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* WizardMode: Redline Mania, which is available after reaching 5th Gear. It's a three-ball multiball with everything lit, and the Super Jackpot scores 100 million points (instead of 50 million).
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* WizardMode: Redline Mania, which is available after reaching 5th Gear. It's a three-ball multiball with everything lit, and the Super Jackpot scores a minimum of 100 million points (instead of 50 million).[[labelnote:*]]100M or the current Super Jackpot value, whichever is greater[[/labelnote]].
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* {{Combos}}: Shooting the left orbit and then the inner loop will award a Two-Way Combo bonus. There also is a Loop Champion record kept for the highest number of consecutive inner loops.
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** Also, "XAQ" appears on the cop's badge during the "Free Ride" ball saver animation.
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** GoryDiscretionShot: The display cuts away before the helicopter actually crashes.
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* ShoutOut: Places listed on the Burn Rubber bonus map include [[Film/BackToTheFuture Hill Valley,]] [[ComicBook/{{Superman}} Smallville,]] and [[Film/ItsAWonderfulLife Bedford Falls]].
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* ShoutOut: Places listed on the Burn Rubber bonus map include [[Film/BackToTheFuture Hill Valley,]] [[ComicBook/{{Superman}} Smallville,]] [[Film/SupermanTheMovie Otisburg,]] and [[Film/ItsAWonderfulLife Bedford Falls]].
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* ShoutOut: Two places listed on the Burn Rubber bonus map are [[Film/BackToTheFuture Hill Valley]] and [[ComicBook/{{Superman}} Metropolis]]
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* ShoutOut: Two places Places listed on the Burn Rubber bonus map are include [[Film/BackToTheFuture Hill Valley]] and Valley,]] [[ComicBook/{{Superman}} Metropolis]]Smallville,]] and [[Film/ItsAWonderfulLife Bedford Falls]].
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** GutturalGrowler: Steve provides the voice of the deep-throated announcer.
--->"SHIFT - GEARS."
--->"SHIFT - GEARS."
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''High Speed'' is noted for several industry firsts -- it was the first pinball with [[https://www.youtube.com/watch?v=yTpwBI4Ez9M a full theme song,]] the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow". This was the most popular pinball of 1986 with over 17,000 tables sold.
to:
''High Speed'' is noted for several industry firsts -- it was the first pinball with an actual (albeit simple) narrative, the first pinball with [[https://www.youtube.com/watch?v=yTpwBI4Ez9M a full theme song,]] the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow". This was the most popular pinball of 1986 with over 17,000 tables sold.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the table is available for ''VideoGame/ThePinballArcade'', which was accidentally revealed much earlier than expected due to a [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released. Said bug also revealed that ''Pinball/JunkYard'' would be added as well, and there are files for ''[[Pinball/EightBall Eight Ball Deluxe]]'' that have yet to be used.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the table is available for ''VideoGame/ThePinballArcade'', which was accidentally revealed much earlier than expected due to a [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released. Said bug also revealed that ''Pinball/JunkYard'' would be added as well, and there are files for ''[[Pinball/EightBall Eight Ball Deluxe]]'' that have yet to be used.version.
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* WritingAroundTrademarks: The red car on the cabinet sides and the center of the playfield is clearly a Lamborghini Countach, but since it's never named in the game, nobody noticed. That the car looks different in the backglass ''is'' noticeable, though.
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* DrivingStick: A variation; instead of a traditional plunger, the game uses a shifter, used to launch the ball and to change gears. To shift up, you need to build up the RPM gauge.
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* DrivingStick: DrivingStick and LeaningOnTheFourthWall: A variation; instead of a traditional plunger, the game uses a shifter, used to launch the ball and to change gears. To shift up, you need to build up the RPM gauge.
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* HaveANiceDeath: When you drain your last ball down the outlanes, you hear a sound a car skidding and crashing. Also, when you drain your last ball normally, a sound of a car crashing plays.
