Follow TV Tropes

Following

History Pinball / CreatureFromTheBlackLagoon

Go To

OR

Changed: 135

Is there an issue? Send a MessageReason:
None


Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, but the latter case is no longer true as their license to all Bally and Williams tables expired on July 1, 2018. It later reappeared in ''[[VideoGame/ZenPinball Pinball FX 3]]'' on October 29, 2019.

to:

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, but the latter case is no longer true as their license to all Bally and Williams tables expired on July 1, 2018. It later reappeared in on ''[[VideoGame/ZenPinball Pinball FX 3]]'' on October 29, 2019.



* HomeVersionSoundtrackReplacement: The version of ''Creature'' for [=FarSight's=] ''VideoGame/ThePinballArcade'' does not have "Summertime Blues" and "Get a Job" for its game theme, due to licensing issues.

to:

* HomeVersionSoundtrackReplacement: The version of ''Creature'' for [=FarSight's=] ''VideoGame/ThePinballArcade'' does not have "Summertime Blues" and "Get a Job" for its game theme, due to licensing issues. ''[[VideoGame/ZenPinball Pinball FX 3]]'' only uses “Red River Rock” for the same reason.



* OffWithHisHead: Jamming on the flipper buttons after KO'ing the peeping tom will result in a [[Franchise/MortalKombat Johnny Cage]]-style uppercut decapitation. (On a physical table, [[AdjustableCensorship Family Mode]] has to be turned off. However, this Easter egg is always disabled while playing the ''Pinball Arcade'' version.)

to:

* OffWithHisHead: Jamming on the flipper buttons after KO'ing the peeping tom will result in a [[Franchise/MortalKombat Johnny Cage]]-style uppercut decapitation. (On a physical table, [[AdjustableCensorship Family Mode]] has to be turned off. However, this Easter egg is always disabled while playing the ''Pinball Arcade'' and version.)



* SignatureLine: Everybody say it now -- "MOVE YOUR CAR!"

to:

* SignatureLine: Everybody say it now -- "MOVE YOUR CAR!"



-->"Watch those hands, buster!" -- ''Tilt Warning''
-->"You're no gentleman!" -- ''When the player tilts''
-->"That's it! Take me home, right now!" -- ''When the player slam tilts the machine, resulting in a NonStandardGameOver''

to:

-->"Watch -->"Hey! Watch those hands, buster!" -- ''Tilt Warning''
-->"You're -->"Ugh! You're no gentleman!" -- ''When the player tilts''
-->"That's -->"That does it! Take me home, right now!" -- ''When the player slam tilts the machine, resulting in a NonStandardGameOver''
Is there an issue? Send a MessageReason:
None


** During "MOVE YOUR CAR!", the player tries to blow up a huge van that was blocking his view (using dynamite, a bazooka, a [[KillItWithFire flamethrower]], and ''[[NukeEm an atomic bomb]]''), but the van itself [[MadeOfIndestructium remains unscathed]]. Ironically, it'll move on its own when the mode is over (if you can't get the ball up the ramp in time, or you make all the shots).

to:

** During "MOVE YOUR CAR!", the player tries to blow up a huge van that was blocking his view (using dynamite, a bazooka, a [[KillItWithFire flamethrower]], and ''[[NukeEm an atomic bomb]]''), but the van itself [[MadeOfIndestructium remains unscathed]]. Ironically, it'll move on its own when the mode is over (if you can't get the ball up the ramp in time, either run out of time or you make all the shots).
Is there an issue? Send a MessageReason:
None


Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios[[labelnote:note]]However, the latter case is no longer true as their license to all Bally and Williams tables expired on July 1, 2018[[/labelnote]].

to:

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios[[labelnote:note]]However, Studios, but the latter case is no longer true as their license to all Bally and Williams tables expired on July 1, 2018[[/labelnote]].2018. It later reappeared in ''[[VideoGame/ZenPinball Pinball FX 3]]'' on October 29, 2019.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationInspiration: The events of the original movie are relegated to multiball in favor of a focus on a DriveInTheater from the 1950s.
Is there an issue? Send a MessageReason:
None


