Follow TV Tropes

Following

History Pinball / Transformers

Go To

OR

Added: 175

Changed: 218

Is there an issue? Send a MessageReason:
None


* SignatureStyle: A two-flipper "fan" design, a saucer in the left side of the playfield, and lots of straight lines and angles? Hey, it's a Creator/GeorgeGomez pinball!

to:

* SecondaryAdaptation: The game is based on Michael Bay's film series, itself an adaptation of the original toyline/cartoon adaptation.
* SignatureStyle: A two-flipper "fan" design, a saucer in the left side of the playfield, and lots of straight lines and angles? Hey, it's a Creator/GeorgeGomez pinball!pinball table!

Added: 173

Changed: 1778

Removed: 1928

Is there an issue? Send a MessageReason:
Did some general revision - commented out ZC Es, revised a few examples to add context and remove "Trope/Different Trope" markup, removed subjective writing all around, and moved an example to the Trivia page.


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.






''Transformers'' is a 2011 LicensedPinballTable designed by Creator/GeorgeGomez for Creator/SternPinball. It is a tie-in to the live-action ''Film/{{Transformers}}'' film series by Creator/MichaelBay, particularly ''Film/TransformersDarkOfTheMoon''.

to:

''Transformers'' is a 2011 LicensedPinballTable designed by Creator/GeorgeGomez for Creator/SternPinball.Creator/{{Stern}} Pinball. It is a tie-in to the live-action ''Film/{{Transformers}}'' film series by Creator/MichaelBay, particularly ''Film/TransformersDarkOfTheMoon''.



The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" Limited Editions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, support for a shaker motor, and additional playfield toys, features, and rules.

This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, simply requiring shooting the same six major shots over and over again. On the other hand, others deem this appropriate given the source, making ''Transformers'' a pinball game they enjoy because it doesn't demand more than [[JustHereForGodzilla sitting back and enjoying the spectacle.]]

to:

The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" Limited Editions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, support for a shaker motor, and additional playfield toys, features, and rules.

rules. This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, simply requiring shooting the same six major shots over and over again. On the other hand, others deem this appropriate given the source, making ''Transformers'' a pinball game they enjoy because it doesn't demand more than [[JustHereForGodzilla sitting back and enjoying the spectacle.]]
rules.




* TheCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the Franchise/TransformersGeneration1 version of Soundwave.
* ColorCodedForYourConvenience[=/=]PurpleIsPowerful[=/=]RedIsHeroic: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively. The playfield is thematically divided into two color-coded halves, and the "Combo" Limited Edition version has each half of the cabinet similarly colored.
* ComputerVoice: Most notable with the Allspark's callouts, which are heavily processed to being nearly unrecognizable.
* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheHeart), Ironhide (TheBigGuy), Mudflap and Skids (TagalongKid), and Ratchet (TheMedic).
* ForcedLevelGrinding: Much of the reason for the game's overly-long feel is the need to make an arbitrary number of shots for each character; most players will need to play a Transformer's mode several times before completing it.
* InNameOnly: ''[[http://pinballhead.com/wp-content/uploads/2012/11/Pin-Transformers-Full-01a-e1353513880410.jpg Transformers: The Pin]],'' which changes the cabinet, removes the dot-matrix display, changes the playfield, omits the music and sound effects...
-->'''Keller:''' "Dear God... what is this?"
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition tables, which cost nearly $2,000 over the regular "Pro" model, and were produced in limited quantities (125 for each faction, and 500 of the "Combo" version).
** ExpansionPack: The Limited Editions feature some additional playfield elements that expand the game rules a bit, such as having to hit a target behind Starscream as he turns to block it, and a tilting mini-playfield for the Ironhide ramp shot.

to:

\n* TheCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the Franchise/TransformersGeneration1 ''Franchise/TransformersGeneration1'' version of Soundwave.
* ColorCodedForYourConvenience[=/=]PurpleIsPowerful[=/=]RedIsHeroic: ColorCodedForYourConvenience: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively. The playfield is thematically divided into two color-coded halves, and the "Combo" Limited Edition version has each half of the cabinet similarly colored.
* ComputerVoice: Most notable with the Allspark's callouts, which are heavily processed to the point of being nearly unrecognizable.
* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheHeart), Ironhide (TheBigGuy), Mudflap and Skids (TagalongKid), and Ratchet (TheMedic).
*
ForcedLevelGrinding: Much of the reason for the game's overly-long feel is the need to make an arbitrary number of shots for each character; most Most players will need to play a Transformer's mode several times before completing it.
it (a requirement for both of the {{wizard mode}}s).
* InNameOnly: ''[[http://pinballhead.com/wp-content/uploads/2012/11/Pin-Transformers-Full-01a-e1353513880410.jpg Transformers: ''Transformers: The Pin]],'' which changes Pin'', a home version that features a different playfield and omits several features (including the cabinet, removes the music, sound effects, and dot-matrix display, changes the playfield, omits the music and sound effects...
-->'''Keller:''' "Dear God... what is this?"
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition tables, which cost nearly $2,000 over the regular "Pro" model, and were produced in limited quantities (125 for each faction, and 500 of the "Combo" version).
** ExpansionPack: The Limited Editions feature some additional playfield elements that expand the game rules a bit, such as having to hit a target behind Starscream as he turns to block it, and a tilting mini-playfield for the Ironhide ramp shot.
display).



* MechanicalLifeforms

to:

* %%* MechanicalLifeforms



* RampJump: When the Optimus Prime Multiball is enabled, a ramp rises for players to shoot him.
** GroinAttack: The position of the ramp causes most shots on Optimus Prime to hit him in his robotic codpiece.
** NoSell: Due to a faulty sensor mechanism, some hits against Optimus won't register at all.
* RandomDrop: Played with by the Allspark Cube saucer, which is supposed to drop a random award, but almost always gives something relevant to the current game state.

to:

* RampJump: When the Optimus Prime Multiball is enabled, a ramp rises for players to shoot him.
** GroinAttack:
RedIsHeroic: The position of the ramp causes most shots on Optimus Prime to hit him in his robotic codpiece.
** NoSell: Due to a faulty sensor mechanism, some hits against Optimus won't register at all.
* RandomDrop: Played
heroic Autobots are associated with by the Allspark Cube saucer, which is supposed to drop a random award, but almost always gives something relevant to the current game state.color red in various places, like their dedicated Limited Edition model.



* TapOnTheHead: Shown in one of the animations for hitting Mudflap and Skids.

to:

* %%* TapOnTheHead: Shown in one of the animations for hitting Mudflap and Skids.



* WizardMode

to:

* WizardModeWizardMode:



->'''Skids:''' "It's supposed ta hurt, it's an ass-kicking!"

to:

->'''Skids:''' "It's supposed ta hurt, it's an ass-kicking!"ass-kicking!"
----
Is there an issue? Send a MessageReason:
Removed an example that didn't fit the trope.


* NewRulesAsThePlotDemands: The game's rules change according to what faction the player chooses at the beginning, such as whether certain shots will increase the Score Multiplier or the Bonus Multiplier, or how jackpots are collected in the multiball modes for the factions' leaders.
Is there an issue? Send a MessageReason:
Couldn't find a transparent image of the entire machine, so the backglass will have to suffice.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transformers-pinball-combo_7312.jpg]]
[[caption-width-right:350:Pictured: The [[LimitedSpecialCollectorsUltimateEdition "Combo" Limited Edition]] table.]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/transformers-pinball-combo_7312.jpg]]
org/pmwiki/pub/images/transformers_backglass_pinball.jpg]]
[[caption-width-right:350:Pictured: The [[LimitedSpecialCollectorsUltimateEdition "Combo" Limited Edition]] table.Edition]]'s backglass artwork.]]
Is there an issue? Send a MessageReason:
None


* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheChick), Ironhide (TheBigGuy), Mudflap and Skids (TagalongKid), and Ratchet (TheMedic).

to:

* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheChick), (TheHeart), Ironhide (TheBigGuy), Mudflap and Skids (TagalongKid), and Ratchet (TheMedic).
Is there an issue? Send a MessageReason:
cut trope


* FiveBadBand: The Decepticons consist of Megatron (the BigBad), Starscream (TheDragon), Shockwave (EvilGenius), Blackout (TheLancer), and Devastator (TheBrute).
Is there an issue? Send a MessageReason:
Not for audience reactions


** ShoddyKnockoffProduct: Many feel ''Transformers: The Pin'' is this.
Is there an issue? Send a MessageReason:
None


* FiveBadBand: The Decepticons consist of Megatron (TheBigBad), Starscream (TheDragon), Shockwave (EvilGenius), Blackout (TheLancer), and Devastator (TheBrute).

to:

* FiveBadBand: The Decepticons consist of Megatron (TheBigBad), (the BigBad), Starscream (TheDragon), Shockwave (EvilGenius), Blackout (TheLancer), and Devastator (TheBrute).
Is there an issue? Send a MessageReason:
None


* TheCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 version of Soundwave.

to:

* TheCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 Franchise/TransformersGeneration1 version of Soundwave.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MatchSequence: The word "MATCH" appears on the display, then transforms into the match number.

Added: 70

Changed: 219

Removed: 69

Is there an issue? Send a MessageReason:
None


* InNameOnly: ''Transformers: The Pin''

to:

* InNameOnly: ''Transformers: ''[[http://pinballhead.com/wp-content/uploads/2012/11/Pin-Transformers-Full-01a-e1353513880410.jpg Transformers: The Pin''Pin]],'' which changes the cabinet, removes the dot-matrix display, changes the playfield, omits the music and sound effects...



** ShoddyKnockoffProduct: Many feel ''Transformers: The Pin'' is this.



* ShoddyKnockoffProduct: Many feel ''Transformers: The Pin'' is this.
Is there an issue? Send a MessageReason:
None


In 2012, Stern produced a home version of this game, the first in their line of "The Pin" consumer tables. However, aside from the theme and the artwork, it has no connection to the original game, using [[InNameOnly an entirely different cabinet, layout, and rules.]]

to:

In 2012, Stern produced a home version of this game, the first in their line of "The Pin" consumer tables. However, aside from the theme property and the artwork, it ''Transformers Pin'' (later renamed to ''Transformers: The Pin'') has no connection to the original game, using [[InNameOnly an entirely different cabinet, layout, and rules.]]
Is there an issue? Send a MessageReason:
None


This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, simply requiring shooting the same six major shots over and over again. On the other hand, some might deem this appropriate given the source, making ''Transformers'' a pinball game where you simply [[JustHereForGodzilla sit back, switch off, and enjoy the spectacle.]]

to:

This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, simply requiring shooting the same six major shots over and over again. On the other hand, some might others deem this appropriate given the source, making ''Transformers'' a pinball game where you simply they enjoy because it doesn't demand more than [[JustHereForGodzilla sit back, switch off, sitting back and enjoy enjoying the spectacle.]]
Is there an issue? Send a MessageReason:
None


The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" versions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, support for a shaker motor, and additional playfield toys, features, and rules.

to:

The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" versions, Limited Editions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, support for a shaker motor, and additional playfield toys, features, and rules.
Is there an issue? Send a MessageReason:
None


As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the opposite side for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with several original musical scores, along with an assortment of voice clips and video footage from the films.

to:

As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the members of the opposite side side, and fight through them all for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with several original musical scores, along with an assortment of voice clips and video footage from the films.