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* HaveANiceDeath: When you drain your last ball down the outlanes, you hear a sound a car skidding and crashing. Also, when you drain your last ball normally, a sound of a car crashing plays. Draining a ball that isn't your last one in the outlanes will play the skidding sound without the crashing sound.
* WritingAroundTrademarks: The original game used a couple of images of the Lamborghini Countach in the artwork without a license, but ''The Getaway'' is even more blatant in this regard. The red car on the backglass and playfield artwork is clearly a Lamborghini Diablo, but since it's never actually named in the game, Williams managed to get away with it.
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->'''Car 504''': "''GET OUTTA THE CAR WITH YOUR HANDS UP!'' [[MirandaRights You have the right to remain silent, anything you say will be used against you in a court of law!]] You have the right to an attorney..."
to:
->'''Car 504''': "''GET OUTTA OUT OF THE CAR WITH YOUR HANDS UP!'' [[MirandaRights You have the right to remain silent, anything you say will be used against you in a court of law!]] You have the right to an attorney..."
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** ItsAWonderfulFailure: Failure to get a match or a high score will play a clip that confirms that Car 504 succeeded in pulling you over (offscreen, of course), then starts ReadingYourRights. 504 gets through the first part ("you have the right to remain silent") before the theme music kicks in.
to:
** ItsAWonderfulFailure: Failure to get a match or a high score will play a clip that confirms that Car 504 succeeded in pulling you over (offscreen, of course), then starts ReadingYourRights.reading your MirandaRights. 504 gets through the first part ("you have the right to remain silent") before the theme music kicks in.
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->'''Car 504''': "''GET OUTTA THE CAR WITH YOUR HANDS UP!'' [[ReadingYourRights You have the right to remain silent, anything you say will be used against you in a court of law!]] You have the right to an attorney..."
to:
->'''Car 504''': "''GET OUTTA THE CAR WITH YOUR HANDS UP!'' [[ReadingYourRights [[MirandaRights You have the right to remain silent, anything you say will be used against you in a court of law!]] You have the right to an attorney..."
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** The bonus counter maxes out at 69,000 points.
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** The bonus counter maxes out at 69,000 points. The bonus multiplier maxes out at 5X, making the maximum possible bonus 345,000 points.
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** If the animation panel shows your car pulling up to Donut Heaven and there are three police cars present, quickly shifting gears will [[EasterEgg start a 20-second Secret Mania score mode.]]
to:
** If the animation panel shows your car pulling up to Donut Heaven and there are three police cars present, quickly shifting gears will [[EasterEgg start a 20-second Secret Mania score mode.]]]] (The ''Pinball Arcade'' version simplifies this: the instructions say that you only need to tap the shifter controls twice to activate.)
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* EasterEgg: On the backglass, the initials "XAQ" and "DWF" refer to the game's programmer, Dwight Sullivan and the game's composer, Dan Forden, respectively.
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* EasterEgg: On the backglass, the initials "XAQ" and "DWF" (look at the helicopters) refer to the game's programmer, Dwight Sullivan and the game's composer, Dan Forden, respectively.
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** ItsAWonderfulFailure: Failure to get a match or a high score will play a clip that confirms that Car 504 succeeded in pulling you over (offscreen, of course.)
to:
** ItsAWonderfulFailure: Failure to get a match or a high score will play a clip that confirms that Car 504 succeeded in pulling you over (offscreen, of course.)course), then starts ReadingYourRights. 504 gets through the first part ("you have the right to remain silent") before the theme music kicks in.
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-->'''Dispatch:''' "504, you are authorized to use lethal force."
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-->'''Dispatch:''' [[OhCrap "504, you are authorized to use lethal force.""]]
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->'''Car 504''': "Dispatch, this is 504. He got away, over."
->'''Dispatch''': "504, this is dispatch. He ''what?''"
->'''Car 504''': "Suspect got away."
->'''Dispatch''': "504, this is dispatch. He ''what?''"
->'''Car 504''': "Suspect got away."
to:
->'''Car 504''': "Dispatch, this is 504. He got away, over."
->'''Dispatch''': "504, this is dispatch. He ''what?''"
