Follow TV Tropes

Following

History Platform / SegaGenesis

Go To

OR

Added: 45

Changed: 182

Is there an issue? Send a MessageReason:
fixing and adding


* Like the main console, the Sega CD has limited support for real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs) and the port of ''Starblade''.

to:

* Like the main console, the Sega CD has limited support for real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs) full-motion videos) and the port of ''Starblade''.



* ''Last Battle'': Early launch title for the Mega Drive, notable for being a [[{{Bowdlerise}} bowdlerized localization]] of a Manga/FistOfTheNorthStar video game.

to:

* ''Last Battle'': Early launch title for the Mega Drive, notable for being a [[{{Bowdlerise}} bowdlerized localization]] of a Manga/FistOfTheNorthStar ''Manga/FistOfTheNorthStar'' video game.



* ''Menacer 6-in-1'': A six game cartridge that is only playable with the Sega Menacer light gun. Notably, the game "Ready, Set, Tomatoes" is a SpinOff of Toejam & Earl games.

to:

* ''Menacer 6-in-1'': A six game cartridge that is only playable with the Sega Menacer light gun. Notably, the game "Ready, Set, Tomatoes" is a SpinOff of Toejam & Earl the VideoGame/ToeJamAndEarl games.



* ''Mighty Morphin Power Rangers''

to:

* ''Mighty Morphin Power Rangers''''Series/MightyMorphinPowerRangers''
** ''Film/MightyMorphinPowerRangersTheMovie''



* ''VideoGame/PhantasyStarIII''
* ''VideoGame/PhantasyStarIV''

to:

* ''VideoGame/PhantasyStarIII''
''VideoGame/PhantasyStarIII: Generations of Doom''
* ''VideoGame/PhantasyStarIV''''VideoGame/PhantasyStarIV: The End of the Millennium''



* Franchise/ShiningSeries

to:

* Franchise/ShiningSeriesFranchise/ShiningSeries:



** ''Super Street Fighter II''

to:

** ''Super Street Fighter II''II: The New Challengers''



* ''Williams Arcades Greatest Hits'': Compilation cart, including ''Defender'', ''Defender II'', ''Sinistar'', ''Joust'' and ''Robotron''.

to:

* ''Williams Arcades Greatest Hits'': Compilation cart, including ''Defender'', ''VideoGame/{{Defender}}'', ''Defender II'', ''Sinistar'', ''Joust'' ''VideoGame/{{Sinistar}}'', ''VideoGame/{{Joust}}'' and ''Robotron''.''VideoGame/{{Robotron}}''.

Changed: 166

Removed: 20

Is there an issue? Send a MessageReason:
fixing and adding


** The system was heavily marketed for its ability to render objects faster than the {{SNES}}, a feature for which the Sega marketing division coined the term ''"Blast Processing"''. The higher performance allowed the Mega Drive to be able to render 3D polygons even without any special chips, like with ''Hard Drivin''' and ''StarCruiser''.
** Like the NES and {{SNES}}, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''VirtuaRacing'' used it.

to:

** The system was heavily marketed for its ability to render objects faster than the {{SNES}}, a feature for which the Sega marketing division coined the term ''"Blast Processing"''. The higher performance allowed the Mega Drive to be able to render 3D polygons even without any special chips, like with ''Hard Drivin''' and ''StarCruiser''.
''Star Cruiser''.
** Like the NES and {{SNES}}, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''VirtuaRacing'' ''Virtua Racing'' used it.



* ''[[VideoGame/BrutalPawsOfFury Brutal: Above the Claw]]

to:

* ''[[VideoGame/BrutalPawsOfFury Brutal: Above the Claw]]Claw]]''



* ''Arcade Classics'': Compilation cart including Missile Command, Centipede and Pong.

to:

* ''Arcade Classics'': Compilation cart including Missile Command, Centipede VideoGame/MissileCommand, VideoGame/{{Centipede}} and Pong.VideoGame/{{Pong}}.



