History Pinball / BlackKnight

18th Jan '16 2:35:52 PM tadaru
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** Enough consecutive shots to the loop on the upper playfield will temporarily light an extra ball, with the duration based on the number of consecutive shots made.

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** Enough consecutive shots to the loop on the upper playfield will temporarily light an extra ball, with the duration how long it is lit based on the number of consecutive shots made.
18th Jan '16 2:35:27 PM tadaru
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Added DiffLines:

** Enough consecutive shots to the loop on the upper playfield will temporarily light an extra ball, with the duration based on the number of consecutive shots made.
8th Jan '16 5:37:46 PM tadaru
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Added DiffLines:

* GoldenSnitch: The King's Ransom can turn into this in a multi-player game if it is close to being started.
13th Jan '15 8:16:03 AM JudasZala
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* AntiFrustrationFeatures: Two of them:
** Last Chance, which will start if there are two balls locked and the final remaining ball leaves play through either outline.
** Bonus Ball, which is only available at the end of a multiplayer game, and is reached by the player with the highest score. It's a three-ball multiball where the player has 30 seconds to make as many shots as possible.



''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.

to:

''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.
landscape, while the Choir of Angels provide moral support for the player.



* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the Kind's Ransom as normal, but Last Chance will only be lit once per ball.

to:

* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the Kind's King's Ransom as normal, but Last Chance will only be lit once per ball.


Added DiffLines:

* YellowLightningBlueLightning
13th Dec '14 9:49:39 AM rjung
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This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains.

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This game is known for being the first solid-state pinball with a two-level playfield, and also introduced the "Magna-Save", where a player-controlled magnet could be used to prevent drains.
drains. It became a blockbuster for Williams, with over 13,000 tables sold.


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* LimitedSpecialCollectorsUltimateEdition: After the initial run, Williams released another 600 games in a "Limited Edition". The only differences were a sticker on the apron and various changes to the wiring and mechanics.
31st Oct '14 10:51:36 AM tropower
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** W-A-R either starts Hurry-Up during main play, or awards one million points during either Double Knights Challenge or the King's Ransom.

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** W-A-R either starts Hurry-Up Hurry-Up[[note]]"You can do it, you can do it!"[[/note]] during main play, or awards one million points during either Double Knights Challenge or the King's Ransom.
11th Oct '14 10:20:52 AM JudasZala
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* EvilLaugh: The knight laughs at you if you engage the Magna-Save but fails to save the ball.

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* EvilLaugh: EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.



* EvilLaugh: The knight laughs at you if you engage the Magna-Save but fails to save the ball.

to:

* EvilLaugh: EvilLaugh[=/=]HaveANiceDeath: The knight laughs at you if you engage the Magna-Save but fails to save the ball.
30th Sep '14 8:32:19 PM jayharrison
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* AntiFrustrationFeatures: "Last Chance", which will start if there are two balls locked and the final remaining ball leaves play through either outline. This will allow the player to try and achieve multiball or the Kind's Ransom as normal, but Last Chance will only be lit once per ball.



* {{Cap}}:
** 1,500,000 is the highest possible score awarded for a Hurry-Up shot.
** The bonus multiplier tops out at 5x.
** Once a player makes 99 loops and/or 99 U-turns, no more will counted toward the end-of-ball bonus.
** The highest possible base bonus is 594,000, making the highest possible bonus worth 2,970,000 after being multiplied.



* SongsInTheKeyOfPanic: The music intensifies if the player is down to one active ball and the multiball jackpot hasn't been collected yet.



** W-A-R either starts Hurry-Up during main play, or awards one million points during Double Knights Challenge.

to:

** W-A-R either starts Hurry-Up during main play, or awards one million points during either Double Knights Challenge.Challenge or the King's Ransom.
26th Jun '14 8:13:44 PM JudasZala
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->'''Black Knight''': "I will slay you, my enemy."



-->'''Black Knight''': Will -- you -- challenge -- the -- Black -- Knight -- again?

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-->'''Black Knight''': Will -- you -- challenge -- the -- Black -- Knight -- again?
24th May '14 11:00:00 PM JudasZala
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''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player, and the table taunts and mocks the player at every turn.

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''Black Knight'' is a 1980 {{Pinball}} game designed by Creator/SteveRitchie Creator/SteveRitchie, with software by Creator/LarryDeMar and artwork by Tony Ramunni, and released by Creator/WilliamsElectronics. The table itself represents the Black Knight, an evil foe in combat against the heroic player, and the table taunts and mocks the player at every turn.



''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.

to:

''Black Knight 2000'', a sequel to ''Black Knight'', was designed by Creator/SteveRitchie Creator/SteveRitchie, with software by [[Franchise/MortalKombat Ed Boon]] and artwork by Doug Watson, and released in 1989. In the distant future, the Black Knight returns again; the player must storm the Knight's castle and battle him in a techno-feudal landscape.



* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell W-I-N to increase the bonus multiplier and light "Advance Ransom" at the drawbridge, and W-A-R to start Hurry-Up. Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save. B-L-A-C-K lights the Skyway Ramp for 1 million points.

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* SpellingBonus: The player has to spell out "R-A-N-S-O-M" to reach the WizardMode, which is carried over from game to game. Also, spell SpellingBonus:
**
W-I-N to increase increases the bonus multiplier and light lights "Advance Ransom" at the drawbridge, and drawbridge.
**
W-A-R to start Hurry-Up. either starts Hurry-Up during main play, or awards one million points during Double Knights Challenge.
**
Hitting the K-N-I-G-H-T drop targets advances B-L-A-C-K, and relights the kickback and Magna-Save. Magna-Save.
**
B-L-A-C-K lights the Skyway Ramp for 1 million points.points.
** R-A-N-S-O-M starts The King's Ransom, and is carried over from game-to-game.



* WheelOfDecisions: The Lightning Wheel, which gives out a random award, and is a prominent part of the playfield.
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for 20 seconds.

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* WheelOfDecisions: The Lightning Wheel, which gives out a [[RandomDrop random award, award]], and is a prominent part of the playfield.
* WizardMode: The TropeMaker, ''Black Knight 2000'' featured "The King's Ransom", where all targets are activated and all balls are in play for 20 seconds.20-30 seconds (depending on the machine's settings).
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