*** In the game's video mode, after knocking out the the peeping tom, hit both flipper buttons for a final blow that decapitates him. The announcer yells, "FATALITY!"
*** The player has the option to choke the snack bar attendant, after yelling, "COME HERE, PUNK!" The words "Choking Fatality" appears on the display.

to:

*** ** In the game's video mode, after knocking out the the peeping tom, hit both flipper buttons for a final blow that decapitates him. The announcer yells, "FATALITY!"
*** ** The player has the option to choke the snack bar attendant, after yelling, "COME HERE, PUNK!" The words "Choking Fatality" appears on the display.

Added: 404

Changed: 264

Removed: 883

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The "Free Pass" ball saver.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The "Free Pass" ball saver.



* DamselInDistress: Kay during multiball.

to:

* CompanyCrossReferences: There are two allusions ''Franchise/MortalKombat'' (by Midway, which Williams owned):
*** In the game's video mode, after knocking out the the peeping tom, hit both flipper buttons for a final blow that decapitates him. The announcer yells, "FATALITY!"
*** The player has the option to choke the snack bar attendant, after yelling, "COME HERE, PUNK!" The words "Choking Fatality" appears on the display.
* DamselInDistress: Kay serves this role during multiball.



* TheFifties
* FirstKiss: What the protagonist tries to get from his girlfriend.

to:

* %%* TheFifties
* FirstKiss: What the The protagonist tries to get this from his girlfriend.



* RealSongThemeTune: ''Creature'' has five 1950s songs for its main play theme: "Rock Around the Clock", "Get a Job", "Summertime Blues", "Willie and the Hand Jive", and "Red River Rock". Due to rights issues, "Get A Job" and "Summertime Blues" aren't in the ''Pinball Arcade'' version, which assigns one of each remaining song to each ball: "Hand Jive" for the first ball, "Red River Rock" to the second, and "Rock Around the Clock" to the third.



* ShoutOut:
** To ''Franchise/MortalKombat'':
*** In the game's video mode, after knocking out the the peeping tom, hit both flipper buttons for a final blow that decapitates him. The announcer yells, "FATALITY!"
*** The player has the option to choke the snack bar attendant, after yelling, "COME HERE, PUNK!" The words "Choking Fatality" appears on the display.
** The ''VideoGame/PacMan'' tune plays after scoring the "Snack Attack" hurry-up bonus.

to:

* ShoutOut:
** To ''Franchise/MortalKombat'':
*** In the game's video mode, after knocking out the the peeping tom, hit both flipper buttons for a final blow that decapitates him. The announcer yells, "FATALITY!"
*** The player has the option to choke the snack bar attendant, after yelling, "COME HERE, PUNK!" The words "Choking Fatality" appears on the display.
**
ShoutOut: The ''VideoGame/PacMan'' tune plays after scoring the "Snack Attack" hurry-up bonus.
Is there an issue? Send a MessageReason:
None


Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.

to:

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios.Studios[[labelnote:note]]However, the latter case is no longer true as their license to all Bally and Williams tables expired on July 1, 2018[[/labelnote]].
Is there an issue? Send a MessageReason:
None


* PunkInTheTrunk: Played for laughs with one moviegoer, who is trapped inside the trunk of his friend's car.
-->"I'm suffocating in here!"

to:

* PunkInTheTrunk: Played for laughs with PlayedForLaughs. Shooting the pop bumpers shows one moviegoer, who is trapped inside the guy trying to force his trunk open to let out another guy stashed in the trunk.[[note]]as drive-ins charge by the number of his friend's car.
-->"I'm suffocating
people in here!"the car; basically, it's LaserGuidedKarma for trying to cheat the theater out of a ticket sale.[[/note]]
-->"Let me out!" "It's dark in here!" "HEEEELP!" "I'm suffocating!"
Is there an issue? Send a MessageReason:
None


** To a lesser extent, you know those ever-irritating drains on either side of the flippers? Get suckered into one of those, and you get a 50,000-point bonus to make up for it. "FOCUS!"

to:

** To a lesser extent, you know those ever-irritating drains on either side of the flippers? Get suckered into one of those, and you get a 50,000-point 500,000-point bonus to make up for it. "FOCUS!"