* ''VideoGame/AwesomePossum Kicks Dr. Machinos Butt''

to:

* ''VideoGame/AwesomePossum Kicks Dr. Machinos Machino's Butt''



* ''Jurassic Park''
** ''Jurassic Park''

to:

* ''Jurassic Park''
** ''Jurassic Park''
''Film/JurassicPark''



** ''The Lost World: Jurassic Park''

to:

** ''The Lost World: Jurassic Park''''Film/TheLostWorldJurassicPark''



* ''Last Battle'': Early launch title for the Mega Drive.

to:

* ''Last Battle'': Early launch title for the Mega Drive.Drive, notable for being a [[{{Bowdlerise}} bowdlerized localization]] of a Manga/FistOfTheNorthStar video game.

Added: 254

Changed: 45

Removed: 151

Is there an issue? Send a MessageReason:
fixing and adding


* ''Anime/Cyborg009''



* ''VideoGame/DungeonExplorer''

to:

* ''VideoGame/DungeonExplorer''''Dungeon Explorer''



* ''[[Franchise/KamenRider The Masked Rider: Kamen Rider ZO]]''



* ''Revengers of Vengeance''



* ''Road Avenger'' (aka ''VideoGame/RoadBlaster FX'' in Japan)

to:

* ''Road Avenger'' (aka ''VideoGame/RoadBlaster ''Road Blaster FX'' in Japan)



* ''VideoGame/SpaceAce''



* ''VideoGame/WildWoody''

to:

* ''VideoGame/WildWoody''''Wild Woody''



* ''[[VideoGame/BrutalPawsOfFury Brutal: Above the Claw]]
* ''Cosmic Carnage'' (also known as ''Cyber Brawl'' in Japan)



* ''6-Pak'': Combo cart which brings together Sonic 1, Columns, Revenge of Shinobi, Streets of Rage, Golden Axe and Super Hang-On together in one cart.



* ''Aero The Acrobat''

to:

* ''Aero The Acrobat''''VideoGame/AeroTheAcrobat''
Is there an issue? Send a MessageReason:
None


** Sega brazenly championed the 16-bit aspect of their console as a marketing point over the 8-bit NES. After Nintendo upgraded to [[UsefulNotes/SuperNintendoEntertainmentSystem their own 16-bit console]], Sega decided it was [[MovingTheGoalpost time for a change of pace]] and instead championed the "Blast Processing" aspect of their console, which was just an exaggeration of the fact that the Genesis had a slightly faster processor than the SNES.

to:

** Sega brazenly championed the 16-bit aspect of their console as a marketing point over the 8-bit NES. After Nintendo upgraded to [[UsefulNotes/SuperNintendoEntertainmentSystem their own 16-bit console]], Sega decided it was [[MovingTheGoalpost [[MovingTheGoalposts time for a change of pace]] and instead championed the "Blast Processing" aspect of their console, which was just an exaggeration of the fact that the Genesis had a slightly faster processor than the SNES.
Is there an issue? Send a MessageReason:
Added a few more Looney Tunes Genesis games. Do you think it needs a Looney Tunes header though?
Is there an issue? Send a MessageReason:
Added a few more Looney Tunes Genesis games. Do you think it needs a Looney Tunes header though?
Is there an issue? Send a MessageReason:
Added a few more Looney Tunes Genesis games. Do you think it needs a Looney Tunes header though?

Added DiffLines:

* ''WesternAnimation/DaffyDuck in Hollywood''


Added DiffLines:

* ''[[WesternAnimation/WileECoyoteAndTheRoadrunner Desert Demolition]]''


Added DiffLines:

* ''Sylvester & Tweety in Cagey Capers''
Is there an issue? Send a MessageReason:
None


