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* ''VideoGame/DeadToRights: Retribution''


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Unlike the original Xbox, the 360 initially outsold its Sony rival. The [=PlayStation=] 3 had an infamously bad start due to its high price tag, it came out a full year after the 360, and it was harder to develop games for due to its complex and unorthodox hardware architecture. As a result, the 360 began getting more exclusive titles as well as securing many of the third-party franchises that were once glued to [=PlayStation=] consoles. Microsoft was beating Sony so badly in the UsefulNotes/ConsoleWars early on that, for a while, their primary competition came from Nintendo's unexpectedly successful Wii.

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Unlike the original Xbox, the 360 initially outsold its Sony rival. The [=PlayStation=] 3 had an infamously bad start due to its high price tag, it came out a full year after the 360, and it was harder to develop games for due to its complex and unorthodox hardware architecture. As a result, the 360 began getting more exclusive titles as well as securing many of the third-party franchises that were once glued to [=PlayStation=] consoles. Microsoft was beating Sony so badly in the UsefulNotes/ConsoleWars MediaNotes/ConsoleWars early on that, for a while, their primary competition came from Nintendo's unexpectedly successful Wii.
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* ''[[VideoGame/{{Tekken}} Tekken 6]]''

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Namespacing Useful Notes to Platform (for platforms only and Kinect)


In 2001, Microsoft threw their hat into the console race with the UsefulNotes/{{Xbox}}. While it did decently and even managed to outsell the UsefulNotes/NintendoGameCube, [[AmericansHateTingle it only sold well in North America]], didn't actually make Microsoft any money, and still got walloped by the UsefulNotes/PlayStation2 by a good 131 million units. Down but not deterred, Microsoft came back in 2005 with the '''Xbox 360'''[[note]]Again, that's all one word - no hyphen, no CamelCase.[[/note]] a year ahead of Creator/{{Sony}}'s UsefulNotes/PlayStation3 and Creator/{{Nintendo}}'s UsefulNotes/{{Wii}}.

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In 2001, Microsoft threw their hat into the console race with the UsefulNotes/{{Xbox}}. Platform/{{Xbox}}. While it did decently and even managed to outsell the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, [[AmericansHateTingle it only sold well in North America]], didn't actually make Microsoft any money, and still got walloped by the UsefulNotes/PlayStation2 Platform/PlayStation2 by a good 131 million units. Down but not deterred, Microsoft came back in 2005 with the '''Xbox 360'''[[note]]Again, that's all one word - no hyphen, no CamelCase.[[/note]] a year ahead of Creator/{{Sony}}'s UsefulNotes/PlayStation3 Platform/PlayStation3 and Creator/{{Nintendo}}'s UsefulNotes/{{Wii}}.
Platform/{{Wii}}.



Despite the usual 5-6 years of active life for a console, the 360 remained on the market until early 2016, just over ten years after its introduction and a little over two years after the release of the UsefulNotes/XboxOne.

A new [[ProductFacelift hardware redesign]], officially dubbed Xbox 360 S or Slim ("Valhalla" by its internal codename and Trinity by its motherboard name) premiered in the Summer 2010. The motherboard was streamlined further, even compared to the then-recent "Jasper" version, with the chipset shrinking to the just two chips (CPU, GPU and RAM all-in-one, made possible since they're now made by 45 nm process instead of original 90 nm), which greatly reduced costs and improved cooling. It also allowed the company to make the 250 GB HDD, encountered before only on the expensive Super Elite series, a standard equipment and install it inside the case itself rather than the outside cab. Wi-Fi is now standard inside-the-case equipment as well. While the console's outer dimensions were significantly reduced, it now has a much more aggressive design, reminiscent of a cross between an original Xbox and a UsefulNotes/PlayStation2.

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Despite the usual 5-6 years of active life for a console, the 360 remained on the market until early 2016, just over ten years after its introduction and a little over two years after the release of the UsefulNotes/XboxOne.

Platform/XboxOne.

A new [[ProductFacelift hardware redesign]], officially dubbed Xbox 360 S or Slim ("Valhalla" by its internal codename and Trinity by its motherboard name) premiered in the Summer 2010. The motherboard was streamlined further, even compared to the then-recent "Jasper" version, with the chipset shrinking to the just two chips (CPU, GPU and RAM all-in-one, made possible since they're now made by 45 nm process instead of original 90 nm), which greatly reduced costs and improved cooling. It also allowed the company to make the 250 GB HDD, encountered before only on the expensive Super Elite series, a standard equipment and install it inside the case itself rather than the outside cab. Wi-Fi is now standard inside-the-case equipment as well. While the console's outer dimensions were significantly reduced, it now has a much more aggressive design, reminiscent of a cross between an original Xbox and a UsefulNotes/PlayStation2.
Platform/PlayStation2.



