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Nintendo would mostly skip over the UsefulNotes/Nintendo64 when it came to playing handheld games on a console[[note]]The ''VideoGame/PokemonStadium'' series uses modified Super Game Boy 2 emulation to allow players to run the mainline [[VideoGame/PokemonRedAndBlue Generation I]] and [[VideoGame/PokemonGoldAndSilver Generation II]] ''Franchise/{{Pokemon}}'' games on the N64, the latter in Game Boy Color mode, but that's about it[[/note]], but for the UsefulNotes/NintendoGameCube, they'd release a successor device called the Platform/GameBoyPlayer, which would allow one to play any Game Boy game (up to Platform/GameBoyAdvance) on the television, similarly to this. Similarly to how the Super Game Boy acts as a Game Boy in a cartridge, the Game Boy Player serves as a GBA in an add-on. However, Super Game Boy enhancements are unavailable with the Game Boy Player (primarily due to it being optimized for GBA games).

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Nintendo would mostly skip over the UsefulNotes/Nintendo64 Platform/Nintendo64 when it came to playing handheld games on a console[[note]]The ''VideoGame/PokemonStadium'' series uses modified Super Game Boy 2 emulation to allow players to run the mainline [[VideoGame/PokemonRedAndBlue Generation I]] and [[VideoGame/PokemonGoldAndSilver Generation II]] ''Franchise/{{Pokemon}}'' games on the N64, the latter in Game Boy Color mode, but that's about it[[/note]], but for the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, they'd release a successor device called the Platform/GameBoyPlayer, which would allow one to play any Game Boy game (up to Platform/GameBoyAdvance) on the television, similarly to this. Similarly to how the Super Game Boy acts as a Game Boy in a cartridge, the Game Boy Player serves as a GBA in an add-on. However, Super Game Boy enhancements are unavailable with the Game Boy Player (primarily due to it being optimized for GBA games).
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A peripheral for the UsefulNotes/SuperNintendoEntertainmentSystem released in 1994, the '''Super Game Boy''' is an adapter that allows users to play UsefulNotes/GameBoy titles on the Super NES. The device is essentially a Super NES cartridge with a slot for Game Boy cartridges.[[note]]The Super NES hardware wasn't powerful enough for software UsefulNotes/{{emulation}}, so the Super Game Boy includes actual Game Boy circuitry inside.[[/note]]

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A peripheral for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem released in 1994, the '''Super Game Boy''' is an adapter that allows users to play UsefulNotes/GameBoy Platform/GameBoy titles on the Super NES. The device is essentially a Super NES cartridge with a slot for Game Boy cartridges.[[note]]The Super NES hardware wasn't powerful enough for software UsefulNotes/{{emulation}}, so the Super Game Boy includes actual Game Boy circuitry inside.[[/note]]



** Some games, such as ''VideoGame/PokemonRedAndBlue'', had built-in color data for the SGB to use. UsefulNotes/GameBoyColor and [[UsefulNotes/GameBoyAdvance Advance]] can't read the SGB data, unfortunately -- later black-cartridge Game Boy games (such as the DX version of ''Link's Awakening'') would tend to include palettes for SGB as well as GBC.

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** Some games, such as ''VideoGame/PokemonRedAndBlue'', had built-in color data for the SGB to use. UsefulNotes/GameBoyColor Platform/GameBoyColor and [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance Advance]] can't read the SGB data, unfortunately -- later black-cartridge Game Boy games (such as the DX version of ''Link's Awakening'') would tend to include palettes for SGB as well as GBC.



Unfortunately, the SGB and SGB 2 can't play UsefulNotes/GameBoyColor–only games, due to the fact that both peripherals use the circuitry of an original Game Boy.

Nintendo would mostly skip over the UsefulNotes/Nintendo64 when it came to playing handheld games on a console[[note]]The ''VideoGame/PokemonStadium'' series uses modified Super Game Boy 2 emulation to allow players to run the mainline [[VideoGame/PokemonRedAndBlue Generation I]] and [[VideoGame/PokemonGoldAndSilver Generation II]] ''Franchise/{{Pokemon}}'' games on the N64, the latter in Game Boy Color mode, but that's about it[[/note]], but for the UsefulNotes/NintendoGameCube, they'd release a successor device called the UsefulNotes/GameBoyPlayer, which would allow one to play any Game Boy game (up to UsefulNotes/GameBoyAdvance) on the television, similarly to this. Similarly to how the Super Game Boy acts as a Game Boy in a cartridge, the Game Boy Player serves as a GBA in an add-on. However, Super Game Boy enhancements are unavailable with the Game Boy Player (primarily due to it being optimized for GBA games).

