History Pinball / TheTwilightZone

3rd Sep '15 5:44:45 PM rjung
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise...clockwise...
4th Aug '15 8:54:26 PM LucaEarlgrey
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* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is lighter than a standard pinball and is riskier to handle as a result.
4th Aug '15 8:52:02 PM LucaEarlgrey
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* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives.
to:
* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives. Although the clock doesn't always tick counter-clockwise... --> "Time is a one-way street...except in the Twilight Zone."
4th Aug '15 8:48:24 PM LucaEarlgrey
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Added DiffLines:
* TimedMission: While timed modes are a staple of modern pins, ''TZ'' is well-known for having a physical ticking clock on the table to go with many timed objectives.
21st Jul '15 4:25:27 PM MarkLungo
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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling all fourteen panels opens a door to another dimension, sending the player Lost In The Zone...
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Taking place in a curio shop, the player must explore various ''Twilight Zone'' artifacts to gather fourteen door panels. Tasks include surviving a riot in Town Square, collecting the Powerball from the Gumball Machine, Battle the Power, taking photos with the fortune-telling Camera, and collecting the Spirals around the playfield. Reassembling all fourteen panels opens a door to another dimension, sending leaving the player Lost In [[Franchise/TheTwilightZone The Zone... Zone]]...
21st Jul '15 3:27:11 PM MarkLungo
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''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. Released in 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.
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''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. Released in 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.
4th Jun '15 11:42:17 PM Mikeyfan93
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** Then there's Not-Creator/JuneForay as Talky Tina.
14th Apr '15 12:15:05 PM tadaru
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* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball is worth double - The display will point this out as it is awarded.
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* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball is worth scores double its value - The display will point this out as it is awarded.
14th Apr '15 12:14:39 PM tadaru
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* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball is worth double - The display will point this out as it is awarded.
19th Nov '14 8:37:07 PM JudasZala
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** CoverVersion: Chris Granner (the game's composer) covered Banzai Run's main theme (originally performed by Brian Schmidt) for this game.
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