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* 2 Hitachi [=SH-2=] chips, just like the SegaSaturn, but unlike the Saturn, the chip are a bit slower and are running at 23 [=MHz=]. each.

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* 2 Hitachi [=SH-2=] chips, just like the SegaSaturn, UsefulNotes/SegaSaturn, but unlike the Saturn, the chip are a bit slower and are running at 23 [=MHz=]. each.
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Not an example, but also not a subversion. Did Sega claim to be lying and then go \"actually this was true all along\"?


* BlatantLies: The whole "Blast Processing" marketing was just hyping up the fact that the Mega Drive had a faster processor than the SNES.
** More infamously, the marketing of the console, along with NEC's {{Turbografx 16}}, started the notorious misconception that [[HowVideoGameSpecsWork Bits are an indicator of a game consoles power]].
** Subverted. The term 'Blast Processing' was used to refer to a technique that would temporary increase the Genesis' graphical capabilities. The Retrogamer interview with Scot Bayless revealed that the 'Blast' part came from blasting data to Digital-to-Analogue converters
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** Subverted. The term 'Blast Processing' was used to refer to a technique that would tempoary increase the Genesis' graphical capabilities. The Retrogamer interview with Scot Bayless revealed that the 'Blast' part came from blasting data to Digital-to-Analogue converters

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** Subverted. The term 'Blast Processing' was used to refer to a technique that would tempoary temporary increase the Genesis' graphical capabilities. The Retrogamer interview with Scot Bayless revealed that the 'Blast' part came from blasting data to Digital-to-Analogue converters



* DarkerAndEdgier: Sega aimed their console more towards the older game crowd, and was much less strict with censorship than Nintendo was with their games (and not to mention a contrast from Sega's more genial MasterSystem). As if to drive home that they weren't bluffing, instead of a colorful, kid friendly platformer like AlexKidd being the consoles advance man, the systems first pack-in game, AlteredBeast, is a arcade beat-em-up, featuring gore, violence and nightmarish content that would ''never'' have been allowed on the NES. Their port of Mortal Kombat also kept the arcades beloved blood and gore intact (albiet you needed a cheat code to turn them on), unlike the heavily censored SNES port. Their advertisements likewise had a very abrasive, "in-your-face" attitude (and an occasional penchant for innuendos and raunchy humor) that staunchly contrasted Nintendo's more wholesome image, and weren't above making [[TakeThat mean spirited snipes at the competition.]]

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* DarkerAndEdgier: Sega aimed their console more towards the older game crowd, and was much less strict with censorship than Nintendo was with their games (and not to mention a contrast from Sega's more genial MasterSystem).[[UsefulNotes/SegaMasterSystem Master System]]). As if to drive home that they weren't bluffing, instead of a colorful, kid friendly platformer like AlexKidd being the consoles advance man, the systems first pack-in game, AlteredBeast, is a arcade beat-em-up, featuring gore, violence and nightmarish content that would ''never'' have been allowed on the NES. Their port of Mortal Kombat also kept the arcades beloved blood and gore intact (albiet you needed a cheat code to turn them on), unlike the heavily censored SNES port. Their advertisements likewise had a very abrasive, "in-your-face" attitude (and an occasional penchant for innuendos and raunchy humor) that staunchly contrasted Nintendo's more wholesome image, and weren't above making [[TakeThat mean spirited snipes at the competition.]]
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After failing to make a real dent against the UsefulNotes/NintendoEntertainmentSystem[[note]]At least in North America and Japan; the SegaMasterSystem [[GermansLoveDavidHasselhoff did well in Europe and South America]][[/note]], Creator/{{Sega}} decided just to top them. If Creator/{{Nintendo}} was dragging their feet to a [[The16bitEraOfConsoleVideoGames 16-bit]] system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board codenamed "Mark V".

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After failing to make a real dent against the UsefulNotes/NintendoEntertainmentSystem[[note]]At least in North America and Japan; the SegaMasterSystem UsefulNotes/SegaMasterSystem [[GermansLoveDavidHasselhoff did well in Europe and South America]][[/note]], Creator/{{Sega}} decided just to top them. If Creator/{{Nintendo}} was dragging their feet to a [[The16bitEraOfConsoleVideoGames 16-bit]] system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board codenamed "Mark V".



* Graphics generated by a more advanced [[UsefulNotes/{{GPU}} Video Display Processor]] compared to the SegaMasterSystem.

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* Graphics generated by a more advanced [[UsefulNotes/{{GPU}} Video Display Processor]] compared to the SegaMasterSystem.UsefulNotes/SegaMasterSystem.



* 8 KB of extra RAM for backwards compatibility with the SegaMasterSystem (although that requires an adapter).

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* 8 KB of extra RAM for backwards compatibility with the SegaMasterSystem UsefulNotes/SegaMasterSystem (although that requires an adapter).



'''Power Base Converter''': An add-on which allowed the Mega Drive to play SegaMasterSystem games, either of the cartridge or the chip variety, and included support for the SMS's [=SegaScope=] 3D glasses. This was initially marketed for the first model Mega Drive, but a small quantity was made for the redesigned, compact Mega Drive ([[NoExportForYou But only in Europe]]). Also, it can not play SG-1000 games (or Master System games that use the system's video modes like F-16 Fighter Falcon) or use its Japan only FM chip (the [=YM2413=], which was also used on the {{MSX}} under the name ''MSX Music'' and was cloned by Konami as the [=VRC7=] chip for the Famicom in Japan) unless the unit is modded. It also won't work with a 32X unless it is modded.

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'''Power Base Converter''': An add-on which allowed the Mega Drive to play SegaMasterSystem UsefulNotes/SegaMasterSystem games, either of the cartridge or the chip variety, and included support for the SMS's [=SegaScope=] 3D glasses. This was initially marketed for the first model Mega Drive, but a small quantity was made for the redesigned, compact Mega Drive ([[NoExportForYou But only in Europe]]). Also, it can not play SG-1000 games (or Master System games that use the system's video modes like F-16 Fighter Falcon) or use its Japan only FM chip (the [=YM2413=], which was also used on the {{MSX}} under the name ''MSX Music'' and was cloned by Konami as the [=VRC7=] chip for the Famicom in Japan) unless the unit is modded. It also won't work with a 32X unless it is modded.
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Too ymmv to be an example.


* ScapegoatAd: Sega's famous anti-Nintendo commercials are fondly remembered by many a nostalgic Mega Drive fan. Unfortunately, when Sega began to be brought down by their failing add-ons, Nintendo took the opportunity to do their OWN TakeThat to Sega in the commercial for ''VideoGame/DonkeyKongCountry'', which advertised that such a technically ambitious game was NOT a Sega game and didn't need a CD or 32X adaptor to be played. Now the ads are HilariousInHindsight due to Sega falling out of the hardware business after the UsefulNotes/SegaDreamcast.

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* %%* ScapegoatAd: Sega's famous anti-Nintendo commercials are fondly remembered by many a nostalgic Mega Drive fan. Unfortunately, when Sega began to be brought down by their failing add-ons, Nintendo took the opportunity to do their OWN TakeThat to Sega in the commercial for ''VideoGame/DonkeyKongCountry'', which advertised that such a technically ambitious game was NOT a Sega game and didn't need a CD or 32X adaptor to be played. Now the ads are HilariousInHindsight due to Sega falling out of the hardware business after the UsefulNotes/SegaDreamcast.
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* ScapegoatAd: Sega's famous anti-Nintendo commercials are fondly remembered by many a nostalgic Mega Drive fan. Unfortunately, when Sega began to be brought down by their failing add-ons, Nintendo took the opportunity to do their OWN TakeThat to Sega in the commercial for ''VideoGame/DonkeyKongCountry'', which advertised that such a technically ambitious game was NOT a Sega game and didn't need a CD or 32X adaptor to be played. Now the ads are HilariousInHindsight due to Sega falling out of the hardware business after the SegaDreamcast.