Added: 1401

Changed: 409

Is there an issue? Send a MessageReason:
None


* AdjustableCensorship: The operator's menu includes an option for Family Mode, which prevents the video mode's decapitation fatality from playing. However, the choking fatality given to the man behind the snack bar remains intact. (The ''Pinball Arcade'' version has Family Mode permanently active.)



* DisproportionateRetribution: During "MOVE YOUR CAR!", the player tries to blow up a huge van that was blocking his view (using dynamite, a bazooka, a [[KillItWithFire flamethrower]], and ''[[NukeEm an atomic bomb]]''), but the van itself [[MadeOfIndestructium remains unscathed]]. Ironically, it'll move on its own when the mode is over (if you can't get the ball up the ramp in time, or you make all the shots).

to:

* DisproportionateRetribution: DamselInDistress: Kay during multiball.
* DisproportionateRetribution:
**
During "MOVE YOUR CAR!", the player tries to blow up a huge van that was blocking his view (using dynamite, a bazooka, a [[KillItWithFire flamethrower]], and ''[[NukeEm an atomic bomb]]''), but the van itself [[MadeOfIndestructium remains unscathed]]. Ironically, it'll move on its own when the mode is over (if you can't get the ball up the ramp in time, or you make all the shots).shots).
** Blowing up the snack bar.
** An Easter egg at the end of a successful video mode can be triggered to [[OffWithHisHead decapitate]] the peeping tom.


Added DiffLines:

* OffWithHisHead: Jamming on the flipper buttons after KO'ing the peeping tom will result in a [[Franchise/MortalKombat Johnny Cage]]-style uppercut decapitation. (On a physical table, [[AdjustableCensorship Family Mode]] has to be turned off. However, this Easter egg is always disabled while playing the ''Pinball Arcade'' version.)


Added DiffLines:

** Additionally, spelling F-I-L-M in (alphabetical) order earns a Sequential Film Bonus.


Added DiffLines:

* VideoGameCrueltyPotential: The fatalities that can be played on both the snack bar guy and the peeping tom.
Is there an issue? Send a MessageReason:
None

Changed: 23

Removed: 370

Is there an issue? Send a MessageReason:
Moved a trope to YMMV tab


Taking place [[TheFifties in 1954]], you and your girlfriend head out to the Starlight Drive-In Theater to watch ''Creature from the Black Lagoon''. While waiting for the film to start, you try to get food from the snackbar, play on the local playground, and steal a kiss from your girlfriend. You also have to deal with peeping toms and large vehicles that block your view.

to:

Taking place [[TheFifties in 1954]], this game has you and your girlfriend head out to the Starlight Drive-In Theater to watch ''Creature from the Black Lagoon''. While waiting for the film to start, you try to get food from the snackbar, play on the local playground, and steal a kiss from your girlfriend. You also have to deal with peeping toms and large vehicles that block your view.






* GoodBadBugs: The Snack Attack hurry-up underflow glitch can lead to scores near the Cap of 9,999,999,990. The hurry-up will sometimes wrap around to a value very close to that cap. A player with a low enough score can intentionally let the hurry-up run long enough so that collecting it will not make their score exceed that cap, and have a nigh-unbeatable high score.



