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Reaching Wizard Modes in pinball is hard in general, the second example doesn't follow correct indentation is an example of That One Level or That One Sidequest, when Nintendo Hard is about games as a whole. On the Wizard Mode example: Weblinks Are Not Examples, and the IPDB weblink does not seem to actually describe said wizard mode. Whether there's some sort of "unspoken" rule reagrding telling others about it is irrelevant, describe what the wizard mode is, not just how to get there, or leave it off the page.
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* NintendoHard: Good luck getting that Super Duper Mega Extreme Wizard Mode.
** "Springfield Mystery Spot". Especially imagine how difficult it is to make shots like the "Treehouse of Horror" left side ramp with ''[[InterfaceScrew reversed flippers]]''.
** "Springfield Mystery Spot". Especially imagine how difficult it is to make shots like the "Treehouse of Horror" left side ramp with ''[[InterfaceScrew reversed flippers]]''.
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* WizardMode: The [[ExactlyWhatItSaysOnTheTin aptly named]] "Super Duper Mega Extreme Wizard Mode". Getting to it is extremely difficult, and those who have reached it have an unspoken oath to not tell others about it. ([[http://www.ipdb.org/rulesheets/4674/tspp-rulesheet.txt A person has written about it]], though, and [[https://www.youtube.com/watch?v=AByPrc0czhw a YouTube video showing it]] exists as well.) It is reached by getting five Super Jackpots during Couch Multiball, a Super Jackpot in both Springfield Mystery Spot and Scratchy's Revenge, completing all four waves in Alien Invasion (locking all five balls), and completing both Daredevil Mania and Secret Stash.
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* WizardMode: The [[ExactlyWhatItSaysOnTheTin aptly named]] "Super Duper Mega Extreme Wizard Mode". Getting to it is extremely difficult, and those who have reached it have an unspoken oath to not tell others about it. ([[http://www.ipdb.org/rulesheets/4674/tspp-rulesheet.txt A person has written about it]], though, and [[https://www.([[https://www.youtube.com/watch?v=AByPrc0czhw a YouTube video showing it]] exists as well.) It is reached by getting five Super Jackpots during Couch Multiball, a Super Jackpot in both Springfield Mystery Spot and Scratchy's Revenge, completing all four waves in Alien Invasion (locking all five balls), and completing both Daredevil Mania and Secret Stash.
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Changed line(s) 34 (click to see context) from:
* LongName: Super Duper Mega Extreme Wizard Mode, a ShoutOut to ''Pinball/HighRollerCasino's'' "Super Duper Mega Extreme Jackpot".
to:
* LongName: Super Duper Mega Extreme Wizard Mode, a ShoutOut [[CompanyCrossReferences Company Cross Reference]] to ''Pinball/HighRollerCasino's'' "Super Duper Mega Extreme Jackpot".Jackpot". Designer and programmer Keith Johnson did the software for the latter game.
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* {{Revenge}}: "Scratchy's Revenge", unsurprisingly, is focused on this (But the Super Jackpot yields TheUnReveal a-la "Homer Goes to College").
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* {{Revenge}}: "Scratchy's Revenge", unsurprisingly, is focused on this (But the Super Jackpot yields TheUnReveal a-la "Homer a la "[[Recap/TheSimpsonsS5E3HomerGoesToCollege Homer Goes to College").College]]").
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* WizardMode: The [[ExactlyWhatItSaysOnTheTin aptly named]] "Super Duper Mega Extreme Wizard Mode". Getting to it is extremely difficult, and those who have reached it have an unspoken oath to not tell others about it. ([[http://www.ipdb.org/rulesheets/4674/tspp-rulesheet.txt A person has written about it]], though, and [[https://www.youtube.com/watch?v=AByPrc0czhw a YouTube video showing it]] exists as well.)
to:
* WizardMode: The [[ExactlyWhatItSaysOnTheTin aptly named]] "Super Duper Mega Extreme Wizard Mode". Getting to it is extremely difficult, and those who have reached it have an unspoken oath to not tell others about it. ([[http://www.ipdb.org/rulesheets/4674/tspp-rulesheet.txt A person has written about it]], though, and [[https://www.youtube.com/watch?v=AByPrc0czhw a YouTube video showing it]] exists as well.)) It is reached by getting five Super Jackpots during Couch Multiball, a Super Jackpot in both Springfield Mystery Spot and Scratchy's Revenge, completing all four waves in Alien Invasion (locking all five balls), and completing both Daredevil Mania and Secret Stash.