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* ScapegoatAd: Sega's famous anti-Nintendo commercials are fondly remembered by many a nostalgic Mega Drive fan. Unfortunately, when Sega began to be brought down by their failing add-ons, Nintendo took the opportunity to do their OWN TakeThat to Sega in the commercial for ''VideoGame/DonkeyKongCountry'', which advertised that such a technically ambitious game was NOT a Sega game and didn't need a CD or 32X adaptor to be played. Now the ads are HilariousInHindsight due to Sega falling out of the hardware business after the SegaDreamcast.UsefulNotes/SegaDreamcast.
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*** As such, both Pururut and Mega Drive appear in the crossover game ''Chō Jigen Taisen Neptune vs. Sega Hard Girls: Yume no Gappei Special'' as each other's rival/counterpart.

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*** As such, Furthermore, both Pururut and Mega Drive appear in the crossover game ''Chō Jigen Taisen Neptune vs. Sega Hard Girls: Yume no Gappei Special'' as each other's rival/counterpart.
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* MoeAnthropomorphism:
** From the ''VideoGame/{{Neptunia}}'' franchise, ''VideoGame/HyperdimensionNeptuniaVictory'' introduces the Ultra Dimension's [[Creator/{{Sega}} Planeptune]] [[PhysicalGod CPU]] Pururut/[[DubNameChange Plutia]] a.k.a Iris Heart. Pururut is a cute girl who speaks very slowly, is very lazy, but is a very nice girl... with a hidden sadistic side. Whenever she transforms into her goddess form Iris Heart, she becomes an open {{Dominatrix}} who punishes foes and allies alike (the latter only when they disagree with her) and is TheDreaded, but with a HiddenHeartOfGold. Iris Heart's harsh and violent personality might be inspired by Sega's violent treatment towards Nintendo in the mid-90's.
** The {{Meganekko}} Mega Drive is one of the [[Anime/HisCooolSeHaGirls Sega Hard Girls]], a group of girls based on Sega consoles and handhelds.
*** As such, both Pururut and Mega Drive appear in the crossover game ''Chō Jigen Taisen Neptune vs. Sega Hard Girls: Yume no Gappei Special'' as each other's rival/counterpart.
** Mega Drive has also an American counterpart, the {{Cowgirl}} SEGA Genesis.
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* ''X-Men''
** ''VideoGame/XMen2CloneWars''

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* ''X-Men''
**
''VideoGame/XMen1993''
*
''VideoGame/XMen2CloneWars''

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Fixed up the processor, so it flows better


* The console has a 16-Bit CPU, which was prominently used as a marketing point over the 8-bit NES.

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* The console has a 16-Bit CPU, which 16-Bit [[UsefulNotes/CentralProcessingUnit Motorola 68000]] runs at 7.68 [=MHz=] (varies per region). The 16-bit part was prominently used as a marketing point over the 8-bit NES.



* [[UsefulNotes/CentralProcessingUnit Motorola 68000]] runs at 7.68 [=MHz=] (varies per region).
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For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them being a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]], and [[KillerApp their first truly successful hit]] known as ''VideoGame/SonicTheHedgehog1''. So, the Mega Drive was a hit, selling 35 million systems (with [[ProductFacelift miniaturized versions]] and handhelds still on the market ''today''). There were also the [[UsefulNotes/OtherSegaSystems Sega CD and 32X]] add-ons, but they were commercial flops.

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For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them being becoming[[note]]they initially planned on the same kind of lockout policy until EA broke the mechanism and threatened to release the info to other 3rd parties unless Sega agreed to more favorable terms[[/note]] a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]], and [[KillerApp their first truly successful hit]] known as ''VideoGame/SonicTheHedgehog1''. So, the Mega Drive was a hit, selling 35 million systems (with [[ProductFacelift miniaturized versions]] and handhelds still on the market ''today''). There were also the [[UsefulNotes/OtherSegaSystems Sega CD and 32X]] add-ons, but they were commercial flops.



* ''[[VideoGame/{{Bomberman94}} Mega Bomberman]]''

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* ''[[VideoGame/{{Bomberman94}} ''[[VideoGame/{{Bomberman 94}} Mega Bomberman]]''



** ''VideoGame/{{Double Dragon 1}}''

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** ''VideoGame/{{Double Dragon 1}}''''VideoGame/DoubleDragon1''



* ''VideoGame/{{Gain Ground}}''

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* ''VideoGame/{{Gain Ground}}''''VideoGame/GainGround''



* ''[[VideoGame/MegaManClassic Mega Man]]: The Wily Wars''/''Rockman Megaworld'': A rerelease of ''VideoGame/MegaMan'', ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan3'' with 16-bit graphics. [[NoExportForYou Only released in Europe and Japan]], although it was briefly available in the US via Sega Channel, and is now locally available via the Sega Genesis Ultimate Portable Player.

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* ''[[VideoGame/MegaManClassic Mega Man]]: ''VideoGame/{{Mega Man|Classic}}: The Wily Wars''/''Rockman Megaworld'': A rerelease of ''VideoGame/MegaMan'', ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan3'' with 16-bit graphics. [[NoExportForYou Only released in Europe and Japan]], although it was briefly available in the US via Sega Channel, and is now locally available via the Sega Genesis Ultimate Portable Player.



** LighterAndSofter: Ironically, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albiet with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney Aladdin video game. VideoGame/CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a [[Series/BarneyAndFriends Barney]] game. For the records, there were no Barney games for other consoles.

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** LighterAndSofter: Ironically, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albiet albeit with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney Aladdin video game. VideoGame/CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a [[Series/BarneyAndFriends Barney]] Series/{{Barney|AndFriends}} game. For the records, there were no Barney games for other consoles.



* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''[[Franchise/SonicTheHedgehog Sonic]]'' gave the console a face in 1991.

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* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''[[Franchise/SonicTheHedgehog Sonic]]'' ''Franchise/{{Sonic|TheHedgehog}}'' gave the console a face in 1991.



* FanNickname: A Sega Mega Drive with every possible add-on (A Power Base Converter, Sega CD, a 32X, a lock-on Sonic&Knuckles cartridge with Sonic 2 or 3 hooked in, possibly [[NoKillLikeOverkill if you're feeling incredibly bold]] a Game Genie (as seen [[http://unrealitymag.com/index.php/2010/05/03/behold-the-sega-tower-of-power/ here]]) has been called the "Tower of Babel." Other names include the "Tower of Power" or the "Doom Tower".

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* FanNickname: A Sega Mega Drive with every possible add-on (A Power Base Converter, Sega CD, a 32X, a lock-on Sonic&Knuckles cartridge with Sonic 2 or 3 hooked in, possibly [[NoKillLikeOverkill if you're feeling incredibly bold]] a Game Genie (as seen [[http://unrealitymag.com/index.php/2010/05/03/behold-the-sega-tower-of-power/ here]]) has been called the "Tower of Babel." Babel". Other names include the "Tower of Power" or the "Doom Tower".



** The trope is especially prominent in {{UsefulNotes/Russia}}, where Mega Drive was (and in many cases still is, at least for those who aren't interested in gaming industry) one and only 16-bit console. It's explainable by the fact that the Russian video game market in the nineties was mainly based on bootlegging and piracy, and since SNES was nearly impossible to clone at that time, it was much easier and cheaper for various video game stores to import countless unlicensed Mega Drive clones and cartridges. As a result, before the rise of the internet not many people in Russia even ''knew'' about SNES existing.

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** The trope is especially prominent in {{UsefulNotes/Russia}}, UsefulNotes/{{Russia}}, where Mega Drive was (and in many cases still is, at least for those who aren't interested in gaming industry) one and only 16-bit console. It's explainable by the fact that the Russian video game market in the nineties was mainly based on bootlegging and piracy, and since SNES was nearly impossible to clone at that time, it was much easier and cheaper for various video game stores to import countless unlicensed Mega Drive clones and cartridges. As a result, before the rise of the internet not many people in Russia even ''knew'' about SNES existing.
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In short, the Mega Drive could at least come close to the SNES in total power, and could match it with extra chips. The only true limitations that the system had was its limited color output and smaller sprite size.

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In short, the Mega Drive could at least come close to the SNES in total power, and could match it with extra chips. The only true major limitations that the system had faced no matter what was its limited color output and smaller sprite size.
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In short, the Mega Drive could at least come close to the SNES in total power, and could match it with extra chips.

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In short, the Mega Drive could at least come close to the SNES in total power, and could match it with extra chips. The only true limitations that the system had was its limited color output and smaller sprite size.
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* Could not do scaling and rotating sprites, but the faster CPU could imitate them by resizing sprite data.

