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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/high_roller_casino_-_backglass_9499.jpg]]
2[[caption-width-right:350:All right, let's roll 'n win!]]
3
4->'''Gambler:''' "Let's head over to the poker table!"
5
6''High Roller Casino'' is a [[Main/PhysicalPinballTables physical pinball table]] designed by Creator/JonNorris and illustrated by Kevin O'Connor and Creator/JohnYoussi. Released by Creator/SternPinball in 2001, it stands as Jon Norris' first commercially released pin designed for a company other than Premier Technology, the last table he designed, and the last non-licensed theme table released by any iteration of Stern before they acquired the rights to mass produce ''Pinball/WhoaNellieBigJuicyMelons'' in 2014.
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8The object of the game is to win six casino games: 21 (TabletopGame/{{Blackjack}}), Craps, Hi-Lo, TabletopGame/{{Poker}}, Roulette, and Slots. The last of these will be the most frequently played of the six games, as playing the slots lights the lock for Slot Machine Multiball, while the bumpers can be reached by shooting an unlit orbit, catching the ball in a magnet at the top of the orbits, which releases the ball on top of the bumpers. The games also award you chips if you win, which increase your bonus and also factor into one of the game's {{Wizard Mode}}s. If this all seems a bit overwhelming, bear in mind that repeated ramp shots will grant you a Cheat Game, turning your next loss into a big win.
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10The other main feature of the table is Roll 'N Win, a simple backbox-mounted circular board game that you play by shooting the ramp when Roll 'N Win is lit. The game rolls two dice and you pick one, moving that many spaces, then taking whatever effect is on the space you landed on, which include instant multiball, spotting a casino game, big points, free chips and a mystery award. Each time you complete one circuit of Roll 'N Win, you activate a Super Award, starting with Super Pops, followed by Super Loops, then Super Spinner and finally Super Surprise. Landing on the starting space increases the Super Mode's duration by 50%, so try to do so whenever possible.
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12''High Roller Casino'' is not often held in high regard by pinheads, but it certainly has its charms. If you can look past the admittedly uninspiring A/V package, the non-brand-name designer and the VERY stop-and-go play, you'll find a great deck for beginning to intermediate players with plenty of goals to aspire for, some fairly amusing quotes and a well-done casino theme that is woefully underused in modern pins.
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14A digital version of the game is available on ''VideoGame/ThePinballArcade'' and ''VideoGame/SternPinballArcade''.
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17!!Tropes found in ''High Roller Casino'' include:
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19* BettingMinigame: The six casino games.
20* BigFun: The gambler.
21* TheCasino: The entire setting though the title gives it away.
22* CreatorCameo: In Poker, the Jokers have the face of Stern Pinball president Gary Stern. Might also qualify as a TakeThat, given the circumstances of Creator/JonNorris' acrimonious departure from Stern soon afterward.
23* EverythingIsBigInTexas: The gambler is a bombastic, beefy man with a white stetson hat.
24-->'''Gambler:''' "This one's for Texas!"
25* FanserviceExtra: The UsefulNotes/LasVegas showgirl on the backglass, playfield, and backbox art.
26* FlawlessVictory: Landing right on the starting space in Roll 'N Win extends the duration of the Super Award you receive by 50%.
27* LawOfOneHundred: Collecting 100 chips lights Break the Bank.
28* LosingHorns: An understated four descending notes, heard when you bust in TabletopGame/{{Blackjack}}.
29* LuckBasedMission[=/=]ThatOneBoss: Craps has a tricky target to shoot, an open-ended number of shots to make and can only be advanced during single-ball play.
30* IdiosyncraticComboLevels: In Slot Machine Multiball, the Slot Machine can award anything from a Super Jackpot to a Super-Duper-Mega-Extreme Jackpot depending on how many shots' Triple Jackpots were collected first. The longer the name, the more points that are awarded.
31* INeedAFreakingDrink: Said almost word for word when you lose at the slots.
32* MsFanservice: Prominent cleavage on the two women accompanying the gambler on the backglass.
33* NoFairCheating: [[Main/InvertedTrope Inverted]]; not only is cheating at the casino games a central mechanic, but there is actually a specific way to cheat at roulette — if you continue to hit the pop bumpers after roulette is lit, you can bet on two or even all three colors.
34-->'''Gambler:''' "I'll take 'em anyway I can get 'em, just like my women!"
35* ProfessionalGambler: The Texan on the backglass.
36* RuleOfThree: [[Main/SubvertedTrope Subverted]]; Break The Bank, Casino Frenzy and Slot Machine Multiball are all four-ball multiballs.
37* ScoreMultiplier: You can get bonus X by hitting a red slot on the SkillShot, by shooting the spinner at the right orbit or from Roll 'N Win.
38* SkillShot: Depending on which color slot on the roulette wheel the ball goes down, you receive a different prize: points (black), bonus X (red) or chips (green).
39* SpellingBonus: Spell H-I-L-O on the inlanes and outlanes to play Hi-Lo.
40* SuddenlyShouting: The Gambler, during Slot Machine Multiball.
41-->''"SUPER DUPER MEGA EXTREME JAACKPOOOOT!!!"''
42* UnreliableNarrator: The Texan gambler makes a few errors in his narration.
43** When you light Roulette, he says "Roulette! Just close your eyes and pick a number!" The game only allows you to "bet" on colors.
44** When you Roll 'N' Win three slot spins, he says "Three free pulls! That's free money!" Unfortunately, each failed spin still takes away a chip.
45* VivaLasVegas: The game logo is modeled after the RealLife UsefulNotes/LasVegas city sign.
46* WizardMode: Much like ''Pinball/{{Stargate}}'', another Norris design, ''High Roller Casino'' has three Wizard Modes: "Casino Frenzy" (the primary wizard mode, earned by winning all six casino games), "Break the Bank" (earned by reaching 100 chips) and "Super Surprise" (earned by completing Roll 'N Win four times).
47----
48-->'''Woman:''' "[[GameOver Bye, good lookin'.]]"

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