100% Adoration Rating: Juan Manuel de Rosas, from Argentina, came very close to it. He received 9,316 supporting votes, and the number of opposing votes was... 4. That's a 99.95% adoration rating!
George Washington remains the only US president to be elected unanimously within the Electoral College. However, there was a close repetition where James Monroe got all but one of the electoral votes in the 1820 election. The one elector who voted for someone else did so for the express purpose of keeping Washington as the only unanimously-elected president.
The end of the World War II arc, all signs pointed to the Americans and the Russians launching a massive invasion of Japan and her surrounding islands, carrying on the arc for another year at most. Ending Fatigue eventually dropped this for a Deus Ex Nukina ending.
It has an annoying tendency to kill off characters seemingly at random, sometimes just as their stories are beginning to get interesting.
The "Korean Conflict" arc, originally. Although originally criticized when it seemed to end over fifty seasons ago with no satisfying resolution, the writers still devote an episode or two per season to the lingering tensions in the region, leaving viewers hopeful that it will eventually be resolved properly.
Much was made of the "December 2012" arc; there were even rumors that it would lead to the cancellation of the series. These rumors proved to be unfounded, to the delight of fans everywhere.
History textbooks. Of course, all of the original series is lost, not counting the occasional piece of text or picture describing it, so that's the only source for things that happened before you got into Real Life. Vast periods of the series can be abridged into a Flashback Cut, particular examples being the history of Great Britain between the end of Roman rule in 383 and the Battle of Hastings in 1066, and the entire Ancient Egyptian era. It is assumed, perhaps, that few viewers will be interested.
Absent Aliens: So far...unless the UFO folks are to be believed. Though, given the scale of the Universe, chances are that they do exist somewhere, too far away to be contacted from the Earth servers. Yet.
Action Girl: Becoming more common. Plus Real Life is one of the few works to avert Stripperific. (Most of the time, anyway...)
Aerith and Bob: With this many languages, one culture's Aerith is another culture's Bob. In many locations, characters named "Sakura" and "Antonio" are mixed in with "LeShawna" and "Ali". Tends to be played straighter in large cities, averted in small villages.
It's usually justified these days, since few (or at any rate less than previously) players remain in the area where their character spawned for their entire game. Aerith may have moved from India or Scandinavia to New York, where Bob is.
Air-Vent Passageway: Some players have pulled this escapes off this way. In general, creatures of the smaller animal classes tend to be more successful at it than humans.
Alien Abduction: Some players like to claim this happens (or even happened to them), although most others are pretty skeptical.
Allegedly Free Game: Much is made of the lack of a monthly fee, as noted in the page image. However, good luck getting anywhere without forking out serious amounts of money on basic living costs. However, it's all in-game currency.
All Deaths Final: When a character dies, they stay dead. There may be some case of exception, but the fans and even the cast can never agree on whether it really happened.
All Love Is Unrequited: Sometimes yes. Some never find a partner or fall in love with people they could bever be with.
All Planets Are Earth-Like: Averted. Many hundreds of planets in other solar systems have been discovered, but only a very few of these (six, as of February 2011) are even possibly Earth-like, in that they roughly match our planet's size, and orbit at the right distances from their stars to potentially support life. Nothing is yet known of these planets' atmospheres or whether any have water on their surface.
In February 2011, NASA's Kepler mission announced the discovery of 1,200 possible (the findings will take time to confirm) extra-solar planets, of which five are about the Earth's size, and orbit at the right distance from their stars to support life. Of course, this represents a survey of only a little, tiny fraction of our galaxy's hundreds of billions of stars.
Ambiguously Brown: There are many people of mixed and unmixed descent who end up looking like this.
Ancient Conspiracy: Some players think this to an extent that they are shunned by other players, who dismiss them as paranoid. If the conspiracies are true or not has yet to been released by the developers.
And I Must Scream: Some religions teach that you get tortured forever, either in total darkness or surrounded by mind-bendingly horrific imagery if you "lose". Also: Swirlies, and a degenerative nerve disease known as ALS.
Anime Hair: Played straight when a character just wakes up or pulls off a toque, beanie, or other tight-fitting headgear. Most people call this "Bed Head" or "Hat Hair", depending. Often deliberately invoked for style, which may involve heat and petroleum-based compounds applied to the hair.
