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Multiple links to the same trope is a little distracting, only need one I think
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If you're lucky, you were born in a corporate {{arcology}}, where - in exchange for your loyalty to the company that owns the {{arcology}} - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an {{arcology}}, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.
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If you're lucky, you were born in a corporate {{arcology}}, where - in exchange for your loyalty to the company that owns the {{arcology}} arcology - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an {{arcology}}, arcology, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.
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* TwentyMinutesIntoTheFuture: The series is set "some time after now" - just how far, though, isn't certain. (After all, time's been copyrighted in the Afternow).
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* TwentyMinutesIntoTheFuture: The series is set "some time after now" - just how far, though, isn't certain. (After all, time's been copyrighted in the Afternow.)
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More accurate?
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* OverlyLongName: Independent Librarian Dynamic Sean Kennedy the Sixth. (Corporation, job title, IP address range, traditional name, number of life extensions. Most of it is blatantly offensive to his contemporaries.)
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* OverlyLongName: TryToFitThatOnABusinessCard: Independent Librarian Dynamic Sean Kennedy the Sixth. (Corporation, job title, IP address range, traditional name, number of life extensions. Most of it is blatantly offensive to his contemporaries.)
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[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/tales_from_the_afternow.jpg]]
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'''Tropes utilized by this work include:'''
* CrapsackWorld: It starts with the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.
* CrapsackWorld: It starts with the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.
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* CrapsackWorld: It starts with the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called
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* CrapsackWorld: It starts with 9/11, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.
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* CrapsackWorld: It starts with 9/11, the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.
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creating blue links to new trope page
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If you're lucky, you were born in a corporate arcology, where - in exchange for your loyalty to the company that owns the arcology - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an arcology, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.
And if you're extremely unlucky, you got kicked out of one of the corporate arcologies.
And if you're extremely unlucky, you got kicked out of one of the corporate arcologies.
to:
If you're lucky, you were born in a corporate arcology, {{arcology}}, where - in exchange for your loyalty to the company that owns the arcology {{arcology}} - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an arcology, {{arcology}}, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.
And if you're extremely unlucky, you got kicked out of one of the corporatearcologies.
[[Main/{{Arcology}} arcologies]].
And if you're extremely unlucky, you got kicked out of one of the corporate
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* CrapsackWorld: It starts with 9/11, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "arcologies") dotted throughout a toxic wasteland.
to:
* CrapsackWorld: It starts with 9/11, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "arcologies") "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.