Is there an issue? Send a MessageReason:
By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.
Deleted line(s) 38 (click to see context) :
* WhipItGood: Averted by Whiplash's action figure, who's missing his iconic whips.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SecondaryAdaptation: The game is based on ''Film/IronMan1'' and ''Film/IronMan2'', themselves adaptations of the original ''ComicBook/IronMan'' comics.
Is there an issue? Send a MessageReason:
Removed misuse, commented out ZC Es, added context to a few other examples, and did some general cleanup.
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
Deleted line(s) 8,9 (click to see context) :
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in an adrenaline-pumping combination of sights and sounds.
Deleted line(s) 13 (click to see context) :
Deleted line(s) 16 (click to see context) :
Changed line(s) 18,25 (click to see context) from:
* BackToBackBadasses: Seen on the backglass with Iron Man and War Machine.
* BiggerStick[=/=]MidSeasonUpgrade: The player must advance Iron Man's armor through its six iterations, from Mark I through Mark VI, to begin Jericho.
* TheCameo: Nick Fury and Natasha Romanoff appear on the slingshot bumpers.
* ChestBlaster: The final indicator in the Mark Ladder is Iron Man's Arc Reactor, which lights up when the Mark VI Armor is reached. The lower playfield is drawn to resemble Iron Man's upper torso to further enforce the effect.
* {{Combo}}s: A very slight example. Shooting a Bogey ramp in succession after the other one will double the points that would have otherwise been awarded.
* [[EnemyRisingBehind Enemy Rising From The Playfield]]: The iron Monger rises out of the center of the table for Iron Monger Multiball.
* LargeAndInCharge: The Iron Monger is the most prominent antagonist in the game, even though there are more characters from ''Film/IronMan2'' featured overall.
* MacrossMissileMassacre: The "Jericho Missile Mayhem" WizardMode.
* BiggerStick[=/=]MidSeasonUpgrade: The player must advance Iron Man's armor through its six iterations, from Mark I through Mark VI, to begin Jericho.
* TheCameo: Nick Fury and Natasha Romanoff appear on the slingshot bumpers.
* ChestBlaster: The final indicator in the Mark Ladder is Iron Man's Arc Reactor, which lights up when the Mark VI Armor is reached. The lower playfield is drawn to resemble Iron Man's upper torso to further enforce the effect.
* {{Combo}}s: A very slight example. Shooting a Bogey ramp in succession after the other one will double the points that would have otherwise been awarded.
* [[EnemyRisingBehind Enemy Rising From The Playfield]]: The iron Monger rises out of the center of the table for Iron Monger Multiball.
* LargeAndInCharge: The Iron Monger is the most prominent antagonist in the game, even though there are more characters from ''Film/IronMan2'' featured overall.
* MacrossMissileMassacre: The "Jericho Missile Mayhem" WizardMode.
to:
* ChestBlaster: The final indicator in the Mark Ladder is Iron Man's Arc Reactor, which lights up when the Mark VI Armor is reached. The lower playfield is drawn to resemble Iron Man's upper torso to further
*
Changed line(s) 27,28 (click to see context) from:
* MechaMooks: Justin Hammer's "Hammeroid" drones, available in ground, air, sea, and tactical assault versions.
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty is not from the mode itself, but simply ''reaching'' it. Also, in general, this game is notorious for forcing the player to make dangerous shots to advance progress, as well as unusually unforgiving outlanes.
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty is not from the mode itself, but simply ''reaching'' it. Also, in general, this game is notorious for forcing the player to make dangerous shots to advance progress, as well as unusually unforgiving outlanes.
to:
* NintendoHard:
Changed line(s) 30,31 (click to see context) from:
* OldSchoolDogfight: The "Bogey" mode, which pits Iron Man against a pair of US Air Force jet fighters.
* PoweredArmor: But of course!
* PoweredArmor: But of course!
to:
Changed line(s) 33 (click to see context) from:
* ScoreMultiplier: The Iron Man targets enable several temporary multipliers: "Fast Scoring" (all switches are worth at least 10k), "Double Scoring" (all scores are doubled), and "Ironman Scoring" (shoot targets for 1 million hurry up).
to:
* ScoreMultiplier: ScoreMultiplier:
** The Iron Man targets enable several temporary multipliers: "Fast Scoring" (all switches are worth at least 10k), "Double Scoring" (all scores are doubled), and "Ironman Scoring" (shoot targets for 1 million hurry up).