->'''Car 504''': "Suspect got away."''GET OUTTA THE CAR WITH YOUR HANDS UP!'' [[ReadingYourRights You have the right to remain silent, anything you say will be used against you in a court of law!]] You have the right to an attorney..."
->'''Dispatch''': "504, this is dispatch. He ''what?''"
->'''Car 504''': "Suspect got away.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the table is available for ''VideoGame/ThePinballArcade'', which was accidentally revealed much earlier than expected due to a [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released. Said bug also revealed that ''Pinball/JunkYard'' would be added as well, and there are files for ''Pinball/EightBall Eight Ball Deluxe'' that have yet to be used.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the table is available for ''VideoGame/ThePinballArcade'', which was accidentally revealed much earlier than expected due to a [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released. Said bug also revealed that ''Pinball/JunkYard'' would be added as well, and there are files for ''Pinball/EightBall ''[[Pinball/EightBall Eight Ball Deluxe'' Deluxe]]'' that have yet to be used.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the table is available for ''VideoGame/ThePinballArcade'', which was accidentally revealed early due to an [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the table is available for ''VideoGame/ThePinballArcade'', which was accidentally revealed early much earlier than expected due to an a [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released.
released. Said bug also revealed that ''Pinball/JunkYard'' would be added as well, and there are files for ''Pinball/EightBall Eight Ball Deluxe'' that have yet to be used.
* MatchSequence: The speeder and Car 504 pass by on the display, with the dirt being kicked up forming the match number
** ItsAWonderfulFailure: Failure to get a match or a high score will play a clip that confirms that Car 504 succeeded in pulling you over (offscreen, of course.)
** ItsAWonderfulFailure: Failure to get a match or a high score will play a clip that confirms that Car 504 succeeded in pulling you over (offscreen, of course.)
* ShoutOut: Two places listed on the Burn Rubber bonus map are [[Film/BackToTheFuture Hill Valley]] and [[ComicBook/{{Superman}} Metropolis]]
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* VideoMode: Available after you've reached 3rd Gear. Drive your car along a three-lane highway and dodge slow-moving Volkswagens. Change gears to go faster and earn more points.
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* VideoMode: Available after you've reached 3rd Gear. Drive your car along a three-lane highway and dodge slow-moving Volkswagens. Change gears to go faster and earn more points. Regardless of whether you complete the mode or crash, you'll get a Burn Rubber bonus at the end.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the game is available for [=FarSight=] Studios' ''VideoGame/ThePinballArcade'', which was accidentally revealed early due to an [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the game table is available for [=FarSight=] Studios' ''VideoGame/ThePinballArcade'', which was accidentally revealed early due to an [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the game is available for [=FarSight=] Studios' ''The Pinball Arcade'', which was accidentally revealed early due to an [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. Another video game version of the game is available for [=FarSight=] Studios' ''The Pinball Arcade'', ''VideoGame/ThePinballArcade'', which was accidentally revealed early due to an [[GoodBadBugs in-game bug]] within the PC version when ''High Speed'' was originally released.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. After ''High Speed'' was released for [=FarSight=] Studios' ''The Pinball Arcade'', an [[GoodBadBugs in-game bug]] within the PC version caused the inadvertent announcement that this game will join its predecessor as the first table of Season Five.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. After ''High Speed'' was released Another video game version of the game is available for [=FarSight=] Studios' ''The Pinball Arcade'', which was accidentally revealed early due to an [[GoodBadBugs in-game bug]] within the PC version caused the inadvertent announcement that this game will join its predecessor as the first table of Season Five.
when ''High Speed'' was originally released.
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. After ''High Speed'' was released for [=FarSight=] Studios' ''The Pinball Arcade'', an [[GoodBadBugs in-game bug]] within the PC version caused the inadvertent announcement that this game will join its predecessor in the compilation in the near future.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. After ''High Speed'' was released for [=FarSight=] Studios' ''The Pinball Arcade'', an [[GoodBadBugs in-game bug]] within the PC version caused the inadvertent announcement that this game will join its predecessor in as the compilation in the near future.
first table of Season Five.
