History NightmareFuel / SpecOpsTheLine

15th May '16 1:31:26 PM FlakyPorcupine
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--> [[spoiler: '''Konrad:''' You really want to do this, Walker?ůSo be it. '''''FIVE!''''' (*BANG*)]]

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--> [[spoiler: '''Konrad:''' You Is this really want to do this, Walker?ůSo what you want, Walker?ů So be it. '''''FIVE!''''' (*BANG*)]]
7th Apr '16 9:09:19 PM GrecoRomanGuy
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--> [[spoiler: '''Konrad:''' You really want to do this, Walker?ůSo be it. '''''FIVE!''''' (*BANG*)]]
10th Nov '15 8:38:33 PM Robotnik
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** [[spoiler: Even if you don't shoot them, the fact that you can hear them [[TheFarmerAndTheViper jeering and laughing at you]] as you leave the camp, having murdered Lugo and gotten away with it, might make you wonder if it's too late to change your mind. Neither decision has a satisfying outcome, but that's to be expected given that the whole situation is your own fault...]]
10th Nov '15 8:14:46 PM Robotnik
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** [[spoiler: For that matter, the ending flashblacks imply that Walker simply stood there, listened to Riggs as he begged to be spared from an excruciating fate, and then watched him go up in flames while he screamed in agony. The fanbase doesn't much dwell on this scene, but it's arguably one of the most cold-blooded and needlessly cruel choices Walker can make in the whole game, since Riggs didn't ask or expect Walker to save his life; he just wanted a less horrible death.]]
20th Sep '15 11:37:13 PM blurrylightning
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3rd Aug '15 6:45:10 AM Gregzilla
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* The aftermath of the [[spoiler:white phosphorus incident. Smoke everywhere (which, by the way, is ''toxic''), horribly burned bodies, the few survivors whimpering or shrieking in agony and often missing limbs, the pen full of dead civilians -- including women and children -- and the knowledge that it's ''all your fault'']]. Imagine the [[VideoGame/ModernWarfare AC]][[VideoGame/CallOfDuty 130]] missions, but with chemical weapons, and played completely straight on how the damage actually is, rather than playing it for "awesome" against pre-rendered, unchanging backgrounds.
** Made even worse by [[spoiler: how completely impersonal the actual bombing is. You don't even get to look directly at what you're doing until it's all over.]]

to:

* The aftermath of the [[spoiler:white phosphorus incident. Smoke everywhere (which, by the way, is ''toxic''), horribly burned bodies, the few survivors whimpering or shrieking in agony and often missing limbs, the pen full of dead civilians -- including women and children -- and the knowledge that it's ''all your fault'']]. Imagine the [[VideoGame/ModernWarfare AC]][[VideoGame/CallOfDuty 130]] missions, but with chemical weapons, and played completely straight on how the damage actually is, is immediately afterwards, rather than playing it for "awesome" against pre-rendered, unchanging backgrounds.
**
backgrounds. Made even worse by [[spoiler: how [[spoiler:how completely impersonal the actual bombing is. You don't even get to look directly at what you're doing until it's all over.]]over, at which point you get to see [[MyGodWhatHaveIDone just how horrible it really is]]]].



* Some of the graffiti found throughout the city can be unsettling, whether it's actual pictures or just scrawled writing. These are the thoughts and feelings of the survivors, so when you find pictures of violence and suicide, artwork bordering on {{Body Horror}}, and one piece of graffiti that simply reads "DUBAI DIED SCREAMING", you can guess what the people left here are going through.

to:

* Some of the graffiti found throughout the city can be unsettling, whether it's actual pictures or just scrawled writing. These are the thoughts and feelings of the survivors, so when you find pictures of violence and suicide, artwork bordering on {{Body Horror}}, BodyHorror, and one piece of graffiti that simply reads "DUBAI DIED SCREAMING", you can guess what the people left here are going through.



** Of course, [[{{FridgeBrilliance}} this makes perfect sense.]] [[spoiler: Walker is aware of the atrocities he's commited, and is scared shitless of what he's become and the punishment he'll receive, but he still feels like he should be punished for it. Since Konrad is the personification of Walker's guilt, self loathing and desire for judgement, he would appear to be warm and talkative one moment, yet cold, ruthless and utterly horrific the next. Compare the hallucinatory Konrad before and after discovering Konrad's body. Konrad is essentially the Spec Ops version of [[{{SilentHill}} Pyramid Head.]]]]
** What's even creepier is that if you [[spoiler: let Konrad shoot, then Walker will [[{{DrivenToSuicide}} quickly put his gun to his head just before the gunfire sound is heard.]]]]
*** Even creeper than that is if [[spoiler: [[{{DrivenToSuicide}} you aim at walker's reflection.]]]] If you do that, then [[spoiler: [[{{NoRangeLikePointBlankRange}} walker's reflection aims the gun at his head.]]]]

to:

