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* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it.

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* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. After the fight, [=NPCs=] will not that the stew is chewier than usual, confirming that her remains are being consumed by the kingdom's residents.
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[[caption-width-right:350:[[VideoGame/HotelMario "It's been one]] [[ButForMeItWasTuesday of those days..."]]]]

to:

[[caption-width-right:350:[[VideoGame/HotelMario "It's been one]] been]] one [[ButForMeItWasTuesday of those days..."]]]]
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary
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Bubb


* [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64'', now renamed Maw-Rays, make an [[https://www.mariowiki.com/Maw-Ray unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds, and one particular Power Moon requires swimming down a small tunnel with a large black hole at the end. You're led to believe that the hole is a warp to a secret Power Moon. ''It is not''. [[JumpScare You will soon find the gaping maw of a Maw-Ray coming straight at you]], and [[EatTheCamera the screen]], giving you less than a second to quickly enter the tunnel on the right.

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* [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64'', now renamed Maw-Rays, make an [[https://www.mariowiki.com/Maw-Ray unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds, that is a LevelInTheClouds, and one particular Power Moon requires swimming down a small tunnel with a large black hole at the end. You're led to believe that the hole is a warp to a secret Power Moon. ''It is not''. [[JumpScare You will soon find the gaping maw of a Maw-Ray coming straight at you]], and [[EatTheCamera the screen]], giving you less than a second to quickly enter the tunnel on the right.
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Disambiguating; deleting and renaming wicks as appropriate


* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a fedora to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is.

to:

* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile TyrannosaurusRex UsefulNotes/TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a fedora to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is.
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Forgot.


* There's a post-end game area of New Donk City that is shrouded in darkness, reducing your vision to a few feet around you. You see the screen shake and then you're suddenly confronted by a towering Stairface Ogre (more on them below). You have to navigate here up a tower whose narrow ledges are constantly patrolled by the damn things.

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* There's a post-end game area of New Donk City that is shrouded in darkness, reducing your vision to a few feet around you. You see the screen shake and then you're suddenly confronted by a towering Stairface Ogre (more on them below).Ogre. You have to navigate here up a tower whose narrow ledges are constantly patrolled by the damn things.

Changed: 692

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Cutting some stuff, especially anything Fridge Horror


* The core gameplay mechanic of this game - the Capture system - is pretty much this, hilariously enough. Mario, through Cappy, possesses a creature who has an exposed head (and sometimes even none). Mario takes over the body with the cap and mustache as indicators of being possessed. But then we see the cutscene in the game's first capture where Mario goes into the mind of a frog, seeing all of its memories from birth to then adulthood as he takes over the body [[AndIMustScream while it's still conscious]]. And later on we realize that the possessed person has no memories of what just happened and most of the time end up being unconscious. It's all PlayedForLaughs, but at the same time, [[FridgeHorror all of this has really eerie implications]].



* Komboos, living seaweed stalk enemies on legs you can find in the Lake and Seaside Kingdoms. They're completely silent aside from an occasional quiet trumpeting sound, they have an unsettling plodding gait, and have surprisingly menacing eyes. They can also cling to ceilings and they never stop coming in the areas where they can be found. More unsettling is that they're usually found within narrow underwater tunnels and large amounts spawn at once, [[GoddamnBats cramming the tunnel with Mario in it]]. They also perfectly mimic seaweed until you approach them, and there can be points in the tunnels where you see a room up ahead filled to the brim with swaying seaweed, and you have to approach it hoping that most of them aren't Komboos.



** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'', isn't any better: All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows nothing about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place. With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. [[FridgeHorror Not helping things is the Volbonan with the frying pan in the post-game festival saying the stew is chewier this time]].

to:

** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'', isn't any better: All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows nothing about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place. With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. [[FridgeHorror Not helping things is the Volbonan with the frying pan in the post-game festival saying the stew is chewier this time]].



* The [[https://www.mariowiki.com/Stairface_Ogre Stairface Ogres]]. Their design is that of a Whomp with arms and a pair of geta, along with an [[{{Oni}} Oni-esque]] NightmareFace, that carry a mallet around and moves quickly. If you are in the red impact square, then you're at best a pancake on their plate at breakfast. [[OneHitKill And if your health is low, good luck]]. Worse, there are only two ways to deal with these things (which both involve climbing on their mallets after they come down), ground pounding their head or stabbing their forehead as a Pokio, which causes them to scream painfully as they disappear.
* The approach to the Wedding Hall on the moon is strangely surreal and ominous. After emerging from the Moon Caverns, Mario finds himself on a barren plain with the pure white stone church looming in the distance. There are no enemies here, the music is oddly peaceful, and the only sound is the [[https://www.youtube.com/watch?v=qgkfRV6PyDA ringing of the church bell]] echoing out across the landscape, which simply brings out vibes to ''VideoGame/TheLegendOfZeldaMajorasMask''. It's incredibly bleak and haunting, and it's more like something you'd expect from the endgame in ''VideoGame/DarkSouls'' than in ''[[Franchise/SuperMarioBros Mario]]''.
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The Komboos do legitimately unsettle me and some people also seem to agree (https://www.reddit.com/r/SuperMarioOdyssey/comments/79lhpw/anyone_else_think_the_seaweed_enemies_komboos/), so re-adding the entry with more detail.

