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The Chick is now a disambig, dewicking


* ThemeNaming: The movie's characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).

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* ThemeNaming: The movie's characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).(TheHeart).
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* PaintingTheMedium: The game has which shine down on the player at key points of the game.

to:

* PaintingTheMedium: The game has spotlights, like those on a movie set, which shine down on the player at key points of the game.

Added: 338

Changed: 865

Removed: 492

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General revision of examples.


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.




->'''Director:''' "Quiet on the set!"

''Lights... Camera... Action!'' is an [[PhysicalPinballTables arcade pinball game]] released by Creator/{{Gottlieb}} (under the "Premier" label) in 1989. It was designed by Creator/JonNorris, with artwork by Brian Johnson and Constantino Mitchell.

In this game, the player is a budding Director working on a summer action movie. Under the heat of the spotlights, travel around San Francisco, wrap up the five big Scenes, and finish the Blockbuster. Complete the Stunt Sequence, perform the Helicopter Rescue loop, then flip the ramp and film the big Shoot-Out in the backbox. Keep an eye on the countdown timer embedded in the playfield, use the Catch-Up feature to stay in the game, and collect the stars' playing cards to [[MakesJustAsMuchSenseInContext build up your Poker Hands.]]

''Lights... Camera... Action!'' was one of the earliest System 3 tables from Gottlieb, allowing for more complicated games like those from their competitors. Although many players initially dismiss ''LCA'' for its cluttered, cartoonish artwork, those who look past the surface find it fast, sophisticated, and challenging, with lots of satisfying shots and a deep ruleset that requires several plays to fully understand it all. The game has ended up an under-rated CultClassic among pinheads.

to:

\n->'''Director:''' "Quiet ->''"Quiet on the set!"

set!"''
-->-- '''Director'''

''Lights... Camera... Action!'' is an [[PhysicalPinballTables arcade pinball game]] released by Creator/{{Gottlieb}} (under the "Premier" label) in 1989. It was designed by Creator/JonNorris, with artwork by Brian Johnson and Constantino Mitchell.

Mitchell. It was also one of the company's earliest System 3 tables, allowing for a more complicated game (similar to their competitors).

In this game, the player is a budding Director working on a summer action movie. Under the heat of the spotlights, travel around San Francisco, wrap up the five big Scenes, and finish the Blockbuster. Complete the Stunt Sequence, perform the Helicopter Rescue loop, then flip the ramp and film the big Shoot-Out in the backbox. Keep an eye on the countdown timer embedded in the playfield, use the Catch-Up feature to stay in the game, and collect the stars' playing cards to [[MakesJustAsMuchSenseInContext build up your Poker Hands.]]

''Lights... Camera... Action!'' was one of the earliest System 3 tables from Gottlieb, allowing for more complicated games like those from their competitors. Although many players initially dismiss ''LCA'' for its cluttered, cartoonish artwork, those who look past the surface find it fast, sophisticated, and challenging, with lots of satisfying shots and a deep ruleset that requires several plays to fully understand it all. The game has ended up an under-rated CultClassic among pinheads.
Hands.






* TheArtifact: The numerous references to playing cards, and the need to assemble poker hands for bonuses. WordOfGod is that the game was originally designed with a card game theme, which was changed to movie-making midway through production.

to:

* TheArtifact: The numerous references to playing cards, and the need to assemble poker hands for bonuses. WordOfGod is that the game was originally designed with a card game theme, which was changed to movie-making midway through production.production. The many references to playing cards and poker hand mechanic are remnants of this design.



* BigBad: "King", the antagonist of the movie.
* CampGay: "Queen", the flamboyantly effeminate man with a loose shirt and leather-skinned bandanna draped over his shoulder.

to:

* BigBad: "King", King is the primary antagonist of the movie.
[[ShowWithinAShow movie within the game]].
* CampGay: "Queen", the Queen is a flamboyantly effeminate man with a loose shirt and leather-skinned bandanna draped over his shoulder.



* TheDragon: "Jack," the BigBad's enforcer.

to:

* TheDragon: "Jack," Jack is the BigBad's enforcer.right-hand man of King, the BigBad.



* EiffelTowerEffect: [[UsefulNotes/SanFrancisco The Golden Gate Bridge]] is prominently featured on the backglass.

to:

* EiffelTowerEffect: [[UsefulNotes/SanFrancisco The Golden Gate Bridge]] Bridge is prominently featured on the backglass.backglass, indicating that the game takes place in UsefulNotes/SanFrancisco.



* TheHero: "Ace," the star of the film.

to:

* %%* TheHero: "Ace," the star of the film.



* MakesJustAsMuchSenseInContext: While naming the characters in an action movie after playing cards can make thematic sense, there's no way to explain why you're collecting their "cards" to build poker hands while filming the movie...

to:

* MakesJustAsMuchSenseInContext: While naming the characters in an action movie after playing cards can make thematic sense, there's no way to explain explanation why you're collecting their "cards" to build poker hands while filming the movie...movie.