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Unfortunately, the SGB and SGB 2 can't play UsefulNotes/GameBoyColor–only Platform/GameBoyColor–only games, due to the fact that both peripherals use the circuitry of an original Game Boy.

Nintendo would mostly skip over the UsefulNotes/Nintendo64 when it came to playing handheld games on a console[[note]]The ''VideoGame/PokemonStadium'' series uses modified Super Game Boy 2 emulation to allow players to run the mainline [[VideoGame/PokemonRedAndBlue Generation I]] and [[VideoGame/PokemonGoldAndSilver Generation II]] ''Franchise/{{Pokemon}}'' games on the N64, the latter in Game Boy Color mode, but that's about it[[/note]], but for the UsefulNotes/NintendoGameCube, they'd release a successor device called the UsefulNotes/GameBoyPlayer, Platform/GameBoyPlayer, which would allow one to play any Game Boy game (up to UsefulNotes/GameBoyAdvance) Platform/GameBoyAdvance) on the television, similarly to this. Similarly to how the Super Game Boy acts as a Game Boy in a cartridge, the Game Boy Player serves as a GBA in an add-on. However, Super Game Boy enhancements are unavailable with the Game Boy Player (primarily due to it being optimized for GBA games).



* ''Creator/{{Konami}} GB Collection Vol. 1-4''[[note]]Japanese CompilationRerelease series of previous Game Boy games by Konami such as ''VideoGame/CastlevaniaTheAdventure'' and ''[[VideoGame/{{Gradius}} Nemesis]]''. These were later released in Europe as UsefulNotes/GameBoyColor-only games.[[/note]]

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* ''Creator/{{Konami}} GB Collection Vol. 1-4''[[note]]Japanese CompilationRerelease series of previous Game Boy games by Konami such as ''VideoGame/CastlevaniaTheAdventure'' and ''[[VideoGame/{{Gradius}} Nemesis]]''. These were later released in Europe as UsefulNotes/GameBoyColor-only Platform/GameBoyColor-only games.[[/note]]



* BorderOccupyingDecorations: Certain UsefulNotes/GameBoy games had their own unique decorations on the side borders featuring graphics and characters from the game being played. Otherwise, those that didn't could choose from generic, premade borders. The UsefulNotes/SuperGameBoy also featured drawing tools to create your own custom borders à la ''VideoGame/MarioPaint''.
* ColorCodedForYourConvenience: UsefulNotes/GameBoyColor games whose game paks look identical to regular Game Boy ones signify that they can be used with the device. The game paks usually came in black, though some, such as the game paks for ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' & ''VideoGame/PokemonGoldAndSilver'', used unique colors. Other GBC games (which are translucent and more rectangular) just refuse to load.

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* BorderOccupyingDecorations: Certain UsefulNotes/GameBoy Platform/GameBoy games had their own unique decorations on the side borders featuring graphics and characters from the game being played. Otherwise, those that didn't could choose from generic, premade borders. The UsefulNotes/SuperGameBoy Super Game Boy also featured drawing tools to create your own custom borders à la ''VideoGame/MarioPaint''.
* ColorCodedForYourConvenience: UsefulNotes/GameBoyColor Platform/GameBoyColor games whose game paks look identical to regular Game Boy ones signify that they can be used with the device. The game paks usually came in black, though some, such as the game paks for ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' & ''VideoGame/PokemonGoldAndSilver'', used unique colors. Other GBC games (which are translucent and more rectangular) just refuse to load.
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* ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]'' series[[note]]except the Japanese version of [=DKL3=], since it was GBC exclusive.[[/note]][[/index]]

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* ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]'' ''VideoGame/DonkeyKongLand'' series[[note]]except the Japanese version of [=DKL3=], since it was GBC exclusive.[[/note]][[/index]]
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* BorderOccupyingDecorations: Certain UsefulNotes/GameBoy games had their own unique decorations on the side borders featuring graphics and characters from the game being played. Otherwise, those that didn't could choose from generic, premade borders. The UsefulNotes/SuperGameBoy also featured drawing tools to create your own custom borders à la ''VideoGame/MarioPaint''.
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* ''VideoGame/SpaceInvaders'': The Game Boy cartridge came with an SNES ROM that the SGB could run instead of the standard Game Boy ROM (though that was still an option).

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* ''VideoGame/SpaceInvaders'': The Game Boy cartridge came with an a SNES ROM that the SGB could run instead of the standard Game Boy ROM (though that was still an option).

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