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* Komboos, living seaweed stalk enemies on legs you can find in the Lake and Seaside Kingdoms. They're completely silent aside from an occasional quiet trumpeting sound, they have an unsettling plodding gait, and have surprisingly menacing eyes. They can also cling to ceilings and they never stop coming in the areas where they can be found. More unsettling is that they're usually found within narrow underwater tunnels and large amounts spawn at once, [[GoddamnBats cramming the tunnel with Mario in it]]. They also perfectly mimic seaweed until you approach them, and there can be points in the tunnels where you see a room up ahead filled to the brim with swaying seaweed, and you have to approach it hoping that most of them aren't Komboos.
Is there an issue? Send a MessageReason:
None


* The core gameplay mechanic of this game - the Capture system - is pretty much this, hilariously enough. Mario, through Cappy, possesses a creature who has an exposed head (and sometimes even none). Mario takes over the body with the cap and mustache as indicators of being possessed. But then we see the cutscene in the game's first capture where Mario goes into the mind of a frog, seeing all of its memories from birth to then adulthood as he takes over the body. And later on we realize that the possessed person has no memories of what just happened and most of the time end up being unconscious. It's all PlayedForLaughs, but at the same time, [[FridgeHorror all of this has really eerie implications]].

to:

* The core gameplay mechanic of this game - the Capture system - is pretty much this, hilariously enough. Mario, through Cappy, possesses a creature who has an exposed head (and sometimes even none). Mario takes over the body with the cap and mustache as indicators of being possessed. But then we see the cutscene in the game's first capture where Mario goes into the mind of a frog, seeing all of its memories from birth to then adulthood as he takes over the body.body [[AndIMustScream while it's still conscious]]. And later on we realize that the possessed person has no memories of what just happened and most of the time end up being unconscious. It's all PlayedForLaughs, but at the same time, [[FridgeHorror all of this has really eerie implications]].
Is there an issue? Send a MessageReason:
None


* The "ghosts" of New Donk City. For whatever reason, when travelling through the city, the NPCs you can see from a distance will fade away as you approach and the actual interactive NPCs fade in. It's most likely to give the illusion of a large populace without having too much on-screen activity, but it's a very eerie effect. For example, there's a man dancing in the corner of the park where the jump-rope game is. Approach him and he just... vanishes.

to:

* The "ghosts" of New Donk City. For whatever reason, when travelling through the city, the NPCs [[NonPlayerCharacter NPCs]] you can see from a distance will fade away as you approach and the actual interactive NPCs [=NPC=]s fade in. It's most likely to give the illusion of a large populace without having too much on-screen activity, but it's a very eerie effect. For example, there's a man dancing in the corner of the park where the jump-rope game is. Approach him and he just... vanishes.

Added: 3981

Changed: 1439

Is there an issue? Send a MessageReason:
None


* The core gameplay mechanic of this game - the Capture system - is pretty much this, hilariously enough. Mario, through Cappy, possesses a creature who has an exposed head (and sometimes even none). Mario takes over the body with the cap and mustache as indicators of being possessed. But then we see the cutscene in the game's first capture where Mario goes into the mind of a frog, seeing all of its memories from birth to then adulthood as he takes over the body. And later on we realize that the possessed person has no memories of what just happened and most of the time end up being unconscious. It's all PlayedForLaughs, but at the same time, [[FridgeHorror all of this has really eerie implications]].



* One of Mario's deaths, which is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://youtu.be/Ux2HR3ztaOA?t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.

to:

* As a 3D Mario game harking back to Super Mario 64, Mario has [[https://www.youtube.com/watch?v=iLUoRhRNYBs plenty]] [[TheManyDeathsOfYou of creatively nightmarish ways to die]].
**
One of Mario's deaths, which his deaths that is of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://youtu.be/Ux2HR3ztaOA?t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.



* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it.

to:

* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.
** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'', isn't any better: All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows nothing about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place. With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. [[FridgeHorror Not helping things is the Volbonan with the frying pan in the post-game festival saying the stew is chewier this time]].
* The "ghosts" of New Donk City. For whatever reason, when travelling through the city, the NPCs you can see from a distance will fade away as you approach and the actual interactive NPCs fade in. It's most likely to give the illusion of a large populace without having too much on-screen activity, but it's a very eerie effect. For example, there's a man dancing in the corner of the park where the jump-rope game is. Approach him and he just... vanishes.


Added DiffLines:

* The [[https://www.mariowiki.com/Stairface_Ogre Stairface Ogres]]. Their design is that of a Whomp with arms and a pair of geta, along with an [[{{Oni}} Oni-esque]] NightmareFace, that carry a mallet around and moves quickly. If you are in the red impact square, then you're at best a pancake on their plate at breakfast. [[OneHitKill And if your health is low, good luck]]. Worse, there are only two ways to deal with these things (which both involve climbing on their mallets after they come down), ground pounding their head or stabbing their forehead as a Pokio, which causes them to scream painfully as they disappear.
* The approach to the Wedding Hall on the moon is strangely surreal and ominous. After emerging from the Moon Caverns, Mario finds himself on a barren plain with the pure white stone church looming in the distance. There are no enemies here, the music is oddly peaceful, and the only sound is the [[https://www.youtube.com/watch?v=qgkfRV6PyDA ringing of the church bell]] echoing out across the landscape, which simply brings out vibes to ''VideoGame/TheLegendOfZeldaMajorasMask''. It's incredibly bleak and haunting, and it's more like something you'd expect from the endgame in ''VideoGame/DarkSouls'' than in ''[[Franchise/SuperMarioBros Mario]]''.

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See here and here, again.