The Antagonist: Due to a Friends and Enemies system implemented in the Languages expansion, you can have anyone you want be an antagonist. Or you can be this as well.
Sleep. Your player character can even die without it. Whether the Developer did this on purpose or it came as part of the "death" bug is unknown to players.
Characters take massive concentration debuffs after missing a night's sleep, as well as motivation and temper debuffs. Loss of further sleep will result in paranoia, and finally, characters closing in on dying will begin to hallucinate. That said, some characters can resist these debuffs remarkably, the amount of sleep required differs from character to character, and a few characters even get the "hyper" status buff towards the end of the evening.
Powerups are available that temporarily remove the need for sleep. Temporarilynote The game will keep an account of missed sleep, and this will sneak up on you if you never take some time to make up for the deficit. One of the most popular and easily acquired ones is caffeine.
There is a very rare occurrence, most likely a glitch in the character creation, where a character will not suffer penalties or debuffs from not sleeping. Some players are looking into the benefits of this ability/glitch, though it's so rare that they're still trying to nail down exactly what causes it.
There are also several methods of munchkinist optimization that exploit the loopholes in the sleep mechanic to squeeze some extra hours of daily activity. One involves taking short naps several times a day.
Strangely (yet happily) subverted... for the most part (for now). In spite of numerous viruses (some engineered), natural disasters, and the Trope-Codifier, nuclear weapons.So far in the game, we've had:
In the early stages of the Earth addition, a planet colliding almost caused a Class X. In the distant future, a Class 6 will occur due to the Sun, which may go on to trigger a Class X-2. The Series Finale ends with a Class X-4, though two possible endings will start a new game.
A Class X-2 (now Stellar Total Destruction) was feared by many of the characters, but was averted, when the Large Hadron Collider was brought online.
There is a liquid substance called "oil" which is the energy source of almost every sea, air and ground vehicle and is also required to manufacture various useful chemicals and materials (like plastic). Bloody conflicts over its control ensue. It also turns out to be formed from the bodies of ancient dragons micro-organisms.
Water. The sheer abundance of water in all players and species has led many players to believe no species can exist without it. Then there's the fact that so little can actually be used, since most is either in the air, or mixed with salt. Wars are also fought over this, primarily for access to it, although this was more common early on in the human arc.
Photosynthesis. It's a massive handwave (plants can make food out of nothing but water, light, and carbon dioxide? Come on...), but it allows the existence of intelligent life, as well as creating an excuse for lush green Scenery Porn.
Arc Number: A lot. 3, 4, 7, 12, 13, 23, 42, 108, and 666 pop up the most often. The most important number of all might be 10, given that most counting systems are based on that one (probably because the handiest counting aid available to humans is their fingers). There's even a Character Class devoted to it. They have pretty suckysanity stats, though.
Pi (3.14159... going on forever with no apparent pattern) also seems to show up a lot.
Phi (1.618033...) aka golden ratio pops up often, and often unnoticed by untrained eyes.
Arc Words: "Weapons of mass destruction" was the most recent. The 2008 season finale was a "Financial Crisis" miniarc that carried over to the next season, with the next big arc beginning in late 2010, the "Arab Spring".
Arch-Enemy: The United States of America was the arch-nemesis of the Union of Soviet Socialist Republics and vice versa during the Cold War arc. Before that, they were arch-enemies with Germany and Japan, but now they're all "best buds". By extension, the Warsaw Pact a.k.a Eastern Bloc and the North Atlantic Treaty Organization were arch-enemies as well. Though these were the most prominent examples, there have been others, including:
India and Pakistan, Israel against Palestine, Shia and the Sunni Muslims, Arabs and Persians (Iran)
Asskicking Equals Authority: In servers with low in-universe moderation which are run by groups of PC's from the mercenary, bandit, and soldier classes, the groups best as PvP will become the regional rulers.
Attention Deficit... Ooh, Shiny!: Some characters get stuck with this passive trait at character creation. It typically decreases certain skills, most notably Concentration. It also gives bonuses to the Hyperactive skill set, but this isn't always a good thing. Certain items exist that can lessen the debuffs.
Author Avatar: A few characters throughout the story supposedly were identified as Author Avatars. Whether or not any of them actually are, or even if there is an author, is the cause of much controversy, Fan Wank, Epileptic Trees, and Internet Backdraft. Several theories even hold that every character is an author avatar (at least to a certain extent).