Added: 243

Removed: 246

Is there an issue? Send a MessageReason:
None


* TheCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 version of Soundwave.



* RemakeCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 version of Soundwave.

Added: 246

Removed: 247

Is there an issue? Send a MessageReason:
None


* MythologyGag: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 version of Soundwave.


Added DiffLines:

* RemakeCameo: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 version of Soundwave.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimedMission: All of the characters' modes; making a certain number of shots before time runs out is required to complete them.

Added: 230

Removed: 221

Is there an issue? Send a MessageReason:
None


* FakeLongevity: Much of the reason for the game's grinding feel is the need to make an arbitrary number of shots for each character; most players will need to play a Transformer's mode several times before completing it.


Added DiffLines:

* ForcedLevelGrinding: Much of the reason for the game's overly-long feel is the need to make an arbitrary number of shots for each character; most players will need to play a Transformer's mode several times before completing it.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience[=/=]PurpleIsPowerful[=/=]RedIsHeroic: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively.

to:

* ColorCodedForYourConvenience[=/=]PurpleIsPowerful[=/=]RedIsHeroic: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively. The playfield is thematically divided into two color-coded halves, and the "Combo" Limited Edition version has each half of the cabinet similarly colored.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively.

to:

* ColorCodedForYourConvenience: ColorCodedForYourConvenience[=/=]PurpleIsPowerful[=/=]RedIsHeroic: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively.

Added: 205

Changed: 28

Is there an issue? Send a MessageReason:
None


->'''Megatron:''' "It is time for battle."



As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the opposite side for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with several original musical scores, along with a mix of original animated clips and video footage from the films.

to:

As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the opposite side for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with several original musical scores, along with a mix an assortment of original animated voice clips and video footage from the films.



* ComputerVoice: Most notable with the Allspark's callouts, which are heavily processed to being nearly unrecognizable.



-->'''Keller:''' "Dear God... what is this?"



->'''Skids:''' "It's supposed ta hurt, it's an ass-kicking!"

to:

->'''Skids:''' "It's supposed ta hurt, it's an ass-kicking!"

Added: 153

Changed: 47

Is there an issue? Send a MessageReason:
None


As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the opposite side for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with two original musical scores, and a mix of original animated clips and video footage from the films.

The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" versions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, and additional playfield toys, features, and rules.

to:

As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the opposite side for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with two several original musical scores, and along with a mix of original animated clips and video footage from the films.

The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" versions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, support for a shaker motor, and additional playfield toys, features, and rules.



* SpellingBonus: Spell B-U-M-B-L-E-B-E-E to start a temporary Double Scoring frenzy mode.



** The Wizard Mode is "Battle for Cybertron," and is available after completing the Battle Mode for ''all'' of the Transformers. This is a six-ball multiball mode, where you must shoot the game's six main shots three times each, then shoot the Allspark Saucer. The Battle continues until only one ball remains on the table.

to:

** The Wizard Mode is "Battle for Cybertron," and is available after completing the Battle Mode for ''all'' of the Transformers. This is a six-ball multiball mode, where you must shoot the game's six main shots three times each, then shoot the Allspark Saucer. The Battle continues until only one ball remains on the table.table.
----
->'''Skids:''' "It's supposed ta hurt, it's an ass-kicking!"
Is there an issue? Send a MessageReason:
None


* ShoddyKnockoffProduct: Many feel ''Transformers: The Pin'' is this.



** The Wizard Mode is "Battle for Cybertron," and is available after completing the Battle Mode for ''all'' of the Transformers. This is a six-ball multiball mode, where you must shoot the game's six main shots three times each, then shoot the Allspark Saucer. The Battle continues until only one ball remains on the table.

to:

** The Wizard Mode is "Battle for Cybertron," and is available after completing the Battle Mode for ''all'' of the Transformers. This is a six-ball multiball mode, where you must shoot the game's six main shots three times each, then shoot the Allspark Saucer. The Battle continues until only one ball remains on the table.

