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->''"A nuclear base 170 Attack powered up by 50% with Intrepid Sword, the fastest unboosted Speed in Ubers, a great defensive typing in Fairy / Steel, Swords Dance, strong physical STAB attacks, and nearly unlimited coverage all makes Zacian-C the best Pokemon in SS, centralizing the offensive and defensive metagame."''
-->-- ''Website/{{Smogon}}''
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->''""During playtesting, we honestly just thought that Galakrond Shaman was an incredibly fun deck to play and wanted to push it to a level where it would be considered one of the more powerful decks. [[GoneHorriblyRight We pushed too far, it happens.]]"''

to:

->''""During ->''"During playtesting, we honestly just thought that Galakrond Shaman was an incredibly fun deck to play and wanted to push it to a level where it would be considered one of the more powerful decks. [[GoneHorriblyRight We pushed too far, it happens.]]"''
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->''""During playtesting, we honestly just thought that Galakrond Shaman was an incredibly fun deck to play and wanted to push it to a level where it would be considered one of the more powerful decks. [[GoneHorriblyRight We pushed too far, it happens.]]"''
-->-- '''[[WordOfGod Dean Ayala]]''', on ''VideoGame/{{Hearthstone}}''

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Changed: 136

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-->-- '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''VideoGame/FinalFantasyXIII''

to:

-->-- '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' '''Noah Antwiler''' on ''VideoGame/FinalFantasyXIII''
''VideoGame/FinalFantasyXIII'', ''WebVideo/TheSpoonyExperiment''



-->--'''WebAnimation/ZeroPunctuation''' on ''VideoGame/SpiderManWebOfShadows''

to:

-->--'''WebAnimation/ZeroPunctuation''' -->--''WebAnimation/ZeroPunctuation'' on ''VideoGame/SpiderManWebOfShadows''



-->--'''Webcomic/PennyArcade''' ''[[http://www.penny-arcade.com/comic/2013/04/19 here]]''

to:

-->--'''Webcomic/PennyArcade''' ''[[http://www.-->--''Webcomic/PennyArcade'' [[http://www.penny-arcade.com/comic/2013/04/19 here]]''
here]]



-> ''[[VideoGame/SuperSmashBrosBrawl Meta Knight]] is everything, he's all you ever wanted''
-> ''You could win a set now, even if you've never won it''
-> ''Clashes he always wins, trade they ain't never gonna''
-> ''You want him forever any counter pick he's better on it''
-> ''Aerial is down, press it while I'm jumpin' up''
-> ''Then hit the B button like I don't give a fuck''
-> ''I know you wait for it, but you're out of luck''
-> ''I can do the same thing every single time''
-> ''I say, Meta Knight da bess, Meta Knight da bess,''
-> ''Meta Knight da bess, Meta Knight da bess,''
-> ''Now Franchise/DonkeyKong is mad, [[Franchise/{{Kirby}} Dedede]] is mad,''
-> ''[[Franchise/SuperMarioBros Mario]] is mad, [[VideoGame/IceClimber Ice Climbers]] are mad''
-> ''I say, Meta Knight da bess.''

to:

-> ''[[VideoGame/SuperSmashBrosBrawl ->''[[VideoGame/SuperSmashBrosBrawl Meta Knight]] is everything, he's all you ever wanted''
->
wanted''\\
''You could win a set now, even if you've never won it''
->
it''\\
''Clashes he always wins, trade they ain't never gonna''
->
gonna''\\
''You want him forever any counter pick he's better on it''
->
it''\\
''Aerial is down, press it while I'm jumpin' up''
->
up''\\
''Then hit the B button like I don't give a fuck''
->
fuck''\\
''I know you wait for it, but you're out of luck''
->
luck''\\
''I can do the same thing every single time''
->
time''\\
''I say, Meta Knight da bess, Meta Knight da bess,''
->
bess,''\\
''Meta Knight da bess, Meta Knight da bess,''
->
bess,''\\
''Now Franchise/DonkeyKong is mad, [[Franchise/{{Kirby}} Dedede]] is mad,''
->
mad,''\\
''[[Franchise/SuperMarioBros Mario]] is mad, [[VideoGame/IceClimber Ice Climbers]] are mad''
->
mad''\\
''I say, Meta Knight da bess.''


