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Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': ''The Architect Of War'' is formally a military RTS, but actually it doubles as a city-state simulator.
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* '''Exaggerated''': '''Exaggerated''':
** ''The Architect Of War'' is formally a military RTS, but actually it doubles as a city-statesimulator.simulator.
** You get bonuses from setting up your base with proper infrastructure, ex supply pipelines from your War Factory to your defenses to supply them with an unending stream of QuadDamage powerups, power lines granting a bonus to turret traversal, etc.
** ''The Architect Of War'' is formally a military RTS, but actually it doubles as a city-state
** You get bonuses from setting up your base with proper infrastructure, ex supply pipelines from your War Factory to your defenses to supply them with an unending stream of QuadDamage powerups, power lines granting a bonus to turret traversal, etc.
Added DiffLines:
** One faction uses clapboard, sandbags, and netting structures visibly assembled bag-by-bag by its basic trooper, and another has concrete-and-steel bunkers simply rising from the ground under the (seemingly or explicitly) magical ministrations of a WorkerUnit.
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Changed line(s) 10 (click to see context) from:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags, netting, clapboard, and canvas wall-tents, or b) self-assembling, semi-portable, pre-built structures.
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** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) A) made from sandbags, netting, clapboard, and canvas wall-tents, or b) self-assembling, semi-portable, pre-built structures.
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Changed line(s) 10 (click to see context) from:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags, netting, clapboard, and canvas wall-tents, or b) self-assembling, semi-portable, prebuilt structures.
to:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags, netting, clapboard, and canvas wall-tents, or b) self-assembling, semi-portable, prebuilt pre-built structures.
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Changed line(s) 10 (click to see context) from:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags, netting, clapboard and canvas wall-tents, or b) self-assembling, semi-portable, prebuilt structures.
to:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags, netting, clapboard clapboard, and canvas wall-tents, or b) self-assembling, semi-portable, prebuilt structures.
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Changed line(s) 10 (click to see context) from:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags and canvas or b) self-assembling, semi-portable, prebuilt structures.
to:
** Nothing is produced onsite. You're establishing a temporary bridgehead; a dropoff point for soldiers, an assembly site for prefab vehicle kits, and some {{Sentry Gun}}s to keep the bad guys away. Everything is 1) made from sandbags sandbags, netting, clapboard and canvas wall-tents, or b) self-assembling, semi-portable, prebuilt structures.
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Changed line(s) 31 (click to see context) from:
* '''Reconstructed''': The above situation leads to massive developments in guerrilla tactics and the art of sabotage, making for an almost puzzle-like RTS of deceptions and feints where destroying the enemy base requires the players to [[TheStrategist invent a brilliant plan or two]].
to:
* '''Reconstructed''': '''Reconstructed''':
** The above situation leads to massive developments in guerrilla tactics and the art of sabotage, making for an almost puzzle-like RTS of deceptions and feints where destroying the enemy base requires the players to [[TheStrategist invent a brilliant plan ortwo]].two]].
** The trench warfare situation soon develops into the deployment of [[TacticalSuperweaponUnit tanks that could be mistaken for buildings.]]
** The above situation leads to massive developments in guerrilla tactics and the art of sabotage, making for an almost puzzle-like RTS of deceptions and feints where destroying the enemy base requires the players to [[TheStrategist invent a brilliant plan or
** The trench warfare situation soon develops into the deployment of [[TacticalSuperweaponUnit tanks that could be mistaken for buildings.]]
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Indentation cleanup
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* '''Downplayed''': The game requires you to assemble bases, but from quick plug-and-play components that require little time to manage.
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* '''Downplayed''': '''Downplayed''':
** The game requires you to assemble bases, but from quick plug-and-play components that require little time to manage.
** The game requires you to assemble bases, but from quick plug-and-play components that require little time to manage.