History NightmareFuel / TheLegendOfZeldaALinkToThePast

29th Apr '16 4:43:56 AM aye_amber
Is there an issue? Send a Message


* The entrance to the Misery Mire dungeon looks like a [[http://i.imgur.com/wjTrffm.png nightmarish monster face.]] It's almost worse in [[http://vignette2.wikia.nocookie.net/zelda/images/f/f1/Misery_Mire_Artwork.jpg/revision/latest?cb=20140129204952 this artwork]].

to:

* The entrance to the Misery Mire dungeon looks like a [[http://i.imgur.com/wjTrffm.png nightmarish monster face.]] It's almost worse in [[http://vignette2.wikia.nocookie.net/zelda/images/f/f1/Misery_Mire_Artwork.jpg/revision/latest?cb=20140129204952 [[http://i.imgur.com/Nv7MPcd.jpg this artwork]].artwork.]]
----
29th Apr '16 4:42:53 AM aye_amber
Is there an issue? Send a Message


* The entrance to the Misery Mire dungeon looks like a [[http://www.zeldadungeon.net/Zelda03/Walkthrough/11/004.png nightmarish monster face]]. It's almost worse in [[http://vignette2.wikia.nocookie.net/zelda/images/f/f1/Misery_Mire_Artwork.jpg/revision/latest?cb=20140129204952 this artwork]].

to:

* The entrance to the Misery Mire dungeon looks like a [[http://www.zeldadungeon.net/Zelda03/Walkthrough/11/004.[[http://i.imgur.com/wjTrffm.png nightmarish monster face]]. face.]] It's almost worse in [[http://vignette2.wikia.nocookie.net/zelda/images/f/f1/Misery_Mire_Artwork.jpg/revision/latest?cb=20140129204952 this artwork]].
23rd Apr '16 12:33:18 AM aye_amber
Is there an issue? Send a Message


[[caption-width-right:256: Ahh! KillItWithFire! [[note]] Literally. The only way to go inside is to burn the mouth with the fire rod.[[/note]]]]

to:

[[caption-width-right:256: Ahh! KillItWithFire! [[note]] Literally. The only way to go inside is to burn the mouth with the fire rod. [[/note]]]]



* Both the [[http://www.youtube.com/watch?v=G9lu1V5Wc-0 Light World]] and [[http://www.youtube.com/watch?v=p5ObFGkl_-4 Dark World]] dungeon themes give one a sense of desolation and dread.

to:

* Both the [[http://www.[[https://www.youtube.com/watch?v=G9lu1V5Wc-0 Light World]] and [[http://www.[[https://www.youtube.com/watch?v=p5ObFGkl_-4 Dark World]] dungeon themes give one a sense of desolation and dread.
21st Apr '16 12:17:28 PM Mister6
Is there an issue? Send a Message


* Reading certain headstones in the Sanctuary's cemetery will cause [[spoiler: a ghost to pop out of the top of the grave and give you chase, albeit slowly and through levitation.]] Even better, the exact same happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' if [[spoiler: you go into ''their'' cemetery!]]

to:

* Reading certain headstones in the Sanctuary's cemetery will cause [[spoiler: a ghost to pop out of the top of the grave and give you chase, albeit slowly and through levitation.]] Even better, the exact same happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' if [[spoiler: you go into ''their'' cemetery!]]cemetery!]]
* The entrance to the Misery Mire dungeon looks like a [[http://www.zeldadungeon.net/Zelda03/Walkthrough/11/004.png nightmarish monster face]]. It's almost worse in [[http://vignette2.wikia.nocookie.net/zelda/images/f/f1/Misery_Mire_Artwork.jpg/revision/latest?cb=20140129204952 this artwork]].
18th Mar '16 6:44:01 PM Digivam143
Is there an issue? Send a Message


* The many [[https://www.youtube.com/watch?v=9DGYFtaYRYo thieves]] lurking in both the Lost Woods of the Light World and the Village of Outcasts of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' The worst part is that they're the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump. And Ganon was the ''King of Thieves'' before he became the ''King of Evil'', no less. YIKES.

to:

* The many [[https://www.youtube.com/watch?v=9DGYFtaYRYo thieves]] lurking in both the Lost Woods of the Light World and the Village of Outcasts of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' The worst part is that they're the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump. And Ganon was the ''King of Thieves'' before he became the ''King of Evil'', no less. YIKES.
21st Feb '16 1:56:42 PM kraas
Is there an issue? Send a Message


* THE GORIYAS. In this game, they're fairly large, they mirror your moves (the red ones also shoot arrows), and ''there are black hollows where their eyes should be''.

to:

* THE GORIYAS. In this game, they're fairly large, they mirror your moves (the red ones also shoot arrows), fireballs), and ''there are black hollows where their eyes should be''.
31st Dec '15 7:47:14 AM Erin582
Is there an issue? Send a Message


* Blind's Hideout. At one point in the dungeon, you find one of seven lost maidens you are to rescue. So after leading her into a big, empty room with a big patch of sunlight, she screams "GYAAGH! TOO BRIGHT!" and [[spoiler:Surprise! It's actually Blind, the boss of the dungeon! The young, pretty "maiden" is now a big, ugly red monster that floats around the room, shoots fireballs everywhere and sends out his multiple heads to do the same thing.]]

to:

* Blind's Hideout. At one point in the dungeon, you find one of seven lost maidens you are to rescue. So after leading her into a big, empty room with a big patch of sunlight, she screams "GYAAGH! TOO BRIGHT!" and [[spoiler:Surprise! It's actually Blind, the boss of the dungeon! The young, pretty "maiden" is now a big, ugly red monster that floats around the room, shoots fireballs everywhere and sends out his multiple heads to do the same thing.]]]]
* Reading certain headstones in the Sanctuary's cemetery will cause [[spoiler: a ghost to pop out of the top of the grave and give you chase, albeit slowly and through levitation.]] Even better, the exact same happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' if [[spoiler: you go into ''their'' cemetery!]]
24th Aug '15 7:20:10 PM Erin582
Is there an issue? Send a Message


* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?

to:

* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?it?
* Blind's Hideout. At one point in the dungeon, you find one of seven lost maidens you are to rescue. So after leading her into a big, empty room with a big patch of sunlight, she screams "GYAAGH! TOO BRIGHT!" and [[spoiler:Surprise! It's actually Blind, the boss of the dungeon! The young, pretty "maiden" is now a big, ugly red monster that floats around the room, shoots fireballs everywhere and sends out his multiple heads to do the same thing.]]
12th Jun '15 10:26:58 PM Arima
Is there an issue? Send a Message


* The many thieves lurking in both the Lost Woods of the Light World and the Skeleton Forest of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, you CANNOT kill them or even wound them, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' Yikes.

to:

* The many thieves [[https://www.youtube.com/watch?v=9DGYFtaYRYo thieves]] lurking in both the Lost Woods of the Light World and the Skeleton Forest Village of Outcasts of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, you CANNOT kill them or even wound them, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' Yikes.The worst part is that they're the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump. And Ganon was the ''King of Thieves'' before he became the ''King of Evil'', no less. YIKES.



* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?
* [[https://www.youtube.com/watch?v=9DGYFtaYRYo The thieves]] are the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump.

to:

* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?
* [[https://www.youtube.com/watch?v=9DGYFtaYRYo The thieves]] are the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump.
it?
12th Jun '15 9:53:24 PM Arima
Is there an issue? Send a Message


* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?

to:

* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?it?
* [[https://www.youtube.com/watch?v=9DGYFtaYRYo The thieves]] are the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump.
This list shows the last 10 events of 44. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.TheLegendOfZeldaALinkToThePast