* As a 3D Mario game harking back to ''VideoGame/SuperMario64'', Mario has [[https://www.youtube.com/watch?v=iLUoRhRNYBs plenty]] [[TheManyDeathsOfYou of creatively nightmarish ways to die]].
** One of Mario's deaths of particular notice is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://youtu.be/Ux2HR3ztaOA?t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.

to:

* As a 3D Mario game harking back to ''VideoGame/SuperMario64'', Mario has [[https://www.youtube.com/watch?v=iLUoRhRNYBs plenty]] [[TheManyDeathsOfYou of creatively nightmarish ways to die]].
**
One of Mario's deaths of particular notice deaths, which is [[OxygenMeter his drowning animation]] [[https://youtu.be/iLUoRhRNYBs?t=3m45s in the demo version]], which looks to take more cues from his eerily-graphic and realistic animation from ''64''. This seemed too disturbing even for an E10+ rated ''Mario'' game that it became the only death animation in the entire game to actually get {{Bowdlerise}}d for [[https://youtu.be/Ux2HR3ztaOA?t=3m10s the final release]] so that it would look more like the DeathThrows of most of Mario's other deaths.

Changed: 2363

Removed: 9060

Is there an issue? Send a MessageReason:
See here and here


* The cutscene before the Boss Battle with Knucklotec. The guy was the owner of the Binding Band, and he wants it back ''badly''. The Binding Band is said to, “keep the Bride and Groom together, even when the world is upside down.” So seeing as how Knucklotec was the previous owner of the Binding Band, it can be safe to say that it was his wedding ring, and he wants it returned to him, '''at any cost'''. Also doubles as a TearJerker, as he mistakes Mario for being the one who stole the ring due to Mario's status as a HeroicMime and [[PoorCommunicationKills not realizing Bowser had stolen the ring beforehand]].
** This makes sense, because the Binding Band is big enough to fit his finger...



* Komboos, living seaweed stalk enemies on legs you can find in the Lake and Seaside Kingdoms. Their glowing eyes and the way they look and move are quite unsettling, they can cling to ceilings, and, much like Chinchos, they never stop coming in the areas where they can be found.



** Even before the fight, things are looking horribly grim for the Metro Kingdom. It's constantly raining, the sky is dark, and all the New Donk residents are either indoors, on the outskirts, or on the rooftops. This is because along with the loss of power caused by the Mechawiggler, there are living military tanks and Urban Stingbies, larvae that immediately burst into the form of giant mosquitoes, patrolling the streets. The fact that the Urban Stingbies are outright stated by their name to be the city version of the more cartoony bee enemies from ''3D Land'' makes them feel even more off.
* Just in case you thought [[VideoGame/CaptainToadTreasureTracker the Mud Troopers and Mummy Mes]] weren't scary enough, this game introduces Chinchos, who manage to be a SuspiciouslySimilarSubstitute to both enemy groups (and provide the former page image). Much like the Mummy Mes, they appear to be mummified spiritual copies of people--in this case, the Tostarenan citizens. For the Mud Troopers, their arms are outstretched, with sad eyes that can be as heartbreaking as they are terrifying. Even the Tostarenan locals comment on the dangers they present. What better pick for the Day of the Dead apparently being celebrated here at Tostarena?
* [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64'', now renamed Maw-Rays, make an [[https://www.mariowiki.com/Maw-Ray unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds.
** One particular Power Moon requires swimming down a small tunnel with a large black hole at the end. You're led to believe that the hole is a warp to a secret Power Moon. ''It is not''. [[JumpScare You will soon find the gaping maw of a Maw-Ray coming straight at you]], and [[EatTheCamera the screen]], giving you less than a second to quickly enter the tunnel on the right.
* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.
** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'': All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows [[NothingIsScarier nothing]] about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place. With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
* Torkdrift, the boss of Wooded Kingdom. It's a [[FlyingSaucer UFO that sucks up flowers for Bowser's wedding]]. It's extremely detailed, it moves quickly and frantically most of the time — like the Mecha Wiggler — and the room it's fought in is creepily dark. [[https://www.youtube.com/watch?v=X66WL1ZrU7I Then there's the music]], which sounds nothing like an average ''Mario'' theme and more like music from a horror game, using robotic instruments and an ominous tone. [[BreatherBoss Granted, it's not really a difficult fight at all]], but it's still creepy. The noises it makes are also rather unsettling, sounding as if it was meant to be cute at some point in its creation process. And to top it all off, it's actively malevolent in its demeanor when angered.
-->'''Torkdrift:''' DO NOT MESS WITH ME, BIPED.
* One side area of New Donk City starts out with Mario getting a motorcycle... and ''[[AdvancingWallOfDoom being abruptly chased by a T-Rex]]'', and the ground is rapidly collapsing beneath you.
* Mario wearing the [[DemBones skeleton costume]]. There is something hilarious and at the same time something [[UncannyValley disturbing]] on him when he has this outfit on when you consider that Mario is reduced to a [[StrippedToTheBone lifeless skeleton]] when he is electrocuted in ''VideoGame/SuperMarioGalaxy''. Also, he looks quite different and less cute when you put him next to a Tostarenan or a Chincho, which are decidely more cartoonish in design.
** To make matters worse, even ''Bowser'' is unnerved by the skeleton costume, to the point where he even [[LampshadeHanging admits it]] in the final battle if you wear it.
--->'''Bowser''': And are you trying to scare me with that... totally scary costume? [[BlatantLies Well, it didn't work, alright?!]] And y-you WEREN'T INVITED!
** So is Luigi.
--->'''Luigi:''' Bro! You startled me! That outfit is kinda, ummm...how can I put this? I mean, it looks good on you! It looks good, but uhh...yeah.
* There's something oddly disturbing about [[{{Cloudcuckoolander}} Rango]] being the one to tell Mario that he'll pay for putting the Broodals out of a job. The Broodals having their apparent livelihood destroyed is bad enough, but Rango is the "less focused" one with a funnier design and a habit of prefacing his dialogue with a country laugh, yet he's the one who gives the explanation of their fate with what appears to be TranquilFury.
-->'''Rango''': No one will hire us now. So, guess what? You're gonna pay — for ALL of it!
* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. Not helping things is the Volbonan with the frying pan in the post-game festival saying the stew is chewier this time.
* The "ghosts" of New Donk City. For whatever reason, when travelling through the city, the [=NPCs=] you can see from a distance will fade away as you approach and the actual interactive [=NPCs=] fade in. It's most likely to give the illusion of a large populace without having too much on-screen activity, but it's a very eerie effect. For example, there's a man dancing in the corner of the park where the jump-rope game is. Approach him and he just... vanishes.
* The various "sublevels" in the game that can be accessed via pipes and doors from the main levels can definitely be this. A good chunk of these segments are simply a series of platforms hovering above an endless sea of clouds, poison or lava, or even drifting out in the middle of space, with the few other entities existing in these places usually being hostile and non-talkative. All of this can make these areas feel so isolated and lonely. The music in these areas can definitely add to the sense of distant other-worldliness, especially the appropriately-named [[https://m.youtube.com/watch?v=xQjEOuirs7s Another World]], [[https://m.youtube.com/watch?v=qYaMf79M8eQ Inside the Inverted Pyramid]], and [[https://m.youtube.com/watch?list=PLFwObPlg7Y1r6K-Zdfq63iltfkwgpIABd&params=OAFIAVg_&v=iiLcD2IKnh0&mode=NORMAL this particularly somber rendition]] of the Underground Theme.
** Two subareas in particular stand out. First, there's a post-end game area of New Donk City that is shrouded in darkness, reducing your vision to a few feet around you. You see the screen shake and then you're suddenly confronted by a towering Stairface Ogre (more on them below). You have to navigate here up a tower whose narrow ledges are constantly patrolled by the damn things.
** The second subarea, a simple ice-and-block sliding puzzle, is found in Shiveria. The entire area is more dim than usual, and the background is nothing but endless stars, with no Sun, planets or moons to give you any reference points to your location, punctuated by only a sprawling but dull reddish-brown nebula. And the only other thing in the area, aside from the rather small platform you find yourself on, is a lone [[VideoGame/SuperMario3DWorld Ty-Foo]], whose presence is less scary than it is simply not comforting.

