History NightmareFuel / Videogames

25th Aug '16 9:12:00 PM Taxi-Pizzatime
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* NightmareFuel/{{Wolfenstein3D}}
23rd Aug '16 2:10:31 PM Nick7689
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* NightmareFuel/GrisaiaNoKajitsu
22nd Aug '16 7:22:54 AM Galacton
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* MegaMan fangames
22nd Aug '16 3:37:21 AM Galacton
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** NightmareFuel/PokemonPeaceSquad
** NightmareFuel/PokemonReborn
** NightmareFuel/PokemonRejuvenation



** NightmareFuel/PokemonCrystalKaizo



* Pokémon fangames
** NightmareFuel/PokemonPeaceSquad
** NightmareFuel/PokemonReborn
** NightmareFuel/PokemonRejuvenation
** NightmareFuel/PokemonCrystalKaizo



** NightmareFuel/MarioTheMusicBox


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* Mario fangames
** NightmareFuel/MarioTheMusicBox
20th Aug '16 12:49:25 PM valar55
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* NightmareFuel/Hitman2016
17th Aug '16 6:08:22 PM LucaEarlgrey
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** In ''Midnight Landing'', the game feels the need to warn you you're too high, too low, or coming in too fast with [[JumpScare loud warning sirens and the appropriate voice-over]]. This can give one quite a shock if they're playing the otherwise-generally-quiet game in the game's signature enclosed sit-down cabinet. This

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** In ''Midnight Landing'', the game feels the need to warn you you're too high, too low, or coming in too fast with [[JumpScare loud warning sirens and the appropriate voice-over]]. This can give one quite a shock if they're playing the otherwise-generally-quiet game in the game's signature enclosed sit-down cabinet. This
16th Aug '16 3:05:36 AM LucaEarlgrey
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** In ''Midnight Landing'', the game feels the need to warn you you're too high, too low, or coming in too fast with [[JumpScare loud warning sirens and the appropriate voice-over]]. This can give one quite a shock if they're playing the otherwise-generally-quiet game in the game's signature enclosed sit-down cabinet.

to:

** In ''Midnight Landing'', the game feels the need to warn you you're too high, too low, or coming in too fast with [[JumpScare loud warning sirens and the appropriate voice-over]]. This can give one quite a shock if they're playing the otherwise-generally-quiet game in the game's signature enclosed sit-down cabinet. This



** In ''Top Landing'', if you fail a landing by overshooting the runway (either in the air or on the ground), landing on the runway then veering off of it, or flying way too far off to the left or the right, you'll simply get a "Course Out!" voice-over. If you fail by landing someplace you're not supposed to, you hear a ''very'' loud and very [[JumpScare jarring]] crashing sound instead.

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** In ''Top Landing'', if you fail a landing by overshooting the runway (either in the air or on the ground), landing on the runway then veering off of it, or flying way too far off to the left or the right, you'll simply get a "Course Out!" voice-over.voice-over followed by LosingHorns. If you fail by landing someplace you're not supposed to, you hear a ''very'' loud and very [[JumpScare jarring]] crashing sound instead.
16th Aug '16 3:03:42 AM LucaEarlgrey
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** Lots of dungeons of the game are spooky, but Altair Manor from Episode 6 is the worst offender.

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** Lots of dungeons of the game are spooky, but Altair Manor from Episode 6 is the worst offender.offender.
* Taito's ''Landing'' series of flight simulaton games:
** In ''Midnight Landing'', the game feels the need to warn you you're too high, too low, or coming in too fast with [[JumpScare loud warning sirens and the appropriate voice-over]]. This can give one quite a shock if they're playing the otherwise-generally-quiet game in the game's signature enclosed sit-down cabinet.
---> ''(BEEEEP! BEEEEP!)'' "DECREASE ALTITUDE! EMERGENCY: DECREASE ALTITUDE!"
** In ''Top Landing'', if you fail a landing by overshooting the runway (either in the air or on the ground), landing on the runway then veering off of it, or flying way too far off to the left or the right, you'll simply get a "Course Out!" voice-over. If you fail by landing someplace you're not supposed to, you hear a ''very'' loud and very [[JumpScare jarring]] crashing sound instead.
14th Aug '16 8:53:59 PM Kindle4Light
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* NightmareFuel/BraveFrontier
6th Aug '16 10:25:45 PM SecretStrategist
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* ''Paranoia/Psychosis'' for the UsefulNotes/TurboGrafx16 is quite possibly one of the most scariest and disturbing games ever created for the system. The plot of the game is that your mind is in danger of being taken over by a mysterious yet threatening demon named Ugar and that you had used your own imagination to conjure up a standard shooting ship in order to [[BattleInTheCenterOfTheMind battle against Ugar and his minions from within the subconsciousness of your own mind]]. The game contains many surreal and disturbing images of both stages and enemies, complete with ''very creepy'' music and ''[[FromBadToWorse even creepier boss music]]'' that'll truly leave you very shaken and disturbed in due time, not to mention stage transitions that seems to be a direct ShoutOut to ''Film/{{Poltergeist}}''. It's quite safe to say that Paranoia/Psychosis is truly not meant for the faint of heart, so check it out if you dare.

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* ''Paranoia/Psychosis'' for the UsefulNotes/TurboGrafx16 is quite possibly one of the most scariest and disturbing games ever created for the system. The plot of the game is that your mind is in danger of being taken over by a mysterious yet threatening demon named Ugar and that you had used your own imagination to conjure up a standard shooting ship in order to [[BattleInTheCenterOfTheMind battle against Ugar and his minions from within the subconsciousness of your own mind]]. The game contains many surreal and disturbing images of both stages and enemies, complete with ''very creepy'' music and ''[[FromBadToWorse even creepier boss music]]'' that'll truly leave you very shaken and disturbed in due time, not to mention stage transitions that seems to be a direct ShoutOut to ''Film/{{Poltergeist}}''. It's quite safe to say that Paranoia/Psychosis ''Paranoia/Psychosis'' is truly not meant for the faint of heart, so check it out if you dare.


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* ''Spinal Breakers'' is a 1990 shooting gallery arcade game made by Video System (the same company behind the CultClassic ''AeroFighters'' series) and that it stars a military soldier named Captain Waffle ([[WhoNamesTheirKidDude yes, that's his name]]) as the main protagonist as he battles against a dangerous parasitic race known as the Hildroids. What brings this game into NightmareFuel territory is its own MultipleEndings, which are considered by many in being ''very scary and terrifying'' when it comes to arcade game endings. Should you let the time run out from within a stage, you're guaranteed ''the absolute worst ending'', [[spoiler: in which Waffle's wife and daughter are transformed into Hildroids much to his own shocking dismay and that he's forced to [[DownerEnding kill the two of them before turning the gun on himself and killing himself as well]]]]. Should you let Waffle die once, you're guaranteed ''the bad ending'', [[spoiler: in which Waffle himself is [[JumpScare unexpectedly]] [[SuddenDownerEnding transformed into a Hildroid]]]]. Naturally, you can't let neither of these scenarios happen if you want to get the good ending of the game and since Video System tends to sometimes use photo-realistic images from within a couple of their games, seeing the bad and worst endings will truly cause you to not be able to either stay focus or go to sleep in your own personal time. [[http://www.vgmuseum.com/end/arcade/f/spbr.htm Here's a link if you're curious]].
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Videogames