Autumn 2010 saw the release of the Xbox 360's most significant peripheral: UsefulNotes/{{Kinect}} (which ended up becoming a standard part of the system's successor). Formerly dubbed "Project Natal," Kinect is essentially a camera capable of tracking players' positions with a high degree of accuracy, allowing controller-free gaming and menu navigation. This has paved the way for a series of [[CasualVideoGame experimental, family-friendly games]], while some enterprising users have discovered other, [[https://www.youtube.com/watch?v=ho8KVOe_y08 surprisingly awesome applications]] for the technology.

In 2012, Microsoft launched [=SmartGlass=], a second screen experience similar to the capabilities of the UsefulNotes/WiiU only using a "bring your own device" setup, being available for Windows 8/RT [=PCs=] and tablets, Windows Phones, as well as select iOS and Android devices. All first-party and select third-party games in the future will make use of the system, the first of which being ''VideoGame/Halo4'' and ''VideoGame/DanceCentral 3''.

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Autumn 2010 saw the release of the Xbox 360's most significant peripheral: UsefulNotes/{{Kinect}} Platform/{{Kinect}} (which ended up becoming a standard part of the system's successor). Formerly dubbed "Project Natal," Kinect is essentially a camera capable of tracking players' positions with a high degree of accuracy, allowing controller-free gaming and menu navigation. This has paved the way for a series of [[CasualVideoGame experimental, family-friendly games]], while some enterprising users have discovered other, [[https://www.youtube.com/watch?v=ho8KVOe_y08 surprisingly awesome applications]] for the technology.

In 2012, Microsoft launched [=SmartGlass=], a second screen experience similar to the capabilities of the UsefulNotes/WiiU Platform/WiiU only using a "bring your own device" setup, being available for Windows 8/RT [=PCs=] and tablets, Windows Phones, as well as select iOS and Android devices. All first-party and select third-party games in the future will make use of the system, the first of which being ''VideoGame/Halo4'' and ''VideoGame/DanceCentral 3''.



Microsoft, after some rumors about a successor, announced the UsefulNotes/XboxOne in 2013. Its reception, however, was far from good. Check the correspondent page for details. Around the same time, they introduced the Xbox 360 E model, a smaller model intended to look similar to the Xbox One, with a slimmer, more boxy formfactor, another upgrade to the cooling system, a return to actual eject and power buttons as opposed to the touch sensors, redesigned av outputs and all of the improvements from the Slim model.

For the Xbox 360's online video game store, see UsefulNotes/XboxLiveArcade.

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Microsoft, after some rumors about a successor, announced the UsefulNotes/XboxOne Platform/XboxOne in 2013. Its reception, however, was far from good. Check the correspondent page for details. Around the same time, they introduced the Xbox 360 E model, a smaller model intended to look similar to the Xbox One, with a slimmer, more boxy formfactor, another upgrade to the cooling system, a return to actual eject and power buttons as opposed to the touch sensors, redesigned av outputs and all of the improvements from the Slim model.

For the Xbox 360's online video game store, see UsefulNotes/XboxLiveArcade.
Platform/XboxLiveArcade.



* The CPU is an IBM [=POWER5=] based Big Endian tri-core processor codenamed Xenon that runs at 3.2 [=GHz=]. Each core can service two threads in hardware. In a interesting twist, the cores are a modified version of the UsefulNotes/PlayStation3's Cell processor's Power Processing Elements. The Xenon is essentially 3 of the CELL's [=PPEs=] with 2 threads on each core, for 6 threads total and hard locked to in order execution. [[note]] This was because Microsoft commissioned IBM to develop the Xenon processor using some of the same team members developing the CELL CPU, leading to both chips being developed in the ''same building and only one floor apart'' with some of the team being completely unaware of this. [[/note]]

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* The CPU is an IBM [=POWER5=] based Big Endian tri-core processor codenamed Xenon that runs at 3.2 [=GHz=]. Each core can service two threads in hardware. In a interesting twist, the cores are a modified version of the UsefulNotes/PlayStation3's Platform/PlayStation3's Cell processor's Power Processing Elements. The Xenon is essentially 3 of the CELL's [=PPEs=] with 2 threads on each core, for 6 threads total and hard locked to in order execution. [[note]] This was because Microsoft commissioned IBM to develop the Xenon processor using some of the same team members developing the CELL CPU, leading to both chips being developed in the ''same building and only one floor apart'' with some of the team being completely unaware of this. [[/note]]



** ''VideoGame/NeedForSpeedProStreet'' (also released for UsefulNotes/PlayStation2)
** ''VideoGame/NeedForSpeedUndercover'' (also released for UsefulNotes/PlayStation2)

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** ''VideoGame/NeedForSpeedProStreet'' (also released for UsefulNotes/PlayStation2)
Platform/PlayStation2)
** ''VideoGame/NeedForSpeedUndercover'' (also released for UsefulNotes/PlayStation2)Platform/PlayStation2)



Special Versions / Remakes for UsefulNotes/XboxLiveArcade:

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Special Versions / Remakes for UsefulNotes/XboxLiveArcade:Platform/XboxLiveArcade:
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** The name of the console also leads to a common misconception that [[UsefulNotes/HowVideoGameSpecsWork the systems CPU is 360 bit, when it is actually 64 bit. ]]