Fire. Duct tape. Knives. Quite a few military weapons. Indoor plumbing. Electricity, air conditioning, wi-fi...
There are also the Boy Scout and Girl Scout guilds, which give reasonably high bonuses to a variety of skills through in-game unlockable achievements called "merit badges". Players get significant increases in leadership and outdoorsmanship skills as well, and all for little to no fee.
Badass: You'd be shocked how many characters, and not just the human ones, can fit into this.
Badass Bookworm: Pretty much every human being relative to other species. Even the dumb ones are a lot smarter than any member of any other known species and it's our brains that let us beat species with superior strength, speed, toughness, natural weaponry and even faster breeding
Badass Crew: Oh, so many. Motorcycle gangs, SWAT teams, and every single military special operations force ever created. (Otherwise they wouldn't be qualified to be special forces.)
Emulated by many players in the years since, but the prevailing opinion is that very few manage to live up to the originals.
Bag of Spilling: Played straight with reincarnation. Partially averted with inheritance (which is semi-frequently subject to tax).
Beach Episode: The "summer" phase, when the Daystar is at its meanest, makes some players to go to nearby bodies of water wearing as little clothing as possible to cool themselves off. This is usually also a time of breaks from tutorials.
The Beautiful Elite: Far fewer, relatively speaking, than you'd think from reading or watching fiction, but a prestige class of this type of character does exist. Maintaining the requisite levels in Wealth, Comeliness, Publicity, and Charisma is daunting, and it's surprisingly easy to lose the prestige class.
Best For Last: Billions are involved with various religions because of this trope.
Big Eater: Humans' advanced brain metabolism causes them to require more food than would be expected for an organism of their size. The human brain's 25% consumption of total caloric intake is impressive, and shows why other animals haven't bothered to grow such enormous, hungry brains. But as for Big Eating, try shrews, which eat their own weight in insects daily, or hummingbirds, who can starve after 15 minutes of activity without their sugar water. Or blue whales, which need an estimated 1.5 million calories daily and get it by eating two or three tons of itty-bitty plankton. Per day. Or tiny rodents that die from heat loss if they don't spend 23 hours per day eating.
Boring but Practical: Schooling and work, which help you get the better classes and earn money, respectively. Most of the time, the practicality of something in Real Life is inversely related to its awesomeness. Some theorise that this is due to the Law of Conservation of Detail . Sometimes though, a stroke of bad luck may make this all for naught. Whenever the game economy got messed-up, many players that went through the Higher Educational levels had trouble finding decent employment in the Adult levels.
Bragging Rights Reward: Subverted. Most awards you earn can be used to level up incredibly fast, gain massive amounts of prestige, and/or win even more awards, and more! There are things that play this straight though.
Vocational degrees tend to be very useful. Theoretical ones... not so much.
Breaking the Fourth Wall: Many theistic religions revolve around talking to the author(s), many claiming that said author is willing to retcon it or tweak the gameplay on players' requests to grant them heals or buffs. Deists meanwhile say that the author just started the game and is watching it play out For the Lulz without interfering.
Tropers who play this game may find themselves and others like them doing this in conversation. This is likely to make non-tropers regard them as strange or disturbed.
Invoked in one of Nintendo's slogans "life's a game". Most players claim to disagree, mistakenly assuming games and Serious Business are mutually exclusive.
More generally, the vast majority of characters seem to be quite aware that they're involved in Real Life. In fact, a few people have suggested that all the viewers of Real Life are also characters in Real Life.
Breath Weapon: Halitosis. Also, in the camping activity many people use their breath as a firestarting tool. In addition, a far more usual fire breath is available as a feat. Surprisingly, it has little use in combat and serves mostly as a trick for the Performer class.
Bribing Your Way to Victory: Not so much for themselves, but some players have the ability to grant the "silver spoon powerup" to new players whom they help enter the game. The silver spoon powerup is very nice but carries a responsibility to carry it on the later players. A player with the silver spoon powerup often feels obligated to continue it and does not want to be the one to break the chain.
Averted in ex-Communist countries where said money probably won't get you past the bread line.
