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* '''Enforced''': Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].

to:

* '''Enforced''': '''Enforced''':
**
Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].[=NPCs=].
** The cart can fit only so many sprites.
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* '''Defied''': Someone tries to clone a soldier to make an army, only to find that RealityEnsues and all the clones are embryos rather than fully-grown humans, forcing them to hire more soldiers who look different.

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* '''Defied''': Someone tries to clone a soldier to make an army, only to find that RealityEnsues SurprisinglyRealisticOutcome occurs and all the clones are embryos rather than fully-grown humans, forcing them to hire more soldiers who look different.
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null edit

Added: 145

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* '''Exaggerated''': It turns out that every soldier is an identical twin of their comrades.

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* '''Exaggerated''': '''Exaggerated''':
**
It turns out that every soldier is an identical twin of their comrades.comrades.
** Every single character in the game is exactly the same in every way.
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* '''Zig Zagged''': ???

to:

* '''Zig Zagged''': ???Most soldiers look the same, but some of them look completely different from each other.



* '''Invoked''': ???

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* '''Invoked''': ???The BigBad has all his guards look the same so if the hero tries to [[DressingAsTheEnemy Dress As The Enemy]] they will easily be spotted.



* '''Defied''': ???

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* '''Defied''': ???Someone tries to clone a soldier to make an army, only to find that RealityEnsues and all the clones are embryos rather than fully-grown humans, forcing them to hire more soldiers who look different.
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* '''Downplayed''': ???

to:

* '''Downplayed''': ???Though normally identical, subtle traits, like eye and hair color, can distinguish one from the other.

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Added standarized \'Playing With Wiki\' template


'''Basic Trope:''' Every NPC and/or enemy in a video game looks the same.
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial features.
* '''Exaggerated:''' It turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' TheHero is fighting an army of clones
* '''Inverted:''' All enemies have a different model, but your comrades all look identical (you included).
* '''Subverted:''' Every soldier has a unique model...
* '''Double Subverted:''' ...until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic".
* '''Deconstructed:''' All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed:''' ...but they all look the same underneath their masks/helms.
* '''Zig Zagged:''' ???
* '''Averted:'''

to:

'''Basic Trope:''' Trope''': Every NPC and/or enemy in a video game looks the same.
* '''Straight:''' '''Straight''': Enemy soldiers look exactly the same as the one next to them, down to facial features.
* '''Exaggerated:''' '''Exaggerated''': It turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' '''Downplayed''': ???
* '''Justified''':
TheHero is fighting an army of clones
* '''Inverted:''' '''Inverted''': All enemies have a different model, but your comrades all look identical (you included).
* '''Subverted:''' '''Subverted''': Every soldier has a unique model...
* '''Double Subverted:''' ...Subverted''': ...until you realize that those unique models are recycled in later levels.
* '''Parodied:''' '''Parodied''': Every soldier's model has a prominent nametag which says "Pvt. Generic".
* '''Deconstructed:''' All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed:''' ...but they all look the same underneath their masks/helms.
* '''Zig Zagged:''' Zagged''': ???
* '''Averted:''''''Averted''':



* '''Enforced:''' Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].
* '''Lampshaded:''' A character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your TrueCompanions ask "Why does everyone look the same?"
* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a game looks the same?

to:

* '''Enforced:''' '''Enforced''': Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].
* '''Lampshaded:''' '''Lampshaded''': A character in your squad exclaims: "Didn't exclaims:
-->"Didn't
we just kill you two levels ago?"
* '''Discussed:''' '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''':
Your TrueCompanions ask "Why does everyone look the same?"
* '''Conversed:''' '''Conversed''': "Man, you ever notice how every [[{{Mook}} adversary]] in a game looks the same?same?
* '''Deconstructed''': All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed''': ...but they all look the same underneath their masks[=/=]helms, because all of them are clones originated from the same person.