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* Could not do scaling and rotating sprites, sprites in hardware, but the faster CPU could imitate them in software by resizing sprite data.
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* ''ComicBook/ChakanTheForeverMan''

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* ''ComicBook/ChakanTheForeverMan''''VideoGame/ChakanTheForeverMan''
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** The trope is especially prominent in {{UsefulNotes/Russia}}, where Mega Drive was (and in many cases still is, at least for those who aren't interested in gaming industry) one and only 16-bit console. It's explainable by the fact that the Russian video game market in the nineties was mainly based on bootlegging and piracy, and since SNES was nearly impossible to clone at that time, it was much easier and cheaper for various video game stores to import countless unlicensed Mega Drive clones and cartridges. As a result, before the rise of the internet not many people in Russia even ''knew'' about SNES existing.
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None


Creator/{{Nintendo}} eventually had its own entry in the 16-bit era in the form of the UsefulNotes/SuperNintendoEntertainmentSystem. The SNES and Mega Drive/Genesis had a long and fierce [[UsefulNotes/ConsoleWars console war]] that is probably the best-remembered of them all.

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Creator/{{Nintendo}} eventually had its own entry in the 16-bit era in the form of the UsefulNotes/SuperNintendoEntertainmentSystem.[[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]. The SNES and Mega Drive/Genesis had a long and fierce [[UsefulNotes/ConsoleWars console war]] that is probably the best-remembered of them all.
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* FandomRivalry: Bringing up the UsefulNotes/ConsoleWars between SuperNintendo and Sega Mega Drive can cause InternetBackdraft ''even today''.

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* FandomRivalry: Bringing up the UsefulNotes/ConsoleWars between SuperNintendo SNES and Sega Mega Drive Genesis can cause InternetBackdraft ''even today''.
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After failing to make a real dent against the UsefulNotes/NintendoEntertainmentSystem[[note]]At least in North America and Japan; the SegaMasterSystem [[GermansLoveDavidHasselhoff did well in Europe and South America]][[/note]], Creator/{{Sega}} decided just to top them. If Creator/{{Nintendo}} was dragging their feet to a [[The16bitEraOfConsoleVideoGames 16-bit]] system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board.

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After failing to make a real dent against the UsefulNotes/NintendoEntertainmentSystem[[note]]At least in North America and Japan; the SegaMasterSystem [[GermansLoveDavidHasselhoff did well in Europe and South America]][[/note]], Creator/{{Sega}} decided just to top them. If Creator/{{Nintendo}} was dragging their feet to a [[The16bitEraOfConsoleVideoGames 16-bit]] system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board.
board codenamed "Mark V".
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* 8 KB of [[GamingAudio sound memory]]

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* 8 KB of [[GamingAudio [[UsefulNotes/GamingAudio sound memory]]
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** LighterAndSofter: Ironically, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albiet with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney Aladdin video game. CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a [[Series/BarneyAndFriends Barney]] game. For the records, there were no Barney games for other consoles.

to:

** LighterAndSofter: Ironically, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albiet with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney Aladdin video game. CastleOfIllusion VideoGame/CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a [[Series/BarneyAndFriends Barney]] game. For the records, there were no Barney games for other consoles.
Willbyr MOD

Changed: 10

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* CountrySwitch: It was found that many early region-free games actually does this. Depending on the game, changes may be as subtle as removing or adding a trade mark symbol to a complete overhaul (for example, ''Mystic Defender'' revealing itself to actually be a PeacockKing game and reverting certain elements to its uncensored state).

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* CountrySwitch: It was found that many early region-free games actually does this. Depending on the game, changes may be as subtle as removing or adding a trade mark symbol to a complete overhaul (for example, ''Mystic Defender'' revealing itself to actually be a PeacockKing ''Manga/PeacockKing'' game and reverting certain elements to its uncensored state).
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Creator/{{Nintendo}} eventually had its own entry in the 16-bit era in the form of the SuperNintendoEntertainmentSystem. The SNES and Mega Drive/Genesis had a long and fierce [[UsefulNotes/ConsoleWars console war]] that is probably the best-remembered of them all.

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Creator/{{Nintendo}} eventually had its own entry in the 16-bit era in the form of the SuperNintendoEntertainmentSystem.UsefulNotes/SuperNintendoEntertainmentSystem. The SNES and Mega Drive/Genesis had a long and fierce [[UsefulNotes/ConsoleWars console war]] that is probably the best-remembered of them all.
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For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them being a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]], and [[KillerApp their first truly successful hit]] known as ''VideoGame/SonicTheHedgehog1''. So, the Mega Drive was a hit, selling 35 million systems (with [[ProductFacelift miniaturized versions]] and handhelds still on the market ''today''). There were also the [[OtherSegaSystems Sega CD and 32X]] add-ons, but they were commercial flops.

to:

For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them being a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]], and [[KillerApp their first truly successful hit]] known as ''VideoGame/SonicTheHedgehog1''. So, the Mega Drive was a hit, selling 35 million systems (with [[ProductFacelift miniaturized versions]] and handhelds still on the market ''today''). There were also the [[OtherSegaSystems [[UsefulNotes/OtherSegaSystems Sega CD and 32X]] add-ons, but they were commercial flops.
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* ''VideoGame/SurgicalStrike''

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[[redirect:SegaGenesis]]

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[[redirect:SegaGenesis]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/45cd654e5a817cebd4cdb0a6a36257e1.jpg]]
[[caption-width-right:350:[[TagLine Welcome to the next level. Or, Welco metot henex tlevel.]]]]

->''"GENESIS DOES,''
->''16 Bit Arcade Graphics.''
->''You can't do this on Nintendo,''
->''GENESIS DOES,''
->''16 Bit Sports Action''
->''You can't do this on Nintendo,''
->Genesis-DOES\\
Genesis-DOES\\
Genesis-DOES\\
Genesis-DOES\\
Genesis-DOES\\
Genesis Does What Nintendon't."
-->--'''[[http://www.youtube.com/watch?v=k7nsBoqJ6s8 North American advertisement]] showing the system's TagLine'''

After failing to make a real dent against the UsefulNotes/NintendoEntertainmentSystem[[note]]At least in North America and Japan; the SegaMasterSystem [[GermansLoveDavidHasselhoff did well in Europe and South America]][[/note]], Creator/{{Sega}} decided just to top them. If Creator/{{Nintendo}} was dragging their feet to a [[The16bitEraOfConsoleVideoGames 16-bit]] system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board.

Enter the '''Mega Drive''', or as North America calls it, the '''Sega Genesis'''.[[note]]"Mega Drive" was already trademarked in the U.S. by someone making hard disk drives.[[/note]]

For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations by some developers supporting Sega due to them being a lot more lax [[note]]although Nintendo did later drop a lot of their remaining policies due to this[[/note]], and [[KillerApp their first truly successful hit]] known as ''VideoGame/SonicTheHedgehog1''. So, the Mega Drive was a hit, selling 35 million systems (with [[ProductFacelift miniaturized versions]] and handhelds still on the market ''today''). There were also the [[OtherSegaSystems Sega CD and 32X]] add-ons, but they were commercial flops.

Creator/{{Nintendo}} eventually had its own entry in the 16-bit era in the form of the SuperNintendoEntertainmentSystem. The SNES and Mega Drive/Genesis had a long and fierce [[UsefulNotes/ConsoleWars console war]] that is probably the best-remembered of them all.

Either way you look at it, this was the console that ''made'' Creator/{{SEGA}} a household name.

Not to be confused with the band Music/{{Genesis}}, the [[WebGames Web Game]] ''VideoGame/GeNeSis'', the [[Film/StarTrekIITheWrathOfKhan Genesis Device]]... or the book in Literature/TheBible.

----
!!Specs:

[[AC:Processors]]
* The console has a 16-Bit CPU, which was prominently used as a marketing point over the 8-bit NES.
** Along with the {{Turbografx 16}}, the consoles brazen marketing of the 16 bit mantra (even proudly displaying it on the first model of the console) started the rather unfortunate misconception that "Bits=Better Graphics/The Power of the Console". While it does have a grain of truth in it, [[HowVideoGameSpecsWork it's also a gross oversimplification of how bits work.]]
* [[UsefulNotes/CentralProcessingUnit Motorola 68000]] runs at 7.68 [=MHz=] (varies per region).
* Graphics generated by a more advanced [[UsefulNotes/{{GPU}} Video Display Processor]] compared to the SegaMasterSystem.
** The system was heavily marketed for its ability to render objects faster than the {{SNES}}, a feature for which the Sega marketing division coined the term ''"Blast Processing"''. The higher performance allowed the Mega Drive to be able to render 3D polygons even without any special chips, like with ''Hard Drivin''' and ''StarCruiser''.
** Like the NES and {{SNES}}, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of ''VirtuaRacing'' used it.
* It also has a 2nd CPU, a Zilog Z80 running at 3.58 [=MHz=], used for the Sound chips's CPU and Master System play back.