Played straight for especially rich people. Any environment where there is heavy bureaucratization and a lack of clear guidelines of how to behave leads to corruption.
Buffy Speak: Most common with the teenager character level, but some adults use it, too.
Bunny-Ears Lawyer: Rare, but not nonexistent. The trick is you have to achieve a very high level of competence in some useful skill if you expect people to tolerate—and indeed, cater to—your eccentricities.
Although this depends a lot on the field; software engineers tend to play this one straight.
Burger Fool: Unless you were born with a silver spoon in your mouth, you can probably recall having just such a job.
Canon Discontinuity: The Flu Epidemic of 1918-19. Since this epidemic occurred just after the end of WWI, the struggles of undergoing it and the gravity of the world's first world war made many fans to strike it from the history books, in an attempt to forget how painful the Spanish Flu Epidemic of 1918-19 had been.
Can't Catch Up: Don't have experience? Less likely to be hired, and thus less likely to gain experience.
Players who have not made certain achievements in romance and reproduction by certain points find it much more difficult to reach those milestones in the first place.
The rule is particularly harsh on romantically inexperienced males; females get a free pass.
Not really. After about age 30, biological reproduction for females becomes increasingly risky until it becomes impossible. Finding a romantic partner can also become more and more difficult. This varies according to culture, class, and time period; in previous seasons in the United States and elsewhere, a woman who did not marry by age 20 became increasingly unlikely to do so. In some parts of the world, that still holds true.
Captain Obvious: The most sorely needed of fictional superheroes in Real Life, ten times as sadly MIA as Superman. People make jokes about the Cap'n all the time but it's funny how seldom he actually does show up, given the phenomenal adeptness of humans at missing the obvious.
Cast Herd: Due to the more than seven billion characters, it's not so surprising that they organize themselves. Common headers include gender, age, ethnicity, language, nationality, religion, profession, political affiliation, personality type, hobbies, etc., which makes it much easier to keep track of them.
Cast of Snowflakes: Hoo boy. The character page for Real Life has yet to be created, though some argue future patches will reduce character detail to a point that guides can finally be written. Whether this is good or bad is still a debated question on some servers.
Catapult Nightmare: Averted due to the way "sleep" and "hormones" code is handled. It can happen, but it's usually a glitch, happening maybe once or twice per lifetime.
Cat Girl: Averted, except in the Comic Convention levels.
Celibate Hero: Required for numerous character classes, such as Monk. Not all characters with such classes actually stick to the prerequisites, however.
Chaos Architecture: Since the environment is fully interactive and there are so many events that can alter objects, every level can be greatly different between each revisit. Plains levels become flooded after long period of raining. Ghibli Hills reduced to Scenery Gorn after countless players vandalise it. And many more...
Chekhov's Gun: The moon was seen in the background art of most night time levels for many thousands of years before becoming significant in the moon landing story arc.
It was also revealed that the moon affects the tides of the oceans, thus making it a key factor ever since boats were introduced into the story.
Chekhov's Gunman : Many characters that turn out to be crucial to the relationship subplots are first glimpsed as unimportant classmates during the tutorial levels
China Takes Over the World: Implied Trope. Also Trope Namer. China has one of the fastest growing economies in the world and is rapidly increasing its military power as we speak. Also India to a lesser extent. Both were ganked by the British Empire guild/Cast Herd. And poor guild leadership and/or defense. They since have gotten better. Except they owe China an insane amount of money, leading back to the above trope. The United States, one of the youngest Cast Herd, has become the leading power after the WWII arc, leading through the Cold War arc, and for a bit after (the Internet Bubble arc as was called by Wall Street.)
Of course, when some are added, others become nerfed out of existence, particularly those that weren't all that strong in the first place. Not that many people playing the Chimney Sweep class these days, are there?
Some levels have tried to avert this; so far, no such luck.
Occasionally people do go back to play the older classes, such as Civil War Soldier, but usually this is done with an Alt character between grinding sessions.
Clock Tower: Many around the world; the most famous is in the London server. May be going out of style these days, since clocks are so ubiquitous in the Cyber Punk era.
Closed Circle: There have been many mods over the years, but it's still not possible for characters to leave the Earth setting (and many cannot travel from server to server).note Some classes, such as astronaut, can leave the Earth setting, but they are then restrained to their almost-entirely-useless vehicle.