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->''"[[VideoGame/PokemonRedAndBlue RBY]] Mewtwo is the single most powerful Pokemon in any generation. Nothing even comes close to the raw destructive power of this thing. That's all there is to be said about the joy that enters the heart of a 6-year-old when they capture the Uber and can truly call themselves a Pokemon Master. [...] '''Checks and Counters:''' Nope. Nothing can fully counter a Mewtwo; some can make it think twice, though."''
-->-- ''Website/{{Smogon}}''
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->''"Come back when you start getting banned from tournaments."''
-->-- '''Meta Knight''', ''One More Brawl Taunts''
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->[[VideoGame/SuperSmashBrosBrawl Meta Knight]] is everything, he's all you ever wanted
-> You could win a set now, even if you've never won it
-> Clashes he always wins, trade they ain't never gonna
-> You want him forever any counter pick he's better on it
-> Aerial is down, press it while I'm jumpin' up
-> Then hit the B button like i don't give a fuck
-> I know you wait for it, but you're out of luck
-> I can do the same thing every single time
-> I say, Meta Knight da bess, Meta Knight da bess,
-> Meta Knight da bess, Meta Knight da bess,
-> Now Franchise/DonkeyKong is mad, [[Franchise/{{Kirby}} Dedede]] is mad,
-> [[Franchise/SuperMarioBros Mario]] is mad, [[VideoGame/IceClimber Ice Climbers]] are mad
-> I say, Meta Knight da bess.

to:

->[[VideoGame/SuperSmashBrosBrawl -> ''[[VideoGame/SuperSmashBrosBrawl Meta Knight]] is everything, he's all you ever wanted
wanted''
-> You ''You could win a set now, even if you've never won it
it''
-> Clashes ''Clashes he always wins, trade they ain't never gonna
gonna''
-> You ''You want him forever any counter pick he's better on it
it''
-> Aerial ''Aerial is down, press it while I'm jumpin' up
up''
-> Then ''Then hit the B button like i I don't give a fuck
fuck''
-> I ''I know you wait for it, but you're out of luck
luck''
-> I ''I can do the same thing every single time
time''
-> I ''I say, Meta Knight da bess, Meta Knight da bess,
bess,''
-> Meta ''Meta Knight da bess, Meta Knight da bess,
bess,''
-> Now ''Now Franchise/DonkeyKong is mad, [[Franchise/{{Kirby}} Dedede]] is mad,
mad,''
-> [[Franchise/SuperMarioBros ''[[Franchise/SuperMarioBros Mario]] is mad, [[VideoGame/IceClimber Ice Climbers]] are mad
mad''
-> I ''I say, Meta Knight da bess.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->[[VideoGame/SuperSmashBrosBrawl Meta Knight]] is everything, he's all you ever wanted
-> You could win a set now, even if you've never won it
-> Clashes he always wins, trade they ain't never gonna
-> You want him forever any counter pick he's better on it
-> Aerial is down, press it while I'm jumpin' up
-> Then hit the B button like i don't give a fuck
-> I know you wait for it, but you're out of luck
-> I can do the same thing every single time
-> I say, Meta Knight da bess, Meta Knight da bess,
-> Meta Knight da bess, Meta Knight da bess,
-> Now Franchise/DonkeyKong is mad, [[Franchise/{{Kirby}} Dedede]] is mad,
-> [[Franchise/SuperMarioBros Mario]] is mad, [[VideoGame/IceClimber Ice Climbers]] are mad
-> I say, Meta Knight da bess.
-->-- [[https://www.youtube.com/watch?v=ZVFpRQdOuQ0 Meta Knight Da Bess You Ever Had]], a parody of Music/{{Drake}}'s "Best I Ever Had"
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-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/SpiderManWebOfShadows''

to:

-->--'''''WebAnimation/ZeroPunctuation''''' -->--'''WebAnimation/ZeroPunctuation''' on ''VideoGame/SpiderManWebOfShadows''



->'''Brick''': Not unless you wanna die. Or you found a [[GameBreaker/{{Borderlands}} broken-ass]] [[GameBreaker/{{Borderlands 2}} combination]] of loot and want to show off on the [=ECHOnet=].
-->-- '''Videogame/BorderlandsThePreSequel''', ''The Bestest Story Ever Told''

to:

->'''Brick''': Not unless you wanna die. Or you found a [[GameBreaker/{{Borderlands}} broken-ass]] [[GameBreaker/{{Borderlands 2}} [[GameBreaker/Borderlands2 combination]] of loot and want to show off on the [=ECHOnet=].
-->-- '''Videogame/BorderlandsThePreSequel''', ''The ''VideoGame/BorderlandsThePreSequel'', "The Bestest Story Ever Told''
Told"



-->--'''[[TheWikiRule Burnopedia]]''' on the [[DownloadableContent Carson GT]] [[Series/KnightRider Nighthawk]], ''VideoGame/BurnoutParadise''

to:

-->--'''[[TheWikiRule Burnopedia]]''' on the [[DownloadableContent Carson GT]] [[Series/KnightRider GT]] [[Series/KnightRider Nighthawk]], ''VideoGame/BurnoutParadise''
Is there an issue? Send a MessageReason:
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-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] Creator/WizardsOfTheCoast [[OlderThanTheyThink forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points and fewer "good" base save bonuses]] than clerics or druids (d4 as opposed to d8, and only good Will saves instead of good Fortitude and Will saves) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared (and [[CombatPragmatist clever]]) spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving'' long enough to [[ScrewThisImOuttaHere get out of Dodge]], set up defenses, or wipe out their attackers. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a half-decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (as Leeky alluded to in an earlier quote, wild shape by itself makes a lot of melee classes obsolete); clerics get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy before they can do the same to you (and, yes, whole essays have been written to make that point)), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor. Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clerics or druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]

to:

-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] Creator/WizardsOfTheCoast [[OlderThanTheyThink forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points and fewer "good" base save bonuses]] than clerics or druids (d4 Hit Dice as opposed to d8, and only good Will saves instead of good Fortitude and Will saves) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared (and [[CombatPragmatist clever]]) spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving'' long enough to [[ScrewThisImOuttaHere get out of Dodge]], set up defenses, or wipe out their attackers. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a half-decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (as Leeky alluded to in an earlier quote, wild shape by itself makes a lot of melee classes obsolete); while clerics don’t have such a big toolbox, they do get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while domains — meanwhile, all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) and pass a skill check to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy before they can do the same to you (and, yes, whole essays have been written to make that point)), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor.armor). Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clerics or druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]



->'''Brick''': Not unless you wanna die. Or you found a [[Gamebreaker/{{Borderlands}} broken-ass]] [[Gamebreaker/{{Borderlands 2}} combination]] of loot and want to show off on the [=ECHOnet=].

to:

->'''Brick''': Not unless you wanna die. Or you found a [[Gamebreaker/{{Borderlands}} [[GameBreaker/{{Borderlands}} broken-ass]] [[Gamebreaker/{{Borderlands [[GameBreaker/{{Borderlands 2}} combination]] of loot and want to show off on the [=ECHOnet=].



-->--'''WebVideo/SomeCallMeJohnny''' reviewing ''VideoGame/SonicR''.

to:

-->--'''WebVideo/SomeCallMeJohnny''' reviewing ''VideoGame/SonicR''.
''VideoGame/SonicR''. [[note]]He’s not kidding. In fact, it’s even worse than it sounds. In this game, Super Sonic is a completely different character from regular Sonic, so Super Sonic doesn't have his usual limitation of requiring a steady supply of Rings to stay in his SuperMode. He doesn’t even lose Rings over time! Pretty much everything that would usually keep Super Sonic in check in other games in the series are non-issues in this game.[[/note]]
Is there an issue? Send a MessageReason:
None


-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points and fewer "good" base save bonuses]] than clerics or druids (d4 as opposed to d8, and only good Will saves instead of good Fortitude and Will saves) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared (and [[CombatPragmatist clever]]) spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving'' long enough to [[ScrewThisImOuttaHere get out of Dodge]], set up defenses, or wipe out their attackers. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a half-decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (as Leeky alluded to in an earlier quote, wild shape by itself makes a lot of melee classes obsolete); clerics get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy before they can do the same to you (and, yes, whole essays have been written to make that point)), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor. Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clerics or druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]

to:

-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast Creator/WizardsOfTheCoast [[OlderThanTheyThink forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points and fewer "good" base save bonuses]] than clerics or druids (d4 as opposed to d8, and only good Will saves instead of good Fortitude and Will saves) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared (and [[CombatPragmatist clever]]) spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving'' long enough to [[ScrewThisImOuttaHere get out of Dodge]], set up defenses, or wipe out their attackers. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a half-decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (as Leeky alluded to in an earlier quote, wild shape by itself makes a lot of melee classes obsolete); clerics get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy before they can do the same to you (and, yes, whole essays have been written to make that point)), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor. Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clerics or druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]
Is there an issue? Send a MessageReason:
None


-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points]] than clerics or druids (d4 as opposed to d8) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving''. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (wild shape by itself makes a lot of melee classes obsolete); clerics get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor. Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clericsor druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]

to:

-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points]] points and fewer "good" base save bonuses]] than clerics or druids (d4 as opposed to d8) d8, and only good Will saves instead of good Fortitude and Will saves) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared (and [[CombatPragmatist clever]]) spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving''.''surviving'' long enough to [[ScrewThisImOuttaHere get out of Dodge]], set up defenses, or wipe out their attackers. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a decent half-decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (wild (as Leeky alluded to in an earlier quote, wild shape by itself makes a lot of melee classes obsolete); clerics get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy), enemy before they can do the same to you (and, yes, whole essays have been written to make that point)), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor. Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clericsor clerics or druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]
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->''"''VideoGame/FinalFantasyVI''... was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''

to:

->''"''VideoGame/FinalFantasyVI''... was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which [[CombatPragmatist fighting as dirty as possible possible]] was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''



->''"...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the [=NPCs=] and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[HongKongDub badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."''
-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].

to:

->''"...the most powerful way to disprove that [=[=][[AnAdventurerIsYou all the classes are balanced and equally viable]][=]=] is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the [=NPCs=] and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[HongKongDub badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."''
-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].
forums]].[[labelnote:For those of you wondering why this doesn't apply to wizards...]]Wizards are definitely Game Breakers for much the same reasons that clerics and druids are (including sheer versatility and powerful options), but they're, in a sense, ''slightly weaker'' game breakers, for a few reasons. First off, [[SquishyWizard wizards have fewer hit points]] than clerics or druids (d4 as opposed to d8) -- this doesn't matter as often as you'd think in practice, especially at higher levels, since 3e ''D&D'' is notorious for its RocketTagGameplay and a sufficiently CrazyPrepared spellcaster can [[NoSell all but completely nullify anything that might threaten them]], but the fact of the matter is that a caught-off-guard cleric or druid won't die as quickly as a caught-off-guard wizard, and therefore has a better chance of actually ''surviving''. Second, clerics and druids have a "moderate" base attack bonus as opposed to wizards' "poor" base attack bonus, and are also proficient in more weapons -- in other words, clerics and druids don't completely suck at physical combat. Again, this usually doesn't matter, especially at higher levels where one gets enough spells per day to resolve most encounters with magic, but in the absolute worst-case scenario, a completely cornered cleric or druid can at least put up a decent fight, while a completely cornered wizard is utterly screwed. Third, druids have a whole bunch of class features, many of which are very good in their own right (wild shape by itself makes a lot of melee classes obsolete); clerics get the ability to TurnUndead, plus a smattering of extra spells based on their domains, while all wizards get besides spellcasting is their familiar (and back to the druids, they get an animal companion that serves essentially the same purpose). Fourth, wizards only learn a couple of spells each time they level up, and actively have to seek out spells (in the form of scrolls and spellbooks) to expand their arsenal; clerics and druids automatically learn every spell they can possibly know as soon as they're of a high enough level to cast them. Fifth, unlike wizards, clerics and druids enjoy a degree of spontaneity (a la sorcerers) by being able to convert any spell they have prepared to an appropriate member of their class's "signature" line of spells (''cure''/''inflict wounds'' for clerics, ''summon nature's ally'' for druids); most of the time, they don't want to (again, the way 3e ''D&D'' works, healing in mid-battle is a waste of time -- it's much more efficient to just incapacitate the enemy), but it's nice that the option is there. Finally, wizards' spellcasting is significantly hampered by wearing any non-light armor, while clerics don't face any such restrictions and druids can wear any "natural" (read: made of plant matter (read: wood) or leather instead of metal) armor without hampering their class features (but face steep penalties for wearing any "unnatural" armor. Long story short: wizards have more weaknesses and limitations than clerics and druids, and even though most of the limitations can be mitigated, the fact of the matter is that wizards are just plain harder to play than clericsor druids, [[EarlyGameHell especially at]] [[LinearWarriorsQuadraticWizards lower levels]].[[/labelnote]]



-->--'''WebVideo/SomeCallMeJohnny''' reviewing SonicR.

to:

-->--'''WebVideo/SomeCallMeJohnny''' reviewing SonicR.
''VideoGame/SonicR''.
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-->--- '''The Ferrett''', [[http://www.starcitygames.com/magic/misc/6542_2003_In_Review_Pigs_With_Flight_Plans.html 2003 in Review]]

to:

-->--- -->-- '''The Ferrett''', [[http://www.starcitygames.com/magic/misc/6542_2003_In_Review_Pigs_With_Flight_Plans.html 2003 in Review]]
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->''"Collecting all Chaos Emeralds unlocks Super Sonic to play with, or as I call him, the Destroyer of Souls. I'm serious. [..] He has the best speed, the best handle, the best acceleration, and has a double jump to boot. If you gonna get Super Sonic, prepare to make the rest of the game boring, and prepare to lose friends in multiplayer."''
-->--'''WebVideo/SomeCallMeJohnny''' reviewing SonicR.
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->''"The GT Nighthawk is a superb vehicle that can easily pummel other competitors out of the way and is an excellent choice for aggressive players. Though because of this, many players exploit this car's special ability to take down other cars with relative ease. For no car can match its superiority, [[TierInducedScrappy unfortunately making it the most hated car in the entire lineup.]] It accelerates the fastest of any car, it takes down other cars with a turn of its wheel, and no other car can take it down head on, even at half speed."''
-->--'''[[TheWikiRule Burnopedia]]''' on the [[DownloadableContent Carson GT]] [[Series/KnightRider Nighthawk]], ''VideoGame/BurnoutParadise''
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Paring down irrelevant parts


