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* ''VideoGame/RepublicAtWar'': Force-sensitive units are powerful enough to conquer a planet by themselves.
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* The protagonists of the two ''VideoGame/KnightsOfTheOldRepublic'' games have a decent go at this -- the Jedi Exile, [[VideoGame/KnightsOfTheOldRepublicII in the second game]], massacres her (canonically, the player can choose the character's gender) way through an enormous battleship (with a little help from the boss Mandalorian and the battleship's owner's (reformed?) Sith apprentice) before ''single-handedly'' carving through the entire population of a Sith academy, whereas the PlayerCharacter in the first storms through much of a ''giant Sith-powered army factory'' to confront the BigBad.

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* The protagonists of the two ''VideoGame/KnightsOfTheOldRepublic'' games have a decent go at this -- the Jedi Exile, [[VideoGame/KnightsOfTheOldRepublicII [[VideoGame/KnightsOfTheOldRepublicIITheSithLords in the second game]], massacres her (canonically, the player can choose the character's gender) way through an enormous battleship (with a little help from the boss Mandalorian and the battleship's owner's (reformed?) Sith apprentice) before ''single-handedly'' carving through the entire population of a Sith academy, whereas the PlayerCharacter in the first storms through much of a ''giant Sith-powered army factory'' to confront the BigBad.
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** Lightning. It's even {{Lampshaded}} ingame: her exclusive skill is aptly named "Army of One". Taken to extreme levels when you consider that she wiped out several battalions of Cocoon's finest soldiers, the Cavalry, without any visible effort immediately after effortlessly dealing with an entire security fleet. Hell, even as a mere human she managed to wipe out an entire train of soldiers, becoming a [[TouchedByVorlons l'Cie]] was [[TookALevelInBadass just another level in badass to her]]. And in ''Final Fantasy XIII-2'' she is not only stated to have transcended beyond the level of a l'Cie, she also commands an army of Eidolons and feral beasts, regularly defies the laws of physics, shatters entire buildings with single spells, slams enemies through entire buildings, is immune to time manipulation, and channels her magic to use as bullets... The trope is taken to its ultimate point in ''Lightning Returns'' in which she becomes the single most powerful protagonist that Square Enix have ever produced, capping off the game by killing [[spoiler: the god of light, Bhunivelze]].

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** Lightning. It's even {{Lampshaded}} ingame: her exclusive skill is aptly named "Army of One". Taken to extreme levels when you consider that she wiped out several battalions of Cocoon's finest soldiers, the Cavalry, without any visible effort immediately after effortlessly dealing with an entire security fleet. Hell, even as a mere human she managed to wipe out an entire train of soldiers, becoming a [[TouchedByVorlons l'Cie]] was [[TookALevelInBadass just another level in badass to her]]. And in ''Final Fantasy XIII-2'' she is not only stated to have transcended beyond the level of a l'Cie, she also commands an army of Eidolons and feral beasts, regularly defies the laws of physics, shatters entire buildings with single spells, slams enemies through entire buildings, is immune to time manipulation, and channels her magic to use as bullets... The trope is taken to its ultimate point in ''Lightning Returns'' in which she becomes the single most powerful protagonist that Square Enix have ever produced, capping off the game by killing killing/sealing [[spoiler: the god of light, Bhunivelze]].
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* Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is created where Zack ''[[KillEmAll kills.]] [[SparedByTheAdaptation Them.]] [[PunctuatedForEmphasis All.]]'']]

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* Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is presumably created where Zack ''[[KillEmAll kills.]] [[SparedByTheAdaptation Them.]] [[PunctuatedForEmphasis All.]]'']]



** Lightning. It's even {{Lampshaded}} ingame: her exclusive skill is aptly named "Army of One". Taken to extreme levels when you consider that she wiped out several battalions of Cocoon's finest soldiers, the Cavalry, without any visible effort immediately after effortlessly dealing with an entire security fleet. Hell, even as a mere human she managed to wipe out an entire train of soldiers, becoming a [[TouchedByVorlons l'Cie]] was [[TookALevelInBadass just another level in badass to her]]. And in ''Final Fantasy XIII-2'' she is not only stated to have transcended beyond the level of a l'Cie, she also commands an army of Eidolons and feral beasts, regularly defies the laws of physics, shatters entire buildings with single spells, slams enemies through entire buildings, is immune to time manipulation, and channels her magic to use as bullets... The trope is taken to its ultimate point in ''Lightning Returns'' in which she becomes the single most powerful protagonist that Square Enix have ever produced, capping off the game by killing [[spoiler: a nigh-omnipotent God]].

to:

** Lightning. It's even {{Lampshaded}} ingame: her exclusive skill is aptly named "Army of One". Taken to extreme levels when you consider that she wiped out several battalions of Cocoon's finest soldiers, the Cavalry, without any visible effort immediately after effortlessly dealing with an entire security fleet. Hell, even as a mere human she managed to wipe out an entire train of soldiers, becoming a [[TouchedByVorlons l'Cie]] was [[TookALevelInBadass just another level in badass to her]]. And in ''Final Fantasy XIII-2'' she is not only stated to have transcended beyond the level of a l'Cie, she also commands an army of Eidolons and feral beasts, regularly defies the laws of physics, shatters entire buildings with single spells, slams enemies through entire buildings, is immune to time manipulation, and channels her magic to use as bullets... The trope is taken to its ultimate point in ''Lightning Returns'' in which she becomes the single most powerful protagonist that Square Enix have ever produced, capping off the game by killing [[spoiler: a nigh-omnipotent God]].the god of light, Bhunivelze]].