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Quality upgrade.
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[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/pinball_party_in_my_pocket_5655.gif]]
[[caption-width-right:332:''[[WesternAnimation/PinkyAndTheBrain The Simpsons]]'' [[WesternAnimation/PinkyAndTheBrain and]] ''[[WesternAnimation/PinkyAndTheBrain The Brain]],''\\
[[caption-width-right:332:''[[WesternAnimation/PinkyAndTheBrain The Simpsons]]'' [[WesternAnimation/PinkyAndTheBrain and]] ''[[WesternAnimation/PinkyAndTheBrain The Brain]],''\\
to:
[[caption-width-right:332:''[[WesternAnimation/PinkyAndTheBrain
[[caption-width-right:329:''[[WesternAnimation/PinkyAndTheBrain The Simpsons]]'' [[WesternAnimation/PinkyAndTheBrain and]] ''[[WesternAnimation/PinkyAndTheBrain The Brain]],''\\
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->'''Apu:''' "Sanjay, give this man more points!"
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-->-- '''Apu'''
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''[[EarWorm The Simpsons]]'' [[EarWorm and]] ''[[EarWorm The Brain]]''...]]
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''The Simpsons Pinball Party'' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Creator/KeithJohnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to ''[[Pinball/TheSimpsonsDataEast The Simpsons]]'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
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''The Simpsons Pinball Party'' is the second [[LicensedPinballTable licensed]] {{licensed|PinballTable}} {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Creator/KeithJohnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to ''[[Pinball/TheSimpsonsDataEast The Simpsons]]'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
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* PunnyName[=/=]ShoutOut: The ''Itchy & Scratchy'' episodes: [[Film/SayAnything "Spay Anything"]], [[Film/ChittyChittyBangBang "Kitty Kitty Bang Bang"]], [[Film/FieldOfDreams "Field of Screams"]], and [[Film/ApocalypseNow "Esophagus Now"]].
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* PunnyName[=/=]ShoutOut: PunnyName: The ''Itchy & Scratchy'' episodes: [[Film/SayAnything "Spay Anything"]], [[Film/ChittyChittyBangBang "Kitty Kitty Bang Bang"]], [[Film/FieldOfDreams "Field of Screams"]], and [[Film/ApocalypseNow "Esophagus Now"]].
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"In video games, combos are a sequence of hits where, if the first hit connects, the target cannot act in any capacity until it is over"
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* {{Combos}}: 3-way to 5-way combos can be achieved. Blinky the three-eyed fish appears on the display when you make one, with the combo number corresponding with the number of eyes he'll have.
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* {{Combos}}: 3-way to 5-way combos can be achieved. Blinky the three-eyed fish appears on the display when you make one, with the combo number corresponding with the number of eyes he'll have.
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* {{Combos}}: 3-way to 5-way combos can be achieved. Blinky the three-eyed fish appears on the display when you make one, with the combo number corresponding with the number of eyes he'll have.
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--> '''Chief Wiggum:''' "Open up Simpson, you're under arrest!"\\
'''Homer:''' "For ''what?''"\\
'''Chief Wiggum:''' "Hoarding pinballs!"
'''Homer:''' "For ''what?''"\\
'''Chief Wiggum:''' "Hoarding pinballs!"
to:
--> '''Chief Wiggum:''' "Open Open up Simpson, you're under arrest!"\\
arrest!\\
'''Homer:'''"For ''what?''"\\
For ''what?''\\
'''Chief Wiggum:'''"Hoarding pinballs!"Hoarding pinballs!
'''Homer:'''
'''Chief Wiggum:'''
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* InterfaceScrew: The flipper controls are reversed during "Springfield Mystery Spot".
-->'''Homer:''' "Oh, everything's all backwards!"
-->'''Homer:''' "Oh, everything's all backwards!"
