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* '''Straight''': Alice and Bob have only 1 true set of sprites; The other set is basically them flipped.
* '''Exaggerated''': Literally EVERYTHING has flipped sprites, even the statues.

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* '''Straight''': Alice and Bob have The video game AliceAndBob has only 1 true set of sprites; The other set is basically them the characters flipped.
* '''Exaggerated''': Literally EVERYTHING has flipped sprites, even the statues.statues and other things that wouldn't have any reason to go or face the opposite direction.



* '''Justified''': Alice and Bob's character designs are completely symmetrical, and they fight in a squared (i.e. ambidextrous) stance.

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* '''Justified''': Alice and Bob's The character designs are completely symmetrical, and they fight in a squared (i.e. ambidextrous) stance. Either that,



* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance. Likewise, most of the right handed characters turn their back to the cameras whenever they face left.

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* '''Averted''': The sprites have a full second set. When Alice, a the sole southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance. Likewise, most of the right handed characters turn their back to the cameras whenever they face left.
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** It's either laziness, time constraints, or memory constraints that force the creators to use flipped sprites.

to:

** It's either laziness, time constraints, budget constraints, or memory constraints that force the creators to use flipped sprites.
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* '''Justified''': Alice and Bob's character designs are completely symmetrical.

to:

* '''Justified''': Alice and Bob's character designs are completely symmetrical.symmetrical, and they fight in a squared (i.e. ambidextrous) stance.



* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance.

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* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance. Likewise, most of the right handed characters turn their back to the cameras whenever they face left.



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Back to AmbidextrousSpriteAmbidextrousSprite | [[AmbidextrousSprite etirepSsuortxedibmA]] ot kcaB

Added: 395

Changed: 292

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* '''Inverted''': ???

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* '''Inverted''': ???Alice has a symmetrical design that could have simply been flipped without causing any issues, but two sets of sprites were still made for her depending on which way she's facing.



* '''Enforced''': It's either laziness, time constraints, or memory constraints that force the creators to use flipped sprites.

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* '''Enforced''': '''Enforced''':
**
It's either laziness, time constraints, or memory constraints that force the creators to use flipped sprites.sprites.
** The developers would have been able to make two sets of sprites depending on which way a character is facing (or the game uses 3D models that can be freely rotated without issue), but they choose to flip the character's features anyway to make attacks easier to identify and read.

Added: 1735

Changed: 291

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* '''Exaggerated''': Literally ANYTHING has flipped sprites, even the Statues.

to:

* '''Exaggerated''': Literally ANYTHING EVERYTHING has flipped sprites, even the Statues.statues.



* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance.

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* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to '''Justified''': Alice and Bob's character designs are completely symmetrical.
* '''Inverted''': ???
* '''Subverted''': At first it looks like Alice's sprite is flipped when she's facing
the right, other way, but it's later revealed this is actually her back is turned due to her southpaw stance. twin sister, and they've been switching with each other regularly throughout the game.
* '''Double Subverted''': But both twins are using the same sprite, as can be seen when they're facing the same way.



* '''Enforced''': It's either laziness, time constraints, or memory constraints that force the creators to use flipped sprites.

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* '''Zig-Zagged''': Some characters do have a full second set of sprites, others do not.
* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance.
* '''Enforced''': It's either laziness, time constraints, or memory constraints that force the creators to use flipped sprites.sprites.
* '''Lampshaded''': "Wait, weren't your bangs on the other side of your face a moment ago?"
* '''Invoked''': Another character hacks into the game files and deletes Bob's second set of sprites. Therefore, Bob has to use a flipped version of the other set to face the other direction as a fallback.
* '''Exploited''': Bob is wearing an eyepatch. Because his eyepatch switches eyes when he turns around, that side of him will always be a blind spot, so his opponent focuses his attacks there.
* '''Defied''': When Alice turns around, her hair style is flipped. She immediately redoes her hair so it's correct.
* '''Discussed''': ???
* '''Conversed''': ???
* '''Implied''': Bob lampshades the fact that Alice's hair flips when she turns around. Despite this, she's never seen facing the other direction at any point throughout the game.
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%% Optional items, added after Conversed, at your discretion:
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???
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'''Basic Trope''': The sprites have "flipped" versions that face the other way, with every feature being flipped as well.

* '''Straight''': Alice and Bob have only 1 true set of sprites; The other set is basically them flipped.
* '''Exaggerated''': Literally ANYTHING has flipped sprites, even the Statues.
* '''Downplayed''': The sprites have flipped sprites, ''but'' the features aren't flipped.
* '''Averted''': The sprites have a full second set. When Alice, a southpaw BoxingBattler, faces to the right, her back is turned due to her southpaw stance.
* '''Parodied''': Everyone has to manually flip their features everytime they turn around.
* '''Enforced''': It's either laziness, time constraints, or memory constraints that force the creators to use flipped sprites.

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