only beliefs, just the three most well-known.[[/note]]:
** If you were good, you go to FluffyCloudHeaven, but if you were bad you go to FireAndBrimstoneHell. Where the dividing line is believed to be varies--some believe that only really evil people go to hell, others believe that only characters with IncorruptiblePurePureness get heaven. Many ancient religions also had a third level in-between the other two.
** You start over with a new character. Details vary, but generally depend on your KarmaMeter in the life you just finished. Some believe that, eventually, you play a different game entirely.
** [[CessationOfExistence Nothing. You're just dead.]]
* FinalExamBoss: Parodied in the school content with bosses that are ''literal'' final exams. Can be averted in the college and graduate school levels, where exams are occasionally replaced by presentations. (i.e. the student briefly becoming a teacher.)
* FirstTown: Every town could qualify as this, as there are billions of protagonists throughout the world.
** But most of the designated spawn points are in larger cities, so some small communities might not be.
* FirstPersonShooter: The "Terrorist", "Soldier", "Shooter" "Hunter", "Militia" "Gang Member", "Mercenary", "Policeman", and "Gunny" classes.
** Note that certain servers make "Armed Policeman" a prestige class, requiring the player take several levels in "Policeman" first.
** Just about any character class with thumbs can wield firearms, although Firearm Proficiency is a highly recommended skill to have when dealing with guns.
** Almost all characters are capable of wielding firearms. The above classes have this as a core requirement. It is very easy to cross class with firearms training, especially in EagleLand servers.
* FlameWar: Both figurative and literal applications.
* FollowTheLeader: So many copycats, it's hard to find a place to start.
* ForcedLevelGrinding: School.
** The entire skill and level system is based upon this. Gaining a level in anything will require large amounts of study and repetitive "practice".
** Required previous work experience, including for entry-level jobs, increasingly requires newer players to level grind for free at menial, volunteer tasks before anyone will hire them. Others try to skip this section by making their EXP look higher than it really is.
* ForcedToWatch: A lot of the more disturbing parts of the game.
* ForcedTutorial: School, in places where compulsory education is the law. Some servers have enforced tutorials lasting 12 years or longer. Also, people who have completed their schooling in other countries may have to go through it again when they immigrate if their credentials aren't recognized in the new country. If you are playing in the Great Britain server this is until you are 18! Further, said forced tutorial tends to make assumptions on what the student is capable of doing, and is inflexible due to lack of performance.
** Though, depending on the server, the tutorial isn't really forced. It is very much possible to quit the tutorial and go into the main campaign. However, not having either the "public schooling" achievement or the "home schooling" achievement has dire consequences. The player will most certainly not have access to many skill trees, abilities, and class titles. Maybe it's a glitch, but there are ways to bypass that problem. The player will need either the "prodigy" ability or have an incredible intelligence stat.
** A few servers avert this entirely, although these tend to be regarded by other players as quite NintendoHard.
* {{Foreshadowing}}: If you watch real closely. Alternatively, you may consult a self-styled expert in Divination, but many players believe this is not a real skill. Nostradamus' strategy guide is believed by some to be canon but it can be interpreted in so many ways that proving it requires EpilepticTrees in its own, so others argue otherwise. Global Warming, running out of Fossil Fuels and Overpopulation arcs have been pretty much this for the last few decades. Commonly believed that those will cumulate in a big event to herald the arrival of the Interstellar Space arc where the human race can finally explore the Universe in person.
* FourLinesAllWaiting: Averted, despite the [[LoadsAndLoadsOfCharacters Loads And Loads And Loads And Loads Of Characters]]. Due to the bizarre nature in which RealLife is aired, all 7 billion PlotThreads are carried out ''at the exact same time''. [[KudzuPlot There's a reason there are entire in-universe teams devoted to studying the plot]].
* FourthWall: Arguably the [[SlidingScaleOfFourthWallHardness sturdiest Fourth Wall]] in existence. But see also dreams or psychoactives for the most reliable challenges to it.
* FreakinessShame: Played straight, subverted and averted for many people with birth defects and other things that make them special, and some of the body modifications available... though not yet with things like wings.
* {{Freemium}}: Most servers will give the player enough in-game currency to prevent them from dying. But if you want to acquire any good items or join any prestige classes, you're going to have to do a lot of level grinding.
* FriendlyLocalChinatown: Many exist throughout the world. There is a famous one in San Francisco.
* FromBadToWorse: "[[WorldWarI It]] will be over before Christmas..." And after it ended (''4 years'' later): "[[TemptingFate It was the war to end all wars]]"
* FullNameUltimatum: One of the first tropes many players encounter.
* FunctionalMagic: Rule Magic (the laws of physics) is slowly and laboriously decoded and verified by science and arcane mathematics, and implemented into Device Magic (technology) which anyone can use provided they can afford to buy it. Most players take this for granted. Also, VancianMagic is the case for some of the particularly restrictive aspects of RealLife's Rule Magic, like thermodynamics and the conservation laws.
* FunWithAcronyms: Many, ''many'' examples, some invoked on purpose. Stars are formed in [[http://en.wikipedia.org/wiki/Evaporating_gaseous_globule Evaporating Gaseous Globules]].
[[/folder]]

----
[[redirect:RealLife/TropesAToF]]
25th Jan '15 2:09:01 PM Josef5678
Is there an issue? Send a Message

Added DiffLines:

* BreadEggsMilkSquick: The nutrition facts for many food items can look like this.


