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Multiple links to the same trope is a little distracting, only need one I think


If you're lucky, you were born in a corporate {{arcology}}, where - in exchange for your loyalty to the company that owns the {{arcology}} - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an {{arcology}}, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.

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If you're lucky, you were born in a corporate {{arcology}}, where - in exchange for your loyalty to the company that owns the {{arcology}} arcology - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an {{arcology}}, arcology, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.

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* TwentyMinutesIntoTheFuture: The series is set "some time after now" - just how far, though, isn't certain. (After all, time's been copyrighted in the Afternow).



* TwentyMinutesIntoTheFuture: The series is set "some time after now" - just how far, though, isn't certain. (After all, time's been copyrighted in the Afternow.)
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More accurate?


* OverlyLongName: Independent Librarian Dynamic Sean Kennedy the Sixth. (Corporation, job title, IP address range, traditional name, number of life extensions. Most of it is blatantly offensive to his contemporaries.)

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* OverlyLongName: TryToFitThatOnABusinessCard: Independent Librarian Dynamic Sean Kennedy the Sixth. (Corporation, job title, IP address range, traditional name, number of life extensions. Most of it is blatantly offensive to his contemporaries.)
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[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/tales_from_the_afternow.jpg]]
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'''Tropes utilized by this work include:'''
* CrapsackWorld: It starts with the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.

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'''Tropes !!Tropes utilized by this work include:'''
include:
* CrapsackWorld: It starts with the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} "[[{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.


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* CrapsackWorld: It starts with 9/11, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.

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* CrapsackWorld: It starts with 9/11, the September 11th attacks, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.
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creating blue links to new trope page


If you're lucky, you were born in a corporate arcology, where - in exchange for your loyalty to the company that owns the arcology - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an arcology, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.

And if you're extremely unlucky, you got kicked out of one of the corporate arcologies.

to:

If you're lucky, you were born in a corporate arcology, {{arcology}}, where - in exchange for your loyalty to the company that owns the arcology {{arcology}} - you will receive a standard education, the appropriate amount of nutrition, and a tolerable job. If you're unlucky, you were born on the fringes of an arcology, {{arcology}}, in a toxic wasteland populated by scavengers, organ pirates, and assorted criminals and terrorists.

And if you're extremely unlucky, you got kicked out of one of the corporate arcologies.
[[Main/{{Arcology}} arcologies]].



* CrapsackWorld: It starts with 9/11, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "arcologies") dotted throughout a toxic wasteland.

to:

* CrapsackWorld: It starts with 9/11, proceeds to a nuclear war in the Middle East, and ends with domed corporate city-states (called "arcologies") "[[Main/{{Arcology}} arcologies]]") dotted throughout a toxic wasteland.

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