to:

** Even before the fight, things are looking horribly grim for the Metro Kingdom. It's constantly raining, the sky is dark, and all the New Donk residents are either indoors, on the outskirts, or on the rooftops. This is because along with the loss of power caused by the Mechawiggler, there are living military tanks and Urban Stingbies, larvae that immediately burst into the form of giant mosquitoes, patrolling the streets. The fact that the Urban Stingbies are outright stated by their name to be the city version of the more cartoony bee enemies from ''3D Land'' makes them feel even more off.
* Just in case you thought [[VideoGame/CaptainToadTreasureTracker the Mud Troopers and Mummy Mes]] weren't scary enough, this game introduces Chinchos, who manage to be a SuspiciouslySimilarSubstitute to both enemy groups (and provide the former page image). Much like the Mummy Mes, they appear to be mummified spiritual copies of people--in this case, the Tostarenan citizens. For the Mud Troopers, their arms are outstretched, with sad eyes that can be as heartbreaking as they are terrifying. Even the Tostarenan locals comment on the dangers they present. What better pick for the Day of the Dead apparently being celebrated here at Tostarena?
* [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64'', now renamed Maw-Rays, make an [[https://www.mariowiki.com/Maw-Ray unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds.
** One
BubblyClouds, and one particular Power Moon requires swimming down a small tunnel with a large black hole at the end. You're led to believe that the hole is a warp to a secret Power Moon. ''It is not''. [[JumpScare You will soon find the gaping maw of a Maw-Ray coming straight at you]], and [[EatTheCamera the screen]], giving you less than a second to quickly enter the tunnel on the right.
* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.
** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'': All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows [[NothingIsScarier nothing]] about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place. With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
* Torkdrift, the boss of Wooded Kingdom. It's a [[FlyingSaucer UFO that sucks up flowers for Bowser's wedding]]. It's extremely detailed, it moves quickly and frantically most of the time — like the Mecha Wiggler — and the room it's fought in is creepily dark. [[https://www.youtube.com/watch?v=X66WL1ZrU7I Then there's the music]], which sounds nothing like an average ''Mario'' theme and more like music from a horror game, using robotic instruments and an ominous tone. [[BreatherBoss Granted, it's not really a difficult fight at all]], but it's still creepy. The noises it makes are also rather unsettling, sounding as if it was meant to be cute at some point in its creation process. And to top it all off, it's actively malevolent in its demeanor when angered.
-->'''Torkdrift:''' DO NOT MESS WITH ME, BIPED.
* One side area of New Donk City starts out with Mario getting a motorcycle... and ''[[AdvancingWallOfDoom being abruptly chased by a T-Rex]]'', and the ground is rapidly collapsing beneath you.
* Mario wearing the [[DemBones skeleton costume]]. There is something hilarious and at the same time something [[UncannyValley disturbing]] on him when he has this outfit on when you consider that Mario is reduced to a [[StrippedToTheBone lifeless skeleton]] when he is electrocuted in ''VideoGame/SuperMarioGalaxy''. Also, he looks quite different and less cute when you put him next to a Tostarenan or a Chincho, which are decidely more cartoonish in design.
** To make matters worse, even ''Bowser'' is unnerved by the skeleton costume, to the point where he even [[LampshadeHanging admits it]] in the final battle if you wear it.
--->'''Bowser''': And are you trying to scare me with that... totally scary costume? [[BlatantLies Well, it didn't work, alright?!]] And y-you WEREN'T INVITED!
** So is Luigi.
--->'''Luigi:''' Bro! You startled me! That outfit is kinda, ummm...how can I put this? I mean, it looks good on you! It looks good, but uhh...yeah.
* There's something oddly disturbing about [[{{Cloudcuckoolander}} Rango]] being the one to tell Mario that he'll pay for putting the Broodals out of a job. The Broodals having their apparent livelihood destroyed is bad enough, but Rango is the "less focused" one with a funnier design and a habit of prefacing his dialogue with a country laugh, yet he's the one who gives the explanation of their fate with what appears to be TranquilFury.
-->'''Rango''': No one will hire us now. So, guess what? You're gonna pay — for ALL of it!
* Cookatiel's FamilyUnfriendlyDeath, falling into and ''boiling alive'' in the giant pot of stupendous stew, complete with sizzling sounds and bubbles coming up from where she fell in before she finally explodes in it. Not helping things is the Volbonan with the frying pan in the post-game festival saying the stew is chewier this time.
it.
* The "ghosts" of New Donk City. For whatever reason, when travelling through the city, the [=NPCs=] you can see from a distance will fade away as you approach and the actual interactive [=NPCs=] fade in. It's most likely to give the illusion of a large populace without having too much on-screen activity, but it's a very eerie effect. For example, there's a man dancing in the corner of the park where the jump-rope game is. Approach him and he just... vanishes.
* The various "sublevels" in the game that can be accessed via pipes and doors from the main levels can definitely be this. A good chunk of these segments are simply a series of platforms hovering above an endless sea of clouds, poison or lava, or even drifting out in the middle of space, with the few other entities existing in these places usually being hostile and non-talkative. All of this can make these areas feel so isolated and lonely. The music in these areas can definitely add to the sense of distant other-worldliness, especially the appropriately-named [[https://m.youtube.com/watch?v=xQjEOuirs7s Another World]], [[https://m.youtube.com/watch?v=qYaMf79M8eQ Inside the Inverted Pyramid]], and [[https://m.youtube.com/watch?list=PLFwObPlg7Y1r6K-Zdfq63iltfkwgpIABd&params=OAFIAVg_&v=iiLcD2IKnh0&mode=NORMAL this particularly somber rendition]] of the Underground Theme.
** Two subareas in particular stand out. First, there's
There's a post-end game area of New Donk City that is shrouded in darkness, reducing your vision to a few feet around you. You see the screen shake and then you're suddenly confronted by a towering Stairface Ogre (more on them below). You have to navigate here up a tower whose narrow ledges are constantly patrolled by the damn things.
** The second subarea, a simple ice-and-block sliding puzzle, is found in Shiveria. The entire area is more dim than usual, and the background is nothing but endless stars, with no Sun, planets or moons to give you any reference points to your location, punctuated by only a sprawling but dull reddish-brown nebula. And the only other thing in the area, aside from the rather small platform you find yourself on, is a lone [[VideoGame/SuperMario3DWorld Ty-Foo]], whose presence is less scary than it is simply not comforting.
things.



