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* HydraProblem: One of the main modes pits the player against a five-headed hydra, and only upon cutting off every head will it be fully completed.

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* HydraProblem: One of the main modes pits the player against a five-headed hydra, and only upon cutting hydra - defeating it requires shooting each lit shot to cut off every head will a head, then shooting it be fully completed.again to seal it before it grows back.
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* EarlyInstallmentWeirdness: This game is the only one in the series to have Magna-Save on both the left and right outlanes. The sequels have a single Magna-Save area on the right, with the left outlane instead featuring a kicker that can potentially save the ball from draining.

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* EarlyInstallmentWeirdness: This game is the only one in the series to have Magna-Save on both the left and right outlanes. The sequels have a single Magna-Save area on the right, with swap the left outlane instead featuring Magna-Save for a kicker that can potentially save the ball from draining.standard kickback.
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* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see [[Wizard Mode Wizard Mode in the Tropes applying to multiple installments folder]]) is carried over from game to game.

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* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see [[Wizard Mode [[WizardMode Wizard Mode in the Tropes applying to multiple installments folder]]) is carried over from game to game.
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Fixing reference location on where to look from "below" for Progressive Jackpot on BK 2000 folder, as it was added prior to the folders being formed.


* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see below) is carried over from game to game.

to:

* ProgressiveJackpot: As with many games during this era. Also, "R-A-N-S-O-M" (see below) [[Wizard Mode Wizard Mode in the Tropes applying to multiple installments folder]]) is carried over from game to game.
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Added to Early Installment Weirdness for BK 2000


* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, instead of only being achievable based on your individual play in the game at hand. Meaning you could play and collect the first five letters in your game or a series of games, then walk away from the machine, then someone else in a later game could complete the W-I-N upper rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!

to:

* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, similar to how [[ProgressiveJackpot some other machines around that era had a jackpot score that held over into later games]], instead of only being achievable based on your individual play in the game at hand. Meaning you could play and collect the first five letters in your game or a series of games, then walk away from the machine, then someone else in a later game could complete the W-I-N upper rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, instead of only being accessible based on your play in the game at hand. Meaning you could play and collect the first five letters, then walk away from the machine, then someone else in a different game could complete the W-I-N upper rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!

to:

* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, instead of only being accessible achievable based on your individual play in the game at hand. Meaning you could play and collect the first five letters, letters in your game or a series of games, then walk away from the machine, then someone else in a different later game could complete the W-I-N upper rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, instead of only being accessible based on your play in the game at hand. Meaning you could play and get the first five letters, then walk away from the machine, then someone else in a different game could complete the rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!

to:

* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, instead of only being accessible based on your play in the game at hand. Meaning you could play and get collect the first five letters, then walk away from the machine, then someone else in a different game could complete the W-I-N upper rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: Being the first machine with a WizardMode, letters in R-A-N-S-O-M are held over into subsequent games, instead of only being accessible based on your play in the game at hand. Meaning you could play and get the first five letters, then walk away from the machine, then someone else in a different game could complete the rollovers and then shoot into the ball lock ramp on the upper playfield to collect the final letter and start The Kings Ransom with much less effort!
Is there an issue? Send a MessageReason:
None


* FairPlayVillain: The "Last Chance" mechanic is obstensively the Black Knight letting you get up one more time, with ''Sword of Rage'' even showing an animation of him offering a hand to help you onto your feet. Whether its because he respects your potential or because he thinks watching you get beat to the ground again is never discussed.

to:

* FairPlayVillain: The "Last Chance" mechanic is obstensively the Black Knight letting you get up one more time, with ''Sword of Rage'' even showing an animation of him offering a hand to help you onto your feet. Whether its because he respects your potential or because he thinks watching you get beat to the ground again is funny never gets discussed.

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