** The Iron Man targets enable several temporary multipliers: "Fast Scoring" (all switches are worth at least 10k), "Double Scoring" (all scores are doubled), and "Ironman Scoring" (shoot targets for 1 million hurry up).
Deleted line(s) 35,36 (click to see context) :
* SelectiveMagnetism: Both Iron Monger and Whiplash have magnets that randomly throw the player's pinball around. They are removed in the "Iron Man Classic" version.
* ShoddyKnockoffProduct: Some folks see "Iron Man Classic" as this.
* ShoddyKnockoffProduct: Some folks see "Iron Man Classic" as this.
Changed line(s) 38 (click to see context) from:
* SpellingBonus: Played straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. During said mode, spelling M-O-N-G-E-R will make it recede and light the Super Jackpot.
to:
* SpellingBonus: SpellingBonus:
** Played straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. Duringsaid mode, the mode itself, spelling M-O-N-G-E-R will make it recede and light the Super Jackpot.
** Played straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. During
Changed line(s) 40,41 (click to see context) from:
* SpyCatsuit: Worn by Natasha Romanoff, and prominently featured on the side of the backbox.
* WhipItGood: Subverted by Whiplash's action figure, who's missing his iconic whips.
* WhipItGood: Subverted by Whiplash's action figure, who's missing his iconic whips.
to:
* WhipItGood:
Changed line(s) 45 (click to see context) from:
** The actual Wizard Mode is "Do Or Die Multiball", which is only available by collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".
to:
** The actual Wizard Mode is "Do Or Die Multiball", which is only available by collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".Champion".
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty is not from the mode itself, but simply ''reaching'' it.
to:
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty is not from the mode itself, but simply ''reaching'' it. Also, in general, this game is notorious for forcing the player to make dangerous shots to advance progress, as well as unusually unforgiving outlanes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iron-man-stern_2727.jpg]]
[[caption-width-right:350:Music/BlackSabbath not included.]]
[[caption-width-right:350:Music/BlackSabbath not included.]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iron-man-stern_2727.jpg]]
org/pmwiki/pub/images/iron_man_vault_pinball.png]]
[[caption-width-right:350:Music/BlackSabbath not included.]]
[[caption-width-right:350:Music/BlackSabbath not included.]]
Changed line(s) 6,9 (click to see context) from:
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series, about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan "Whiplash" Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in an adrenalin-pumping combination of sights and sounds.
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in an adrenalin-pumping combination of sights and sounds.
to:
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series, about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan "Whiplash" Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and accompanied by digitized film clips
clips.
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in anadrenalin-pumping adrenaline-pumping combination of sights and sounds.
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in an
Changed line(s) 12,13 (click to see context) from:
In Spring 2014, Stern announced a remake of the Pro version of this game as the first entry in their ''Stern Vault'' series.
to:
In Spring 2014, Stern announced a remake of the Pro version of this game as the first entry in their ''Stern Vault'' series.
series. It was given another run in 2020.
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."
Changed line(s) 4,5 (click to see context) from:
'''Iron Man''' is a LicensedPinballTable designed by Creator/JohnBorg. It was released by Creator/SternPinball in 2010, just in time for the premiere of the movie ''Film/IronMan2''.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* SkillShot: A standard lit upper lane skill shot is available, though foregoing it awards a M-O-N-G-E-R letter.
to:
* SkillShot: A standard lit upper lane skill shot is available, though foregoing it by short-plunging awards a M-O-N-G-E-R letter.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* SkillShot: A standard upper lane skill shot is available, though foregoing it awards a M-O-N-G-E-R letter.
to:
* SkillShot: A standard lit upper lane skill shot is available, though foregoing it awards a M-O-N-G-E-R letter.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SkillShot: A standard upper lane skill shot is available, though foregoing it awards a M-O-N-G-E-R letter.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* SpellingBonus: Played straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode.
to:
* SpellingBonus: Played straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode. During said mode, spelling M-O-N-G-E-R will make it recede and light the Super Jackpot.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Combo}}s: A very slight example. Shooting a Bogey ramp in succession after the other one will double the points that would have otherwise been awarded.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** If the Do Or Die hurry-up is collected, Jericho will be started and the values will be doubled.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates various cost-saving manufacturing techniques. In Spring 2014, Stern announced a remake of this game as the first entry in the ''Stern Vault'' series.
to:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates various cost-saving manufacturing techniques. techniques.