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Fixed incorrect placement so entry is now alphabetically ordered


* The classic ''VideoGame/MedalOfHonor'' games often had the PlayerCharacter, a lone OSS agent, fighting their way through hordes of Nazis singlehandedly. In the first game alone, you destroy a giant rail gun, sink a prototype U-boat, infiltrate a fort on the German border and kill Hitler's favourite colonel and then blow up his mustard gas production facility. In the sequel, ''Underground'', a [[ActionGirl badass French chick]] gets under the skin of the Third Reich so thoroughly that in the final level they lure her into an ambush with what seems like an ''entire platoon'' plus a trio of tanks, ''just to eliminate her'' (and of course, she kills all the Germans and wrecks the tanks anyway). VideoGame/CallOfDuty, this series' SpiritualSuccessor, made a point to avert this trope (you have a slew of AI squadmates and follow orders like a real soldier) because people criticised ''Medal of Honour'' as idealised and unrealistic - wars are won by squads of joes, not lone heroes.



* The classic ''VideoGame/MedalOfHonor'' games often had the PlayerCharacter, a lone OSS agent, fighting their way through hordes of Nazis singlehandedly. In the first game alone, you destroy a giant rail gun, sink a prototype U-boat, infiltrate a fort on the German border and kill Hitler's favourite colonel and then blow up his mustard gas production facility. In the sequel, ''Underground'', a [[ActionGirl badass French chick]] gets under the skin of the Third Reich so thoroughly that in the final level they lure her into an ambush with what seems like an ''entire platoon'' plus a trio of tanks, ''just to eliminate her'' (and of course, she kills all the Germans and wrecks the tanks anyway). VideoGame/CallOfDuty, this series' SpiritualSuccessor, made a point to avert this trope (you have a slew of AI squadmates and follow orders like a real soldier) because people criticised ''Medal of Honour'' as idealised and unrealistic - wars are won by squads of joes, not lone heroes.
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* The classic ''VideoGame/MedalOfHonor'' games often had the PlayerCharacter, a lone OSS agent, fighting their way through hordes of Nazis singlehandedly. In the first game alone, you destroy a giant rail gun, sink a prototype U-boat, infiltrate a fort on the German border and kill Hitler's favourite colonel and then blow up his mustard gas production facility. In the sequel, ''Underground'', a [[ActionGirl badass French chick]] gets under the skin of the Third Reich so thoroughly that in the final level they lure her into an ambush with what seems like an ''entire platoon'' plus a trio of tanks, ''just to eliminate her'' (and of course, she kills all the Germans and wrecks the tanks anyway). VideoGame/CallOfDuty, this series' SpiritualSuccessor, made a point to avert this trope (you have a slew of AI squadmates and follow orders like a real soldier) because people criticised ''Medal of Honour'' as idealised and unrealistic - wars are won by squads of joes, not lone heroes.
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** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell]] with such ferocity ([[TouchedByVorlons blessed as he was]] with [[LightningBruiser terrifying power and speed]] [[DivineIntervention by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pants-shittingly]] [[TheDreaded terrified of him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, [[MookDebutCutscene the first time you encounter an]] [[{{Mooks}} imp]], the reason they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].

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** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell]] with such ferocity ([[TouchedByVorlons blessed as he was]] with [[LightningBruiser terrifying power and speed]] [[DivineIntervention by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pants-shittingly]] [[TheDreaded terrified of him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, [[MookDebutCutscene the first time you encounter an]] [[{{Mooks}} an imp]], the reason they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
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None


** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell]] with such ferocity ([[TouchedByVorlons blessed as he was]] with [[LightningBruiser terrifying power and speed]] [[DivineIntervention by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pants-shittingly]] [[TheDreaded terrified of him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an [[{{Mooks}} imp]], the reason they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].

to:

** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell]] with such ferocity ([[TouchedByVorlons blessed as he was]] with [[LightningBruiser terrifying power and speed]] [[DivineIntervention by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pants-shittingly]] [[TheDreaded terrified of him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, [[MookDebutCutscene the first time you encounter an an]] [[{{Mooks}} imp]], the reason they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell]] with such ferocity ([[TouchedByVorlons blessed as he was]] with [[LightningBruiser terrifying power and speed]] [[GoodFortuneFromGod by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pants-shittingly]] [[TheDreaded terrified of him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an [[{{Mooks}} imp]], the reason they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].

to:

** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell]] with such ferocity ([[TouchedByVorlons blessed as he was]] with [[LightningBruiser terrifying power and speed]] [[GoodFortuneFromGod [[DivineIntervention by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pants-shittingly]] [[TheDreaded terrified of him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an [[{{Mooks}} imp]], the reason they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/Doom2016'', the original Doomguy returns (now named by the forces of Hell to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely carving his way through the legions of Hell with such ferocity (blessed as he was with terrifying power and speed [[GoodFortuneFromGod by the support]] [[TouchedByVorlons of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] became pant-shitting terrified of him, and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an Imp, the reason it screeches before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's Glory Kills (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
** ''Videogame/DoomEternal'' continues the trend and embraces it wholeheartedly; though Hell has been able to smash through all of Earth's high-tech armies with barely a dent to their own numbers, the Doom Slayer is more than capable of stopping their invasion all by himself, to the point where he single-handedly reduces the demonic consumption of Earth by more than a third within the game's ''first ten minutes''. This does ''not'' go unnoticed by humanity, with the broadcasts and recordings of [[LaResistance the ARC]] and [[LesCollaborateurs the UAC]] making it clear that the Doom Slayer has a well-established reputation as a one-man extinction event; the PA system of the UAC base on Phobos even tells everyone to evacuate the moment the Slayer gets his hands on the {{BFG}}. By the end of the game, the Slayer even adds [[spoiler:an ''[[AngelicAbomination alien]] [[LightIsNotGood god]]'' and the reality-warping [[EldritchAbomination Icon]] [[AttackOfTheFiftyFootWhatever of]] [[FinalBoss Sin]]]] to his kill count.

to:

** In ''VideoGame/Doom2016'', the original Doomguy returns (now [[RedBaron named by the forces of Hell Hell]] to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely [[DemonSlaying carving his way through the legions of Hell Hell]] with such ferocity (blessed ([[TouchedByVorlons blessed as he was was]] with [[LightningBruiser terrifying power and speed speed]] [[GoodFortuneFromGod by the support]] [[TouchedByVorlons support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] [[HorrifyingTheHorror became pant-shitting pants-shittingly]] [[TheDreaded terrified of him, him]], and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an Imp, [[{{Mooks}} imp]], the reason it screeches they screech before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's [[FinishingMove Glory Kills Kills]] (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
** ''Videogame/DoomEternal'' continues the trend and embraces it wholeheartedly; though Hell has been able to smash through all of Earth's high-tech armies with barely a dent to their own numbers, the Doom Slayer is more than capable of stopping their invasion all by himself, to the point where he single-handedly reduces the demonic consumption of Earth by more than a third within the game's ''first ten minutes''. This does ''not'' go unnoticed by humanity, with the broadcasts and recordings of [[LaResistance the ARC]] and [[LesCollaborateurs the UAC]] making it clear that the Doom Slayer has a well-established reputation as a [[PersonOfMassDestruction one-man extinction event; event]]; the PA system of the UAC base on Phobos even tells everyone to evacuate the moment the Slayer gets his hands on the {{BFG}}. By the end of the game, the Slayer even adds [[spoiler:an ''[[AngelicAbomination alien]] [[LightIsNotGood god]]'' and the reality-warping [[EldritchAbomination Icon]] [[AttackOfTheFiftyFootWhatever of]] [[FinalBoss Sin]]]] to his kill count.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/Doom2016'', the original Doomguy returns (now named by the forces of Hell to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely carving his way through the legions of Hell with such ferocity (blessed as he was with terrifying power and speed [[GoodFortuneFromGod by the support of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] became pant-shitting terrified of him, and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an Imp, the reason it screeches before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's Glory Kills (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
** ''Videogame/DoomEternal'' continues the trend and embraces it wholeheartedly; though Hell has been able to smash through all of Earth's high-tech armies with barely a dent to their own numbers, the Doom Slayer is more than capable of stopping their invasion all by himself, to the point where he single-handedly reduces the demonic consumption of Earth by more than a third within the game's ''first ten minutes''. This does ''not'' go unnoticed by humanity, with the broadcasts and recordings of [[LaResistance the ARC]] and [[LesCollaborateurs the UAC]] making it clear that the Doom Slayer has a well-established reputation as a one-man extinction event; the PA system of the UAC base on Phobos even tells everyone to evacuate the moment the Slayer gets his hands on the {{BFG}}. By the end of the game, the Slayer even adds an ''alien god'' and a reality-warping Icon of Sin to his kill count.

to:

** In ''VideoGame/Doom2016'', the original Doomguy returns (now named by the forces of Hell to be "[[NamesToRunAwayFromReallyFast The Doom Slayer]]") and is established as having spent untold '''eons''' gruesomely carving his way through the legions of Hell with such ferocity (blessed as he was with terrifying power and speed [[GoodFortuneFromGod by the support support]] [[TouchedByVorlons of the Seraphim]]) that [[TheLegionsOfHell the literal Legions of The Damned]] became pant-shitting terrified of him, and had to resort to [[ColonyDrop dropping a gigantic temple on him]] and sealing him away in a cursed sarcophagus just to stop his rampage, as the Slayer had proven himself capable of triumphing against even elder demons the size of a '''mountain''' ''single-handedly''. And at the beginning of the game proper, [[EstablishingCharacterMoment he smashes in a zombie's head literally within ten seconds]] [[SealedBadassInACan of waking up from being sealed in a crypt]], and goes straight back to bringing bloody vengeance on the demons. Tellingly, the first time you encounter an Imp, the reason it screeches before attacking isn't out of rage or bloodlust, but [[OhCrap sheer panic]]; animation work that accompanies the game's Glory Kills (wherein the Doom Slayer finishes off weakened demons by literally ripping them to pieces with his bare hands) makes it clear that every demon killed in this way spends their final moments [[MookHorrorShow wide-eyed with sheer terror]].
** ''Videogame/DoomEternal'' continues the trend and embraces it wholeheartedly; though Hell has been able to smash through all of Earth's high-tech armies with barely a dent to their own numbers, the Doom Slayer is more than capable of stopping their invasion all by himself, to the point where he single-handedly reduces the demonic consumption of Earth by more than a third within the game's ''first ten minutes''. This does ''not'' go unnoticed by humanity, with the broadcasts and recordings of [[LaResistance the ARC]] and [[LesCollaborateurs the UAC]] making it clear that the Doom Slayer has a well-established reputation as a one-man extinction event; the PA system of the UAC base on Phobos even tells everyone to evacuate the moment the Slayer gets his hands on the {{BFG}}. By the end of the game, the Slayer even adds an ''alien god'' [[spoiler:an ''[[AngelicAbomination alien]] [[LightIsNotGood god]]'' and a the reality-warping Icon of Sin [[EldritchAbomination Icon]] [[AttackOfTheFiftyFootWhatever of]] [[FinalBoss Sin]]]] to his kill count.
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** Lampshaded beautifully by one mook, upon learning your identity. "Oh, no... I've heard of ''you''!"
*** In [[VideoGame/DragonAgeOriginsAwakening the expansion pack]], you can intimidate some people into getting out of your way by informing that that "legions have fallen in my wake, you are just a number."

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** Lampshaded beautifully by one mook, upon learning your identity. "Oh, no... I've heard of ''you''!"
*** ** In [[VideoGame/DragonAgeOriginsAwakening the expansion pack]], you can intimidate some people into getting out of your way by informing that that "legions have fallen in my wake, you are just a number."

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* The Adventurer, the PlayerCharacter from ''VideoGame/FinalFantasyXI''. They eventually become a powerful fighter capable of not only fighting many dragons, gods and eldritch abominations by themselves, they even [[spoiler: become a God]] in order to prevent the Cloud of Darkness from destroying the world. While the worst threats in-game are often fought with party members or with Trust Magic (allowing a player to effectively solo a fight while only relying on 5 summoned NPCs instead of other players), a level-capped player could fight most monsters and bosses up to those featured in the last few expansions completely by themselves.