Added DiffLines:

* DrivingGame: The driving ability is unlocked when the player reaches level 16 in most servers.
** The "Patrol Officer", "Taxi Service", "Bus Driver", "Trucker", and "Racer" classes reward the player with in-game currency for driving on a regular basis.
2nd Jan '15 7:03:01 AM ayjazz
Is there an issue? Send a Message


* BrokenBase: The question isn't what does divide the fans than it is what ''doesn't'' divide the fans. Long story short, there are some fans that are big into X, whereas others are just as against it. Reactions to updates and changes wildly range from the greatest thing ever to full on RuinedForever. Many [=PvP=] battles are actually fought over issues like this.
2nd Jan '15 7:02:32 AM ayjazz
Is there an issue? Send a Message

Added DiffLines:

* BrokenBase: The question isn't what does divide the fans than it is what ''doesn't'' divide the fans. Long story short, there are some fans that are big into X, whereas others are just as against it. Reactions to updates and changes wildly range from the greatest thing ever to full on RuinedForever. Many [=PvP=] battles are actually fought over issues like this.
1st Jan '15 10:29:05 AM cgaurd52
Is there an issue? Send a Message


* AlienInvasion: Averted as of 2014 but many players believe that a future update may have this happening.

to:

* AlienInvasion: Averted as of 2014 2015 but many players believe that a future update may have this happening.
31st Dec '14 9:33:20 PM CounterShadowform
Is there an issue? Send a Message


* EverythingsBetterWithPenguins: There are many penguins in Antartica, which is in the southern hemisphere of the main game world.

to:

* EverythingsBetterWithPenguins: There are many penguins in Antartica, Antarctica, which is in the southern hemisphere of the main game world.
31st Dec '14 7:40:53 AM ayjazz
Is there an issue? Send a Message


** Emulated by many players in the years since, but the prevailing opinion is that very few manage to live up to the originals.
* BadFuture: Predicted and then averted many times over history.

to:

** Emulated by many players in the years since, but the prevailing opinion is that very few manage to live up to the originals.
originals. After some violent incidents involving players wearing trenchcoats in recent years, younger players wearing trenchcoats now may receive flak from others.
* BadFuture: Predicted and then averted many times over history. Some older fans argue that the present incarnation is this, whereas some younger fans argue the opposite.
* BadPresent: Like with BadFuture, some older fans (and some younger fans in agreement) will argue this, whereas others will counter by saying newer incarnations are far better.
29th Dec '14 7:41:29 AM RayAP9
Is there an issue? Send a Message

Added DiffLines:

** The developer has given some non-human [=PCs=] color patterns on their skin that warn others to stay away. For example, coral snakes have red, black, and yellow scales, which both human and non-human [=PCs=] have long since learned represents the potency of their venom. In an interesting subversion, the developer has given similar color patterns to other species of snake who aren't dangerous at all (this is presumably to keep the game balanced, as these non-dangerous snakes have no way to defend themselves other than scaring off predators by mimicking venomous snakes).
28th Dec '14 10:50:05 PM Aspie
Is there an issue? Send a Message


** To many player characters, any kind of booze moderately increases Fear Resistance (players should keep in mind that this not always a buff, as it occasionally causes the affected to be TooDumbToLive). When given to the opposite sex, the Beer item raises ''your'' CHR stat instead.

to:

** To many player characters, any kind of booze moderately increases Fear Resistance (players should keep in mind that this is not always a buff, as it occasionally causes the affected to be TooDumbToLive). When given to the opposite sex, the Beer item raises ''your'' CHR stat instead.
28th Dec '14 10:49:39 PM Aspie
Is there an issue? Send a Message


** To many player characters, any kind of booze moderately increases Fear Resistance. When given to the opposite sex, the Beer item raises ''your'' CHR stat instead.

to:

** To many player characters, any kind of booze moderately increases Fear Resistance.Resistance (players should keep in mind that this not always a buff, as it occasionally causes the affected to be TooDumbToLive). When given to the opposite sex, the Beer item raises ''your'' CHR stat instead.
This list shows the last 10 events of 326. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=RealLife.TropesA-F