[[AC:Memory]]
* 64 KB of main UsefulNotes/RandomAccessMemory and 64 KB of UsefulNotes/VideoRAM.
* 8 KB of [[GamingAudio sound memory]]
* 8 KB of extra RAM for backwards compatibility with the SegaMasterSystem (although that requires an adapter).
* Games ranged from 128KB (''{{Columns}}'', ''Ms. VideoGame/PacMan'') to 5 MB (''Super VideoGame/StreetFighterII''). Keep in mind that these were advertised by their bit size, not their byte size, so they would be listed as 1 megabits to 40 megabits.

[[AC:Sprites]]
* Sprites up to [[http://emudocs.org/Genesis/Graphics/genvdp.txt 32x32 pixels]]. As on other systems, multiple sprites were placed side by side to form the large characters in games like ''VideoGame/StreetFighterII'' and ''MortalKombat''.
* Up to 80 sprites on screen (not including background layer textures which could also appear animated), with a maximum of 20 sprites or 320 sprite pixels per scanline.
* Two background layers in addition to the sprite layer.
* Could not do scaling and rotating sprites, but the faster CPU could imitate them by resizing sprite data.

[[AC:Display]]
* 320x224 resolution.
* 64 colors on screen (divided into four 16-color palettes), 512 total.

[[AC:Audio]]
* Yamaha [=YM2612=] ([=OPN2=])
** Six concurrent FM channels (voices).
** Four operators per channel.
** Two interval timers.
** Stereo sound.
** Sixth channel can be used a software mixing channel for PCM
* Texas Instruments [=SN76489=]
** 4 Analog generators.
** 3 squares one noise.
** modded for stereo sound (the chip's standers can only do Mono)

!!Addons and peripherals
'''Power Base Converter''': An add-on which allowed the Mega Drive to play SegaMasterSystem games, either of the cartridge or the chip variety, and included support for the SMS's [=SegaScope=] 3D glasses. This was initially marketed for the first model Mega Drive, but a small quantity was made for the redesigned, compact Mega Drive ([[NoExportForYou But only in Europe]]). Also, it can not play SG-1000 games (or Master System games that use the system's video modes like F-16 Fighter Falcon) or use its Japan only FM chip (the [=YM2413=], which was also used on the {{MSX}} under the name ''MSX Music'' and was cloned by Konami as the [=VRC7=] chip for the Famicom in Japan) unless the unit is modded. It also won't work with a 32X unless it is modded.
----
'''Sega CD''': A CD-based add-on which would allow the Mega Drive to take advantage of a higher-capacity storage medium, enabling features such as FullMotionVideo and Red Book CD sound. Unfortunately, the Mega Drive' own processing power wasn't quite enough to take advantage of these features to the fullest. Commonly believed to be a flop, the add-on actually sold well enough to be incorporated into some models of the console (the JVC [=Wondermega/X'Eye=] the CDX/Multi-Mega), though it never found the sort of popularity that the PCEngine's CD add-on did in Japan. Since the system remained bound by the Mega Drive's palette limitations (except for the few CD games that also supported the 32X add-on), live-action footage often turned into "the most horrifying, blurry, reduced-color-palette mess imaginable" (to quote Creator/DigitalPictures co-founder Ken Melville).

!!Specs

[[AC:Processor]]
* A 2nd 68000 chip running at 12.5 [=MHz=], the main 68000 chip becomes the sound chips's CPU.

[[AC:Memory]]
* 512 KB of main RAM and 256 KB of video RAM.
* 64 KB of sound RAM.
* 16 KB of CD drive cache.
* 8 KB of back up RAM, with memory cartridges going at 128 KB

[[AC:Display]]
* Same as the Mega Drive but has a extra chip the can do scaling and rotation effects like the SuperNES's Mode-7 chip (the Super [=NES=] has 2 [=PPU=]s, 1 for modes 0 to 6, and the other for mode 7) with the [=DPS1=] chip and playing FMV video.

[[AC:Audio]]
* 16 bit 8 channel PCM chip running at 32 [=KHz=] (44.1 [=KHz=] for CD-DA), also it's own CPU running at 12 [=MHz=].

[[folder:Sega CD Games]]
[[index]]
* ''VideoGame/TheAdventuresOfWillyBeamish''
* ''VideoGame/AfterBurner III''
* ''Android Assault: The Revenge of Bari-Arm''
* ''VideoGame/CosmicFantasy Stories'' (Japan only)
* ''VideoGame/DarkWizard''
* ''VideoGame/DoubleSwitch''
* ''VideoGame/DraculaUnleashed''
* ''VideoGame/DragonsLair''
* ''VideoGame/DungeonExplorer''
* ''VideoGame/EarthwormJim: Special Edition''
* ''VideoGame/EternalChampions: Challenge from the Dark Side''
* ''VideoGame/FinalFight CD'' (unlike the SNES port, this version had all three characters without the need of having a second version with Guy in it, along with the 2-Player Mode and the Industrial Area stage)
* ''VideoGame/GroundZeroTexas''
* ''VideoGame/KeioFlyingSquadron''
* ''VideoGame/{{Lunar}}'' series:
** ''VideoGame/LunarTheSilverStar''
** ''VideoGame/LunarEternalBlue''
* ''VideoGame/MadDogMcCree''
* ''VideoGame/MansionOfHiddenSouls''
* ''VideoGame/{{Microcosm}}''
* ''VideoGame/MightyMorphinPowerRangers''
* ''VideoGame/NightStriker''
* ''VideoGame/NightTrap''
* ''VideoGame/TheNinjaWarriors''
* ''VideoGame/{{Novastorm}}''
* ''VideoGame/{{Panic}}!''
* ''VideoGame/PennAndTellersSmokeAndMirrors'' (never been released, but had actually been finished and did get in the hands of game reviewers up until the publisher to the game went bankrupt)
* ''VideoGame/PopfulMail''
* ''VideoGame/RadicalRex''
* ''VideoGame/RiseOfTheDragon''
* ''Road Avenger'' (aka ''VideoGame/RoadBlaster FX'' in Japan)
* ''Robo VideoGame/{{Aleste}}''
* ''[[VideoGame/SengokuSNK Sengoku Densyo]]''
* ''VideoGame/SewerShark''
* ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' (the system's KillerApp and the only game that sold excellently)
* ''VideoGame/{{Starblade}}''
* ''[[VideoGame/ShiningForceGaidenGames Shining Force CD]]'' (basically a port of the two ''Shining Force'' Game Gear games [[PolishedPort but with better graphics]] and extra quests)
* ''VideoGame/ShinMegamiTenseiI''
* ''VisualNovel/{{Snatcher}}'' (United States and Europe only, originally for the PC Engine in Japan)
* ''VideoGame/TheSpaceAdventure'' (Based on the ''Manga/SpaceAdventureCobra'' manga)
* ''VideoGame/RebelAssault''
* ''The Film/{{Terminator}}''
* ''VideoGame/TimeGal''
* ''VideoGame/{{Vay}}''
* ''VideoGame/WildWoody''
[[/index]]
[[/folder]]
----
'''Sega 32X''': Originally conceived as the ''Neptune'', a cartridge-based 32-bit system to go with Sega's later CD-based system, the ''Sega Saturn'', the add-on boasted two 32-bit processors and primitive 3D graphics capabilities, and was marketed as an opportunity for consumers to get a head start on the 32-bit generation. Unfortunately, both consumers and developers knew that the superior Saturn was just around the corner (even though Sega themselves believed the 32X and Saturn could co-exist, with casual gamers gravitating towards the cheaper 32X while the Saturn was reserved for the hardcore crowd), and titles for the add-on were few and far between. Some previous Sega CD games were also re-released on the 32X to take advantage of the system's improved processing.