Also, most rap songs and bouts of extreme annoyance.
Try annoying another PC, and you'll get one soon enough, soonest with military, streetwise, or youthful classes.
Color-Coded for Your Convenience: Usually only with food. There is a dwindling but still unfortunately large group who believe this to be true in regards to characters' skin. Most people, however, consider this Epileptic Tree to have been thoroughly cut down. In the politics subgame, this is heavily subverted. Red means conservative in the U.S. region, but denotes Communists or other left-wingers everywhere else, black can be worn throughout the game by either fascists or anarchists, soldiers on both sides in any conflict wear either brown and green or light brown...
Oddly enough, in their coverage of the 1976 election in the U.S. server, NBC's map had the conservative states color-coded blue and the liberal states red. That was changed before the next election, possibly due to unfortunate implications.
Commie Land: Popular during the Cold War arc; however, writers have kept a few pieces of the old arc alive (like Cuba, China and North Korea) for the sake of nostalgia. Was once supposed to feature big in the Armageddon expansion.
Cosmic Horror Story: Server-ruining events like a black hole moving toward solar system can occur at any moment and none of us can figure out how to avoid it.
Cosmic Lottery Winner: Although death in this game is final, there are some extremely lucky players who survive situations that would normally kill them, without any permanent stat decreases or debuffs.
Crisis Crossover: Several were released in the 20th century age and a few have already happened in the current age too. Notable events include the WW 1 and WW 2 events, which led to the creation of a two alliance system which lasted untill the 1990's when several users quit the communist alliance side. Current events include the War On Terror event and the Arab world riots, although these are not mandatory.
Critical Annoyance: Shortness of breath, heart attacks, and other such symptoms of impending death. Wheezing, and allergies, which is your immune system being messed with.
Curb-Stomp Battle: Common enough that things like chivalry and the Geneva Conventions were developed to avert it. They're not always obeyed, of course.
Cut-and-Paste Environments: Played straight with the ancient Romans, who are said to have built the same city (and the same fort, with the same floor plan) hundreds of times. Ditto any chain of restaurants.
Hoover housing picked this up again for a while.
Communist countries frequently do as well.
Cybernetics Eat Your Soul: So far averted; the Tech Tree hasn't progressed far enough for neural cybernetics, but stuff like Iron Lungs and Pacemakers, as well as mechanical prostheses, do not affect a character's charisma score. Indeed, prostheses might increase said charisma score.
Some think our humanity will become more robust and nuanced with these upgrades.
Cyberspace: Known in the previous season as "ARPAnet", nowadays known as "Internet".
Deader Than Dead: Fairly common in war and disaster arcs, even though it's not really necessary since in this series, everyone who dies stays dead.
Death by Childbirth: Many insects reproduce this way, though it's not birth so much as laying eggs. Was common among humans until the last 100 years or so, and is still common in countries that don't have modern medicine. Note that most vertebrates have few problems with it; humans suck at giving birth because they converted a quadruped skeleton to a bipedal design while concurrently enlarging the skull.
Death by Pragmatism: Subverted. Screwing another player over to save your own ass may work out for you in the short run, but it by no means precludes your karma catching up to you later in the game.
Averted by the Human and Eusocial Insect player character races. These races have a capacity for altruism and cooperation.
Death Takes a Holiday: Averted very, very hard. Death is so busy that if it went AWOL for even one day, people would notice.
At the end of the day, that is. People rewarded for their assistance in the processing of corpses might catch on by noon, and their decision to inform others of this fact to other players might result in most everyone knowing not long after that.
Longer life expectancies have led to problems like overcrowded hospitals and a large portion of the population in developed countries being dependent on the state for their income.
Death Throws: Played straight with depressing frequency in high-speed vehicle crashes. Fairly easy to avert with a safety device known as a seat belt.
Deathworld: Almost all of the Universe, with the exception of a tiny planet, orbiting an insignificant star in an unexceptional galaxy, called Earth by some of its inhabitants. Used to create an unsurmountable barrier separating the released content from one that is announced but still under construction, only available as distant LOD. Even on Earth, it used to be played straight, though humans are the most powerful (and dangerous) part of Real Life on Earth these days. Some parts still remain pretty dangerous, though.
Deconstruction: Your view of the world can change quite significantly as you get older.
