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* At the start of the game, Zero flips a coin with the players. If the players win, they are set free without playing the Decision Game at all. But then the ending reveals that their minds are then swapped with the characters from the Force Quit ending and they find themselves inside the shelter a few seconds before it self destructs. The worst part? The team absolutely knows that this is going to happen, but prefer it to their own deaths]

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* At the start of the game, Zero flips a coin with the players. If the players win, they are set free without playing the Decision Game at all. But then the ending reveals that their minds are then swapped with the characters from the Force Quit ending and they find themselves inside the shelter a few seconds before it self destructs. The worst part? The team absolutely knows that this is going to happen, but prefer it to their own deaths]deaths.


* Perceptive End. It is in fact possible to piece together enough of the hints to think of entering Delta's name as a solution to the MexicanStandoff and stumble into this ending ''before'' getting the actual reveal sequence about Q's true identity and presence (especially if you're savvy or just curious to try out any possible option). As a result, instead of getting the "normal" shock of Sean pointing to you and accusing you of being Zero first, you get Sean ''[[TheFourthWallWillNotProtectYou pointing a gun at you through the screen and shooting you]]'' as your very first hint that [[PlayingThePlayer you've been played]]. Rattling.

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* Perceptive End. It is in fact possible to piece together enough of the hints to think of entering Delta's name as a solution to the MexicanStandoff and stumble into this ending ''before'' getting the actual reveal sequence about Q's true identity and presence (especially if you're savvy or just curious to try out any possible option). As a result, instead of getting the "normal" shock of Sean pointing to you and accusing you of being Zero first, you get Sean ''[[TheFourthWallWillNotProtectYou pointing a gun at you through the screen and shooting you]]'' as your very first hint that [[PlayingThePlayer you've been played]].you]]''. Rattling.
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** The only happy, non-horrifying thing about D-End 2 is the fact that Sigma and Diana fall in love and seem happy at the idea of being parents. It doesn't change that they ''know ahead of time'' that there's only enough food for them to get to the end of the pregnancy, with absolutely no chance of any of them surviving beyond that. The futility of their situation is just awful.
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-->'''Sean:''' Penalty. Penalty. You are charged with a rule violation.

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-->'''Sean:''' -->'''"Sean":''' Penalty. Penalty. You are charged with a rule violation.
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* Mira's monologue about her StartOfDarkness as a SerialKiller. Delivered to Q as she's tearing out Eric's heart.

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* Mira's monologue about her StartOfDarkness as a SerialKiller. Delivered to Q Sean as she's tearing out Eric's heart.



* Eric shows zero hesitation to shoot and murder a ''young child'' during the 3-Way Standoff should Q decide to shoot no-one and tries to persuade everyone to put their weapons down. Even ''[[SerialKiller Mira]]'', ''[[EvenEvilHasStandards of all people]]'', is shown to be disturbed by Eric's underhanded and cold execution of Q.
* The first possible executions are also no slouch in the nightmare fuel department; if you cause one of the teams to get two execution votes in the first decision game, that team will wake up with collars around their necks that then ''explode'', blowing their heads off. In fact, later in the game, one team even finds the headless bodies of their alternate selves.
* The ultimate solution to all the problems in this game and by extension the whole series requires everybody to die no less than three times each. When the Force Quit Box is opened, nearly all of them are instantly filled with the memories of those deaths. In the final, happy ending, all of the protagonists will have to live with the memories of all of their deaths for the rest of their lives.