Added: 77

Changed: 3

Is there an issue? Send a MessageReason:
None


* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheChick), Ironhide (TheBigGuy), Mudflap and Skids (TheTagalongKid), and Ratchet (TheMedic).

to:

* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheChick), Ironhide (TheBigGuy), Mudflap and Skids (TheTagalongKid), (TagalongKid), and Ratchet (TheMedic).


Added DiffLines:

* TapOnTheHead: Shown in one of the animations for hitting Mudflap and Skids.
Is there an issue? Send a MessageReason:
None


This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, with most of the game requiring players to simply shoot the same six major shots over and over again. On the other hand, some might deem this appropriate given the source, making ''Transformers'' a pinball game where you simply [[JustHereForGodzilla sit back, switch off, and enjoy the spectacle.]]

to:

This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, with most of the game simply requiring players to simply shoot shooting the same six major shots over and over again. On the other hand, some might deem this appropriate given the source, making ''Transformers'' a pinball game where you simply [[JustHereForGodzilla sit back, switch off, and enjoy the spectacle.]]
Is there an issue? Send a MessageReason:
None


This segmenting between Autobots and Decepticons extends to the game itself, as the choice of which side to play as changed the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, with most of the game requiring players to simply shoot the same six major shots over and over again. On the other hand, some might deem this appropriate given the source, making ''Transformers'' a pinball game where you simply [[JustHereForGodzilla sit back, switch off, and enjoy the spectacle.]]

to:

This segmenting between Autobots and Decepticons extends to the game itself, as the player's choice of which side to play as changed altered the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, with most of the game requiring players to simply shoot the same six major shots over and over again. On the other hand, some might deem this appropriate given the source, making ''Transformers'' a pinball game where you simply [[JustHereForGodzilla sit back, switch off, and enjoy the spectacle.]]
Is there an issue? Send a MessageReason:
None


* ColorCodedForYour Convenience: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively.

to:

* ColorCodedForYour Convenience: ColorCodedForYourConvenience: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/transformers-pinball-combo_7312.jpg]]
[[caption-width-right:350:Pictured: The [[LimitedSpecialCollectorsUltimateEdition "Combo" Limited Edition]] table.]]

''Transformers'' is a 2011 LicensedPinballTable designed by Creator/GeorgeGomez for Creator/SternPinball. It is a tie-in to the live-action ''Film/{{Transformers}}'' film series by Creator/MichaelBay, particularly ''Film/TransformersDarkOfTheMoon''.

As with the [[Franchise/{{Transformers}} long-running toyline and franchise,]] this pinball game is about the ongoing civil war between a race of MechanicalLifeforms, divided into the heroic Autobots and the evil Decepticons. The game begins by throwing you into the fray, requiring you to choose a side to ally with; thus alligned, you must then assemble the five members of your selected faction by completing the Battle Modes for all of them, then lead your forces to engage the turncoat Sentinel Prime. Defeat Sentinel, then take the fight to the opposite side for a chance to settle the eons-old conflict in the Battle For Cybertron. This is all accompanied with two original musical scores, and a mix of original animated clips and video footage from the films.

The ''Transformers'' pinball was available in [[LimitedSpecialCollectorsUltimateEdition several variations]] -- in addition to the standard ("Pro") model, it was available in Autobot, Decepticon, or "Combo" versions, with different backbox translite and cabinet art, color-coded and laser-etched metalwork, and additional playfield toys, features, and rules.

This segmenting between Autobots and Decepticons extends to the game itself, as the choice of which side to play as changed the rules. Unfortunately, the game itself is a bit of a letdown; while the action is fast and furious, many players found it too repetitive, with most of the game requiring players to simply shoot the same six major shots over and over again. On the other hand, some might deem this appropriate given the source, making ''Transformers'' a pinball game where you simply [[JustHereForGodzilla sit back, switch off, and enjoy the spectacle.]]

