History Pinball / TheTwilightZone

8th Mar '17 2:29:42 PM MisterVercetti
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* WizardMode: "Lost In The Zone", which is reached after collecting all of the door panels. In this mode, all six balls are launched onto the playfield, and the player has 45 seconds to make as many shots as possible.

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* WizardMode: "Lost In The Zone", which is reached after collecting all of the door panels. In this mode, all six balls are launched onto the playfield, and the player has 45 seconds to make rack up as many shots points as possible.they can with nearly all of the door modes, along with Powerball Mania, running at once.
19th Feb '17 6:23:51 PM bt8257
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Pat Lawlor was given free rein in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow,]] though ''Zone'' has since been VindicatedByHistory.

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Due to the runaway success of ''The Addams Family'', Pat Lawlor was given free rein ''carte blanche'' privileges in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow,]] though ''Zone'' has since been VindicatedByHistory.
1st Nov '16 5:00:38 PM Dinjoralo
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Added DiffLines:

** If the Powerball is on the field, then access to the Powerfield is disabled, since the Powerball isn't affected by the magna-flippers.
9th Mar '16 7:45:06 PM pinballwiz45b
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* DevelopersForesight: If the ball exits the Powerfield undetected and doesn't hit any switch on the playfield before draining, a new ball is fed to the autolauncher to compensate.
--> '''Rod:''' "Things aren't what they first appear."
12th Feb '16 9:46:03 AM eroock
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->--'''Rod Serling''', at the start of the game

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->--'''Rod -->-- '''Rod Serling''', at the start of the game
3rd Sep '15 5:44:45 PM rjung
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...

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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...clockwise...
4th Aug '15 8:54:26 PM LucaEarlgrey
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* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is lighter than a standard pinball and is riskier to handle as a result.
4th Aug '15 8:52:02 PM LucaEarlgrey
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives.

to:

* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...
--> "Time is a one-way street...except in the Twilight Zone."
4th Aug '15 8:48:24 PM LucaEarlgrey
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Added DiffLines:

* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives.
21st Jul '15 4:25:27 PM MarkLungo
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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling all fourteen panels opens a door to another dimension, sending the player Lost In The Zone...

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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling all fourteen panels opens a door to another dimension, sending leaving the player Lost In [[Franchise/TheTwilightZone The Zone...
Zone]]...
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.TheTwilightZone