!!Specs

[[AC:Processors]]
* 2 Hitachi [=SH-2=] chips, just like the SegaSaturn, but unlike the Saturn, the chip are a bit slower and are running at 23 [=MHz=]. each.

[[AC:Memory]]
* 256 KB of main RAM and 256 KB (128 KB X 2) of video RAM.
* 256 KB of sound RAM

[[AC:Display]]
* 2 frame buffers with 2 layers (sprites and backgrounds) each (4 in total) and can be set up as just backgrounds or a large amount of sprites or ect.
* 32,768 Colors, no on screen limits.
* 50,000 sprites with their blocks going up to 512 X 512; Polygons like the Saturn are done with sprites, if all 4 layers are sprite layers, it can go up to 200,000 sprites.
* Stuff like Scaling, Rotation and 3D Engines are done with software with said software running on the second SH-2 chip.
* Screen resolution however is still the same as the Mega Drive.

[[AC:Audio]]
* 2 10-bit PWM Channels.
** Sega's apparent intention was for programmers to perform software mixing of music on one of the SH-2 chips, and use the PWM channels to play back the music, much like the GameBoyAdvance several years later. While a few games attempted this (''Kolibri'' in particular), the vast majority of games just used the Genesis's existing audio hardware for music, and the 32X's additional channels for sound effects.

[[folder:Sega 32X Games]]
[[index]]
* ''VideoGame/AfterBurner''
* ''VideoGame/{{Blackthorne}}''
* ''VideoGame/{{Doom}}''
* ''KnucklesChaotix''
* ''Kolibri''
* ''VideoGame/SpaceHarrier''
* ''VideoGame/StarTrekStarfleetAcademy''
* ''Star Wars Arcade''
* ''VideoGame/{{Tempo}}''
* ''VideoGame/VirtuaFighter Remix'': '''Very''' close to the arcade original in terms of gameplay, and with some sweet extras that other console versions lacked. A fan-favorite of both 32X owners and ''Virtua Fighter'' fans.
* ''Virtua Racing Deluxe'': Contains the three tracks from the arcade version, plus two 32x exclusives (Highland and Sand Park), and two extra cars (Stock and Prototype).
* ''VideoGame/{{Zaxxon}}'s Motherbase 2000''
[[/index]]
[[/folder]]

