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Changed line(s) 16 (click to see context) from:
* '''Enforced''': Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].
to:
* '''Enforced''': '''Enforced''':
** Because of time and budget constraints, the developers had to use the same model for all enemy[=NPCs=].[=NPCs=].
** The cart can fit only so many sprites.
** Because of time and budget constraints, the developers had to use the same model for all enemy
** The cart can fit only so many sprites.
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Changed line(s) 21 (click to see context) from:
* '''Defied''': Someone tries to clone a soldier to make an army, only to find that RealityEnsues and all the clones are embryos rather than fully-grown humans, forcing them to hire more soldiers who look different.
to:
* '''Defied''': Someone tries to clone a soldier to make an army, only to find that RealityEnsues SurprisinglyRealisticOutcome occurs and all the clones are embryos rather than fully-grown humans, forcing them to hire more soldiers who look different.
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Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': It turns out that every soldier is an identical twin of their comrades.
to:
* '''Exaggerated''': '''Exaggerated''':
** It turns out that every soldier is an identical twin of theircomrades.comrades.
** Every single character in the game is exactly the same in every way.
** It turns out that every soldier is an identical twin of their
** Every single character in the game is exactly the same in every way.
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Changed line(s) 10 (click to see context) from:
* '''Zig Zagged''': ???
to:
* '''Zig Zagged''': ???Most soldiers look the same, but some of them look completely different from each other.
Changed line(s) 17 (click to see context) from:
* '''Invoked''': ???
to:
* '''Invoked''': ???The BigBad has all his guards look the same so if the hero tries to [[DressingAsTheEnemy Dress As The Enemy]] they will easily be spotted.
Changed line(s) 19 (click to see context) from:
* '''Defied''': ???
to:
* '''Defied''': ???Someone tries to clone a soldier to make an army, only to find that RealityEnsues and all the clones are embryos rather than fully-grown humans, forcing them to hire more soldiers who look different.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???Though normally identical, subtle traits, like eye and hair color, can distinguish one from the other.
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Added standarized \'Playing With Wiki\' template
Changed line(s) 1,12 (click to see context) from:
'''Basic Trope:''' Every NPC and/or enemy in a video game looks the same.
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial features.
* '''Exaggerated:''' It turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' TheHero is fighting an army of clones
* '''Inverted:''' All enemies have a different model, but your comrades all look identical (you included).
* '''Subverted:''' Every soldier has a unique model...
* '''Double Subverted:''' ...until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic".
* '''Deconstructed:''' All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed:''' ...but they all look the same underneath their masks/helms.
* '''Zig Zagged:''' ???
* '''Averted:'''
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial features.
* '''Exaggerated:''' It turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' TheHero is fighting an army of clones
* '''Inverted:''' All enemies have a different model, but your comrades all look identical (you included).
* '''Subverted:''' Every soldier has a unique model...
* '''Double Subverted:''' ...until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic".
* '''Deconstructed:''' All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed:''' ...but they all look the same underneath their masks/helms.
* '''Zig Zagged:''' ???
* '''Averted:'''
to:
'''Basic Trope:''' Trope''': Every NPC and/or enemy in a video game looks the same.
*'''Straight:''' '''Straight''': Enemy soldiers look exactly the same as the one next to them, down to facial features.
*'''Exaggerated:''' '''Exaggerated''': It turns out that every soldier is an identical twin of their comrades.
*'''Justified:''' '''Downplayed''': ???
* '''Justified''': TheHero is fighting an army of clones
*'''Inverted:''' '''Inverted''': All enemies have a different model, but your comrades all look identical (you included).
*'''Subverted:''' '''Subverted''': Every soldier has a unique model...
* '''DoubleSubverted:''' ...Subverted''': ...until you realize that those unique models are recycled in later levels.
*'''Parodied:''' '''Parodied''': Every soldier's model has a prominent nametag which says "Pvt. Generic".
* '''Deconstructed:''' All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed:''' ...but they all look the same underneath their masks/helms.
* '''Zig Zagged:''' Zagged''': ???
*'''Averted:''''''Averted''':
*
*
*
* '''Justified''': TheHero is fighting an army of clones
*
*
* '''Double
*
* '''Reconstructed:''' ...but they all look the same underneath their masks/helms.