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* InterfaceScrew: InterfaceScrew:
** The flipper controls are reversed during "Springfield Mystery Spot".
-->'''Homer:''' "Oh, --->'''Homer:''' Oh, everything's all backwards!"backwards!
** The flipper controls are reversed during "Springfield Mystery Spot".
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-->'''Bart:''' "Whoa man, that's freaky."
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-->'''Krusty:''' "Are you nuts?"
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-->'''Krusty:''' "Are Are you nuts?"nuts?
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-->'''Comic Book Guy:''' "Oh, and you were doing ''so'' well."
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-->'''Comic Book Guy:''' "Oh, Oh, and you were doing ''so'' well."
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* RecycledSet
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** The "[[MeaningfulName Crazy Extra Ball]]" Treehouse of Horror award. Extra ball is lit at the left outlane or either inlane. Under normal circumstances, the player can control the lit lane with the flipper buttons...except that in this mode, ''the game'' does. You get 2 million for every lit lane you manage to make after the first, making this mode quite valuable in spite of the difficulty.
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** The "[[MeaningfulName Crazy Extra Ball]]" Treehouse of Horror award. Extra ball is lit at the left outlane or either inlane. Under normal circumstances, the player can control the lit lane with the flipper buttons...except that in this mode, ''the game'' does. And it will try its absolute hardest to avoid giving it to you. You get 2 million for every lit lane you manage to make after the first, making this mode quite valuable in spite of the difficulty.
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* NightmareSequence: One of the Treehouse of Horror awards is the timed mode "Krusty's Nightmare", whereupon the spinner scores increased points and hurls knives at Krusty on the display.
-->'''Krusty:''' "Are you nuts?"
-->'''Krusty:''' "Are you nuts?"
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* [[BrainInAJar Brain In A Pinball]]
to:
* [[BrainInAJar Brain In A Pinball]]Pinball Machine]]
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* ShoutOut: When Mystery Spot is ready, Professor Frink will say, "You have come to the end of your journey," referencing "Lost in the Zone" from ''Pinball/TheTwilightZone''.
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* {{Combos}}: 3-way to 5-way combos can be achieved. Blinky the three-eyed fish appears on the display when you make one, with the combo number corresponding with the number of eyes he'll have.
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** In general most of the mini-Wizard Modes are started from starting a group of other modes. For instance Springfield Mystery Spot is started from collecting all the Otto 2x scoring modes. Completing ''those'' mini-Wizard modes in turn form the keys to unlocking the true WizardMode.
to:
** In general general, most of the mini-Wizard Modes are started from starting a group of other modes. For instance Springfield Mystery Spot Spot, for instance, is started from collecting all the Otto 2x scoring modes. Completing ''those'' mini-Wizard modes in turn form the keys to unlocking the true WizardMode.
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** The "[[MeaningfulName Crazy Extra Ball]]" Treehouse of Horror award. Extra ball is lit at the left outlane or either inlane. Under normal circumstances, the player can control the lit lane with the flipper buttons...except that in this mode, ''the game'' does. You get 2 million for every lit lane you manage to make after the first, making this mode quite valuable in spite of the difficulty.
-->'''Bart:''' "Whoa man, that's freaky."
-->'''Bart:''' "Whoa man, that's freaky."
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How To Create A Works Page explicitly says "No bolding is used for work titles."
Changed line(s) 7,8 (click to see context) from:
'''The Simpsons Pinball Party''' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Creator/KeithJohnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to ''[[Pinball/TheSimpsonsDataEast The Simpsons]]'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
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Changed line(s) 25 (click to see context) from:
** In general most of the mini-Wizard Modes are started from starting a group of other modes. For instance Springfield Mystery Spot is started from collecting all the Otto 2x scoring modes.
to:
** In general most of the mini-Wizard Modes are started from starting a group of other modes. For instance Springfield Mystery Spot is started from collecting all the Otto 2x scoring modes. Completing ''those'' mini-Wizard modes in turn form the keys to unlocking the true WizardMode.
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Added DiffLines:
** In general most of the mini-Wizard Modes are started from starting a group of other modes. For instance Springfield Mystery Spot is started from collecting all the Otto 2x scoring modes.
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None
Added DiffLines:
** "Springfield Mystery Spot". Especially imagine how difficult it is to make shots like the "Treehouse of Horror" left side ramp with ''[[InterfaceScrew reversed flippers]]''.