In short, the Mega Drive could at least come close to the SNES in total power, and could match it with extra chips.
----
[[folder:Sega Mega Drive Games]]
[[index]]
* ''6-Pak'': Combo cart which brings together Sonic 1, Columns, Revenge of Shinobi, Streets of Rage, Golden Axe and Super Hang-On together in one cart.
* ''VideoGame/{{Action 52}}''
* ''VideoGame/TheAdventuresOfBatmanAndRobin''
* ''VideoGame/{{Aerobiz}}''
* ''Aero The Acrobat''
** ''Aero The Acrobat 2''
** ''Zero the Kamikaze Squirrel'': SpinOff of the previous two games.
* ''VideoGame/AfterBurner II''
* Disney's ''VideoGame/{{Aladdin|VirginGames}}'': Notably the third best-selling Mega Drive game, only surpassed by Sonic 1 and 2.
* ''VideoGame/AlexKidd in the Enchanted Castle'': One of the original launch titles.
* ''VideoGame/AlienSoldier'': Import only prior to VirtualConsole re-release.
* ''VideoGame/AlienStorm''
* ''VideoGame/AlisiaDragoon''
* ''VideoGame/AlteredBeast'': Not only a launch title, but also the original pack-in game for the Genesis prior to Sonic.
* ''VideoGame/AnotherWorld''
* ''Arcade Classics'': Compilation cart including Missile Command, Centipede and Pong.
* ''VideoGame/ArtOfFighting''
* ''VideoGame/AwesomePossum Kicks Dr. Machinos Butt''
* ''VideoGame/BadOmen'' (a.k.a. ''Devilish'')
* ''VideoGame/{{Ballz}}''
* ''VideoGame/BarbieSuperModel''
* ''VideoGame/BatmanSunsoft''
** ''Batman: Revenge of the Joker''
* ''VideoGame/BattleSquadron''
* ''VideoGame/{{Battletoads}}'': Direct port of the original {{NES}} game with slightly nerfed difficulty and tweaked graphics and music.
** ''Battletoads & Double Dragon''
* ''VideoGame/BeyondOasis''
* ''VideoGame/BioHazardBattle''
* ''VideoGame/BioShipPaladin''
* ''VideoGame/BlasterMaster 2''
* ''[[VideoGame/{{BOB}} B.O.B.]]''
* ''[[VideoGame/{{Bomberman94}} Mega Bomberman]]''
* ''VideoGame/BonanzaBros''
* ''VideoGame/{{Boogerman}}''
* ''VideoGame/BrutalPawsOfFury''
* ''WesternAnimation/BugsBunny In Double Trouble''
* ''VideoGame/{{Cadash}}''
* ''VideoGame/CaptainAmericaAndTheAvengers''
* ''VideoGame/CastleOfIllusion'' (Starring MickeyMouse): A popular KillerApp title for the Genesis prior to Sonic appearing.
* ''VideoGame/CastlevaniaBloodlines''/''Castlevania: The New Generation''
* ''ComicBook/ChakanTheForeverMan''
* ''[[VideoGame/RCProAm Championship Pro-Am]]''
* ''VideoGame/TheChaosEngine''
* ''Chuck Rock''
** ''Chuck Rock II: Son of Chuck''
* ''VideoGame/ComixZone''
* ''VideoGame/{{Columns}}'': Sega's answer to {{Tetris}}. Notably a launch title for the Mega Drive in Europe.
** ''Columns III''
* ''VideoGame/{{Contra}}: Hard Corps''
* ''VideoGame/CoolSpot'': Well beloved tie-in game to 7-Up's old mascot, Spot.
* ''VideoGame/CrazyBus'': Infamous home-brewed Mega Drive title from below the equator.
* ''VideoGame/CrudeBuster'' (also known as ''Two Crude Dudes'')
* ''VideoGame/CrueBall''
* ''VideoGame/CrusaderOfCenty''
* ''VideoGame/CrystalsPonyTale''
* ''VideoGame/CyborgJustice''
* ''VideoGame/DarkCastle''
* ''VideoGame/DecapAttack'': American revamp of the Japanese game ''Magical Hat no Buttobi Tabo! Daibōken''.
* ''VideoGame/DemolitionMan''
* ''VideoGame/DesertStrike''
* ''VideoGame/DisneysMagicalQuest''
* ''VideoGame/DonaldInMauiMallard'' (Starring DonaldDuck)
* ''VideoGame/DoomTroopers''
* ''VideoGame/DoubleDragon''
** ''VideoGame/{{Double Dragon 1}}''
** ''Double Dragon II: The Revenge'' (while the other Mega Drive ports were western only releases, strangely this one was Japan only)
** ''Double Dragon 3: The Arcade Game''
** ''Double Dragon V: The Shadow Falls'' (based on the cartoon series. ''Super Double Dragon'', which holds the position of "Double Dragon IV", was exclusive to the SNES)
* ''[[VideoGame/DoctorRobotniksMeanBeanMachine Dr. Robotnik's Mean Bean Machine]]'': A localization of Puyo Puyo.
* ''[[VideoGame/CrushPinball Dragon's Fury]]'' and ''[[VideoGame/CrushPinball Dragon's Revenge]]''
* ''VideoGame/DukeNukem3D''
* ''[[VideoGame/DuneII Dune: The Battle for Arrakis]]''
* ''VideoGame/DynamiteHeaddy''
* ''VideoGame/EarthwormJim 1 and 2''
* ''VideoGame/EccoTheDolphin''
** ''Ecco: The Tides of Time''
* ''VideoGame/EliminateDown''
* ''VideoGame/ESwat: City Under Siege''
** ''VideoGame/EarnestEvans'' (was a Mega CD game in Japan)
* ''VideoGame/EternalChampions''
* ''VideoGame/FatalLabyrinth''
* ''[[VideoGame/TheKillingGameShow Fatal Rewind]]''
* ''VideoGame/FeriasFrustradasDoPicaPau'' (WoodyWoodpecker's Frustrated Vacations): Brazil-only Mega Drive game.
* ''VideoGame/FIFASoccer''
* ''VideoGame/FightingMasters''
* ''VideoGame/FireShark''
* ''VideoGame/{{Flashback}}: The Quest for Identity''
* ''VideoGame/{{Flicky}}''
* ''VideoGame/ForgottenWorlds''
* ''{{Frogger}}'': Notably the last game officially released for the Mega Drive in the US, besides some licensed independent games from the last decade.
* ''VideoGame/{{Gaiares}}''
* ''VideoGame/{{Gain Ground}}''
* ''GarfieldCaughtInTheAct''
* ''WesternAnimation/{{Gargoyles}}''
* ''VideoGame/GeneralChaos''
* ''Ghostbusters'': Generally considered the best of all the original Ghostbusters tie-in games.
* ''[[VideoGame/GhostsNGoblins Ghouls 'n' Ghosts]]'': Launch title for the Mega Drive. Notably a near-perfect conversion of Capcom's arcade classic.
* ''VideoGame/{{Gods}}''
* ''VideoGame/GoldenAxe'': Pioneering hack n' slash game, famous for its near-perfect Mega Drive conversion. Launch title for the Mega Drive in Europe.
** ''Golden Axe II'': A Mega Drive-exclusive sequel, instead of an arcade port.
** ''Golden Axe III''
* ''Greendog the Beached Surfer Dude!''
* ''VideoGame/{{Growl}}''
* ''VideoGame/{{Gynoug}}''
* ''VideoGame/GunstarHeroes''
* ''Hard Drivin'': One of the very few real-time 3-D video games available for the system, although compared to Virtua Racing, the framerate is so laggy that the game is virtually unplayable.
* ''VideoGame/HerzogZwei''
* ''High Seas Havoc''
* ''VideoGame/TheImmortal''
* ''VideoGame/JoeAndMac''
* ''Disney/TheJungleBook''
* ''Jurassic Park''
** ''Jurassic Park''
** ''VideoGame/JurassicParkRampageEdition''
** ''The Lost World: Jurassic Park''
* ''VideoGame/JusticeLeagueTaskForce''
* ''VideoGame/KidChameleon''
* ''VideoGame/KingOfTheMonsters''
** ''King of the Monsters 2''
* ''VideoGame/KingsBounty: The Conqueror's Quest''
* ''VideoGame/{{Klax}}''
* ''VideoGame/{{Landstalker}}''
* ''VideoGame/{{Langrisser}}'' (AKA ''Warsong'')
** ''Langrisser II''
* ''Last Battle'': Early launch title for the Mega Drive.
* ''VideoGame/{{Lemmings}}'' (the Mega Drive version famously includes [[http://www.deveria.com/alexis/lemmings/lemmings/gen/gencodes.html 100 unique levels]])
** ''Lemmings 2: The Tribes''
* ''VideoGame/LethalEnforcers''
** ''Lethal Enforcers II: Gun Fighters''
* ''VideoGame/LightCrusader''
* ''VideoGame/TheLionKing''
* ''VideoGame/TheLostVikings'': The Mega Drive version has 5 exclusive levels and 3-player support.
* ''Lotus II R.E.C.S.''
* ''VideoGame/MaddenNFL'' series
* ''VideoGame/MarbleMadness''
* ''[=McDonald's=] Treasure Land Adventure'': Notable tie-in game produced by Treasure.
* ''[[VideoGame/MegaManClassic Mega Man]]: The Wily Wars''/''Rockman Megaworld'': A rerelease of ''VideoGame/MegaMan'', ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan3'' with 16-bit graphics. [[NoExportForYou Only released in Europe and Japan]], although it was briefly available in the US via Sega Channel, and is now locally available via the Sega Genesis Ultimate Portable Player.
* ''Menacer 6-in-1'': A six game cartridge that is only playable with the Sega Menacer light gun. Notably, the game "Ready, Set, Tomatoes" is a SpinOff of Toejam & Earl games.
* ''[[VideoGame/{{Commando}} Mercs]]''
* ''VideoGame/MichaelJacksonsMoonwalker''
* ''VideoGame/MickeyMania: The Timeless Adventures of Disney/MickeyMouse''
* ''Mickey's Ultimate Challenge'' (Starring Disney/MickeyMouse)
* ''VideoGame/MicroMachines''
** ''Micro Machines 2 Turbo Tournament''
** ''Micro Machines Turbo Tournament 96''
* ''Mighty Morphin Power Rangers''
* ''VideoGame/MortalKombat1'': Complete with the gore, although it needed a cheat code. Became a KillerApp for the Mega Drive in its later years due to its lack of censorship.
** ''VideoGame/MortalKombat2''
** ''VideoGame/MortalKombat3''
** ''Ultimate Mortal Kombat 3''
* ''Mr. Nutz''
* ''Ms. VideoGame/PacMan''
* ''Mystic Defender''
* ''NBA Jam'': Fourth best-selling Mega Drive game.
** ''NBA Jam: Tournament Edition''
* ''VideoGame/TheNewZealandStory''
* ''NFL Football '94 starring Joe Montana''
* ''NFL 98''
* ''VideoGame/NHLHockey'' series
* ''VideoGame/TheOoze''
* ''VideoGame/OutRun''
** ''Outrun 2019''
** ''Outrunners''
** ''Turbo Outrun''
* ''VideoGame/PacMan2TheNewAdventures''
* ''[[VideoGame/FantasticNightDreamsCotton Panorama Cotton]]''
* ''VideoGame/PhantasyStarII''
* ''VideoGame/PhantasyStarIII''
* ''VideoGame/PhantasyStarIV''
* ''VideoGame/PierSolarAndTheGreatArchitects''
* ''VideoGame/{{Pitfall}}: The Mayan Adventure''
* ''VideoGame/PitFighter''
* ''VideoGame/PowerInstinct''
* ''VideoGame/PrimalRage''
* ''VideoGame/PrinceOfPersia1''
* ''VideoGame/PrinceOfPersia2'' (prototype only)
* ''VideoGame/PsychoPinball''
