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* [[https://www.youtube.com/watch?v=Bwt740KznHE Mother Brain's theme]] is effectively OhCrap in musical form. Mother Brain herself is quite intimidating as well, seeing as it fakes you out into thinking the battle will just be a copy of the original's final boss. Nope. Instead, we're treated to a grotesque, snarling, drooling monstrosity that towers over you, who then proceeds to kick your ass. The music conveys the feeling of hopelessness quite well.

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* [[https://www.youtube.com/watch?v=Bwt740KznHE com/watch?v=ZcvJ8nzxH8c Mother Brain's theme]] is effectively OhCrap in musical form. Mother Brain herself is quite intimidating as well, seeing as it fakes you out into thinking the battle will just be a copy of the original's final boss. Nope. Instead, we're treated to a grotesque, snarling, drooling monstrosity that towers over you, who then proceeds to kick your ass. The music conveys the feeling of hopelessness quite well.
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** Her unavoidable beam attack does a massive amount of damage to Samus, so much at once that the latter can barely get back up. Mother Brain almost manages to fire off a second beam and kill her for good...[[SeeminglyHopelessBossFight at least, until the Super Metroid from earlier swoops in and stops it]].
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** Its children also burrows it under the floor. This could be seen as either some sort of burial, or dinner for them, later on...
* The music for Spore Spawn, miniboss of the Brinstar area. The boss itself is kind of creepy, but it's this strange medley of piano music and tribal drumming that's really spine-tingling. It also seems to keep time perfectly with the boss' figure eight movements.

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** Its children also burrows When you kill Draygon, smaller versions of the creature are shown dragging it under the floor. sandy floor of the arena. This could be seen as either some sort of burial, them burying it... or dinner for them, later on...
it could be them dragging it down to devour its remains. Making it creepier, thee could be Draygon's ''children''.
* The music [[https://www.youtube.com/watch?v=TUGBW3Qc4K4 music]] for Spore Spawn, miniboss of the Brinstar area. The boss itself is kind of creepy, but it's this strange medley of piano music and tribal drumming that's really spine-tingling. It also seems to keep time perfectly with the boss' figure eight movements.
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** The kicker? While it's possible to beat down Ridley to the point where he momentarily drops the Baby Metroid, it's very hard. So a novice player (e.g. one who didn't play the first game) may well assume that Ridley is ''invincible''.
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* The sequence leading up to the Super Metroid is pretty unnerving. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo. Then along comes a Giant Sidehopper that you can't damage with anything other than a well timed super missile, only to see a HUGE Metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.

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* The sequence leading up to the Super Metroid is pretty unnerving. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo.Torizo (who acts as an effective visual jump scare when you enter from the next room). Then along comes a Giant Sidehopper that you can't damage with anything other than a well timed super missile, only to see a HUGE Metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.
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* Draygon is arguably worse. It's battle starts off with a surprisingly effective JumpScare, and when you see that it looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. It's body pulsates in a disgusting manner, it's eye looks mucus-coated and cancerous, it's mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on it's body that resemble '''human faces'''.
** It's children also burrows it under the floor. This could be seen as either some sort of burial, or dinner for them, later on...

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* Draygon is arguably worse. It's Its battle starts off with a surprisingly effective JumpScare, and when you see that it looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. It's body pulsates in a disgusting manner, it's its eye looks mucus-coated and cancerous, it's its mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on it's its body that resemble '''human faces'''.
** It's Its children also burrows it under the floor. This could be seen as either some sort of burial, or dinner for them, later on...



* There's something very ominous and eerie about the temple area of Lower Norfair, made worse by the chanting in the background music.

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* There's something very ominous and eerie about the temple area of Lower Norfair, made worse by the chanting in the background music.BackgroundMusic.
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* Draygon is arguably worse. Her battle starts off with a surprisingly effective JumpScare, and when you see that she looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her body pulsates in a disgusting manner, her eye looks mucus-coated and cancerous, her mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her body that resemble '''human faces'''.
** Her children also burrows her under the floor. This could be seen as either some sort of burial, or dinner for them, later on...

to:

* Draygon is arguably worse. Her It's battle starts off with a surprisingly effective JumpScare, and when you see that she it looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her It's body pulsates in a disgusting manner, her it's eye looks mucus-coated and cancerous, her it's mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her it's body that resemble '''human faces'''.
** Her It's children also burrows her it under the floor. This could be seen as either some sort of burial, or dinner for them, later on...
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* The room in Crateria that contains the sealed entrance to Tourian. For starters, it's filled with statues of the four major bosses that need to be defeated in order to access the area. These are creepy enough on their own, but seeing them all together (even if it's just as statues) takes it to a whole new level. Second, the music in this room is a [[https://www.youtube.com/watch?v=WiUITLFRar0 very foreboding ambient track]], which dials up the creep factor even more. Third and finally, it's possible to stumble across this room shortly after starting the game. While seeing all for bosses together might not frighten someone who's already defeated them, it certainly could have that effect on a first-time player, who is being shown right away the monstrosities they will have to face. It also might not even be clear to a new player what this room is for, and that it won't be of use to them until later in the game, adding EmptyRoomPsych and NothingIsScarier to the mix.