*
Changed line(s) 15,18 (click to see context) from:
* '''Enforced:''' Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].
* '''Lampshaded:''' A character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your TrueCompanions ask "Why does everyone look the same?"
* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a game looks the same?
* '''Lampshaded:''' A character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your TrueCompanions ask "Why does everyone look the same?"
* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a game looks the same?
to:
* '''Enforced:''' '''Enforced''': Because of time and budget constraints, the developers had to use the same model for all enemy [=NPCs=].
*'''Lampshaded:''' '''Lampshaded''': A character in your squad exclaims: "Didn't exclaims:
-->"Didn't we just kill you two levels ago?"
*'''Discussed:''' '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': Your TrueCompanions ask "Why does everyone look the same?"
*'''Conversed:''' '''Conversed''': "Man, you ever notice how every [[{{Mook}} adversary]] in a game looks the same?same?
* '''Deconstructed''': All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed''': ...but they all look the same underneath their masks[=/=]helms, because all of them are clones originated from the same person.
*
-->"Didn't we just kill you two levels ago?"
*
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': Your TrueCompanions ask "Why does everyone look the same?"
*
* '''Deconstructed''': All the soldiers you face are wearing identical masks or face-concealing helmets...
* '''Reconstructed''': ...but they all look the same underneath their masks[=/=]helms, because all of them are clones originated from the same person.
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Return to YouALLLookFamiliar
to:
Return to
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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Changed line(s) 12 (click to see context) from:
* '''Averted:''' You have no allies or enemies.
to:
* '''Averted:''' '''Averted:'''
** You have no allies or enemies.
** You have no allies or enemies.
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er
Changed line(s) 1 (click to see context) from:
'''Basic Trope:''' Every NPC and\or enemy in a video game looks the same.
to:
'''Basic Trope:''' Every NPC and\or and/or enemy in a video game looks the same.
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fixing redlinks
Changed line(s) 14 (click to see context) from:
* '''Enforced:''' Because of time and budget constraints, the developers had to use the same model for all enemy NPCs.
to:
* '''Enforced:''' Because of time and budget constraints, the developers had to use the same model for all enemy NPCs.[=NPCs=].
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None
Changed line(s) 16 (click to see context) from:
* '''Discussed:''' Your [[{{Nakama}} companions]] ask "Why does everyone look the same?"
to:
* '''Discussed:''' Your [[{{Nakama}} companions]] TrueCompanions ask "Why does everyone look the same?"
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Changed line(s) 1,3 (click to see context) from:
'''Basic Trope:''' Every NPC and\or Enemy in a Videogame looks the same.
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial features
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial features
to:
'''Basic Trope:''' Every NPC and\or Enemy enemy in a Videogame video game looks the same.
same.
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facialfeaturesfeatures.
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them, down to facial
Changed line(s) 8,9 (click to see context) from:
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic"
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt. Generic"
to:
* '''Double Subverted:''' ...Until until you realize that those unique models are recycled in later levels.
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt.Generic"Generic".
* '''Parodied:''' Every soldier's model has a prominent nametag which says "Pvt.
Changed line(s) 15 (click to see context) from:
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all enemy NPC's
to:
* '''Enforced:''' Because of time and Budget budget constraints, the Developers developers had to use the same model for all enemy NPC'sNPCs.
Changed line(s) 18,20 (click to see context) from:
* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a Game looks the same?
* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing! They look the same to you, because the player character has no reason to really distinguish between them.
* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing! They look the same to you, because the player character has no reason to really distinguish between them.
to:
* '''Conversed:''' "Man, you ever notice how every [[{{Mook}} adversary]] in a Game game looks the same?
*'''Deconstructed'''/'''Justified''': '''Plotted a Good Waste''': They don't actually look the same - it's a UnreliableNarrator thing! They look the same to you, because the player character has no reason to really distinguish between them.
*
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None
Changed line(s) 19,20 (click to see context) from:
* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing!
to:
* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing!
thing! They look the same to you, because the player character has no reason to really distinguish between them.
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None
Changed line(s) 19 (click to see context) from:
to:
* '''Deconstructed'''/'''Justified''': They don't actually look the same - it's a UnreliableNarrator thing!
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None
Changed line(s) 18,19 (click to see context) from:
* '''Conversed:''' ???
to:
* '''Conversed:''' ???