* The [[https://www.mariowiki.com/Stairface_Ogre Stairface Ogres]]. Their design is that of a Whomp with arms and a pair of geta, along with an {{Oni}}-esque NightmareFace, that carry a mallet around and moves quickly. If you are in the red impact square, then you're at best a pancake on their plate at breakfast. [[OneHitKill And if your health is low...]] Worse, there are only two ways to deal with these things (which both involve climbing on their mallets after they come down), ground pounding their head or stabbing their forehead as a Pokio, which causes them to emit a scream of pure agony as they disappear.
* The approach to the Wedding Hall on the moon is strangely surreal and ominous. After emerging from the Moon Caverns, Mario finds himself on a barren plain with the pure white stone church looming in the distance. There are no enemies here, the music is oddly peaceful, and the only sound is the [[https://www.youtube.com/watch?v=qgkfRV6PyDA ringing of the church bell]] echoing out across the landscape. It's incredibly bleak and haunting, more like something you'd expect from the endgame in ''VideoGame/DarkSouls'' than in ''Mario.''
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Fridge Horror is not allowed on NF.


* The core gameplay mechanic of this game - the Capture system - is pretty much this, hilariously enough. Mario, through Cappy, possesses a creature who has an exposed head (and sometimes even none). Mario takes over the body with the cap and mustache as indicators of being possessed. But then we see the cutscene in the game's first capture where Mario goes into the mind of a frog, seeing all of its memories from birth to then adulthood as he takes over the body. And later on we realize that the possessed person has no memories of what just happened and most of the time end up being unconscious. It's PlayedForLaughs but at the same time has really eerie implications.
** The fact the Bonneters are a whole race of possessors is unnerving. Returning to Bonneton later lets you overhear a shifty-eyed Bonneter wondering what person to capture next, and one currently riding, and likely, capturing, a New Donker is in awe at the number of heads around to take control of.
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** What makes the T.Rex worse is that the previous one encountered by Mario (and the player) was asleep and thus posed no threat. So to suddenly see one ''awake'' and ''active'', roaming in the distance and shrouded in darkness, your heart will certainly drop.
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Why would there be this image if it didn't happens in the game ?