* ''VideoGame/{{Puggsy}}''
* ''VideoGame/{{Pulseman}}''
* ''VideoGame/ThePunisherCapcom''
* ''VideoGame/PuyoPuyo''
** ''Puyo Puyo Tsu''
** ''Madou Monogatari I'': The last officially released Mega Drive game in Japan.
* ''VideoGame/{{Quackshot}}'' (Starring DonaldDuck)
* ''VideoGame/RadicalRex''
* ''[[VideoGame/{{Raiden}} Raiden Trad]]''
* ''VideoGame/RainbowIslands Extra''
* ''VideoGame/RangerX''
* ''The Revenge of VideoGame/{{Shinobi}}''
** ''Shadow Dancer: The Secret of Shinobi''
** ''Shinobi III: Return of the Ninja Master''
* ''VideoGame/RevolutionX''
* ''VideoGame/RiseOfTheRobots''
* ''VideoGame/{{Ristar}}''
* ''VideoGame/RoadRash'' Trilogy
* ''VideoGame/RocketKnightAdventures''
** ''Sparkster: Rocket Knight Adventures II''
* ''VideoGame/RollingThunder 2'' and ''3''
* ''[[VideoGame/{{Darius}} Sagaia]]''
* ''VideoGame/SaturdayNightSlamMasters''
* ''VideoGame/ShaqFu''
* Franchise/ShiningSeries
** ''VideoGame/ShiningForce''
** ''VideoGame/ShiningForceII''
** ''VideoGame/ShiningInTheDarkness''
* ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''
* ''[[VideoGame/TheSmurfs1994 The Smurfs]]''
* ''VideoGame/SnowBros''
* ''VideoGame/{{Socket}}''
* ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D Blast]]''
* ''[[VideoGame/SonicTheHedgehogSpinball Sonic Spinball]]''
* ''VideoGame/SonicTheHedgehog1'': The flagship game for the console, and standard pack-in game for the Mega Drive during the 90's. Best-selling Mega Drive game of all time, at 20,000,000 units worldwide.
** ''VideoGame/SonicTheHedgehog2'': The ''other'' flagship platformer for the Mega Drive, and second-best selling Mega Drive game at 6 million units.
** ''VideoGame/Sonic3AndKnuckles'': Sold seperately as ''Sonic The Hedgehog 3'' and ''Sonic & Knuckles'' respectively. The latter notably uses custom "Lock-On Technology" built right into the cartridge.
** ''Sonic Classics''/''Sonic Compilation'': Bundle cart with Sonic 1, 2 and Mean Bean Machine built in.
* ''VideoGame/SpaceHarrier II'': One of the original launch titles for the console.
* ''VideoGame/{{Splatterhouse}} 2''
** ''Splatterhouse 3''
* ''VideoGame/StarControl''
* ''VideoGame/StarFlight''
* ''VideoGame/SteelEmpire''
* ''[[VideoGame/StreetFighterII Street Fighter II: Special Champion Edition]]''
** ''Super Street Fighter II''
* ''VideoGame/StreetsOfRage'' Trilogy
* ''VideoGame/{{Strider}}'': A famous KillerApp for the Mega Drive, notably for being a near perfect port of the hit arcade game. First Mega Drive game to use an 8-Megabit cartridge.
** ''Journey From Darkness: Strider Returns''/''Strider II'': A sequel outsourced to US Gold. Not well regarded.
* ''VideoGame/SunsetRiders''
* ''[[VideoGame/FantasyZone Super Fantasy Zone]]''
* ''Super Hang-On''
* ''[[VideoGame/{{Hydlide}} Super Hydlide]]''
* ''Super Monaco GP''
** ''Ayrton Senna's Super Monaco GP II''
* ''Super Thunder Blade'': Third-person reinvention of Sega's ''Thunder Blade'' arcade game. One of the original Mega Drive launch titles.
* ''[[VideoGame/SmashTV Super Smash T.V.]]''
* ''VideoGame/SwordOfSodan''
* ''VideoGame/SwordOfVermilion''
* ''VideoGame/TargetEarth''
* ''Franchise/TeenageMutantNinjaTurtles'' series
** ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Hyperstone Heist]]'' (a remixed port of ''Turtles in Time'' featuring slightly different stages and new bosses)
** ''[[VideoGame/TeenageMutantNinjaTurtlesTournamentFighters Tournament Fighters]]'' (different from the NES and Super NES versions)
* ''Terminator 2: The Arcade Game'': A port of the light gun arcade game, only playable with the Sega Menacer light gun.
* ''VideoGame/{{Tetris}}'': A ''very'' rare port of Sega's arcade version was released overseas for the console, but due to legal issues was pulled off the shelves in a hurry.
* ''VideoGame/ThemePark''
* ''VideoGame/ThunderForce II-IV'': Thunder Force II was the system's first third-party title.
* ''[[VideoGame/FireProWrestling Thunder Pro Wrestling Retsuden]]''
* ''VideoGame/TimeKillers''
* [[/index]]''WesternAnimation/TinyToonAdventures'' series[[index]]
** ''VideoGame/TinyToonAdventuresBustersHiddenTreasure''
** ''Acme All-Stars''
* ''VideoGame/ToeJamAndEarl''
** ''[=ToeJam=] & Earl: Panic on Funkotron''
* ''Tommy Lasorda Baseball'': Early sports game, and launch title for the Mega Drive.
* ''VideoGame/ToyStory'': A notable tie-in game to the beloved movie; uses pre-rendered sprites in the vein of ''VideoGame/DonkeyKongCountry''.
* ''VideoGame/{{Turrican}}''
** ''Mega Turrican''
* ''VideoGame/TwinCobra''
* ''VideoGame/UnchartedWaters''
** ''VideoGame/UnchartedWatersNewHorizons''
* ''VideoGame/{{Valis}}''
** ''Syd of Valis''
** ''Valis III''
* ''VideoGame/{{Vectorman}}'': A swan song KillerApp for the Mega Drive in its waning years, most notably for using fluid pre-rendered sprites.
** ''Vectorman 2''
* ''VideoGame/ElViento''
* ''VideoGame/VirtuaFighter 2'': Actually a 2D version of the original 3D game with a lot of the content stripped out.
* ''Virtua Racing'': Notable for having the Sega Virtua Processor microchip, Sega's answer to the SNES's Super FX microchip, making it the second of two 100% real time 3-D video game available for the system. An upgraded version, ''Virtua Racing Deluxe'', was made for the 32X, possibly to compensate for the fact that the original game won't play on a 32X equipped Sega Mega Drive.
* ''VideoGame/{{Wardner}}''
* ''VideoGame/{{Weaponlord}}''
* ''Williams Arcades Greatest Hits'': Compilation cart, including ''Defender'', ''Defender II'', ''Sinistar'', ''Joust'' and ''Robotron''.
* ''VideoGame/WonderBoyIIIMonsterLair''
** ''VideoGame/WonderBoyInMonsterWorld'' (''Wonder Boy V: Monster World III'')
** ''VideoGame/MonsterWorldIV''
* ''VideoGame/WorldHeroes''
* ''VideoGame/WorldOfIllusion'' (Starring MickeyMouse and DonaldDuck)
* ''VideoGame/{{Worms}}''
* ''VideoGame/Xenon2Megablast''
* ''VideoGame/XPerts''
* ''X-Men''
** ''VideoGame/XMen2CloneWars''
* ''VideoGame/ZanyGolf''
* ''VideoGame/ZeroWing''
* ''VideoGame/ZombiesAteMyNeighbors''
* ''VideoGame/{{Zool}}''
* ''VideoGame/{{Zoop}}''
[[/index]]
[[/folder]]
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!!Tropes Related To The System And Its Add-Ons:
* AmericanKirbyIsHardcore: The reason for the BigWordShout, plus a passive-aggressive markting push in North America was to appeal to the teenage gaming market, while Japan had aimed for a more subtile ad campaign.
* BigWordShout: "SEGA!" in the ads. This would also appear in a handful of the consoles games, such as their Sonic titles and even their JurassicPark tie-in game.
* BlatantLies: The whole "Blast Processing" marketing was just hyping up the fact that the Mega Drive had a faster processor than the SNES.
** More infamously, the marketing of the console, along with NEC's {{Turbografx 16}}, started the notorious misconception that [[HowVideoGameSpecsWork Bits are an indicator of a game consoles power]].
** Subverted. The term 'Blast Processing' was used to refer to a technique that would tempoary increase the Genesis' graphical capabilities. The Retrogamer interview with Scot Bayless revealed that the 'Blast' part came from blasting data to Digital-to-Analogue converters
* CountrySwitch: It was found that many early region-free games actually does this. Depending on the game, changes may be as subtle as removing or adding a trade mark symbol to a complete overhaul (for example, ''Mystic Defender'' revealing itself to actually be a PeacockKing game and reverting certain elements to its uncensored state).
* DarkerAndEdgier: Sega aimed their console more towards the older game crowd, and was much less strict with censorship than Nintendo was with their games (and not to mention a contrast from Sega's more genial MasterSystem). As if to drive home that they weren't bluffing, instead of a colorful, kid friendly platformer like AlexKidd being the consoles advance man, the systems first pack-in game, AlteredBeast, is a arcade beat-em-up, featuring gore, violence and nightmarish content that would ''never'' have been allowed on the NES. Their port of Mortal Kombat also kept the arcades beloved blood and gore intact (albiet you needed a cheat code to turn them on), unlike the heavily censored SNES port. Their advertisements likewise had a very abrasive, "in-your-face" attitude (and an occasional penchant for innuendos and raunchy humor) that staunchly contrasted Nintendo's more wholesome image, and weren't above making [[TakeThat mean spirited snipes at the competition.]]
** LighterAndSofter: Ironically, their biggest breadwinners ended up being their most family friendly titles ([[BadButt albiet with a light streak of 'tude]]), namely the first two SonicTheHedgehog games and the Disney Aladdin video game. CastleOfIllusion was another early hit for the system that completely contrasted the consoles edgier image. And to hit this trope home, Sega even released a [[Series/BarneyAndFriends Barney]] game. For the records, there were no Barney games for other consoles.
* DerivativeDifferentiation: After Sega tried to directly copy Nintendo with the Sega Master System, only to fall flat on their face, they decided to go in the opposite direction and become Nintendo's antithesis. Even their headlining mascot, Sonic, was a unique contrast from the Mario series in art and gameplay, and also a contrast to Sega's own [[CaptainErsatz Mario-derivative]] Alex Kidd, who was quickly abandoned by the company. Unsurprisingly, it worked.
* EarlyInstallmentWeirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before ''[[Franchise/SonicTheHedgehog Sonic]]'' gave the console a face in 1991.
* FandomRivalry: Bringing up the UsefulNotes/ConsoleWars between SuperNintendo and Sega Mega Drive can cause InternetBackdraft ''even today''.
* FanNickname: A Sega Mega Drive with every possible add-on (A Power Base Converter, Sega CD, a 32X, a lock-on Sonic&Knuckles cartridge with Sonic 2 or 3 hooked in, possibly [[NoKillLikeOverkill if you're feeling incredibly bold]] a Game Genie (as seen [[http://unrealitymag.com/index.php/2010/05/03/behold-the-sega-tower-of-power/ here]]) has been called the "Tower of Babel." Other names include the "Tower of Power" or the "Doom Tower".
* FollowTheLeader: For a brief time, Sega took the lead from Nintendo in the console wars, and their console prompted many trends in the game industry, including their infamously abrasive ad campaigns, [[MascotWithAttitude cartoon animal mascots with 'tude]], and aiming games at the older crowd. Surprisingly, even Nintendo got on the bandwagon, in spite of eventually getting the lead over the Genesis in the end.
** Ironically, Sega themselves would end up aping the SNES; once the roaring success of DonkeyKongCountry and the SNES Super FX chip came to light, this prompted Sega to create games such as Sonic3DBlast and the Vectorman series, plus their Virtua Racing port, complete with the Sega Virtua Processor, their own take on the Super FX chip. Also, the Sega CD came about because Sega heard rumors of Nintendo's deals with Sony to make their own cd add-on, and because NEC's Turbografx 16 had just released its own CD attachment, prompting Sega to jump the gun and push out the attachment as a countermeasure. See, aside from the Sega-Nintendo rivalry, there was also a Sega-NEC ''corporate'' rivalry going on inside both Sega and NEC[[note]]https://en.wikipedia.org/wiki/Johnny_Turbo[[/note]]. The CD add-on also allowed the Genesis to perform otherwise impossible features similar to the SNES, such as Mode 7 effects and sprite rotation.
* GermansLoveDavidHasselhoff: The system was never a huge success in Japan compared to the Main/SuperNintendoEntertainmentSystem and the Main/PCEngine (the Turbo Grafix-16 in Japan), but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the Main/SonicTheHedgehog games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of VideoGame/DonkeyKongCountry.
* GettingCrapPastTheRadar: One of the 32x commercials had a Mega Drive [[DoesThisRemindYouOfAnything laying on a bed as the 32x came down]]. "Alright, bay-bay..."
** [[http://www.youtube.com/watch?v=2xHmGaKs0Do "Can we see that again?"]]
** Sega absolutely loves this trope. Quoting an ad for the Genesis in the UK, whose headline is ''[[DoesThisRemindYouOfAnything The more you play with it, the harder it gets]]'':[[note]]Sharp-minded readers would note that default Sega Genesis controllers are gamepads and not joysticks (although they did have an arcade stick controller available), thus the only logical conclusion is that the ad is purely aiming for this trope.[[/note]]
--> You sit there, [[TheInternetIsForPorn eyes glued to the writhing, arcade quality graphics]], [[ADateWithRosiePalms pulling and squeezing your knob]]. [[ArousedByTheirVoice Now you're breathing heavily over the digital stereo sound]]. [[{{Squick}} Now you're shooting all over the place]], but it's no use... "GAME OVER."[[http://all-that-is-interesting.com/20-bizarre-vintage-ads?utm_source=FBTraffic&utm_medium=fijifrost&utm_campaign=CMfacebook#27]]
* LogoJoke: Quite a few of them.
* PolygonCeiling: Towards the end of its life in the mid-nineties Sega attempted to create (at least the illusion of) 3D games on the system, such as with ''Sonic3DBlast'', ''Vectorman 2'', certain levels in ''[[Franchise/JurassicPark The Lost World]]'', the WesternAnimation/ToyStory video game, and others. While the graphics were ambitious for a 16-bit system, the gameplay tended to suffer as a result. Virtua Racing managed to break through it thanks to using the Sega Virtua Processor chip to allow real time 3D graphics, but the added cost of this chip (which skyrocketed the game's cost to 100$) kept anymore games with the SVP from being made.
** To add insult to injury, due to relying on certain hardware, Virtua Racing was incompatible with the 32x and the Model 3 Genesis ([[http://www.youtube.com/watch?v=oqpWRc9BE_A unless you mod it]]) and pretty much all of the unofficial clone systems. So if you bought the game years later and happened to own a Model 3 system, you were SOL.
* ProductFacelift: The Mega Drive went through the most redesigns of ''any'' video game console in history--first, there's the model 1, which also has a link port (meant for the cancelled Sega Meganet) in the very, very earliest models, the more famous, streamlined model 2 Mega Drive, the Sega CDX which was a clever (but expensive) hybrid of the Mega Drive and Sega CD, the JVC [=X'Eye/Wondermega=] which was similar in concept to the CDX and also had enhanced sound capability (and a $500 price tag to match), the Model 3 Genesis from Majesco (Never released outside of North America), which was as big as the ''controller'', and then there's the Sega Meganet/The Sega Nomad, both of which are literally portable Sega Mega Drive consoles! There is even a licensed version of the Mega Drive, first released in Europe, the [[http://www.youtube.com/watch?v=B4Ey5zKKldY AtGames Sega Mega Drive 20-in-1 Game Console]], which contains 20 games built into the console and has RegionCoding fully unlocked, is even smaller than the Model 3 Genesis, and has unofficially been dubbed the "Model 4 Genesis". This version made it to the United States shortly thereafter, and comes packed with 80 games.
** There were ''two'' different types of Mega Drive controllers. The first is the classic three button Sega Mega Drive controller, and the second is a six button Mega Drive controller enhanced for fighting games such as ''Street Fighter'' (called a ''Sega Fighting Pad 6B'' in Japan). Then theres the official Arcade Pad versions of those controllers (same button layout, but with gumball joysticks and turbo options). That's not even counting the Sega Menacer, a light gun peripheral which is Sega's answer to the Super Scope for the SNES, and the Sega Activator, which had clunky controls and ultimately failed to catch on.
* RegionCoding: Averted. The Mega Drive/Genesis was notable for not only being region-free early through the console's life, but even after region-locked games was introduced, it was found that the console can easily be modded because Sega made it so that changing the region of the console was as easy as moving some jumpers around on the motherboard, and thus it was trivial to mod the console just by soldering in some switches one can procure at most hobbyist outlets. You may still need to mod the case if you have a Japanese Mega Drive however (due to Japanese cartridges being of a slightly different shape), and a world-multi TV may be needed for out of region games.
* ScapegoatAd: Sega's famous anti-Nintendo commercials are fondly remembered by many a nostalgic Mega Drive fan. Unfortunately, when Sega began to be brought down by their failing add-ons, Nintendo took the opportunity to do their OWN TakeThat to Sega in the commercial for ''VideoGame/DonkeyKongCountry'', which advertised that such a technically ambitious game was NOT a Sega game and didn't need a CD or 32X adaptor to be played. Now the ads are HilariousInHindsight due to Sega falling out of the hardware business after the SegaDreamcast.
* ScaryBlackMan: One of the Sega CD commercials had one.
* SpinOff: The Sega Pico contained pretty much the same main components as the Genesis/Mega Drive save for replacing the [=OPN2=] synthesizer with a [=uPD=] PCM DAC. A later Yamaha-made spinoff of the Pico reinstated the [=OPN2=] synthesizer.
* SpritePolygonMix: Some of the later games for the system.
* TakeThat: The Genesis's ad campaign in America took hearty pot-shots at Nintendo. After all, "Genesis does what Nintendon't!"
* VideoGameLongRunner: It was launched in 1988, and it wasn't formally discontinued until 1998. ''But'', there are still versions of the console on sale today (and impressively, many of these clones are made ''under official license'' from Sega), and there were actually a few new unlicensed games released for it in the last decade, [[http://segaretro.org/Oh_Mummy_Genesis the most recent of which]] came out ''in 2012''.
* WorldOfHam: Pretty much anyone who appears in Sega's commercials.
* XMakesAnythingCool: The Sega CDX, and the Sega 32X.
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-->''"SEGA!"''
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