** Of course, [[{{FridgeBrilliance}} [[FridgeBrilliance this makes perfect sense.]] [[spoiler: Walker is aware of the atrocities he's commited, and is scared shitless of what he's become and the punishment he'll receive, but he still feels like he should be punished for it. Since Konrad is the personification of Walker's guilt, self loathing and desire for judgement, he would appear to be warm and talkative one moment, yet cold, ruthless and utterly horrific the next. Compare the hallucinatory Konrad before and after discovering Konrad's body. Konrad is essentially the Spec Ops version of [[{{SilentHill}} [[VideoGame/{{Silent Hill 2}} Pyramid Head.]]]]
** What's even creepier is that if you [[spoiler: let [[spoiler:let Konrad shoot, then Walker will [[{{DrivenToSuicide}} [[DrivenToSuicide quickly put his gun to his head just before the gunfire sound is heard.]]]]
*** Even creeper than that is if [[spoiler: [[{{DrivenToSuicide}} [[DrivenToSuicide you aim at walker's Walker's reflection.]]]] If you do that, then [[spoiler: [[{{NoRangeLikePointBlankRange}} walker's [[NoRangeLikePointBlankRange Walker's reflection aims the gun at his head.]]]]



** And the facial reaction Walker gives when he eventually discovers that [[spoiler: Konrad was DeadAllAlong and all the time he was hearing or seeing Konrad they were essentially hallucinations.]] Seriously, the look on his face is ''frightening'', you can tell he has gone '''[[http://www.chud.com/wp-content/uploads/2013/01/bkwid.jpg completely insane]]'''. [[{{FridgeBrilliance}} This also could be an indication that Walker has now realized who the true villain all along was...]] [[spoiler: [[HeelRealization himself.]]]]

to:

** And the facial reaction Walker gives when he eventually discovers that [[spoiler: Konrad was DeadAllAlong and all the time he was hearing or seeing Konrad they were essentially hallucinations.]] Seriously, the look on his face is ''frightening'', you can tell he has gone '''[[http://www.chud.com/wp-content/uploads/2013/01/bkwid.jpg completely insane]]'''. [[{{FridgeBrilliance}} [[FridgeBrilliance This also could be an indication that Walker has now realized who the true villain all along was...]] [[spoiler: [[HeelRealization himself.]]]]



** And once you've finished the game and played through the epilouge, the snipers corpse is gone, with only a bloodstain and some raven feathers to show he was ever there. The pole that the flag was on has fallen on the exact spot where the snipers body was, and the tattered strips that were once the flag is wrapped around the broken bundle of sticks. The buildings in the background are broken, with one almost cut in half and ready to fall, and the whole picture has barely any colour. It's a very effective case of {{Nothing Is Scarier}}, as it makes you wonder just what the hell happened here.
*** [[{{FridgeHorror}} If you think about it, you realise who caused it:]] ''[[spoiler: Walker did.]]''
*** [[spoiler: Or maybe YOU did?]]

to:

** And once you've finished the game and played through the epilouge, the snipers corpse is gone, with only a bloodstain and some raven feathers to show he was ever there. The pole that the flag was on has fallen on the exact spot where the snipers body was, and the tattered strips that were once the flag is wrapped around the broken bundle of sticks. The buildings in the background are broken, with one almost cut in half and ready to fall, and the whole picture has barely any colour. It's a very effective case of {{Nothing Is Scarier}}, NothingIsScarier, as it makes you wonder just what the hell happened here.
*** [[{{FridgeHorror}} [[FridgeHorror If you think about it, you realise who caused it:]] ''[[spoiler: Walker did.]]''
*** [[spoiler:
[[spoiler:''Walker did'' Or maybe YOU [[YouBastard YOU]] did?]]
21st Oct '14 5:58:44 PM KaiEll
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*** [[spoiler: Or maybe YOU did?]]
26th Jun '14 8:07:55 PM Garm
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26th Jun '14 8:07:43 PM Garm
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** Early on, just before you fight the 33rd for the first time, you pass through an abandoned civilian campsite. On the wall at one point, there are several childish drawings. Mostly they consist of things like US helicopters being struck down by lightning, but one of them appears to depict the rape of a woman by US troops, next to some trees filled with hanging bodies.
17th May '14 1:32:09 PM Koveras
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* Walker's hallucination with the heavy soldier who seems to be {{Flash Step}}ping from side to side every time the light "goes out": he walks towards you, shooting and shifting position, and you almost panic because you have no idea whether it's real or a hallucination, whether there's just one enemy or two, and the whole time, Adams and Lugo are under fire waiting for rescue...
* Unrelated to any WarIsHell psychology, but whenever the oryxes appear, it feels so unreal, it's almost creepy. So you wander through the very human tragedy of the devastated Dubai, when suddenly, these weird antelopes appear seemingly out of nowhere and start running--and you're not at all sure whether they're really there (they can't be, can they?) or Walker's seeing things again.
This list shows the last 10 events of 76. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.SpecOpsTheLine