History Pinball / HighRollerCasino

19th Jun '15 1:02:34 AM Mikeyfan93
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''High Roller Casino'' is a [[Main/PhysicalPinballTables physical pinball table]] designed by Creator/JonNorris and illustrated by Kevin O'Connor and Creator/JohnYoussi. Released by Creator/SternPinball in 2001, it stands as Jon Norris' first commercially released pin designed for a company other than Premier Technology, the last table he designed, and the last non-licensed theme table released by any iteration of Stern before they acquired the rights to mass produce Pinball/WhoaNellieBigJuicyMelons in 2014.

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''High Roller Casino'' is a [[Main/PhysicalPinballTables physical pinball table]] designed by Creator/JonNorris and illustrated by Kevin O'Connor and Creator/JohnYoussi. Released by Creator/SternPinball in 2001, it stands as Jon Norris' first commercially released pin designed for a company other than Premier Technology, the last table he designed, and the last non-licensed theme table released by any iteration of Stern before they acquired the rights to mass produce Pinball/WhoaNellieBigJuicyMelons ''Pinball/WhoaNellieBigJuicyMelons'' in 2014.
19th Jun '15 1:02:15 AM Mikeyfan93
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''High Roller Casino'' is a [[Main/PhysicalPinballTables physical pinball table]] designed by Creator/JonNorris and illustrated by Kevin O'Connor and Creator/JohnYoussi. Released by Creator/SternPinball in 2001, it stands as Jon Norris' first commercially released pin designed for a company other than Premier Technology, the last table he designed, and the last non-licensed theme table released by any iteration of Stern.

to:

''High Roller Casino'' is a [[Main/PhysicalPinballTables physical pinball table]] designed by Creator/JonNorris and illustrated by Kevin O'Connor and Creator/JohnYoussi. Released by Creator/SternPinball in 2001, it stands as Jon Norris' first commercially released pin designed for a company other than Premier Technology, the last table he designed, and the last non-licensed theme table released by any iteration of Stern.
Stern before they acquired the rights to mass produce Pinball/WhoaNellieBigJuicyMelons in 2014.
31st May '15 2:23:39 PM rjung
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* FanserviceExtra: The Vegas showgirl on the backglass, playfield, and backbox art.

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* FanserviceExtra: The Vegas UsefulNotes/LasVegas showgirl on the backglass, playfield, and backbox art.



* VivaLasVegas: The game logo is modeled after the RealLife Las Vegas city sign.

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* VivaLasVegas: The game logo is modeled after the RealLife Las Vegas UsefulNotes/LasVegas city sign.
28th Apr '15 5:43:31 PM pinballwiz45b
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* SuddenlyShouting: The Gambler, during Slot Machine Multiball.
-->''"SUPER DUPER MEGA EXTREME JAACKPOOOOT!!!"''
15th Jan '15 7:04:09 AM rocker1992
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-->'''Gambler:''' "I'll take 'em however I can get 'em."

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-->'''Gambler:''' "I'll take 'em however anyway I can get 'em."'em, just like my women!"
20th Aug '14 4:39:07 PM FalconPain
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* UnreliableNarrator: The Texan gambler makes a few errors in his narration.
** When you light Roulette, he says "Roulette! Just close your eyes and pick a number!" The game only allows you to "bet" on colors.
** When you Roll 'N' Win three slot spins, he says "Three free pulls! That's free money!" Unfortunately, each failed spin still takes away a chip.
20th Jul '14 9:21:39 PM rjung
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* WizardMode: Much like ''Stargate'', another Norris design, ''High Roller Casino'' has three Wizard Modes: "Casino Frenzy" (the primary wizard mode, earned by winning all six casino games), "Break the Bank" (earned by reaching 100 chips) and "Super Surprise" (earned by completing Roll 'N Win four times).

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* WizardMode: Much like ''Stargate'', ''Pinball/{{Stargate}}'', another Norris design, ''High Roller Casino'' has three Wizard Modes: "Casino Frenzy" (the primary wizard mode, earned by winning all six casino games), "Break the Bank" (earned by reaching 100 chips) and "Super Surprise" (earned by completing Roll 'N Win four times).
13th Jul '14 12:44:10 AM Mikeyfan93
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A digital version of the game is available on ''VideoGame/ThePinballArcade''.
15th Jun '14 11:30:50 AM rjung
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''High Roller Casino'' is not often held in high regard by pinheads, but it certainly has its charms. If you can look past the admittedly uninspiring A/V package, the non-brand-name designer and the VERY stop-and-go play, you'll find a great deck for beginning to intermediate players with plenty of goals to aspire for, some fairly amusing quotes and a well-done casino theme that is woefully underused in modern pins. The game is speculated to be released for ''VideoGame/ThePinballArcade''

to:

''High Roller Casino'' is not often held in high regard by pinheads, but it certainly has its charms. If you can look past the admittedly uninspiring A/V package, the non-brand-name designer and the VERY stop-and-go play, you'll find a great deck for beginning to intermediate players with plenty of goals to aspire for, some fairly amusing quotes and a well-done casino theme that is woefully underused in modern pins. The game is speculated to be released for ''VideoGame/ThePinballArcade''
pins.
14th Jun '14 5:17:57 PM Yeah,Imsweet.
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''High Roller Casino'' is not often held in high regard by pinheads, but it certainly has its charms. If you can look past the admittedly uninspiring A/V package, the non-brand-name designer and the VERY stop-and-go play, you'll find a great deck for beginning to intermediate players with plenty of goals to aspire for, some fairly amusing quotes and a well-done casino theme that is woefully underused in modern pins. The game is speculated to be released for ''[[VideoGame/ThePinballArcade]]''

to:

''High Roller Casino'' is not often held in high regard by pinheads, but it certainly has its charms. If you can look past the admittedly uninspiring A/V package, the non-brand-name designer and the VERY stop-and-go play, you'll find a great deck for beginning to intermediate players with plenty of goals to aspire for, some fairly amusing quotes and a well-done casino theme that is woefully underused in modern pins. The game is speculated to be released for ''[[VideoGame/ThePinballArcade]]''
''VideoGame/ThePinballArcade''
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