* The Adventurer, the PlayerCharacter from ''VideoGame/FinalFantasyXI''. They eventually become a powerful fighter capable of not only fighting many dragons, gods and eldritch abominations by themselves, they even [[spoiler: become a God]] in order to prevent the Cloud of Darkness from destroying the world. While the worst threats in-game are often fought with party members or with Trust Magic (allowing a player to effectively solo a fight while only relying on 5 summoned NPCs instead of other players), a level-capped player could fight most monsters and bosses up to those featured in the last few expansions completely by themselves.

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* The Adventurer, the PlayerCharacter from ''VideoGame/FinalFantasyXI''. They eventually become a powerful fighter capable of not only fighting many dragons, gods and eldritch abominations by themselves, they even [[spoiler: become a God]] in order to prevent the Cloud of Darkness from destroying the world. While the worst threats in-game are often fought with party members or with Trust Magic (allowing a player to effectively solo a fight while only relying on 5 summoned NPCs instead of other players), a level-capped player could fight most monsters and bosses up to those featured in the last few expansions completely by themselves.



* The Adventurer, the PlayerCharacter from ''VideoGame/FinalFantasyXI''. They eventually become a powerful fighter capable of not only fighting many dragons, gods and eldritch abominations by themselves, they even [[spoiler: become a God]] in order to prevent the Cloud of Darkness from destroying the world. While the worst threats in-game are often fought with party members or with Trust Magic (allowing a player to effectively solo a fight while only relying on 5 summoned NPCs instead of other players), a level-capped player could fight most monsters and bosses up to those featured in the last few expansions completely by themselves.
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* The Adventurer, the PlayerCharacter from ''VideoGame/FinalFantasyXI''. They eventually become a powerful fighter capable of not only fighting many dragons, gods and eldritch abominations by themselves, they even [[spoiler: become a God]] in order to prevent the Cloud of Darkness from destroying the world. While the worst threats in-game are often fought with party members or with Trust Magic (allowing a player to effectively solo a fight while only relying on 5 summoned NPCs instead of other players), a level-capped player could fight most monsters and bosses up to those featured in the last few expansions completely by themselves.
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-->'''[[WebAnimation/ZeroPunctuation Ben "Yahztee" Croshaw]]''' ''(Just Cause 2 Review)'': Most of the story is basically "keep blowing shit up" and everything that passes for a boss fight shrivels pathetically in the face of Rico Rodriguez, the legendary son of [[Characters/ClassicalMythologyOlympians Zeus]] and a [[EthnicMenialLabor hispanic window cleaner]]
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This is practically the rule in video games, as many of them feature one PlayerCharacter destroying enemies by the ''hundreds''.

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This is practically the rule in video games, as many of them feature one PlayerCharacter destroying enemies by the ''hundreds''. For many players, it's the entire point of playing games.

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This is practically the rule in video games, as many of them feature one PlayerCharacter destroying enemies by the ''hundreds''.
----
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** Sonic the hedgehog could count as a one ''[[ExactlyWhatItSaysOnTheTin hedgehog]]'' army. We've seen him regularly annihilate entire [[VideoGame/SonicUnleashed armies of killer robots]] with ease, infiltrate into Eggman's bases while taking out everything in his way, and destroy Eggman's flying warships, space fleets and even humongous [[VideoGame/Sonic3AndKnuckles Death Star-esque doomsday weapons]]. In ''Anime/SonicX'', he's even sought by the government for to his power and the ease with which he regularly defeats Eggman, even after this one overwhelms authorities.

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** Sonic the hedgehog could count as a one ''[[ExactlyWhatItSaysOnTheTin hedgehog]]'' army. We've seen him regularly annihilate entire [[VideoGame/SonicUnleashed armies of killer robots]] with ease, infiltrate into Eggman's bases while taking out everything in his way, and destroy Eggman's flying warships, space fleets and even humongous [[VideoGame/Sonic3AndKnuckles Death Star-esque doomsday weapons]]. In ''Anime/SonicX'', he's even sought by the government for to his power and the ease with which he regularly defeats Eggman, even after this one overwhelms overwhelmed authorities.

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** It also drastically escalates between games. In the first game, the Security Officer is definitely a tough nut to crack, but is mostly limited to surgical strikes. In the second game, his arrival is considered a turning point in the war against the Pfhor on Lh'owon, and he basically does most of the heavy work on his own. The third game, however, makes both of the prior games look like an opening act in comparison. Seriously, ''Infinity'' can basically be called ''Security Officer VS [[MookHorrorShow Everyone Else.]]''

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** It also drastically escalates between games. In the first game, the Security Officer is definitely a tough nut to crack, but is mostly limited to surgical strikes. In the second game, his arrival is considered a turning point in the war against the Pfhor on Lh'owon, and he basically does most of the heavy work on his own. The third game, however, makes both of the prior games look like an opening act in comparison. Seriously, ''Infinity'' can basically be called ''Security Officer ''[[ImplacableMan Security Officer]] VS [[MookHorrorShow Everyone Else.]]''



*** It also says a lot about how much of a walking juggernaut of butchery the Security Officer is when Durandal basically sees him as an equal.

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* Possibly first played straightest in the original ''VideoGame/{{Dragon Quest|I}}''. An entire nation's military force is overrun by enemy mooks, and one man, with no weapon or armor, no equipment of any kind, and no magic (well, at least he starts that way) steps up and singlehandedly slaughters thousands of monsters and the big bad himself.