[[caption-width-right:350:[[VideoGame/HotelMario "It's been one]] [[ButForMeItWasTuesday of those days..."]][[note]]And yes, this ''does'' happen in the game.[[/note]]]]

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[[caption-width-right:350:[[VideoGame/HotelMario "It's been one]] [[ButForMeItWasTuesday of those days..."]][[note]]And yes, this ''does'' happen in the game.[[/note]]]]
"]]]]
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[[caption-width-right:350:[[VideoGame/HotelMario "It's been one]] [[ButForMeItWasTuesday of those days..."]][[note]][[NotMakingThisUpDisclaimer And yes, this]] ''[[NotMakingThisUpDisclaimer does]]'' [[NotMakingThisUpDisclaimer happen in the game.]][[/note]]]]

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[[caption-width-right:350:[[VideoGame/HotelMario "It's been one]] [[ButForMeItWasTuesday of those days..."]][[note]][[NotMakingThisUpDisclaimer And "]][[note]]And yes, this]] ''[[NotMakingThisUpDisclaimer does]]'' [[NotMakingThisUpDisclaimer this ''does'' happen in the game.]][[/note]]]]
[[/note]]]]
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* Just in case you thought [[VideoGame/CaptainToadTreasureTracker the Mud Troopers and Mummy Mes]] weren't scary enough, this game introduces Chinchos, who manage to be a SuspiciouslySimilarSubstitute to both enemy groups (and provide the page image). Much like the Mummy Mes, they appear to be mummified spiritual copies of people--in this case, the Tostarenan citizens. For the Mud Troopers, their arms are outstretched, with sad eyes that can be as heartbreaking as they are terrifying. Even the Tostarenan locals comment on the dangers they present. What better pick for the Day of the Dead apparently being celebrated here at Tostarena?

to:

* Just in case you thought [[VideoGame/CaptainToadTreasureTracker the Mud Troopers and Mummy Mes]] weren't scary enough, this game introduces Chinchos, who manage to be a SuspiciouslySimilarSubstitute to both enemy groups (and provide the former page image). Much like the Mummy Mes, they appear to be mummified spiritual copies of people--in this case, the Tostarenan citizens. For the Mud Troopers, their arms are outstretched, with sad eyes that can be as heartbreaking as they are terrifying. Even the Tostarenan locals comment on the dangers they present. What better pick for the Day of the Dead apparently being celebrated here at Tostarena?



* As the page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

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* As the current page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

Changed: 25

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[[caption-width-right:350:[[VideoGame/HotelMario "It's been one of those days..."]][[note]][[NotMakingThisUpDisclaimer And yes, this]] ''[[NotMakingThisUpDisclaimer does]]'' [[NotMakingThisUpDisclaimer happen in the game.]][[/note]]]]

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[[caption-width-right:350:[[VideoGame/HotelMario "It's been one one]] [[ButForMeItWasTuesday of those days..."]][[note]][[NotMakingThisUpDisclaimer And yes, this]] ''[[NotMakingThisUpDisclaimer does]]'' [[NotMakingThisUpDisclaimer happen in the game.]][[/note]]]]

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* One of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

to:

* One As the page image proudly shows, one of the bosses is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/smo_ancientachineseenemy.png]]
[[caption-width-right:350:¡Feliz día de los Muertos![[labelnote:Translation:]]Happy Day of the Dead![[/labelnote]]]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/smo_ancientachineseenemy.org/pmwiki/pub/images/anotherruineddragon.png]]
[[caption-width-right:350:¡Feliz día de los Muertos![[labelnote:Translation:]]Happy Day [[caption-width-right:350:[[VideoGame/HotelMario "It's been one of those days..."]][[note]][[NotMakingThisUpDisclaimer And yes, this]] ''[[NotMakingThisUpDisclaimer does]]'' [[NotMakingThisUpDisclaimer happen in the Dead![[/labelnote]]]]
game.]][[/note]]]]
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* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a bowler hat to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is.

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* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a bowler hat fedora to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is.
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* [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64'', now renamed Maw-Rays, make an [[https://www.mariowiki.com/images/6/6c/Came_out_to_play.png unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds.

to:

* [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64'', now renamed Maw-Rays, make an [[https://www.mariowiki.com/images/6/6c/Came_out_to_play.png com/Maw-Ray unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds.

Changed: 384

Removed: 1242

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deelting natter and Nightmare Retardent


* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a bowler hat to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is. We don't blame Mario for shaking in his shoes during his IdleAnimation.[[note]]He's actually shaking because he's cold. Apparently it's cold down there as well...or the animation can be looked at both ways.[[/note]]

to:

* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. There's also a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a bowler hat to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is. We don't blame Mario for shaking in his shoes during his IdleAnimation.[[note]]He's actually shaking because he's cold. Apparently it's cold down there as well...or the animation can be looked at both ways.[[/note]]



** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'': All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows [[NothingIsScarier nothing]] about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place.
** With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
** Check out the world map where the Ruined Kingdom is. The gray charred area takes up a lot of land.
** When you defeat the dragon, it doesn't blow up and disappear like any other boss in the game, but instead drops his head on the ground after letting out one last roar. The reason this is NightmareFuel is because in every subsequent visit you give this kingdom from that point forward, the dragon will always stay there, resting with his wings still spread. It makes for an intimidating sight when you use the spark pylon to fly up there. As if that wasn't eerie enough, when you return to this platform, the dragon has his eyes open and they follow Mario wherever he moves, which can scare an unsuspecting player into thinking that it might strike once again any second now. Hell, you can actually ''talk'' to the dragon there, at which point it states that [[LazyDragon it's merely tired]], which thankfully does [[NightmareRetardant mellow the creepiness down a bit]]. Nevertheless, it makes for a surprisingly tense moment in an otherwise cheerful and vibrant game.

to:

** The kingdom itself where this beast inhabits, called the ''Ruined Kingdom'': All that remains are a piece of ruins where the Odyssey crashes, and a tall, ominous and crumbling tower in the distance. The kingdom's flyer shows [[NothingIsScarier nothing]] about its currency or inhabitants (not even about the dragon, who is strongly implied to be the cause of all the kingdom's destruction). What makes even more terrifying is that there isn't any music played in this place.
**
place. With the way the moon looms ominously behind the clouds and the eerie, empty atmosphere, the Ruined Kingdom wouldn't be out of place in a ''VideoGame/DarkSouls'' game.
** Check out the world map where the Ruined Kingdom is. The gray charred area takes up a lot of land.
** When you defeat the dragon, it doesn't blow up and disappear like any other boss in the game, but instead drops his head on the ground after letting out one last roar. The reason this is NightmareFuel is because in every subsequent visit you give this kingdom from that point forward, the dragon will always stay there, resting with his wings still spread. It makes for an intimidating sight when you use the spark pylon to fly up there. As if that wasn't eerie enough, when you return to this platform, the dragon has his eyes open and they follow Mario wherever he moves, which can scare an unsuspecting player into thinking that it might strike once again any second now. Hell, you can actually ''talk'' to the dragon there, at which point it states that [[LazyDragon it's merely tired]], which thankfully does [[NightmareRetardant mellow the creepiness down a bit]]. Nevertheless, it makes for a surprisingly tense moment in an otherwise cheerful and vibrant
game.
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None


* The approach to the Wedding Hall on the moon is strangely surreal and ominous. After emerging from the Moon Caverns, Mario finds himself on a barren plain with the pure white stone church looming in the distance. There are no enemies here, and the only sound is the [[ForDoomTheBellTolls ringing of the great bell]] echoing out across the landscape. It's incredibly bleak and haunting, more like something you'd expect from the endgame in ''VideoGame/DarkSouls'' than in ''Mario.''

to:

* The approach to the Wedding Hall on the moon is strangely surreal and ominous. After emerging from the Moon Caverns, Mario finds himself on a barren plain with the pure white stone church looming in the distance. There are no enemies here, the music is oddly peaceful, and the only sound is the [[ForDoomTheBellTolls [[https://www.youtube.com/watch?v=qgkfRV6PyDA ringing of the great church bell]] echoing out across the landscape. It's incredibly bleak and haunting, more like something you'd expect from the endgame in ''VideoGame/DarkSouls'' than in ''Mario.''
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* Torkdrift, the boss of Wooded Kingdom. It's a [[FlyingSaucer UFO that sucks up flowers for Bowser's wedding]]. It's extremely detailed, it moves quickly and frantically most of the time — like the Mecha Wiggler — and the room it's fought in is creepily dark. [[https://www.youtube.com/watch?v=fDJ4L6dixuY Then there's the music]], which sounds nothing like an average ''Mario'' theme and more like music from a horror game, using robotic instruments and an ominous tone. [[BreatherBoss Granted, it's not really a difficult fight at all]], but it's still creepy. The noises it makes are also rather unsettling, sounding as if it was meant to be cute at some point in its creation process. And to top it all off, it's actively malevolent in its demeanor when angered.

to:

* Torkdrift, the boss of Wooded Kingdom. It's a [[FlyingSaucer UFO that sucks up flowers for Bowser's wedding]]. It's extremely detailed, it moves quickly and frantically most of the time — like the Mecha Wiggler — and the room it's fought in is creepily dark. [[https://www.youtube.com/watch?v=fDJ4L6dixuY com/watch?v=X66WL1ZrU7I Then there's the music]], which sounds nothing like an average ''Mario'' theme and more like music from a horror game, using robotic instruments and an ominous tone. [[BreatherBoss Granted, it's not really a difficult fight at all]], but it's still creepy. The noises it makes are also rather unsettling, sounding as if it was meant to be cute at some point in its creation process. And to top it all off, it's actively malevolent in its demeanor when angered.
Is there an issue? Send a MessageReason:
None


* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. Oh yeah, and there's a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a bowler hat to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is. We don't blame Mario for shaking in his shoes during his IdleAnimation.[[note]]He's actually shaking because he's cold. Apparently it's cold down there as well...or the animation can be looked at both ways.[[/note]]

to:

* The Deep Woods, a lower area in the Wooded Kingdom, is terrifying. It's dark and moody, with shadows obscuring everything unless you actually get near them or, as of the February 2018 update, by using the Coin Filter in Photo Mode, and you have no map or compass while down there, so you can easily get disoriented. The area also has absolutely no music, only ambient noises, which adds to the creep factor. Oh yeah, and there's There's also a ''hostile TyrannosaurusRex living down there'' who patrols the beaten path, [[ItMakesSenseInContext wearing a bowler hat to protect himself from the Capture ability]], and immediately gives chase if he sees Mario. Your pulse will race if it's close enough to [[BadVibrations shake the ground]] but you don't know exactly where it is. We don't blame Mario for shaking in his shoes during his IdleAnimation.[[note]]He's actually shaking because he's cold. Apparently it's cold down there as well...or the animation can be looked at both ways.[[/note]]



* The cutscene before the Boss Battle with Knucklotec. The guy was the owner of the Binding Band, and he wants it back ''BADLY''. The Binding Band is said to, “keep the Bride and Groom together, even when the world is upside down.” So seeing as how Knucklotec was the previous owner of the Binding Band, it can be safe to say that it was his wedding ring, and he wants it returned to him, '''at any cost'''. Also doubles as a TearJerker, as he mistakes Mario for being the one who stole the ring due to Mario's status as a HeroicMime and [[PoorCommunicationKills not realizing Bowser had stolen the ring beforehand]].

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* The cutscene before the Boss Battle with Knucklotec. The guy was the owner of the Binding Band, and he wants it back ''BADLY''.''badly''. The Binding Band is said to, “keep the Bride and Groom together, even when the world is upside down.” So seeing as how Knucklotec was the previous owner of the Binding Band, it can be safe to say that it was his wedding ring, and he wants it returned to him, '''at any cost'''. Also doubles as a TearJerker, as he mistakes Mario for being the one who stole the ring due to Mario's status as a HeroicMime and [[PoorCommunicationKills not realizing Bowser had stolen the ring beforehand]].