Return to YouALLLookFamiliar

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\n----
Return to YouALLLookFamiliarYouALLLookFamiliar
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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* '''Averted:''' You have no allies or enemies.

to:

* '''Averted:''' '''Averted:'''
**
You have no allies or enemies.
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er


'''Basic Trope:''' Every NPC and\or enemy in a video game looks the same.

to:

'''Basic Trope:''' Every NPC and\or and/or enemy in a video game looks the same.
Is there an issue? Send a MessageReason:
fixing redlinks


* '''Enforced:''' Because of time and budget constraints, the developers had to use the same model for all enemy NPCs.

to:

* '''Enforced:''' Because of time and budget constraints, the developers had to use the same model for all enemy NPCs.[=NPCs=].
Is there an issue? Send a MessageReason:
None


* '''Discussed:''' Your [[{{Nakama}} companions]] ask "Why does everyone look the same?"

to:

* '''Discussed:''' Your [[{{Nakama}} companions]] TrueCompanions ask "Why does everyone look the same?"

Changed: 153

Removed: 103

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'''Basic Trope:''' Every NPC and\or Enemy in a Videogame looks the same.

* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial features

to:

'''Basic Trope:''' Every NPC and\or Enemy enemy in a Videogame video game looks the same.

same.
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial featuresfeatures.



* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic"

to:

* '''Double Subverted:''' ...Until until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic"Generic".



* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all enemy NPC's

to:

* '''Enforced:''' Because of time and Budget budget constraints, the Developers developers had to use the same model for all enemy NPC'sNPCs.



* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a Game looks the same?
* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing! They look the same to you, because the player character has no reason to really distinguish between them.

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* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a Game game looks the same?
* '''Deconstructed'''/'''Justified''': '''Plotted a Good Waste''': They don't actually look the same - it's a UnreliableNarrator thing! They look the same to you, because the player character has no reason to really distinguish between them.
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* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing!

to:

* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing!
thing! They look the same to you, because the player character has no reason to really distinguish between them.
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None



to:

* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing!
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None


* '''Conversed:''' ???

to:

* '''Conversed:''' ???
"Man, you ever notice how every [[{{Mook}} adversary]] in a Game looks the same?
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None


* '''Discussed:''' Your [[Nakama companions]] ask "Why does everyone look the same?"

to:

* '''Discussed:''' Your [[Nakama [[{{Nakama}} companions]] ask "Why does everyone look the same?"
Is there an issue? Send a MessageReason:
None


* '''Discussed:''' Your [[Nakama companions}} ask "Why does everyone look the same?"

to:

* '''Discussed:''' Your [[Nakama companions}} companions]] ask "Why does everyone look the same?"

Added: 84

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* '''Straight:''' Enemy soldiers look exactly the same as the one next to them-Down to facial features
* '''Exaggerated:''' It Turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' The Protoganist is fighting an army of clones
* '''Inverted:''' All enemies have a Different Model, But your comrades all look identical (You Included).
* '''Subverted:''' Every Soldier has a Unique Model...
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later levels
* '''Parodied:''' Every Soldier's model has a prominent nametag which says "Pvt. Generic"
* '''Deconstructed:''' Every Soldier you face Looks like each other because all are disquised and or wearing Armour which conceals their appearance...
* '''Reconstructed:''' ...But they all look the same underneath their Disguises or Armour.

to:

* '''Straight:''' Enemy soldiers look exactly the same as the one next to them-Down them, down to facial features
* '''Exaggerated:''' It Turns turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' The Protoganist TheHero is fighting an army of clones
* '''Inverted:''' All enemies have a Different Model, But different model, but your comrades all look identical (You Included).
(you included).
* '''Subverted:''' Every Soldier soldier has a Unique Model...
unique model...
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later levels
levels.
* '''Parodied:''' Every Soldier's soldier's model has a prominent nametag which says "Pvt. Generic"
* '''Deconstructed:''' Every Soldier All the soldiers you face Looks like each other because all are disquised and or wearing Armour which conceals their appearance...identical masks or face-concealing helmets...
* '''Reconstructed:''' ...But but they all look the same underneath their Disguises or Armour.masks/helms.



* '''Averted:''' This is a game where you are totally alone, and have no companions or enemies alike
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all Enemy NPC's
* '''Lampshaded:''' A Character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your Companions ask "Why does everyone look the same?"

to:

* '''Averted:''' This is a game where you are totally alone, and You have no companions allies or enemies alike
enemies.
** There is a random-generation algorithm for character models.
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all Enemy enemy NPC's
* '''Lampshaded:''' A Character character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your Companions [[Nakama companions}} ask "Why does everyone look the same?"
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Added Parodied entry


* '''Parodied:'''???

to:

* '''Parodied:'''??? '''Parodied:''' Every Soldier's model has a prominent nametag which says "Pvt. Generic"

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