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* Eric shows zero hesitation to shoot and murder a ''young child'' during the 3-Way Standoff should Q Sean decide to shoot no-one and tries to persuade everyone to put their weapons down. Even ''[[SerialKiller Mira]]'', ''[[EvenEvilHasStandards of all people]]'', is shown to be disturbed by Eric's underhanded and cold execution of Q.
Sean.
* The first possible executions are also no slouch in the nightmare fuel department; if you cause one of the teams to get two execution votes in the first decision game, that team will wake up with collars around their necks that then ''explode'', blowing their heads off. In fact, later in the game, one team even finds Sigma and Diana transport to a timeline where they were executed and find the headless bodies of their alternate selves.
* The ultimate solution to all the problems in this game game, and by extension extension, the whole series series, requires everybody to die no less than three times each. When the Force Quit Box is opened, nearly all of them are instantly filled with the memories of those deaths. In the final, happy ending, all of the protagonists will have to live with the memories of all of their deaths for the rest of their lives.
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** After entering the Control Room password BETESTEDBYFIRE and following the instructions, a fire is indeed lit in the room - and immediately put out by the CO 2 fire extinguisher. Fine? Well, no, because the fire ''extinguisher'' is the deathtrap - it's not stopping, and the air is running out..

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** After entering the Control Room password BETESTEDBYFIRE and following the instructions, a fire is indeed lit in the room - and immediately put out by the CO 2 [=CO2=] fire extinguisher. Fine? Well, no, because the fire ''extinguisher'' is the deathtrap - it's not stopping, and the air is running out..



* Eric shows zero hesitation to shoot and murder a ''young child'' during the 3-Way Standoff should Q decide to shoot no-one and tries to persuade everyone to put their weapons down. Even ''[[SerialKiller Mira]]'', ''[[EvenEvilHasStandards of all people]]'', is shown to be disturbed by Eric's underhanded and cold execution of Q..

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* Eric shows zero hesitation to shoot and murder a ''young child'' during the 3-Way Standoff should Q decide to shoot no-one and tries to persuade everyone to put their weapons down. Even ''[[SerialKiller Mira]]'', ''[[EvenEvilHasStandards of all people]]'', is shown to be disturbed by Eric's underhanded and cold execution of Q..Q.



* The first Sean takes off his helmet, watching it hit the ground and hearing him scream in horror is just awful. Not to mention the ''cables'' later on.

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* The first time Sean takes off his helmet, watching it hit the ground and hearing him scream in horror is just awful. Not to mention the ''cables'' later on.
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* When C-Team's plan to swipe their own X-Passes from alternate timelines fails, Junpei runs off, presumably to off himself to give Carlos and Akane his X-Pass for their current timeline. The door opens... and there stands a Sean robot, [[RedEyesTakeWarning eyes glowing bright red]]. Then he utters the following line in a CreepyMonotone, and ''VLR'' players knowledgeable of Zero III's InsistentTerminology instantly know that [[ThisIsGonnaSuck some seriously bad shit's about to go down]]:

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* When C-Team's plan to swipe their own X-Passes from alternate timelines fails, fails due to Zero being CrazyPrepared, Junpei runs off, presumably to [[DrivenToSuicide off himself himself]] to [[HeroicSacrifice give Carlos and Akane his X-Pass for their current timeline.timeline]]. The door opens... and there stands a Sean robot, [[RedEyesTakeWarning eyes glowing bright red]]. Then he utters the following line in a CreepyMonotone, and ''VLR'' players knowledgeable of familiar with Zero III's InsistentTerminology instantly know that [[ThisIsGonnaSuck some seriously bad shit's about to go down]]:
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* D-End 2. With no indication that a rescue team ever came to the shelter, Sigma, Diana, Gab, Phi and Delta starve to death. Even worse, Phi and Delta are the ''infant children'' of Sigma and Diana.

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* D-End 2. With no indication that a rescue team ever came to the shelter, Sigma, Diana, Gab, Phi and Delta starve to death. Even worse, Phi and Delta are the ''infant children'' of Sigma and Diana.Diana.
* When C-Team's plan to swipe their own X-Passes from alternate timelines fails, Junpei runs off, presumably to off himself to give Carlos and Akane his X-Pass for their current timeline. The door opens... and there stands a Sean robot, [[RedEyesTakeWarning eyes glowing bright red]]. Then he utters the following line in a CreepyMonotone, and ''VLR'' players knowledgeable of Zero III's InsistentTerminology instantly know that [[ThisIsGonnaSuck some seriously bad shit's about to go down]]:
-->'''Sean:''' Penalty. Penalty. You are charged with a rule violation.

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