to:

* The room in Crateria that contains the sealed entrance to Tourian. For starters, it's filled with statues of the four major bosses that need to be defeated in order to access the area. These are creepy enough on their own, but seeing them all together (even if it's just as statues) takes it to a whole new level. Second, the music in this room is a [[https://www.youtube.com/watch?v=WiUITLFRar0 very foreboding ambient track]], which dials up the creep factor even more. Third and finally, it's possible to stumble across this room shortly after starting the game. While seeing all for four bosses together might not frighten someone who's already defeated them, it certainly could have that effect on a first-time player, who is being shown right away the monstrosities they will have to face. It also might not even be clear to a new player what this room is for, and that it won't be of use to them until later in the game, adding EmptyRoomPsych and NothingIsScarier to the mix.
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* The music for Spore Spawn, miniboss of the Brinstar area. The boss itself is kind of creepy, but it's this strange medley of piano music and tribal drumming that's really spine-tingling.

to:

* The music for Spore Spawn, miniboss of the Brinstar area. The boss itself is kind of creepy, but it's this strange medley of piano music and tribal drumming that's really spine-tingling. It also seems to keep time perfectly with the boss' figure eight movements.
Is there an issue? Send a MessageReason:
None


* The whole sequence with Crocomire. Forcing the creature into a pit of lava and watching its flesh melt off. Creepy. Oh, and then its skeleton pops back out for a moment only to crumble before you.

to:

* The whole sequence with Crocomire. Forcing the creature into a pit of lava acid and watching its flesh melt off. Creepy. Oh, and then its skeleton pops back out for a moment only to crumble before you.
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* The sequence leading up to the Super Metroid is pretty unnerving. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo. Then along comes a Giant Sidehopper that you can't damage no matter what you do, only to see a HUGE Metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.

to:

* The sequence leading up to the Super Metroid is pretty unnerving. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo. Then along comes a Giant Sidehopper that you can't damage no matter what you do, with anything other than a well timed super missile, only to see a HUGE Metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.

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* The entire intro sequence, with Space Station Ceres having dark, isolated halls with all the murdered scientists sprawled over the place. With the build-up to the title screen, it is framed exactly like a horror film.
* Ridley's notorious GlowingEyesOfDoom intro is one of the most pants-pissing introductions for a character ''imaginable.'' Imagine roaming through a dark base, bodies piled up and everything laid to waste...you see the Baby Metroid, seemingly safe and sound inside of a container. Meters above, you see a pair of glowing yellow eyes, scowling sadistically at you. As Ridley comes into full view, he lets out his infamous screech, his {{Leitmotif}} starts blaring, and before you know it, you're shooting at him. Worse is that he does this ''again'' later on in Lower Norfair - and this time, you're locked into a full-fledged boss fight with him, [[ThatOneBoss where you will die many, MANY times.]]

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* The entire intro sequence, with Space Station Ceres having dark, isolated halls with all the murdered scientists sprawled over the place. With the build-up to the title screen, it screen and the suspenseful ambience, the corpses of the scientists in a dark, isolated room in which the Infant Metroid is held in. It's framed exactly like a horror film.
* Ridley's notorious GlowingEyesOfDoom intro is one of the most pants-pissing introductions for a character ''imaginable.'' Imagine roaming through a dark base, bodies piled up and everything laid to waste...you see the Baby Metroid, seemingly safe and sound inside of a container. Meters above, you see a pair of glowing yellow orange eyes, scowling sadistically at you. As Ridley comes into full view, he lets out his infamous screech, his {{Leitmotif}} starts blaring, and before you know it, you're shooting at him. Worse is that he does this ''again'' later on in Lower Norfair - and this time, you're locked into a full-fledged boss fight with him, [[ThatOneBoss where you will die many, MANY times.]]Norfair.