-->-- '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''FinalFantasyXIII''

to:

-->-- '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''FinalFantasyXIII''
''VideoGame/FinalFantasyXIII''



-->--'''Neil Foster''' [[http://www.hardcoregaming101.net/megaman/megaman4.htm on]] ''VideoGame/MegaMan5'', ''Hardcore Gaming 101''

->''"It breaks my heart to say it, but ''VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''
-->--'''Pat R.''', [[http://socksmakepeoplesexy.net/index.php?a=ff06 "The World is Square"]]

to:

-->--'''Neil Foster''' [[http://www.hardcoregaming101.net/megaman/megaman4.htm on]] ''VideoGame/MegaMan5'', ''Hardcore Gaming 101''

->''"It breaks my heart to say it, but ''VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it
''Website/HardcoreGaming101''

->''"''VideoGame/FinalFantasyVI''...
was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''
-->--'''Pat -->-- '''Pat R.''', [[http://socksmakepeoplesexy.net/index.php?a=ff06 "The World is Square"]]
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->''"They just gave me Unlimited Bombs! Why would you do that!? That's like the worst idea!... You know what I need to find? I need to find Line Bomb combined with infinite bombs. That would be insane! In fact, I'm gonna do my best to try to find that now..."''
-->-- '''LetsPlay/ProtonJon''', in his first ''VideoGame/BombermanActZero'' [[http://www.youtube.com/watch?v=bCoaTPB7cis livestream]]
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Big Badass Bird Of Prey is an obsolete trope name
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Big Badass Bird Of Prey is an obsolete trope name


->''"The special weapons take a dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if [[WhenAllYouHaveIsAHammer the default gun]] is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This [[BigBadassBirdOfPrey mechanical bird of prey]] homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and peck the baddie until its health is delepted or its energy runs out."'''

to:

->''"The special weapons take a dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if [[WhenAllYouHaveIsAHammer the default gun]] is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This [[BigBadassBirdOfPrey mechanical bird of prey]] prey homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and peck the baddie until its health is delepted or its energy runs out."'''

Changed: 103

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->'''Brick''': Not unless you wanna die. Or you found a broken-ass combination of loot and want to show off on the ECHOnet.
-->-- '''Videogame/BorderlandsThePreSequel'''

to:

->'''Brick''': Not unless you wanna die. Or you found a broken-ass combination [[Gamebreaker/{{Borderlands}} broken-ass]] [[Gamebreaker/{{Borderlands 2}} combination]] of loot and want to show off on the ECHOnet.
[=ECHOnet=].
-->-- '''Videogame/BorderlandsThePreSequel''''''Videogame/BorderlandsThePreSequel''', ''The Bestest Story Ever Told''

Added: 240

Changed: 9

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-->--'''PennyArcade''' ''[[http://www.penny-arcade.com/comic/2013/04/19 here]]''

to:

-->--'''PennyArcade''' -->--'''Webcomic/PennyArcade''' ''[[http://www.penny-arcade.com/comic/2013/04/19 here]]''


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->'''Athena''': Do I have to go with friends? I can't just do it alone?
->'''Brick''': Not unless you wanna die. Or you found a broken-ass combination of loot and want to show off on the ECHOnet.
-->-- '''Videogame/BorderlandsThePreSequel'''

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Changed: 907

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-->-- ''A comic spin on that classic game.''

->*four second delay before incantation starts*\\
"Oh mad and greedy waters, rise up and storm the very heavens! Tidal Wave!"''
-->-- '''Rita''', ''VideoGame/TalesOfVesperia'', casting Tidal Wave normally. Tidal Wave hits all enemies on the screen.

->''"Blah blah blah. Tidal Wave!"'''
-->-- '''Rita''', ''VideoGame/TalesOfVesperia'', casting Tidal Wave through the Spell End fast casting trick.

to:

-->-- ''A comic spin on that classic game.''

->*four second delay before incantation starts*\\
"Oh mad and greedy waters, rise up and storm the very heavens! Tidal Wave!"''
-->-- '''Rita''', ''VideoGame/TalesOfVesperia'', casting Tidal Wave normally. Tidal Wave hits all enemies on the screen.