In Spring 2014, Stern announced a remake of the Pro version of this game as the first entry inthe their ''Stern Vault'' series.
In Spring 2014, Stern announced a remake of the Pro version of this game as the first entry in
Added DiffLines:
* TheRemake: The "Iron Man Pro Vault Edition", which takes the Pro version of the original but adds LED lighting, updated cabinet construction, and molded one-piece playfield figures.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates various cost-saving manufacturing techniques.
to:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates various cost-saving manufacturing techniques.
techniques. In Spring 2014, Stern announced a remake of this game as the first entry in the ''Stern Vault'' series.
Changed line(s) 15 (click to see context) from:
* OneUp: Averted; ''Iron Man'' is a rare modern-day pinball game that ''doesn't'' have any awards for Extra Balls.
to:
* OneUp: Averted; ''Iron Man'' is a rare modern-day pinball game that ''doesn't'' have any awards for Extra Balls.Balls & Specials besides a lucky SHIELD Award.
Changed line(s) 17 (click to see context) from:
* BiggerStick[=/=]MidSeasonUpgrade: The player must advance Iron Man's armor through its six iterations, from Mark I through Mark VI.
to:
* BiggerStick[=/=]MidSeasonUpgrade: The player must advance Iron Man's armor through its six iterations, from Mark I through Mark VI.VI, to begin Jericho.
Changed line(s) 29 (click to see context) from:
* ScoreMultiplier: The Iron Man targets enable several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10 million) and "Double Scoring" (all scores are doubled).
to:
* ScoreMultiplier: The Iron Man targets enable several temporary multipliers, such as multipliers: "Fast Scoring" (all targets switches are worth at least 10 million) and 10k), "Double Scoring" (all scores are doubled).doubled), and "Ironman Scoring" (shoot targets for 1 million hurry up).
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty comes not from the mode itself is not too difficult, but simply ''reaching'' it.
to:
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty comes is not from the mode itself is not too difficult, itself, but simply ''reaching'' it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six tasks are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
to:
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six tasks are enabled for the The player to attack; must complete six tasks/targets; achieving each one awards a progressively larger reward, and accomplishing doing all of them yields an extra 50 million points.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan "Whiplash" Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
to:
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series series, about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan "Whiplash" Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
Changed line(s) 36,37 (click to see context) from:
* WizardMode: The game has two sub-Wizard Modes and a genuine NintendoHard Wizard Mode.
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
to:
* WizardMode: The game has two sub-Wizard Modes and a genuine NintendoHard NintendoHard-to-reach Wizard Mode.
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Sixtargets tasks are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six
Changed line(s) 39 (click to see context) from:
** The genuine Wizard Mode is "Do Or Die Multiball", which is only available by collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".
to:
** The genuine actual Wizard Mode is "Do Or Die Multiball", which is only available by collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates some cost-saving techniques.
to:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates some various cost-saving manufacturing techniques.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates some cost-saving techniques.
to:
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market market[[note]]After ''[[Pinball/BatmanStern Batman]]''[[/note]] with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates some cost-saving techniques.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
** Played with for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed ScoreMultiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are labeled with pictures of Iron Man himself, as Marvel refused to allow "IRON" and "MAN" to appear on separate sides of the playfield.
to:
** Played with for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed ScoreMultiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are labeled only with pictures of Iron Man himself, Man, as Marvel refused to allow "IRON" and "MAN" to appear on separate sides of the playfield.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OneUp: Averted; ''Iron Man'' is a rare modern-day pinball game that ''doesn't'' have any awards for Extra Balls.
Added DiffLines:
* MatchSequence: Iron Man lands (and crashes into) his garage, then gets sprayed by his household robot with firefighting foam, with the match number appearing in the mess.
Is there an issue? Send a MessageReason:
None
* ShoddyKnockoffProduct: Some folks see "Iron Man Classic" as this.
Changed line(s) 36 (click to see context) from:
** The genuine Wizard Mode is "Do Or Die Multiball", which is only available by collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".
to:
** The genuine Wizard Mode is "Do Or Die Multiball", which is only available by collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* [[EnemyRisingBehind Enemy Rising From The Playfield]]: The iron Monger rises out of the center of the table for "Iron Monger Multiball".
to:
* [[EnemyRisingBehind Enemy Rising From The Playfield]]: The iron Monger rises out of the center of the table for "Iron Iron Monger Multiball".Multiball.