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** The name of the console also leads to a common misconception that [[UsefulNotes/HowVideoGameSpecsWork [[MediaNotes/HowVideoGameSpecsWork the systems CPU is 360 bit, when it is actually 64 bit. ]]
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Capitalization was fixed from Videogame.The Walking Dead Survival Instinct to VideoGame.The Walking Dead Survival Instinct. Null edit to update index.
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* ''VideoGame/{{SleepingDogs}}''''VideoGame/SleepingDogs2012''
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In 2001, Microsoft threw their hat into the console race with the UsefulNotes/{{Xbox}}. While it did decently and even managed to outsell the UsefulNotes/NintendoGameCube, [[AmericansHateTingle it only sold well in North America]], didn't actually make Microsoft any money, and still got destroyed by the UsefulNotes/PlayStation2 by a good 131 million units. Down but not deterred, Microsoft came back in 2005 with the '''Xbox 360'''[[note]]Again, that's all one word - no hyphen, no CamelCase.[[/note]] a year ahead of Creator/{{Sony}}'s UsefulNotes/PlayStation3 and Creator/{{Nintendo}}'s UsefulNotes/{{Wii}}.

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In 2001, Microsoft threw their hat into the console race with the UsefulNotes/{{Xbox}}. While it did decently and even managed to outsell the UsefulNotes/NintendoGameCube, [[AmericansHateTingle it only sold well in North America]], didn't actually make Microsoft any money, and still got destroyed walloped by the UsefulNotes/PlayStation2 by a good 131 million units. Down but not deterred, Microsoft came back in 2005 with the '''Xbox 360'''[[note]]Again, that's all one word - no hyphen, no CamelCase.[[/note]] a year ahead of Creator/{{Sony}}'s UsefulNotes/PlayStation3 and Creator/{{Nintendo}}'s UsefulNotes/{{Wii}}.

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* ''VideoGame/LegoBatman''
** ''LEGO Batman 2: DC Super Heroes''
** ''LEGO Batman 3: Beyond Gotham''

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* ''VideoGame/LegoBatman''
** ''LEGO Batman 2: DC Super Heroes''
** ''LEGO Batman 3: Beyond Gotham''
''VideoGame/LegoBatmanTrilogy''
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*** ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]''
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*** ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]''
''VideoGame/MetalGearSolid2SonsOfLiberty''
*** ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''''VideoGame/MetalGearSolid3SnakeEater''



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* ''{{VideoGame/MonsterHigh}}''''VideoGame/MonsterHigh''



** ''Ninja Gaiden III2012''

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** ''Ninja Gaiden III2012''''VideoGame/NinjaGaiden32012''
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The intracacies of CPU microarchitecture is too technical for the second paragraph.


The 360 featured a new version of the Xbox Live service with improvements over the original. Though its hardware was not PC-based like its predecessor[[note]]While the original Xbox was indeed a powerful console, its design consisting largely of off-the-shelf PC components was expensive to produce, and thus Microsoft decided it needed to go with a more customized design with the 360 in order to be more cost-efficient[[/note]], the software continued to be UsefulNotes/DirectX-based, thus it was still relatively easy to port games from the PC platform. This was greatly aided by Microsoft's developer tools; said tools have been praised by, among others, Creator/JohnCarmack of Creator/IdSoftware as the best development environment he's ever seen on a console, which helped mitigate the change of CPU architectures from an x86 Out-Of-Order CPU (very much like that in a PC) to a [=PowerPC=] architecture-based In-Order CPU (which requires more careful programming).

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The 360 featured a new version of the Xbox Live service with improvements over the original. Though its hardware was not PC-based like its predecessor[[note]]While the original Xbox was indeed a powerful console, its design consisting largely of off-the-shelf PC components was expensive to produce, and thus Microsoft decided it needed to go with a more customized design with the 360 in order to be more cost-efficient[[/note]], the software continued to be UsefulNotes/DirectX-based, thus it was still relatively easy to port games from the PC platform. This was greatly aided by Microsoft's developer tools; said tools have been praised by, among others, Creator/JohnCarmack of Creator/IdSoftware as the best development environment he's ever seen on a console, which helped mitigate the change of CPU architectures from an the x86 Out-Of-Order CPU (very much like that architecture, the same used in a PC) [=PCs=], to a [=PowerPC=] architecture-based In-Order CPU (which requires more careful programming).
[=PowerPC=].

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* ''VideoGame/{{TMNT}}''
* ''VideoGame/TeenageMutantNinjaTurtles2013''
* ''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan''

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* [[/index]]''Franchise/TeenageMutantNinjaTurtles''[[index]]
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''VideoGame/{{TMNT}}''
* ** ''VideoGame/TeenageMutantNinjaTurtles2013''
* ** ''VideoGame/TeenageMutantNinjaTurtlesDangerOfTheOoze''
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''VideoGame/TeenageMutantNinjaTurtlesMutantsInManhattan''
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* ''VideoGame/PhineasAndFerbQuestForCoolStuff''

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