->''"Blah blah blah. Tidal Wave!"'''
-->-- '''Rita''', ''VideoGame/TalesOfVesperia'', casting Tidal Wave through the Spell End fast casting trick.
Old joke



->''"Once you learn the Web-Strike, it's like owning a giant Swiss army knife with five hundred different little blades and one that folds out into a minigun. There's literally no reason to use anything else."''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/SpiderManWebOfShadows''

->''"The special weapons take a dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if [[WhenAllYouHaveIsAHammer the default gun]] is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This [[BigBadassBirdOfPrey mechanical bird of prey]] homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and peck the baddie until its health is delepted or its energy runs out."'''
-->--'''Neil Foster''' [[http://www.hardcoregaming101.net/megaman/megaman4.htm on]] ''VideoGame/MegaMan5'', ''Hardcore Gaming 101''

->''"It breaks my heart to say it, but ''VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''
-->--'''Pat R.''', [[http://socksmakepeoplesexy.net/index.php?a=ff06 "The World is Square"]]

->''"...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the [=NPCs=] and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[HongKongDub badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."''
-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].

->''"I have designed some broken mechanics in my day. The "free" mechanic from ''Urza's Saga'' was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from ''Mirrodin'' was mine. Artifact lands, also from ''Mirrodin'', was mine. Storm was ... no wait, that's all Brian Tinsman's fault."''
-->-- '''[[TabletopGame/MagicTheGathering Mark Rosewater]]'''

to:

->''"Once you learn the Web-Strike, it's like owning a giant Swiss army knife with five hundred different little blades and one that folds out into a minigun. There's literally no reason to use anything else."''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/SpiderManWebOfShadows''

->''"The special weapons take a dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if [[WhenAllYouHaveIsAHammer the default gun]] is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This [[BigBadassBirdOfPrey mechanical bird of prey]] homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and peck the baddie until its health is delepted or its energy runs out."'''
-->--'''Neil Foster''' [[http://www.hardcoregaming101.net/megaman/megaman4.htm on]] ''VideoGame/MegaMan5'', ''Hardcore Gaming 101''

->''"It breaks my heart to say it, but ''VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''
-->--'''Pat R.''', [[http://socksmakepeoplesexy.net/index.php?a=ff06 "The World is Square"]]

->''"...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the [=NPCs=] and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[HongKongDub badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."''
->''"Blah blah blah. Tidal Wave!"'''
-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on '''Rita''', ''VideoGame/TalesOfVesperia'', casting Tidal Wave through the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].

->''"I have designed some broken mechanics in my day. The "free" mechanic from ''Urza's Saga'' was mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from ''Mirrodin'' was mine. Artifact lands, also from ''Mirrodin'', was mine. Storm was ... no wait, that's all Brian Tinsman's fault."''
-->-- '''[[TabletopGame/MagicTheGathering Mark Rosewater]]'''
Spell End fast casting trick.



->''A brief interlude. An archer has 15 points in archery, which is pretty good. A warrior jumper on the other hand has 10 points in warrior, 10 points in jumping, and then they have 5 MORE points in archer, which just seems rude. Once per game, they can turn the whole world into a jungle. Long story short, the Warrior Jumper is HELLA OP. Nerf Inc.''
-->--'''PennyArcade''' ''[[http://www.penny-arcade.com/comic/2013/04/19 here]]''



->'''Spoony:''' The way I did it was the same way I breezed through the last third of the game without breaking a sweat. Shit, I was barely looking at the screen. If you max out Lightning's combat roles you get her super-fuck-off ability called Army of One. Army of One is the win button.
-->-- '''TheSpoonyExperiment''' on ''FinalFantasyXIII''

to:

->'''Spoony:''' ->''"I have designed some broken mechanics in my day. The way I did it 'free' mechanic from ''Urza's Saga'' was the same way I breezed through the last third of the game without breaking a sweat. Shit, I mine. Affinity, (based on an earlier mechanic created during Tempest design by Mike Elliott) from ''Mirrodin'' was barely looking at the screen. If mine. Artifact lands, also from ''Mirrodin'', was mine. Storm was ... no wait, that's all Brian Tinsman's fault."''
-->-- '''[[TabletopGame/MagicTheGathering Mark Rosewater]]'''

->''"If
you max out Lightning's combat roles you get her super-fuck-off ability called Army of One. Army of One is the win button.
'win' button."''
-->-- '''TheSpoonyExperiment''' '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''FinalFantasyXIII''''FinalFantasyXIII''