** Ironically, Sega themselves would end up aping the SNES; once the roaring success of DonkeyKongCountry and the SNES Super FX chip came to light, this prompted Sega to create games such as Sonic3DBlast and the Vectorman series, plus their Virtua Racing port, complete with the Sega Virtua Processor, their own take on the Super FX chip. Also, the Sega CD came about because Sega heard rumors of Nintendo's deals with Sony to make their own cd add-on, and because NEC's Turbografx 16 had just released its own CD attachment, prompting Sega to jump the gun and push out the attachment as a countermeasure. See, aside from the Sega-Nintendo rivalry, there was also a Sega-NEC ''corporate'' rivalry going on inside both Sega and NEC[[note]]https://en.wikipedia.org/wiki/Johnny_Turbo[[/note]]. The CD add-on also allowed the Genesis to perform otherwise impossible features similar to the SNES, such as Mode 7 effects and sprite rotation.
* GermansLoveDavidHasselhoff: The Mega Drive was never a huge success in Japan compared to the PC Engine and the Super Famicom, but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the Main/SonicTheHedgehog games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of ''VideoGame/DonkeyKongCountry''.

to:

** Ironically, Sega themselves would end up aping the SNES; once the roaring success of DonkeyKongCountry ''VideoGame/DonkeyKongCountry1'' and the SNES Super FX chip came to light, this prompted Sega to create games such as Sonic3DBlast ''VideoGame/Sonic3DBlast'' and the Vectorman ''VideoGame/{{Vectorman}}'' series, plus their Virtua Racing port, complete with the Sega Virtua Processor, their own take on the Super FX chip. Also, the Sega CD came about because Sega heard rumors of Nintendo's deals with Sony to make their own cd add-on, and because NEC's Turbografx 16 had just released its own CD attachment, prompting Sega to jump the gun and push out the attachment as a countermeasure. See, aside from the Sega-Nintendo rivalry, there was also a Sega-NEC ''corporate'' rivalry going on inside both Sega and NEC[[note]]https://en.wikipedia.org/wiki/Johnny_Turbo[[/note]]. The CD add-on also allowed the Genesis to perform otherwise impossible features similar to the SNES, such as Mode 7 effects and sprite rotation.
* GermansLoveDavidHasselhoff: The Mega Drive was never a huge success in Japan compared to the PC Engine and the Super Famicom, but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the Main/SonicTheHedgehog ''Franchise/SonicTheHedgehog'' games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''.
Is there an issue? Send a MessageReason:
None


* Could not do scaling and rotating sprites in hardware, but the faster CPU could imitate them in software by resizing sprite data.

to:

* Could not do scaling and rotating sprites in hardware, but the faster CPU could imitate them allow developers to program the effect in software by resizing sprite data.

Added: 784

Changed: 508

Is there an issue? Send a MessageReason:
None


** Sega loved to champion the size of their game cartridges by their Megabit size to get an edge over Nintendo, with their port of ''VideoGame/{{Strider}}'' being championed as one of the biggest games of its day due to the fact that it was the first Genesis game to use an 8 Megabit cartridge.

to:

** Sega loved to champion the size of their game cartridges by their Megabit size to get an edge over Nintendo, with their port of ''VideoGame/{{Strider}}'' being championed as one of the biggest games of its day due to the fact that it was the first Genesis game to use an 8 Megabit cartridge. Sega even planned Sonic 3 to be a then-staggering 34 Megabit cartridge, but when it turned out [[RealityEnsues it would've been far too expensive to manufacture]] (along with the game being rushed down the pipeline due to a tie-in deal with McDonalds), they were forced to [[OneGameForThePriceOfTwo split the game in half as]] ''Sonic 3'' and ''Sonic & Knuckles'', with the latter having a specialized Lock-On Technology cartridge that allowed the games to be combined into the original full length Sonic 3.


Added DiffLines:

* OneGameForThePriceOfTwo: ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', although this wasn't Sega's original plan for them. As mentioned earlier, they were both meant to be one massive game, but the prohibitive expense of making a 34 Megabit cartridge combined with a strict deadline forced them to split the game in half. Sonic & Knuckles game out just months after the release of Sonic 3, in the form of a unique Lock-On Technology cartridge (basically a cart with its own cartridge slot on top) that allowed both games to be combined into the real Sonic 3, with the added bonus of allowing Knuckles the Echidna to be played in Sonic 2, and unlocking a bonus minigame (called "VideoGame/BlueSphere") if Sonic 1 or any other Genesis cartridge was locked on to Sonic & Knuckles.
Is there an issue? Send a MessageReason:
None