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None
Changed line(s) 23 (click to see context) from:
* GottaCatchThemAll: The Cletus Kids (26) and Simpson family members (5) are needed to activate Super Duper Mega Extreme Wizard mode.
to:
* GottaCatchThemAll: The Cletus Kids (26) and Simpson Collecting five super jackpots (corresponding to each of the Simpsons family members (5) are needed on the playfield) is one of the tasks required to activate Super the "Super Duper Mega Extreme Wizard mode.Mode".
** Collecting all 26 Cletus Kids from the left orbit begins "Pretzel Multiball", though this is ''not'' needed for the aforementioned WizardMode.
* HotPursuit: One plays out between the Simpsons family and the Springfield Police Department during multiball. It's also depicted on the playfield artwork by the flippers.
** Collecting all 26 Cletus Kids from the left orbit begins "Pretzel Multiball", though this is ''not'' needed for the aforementioned WizardMode.
* HotPursuit: One plays out between the Simpsons family and the Springfield Police Department during multiball. It's also depicted on the playfield artwork by the flippers.
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-->"Where Logic Takes a Holiday and All Laws of Nature are Meaningless."
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* SkillShot: There's three of them and depending on how you launch the ball you could get more than one point value related skill shot, or a careful ball lanuch to the Comic Book Guy target starts 2 hurry-ups.
to:
* SkillShot: There's three of them and depending them. Depending on how you launch the ball ball, you could can get more than one point value related skill shot, shot (both the Kwik-E-Mart and bullies standups), or a careful ball lanuch launch to the Comic Book Guy target starts 2 hurry-ups.
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* TimedMission: All of the modes have a 30-second timer. Notably, activating a TV Mode while already playing a TV Mode resets the timer for both. Since there are over 20 things that can reset the timer, it's theoretically possible to have missions running for more than ''10 minutes.''
to:
* TimedMission: All of the modes have a 30-second timer. Notably, activating a TV Mode while already playing a TV Mode resets the timer for both. Since there are over 20 things that can reset the timer, it's theoretically possible to have missions modes running for more than ''10 minutes.''
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Added something.
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The game features original dialog performed by Nancy Cartwright, Hank Azaria and Dan Castellaneta. It is said to feature one of the most complex rule sheets that were ever designed for a pinball machine at the time, with the ability to stack various modes and multi-balls on top of each other.
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The game features original dialog performed by Nancy Cartwright, Hank Azaria Creator/NancyCartwright, Creator/HankAzaria and Dan Castellaneta.Creator/DanCastellaneta. It is said to feature one of the most complex rule sheets that were ever designed for a pinball machine at the time, with the ability to stack various modes and multi-balls on top of each other.
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* CouchGag: The dot-matrix cutscenes leading up to Couch Multiball show the Simpsons sitting on the couch only to catch giant pinballs. Then the Springfield Police Department surround 742 Evergreen Terrace and Homer drives out of the garage leading to a HotPursuit.
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* ScoreMultiplier: Otto's Bus Tour lights 2x scoring on a random shot.
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Changed line(s) 7,8 (click to see context) from:
'''The Simpsons Pinball Party''' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Keith P. Johnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to ''[[Pinball/TheSimpsonsDataEast The Simpsons]]'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
to:
'''The Simpsons Pinball Party''' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Keith P. Johnson Creator/KeithJohnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to ''[[Pinball/TheSimpsonsDataEast The Simpsons]]'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
Changed line(s) 11,12 (click to see context) from:
The game features original dialog performed by Nancy Cartwright, Hank Azaria and Dan Castellaneta. It is said to feature one of the most complex rule sheets that were ever designed for a pinball machine, with the ability to stack various modes and multi-balls on top of each other.
to:
The game features original dialog performed by Nancy Cartwright, Hank Azaria and Dan Castellaneta. It is said to feature one of the most complex rule sheets that were ever designed for a pinball machine, machine at the time, with the ability to stack various modes and multi-balls on top of each other.
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None
Changed line(s) 26 (click to see context) from:
* LongName: Super Duper Mega Extreme Wizard Mode.
to:
* LongName: Super Duper Mega Extreme Wizard Mode.Mode, a ShoutOut to ''Pinball/HighRollerCasino's'' "Super Duper Mega Extreme Jackpot".