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** The Multiball theme is a remix on the original High Speed's multiball music.
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** A player's score caps at 9,999,999.
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** A player's score caps will roll over at 9,999,999.10,000,000 points. The player's score will be displayed as 9,999,999 on the high score table if they manage to "roll" the score counter.
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* DrivingStick: A variation; instead of a traditional plunger, the game uses a shifter, used to launch the ball and to change gears. To shift up, you need to build up the RPM gauge.
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* FlatWhat/OhCrap:
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* FlatWhat/OhCrap:FlatWhat[=/=]OhCrap:
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* FlatWhat:
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* FlatWhat: FlatWhat/OhCrap:
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[[caption-width-right:350:"Pull over!"]]
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'''Dispatch''': "504, this is dispatch. He ''what.''"
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'''Dispatch''': "504, this is dispatch. He ''what.''"''what''?"
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A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams.
to:
A [[DigitalPinballTable video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams.
Williams. After ''High Speed'' was released for [=FarSight=] Studios' ''The Pinball Arcade'', an [[GoodBadBugs in-game bug]] within the PC version caused the inadvertent announcement that this game will join its predecessor in the compilation in the near future.
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* DynamicDifficulty: This was first pinball game to feature a reflexing replay value.
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* DynamicDifficulty: This was first pinball game to feature a reflexing replay value.value (that is, the score a player needed to reach for a free game would be adjusted automatically based on how frequently players were able to reach it).
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* ProgressiveJackpot: The first pinball game to feature this.
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* ProgressiveJackpot: The This was the first pinball game to feature this.
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* WizardMode: "RED... LINE... MANIA!"; it is available after reaching 5th Gear. It's a three-ball multiball with everything lit, and the Super Jackpot scores 100 million points (instead of 50 million).
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* WizardMode: "RED...Redline Mania, which is available after reaching 5th Gear. It's a three-ball multiball with everything lit, and the Super Jackpot scores 100 million points (instead of 50 million).
-->"RED... LINE...MANIA!"; it is available after reaching 5th Gear. It's a three-ball multiball with everything lit, and the Super Jackpot scores 100 million points (instead of 50 million).MANIA!"
-->"RED... LINE...
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A Lamborghini is NOT a \"rice burner\" by any stretch of the imagination.
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* RiceBurner
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* DynamicDifficulty: This was first pinball game to feature a reflexing replay value.
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'''High Speed''' is a pinball game designed by Creator/SteveRitchie with art by Mark Sprenger and Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The game is based on [[HotPursuit a high-speed police chase]] between the player (in his cherry-red Lamborghini) and the long arm of the law. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police will immediately follow. If the player escapes, he can start three-ball multiball for a chase at breakneck speeds, complete with flashing lights and siren.
to:
'''High Speed''' is a pinball game designed by Creator/SteveRitchie Creator/SteveRitchie, with software by Creator/LarryDeMar and art by Mark Sprenger (playfield) and Creator/PythonAnghelo; Creator/PythonAnghelo (backglass); it was released by Creator/WilliamsElectronics in 1986. The game is based on [[HotPursuit a high-speed police chase]] between the player (in his cherry-red Lamborghini) and the long arm of the law. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police will immediately follow. If the player escapes, he can start three-ball multiball for a chase at breakneck speeds, complete with flashing lights and siren.
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'''The Getaway: High Speed II''' was a sequel designed by Creator/SteveRitchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.
to:
'''The Getaway: High Speed II''' was a sequel designed by Creator/SteveRitchie Creator/SteveRitchie, with software by Dwight Sullivan and artwork by Mark Sprenger (playfield) and Doug Watson (backglass), and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.
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''High Speed'' is noted for several industry firsts -- it was the first pinball with [[https://www.youtube.com/watch?v=yTpwBI4Ez9M a full theme song,]] the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
to:
''High Speed'' is noted for several industry firsts -- it was the first pinball with [[https://www.youtube.com/watch?v=yTpwBI4Ez9M a full theme song,]] the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
Flow". This was the most popular pinball of 1986 with over 17,000 tables sold.