* PinballScoring: The value of the (Super) Jackpots grow exponentially for each cycle completed in multiball - The Super Jackpot is worth double the regular Jackpot, and on the next cycle the Jackpot becomes the same value as the Super Jackpot. On top of that, they can be multiplied up to 4x, which would make even the first Jackpot worth a minimum of 160M and the first Super a minimum of 320M - Realistically they probably will be worth significantly more due to bumper hits.

to:

* PinballScoring: The value of the (Super) Jackpots grow exponentially for each cycle completed in multiball - multiball. The Super Jackpot is worth double the regular Jackpot, and on the next cycle the Jackpot becomes the same value as the Super Jackpot. On top of that, they can be multiplied up to 4x, 4×, which would make even the first Jackpot worth a minimum of 160M and the first Super a minimum of 320M - Realistically 320M. Realistically, they probably will be worth significantly more due to bumper hits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: The Snack Attack hurry-up underflow glitch can lead to scores near the Cap of 9,999,999,990. The hurry-up will sometimes wrap around to a value very close to that cap. A player with a low enough score can intentionally let the hurry-up run long enough so that collecting it will not make their score exceed that cap, and have a nigh-unbeatable high score.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: The Snack Attack hurry-up underflow glitch can lead to scores near the {{Cap}} of 9,999,999,990. The hurry-up will sometimes wrap around to a value very close to that cap. A player with a low enough score can intentionally let the hurry-up run long enough so that collecting it will not make their score exceed that cap, and have a nigh-unbeatable high score.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: The Snack Attack hurry-up underflow glitch can lead to scores near the {{Cap}} of 9,999,999,990. The hurry-up will sometimes wrap around to a value very close to that cap. A player with a low enough score can intentionally let the hurry-up run long enough so that collecting it will not make their score exceed that cap, and have a nigh-unbeatable high score.
Is there an issue? Send a MessageReason:
None


* UniversalHorror

to:

* UniversalHorrorFranchise/UniversalHorror
Is there an issue? Send a MessageReason:
None


* SpellingBonus: To start multiball, the player has to spell F-I-L-M. This involves several subtasks, including spelling K-I-S-S (to light the extra ball) and P-A-I-D (to increase the bonus multiplier). In multiball, spelling C-R-E-A-T-U-R-E (by shooting the left ramp in multiball and hitting the switch in the pool above the right flipper area) increases the playfield multiplier while in multiball.

to:

* SpellingBonus: To start multiball, the player has to spell F-I-L-M. This involves several subtasks, including spelling K-I-S-S (to light the extra ball) and P-A-I-D (to increase the bonus multiplier). In multiball, spelling C-R-E-A-T-U-R-E (by shooting the left ramp in multiball and hitting the switch in the pool above the right flipper area) area; each hit to the switch gives a letter) increases the playfield multiplier while in until the end of multiball.
Is there an issue? Send a MessageReason:
moved to trivia and YMMV.


* GoodBadBugs: While the bonus multipliers are displayed as 2X, 4X, 6X, 8X, and 10X, in reality they are 2X, 4X, 8X, 16X, and 32X respectively.
Is there an issue? Send a MessageReason:
None


* CutSong: "At the Hop" was to have been included as one of the songs, but it was removed from the final version, as it was too cost prohibitive. The voice clips for the song can be found via [=PinMAME=].
Is there an issue? Send a MessageReason:
None


* ThreeDMovie: The game is set in a drive-in theater playing the movie [-IN 3D!-] The playfield also features a holographic Gill Man in the table that periodically appears and waves to the player.
Is there an issue? Send a MessageReason:
None


'''Creature from the Black Lagoon''' is a 1992 pinball game designed by Creator/JohnTrudeau and released by Creator/WilliamsElectronics (under the Bally label). The name's a bit misleading, though; while it is named after [[Film/CreatureFromTheBlackLagoon the film of the same name]], this game's setting is [[FramingDevice that of a 1950s-era]] DriveInTheater. Save for the 3D decal in the middle of the table and main multi-ball mode, there's virtually nothing to do with the movie itself.

to:

'''Creature ''Creature from the Black Lagoon''' Lagoon'' is a 1992 pinball game designed by Creator/JohnTrudeau and released by Creator/WilliamsElectronics (under the Bally label). The name's a bit misleading, though; while it is named after [[Film/CreatureFromTheBlackLagoon the film of the same name]], this game's setting is [[FramingDevice that of a 1950s-era]] DriveInTheater. Save for the 3D decal in the middle of the table and main multi-ball mode, there's virtually nothing to do with the movie itself.