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* ''VideoGame/DragonQuest'':
**
Possibly first played straightest in the original ''VideoGame/{{Dragon Quest|I}}''. ''VideoGame/DragonQuestI''. An entire nation's military force is overrun by enemy mooks, and one man, with no weapon or armor, no equipment of any kind, and no magic (well, at least he starts that way) steps up and singlehandedly slaughters thousands of monsters and the big bad himself.himself.
** ''VideoGame/DragonQuestIV'': Ragnar [=McRyan=] is probably a literal example, considering how incompetent the rest of Burland's military appears to be. To further this, once the party actually sets out to take on the Marquis de Leon, they find Ragnar already doing it by himself.
** ''VideoGame/DragonQuestIX'': The Wight Knight -an undead horseman- defeated Stornway's entire military.
** ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow'': Like most ''Warriors'' games, any playable character can become this. Downplayed this time, however. It's usually a party of four fighting and they need to make good use of Player Mooks to succeed. Any player in high tension mode is an invincible god of destruction. infinite HP, infinite MP, status effects don't work, and heightened attack. Too bad it's temporary.
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** Every Grey Warden is chosen specifically because they are badass. A dwarf in Orzammar will tell you that only Grey Wardens go into the Deep Roads without a squad of soldiers at their back. In the Dalish Elf origin, you find Duncan by following the trail of darkspawn corpses left in his wake.

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** Every Grey Warden is chosen specifically because they are badass. A dwarf in Orzammar member of the Legion of the Dead will tell recognized you that only inmediately as a Grey Wardens go into Warden because you are in the Deep Roads without a squad with just an small bunch of soldiers at their back.people following you. In the Dalish Elf origin, you find Duncan by following the trail of darkspawn corpses left in his wake.
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*** Zhuge Liang one-ups him in the novel by defeating Sima Yi literally by himself, armed only with a fan and a teapot and accompanied by only an unarmed servant boy. Basically, Sima Yi of Wei is approaching with a huge and formidable army. Zhuge knows his own forces are tired and cannot beat this force, so he orders them all to retreat. He then sets up in a city which he has earlier cleared of people, sitting above the wide-open city gate calmly drinking tea and fanning himself. The Wei army soon arrives, and Sima Yi can scarcely believe his eyes--an unarmed Zhuge Liang right there for his taking?! Having previously suffered multiple times from Zhuge's perfidy, Sima thinks it's just another trap and orders a general retreat.

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*** Zhuge Liang one-ups him in the novel by defeating Sima Yi literally by himself, armed only with a fan and a teapot and accompanied by only an unarmed servant boy. Basically, Sima Yi of Wei is approaching with a huge and formidable army. Zhuge knows his own forces are tired and cannot beat this force, so he orders them all to retreat. He then sets up in a city which he has earlier cleared of people, sitting above the wide-open city gate calmly drinking tea and fanning himself. The Wei army soon arrives, and Sima Yi can scarcely believe his eyes--an unarmed Zhuge Liang right there for his taking?! Having previously suffered multiple times from Zhuge's perfidy, Sima [[ParanoiaGambit thinks it's just another trap trap]] and orders a general retreat.
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* [[VideoGame/TheWitcher Geralt of Rivia]]. If you stick with his True Neutrality at the end of the game, by necessity he becomes one-man-''two''-armies.

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* [[VideoGame/TheWitcher ''VideoGame/TheWitcher'': Geralt of Rivia]].Rivia. If you stick with his True Neutrality at the end of the game, by necessity he becomes one-man-''two''-armies.
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* ''Franchise/{{Hitman}}'': Usually, Agent 47 can slip in and out of areas completely unnoticed and kill his targets in a way that makes it look like an accident. However, he has zero qualms about slaughtering everything in his path if the situation calls for it and when he is pissed off (such as the case with ''VideoGame/Hitman2SilentAssassin'' or ''VideoGame/HitmanAbsolution'') every person in the area can kiss their ass goodbye.
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-->''"Head Operations has recognized you as'' '''''an indispensable component in this war."'''''

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-->''"Head --->''"Head Operations has recognized you as'' '''''an indispensable component in this war."'''''
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[[quoteright:350:[[VideoGame/GodOfWar https://static.tvtropes.org/pmwiki/pub/images/one-man-army__god-of-war2_6181.png]]]]
[[caption-width-right:350:He's [[KillTheGod killed gods]]. 'Gods' as in ''more than one''. What makes you think armies will slow him down?]]

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* Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down.
** Genesis is literally a one man army, due to his clones.
* Lightning from ''VideoGame/FinalFantasyXIII''. It's even {{Lampshaded}} ingame: her exclusive skill is aptly named "Army of One".
** Taken to extreme levels when you consider that she wiped out several battalions of Cocoon's finest soldiers, the Cavalry, without any visible effort immediately after effortlessly dealing with an entire security fleet. Hell, even as a mere human she managed to wipe out an entire train of soldiers, becoming a [[TouchedByVorlons l'Cie]] was [[TookALevelInBadass just another level in badass to her]]. And in ''Final Fantasy XIII-2'' she is not only stated to have transcended beyond the level of a l'Cie, she also commands an army of Eidolons and feral beasts, regularly defies the laws of physics, shatters entire buildings with single spells, slams enemies through entire buildings, is immune to time manipulation, and channels her magic to use as bullets... The trope is taken to its ultimate point in ''Lightning Returns'' in which she becomes the single most powerful protagonist that Square Enix have ever produced, capping off the game by killing [[spoiler: a nigh-omnipotent God]].