Added DiffLines:
* ScoreMultiplier: The Iron Man targets enable several temporary multipliers, such as "Fast Scoring" (all targets are worth at least 10 million) and "Double Scoring" (all scores are doubled).
Added DiffLines:
* SpellingBonus: Played straight with Iron Monger, as spelling M-O-N-G-E-R enables the Iron Monger Multiball mode.
** Played with for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed ScoreMultiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are labeled with pictures of Iron Man himself, as Marvel refused to allow "IRON" and "MAN" to appear on separate sides of the playfield.
** Played with for Iron Man himself; spelling I-R-O-N-M-A-N starts various timed ScoreMultiplier modes, but the letters only appear on the dot-matrix display. The playfield targets are labeled with pictures of Iron Man himself, as Marvel refused to allow "IRON" and "MAN" to appear on separate sides of the playfield.
Is there an issue? Send a MessageReason:
None
* NintendoHard: "Do Or Die Multiball", the game's WizardMode. The difficulty comes not from the mode itself is not too difficult, but simply ''reaching'' it.
Changed line(s) 29,32 (click to see context) from:
* WizardMode: The game has three Wizard Modes, with no designation whether any one is more prominent than the others.
** The first is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The second is "Do Or Die", which is enabled after collecting Iron Man and War Machine, while defeating Iron Monger, Whiplash, and the Drones. Shoot the center lane to start a 50 million point countdown, then shoot it again to collect the current value.
** The final one is "Do Or Die Multiball", which is only available by collecting/defeating all five characters several times.
** The first is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The second is "Do Or Die", which is enabled after collecting Iron Man and War Machine, while defeating Iron Monger, Whiplash, and the Drones. Shoot the center lane to start a 50 million point countdown, then shoot it again to collect the current value.
** The final one is "Do Or Die Multiball", which is only available by collecting/defeating all five characters several times.
to:
* WizardMode: The game has three two sub-Wizard Modes and a genuine NintendoHard Wizard Modes, with no designation whether any one is more prominent than the others.
Mode.
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The second sub-Wizard Mode is "Do Or Die", which is enabled after collecting Iron Man and War Machine,while defeating Iron Monger, Monger and Whiplash, and the Drones.defeat two sets of Drones -- all with one ball. Shoot the center lane to start a 50 million point countdown, then shoot it again to collect the current value.
** Thefinal one genuine Wizard Mode is "Do Or Die Multiball", which is only available by collecting/defeating all five characters several times.collecting Iron Man three times, getting the Super Jackpot for War Machine, Iron Monger, and Whiplash, and defeating four sets of Drones. This is a three-ball multiball, where shooting the Bogey ramps collects the Jackpot, and hitting key targets raises them. The player with the highest score is recognized as the "Do or Die Multiball Champion".
** The first sub-Wizard Mode is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The second sub-Wizard Mode is "Do Or Die", which is enabled after collecting Iron Man and War Machine,
** The
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/iron-man-stern_2727.jpg]]
[[caption-width-right:350:Music/BlackSabbath not included.]]
[[caption-width-right:350:Music/BlackSabbath not included.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
to:
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan "Whiplash" Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
* BiggerStick[=/=]MidSeasonUpgrade: The player must advance Iron Man's armor through its six iterations, from Mark I through Mark VI.
* TheCameo: Nick Fury and Natasha Romanoff appear on the slingshot bumpers.
* ChestBlaster: The final indicator in the Mark Ladder is Iron Man's Arc Reactor, which lights up when the Mark VI Armor is reached. The lower playfield is drawn to resemble Iron Man's upper torso to further enforce the effect.
* [[EnemyRisingBehind Enemy Rising From The Playfield]]: The iron Monger rises out of the center of the table for "Iron Monger Multiball".
* LargeAndInCharge: The Iron Monger is the most prominent antagonist in the game, even though there are more characters from ''Film/IronMan2'' featured overall.
* MacrossMissileMassacre: The "Jericho Missile Mayhem" WizardMode.
* TheCameo: Nick Fury and Natasha Romanoff appear on the slingshot bumpers.
* ChestBlaster: The final indicator in the Mark Ladder is Iron Man's Arc Reactor, which lights up when the Mark VI Armor is reached. The lower playfield is drawn to resemble Iron Man's upper torso to further enforce the effect.
* [[EnemyRisingBehind Enemy Rising From The Playfield]]: The iron Monger rises out of the center of the table for "Iron Monger Multiball".