Human spaceflight, after an initial foray to the Moon, has been stalled in low Earth orbit for 40 seasons, with returning to the Moon and on to Mars delayed at least another 15-20 seasons. Robotic space exploration, however, has been Made of Win since the beginning.
Particularly impressive is the way that every single area is uniquely rendered.
Sadly a surprising number of things are arbitrarily ruled as impossible. As a result people have created alternate rule sets which are lumped together under the genera of "fiction." Although often what was thought impossible turns out not to be, as Science Marches On.
There are a few surrounding the apparent incongruity between Quantum Mechanics and Relativity.
Dialogue Tree: A very important aspect. What you say to other players very much influences the way they act towards you - the possibilities are endless! But be wary of the other player's personality, so you don't pick the wrong options. For example, speaking like a baby to another baby might make him/her like you, but if you say that to a particularly grumpy short man, the result will be very different.
It's very difficult to live in the Arctic Circle, and it's even more difficult to stay in or even get anywhere close to Antarctica, though you can visit the place for a while thanks to compensatory technology.
Disc One Nuke: Child Prodigies tend to have high intelligence stats that make certain aspects of life a breeze.
Disproportionate Retribution: Played straight with far too many law codes, typically erring toward either excessive or mild punishments as a whole. Also a common consequence of zero-tolerance policies, which intentionally remove human judgment from their application.
The Pakistan region has become infamous for its Blasphemy Law that kills players for speaking against the hypothetical author.
Players with the Vengeful or Abusive traits frequently invoke this.
Doing In the Wizard: Has become incredibly common in the last two hundred seasons, or so, with science retconning various miracles. Debate over the value of these retcons has resulted in a severelyBroken Base.
Do Not Do This Cool Thing: Eras of backstory are often demarcated in terms of wars and conflict. They may be tragic, but also very memorable and interesting (perhaps because most students of the backstory do not spend a great deal of time discussing the suffering of soldiers and war victims).
Don't Touch It, You Idiot!: If you disobey safety precautions, you're likely to find out the hard way why they were there in the first place.
Doomed Hometown: In any region with an ongoing war, this happens to a lot of people.
Doomsday Clock: It stands at 5 minutes to 12 as of 2009, and has done so for several years. This has happened in many previous arcs as well. Seems that the end of the world happens often, and none of the characters notice.
As of January 16, 2010, the Doomsday Clock went back a minute, signaling that humans are that much further from destruction, in the opinion of those running the Doomsday Clock.
In 2012, the Clock was turned forward another minute...
Door Dumb: Just wait around for a while at a door that can be opened by pushing but not pulling, or vice-versa, and chances are you'll see this trope in action sooner or later.
Downer Ending: Happens so often the possibility of it happening to you borders on Nightmare Fuel.
Down the Drain: Occasionally subverted by deep sea diving tours. In general it's harder to survive the water levels than the surface levels.
Dynamic Loading: Elevators, commercial flights, and public transportation are all examples of this trope.
Although hopefully it doesn't get too dynamic, as hostile NPCs will still occasionally spawn in these areas.
Egopolis: See Alexandria, Ho Chi Minh City, Stalingrad, Tenochtitlan, Constantinople, Istanbul.
Easing Into the Adventure: Some species hit the ground running, ready for survival within moments of birth. Humans, on the other hand, take months to acquire physical coordination, years to learn how to walk, more years to reach reproductive age, and even more years to acquire all their survival skills.
Some humans skip the later years of the tutorial and go straight to the main game, by choice or necessity. Sometimes higher-level characters forcibly bring them back to the tutorial areas. On the other hand, some prefer the relative safety and comfort of the tutorial levels.
Easy-Mode Mockery: The stigma that comes with being an adult and still living with your parents in times and places that put a lower emphasis on the extended family, let alone relying on them for money. This applies especially to trust fund kids, many of whom are rich bitches.
Making things damn difficult for trust fund kids who don't fit that type.
Restaurants that give the smallest portion or drink sizes "kiddie" names. Can especially come off as a bit of an insult to those watching their calories.
Elemental Rock-Paper-Scissors: Averted, with the help of over 100 different elements and potentially infinite combinations (and everyone has a completely unique, customized chemical Character Sheet!) Ancient Greece arc notwithstanding, water, air and earth are not elements, they are mixtures, and fire is a process, not a substance.