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* Pretty much any SOLDIER 1st Class from the world of ''VideoGame/FinalFantasyVII'' counts. For example, in ''VideoGame/CrisisCore'', one of Zack's first missions is essentially summed up as "Storm the enemy base alone. [[StormingTheCastle Have fun]]." By the end of the game, it literally takes the strength of the entire Shinra standing army to take Zack down.
down. And in ''VideoGame/FinalFantasyVIIRemake'', [[spoiler:even that isn't enough to take him down. After Cloud and co. are through monkeying with the timeline by accident, a new timeline is created where Zack ''[[KillEmAll kills.]] [[SparedByTheAdaptation Them.]] [[PunctuatedForEmphasis All.]]'']]
* ''VideoGame/FinalFantasyXIII'':
** Genesis is literally a one man army, due to his clones.
* Lightning from ''VideoGame/FinalFantasyXIII''.
Lightning. It's even {{Lampshaded}} ingame: her exclusive skill is aptly named "Army of One".
**
One". Taken to extreme levels when you consider that she wiped out several battalions of Cocoon's finest soldiers, the Cavalry, without any visible effort immediately after effortlessly dealing with an entire security fleet. Hell, even as a mere human she managed to wipe out an entire train of soldiers, becoming a [[TouchedByVorlons l'Cie]] was [[TookALevelInBadass just another level in badass to her]]. And in ''Final Fantasy XIII-2'' she is not only stated to have transcended beyond the level of a l'Cie, she also commands an army of Eidolons and feral beasts, regularly defies the laws of physics, shatters entire buildings with single spells, slams enemies through entire buildings, is immune to time manipulation, and channels her magic to use as bullets... The trope is taken to its ultimate point in ''Lightning Returns'' in which she becomes the single most powerful protagonist that Square Enix have ever produced, capping off the game by killing [[spoiler: a nigh-omnipotent God]].



* The Warrior of Light, the PlayerCharacter from VideoGame/FinalFantasyXIV. Starting out as a lowly adventurer in one of the main city-states, they soon prove that they can turn the tide of battles, then wars, and not even gods can stand against them. Canonically, the Warrior of Light does most of the fighting in the dungeons/raids of the game ''alone'', or with very small numbers of fellow adventurers or helpers. There's an achievement for killing 100,000 enemies, which rewards players with the aptly-named "Butcher's Crown".

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* The Warrior of Light, the PlayerCharacter from VideoGame/FinalFantasyXIV.''VideoGame/FinalFantasyXIV''. Starting out as a lowly adventurer in one of the main city-states, they soon prove that they can turn the tide of battles, then wars, and not even gods can stand against them. Canonically, the Warrior of Light does most of the fighting in the dungeons/raids of the game ''alone'', or with very small numbers of fellow adventurers or helpers. There's an achievement for killing 100,000 enemies, which rewards players with the aptly-named "Butcher's Crown".

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* ''Franchise/FireEmblem''. At first, you're generally on par with the imperial scrubs. Near the end of the game, though, you'll probably have "that one guy" (or even better, multiple), who you can just throw into a pile of red guys, and laugh at they waltz up and basically get obliterated. It's almost tragic. In fact, for some this is a SelfImposedChallenge, to play through an entire game using only one character.

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* ''Franchise/FireEmblem''. At first, ''Franchise/FireEmblem'':
** As a general rule of thumb, at first
you're generally on par with the imperial scrubs. Near the end of the game, though, you'll probably have "that one guy" (or even better, multiple), who you can just throw into a pile of red guys, and laugh at they waltz up and basically get obliterated. It's almost tragic. In fact, for some this is a SelfImposedChallenge, to play through an entire game using only one character.



** In the fourth game, ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'', you get quite a few characters who can ''almost'' solo the very large enemy armies (with the help of terrain bonuses). You'll know them because they wield Holy Weapons. The only reason some of them don't solo the chapter is because legendary weapons only have 50 uses per repair, and there are more than 50 enemies in the game's huge chapters. Otherwise, it's not too hard to win when Lewyn or Ced wields a Forseti tome with 105% evasion and 60 might.
** In ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]'', a character named Pent, a Sage, joins as an NPC surrounded by enemies. You want to rescue him immediately, not because he is in any danger but because accessing the sidequest requires your party to gain a certain amount of experience. If Pent is left alone, he'll destroy anyone who dares attack him and steal the experience that you need. He may even end up killing the bosses. Even when he eventually joins you, he is well capable of clearing large groups of enemies.
** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'':
*** It is not only entirely possible, but ''easy,'' to solo the entirety of the game with the main character, Ike. [[BadassNormal And he's just a seventeen-year-old mercenary kid]] with a {{BFS}}.
*** Nephenee. The only edge Ike has over her is Aether. Nephenee doesn't need it, because the enemies in most cases are lucky if they ''even manage to damage her at all''. If they manage to bring her health halfway down, her Wrath ability kicks in, which boosts her critical hit ratio dramatically, so one hit kills will be served in bulk.
*** ...and then we have [[BoisterousBruiser Boyd]]. Hoo boy. Nevermind the fact that his bravado reaches nigh-toxic levels, this guy is deadly enough to make [[VideoGame/FarCry3 Jason Brody]] look like a toothpick. In ''Path of Radiance'', [[LightningBruiser he's fast, heavy-hitting, and has a brick-ton of HP.]] In ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' he starts out average with his [[MightyGlacier low speed]], but while Haar starts out badass and begins lacking in speed by the endgame, Boyd's the opposite: he starts out slow, then evolves into a killing machine. And this guy gets '''better''' with transfers. Along with his [[NiceGuy kind-hearted nature]], his kick-assery is just one reason why he's remembered fondly by fans.
*** Also, Mia can do serious damage thanks to Vantage. Throw on a Brave Sword, and they all die.
*** There's also an enemy One Man Army: the BlackKnight. Tibarn mentions that he wiped out an entire unit of super-powerful bird-people on his own. [[JustifiedTrope Justifed]] in his case, however, as his armor makes him invulnerable to anything but weapons blessed by the Goddess -- and at this point, only TWO weapons in the ENTIRE WORLD have the appropriate blessing, and [[OhCrap he's using one of them]] (Ike [[InfinityPlusOneSword possesses the other for most of the game]], [[TooDumbToLive but doesn't use it until the final confrontation)]]. [[ForegoneConclusion Since the Bird Tribe lacked the appropriate blessing required to hurt him...]] Of course, even without his blessed armor, the Black Knight has by far the highest combined stats of any character in the game, with max Hit Points, Strength, Skill, and Speed, and nearly the highest possible speed and resistance.
** In ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'':
*** While many playable units can wipe out enemy legions (Haar is one of the biggest, along with Caineghis, Nailah, Tibarn, and of course, Ike), one man overshadows them all: The Black Knight. Not only is he capable of soloing ''every single map in which he is available in the game'', he is also the highest possible level from beginning to end. And did we mention that he has what is arguably the second-most powerful weapon in the game, Alondite? And he's also [[spoiler: the greatest tactical mind in Begnion, and a major military commander in ''two'' countries!]]
*** Actually, the enemy has quite a few One Man Armies -- the two most-known are easily [[spoiler: Dheginsea and Ashera, both of whom are completely capable of killing level fifteen units in the third tier with ease on ''easy mode''.]]
*** With BEXP abuse and a bit of luck, ''every'' unit in the game can be one of these, even low-tier ones like Meg and Fiona.
*** Even the 13-year-old empress Sanaki can rock faces when her speed is upped by 2 or so. Add that to the fact that Flare recharges her health, and all those hits that take her down to 1-2 health are quickly negated.
** Sorcerers in ''VideoGame/FireEmblemAwakening'' are very well-suited for this, thanks to two of their strongest weapons restoring half the damage they inflict as HP, along with respectable speed and defense, allowing them to stay alive against the hordes of enemies who will target them and get mowed down by the resulting counterattacks.
** The royal siblings in general in ''VideoGame/FireEmblemFates'', in particular Ryoma and Xander, who will mop the floor with absolutely EVERYTHING on their path. They even have enough evasion/bulk to punch through even the special anti-sword and anti-horse weapons, and it is commonly said the easiest way to win the games is pair the avatar with either of them in Defense Stance and just letting them kill everything in sight.
** ''VideoGame/FireEmblemThreeHouses'':
*** This game brings us the usual lord-who-can-kill-anything characters in the form of [[LightningBruiser Edelgard]], [[SuperStrength Dimitri]], and [[DragonRider Claude]], but the character who most easily embodies this trope in-story is the [[BlackKnight Death Knight]]. For all but the last encounter with him, the victory conditions on the maps are "defeat this guy" or "defeat ''everything except this guy''." Sells the challenge, even before you actually check [[GameplayAndStoryIntegration his stats and see that he lives up to the hype]].
*** Out of the three lords, Dimitri is the one with the in-story reputation to match his statline. He combines SuperStrength and BloodKnight tendencies even before the second act begins. [[spoiler:At that point, he suffers a severe TraumaCongaLine that includes betrayal, being framed for his uncle's murder, and the (presumed) death of his loyal retainer, hits his tipping point, and is forced into exile for five years. During this timeskip, he repeatedly ventures into Imperial territory to slaughter entire battalions on his lonesome.]]