* LargeAndInCharge: The Iron Monger is the most prominent antagonist in the game, even though there are more characters from ''Film/IronMan2'' featured overall.
* MacrossMissileMassacre: The "Jericho Missile Mayhem" WizardMode.
* OffTheShelfFX: The table features War Machine, Iron Monger, and Whiplash action figures from Creator/{{Hasbro}}.
Changed line(s) 16 (click to see context) from:
* SpyCatsuit: Worn by the Black Widow, and shown on the side of the backbox.
to:
* SelectiveMagnetism: Both Iron Monger and Whiplash have magnets that randomly throw the player's pinball around. They are removed in the "Iron Man Classic" version.
* SpyCatsuit: Worn bythe Black Widow, Natasha Romanoff, and shown prominently featured on the side of the backbox.
* SpyCatsuit: Worn by
Added DiffLines:
* WizardMode: The game has three Wizard Modes, with no designation whether any one is more prominent than the others.
** The first is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The second is "Do Or Die", which is enabled after collecting Iron Man and War Machine, while defeating Iron Monger, Whiplash, and the Drones. Shoot the center lane to start a 50 million point countdown, then shoot it again to collect the current value.
** The final one is "Do Or Die Multiball", which is only available by collecting/defeating all five characters several times.
** The first is "Jericho Missile Mayhem", available after advancing the armor to Mark VI. Six targets are enabled for the player to attack; each one awards a progressively larger reward, and accomplishing all of them yields an extra 50 million points.
** The second is "Do Or Die", which is enabled after collecting Iron Man and War Machine, while defeating Iron Monger, Whiplash, and the Drones. Shoot the center lane to start a 50 million point countdown, then shoot it again to collect the current value.
** The final one is "Do Or Die Multiball", which is only available by collecting/defeating all five characters several times.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
'''Iron Man''' is a LicensedPinballTable designed by Creator/JohnBorg. It was released by Creator/SternPinball in 2010, just in time for the premiere of the movie ''Film/IronMan2''.
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in an adrenalin-pumping combination of sights and sounds.
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates some cost-saving techniques.
----
!!The ''Iron Man'' pinball by Stern demonstrates the following tropes:
* BackToBackBadasses: Seen on the backglass with Iron Man and War Machine.
* MechaMooks: Justin Hammer's "Hammeroid" drones, available in ground, air, sea, and tactical assault versions.
* OldSchoolDogfight: The "Bogey" mode, which pits Iron Man against a pair of US Air Force jet fighters.
* PoweredArmor: But of course!
* SpyCatsuit: Worn by the Black Widow, and shown on the side of the backbox.
* WhipItGood: Subverted by Whiplash's action figure, who's missing his iconic whips.
As one would expect, the game is based on the first two movies in the ''Film/IronMan'' film series about genius billionaire industrialist Tony Stark and his various suits of PoweredArmor. Defeat Ivan Vanko and his energy whips, shoot down Justin Hammer's computerized drones, then face Obidiah Stane in his Iron Monger suit when it rises out of the playfield. Engage the US Air Force in aerial dogfights, rescue Jim Rhodes to recruit his War Machine armor, then unleash the Jericho Missile Mayhem and "Do Or Die" modes for some explosive high-scoring action, all to the tune of an original soundtrack and digitized film clips
Although ''Iron Man'' is not as feature-loaded as some other modern pinball games, most players regard it as a solid table from Stern, with fast and varied gameplay that can be quite addictive. The game is approachable for beginners and intermediate players, yet has enough depth to keep experts challenged, all wrapped up in an adrenalin-pumping combination of sights and sounds.
In Fall 2010, Stern announced "Iron Man Classic," another attempt to reach the home market with a lower-priced alternative (around $1,400 lower than the original). Compared to the arcade game, the "Classic" removes several game elements, such as the kickback mechanism and the playfield magnets, while the cabinet incorporates some cost-saving techniques.
----
!!The ''Iron Man'' pinball by Stern demonstrates the following tropes:
* BackToBackBadasses: Seen on the backglass with Iron Man and War Machine.
* MechaMooks: Justin Hammer's "Hammeroid" drones, available in ground, air, sea, and tactical assault versions.
* OldSchoolDogfight: The "Bogey" mode, which pits Iron Man against a pair of US Air Force jet fighters.
* PoweredArmor: But of course!
* SpyCatsuit: Worn by the Black Widow, and shown on the side of the backbox.
* WhipItGood: Subverted by Whiplash's action figure, who's missing his iconic whips.