"Man, you ever notice how every [[{{Mook}} adversary]] in a Game looks the same?
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None
Changed line(s) 17 (click to see context) from:
* '''Discussed:''' Your [[Nakama companions]] ask "Why does everyone look the same?"
to:
* '''Discussed:''' Your [[Nakama [[{{Nakama}} companions]] ask "Why does everyone look the same?"
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None
Changed line(s) 17 (click to see context) from:
* '''Discussed:''' Your [[Nakama companions}} ask "Why does everyone look the same?"
to:
* '''Discussed:''' Your [[Nakama companions}} companions]] ask "Why does everyone look the same?"
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None
Changed line(s) 3,11 (click to see context) from:
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them-Down to facial features
* '''Exaggerated:''' It Turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' The Protoganist is fighting an army of clones
* '''Inverted:''' All enemies have a Different Model, But your comrades all look identical (You Included).
* '''Subverted:''' Every Soldier has a Unique Model...
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later levels
* '''Parodied:''' Every Soldier's model has a prominent nametag which says "Pvt. Generic"
* '''Deconstructed:''' Every Soldier you face Looks like each other because all are disquised and or wearing Armour which conceals their appearance...
* '''Reconstructed:''' ...But they all look the same underneath their Disguises or Armour.
* '''Exaggerated:''' It Turns out that every soldier is an identical twin of their comrades.
* '''Justified:''' The Protoganist is fighting an army of clones
* '''Inverted:''' All enemies have a Different Model, But your comrades all look identical (You Included).
* '''Subverted:''' Every Soldier has a Unique Model...
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later levels
* '''Parodied:''' Every Soldier's model has a prominent nametag which says "Pvt. Generic"
* '''Deconstructed:''' Every Soldier you face Looks like each other because all are disquised and or wearing Armour which conceals their appearance...
* '''Reconstructed:''' ...But they all look the same underneath their Disguises or Armour.
to:
* '''Straight:''' Enemy soldiers look exactly the same as the one next to them-Down them, down to facial features
* '''Exaggerated:''' ItTurns turns out that every soldier is an identical twin of their comrades.
* '''Justified:'''The Protoganist TheHero is fighting an army of clones
* '''Inverted:''' All enemies have aDifferent Model, But different model, but your comrades all look identical (You Included).
(you included).
* '''Subverted:''' EverySoldier soldier has a Unique Model...
unique model...
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in laterlevels
levels.
* '''Parodied:''' EverySoldier's soldier's model has a prominent nametag which says "Pvt. Generic"
* '''Deconstructed:'''Every Soldier All the soldiers you face Looks like each other because all are disquised and or wearing Armour which conceals their appearance...identical masks or face-concealing helmets...
* '''Reconstructed:''' ...But but they all look the same underneath their Disguises or Armour.masks/helms.
* '''Exaggerated:''' It
* '''Justified:'''
* '''Inverted:''' All enemies have a
* '''Subverted:''' Every
* '''Double Subverted:''' ...Until you realize that those unique models are recycled in later
* '''Parodied:''' Every
* '''Deconstructed:'''
* '''Reconstructed:''' ...
Changed line(s) 13,16 (click to see context) from:
* '''Averted:''' This is a game where you are totally alone, and have no companions or enemies alike
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all Enemy NPC's
* '''Lampshaded:''' A Character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your Companions ask "Why does everyone look the same?"
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all Enemy NPC's
* '''Lampshaded:''' A Character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' Your Companions ask "Why does everyone look the same?"
to:
* '''Averted:''' This is a game where you are totally alone, and You have no companions allies or enemies alike
enemies.
** There is a random-generation algorithm for character models.
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for allEnemy enemy NPC's
* '''Lampshaded:''' ACharacter character in your squad exclaims: "Didn't we just kill you two levels ago?"
* '''Discussed:''' YourCompanions [[Nakama companions}} ask "Why does everyone look the same?"
** There is a random-generation algorithm for character models.
* '''Enforced:''' Because of time and Budget constraints, the Developers had to use the same model for all
* '''Lampshaded:''' A
* '''Discussed:''' Your
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Added Parodied entry
Changed line(s) 9 (click to see context) from:
* '''Parodied:'''???
to:
* '''Parodied:'''??? '''Parodied:''' Every Soldier's model has a prominent nametag which says "Pvt. Generic"