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None
Changed line(s) 7,8 (click to see context) from:
'''The Simpsons Pinball Party''' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Keith P. Johnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to the similarly titled ''The Simpsons'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
to:
'''The Simpsons Pinball Party''' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Keith P. Johnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to the similarly titled ''The Simpsons'' ''[[Pinball/TheSimpsonsDataEast The Simpsons]]'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
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None
Changed line(s) 46,47 (click to see context) from:
A unique twist to the game is its Epileptic Seizures; at random intervals, the table suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game continues after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling players to let another person have a turn.
to:
A unique twist to the game is its Epileptic Seizures; at random intervals, the table suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game continues after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling requesting players to let another person have a turn.
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None
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[[caption-width-right:332:''The Simpsons'' and ''The Brain, The Simpsons'' and ''The Brain''...]]
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''[[EarWorm The Simpsons]]'' [[EarWorm and]] ''[[EarWorm The Brain]]''...]]
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to:
[[caption-width-right:332:''The Simpsons'' and ''The Brain, The Simpsons'' and ''The Brain''...]]
Changed line(s) 5,6 (click to see context) from:
''The Simpsons Pinball Party'' is the second [[LicensedPinballTable licensed]] {{pinball}} machine based on ''WesternAnimation/TheSimpsons'', designed by Keith P. Johnson and Joe Balcer, and released by Creator/SternPinball in February 2003. It is a successor to the similarly titled ''The Simpsons'' pinball machine by Creator/DataEast Pinball, the predecessor to Stern.
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Changed line(s) 40,41 (click to see context) from:
In 2006, Stern Pinball partnered with the Discovery Center Museum in Rockford, Illinois, and the Epilepsy Foundation of North/Central Illinois, Iowa, and Nebraska to produce an [[EdutainmentGame edutainment pinball]] called ''The Brain''. All of the artwork was done by the museum's Exhibits Manager, Bruce Qaust, who first conceived of the idea for the exhibit.
to:
In 2006, Stern Pinball partnered with the Discovery Center Museum in Rockford, Illinois, and the Epilepsy Foundation of North/Central Illinois, Iowa, and Nebraska to produce an [[EdutainmentGame edutainment pinball]] called ''The Brain''.'''The Brain'''. All of the artwork was done by the museum's Exhibits Manager, Bruce Qaust, who first conceived of the idea for the exhibit.
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None
Changed line(s) 43,44 (click to see context) from:
A unique twist to the game is its Epileptic Seizures; at random intervals, the game suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game resumes after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling players to let another person have a turn.
to:
A unique twist to the game is its Epileptic Seizures; at random intervals, the game table suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game resumes continues after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling players to let another person have a turn.
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None
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''The Brain'' is a modified version of ''The Simpsons Pinball Party''; all references to the show were stripped out, with [[{{Retraux}} digitized pinball chimes]] replacing the sound effects, while the TV continuously scrolls "BRAIN GAME." The game itself focuses on the five senses -- sight, hearing, touch, taste, and smell -- and players score points by lighting up the various parts of the brain.
A unique twist to the game are its Epileptic Seizures; at random intervals, the game suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game resumes after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling players to let another person have a turn.
A unique twist to the game are its Epileptic Seizures; at random intervals, the game suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game resumes after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling players to let another person have a turn.
to:
''The Brain'' is a modified version of ''The Simpsons Pinball Party''; all references to the show were stripped out, with [[{{Retraux}} digitized pinball chimes]] replacing the sound effects, while the playfield TV continuously scrolls "BRAIN GAME." The game itself focuses on the five senses -- sight, hearing, touch, taste, and smell -- and players score points by lighting up the various parts of the brain.
A unique twist to the gameare is its Epileptic Seizures; at random intervals, the game suddenly shuts down, and a light-up panel displays "Seizure -- stand by for game to resume." The game resumes after about fifteen seconds, and is meant to teach that seizures are nothing to be afraid of. To prevent pinball wizards from dominating the game, it also includes a time limit, with a special game over message telling players to let another person have a turn.
A unique twist to the game