* OnlyKnownByTheirNickname[=/=]ThemeNaming: The movie characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).

to:

* OnlyKnownByTheirNickname[=/=]ThemeNaming: The OnlyKnownByTheirNickname: Every character in the movie characters are named after is identified solely by a playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).card-themed nickname.



* PaintingTheMedium: The spotlights which shine down on the player at key points of the game.

to:

* PaintingTheMedium: The spotlights game has which shine down on the player at key points of the game.



* ShowdownAtHighNoon: Though it's not set in the Old West, the shootout scene in the backbox plays this trope straight.
-->'''Director:''' "Ready, set, ''DRAW!''"
* ShowWithinAShow: Or, rather, Movie Within a Pinball.

to:

* %%* ShowdownAtHighNoon: Though it's not set in the Old West, the shootout scene in the backbox plays this trope straight.
-->'''Director:''' %%-->'''Director:''' "Ready, set, ''DRAW!''"
* ShowWithinAShow: Or, rather, Movie Within More specifically, the game centers on the production of a Pinball.movie.


Added DiffLines:

* ThemeNaming: The movie's characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).
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None
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Lights... Camera... Action!''' is an [[PhysicalPinballTables arcade pinball game]] released by Creator/{{Gottlieb}} (under the "Premier" label) in 1989. It was designed by Creator/JonNorris, with artwork by Brian Johnson and Constantino Mitchell.

to:

'''Lights...''Lights... Camera... Action!''' Action!'' is an [[PhysicalPinballTables arcade pinball game]] released by Creator/{{Gottlieb}} (under the "Premier" label) in 1989. It was designed by Creator/JonNorris, with artwork by Brian Johnson and Constantino Mitchell.



->'''Director:''' "Cut, cut, cut!"

to:

->'''Director:''' "Cut, cut, cut!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PaintingTheMedium: The spotlights which shine down on the player at key points of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EiffelTowerEffect: [[UsefulNotes/SanFrancisco The Golden Gate Bridge]] is prominently featured on the backglass.
Is there an issue? Send a MessageReason:
None


* OnlyKnownByTheirNickname: The movie characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).

to:

* OnlyKnownByTheirNickname: OnlyKnownByTheirNickname[=/=]ThemeNaming: The movie characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).
Is there an issue? Send a MessageReason:
None


In this game, the player is a budding director putting the finishing touches on a summer action movie. Under the heat of the spotlights, travel around San Francisco and wrap up the five big Scenes and make the Blockbuster. Complete the Stunt Sequence, perform the Helicopter Rescue loop, then flip the ramp and film the big Shoot-Out in the backbox. Keep an eye on the countdown timer embedded in the playfield, use the Catch-Up feature to stay in the game, and collect the stars' playing cards to [[MakesJustAsMuchSenseInContext build up your Poker Hands.]]

to:

In this game, the player is a budding director putting the finishing touches Director working on a summer action movie. Under the heat of the spotlights, travel around San Francisco and Francisco, wrap up the five big Scenes Scenes, and make finish the Blockbuster. Complete the Stunt Sequence, perform the Helicopter Rescue loop, then flip the ramp and film the big Shoot-Out in the backbox. Keep an eye on the countdown timer embedded in the playfield, use the Catch-Up feature to stay in the game, and collect the stars' playing cards to [[MakesJustAsMuchSenseInContext build up your Poker Hands.]]
Is there an issue? Send a MessageReason:
None


DestinationDefenestration: The rooftop ChaseScene includes a bystander knocked through a skylight window.

to:

* DestinationDefenestration: The rooftop ChaseScene includes a bystander knocked through a skylight window.
Is there an issue? Send a MessageReason:
None


''Lights... Camera... Action!'' was one of the earliest System 3 tables from Gottlieb, allowing for more complicated games like their competitors offered. Although many players initially dismiss ''LCA'' for its cluttered, cartoonish artwork, those who look past the surface find it fast, sophisticated, and challenging, with lots of satisfying shots that require several plays to understand all of the rules, making it something of an under-rated CultClassic among pinheads.

to:

''Lights... Camera... Action!'' was one of the earliest System 3 tables from Gottlieb, allowing for more complicated games like those from their competitors offered. competitors. Although many players initially dismiss ''LCA'' for its cluttered, cartoonish artwork, those who look past the surface find it fast, sophisticated, and challenging, with lots of satisfying shots and a deep ruleset that require requires several plays to fully understand all of the rules, making it something of all. The game has ended up an under-rated CultClassic among pinheads.
Is there an issue? Send a MessageReason:
None


* TheArtifact: The numerous references to playing cards and the WordOfGod is that the game was originally designed with a card game theme, which was changed to movie-making midway through production.

to:

* TheArtifact: The numerous references to playing cards cards, and the need to assemble poker hands for bonuses. WordOfGod is that the game was originally designed with a card game theme, which was changed to movie-making midway through production.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lightscameraaction_7930.jpg]]

->'''Director:''' "Quiet on the set!"