->''"Once you learn the Web-Strike, it's like owning a giant Swiss army knife with five hundred different little blades and one that folds out into a minigun. There's literally no reason to use anything else."''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/SpiderManWebOfShadows''

->''A brief interlude. An archer has 15 points in archery, which is pretty good. A warrior jumper on the other hand has 10 points in warrior, 10 points in jumping, and then they have 5 MORE points in archer, which just seems rude. Once per game, they can turn the whole world into a jungle. Long story short, the Warrior Jumper is HELLA OP. Nerf Inc.''
-->--'''PennyArcade''' ''[[http://www.penny-arcade.com/comic/2013/04/19 here]]''

->''"The special weapons take a dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if [[WhenAllYouHaveIsAHammer the default gun]] is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This [[BigBadassBirdOfPrey mechanical bird of prey]] homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and peck the baddie until its health is delepted or its energy runs out."'''
-->--'''Neil Foster''' [[http://www.hardcoregaming101.net/megaman/megaman4.htm on]] ''VideoGame/MegaMan5'', ''Hardcore Gaming 101''

->''"It breaks my heart to say it, but ''VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''
-->--'''Pat R.''', [[http://socksmakepeoplesexy.net/index.php?a=ff06 "The World is Square"]]

->''"...the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the [=NPCs=] and other players scream "Oh no, it's C.o.D.zilla!!!!!" in [[HongKongDub badly dubbed English]]. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions."''
-->-- '''Tropers/RadicalTaoist''', discussing ''[[TabletopGame/DungeonsAndDragons D&D 3E]]'' [[OlderThanTheyThink on the old]] WizardsOfTheCoast [[OlderThanTheyThink forums]].
Is there an issue? Send a MessageReason:


->"[=GoldenEye=] 007 ''has been known to cause fights between its players. Some points of contention are whether or not screen-watching is considered strategy or cheating (it's cheating), whether or not it's good form to memorize all the spawn points and kill people before they even have a chance to acquire a weapon (douchebag behavior) and whether or not using Oddjob is strategy or just a means of hiding one's lack of skill ('''GODDAMNIT! HE'S TOO SHORT AND FAST! WHAT? YOU JUST POPPED UP FROM OUT OF NOWHERE! SON OF A BITCH! WHAT THE FUCK? ARGH!!!!!!''')."''
-->-- '''Website/{{Cracked}}.com''', on ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and its multiplayer modes.
Is there an issue? Send a MessageReason:


->''"If you bring a bunch of snob-dribbles harvested from dead slimes to the Potion Man, you can get a potion that restores health. Or magic. Or [[BreadEggsBreadedEggs heath and magic]] if you hunt the very rare blue slime because you're mad. '''OR'''... You can go to [[GrannyClassic your Nan]]. Who will give you ''two'' potions that will restore health, ''and'' magic, AND double your damage. For FREE. 'Nan, your hearty soup is flooding the potion market. Fuck Ganondorf, we need to save ''you'' from having your kneecaps broke by the fucking Potion Teamsters Union!'"''
-->-- '''''WebAnimation/ZeroPunctuation''''', ''VideoGame/TheLegendOfZeldaTheWindWaker''

Changed: 1219

Removed: 553

Is there an issue? Send a MessageReason:
None


->''"About halfway through you learn a special move called "the Tiger" and the game is officially over bar a few more hours of shoulder exercise. It's a block that stops any attack and immediately breaks the enemies' guard, leaving them open to become the deadest thing since sliced bread... and this applies to ''any'' enemy attack, including bosses! It's like sending a cat among the pigeons - and the cat has an assault rifle."''
-->-- '''Creator/BenCroshaw''' in his ''WebAnimation/ZeroPunctuation'' review of ''[[RedSteel Red Steel 2]]'' for {{Wii}}



->''"Hit a wild pig, and then sprint after it, continuously spanking its buttocks until it falls over, like a cross between ''{{Film/Deliverance}}'' and ''Series/TheBennyHillShow''. This done, you have the resources to build a bow, and then you've won the game, congratulations. Because from that point on, I never died. [[RoadRunnerPC I ran faster than the bears and the inevitable zombies]], so as long as I kept backing up and firing, I was rolling in free shit."''
-->--'''''ZeroPunctuation''''' on ''{{VideoGame/Rust}}''

to:

->''"Hit ->''"The special weapons take a wild pig, dramatic drop in quality...For many players who tend to save their special weapons only for bosses, this isn't much of a problem, but it leaves the game feeling less special in comparison to its predecessors if [[WhenAllYouHaveIsAHammer the default gun]] is the best choice for the majority of the playthrough. Unless you unlock gamebreaker Beat, whose fast, baddie-seeking pecks of death trump almost everything in your arsenal. This [[BigBadassBirdOfPrey mechanical bird of prey]] homes in on any threat that Mega Man might have trouble reaching, which equals anything not right in front of it. And since bosses aren't immune, Beat can swoop in and then sprint after it, continuously spanking its buttocks peck the baddie until it falls over, like a cross between ''{{Film/Deliverance}}'' and ''Series/TheBennyHillShow''. This done, you have the resources to build a bow, and then you've won the game, congratulations. Because from that point on, I never died. [[RoadRunnerPC I ran faster than the bears and the inevitable zombies]], so as long as I kept backing up and firing, I was rolling in free shit."''
-->--'''''ZeroPunctuation''''' on ''{{VideoGame/Rust}}''
its health is delepted or its energy runs out."'''
-->--'''Neil Foster''' [[http://www.hardcoregaming101.net/megaman/megaman4.htm on]] ''VideoGame/MegaMan5'', ''Hardcore Gaming 101''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''Rock, paper, scissors, gun.''
-->-- ''A comic spin on that classic game.''
Is there an issue? Send a MessageReason:
None


-->-- '''''WebAnimation/ZeroPunctuation''''', ''TheLegendOfZeldaTheWindWaker''

to:

-->-- '''''WebAnimation/ZeroPunctuation''''', ''TheLegendOfZeldaTheWindWaker''
''VideoGame/TheLegendOfZeldaTheWindWaker''
Is there an issue? Send a MessageReason:
None

Added DiffLines:


->'''Spoony:''' The way I did it was the same way I breezed through the last third of the game without breaking a sweat. Shit, I was barely looking at the screen. If you max out Lightning's combat roles you get her super-fuck-off ability called Army of One. Army of One is the win button.
-->-- '''TheSpoonyExperiment''' on ''FinalFantasyXIII''

Added: 293

Changed: 335

Removed: 333

Is there an issue? Send a MessageReason:
None


->''"Once you learn the Web-Strike, it's like owning a giant Swiss army knife with five hundred different little blades and one that folds out into a minigun. There's literally no reason to use anything else."''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/SpiderManWebOfShadows''



->''"If you bring a bunch of snob-dribbles harvested from dead slimes to the Potion Man, you can get a potion that restores health. Or magic. Or [[BreadEggsBreadedEggs heath and magic]] if you hunt the very rare blue slime because you're mad.\\\
'''OR'''...\\\
You can go to [[GrannyClassic your Nan]]. Who will give you ''two'' potions that will restore health, ''and'' magic, AND double your damage. For FREE. 'Nan, your hearty soup is flooding the potion market. Fuck Ganondorf, we need to save ''you'' from having your kneecaps broke by the fucking Potion Teamsters Union!'"''

to:

->''"If you bring a bunch of snob-dribbles harvested from dead slimes to the Potion Man, you can get a potion that restores health. Or magic. Or [[BreadEggsBreadedEggs heath and magic]] if you hunt the very rare blue slime because you're mad.\\\
'''OR'''...\\\
'''OR'''... You can go to [[GrannyClassic your Nan]]. Who will give you ''two'' potions that will restore health, ''and'' magic, AND double your damage. For FREE. 'Nan, your hearty soup is flooding the potion market. Fuck Ganondorf, we need to save ''you'' from having your kneecaps broke by the fucking Potion Teamsters Union!'"''
Is there an issue? Send a MessageReason:
None


->''"It breaks my heart to say it, but VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''

to:

->''"It breaks my heart to say it, but VideoGame/FinalFantasyVI'' ''VideoGame/FinalFantasyVI'' wasn't built very solidly. We won't even get into all the glitches (Evade does nothing, the Goggles do nothing, Vanish + Doom kills everything, the Sketch command has a chance of either [[GameBreakingBug ruining your save file]] or giving you 99 Gem Boxes, etc.), but what's more alarming is that it was apparently designed without any real consideration toward balance or challenge. ''VideoGame/FinalFantasyV''[='s=] JobSystem might lend itself to abuse, but ''Final Fantasy VI''[='s=] Espers/Relics setup practically begs it. It's possible (and pretty easy) to set up Terra so that she's [[DualWielding dual-wielding]] [[InfinityPlusOneSword Excalibur and Ragnarok]], doublecasting [[LastDiscMagic Ultima]], summoning [[SummonMagic Bahamut]], choosing from a list of stat bonuses whenever she gains a level, and retaining her [[LimitBreak Trance command]]. For Japanese players who had survived ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyIV IV]]'', in which fighting as dirty as possible was necessary in order to win, ''Final Fantasy VI'' must have been like tossing a hand grenade into the barrel with the fish."''

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