Endless Game: It just keeps going and going. Individual characters, however, do not get endless play time.
According to most experts in the physicist and/or religion classes, the game will eventually stop and the servers shut down altogether. However, the game has been going quite a while already, and shows no obvious signs of stopping any time soon.
Equivalent Exchange: Present in the form of the First Law of Thermodynamics, and Newton's Third Law, plus a gaggle of other Conservation laws. All machines and lifeforms, and heck, just about any process in the Real Life 'verse follow the Equivalent Exchange principle.
Escort Mission: The (thankfully optional) Parenthood campaign. As well, there is a Babysitting minigame and Childcare class that revolves around this.
Bodyguarding and courier classes also have to deal with this. Although generally the AI of the Bodyguard's escort is relatively high.
Eternal Engine: Certain boats, oil platforms, factories, towers, and whatnot can fall under this trope, but certain cities, like the Energy Corridor of Houston Texas, or Pittsburgh before the 1960's also can be considered.
Fortunately though, their descendants, the birds, are still around today.
Birds are actually more than descendants. They are, in fact, living dinosaurs (maniraptoran theropods specifically). Also, Mesozoic dinosaurs were anything but impractical. They were the most successful group of terrestrial vertebrate animals for more than 160 million years.
The subtrope When Things Spin, Science Happens has been particularly common in the last few hundred seasons. In fact, the mere presence of a centrifuge is often sufficient to communicate to the viewer that a scene is taking place in a science lab.
Beating out the wheel, the planet itself spins. Of course, we didn't learn of this awesome spinning until much after the invention of the wheel.
Evolutionary Levels: Shockingly averted. "Evolution" seems to describe the process by which species adjust to outside influences to maximize survival, as opposed to a process by which living beings get bigger, smarter, and more powerful over time that can be measured by "levels". An unheard of concept outside of this setting, one that remains controversial to this day.
Expansion Pack World: The uninhabited continent of Antarctica was retconned onto the bottom of the map to allow for a better budgeted, more dramatic remount of the popular "Race to the Pole" Tournament Arc. And the second half of the 20th century saw the addition of the new "Earth Orbit" and "Moon" regions as part of the accessible world. Of course, the much promised "Mars Mission" expansion has proven to be vaporware. Some would argue that everything beyond Europe, Asia, and north Africa is part of the Expansion Pack, with various degrees of justification. The Americas and the whole "people went there before 1492" retcon is particularly jarring. We still haven't finished uncovering all the juicy info about the Pacific Depths (version 3.2 Ocean Floor Patch) or the Amazon, there's still a lot of wildlife to catalogue and several Bestiaries to fill with creature names.
Though billions of other Daystars have been seen, thousands visible by just looking away from the planetary surface at night, the present version of Real Life is limited to only one. The "Interstellar Travel" expansion in which they're included is presently quite a few shelves out of reach; the much punier "Mars" expansion is already proving to be a big deal to get. Fortunately, the present Daystar subscription will last for another couple of billion years before it expires.
Several grass species were adapted into wheat, rice, and maize. A selection of early primates were polished up, given new appearances and a lot of new powers, and appeared in later editions as humans.
Some religions also believe humans are reincarnations of past lives.
A common rumor is that the Mars and Intersellar expansions have been put on hold to develop the '2012' event. Although no evidence suggests this has been the case and the admin has refused to comment.
Explosive Stupidity: When it comes to handling explosive devices and/or volatile substances, there's very little margin for error. Being careless while doing so is a surefire way to get a game over.
Expo Speak: History, biology, physics classes all show a lot of the world building.
Eye-Obscuring Hat: Plenty of people try to pull this off, particularly with Indiana Jones-style hats. The issue is in actually seeing when you wear a hat over your eyes.
Eye Scream: Happens enough to make some players want to wear protective eyewear 24/7.
Failed a Spot Check: Happens all the time, most frequently with small oft-used items such as keys, eyeglasses, and marbles. Many animals have camouflage coloring whose purpose is to invoke the trope deliberately, for catching prey or avoiding predators.