* Just in case you thought [[VideoGame/CaptainToadTreasureTracker the Mud Troopers and Mummy Mes]] weren't scary enough, this game introduces Chinchos, who manage to be a SuspiciouslySimilarSubstitute to both enemy groups. Much like the Mummy Mes, they appear to be mummified spiritual copies of people--in this case, the Tostarenan citizens. For the Mud Troopers, their arms are outstretched, with sad eyes that can be as heartbreaking as they are terrifying. Even the Tostarenan locals comment on the dangers they present. What better pick for the Day of the Dead apparently being celebrated here at Tostarena? They provide the page image, amigos.
* Remember [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64''? Now renamed Maw-Rays, they make an [[https://www.mariowiki.com/images/6/6c/Came_out_to_play.png unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds.
** One particular Power Moon requires swimming down a small tunnel with a large black hole at the end. You're led to believe that the hole is a warp to a secret Power Moon. ''It is not''. [[JumpScare You will soon find the gaping maw of a Maw-Ray coming straight at you]], AND [[EatTheCamera the screen]], giving you less than a second to quickly enter the tunnel on the right.
* What is one of the bosses Mario has to fight? A FREAKING DRAGON! And not just any dragon: a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.

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* Just in case you thought [[VideoGame/CaptainToadTreasureTracker the Mud Troopers and Mummy Mes]] weren't scary enough, this game introduces Chinchos, who manage to be a SuspiciouslySimilarSubstitute to both enemy groups.groups (and provide the page image). Much like the Mummy Mes, they appear to be mummified spiritual copies of people--in this case, the Tostarenan citizens. For the Mud Troopers, their arms are outstretched, with sad eyes that can be as heartbreaking as they are terrifying. Even the Tostarenan locals comment on the dangers they present. What better pick for the Day of the Dead apparently being celebrated here at Tostarena? They provide the page image, amigos.
Tostarena?
* Remember [[SlipperyAsAnEel Unagis]] from ''VideoGame/SuperMario64''? Now ''VideoGame/SuperMario64'', now renamed Maw-Rays, they make an [[https://www.mariowiki.com/images/6/6c/Came_out_to_play.png unholy HD return]], and appear in deep underwater sections of the Seaside Kingdom to get a bite of some fresh Mario. They even appear in a secret area of the ''Mushroom Kingdom'' set in BubblyClouds.
** One particular Power Moon requires swimming down a small tunnel with a large black hole at the end. You're led to believe that the hole is a warp to a secret Power Moon. ''It is not''. [[JumpScare You will soon find the gaping maw of a Maw-Ray coming straight at you]], AND and [[EatTheCamera the screen]], giving you less than a second to quickly enter the tunnel on the right.
* What is one One of the bosses Mario has to fight? A FREAKING DRAGON! And not just any dragon: is a massive, bigger than a castle (as in Bowser himself stands on the bridge of this thing's snout), black, lightning-wielding [[Film/TheHobbit Smaug-esque]] dragon fought in the desolate crumbling ruins of an ancient kingdom surrounded by ominous thunder clouds. What's really jarring is the dragon doesn't have the typical cartoony design you'd expect to see in the Mario-verse (like the Rex from ''VideoGame/SuperMarioWorld'' or Draggadon from ''VideoGame/CaptainToadTreasureTracker''); it has a realistic-looking, dark, fantasy-esque design you'd expect from ''VideoGame/MonsterHunter'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. After seeing a monstrosity like that, you have to wonder what other unholy beasts are roaming in the other kingdoms.



* One side area of New Donk City starts out with Mario getting a motorcycle... and ''[[AdvancingWallOfDoom being abruptly chased by a T-Rex]]''. Oh, and the ground is rapidly collapsing beneath you.

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* One side area of New Donk City starts out with Mario getting a motorcycle... and ''[[AdvancingWallOfDoom being abruptly chased by a T-Rex]]''. Oh, T-Rex]]'', and the ground is rapidly collapsing beneath you.



* Mario has a zombie costume. Seriously. His eyes are blank white and ''never'' blink or close, his skin is a ghastly greyish-green, and on top of that, he has an [[AnAxeToGrind AXE]] stuck in his head. And it's also nightmare fuel in-universe: it triggers Bowser and Luigi's "scared" dialogue.

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* Mario has a zombie costume. Seriously. His eyes are blank white and ''never'' blink or close, his skin is a ghastly greyish-green, and on top of that, he has an [[AnAxeToGrind AXE]] ''[[AnAxeToGrind axe]] stuck in his head.head''. And it's also nightmare fuel in-universe: it triggers Bowser and Luigi's "scared" dialogue.

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Removed: 49

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* Before you reach the Metro Kingdom, try hitting the Tostarenan radio. You won't hear a song. But what you will hear is Bowser laughing accompanied by creepy music. Hit it again and again and you'll hear Peach calling for Mario and for help, accompanied by a continuation of the music, and again Bowser laughs. It's one creepy EasterEgg...
** This can happen in the Wooded Kingdom as well.

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* Before you reach the Metro Kingdom, try hitting any of the Tostarenan radio.boom boxes you find throughout the game. You won't hear a song. But what you will hear is Bowser laughing accompanied by creepy music. Hit it again and again and you'll hear Peach calling for Mario and for help, accompanied by a continuation of the music, and again Bowser laughs. It's one creepy EasterEgg...
** This can happen in the Wooded Kingdom as well.
EasterEgg...
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* The approach to the Wedding Hall on the moon is strangely surreal and ominous. After emerging from the Moon Caverns, Mario finds himself on a barren plain with the pure white stone church looming in the distance. There are no enemies here, and the only sound is the [[ForDoomTheBellTolls ringing of the great bell]] echoing out across the landscape. It's incredibly bleak and haunting, more like something you'd expect from the endgame in ''VideoGame/DarkSouls'' than in ''Mario.''

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