In 2012, Stern produced a home version of this game, the first in their line of "The Pin" consumer tables. However, aside from the theme and the artwork, it has no connection to the original game, using [[InNameOnly an entirely different cabinet, layout, and rules.]]

----
!!The ''Transformers'' pinball games demonstrate the following tropes:

* ColorCodedForYour Convenience: The Transformers factions, which are colored "Autobot crimson" and "Decepticon violet," respectively.
* FakeLongevity: Much of the reason for the game's grinding feel is the need to make an arbitrary number of shots for each character; most players will need to play a Transformer's mode several times before completing it.
* FiveBadBand: The Decepticons consist of Megatron (TheBigBad), Starscream (TheDragon), Shockwave (EvilGenius), Blackout (TheLancer), and Devastator (TheBrute).
* FiveManBand: The Autobots consist of Optimus Prime (TheLeader), Bumblebee (TheChick), Ironhide (TheBigGuy), Mudflap and Skids (TheTagalongKid), and Ratchet (TheMedic).
* InNameOnly: ''Transformers: The Pin''
* LimitedSpecialCollectorsUltimateEdition: The Limited Edition tables, which cost nearly $2,000 over the regular "Pro" model, and were produced in limited quantities (125 for each faction, and 500 of the "Combo" version).
** ExpansionPack: The Limited Editions feature some additional playfield elements that expand the game rules a bit, such as having to hit a target behind Starscream as he turns to block it, and a tilting mini-playfield for the Ironhide ramp shot.
* MechanicalLifeforms
* MythologyGag: Hitting the Energon targets shows the Allspark converting everyday appliances into flash symbols. The middle appliance is a cassette tape player that bears a striking resemblance to the TransformersGeneration1 version of Soundwave.
* NewRulesAsThePlotDemands: The game's rules change according to what faction the player chooses at the beginning, such as whether certain shots will increase the Score Multiplier or the Bonus Multiplier, or how jackpots are collected in the multiball modes for the factions' leaders.
* OffTheShelfFX: The Bumblebee Camaro on the playfield is a Hot Wheels car, while the various Transformers figures are from [[Franchise/{{Transformers}} Hasbro's toy line]] (most notably the "Robo Fighters" series).
* RampJump: When the Optimus Prime Multiball is enabled, a ramp rises for players to shoot him.
** GroinAttack: The position of the ramp causes most shots on Optimus Prime to hit him in his robotic codpiece.
** NoSell: Due to a faulty sensor mechanism, some hits against Optimus won't register at all.
* RandomDrop: Played with by the Allspark Cube saucer, which is supposed to drop a random award, but almost always gives something relevant to the current game state.
* SignatureStyle: A two-flipper "fan" design, a saucer in the left side of the playfield, and lots of straight lines and angles? Hey, it's a Creator/GeorgeGomez pinball!
* SkillShot: There are up to four available.
** Shoot the flashing rollover lane for a standard Skill Shot.
** The first Secret Skill Shot is to soft plunge the ball into the center lane leading to Megatron.
** The second Secret Skill Shot is to weak plunge the ball so it drops to the right flipper, then shoot the left ramp.
** The third Secret Skill Shot is only available on Limited Edition games. Launch the ball while holding down the left flipper button to send the ball counterclockwise to the left flipper, then shoot the right ramp.
* WizardMode
** The sub-Wizard Mode is "Sentinel Prime Battle", and is available after completing the Battle Mode for all of the characters in your faction. With one ball, shoot the game's six main shots twice each, then shoot the Allspark Saucer to collect the Super Jackpot.
** The Wizard Mode is "Battle for Cybertron," and is available after completing the Battle Mode for ''all'' of the Transformers. This is a six-ball multiball mode, where you must shoot the game's six main shots three times each, then shoot the Allspark Saucer. The Battle continues until only one ball remains on the table.

Top