'''Lights... Camera... Action!''' is an [[PhysicalPinballTables arcade pinball game]] released by Creator/{{Gottlieb}} (under the "Premier" label) in 1989. It was designed by Creator/JonNorris, with artwork by Brian Johnson and Constantino Mitchell.

In this game, the player is a budding director putting the finishing touches on a summer action movie. Under the heat of the spotlights, travel around San Francisco and wrap up the five big Scenes and make the Blockbuster. Complete the Stunt Sequence, perform the Helicopter Rescue loop, then flip the ramp and film the big Shoot-Out in the backbox. Keep an eye on the countdown timer embedded in the playfield, use the Catch-Up feature to stay in the game, and collect the stars' playing cards to [[MakesJustAsMuchSenseInContext build up your Poker Hands.]]

''Lights... Camera... Action!'' was one of the earliest System 3 tables from Gottlieb, allowing for more complicated games like their competitors offered. Although many players initially dismiss ''LCA'' for its cluttered, cartoonish artwork, those who look past the surface find it fast, sophisticated, and challenging, with lots of satisfying shots that require several plays to understand all of the rules, making it something of an under-rated CultClassic among pinheads.

A digital version is available for ''VideoGame/ThePinballArcade''.

----
!!''Lights... Camera... Action!'' demonstrates the following tropes:

* AllAsiansWearConicalStrawHats: Chinatown has a parade featuring identical-looking performers wearing conical straw hats.
* ArtShift: The cartoonish playfield art is interspersed with several women drawn in a more realistic style. According to Brian Johnson, Constantino Mitchell added them because Gottlieb management felt Johnson's women weren't "sexy enough".
* TheArtifact: The numerous references to playing cards and the WordOfGod is that the game was originally designed with a card game theme, which was changed to movie-making midway through production.
* ArtisticLicenseGeography: Though set in UsefulNotes/SanFrancisco, the right side of the table depicts an orange suspension bridge with ''three'' towers. Either the Oakland Bay Bridge is miscolored or the Golden Gate Bridge got a sudden extension.
* BigBad: "King", the antagonist of the movie.
* CampGay: "Queen", the flamboyantly effeminate man with a loose shirt and leather-skinned bandanna draped over his shoulder.
* ComebackMechanic: Multiplayer games have a Catch-Up feature in place; each round ends with all players receiving the score of the opponent immediately ahead of them, while the leading player gets an extra 1 million points.
* CreatorCameo: The director's assistant (a woman wearing a tank-top with the name "Jeanine") is Constantino Mitchell's wife.
DestinationDefenestration: The rooftop ChaseScene includes a bystander knocked through a skylight window.
* TheDragon: "Jack," the BigBad's enforcer.
-->'''Jack:''' "Don't come any closer... copper!!"
* EasterEgg: In the artwork on the sides of the cabinet, the rocks spell out "Jon Norris".
* EveryCarIsAPinto: Two cars are shown falling off of a cliffside road in a fiery collision.
* ForeignLookingFont: The signs and indicators in the Chinatown section of the playfield are lettered with the same psuedo-Asian typeface used in many Chinese restaurants.
* TheHero: "Ace," the star of the film.
* ItsAlwaysMardiGrasInNewOrleans: Invoked by the movie-within-a-game, as the Chinatown scenes take place in the middle of a Chinese New Year parade.
* MakesJustAsMuchSenseInContext: While naming the characters in an action movie after playing cards can make thematic sense, there's no way to explain why you're collecting their "cards" to build poker hands while filming the movie...
* NoNameGiven: The player is never told the name of the movie nor the names of the stars. The main characters are also never properly named, and are only identified by [[OnlyKnownByTheirNickname their playing card ranks.]]
* OnlyKnownByTheirNickname: The movie characters are named after playing card ranks -- "Ace" (TheHero), "King" (BigBad), "Queen" (CampGay), "Jack" (TheDragon), and "10" (TheChick).
* OutsideRide: Two characters are shown hanging off the outside of a helicopter.
* PlayingCardMotifs: All of the characters in the film are named after playing cards, [[TheArtifact an artifact]] of the original card-game motif.
* ShowdownAtHighNoon: Though it's not set in the Old West, the shootout scene in the backbox plays this trope straight.
-->'''Director:''' "Ready, set, ''DRAW!''"
* ShowWithinAShow: Or, rather, Movie Within a Pinball.
* StairwellChase: One of the Scenes being filmed is a foot chase up a flight of stairs.
----
->'''Director:''' "Cut, cut, cut!"

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