to:

** In the fourth game, ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'', you get quite a few characters who can ''almost'' solo the very large enemy armies (with the help of terrain bonuses). You'll know them because they wield Holy Weapons. The only reason some of them don't solo the chapter is because legendary weapons only have 50 uses per repair, and there are more than 50 enemies in the game's huge chapters. Otherwise, it's not too hard to win when Lewyn or Ced wields a Forseti tome with 105% evasion and 60 might.
** In ''[[VideoGame/FireEmblemTheBlazingBlade Blazing Blade]]'', a character named Pent, a Sage, joins as an NPC surrounded by enemies. You want to rescue him immediately, not because he is in any danger but because accessing the sidequest requires your party to gain a certain amount of experience. If Pent is left alone, he'll destroy anyone who dares attack him and steal the experience that you need. He may even end up killing the bosses. Even when he eventually joins you, he is well capable of clearing large groups of enemies.
** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'':
*** It is not only entirely possible, but ''easy,'' to solo the entirety of the game with the main character, Ike. [[BadassNormal And he's just a seventeen-year-old mercenary kid]] with a {{BFS}}.
*** Nephenee. The only edge Ike has over her is Aether. Nephenee doesn't need it, because the enemies in most cases are lucky if they ''even manage to damage her at all''. If they manage to bring her health halfway down, her Wrath ability kicks in, which boosts her critical hit ratio dramatically, so one hit kills will be served in bulk.
*** ...
Radiance]]'' and then we have [[BoisterousBruiser Boyd]]. Hoo boy. Nevermind the fact that his bravado reaches nigh-toxic levels, this guy is deadly enough to make [[VideoGame/FarCry3 Jason Brody]] look like a toothpick. In ''Path of Radiance'', [[LightningBruiser he's fast, heavy-hitting, and has a brick-ton of HP.]] In its sequel ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' he starts out average with his [[MightyGlacier low speed]], but while Haar starts out badass and begins lacking in speed by the endgame, Boyd's the opposite: he starts out slow, then evolves into a killing machine. And this guy gets '''better''' with transfers. Along with his [[NiceGuy kind-hearted nature]], his kick-assery is just one reason why he's remembered fondly by fans.
*** Also, Mia can do serious damage thanks to Vantage. Throw on a Brave Sword, and they all die.
*** There's also an enemy One Man Army:
have the BlackKnight. Tibarn mentions that he wiped out an entire unit of super-powerful bird-people on his own. [[JustifiedTrope Justifed]] Justified]] in his case, however, as his armor makes him invulnerable to anything but weapons blessed by the Goddess -- and at this point, only TWO weapons in the ENTIRE WORLD have the appropriate blessing, and [[OhCrap he's using one of them]] (Ike [[InfinityPlusOneSword possesses the other for most of the game]], [[TooDumbToLive but doesn't use it until the final confrontation)]]. [[ForegoneConclusion Since the Bird Tribe lacked the appropriate blessing required to hurt him...]] Of course, even without his blessed armor, the Black Knight has by far the highest combined stats of any character in the game, with max Hit Points, Strength, Skill, and Speed, and nearly the highest possible speed and resistance.
** In ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'':
*** While many playable units can wipe out enemy legions (Haar is one of the biggest, along with Caineghis, Nailah, Tibarn, and of course, Ike), one man overshadows them all: The Black Knight. Not only is he capable of soloing ''every single map in which he is available in the game'', he is
resistance. ''Radiant Dawn'' also the highest possible level from beginning to end. And did we mention reveals that he has what is arguably the second-most powerful weapon in the game, Alondite? And he's also [[spoiler: the [[spoiler:the greatest tactical mind in Begnion, and a major military commander in ''two'' countries!]]
*** Actually, the enemy
countries]].
** ''VideoGame/FireEmblemThreeHouses''
has quite a few One Man Armies -- the two most-known are easily [[spoiler: Dheginsea and Ashera, both of whom are completely capable of killing level fifteen units in the third tier with ease on ''easy mode''.]]
*** With BEXP abuse and a bit of luck, ''every'' unit in the game can be one of these, even low-tier ones like Meg and Fiona.
*** Even the 13-year-old empress Sanaki can rock faces when her speed is upped by 2 or so. Add that to the fact that Flare recharges her health, and all those hits that take her down to 1-2 health are quickly negated.
** Sorcerers in ''VideoGame/FireEmblemAwakening'' are very well-suited for this, thanks to two of their strongest weapons restoring half the damage they inflict as HP, along with respectable speed and defense, allowing them to stay alive against the hordes of enemies
Dimitri, who will target them and get mowed down by the resulting counterattacks.
** The royal siblings in general in ''VideoGame/FireEmblemFates'', in particular Ryoma and Xander, who will mop the floor with absolutely EVERYTHING on their path. They even have enough evasion/bulk to punch through even the special anti-sword and anti-horse weapons, and it is commonly said the easiest way to win the games is pair the avatar with either of them in Defense Stance and just letting them kill everything in sight.
** ''VideoGame/FireEmblemThreeHouses'':
*** This game brings us the usual lord-who-can-kill-anything characters in the form of [[LightningBruiser Edelgard]], [[SuperStrength Dimitri]], and [[DragonRider Claude]], but the character who most easily embodies this trope in-story is the [[BlackKnight Death Knight]]. For all but the last encounter with him, the victory conditions on the maps are "defeat this guy" or "defeat ''everything except this guy''." Sells the challenge, even before you actually check [[GameplayAndStoryIntegration his stats and see that he lives up to the hype]].
*** Out of the three lords, Dimitri is the one with the in-story reputation to match his statline. He
combines SuperStrength and BloodKnight tendencies even before the second act begins. [[spoiler:At that point, he suffers a severe TraumaCongaLine that includes betrayal, being framed for his uncle's murder, and the (presumed) death of his loyal retainer, hits his tipping point, and is forced into exile for five years. ]] During this timeskip, he repeatedly ventures into Imperial enemy territory to slaughter entire battalions on his lonesome.]]