* The whole sequence with Crocomire. Forcing the creature into a pit of lava and watching its flesh melt off. Creepy. Oh, and then its skeleton pops back out for a moment only to crumble before you. Harmless but still freaky.
* Draygon is arguably worse. Her battle starts off with a surprisingly effective JumpScare, and when you see that she looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her body pulsates in a disgusting manner, her eye looks mucus-coated and cancerous, her mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her body that resemble '''human faces'''. After you've killed her, you are subject to seeing ''her own children starting to eat her corpse''. What the hell, Creator/{{Nintendo}}?
** Well, it was probably them burying her, but it could be both.

to:

* The whole sequence with Crocomire. Forcing the creature into a pit of lava and watching its flesh melt off. Creepy. Oh, and then its skeleton pops back out for a moment only to crumble before you. Harmless but still freaky.
you.
* Draygon is arguably worse. Her battle starts off with a surprisingly effective JumpScare, and when you see that she looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her body pulsates in a disgusting manner, her eye looks mucus-coated and cancerous, her mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her body that resemble '''human faces'''. After you've killed her, you are subject to seeing ''her own faces'''.
** Her
children starting to eat also burrows her corpse''. What under the hell, Creator/{{Nintendo}}?
** Well, it was probably them burying her, but it
floor. This could be both.seen as either some sort of burial, or dinner for them, later on...



* There's something very ominous and eerie about the temple area of Lower Norfair, made worse by the chanting in the background music.
* The Crashed Ship. Until you defeat Phantoon (itself an exceedingly unnerving opponent) and the power comes back on, you are literally traversing a haunted wreck. There's no scientific explanation for it either, as far as you know, you're simply being assaulted by ghosts. No other enemies either, just ghosts. And the ghosts? They're clusters of skulls fused together, waiting in invisibility and periodically attempting to ''appear into you'' then disappear, even coming after you in the presently-inert Save Room. Good night!
* The sequence leading up to the Super Metroid is pretty unnerving. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo. Then along comes a Giant Sidehopper that you can't damage no matter what you do, only to see a HUGE Metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.



* There's something very ominous and eerie about the temple area of Lower Norfair, made worse by the chanting in the background music.
* The Crashed Ship. Until you defeat Phantoon (itself an exceedingly unnerving opponent) and the power comes back on, you are literally traversing a haunted wreck. There's no scientific explanation for it either, as far as you know you're simply being assaulted by ghosts. No other enemies either, just ghosts. And the ghosts? They're clusters of skulls fused together, waiting in invisibility and periodically attempting to ''appear into you'' then disappear, even coming after you in the presently-inert Save Room. Good night!
* The sequence leading up to the Big Metroid is pretty unnerving, especially for a first time player. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo. Then along comes a giant sidehopper that you can't damage no matter what you do, only to see a HUGE metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.
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[[caption-width-right:350:[[Film/WizardOfOz Look what you've done! I'm melting! MELTING!]]]]

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[[caption-width-right:350:[[Film/WizardOfOz [[caption-width-right:350:[[Film/TheWizardOfOz Look what you've done! I'm melting! MELTING!]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crocomires_death.png]]
[[caption-width-right:350:[[Film/WizardOfOz Look what you've done! I'm melting! MELTING!]]]]

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Removing duplicate listing.


* The room in Crateria that contains the sealed entrance to Tourian. For starters, it's filled with statues of the four major bosses that need to be defeated in order to access the area. These are creepy enough on their own, but seeing them all together (even if it's just as statues) takes it to a whole new level. Second, the music in this room is a very foreboding ambient track, which dials up the creep factor even more. Third and finally, it's possible to stumble across this room shortly after starting the game. While seeing all for bosses together might not frighten someone who's already defeated them, it certainly could have that effect on a first-time player, who is being shown right away the monstrosities they will have to face. It also might not even be clear to a new player what this room is for, and that it won't be of use to them until later in the game, adding EmptyRoomPsych and NothingIsScarier to the mix.

to:

* The room in Crateria that contains the sealed entrance to Tourian. For starters, it's filled with statues of the four major bosses that need to be defeated in order to access the area. These are creepy enough on their own, but seeing them all together (even if it's just as statues) takes it to a whole new level. Second, the music in this room is a [[https://www.youtube.com/watch?v=WiUITLFRar0 very foreboding ambient track, track]], which dials up the creep factor even more. Third and finally, it's possible to stumble across this room shortly after starting the game. While seeing all for bosses together might not frighten someone who's already defeated them, it certainly could have that effect on a first-time player, who is being shown right away the monstrosities they will have to face. It also might not even be clear to a new player what this room is for, and that it won't be of use to them until later in the game, adding EmptyRoomPsych and NothingIsScarier to the mix.



