: In battle-oriented Real Time Strategy
, you have to handle base-building instead of putting all your effort into... Well, battle strategy!
- Straight: The Architect Of War has you construct large bases right in the field - with powerplants, refineries, factories, and all.
- Exaggerated: The Architect Of War is formally a military RTS, but actually it doubles as a city-state simulator.
- Downplayed: The game requires you to assemble bases, but from quick plug-and-play components that require little time to manage.
- Inverted: A city-building game offers the capability to personally control police and SWAT when there's rioting.
- Subverted: You are commanded to "move in and set up the base". It turns out you have to capture an airfield.
- Double Subverted:
- However, the airfield doesn't have enough power to run everything, so you have to build more power plants to bring everything online.
- When you capture the airfield and the transport plane lands, several bulldozers roll out of it.
- Parodied: In order to win you have to build a functioning base so big that it literally covers the entire game map so that your enemy has no room to move.
- Zig Zagged:
- Averted: In Rapid Response your units are delivered to you by airdrops - no bases required.
- Enforced: "Alright, we are doing a classic RTS here - and what is a classic RTS without a base-building?"
- Lampshaded: "Powerplants, factories, research labs... a bit excessive for a field base, don't you think?"
- Invoked: The dev team wanted the game to simulate a war of attrition accurately.
- Exploited: ???
- Defied: The dev team wanted a very dynamic and fast-paced RTS so they made structures expendable and cheap.
- Discussed: "Have you ever found the practice of building entire cities in a course of one battle... well, ridiculous?" "Maybe, but it works - so why shouldn't we?"
- Conversed: "Why do I spend half my play time prospecting and zoning instead of looting and pillaging?"
- One side gets clever and starts air-dropping units instead of building field bases for production. Two weeks later, they have won.
- Alternatively, because you are too engulfed in building bases, you don't have time to set up all the defenses on your side and as a result, the enemy would have little trouble overwhelming your army.
- Reconstructed: Other side also gets clever and starts building Anti-Air defenses all over the place.
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