* The main character in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' kills nearly a thousand genetically modified enemy supersoldiers in less than 24 hours. This feat is made much more impressive by the fact that all of these soldiers are being psychically controlled by one man, so that if one sees you, all the rest know where you are too. Additionally, some of the soldiers wear so much armor that it takes nearly 8 shot gun rounds to the head to kill them; other soldiers are in extremely durable mech-suits. Did I mention that even the basic infantry can take take three 12-inch steel spikes through the head without flinching? The only thing that hero really has going for him is that he has super-reflexes, or from the player's point of view, the ability to [[BulletTime slow down time]], due to [[spoiler:the fact that is his mother, Alma, has psychic/super-natural powers]]...

to:

* The main character in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' kills nearly a thousand genetically modified enemy supersoldiers in less than 24 hours. This feat is made much more impressive by the fact that all of these soldiers are being psychically controlled by one man, so that if one sees you, all the rest know where you are too. Additionally, some of the soldiers wear so much armor that it takes nearly 8 shot gun rounds to the head to kill them; other soldiers are in extremely durable mech-suits. Did I mention that even Even the basic infantry can take take three 12-inch steel spikes through the head without flinching? flinching. The only thing that hero really has going for him is that he has super-reflexes, or from the player's point of view, the ability to [[BulletTime slow down time]], due to [[spoiler:the fact that is his mother, Alma, has psychic/super-natural powers]]...
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** The original ''Fire Emblem'' One-Man Army is Camus, introduced in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''. In the original game, he is one of the only enemies who can give GameBreaker Marth pause, he is a very powerful player unit in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', ''New Mystery'', and ''Echoes: Shadows of Valentia'', but his crowning achievement has to be the fourth chapter of ''BS Fire Emblem: Archanean Chronicles''. With nothing but the [[InfinityPlusOneSword Gradivus]], three guys, and [[WhiteMage Nyna]], he fights off about 50 Dohlrian cavalrymen and Aurelian bandits. It gets to the point where if he takes out BonusBoss Bulzark before Nyna escapes, [[BigBad Medeus]] has to ''personally'' come down there to kick his ass, and admits that he is the most powerful warrior on the continent since Anri himself.

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** The original ''Fire Emblem'' One-Man Army is Camus, introduced in ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]''. In the original game, he is one of the only enemies who can give GameBreaker Marth pause, he is a very powerful player unit in ''[[VideoGame/FireEmblemGaiden Gaiden]]'', ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'', ''New Mystery'', and ''Echoes: Shadows of Valentia'', but his crowning achievement has to be the fourth chapter of ''BS Fire Emblem: Archanean Chronicles''. With nothing but the [[InfinityPlusOneSword Gradivus]], three guys, and [[WhiteMage Nyna]], he fights off about 50 70 Dohlrian cavalrymen and Aurelian bandits. It gets to the point where if he takes out BonusBoss Bulzark before Nyna escapes, [[BigBad Medeus]] has to ''personally'' come down there to kick his ass, and admits that he is the most powerful warrior on the continent since Anri himself.

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