* The room with the boss statue. A way of informing the player of what horrible monsters they'll have to fight (three of which warrant their own descriptions on this page). And you will have to visit this room at least once, because the statue's destruction opens the path to the final area. But what really pulls it together is [[https://www.youtube.com/watch?v=WiUITLFRar0 that horrible, haunting ambiance]] that ''reeks'' of paranoia and likely impending violent death.
Willbyr MOD

Added: 5962

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The entire intro sequence, with Space Station Ceres having dark, isolated halls with all the murdered scientists sprawled over the place. With the build-up to the title screen, it is framed exactly like a horror film.
* Ridley's notorious GlowingEyesOfDoom intro is one of the most pants-pissing introductions for a character ''imaginable.'' Imagine roaming through a dark base, bodies piled up and everything laid to waste...you see the Baby Metroid, seemingly safe and sound inside of a container. Meters above, you see a pair of glowing yellow eyes, scowling sadistically at you. As Ridley comes into full view, he lets out his infamous screech, his {{Leitmotif}} starts blaring, and before you know it, you're shooting at him. Worse is that he does this ''again'' later on in Lower Norfair - and this time, you're locked into a full-fledged boss fight with him, [[ThatOneBoss where you will die many, MANY times.]]
* The room in Crateria that contains the sealed entrance to Tourian. For starters, it's filled with statues of the four major bosses that need to be defeated in order to access the area. These are creepy enough on their own, but seeing them all together (even if it's just as statues) takes it to a whole new level. Second, the music in this room is a very foreboding ambient track, which dials up the creep factor even more. Third and finally, it's possible to stumble across this room shortly after starting the game. While seeing all for bosses together might not frighten someone who's already defeated them, it certainly could have that effect on a first-time player, who is being shown right away the monstrosities they will have to face. It also might not even be clear to a new player what this room is for, and that it won't be of use to them until later in the game, adding EmptyRoomPsych and NothingIsScarier to the mix.
* The whole sequence with Crocomire. Forcing the creature into a pit of lava and watching its flesh melt off. Creepy. Oh, and then its skeleton pops back out for a moment only to crumble before you. Harmless but still freaky.
* Draygon is arguably worse. Her battle starts off with a surprisingly effective JumpScare, and when you see that she looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her body pulsates in a disgusting manner, her eye looks mucus-coated and cancerous, her mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her body that resemble '''human faces'''. After you've killed her, you are subject to seeing ''her own children starting to eat her corpse''. What the hell, Creator/{{Nintendo}}?
** Well, it was probably them burying her, but it could be both.
* The music for Spore Spawn, miniboss of the Brinstar area. The boss itself is kind of creepy, but it's this strange medley of piano music and tribal drumming that's really spine-tingling.
** Worse, it reappears for Botwoon, the miniboss of Maridia.
* "[[https://www.youtube.com/watch?v=2TPQQQa4mxY Item Room Ambience]]" is an ambiguously disturbing remix made entirely out of mysteriously telephone-ish beeps with an [[DroneOfDread extremely dark and ominous silence note]] in the background. Imagine waking up to that in a dark room in the middle of the night. Who needs sleep anyway?
* [[https://www.youtube.com/watch?v=Bwt740KznHE Mother Brain's theme]] is effectively OhCrap in musical form. Mother Brain herself is quite intimidating as well, seeing as it fakes you out into thinking the battle will just be a copy of the original's final boss. Nope. Instead, we're treated to a grotesque, snarling, drooling monstrosity that towers over you, who then proceeds to kick your ass. The music conveys the feeling of hopelessness quite well.
** Her roars also sound horrific, with most of them being in ''the same tone of the rather purely evil sounding music''. It really does hammer home that you are face-to-face with a biomech abomination that you simply ''cannot fight.''
* Brinstar has numerous man-eating things in the floor and ceiling that trap you and deplete your health. While they do let go after a few seconds, they're still all kinds of "yuck" to look at. One area has a floor and ceiling comprising nothing but these creatures.
* There's something very ominous and eerie about the temple area of Lower Norfair, made worse by the chanting in the background music.
* The Crashed Ship. Until you defeat Phantoon (itself an exceedingly unnerving opponent) and the power comes back on, you are literally traversing a haunted wreck. There's no scientific explanation for it either, as far as you know you're simply being assaulted by ghosts. No other enemies either, just ghosts. And the ghosts? They're clusters of skulls fused together, waiting in invisibility and periodically attempting to ''appear into you'' then disappear, even coming after you in the presently-inert Save Room. Good night!
* The room with the boss statue. A way of informing the player of what horrible monsters they'll have to fight (three of which warrant their own descriptions on this page). And you will have to visit this room at least once, because the statue's destruction opens the path to the final area. But what really pulls it together is [[https://www.youtube.com/watch?v=WiUITLFRar0 that horrible, haunting ambiance]] that ''reeks'' of paranoia and likely impending violent death.
* The sequence leading up to the Big Metroid is pretty unnerving, especially for a first time player. The music changes to let you know there's a boss nearby and there are several dried husks of enemies that turn to dust when you touch them, including a Torizo. Then along comes a giant sidehopper that you can't damage no matter what you do, only to see a HUGE metroid swoop in and suck the thing dry in seconds. You're next, and there's not a damn thing you can do about it... until it leaves you with one unit of health remaining.

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