* ''Ghostbusters'': Generally considered the best of all the original Ghostbusters tie-in games.

to:

* ''Ghostbusters'': ''Videogame/{{Ghostbusters 1990}}'': Generally considered the best of all the original Ghostbusters ''Ghostbusters'' tie-in games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MascotWithAttitude: Their ''Sonic the Hedgehog'' games jumpstarted an entire trend of this type of character in video games. Sonic isn't the only example on the Genesis either, since he had many shameless imitators, such as VideoGame/AwesomePossum, VideoGame/AeroTheAcrobat and VideoGame/{{Bubsy}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PutOnABus: In the early days of the Genesis, Sega initially tried to keep Alex Kidd as their unofficial mascot like they did in the Master System days, but when ''Alex Kidd in the Enchanted Castle'' flopped with critics and retail and ''Sonic the Hedgehog'' turned out to be their real breadwinner, Sega wisely retired the Alex Kidd series from their game lineup, with the kid now delegated to making very sporadic cameo appearances in later Sega works.
Is there an issue? Send a MessageReason:
None


** LighterAndSofter: For extra irony, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albeit with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney Aladdin video game, which were all the highest selling games for the console. VideoGame/CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a Series/{{Barney|AndFriends}} game. For the records, there were no Barney games for other consoles.

to:

** LighterAndSofter: For extra irony, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albeit with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney [[VideoGame/AladdinVirginGames Disney's Aladdin video game, game]], which were all the highest selling games for the console. VideoGame/CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a Series/{{Barney|AndFriends}} game. For the records, there were no Barney games for other consoles.
Is there an issue? Send a MessageReason:
None


-->--'''[[http://www.youtube.com/watch?v=k7nsBoqJ6s8 North American advertisement]] showing the system's TagLine'''

to:

-->--'''[[http://www.-->-- '''[[http://www.youtube.com/watch?v=k7nsBoqJ6s8 North American advertisement]] showing the system's TagLine'''



* ''The Film/{{Terminator}}''

to:

* ''The Film/{{Terminator}}''%%* ''VideoGame/TheTerminator''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ChakanTheForeverMan''

to:

* ''VideoGame/ChakanTheForeverMan''''ComicBook/ChakanTheForeverMan''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnlineGames: The Genesis originally had an internet modem designed for it called the Sega Meganet, although it was rather short lived. Sega tried it again with the Sega Channel in the mid 90's with modest success. There were also plans for an online multiplayer peripheral called the Edge 16, which was designed with fighting games like VideoGame/{{Ballz}} in mind, [[VaporWare but it was ultimately left unreleased.]]
Is there an issue? Send a MessageReason:
None


** Sega loved to champion the size of their game cartridges by their Megabit size to get an edge over Nintendo, with their port of ''VideoGame/Strider'' being championed as one of the biggest games of its day due to the fact that it was the first Genesis game to use an 8 Megabit cartridge.

to:

** Sega loved to champion the size of their game cartridges by their Megabit size to get an edge over Nintendo, with their port of ''VideoGame/Strider'' ''VideoGame/{{Strider}}'' being championed as one of the biggest games of its day due to the fact that it was the first Genesis game to use an 8 Megabit cartridge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BiggerIsBetter:
** Sega brazenly championed the 16-bit aspect of their console as a marketing point over the 8-bit NES. After Nintendo upgraded to [[UsefulNotes/SuperNintendoEntertainmentSystem their own 16-bit console]], Sega decided it was [[MovingTheGoalpost time for a change of pace]] and instead championed the "Blast Processing" aspect of their console, which was just an exaggeration of the fact that the Genesis had a slightly faster processor than the SNES.
** Sega loved to champion the size of their game cartridges by their Megabit size to get an edge over Nintendo, with their port of ''VideoGame/Strider'' being championed as one of the biggest games of its day due to the fact that it was the first Genesis game to use an 8 Megabit cartridge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TagLine: The console had several;
** "Welcome To The Next Level" (sometimes stylized as Welco metot henex tlevel when the lines were stacked vertically).
** "Genesis Does What Nintendon't."
** The "SEGA!" chime and the Sega scream. The former is easily the most famous of Sega's classic taglines.
** "To be this good takes AGES, To be this good takes SEGA."
Is there an issue? Send a MessageReason:
None