** The ''{{VideoGame/Pac-Man}}'' tune plays after scoring the "Snack Attack" hurry-up bonus.

to:

** The ''{{VideoGame/Pac-Man}}'' ''VideoGame/PacMan'' tune plays after scoring the "Snack Attack" hurry-up bonus.
Is there an issue? Send a MessageReason:
None


** Say it with me now: "MOVE - YOUR - CAR!"

to:

** Say it with me us now: "MOVE - YOUR - CAR!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingsBetterWithCows: Watch closely on the 2X Multiplier animation, in the lower right corner of the DMD.
Is there an issue? Send a MessageReason:
None


* PinballScoring: The value of the (Super) Jackpots grow exponentially for each cycle completed in multiball - The Super Jackpot is worth double the regular Jackpot, and on the next cycle the Jackpot becomes the same value as the Super Jackpot. On top of that, they can be multiplied up to 4x, which would make even the first Jackpot worth a minimum of 160M and the first Super a minimum of 320M - Realistically they probably will be worth more like 300M and 600M due to bumper hits.

to:

* PinballScoring: The value of the (Super) Jackpots grow exponentially for each cycle completed in multiball - The Super Jackpot is worth double the regular Jackpot, and on the next cycle the Jackpot becomes the same value as the Super Jackpot. On top of that, they can be multiplied up to 4x, which would make even the first Jackpot worth a minimum of 160M and the first Super a minimum of 320M - Realistically they probably will be worth significantly more like 300M and 600M due to bumper hits.
Is there an issue? Send a MessageReason:
None


!!This pinball demonstrates the following tropes:

to:

!!This pinball demonstrates !!"And now, on with the following tropes:
tropes!":
Is there an issue? Send a MessageReason:
None


* DisproportionateRetribution: During "MOVE YOUR CAR!", the player tries to blow up a huge van that was blocking his view (using dynamite, a bazooka, a [[KillItWithFire flamethrower]], and ''[[NukeEm an atomic bomb]]''), but the van itself [[MadeOfIndestructium remains unscathed]]. Ironically, it'll move on its own if you can't get the ball up the ramp in time.

to:

* DisproportionateRetribution: During "MOVE YOUR CAR!", the player tries to blow up a huge van that was blocking his view (using dynamite, a bazooka, a [[KillItWithFire flamethrower]], and ''[[NukeEm an atomic bomb]]''), but the van itself [[MadeOfIndestructium remains unscathed]]. Ironically, it'll move on its own if when the mode is over (if you can't get the ball up the ramp in time.time, or you make all the shots).
Is there an issue? Send a MessageReason:
None


* SpellingBonus: To start multiball, the player has to spell F-I-L-M. This involves several subtasks, including spelling K-I-S-S (to light the extra ball) and P-A-I-D (to increase the bonus multiplier).

to:

* SpellingBonus: To start multiball, the player has to spell F-I-L-M. This involves several subtasks, including spelling K-I-S-S (to light the extra ball) and P-A-I-D (to increase the bonus multiplier). In multiball, spelling C-R-E-A-T-U-R-E (by shooting the left ramp in multiball and hitting the switch in the pool above the right flipper area) increases the playfield multiplier while in multiball.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: While the bonus multipliers are displayed as 2X, 4X, 6X, 8X, and 10X, in reality they are 2X, 4X, 8X, 16X, and 32X respectively.
Is there an issue? Send a MessageReason:
None


* MercyMode: The Snackbar targets can be spotted one at a time by shooting the snackbar. After a Jackpot has been scored in multiball though, it will no longer spot Snackbar targets and instead award an insignificant Snackbar Score.

to:

* MercyMode: The If the Snackbar is not lit, the snackbar targets can be spotted one at a time by shooting the snackbar. After a Jackpot has been scored in multiball though, it will no longer spot Snackbar targets and instead award an insignificant Snackbar Score.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MercyMode: The Snackbar targets can be spotted one at a time by shooting the snackbar. After a Jackpot has been scored in multiball though, it will no longer spot Snackbar targets and instead award an insignificant Snackbar Score.

Top