Fake Difficulty: You get only one life, no save points, and quest items/paths can easily be lost forever. Though, according to some religions, you get multiple lives, taking the form of a different character with each respawn, and in others, you can respawn in anotherserver, depending on the achievements you get, the guilds you join, or even by believing in the server's programmer. In addition, there are countless quest paths/items/what have you, to the point that no one will ever be able to write a full strategy guide (though many partial ones are in the works). Unless you mess up some early story arcs, you can usually have a decent score by the end.
Fake Longevity: Considering how Real Life boasts years of play, it's no surprise that almost a quarter of your time is spent either being in school/work or doing work that you've been given to take home from school/work. Also, you spend quite a bit of time doing things such as eating, sleeping (which takes an average of a third of your time), and bathing. And exactly what you're doing at this moment.
Fan Fic: Fiction based off real life is a multi-billion dollar industry. Real Life Fan Fiction often has very little to do with the source material, and is popular enough that there exists a wiki dedicated to categorizing common tropes.
Bio Pic: Fiction focusing on particular characters.
Final Death: You die, that's it for your character. What happens afterward is unknown, but there are three basic campsnote These are not the only beliefs, just the three most well-known.:
If you were good, you go to Fluffy Cloud Heaven, but if you were bad you go to Fire and Brimstone Hell. Where the dividing line is believed to be varies—some believe that only really evil people go to hell, others believe that only characters with Incorruptible Pure Pureness get heaven. Many ancient religions also had a third level in-between the other two.
You start over with a new character. Details vary, but generally depend on your Karma Meter in the life you just finished. Some believe that, eventually, you play a different game entirely.
Final Exam Boss: Parodied in the school content with bosses that are literal final exams. Can be averted in the college and graduate school levels, where exams are occasionally replaced by presentations. (i.e. the student briefly becoming a teacher.)
First Town: Every town could qualify as this, as there are billions of protagonists throughout the world.
But most of the designated spawn points are in larger cities, so some small communities might not be.
First-Person Shooter: The "Terrorist", "Soldier", "Shooter" "Hunter", "Militia" "Gang Member", "Mercenary", "Policeman", and "Gunny" classes.
Note that certain servers make "Armed Policeman" a prestige class, requiring the player take several levels in "Policeman" first.
Just about any character class with thumbs can wield firearms, although Firearm Proficiency is a highly recommended skill to have when dealing with guns.
Almost all characters are capable of wielding firearms. The above classes have this as a core requirement. It is very easy to cross class with firearms training, especially in Eagle Land servers.
Flame War: Both figurative and literal applications.
The entire skill and level system is based upon this. Gaining a level in anything will require large amounts of study and repetitive "practice".
Required previous work experience, including for entry-level jobs, increasingly requires newer players to level grind for free at menial, volunteer tasks before anyone will hire them. Others try to skip this section by making their EXP look higher than it really is.
Forced Tutorial: School, in places where compulsory education is the law. Some servers have enforced tutorials lasting 12 years or longer. Also, people who have completed their schooling in other countries may have to go through it again when they immigrate if their credentials aren't recognized in the new country. If you are playing in the Great Britain server this is until you are 18! Further, said forced tutorial tends to make assumptions on what the student is capable of doing, and is inflexible due to lack of performance.
Foreshadowing: If you watch real closely. Alternatively, you may consult a self-styled expert in Divination, but many players believe this is not a real skill. Nostradamus' strategy guide is believed by some to be canon but it can be interpreted in so many ways that proving it requires Epileptic Trees in its own, so others argue otherwise. Global Warming, running out of Fossil Fuels and Overpopulation arcs have been pretty much this for the last few decades. Commonly believed that those will cumulate in a big event to herald the arrival of the Interstellar Space arc where the human race can finally explore the Universe in person.
Freakiness Shame: Played straight, subverted and averted for many people with birth defects and other things that make them special, and some of the body modifications available... though not yet with things like wings.
Freemium: Most servers will give the player enough in-game currency to prevent them from dying. But if you want to acquire any good items or join any prestige classes, you're going to have to do a lot of level grinding.
Functional Magic: Rule Magic (the laws of physics) is slowly and laboriously decoded and verified by science and arcane mathematics, and implemented into Device Magic (technology) which anyone can use provided they can afford to buy it. Most players take this for granted. Also, Vancian Magic is the case for some of the particularly restrictive aspects of Real Life's Rule Magic, like thermodynamics and the conservation laws.