* The console has a 16/32-Bit [[UsefulNotes/CentralProcessingUnit Motorola 68000]] runs at 7.68 [=MHz=] (varies per region). The 16-bit part was prominently used as a marketing point over the 8-bit NES. Its arithmetic and logic unit is 16 bits wide, but its registers are 32 bits wide. This CPU uses microcode to emulate 32 bit instructions in hardware slower than a full 32 bit processor, but faster than emulating the 32 bit instructions in 16 bit software.

to:

* The console has a 16/32-Bit [[UsefulNotes/CentralProcessingUnit Motorola 68000]] that runs at 7.68 [=MHz=] (varies per region). The 16-bit part was prominently used as a marketing point over the 8-bit NES. Its arithmetic and logic unit is 16 bits wide, but its registers are 32 bits wide. This CPU uses microcode to emulate 32 bit instructions in hardware slower than a full 32 bit processor, but faster than emulating the 32 bit instructions in 16 bit software.
Is there an issue? Send a MessageReason:
Missing from the list of games

Added DiffLines:

* ''Jurassic Park CD''
Is there an issue? Send a MessageReason:
None


* Like the main console, the Sega CD has limited support to real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs) and the port of ''Starblade''.

to:

* Like the main console, the Sega CD has limited support to for real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs) and the port of ''Starblade''.
Is there an issue? Send a MessageReason:
None


* Like the main console, the Sega CD has limited support to real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs).

to:

* Like the main console, the Sega CD has limited support to real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs).
FMVs) and the port of ''Starblade''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:Sprites]]
* The sprites have identical specs to those of the main Genesis console, but can now do sprite scaling and Mode 7 effects.
* Like the main console, the Sega CD has limited support to real time 3D, such as the main fighter and enemies in ''Silpheed'' (with the backgrounds being pre-rendered FMVs).


Added DiffLines:

* Because of the additional memory of the discs, Sega CD games play can play pre-recorded CD quality music for the main games. The drive also doubles as a standard CD player.
Is there an issue? Send a MessageReason:
None



to:

* While the main console had no dedicated 3D hardware, it was just barely powerful enough to create real time polygons in-software without the help of add-ons or enhancement chips, as proven by the game ''Hard Drivin''.

Changed: 717

Removed: 341

Is there an issue? Send a MessageReason:
None


* PolygonCeiling: Towards the end of its life in the mid-nineties Sega attempted to create (at least the illusion of) 3D games on the system, such as with ''Sonic3DBlast'', ''VideoGame/{{Vectorman}} 2'', certain levels in ''[[Franchise/JurassicPark The Lost World]]'', the WesternAnimation/ToyStory video game, and others. While the graphics were ambitious for a 16-bit system, the gameplay tended to suffer as a result. Virtua Racing managed to break through it thanks to using the Sega Virtua Processor chip to allow real time 3D graphics, but the added cost of this chip (which skyrocketed the game's cost to 100$) kept anymore games with the SVP from being made.
** To add insult to injury, due to relying on certain hardware, Virtua Racing was incompatible with the 32x and the Model 3 Genesis ([[http://www.youtube.com/watch?v=oqpWRc9BE_A unless you mod it]]) and pretty much all of the unofficial clone systems. So if you bought the game years later and happened to own a Model 3 system, you were SOL.

to:

* PolygonCeiling: Surprisingly, the software was just barely powerful enough to pull off real-time 3D graphics without any add-ons or enhancement chips, as proven by the early title ''Hard Drivin'', but unfortunately the super laggy port made it clear the system was in over its head trying to do it and keep the games playable. Towards the end of its life in the mid-nineties Sega attempted to create (at least the illusion of) 3D games on the system, such as with ''Sonic3DBlast'', ''VideoGame/{{Vectorman}} 2'', certain levels in ''[[Franchise/JurassicPark The Lost World]]'', the WesternAnimation/ToyStory video game, and others. While the graphics were ambitious for a 16-bit system, the gameplay tended to suffer as a result. Virtua Racing managed to break through it thanks to using the Sega Virtua Processor chip to allow real time 3D graphics, graphics (and keep the game playable, unlike the case with Hard Drivin), but the added cost of this chip (which skyrocketed the game's cost to 100$) kept anymore games with the SVP from being made.
** To
made. And to add insult to injury, due to relying on certain hardware, Virtua Racing was incompatible with the 32x and the Model 3 Genesis ([[http://www.youtube.com/watch?v=oqpWRc9BE_A unless you mod it]]) and pretty much all of the unofficial clone systems. So if you bought the game years later and happened to own a Model 3 system, you were SOL.
Is there an issue? Send a MessageReason:
None


* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo, whether it was comparing Genesis Blast Processing (represented as a drag race car) to a broken down ice cream truck with VideoGame/SuperMarioKart playing on it, or having an ad comparing Nintendo to a bloodsucking mosquito because they charged 10$ more for certain games on the SNES. Heck, their original slogan was "Genesis does what Nintendon't!" They even took a snipe at the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3D0]] [[https://www.youtube.com/watch?v=no1xCpLJgaI in one of their 32X ads.]]

to:

* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo, whether it was comparing Genesis Blast Processing (represented as a drag race car) to a broken down ice cream truck with VideoGame/SuperMarioKart playing on it, or having an ad comparing Nintendo to a bloodsucking mosquito because they charged 10$ more for certain games on the SNES. Heck, their original slogan was "Genesis does what Nintendon't!" They even took a snipe snipes at the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3D0]] [[https://www.youtube.com/watch?v=no1xCpLJgaI in one of their 32X ads.]]
Is there an issue? Send a MessageReason:
None


* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo, whether it was comparing Genesis Blast Processing (represented as a drag race car) to a broken down ice cream truck with VideoGame/SuperMarioKart playing on it, or having an ad comparing Nintendo to a bloodsucking mosquito because they charged 10$ more for certain games on the SNES. Heck, their original slogan was "Genesis does what Nintendon't!" They even took snipes at the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3D0]] in later ads, with one ad having both it and the SNES cremated on screen.

to:

* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo, whether it was comparing Genesis Blast Processing (represented as a drag race car) to a broken down ice cream truck with VideoGame/SuperMarioKart playing on it, or having an ad comparing Nintendo to a bloodsucking mosquito because they charged 10$ more for certain games on the SNES. Heck, their original slogan was "Genesis does what Nintendon't!" They even took snipes a snipe at the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3D0]] [[https://www.youtube.com/watch?v=no1xCpLJgaI in later ads, with one ad having both it and the SNES cremated on screen.of their 32X ads.]]
Is there an issue? Send a MessageReason:
None


* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo, whether it was comparing Genesis Blast Processing (represented as a drag race car) to a broken down ice cream truck with VideoGame/SuperMarioKart playing on it, or having an ad comparing Nintendo to a bloodsucking mosquito because they charged 10$ more for certain games on the SNES. Heck, their original slogan was "Genesis does what Nintendon't!" They even took snipes at the [[UsefulNotes/3DOInteractiveMultiplayer 3D0]] in later ads, with one ad having both it and the SNES cremated on screen.

to:

* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo, whether it was comparing Genesis Blast Processing (represented as a drag race car) to a broken down ice cream truck with VideoGame/SuperMarioKart playing on it, or having an ad comparing Nintendo to a bloodsucking mosquito because they charged 10$ more for certain games on the SNES. Heck, their original slogan was "Genesis does what Nintendon't!" They even took snipes at the [[UsefulNotes/3DOInteractiveMultiplayer [[UsefulNotes/ThreeDOInteractiveMultiplayer 3D0]] in later ads, with one ad having both it and the SNES cremated on screen.

Top