History NightmareFuel / SpecOpsTheLine

14th Mar '17 5:24:26 PM REV6Pilot
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* Encountering the [[spoiler:Heavy Lugo]]. You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]].

to:

* Encountering the [[spoiler:Heavy Lugo]]. You can kill him and proceed with the mission, but if you die a couple anytime between the start of minutes after the fight with the guy and the very end of the mission, [[spoiler: you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]].Star"]]]]. The way he throws the most biting remarks possible at Walker doesn't help.
13th Mar '17 4:39:58 PM REV6Pilot
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* Unrelated to any WarIsHell psychology, but instead to an easily overlooked detail: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes and you're not at all sure whether they're really there or Walker's seeing things.

to:

* Unrelated to any WarIsHell psychology, but instead to an easily overlooked detail: [[MisplacedWildlife the oryxes.oryxes]]. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes and you're not at all sure whether they're really there or Walker's seeing things.
13th Mar '17 4:39:31 PM REV6Pilot
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** A herd can be seen in chapter 1, and sure, they could just be taken as part of the scenery and a sign of how desolate the ruins are that animals are traipsing the grounds, but if you know Walker's mind already, they're cast in severe doubt.
** It gets worse: you spot another oryx early in chapter 11, eating contently... in the middle of a heavily urbanized part of Dubai, [[spoiler:after the water trucks explode]]. You can only see his upper half because of a dune, and when you approach, you can see what it was feeding on: a soldier's corpse. Except oryxes are exclusively herbivorous with no recorded tendencies towards opportunistic carnivorism like deer in short, ''oryxes don't eat meat''.

to:

** A herd can be seen in chapter 1, and sure, they could just be taken as part of the scenery and a sign of how desolate the ruins are that animals are traipsing the grounds, but if you know Walker's mind already, they're cast in severe doubt. \n It's made worse that Lugo and Adams don't comment on them, implying they don't see the oryxes at all.
** It gets worse: you spot another oryx early in chapter 11, eating contently... in the middle of a heavily urbanized part of Dubai, [[spoiler:after the water trucks explode]]. You can only see his upper half because of a dune, and when you approach, you can see what it was feeding on: a soldier's corpse. Except oryxes are exclusively herbivorous with no recorded tendencies towards opportunistic carnivorism like deer have been known to act in short, ''oryxes don't eat meat''.
17th Feb '17 2:21:04 PM REV6Pilot
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* Unrelated to any WarIsHell psychology, but instead to an easily overlooked detail: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes and you're not at all sure whether they're really there or Walker's seeing things. A herd can be seen in chapter 1, and sure, they could just be taken as part of the scenery and a sign of how desolate the ruins are that animals are traipsing the grounds, but if you know Walker's mind already, they're cast in severe doubt.
** It gets worse: you spot another oryx early in chapter 11, eating contently... in the middle of a heavily urbanized part of Dubai, [[spoiler:after the water trucks explode]]. You can only see his upper half because of a dune, and when you approach, you can see what it was feeding on: a soldier's corpse. Except ''oryxes don't eat meat.''

to:

* Unrelated to any WarIsHell psychology, but instead to an easily overlooked detail: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes and you're not at all sure whether they're really there or Walker's seeing things.
**
A herd can be seen in chapter 1, and sure, they could just be taken as part of the scenery and a sign of how desolate the ruins are that animals are traipsing the grounds, but if you know Walker's mind already, they're cast in severe doubt.
doubt.
** It gets worse: you spot another oryx early in chapter 11, eating contently... in the middle of a heavily urbanized part of Dubai, [[spoiler:after the water trucks explode]]. You can only see his upper half because of a dune, and when you approach, you can see what it was feeding on: a soldier's corpse. Except oryxes are exclusively herbivorous with no recorded tendencies towards opportunistic carnivorism like deer in short, ''oryxes don't eat meat.''meat''.
8th Feb '17 10:24:46 AM djPROUDGEEK
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Added DiffLines:

** What adds to the scene is that you can see Walker's reflection is the computer screen. You have to literally look at yourself in a mirror as you [[spoiler: condemn dozens of soldiers and civilians to a horrible death.]]
** Furthermore, listen to the background noise during the scene. When you start, the air is filled with the sounds of gunfire and explosions as the soldiers try to take you out. But as time goes on the gunfire gets quiet and begins to be replaced with [[spoiler: the dying screams of people being burned to death.]]
8th Feb '17 10:11:46 AM djPROUDGEEK
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Added DiffLines:

* ''Spec Ops: The Line'' is often called a horror game instead of an action game. But many don't appreciate exactly how terrifying it is. Not because of any Nightmare Fuel within the game's levels, but because of the core central premise of the plot. In almost every other horror game, the player has to survive the monsters the game throws at them. In this game, [[spoiler: ''you'' are the monster that other people have to survive, and most of them don't. And you don't even realize it until it's far too late.]] Most horror games ask "Can you survive till the end?" ''Spec Ops'' asks [[spoiler: "Is your life even worth living after this?" And appropriately enough, you have the option to say "no".]]
9th Nov '16 6:57:23 PM REV6Pilot
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* Unrelated to any WarIsHell psychology, but instead to an easily overlooked part of the scenery: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes and you're not at all sure whether they're really there or Walker's seeing things. A herd can be seen in chapter 1
* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife. [[spoiler:[[MoodWhiplash It's not.]] When you take a better look at it, [[VulnerableCivilians it's just a woman running away from the fight]]. Walker killed her, and no-one knows about what you just did, Walker doesn't even show remorse about it]].

to:

* Unrelated to any WarIsHell psychology, but instead to an easily overlooked part of the scenery: detail: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes and you're not at all sure whether they're really there or Walker's seeing things. A herd can be seen in chapter 1
1, and sure, they could just be taken as part of the scenery and a sign of how desolate the ruins are that animals are traipsing the grounds, but if you know Walker's mind already, they're cast in severe doubt.
** It gets worse: you spot another oryx early in chapter 11, eating contently... in the middle of a heavily urbanized part of Dubai, [[spoiler:after the water trucks explode]]. You can only see his upper half because of a dune, and when you approach, you can see what it was feeding on: a soldier's corpse. Except ''oryxes don't eat meat.''
* During Chapter 4, Delta is not able to move, because a torret turret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife. [[spoiler:[[MoodWhiplash It's not.]] When you take a better look at it, [[VulnerableCivilians it's just a woman running away from the fight]]. Walker killed her, and no-one knows about what you just did, Walker doesn't even show remorse about it]].
9th Nov '16 6:43:39 PM REV6Pilot
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* Unrelated to any WarIsHell psychology, but whenever the oryxes appear, it feels so unreal, it's almost creepy. So you wander through the very human tragedy of the devastated Dubai, when suddenly, these weird antelopes appear seemingly out of nowhere and start running--and you're not at all sure whether they're really there (they can't be, can they?) or Walker's seeing things again.
* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]].
* When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]].

to:

* Unrelated to any WarIsHell psychology, but whenever instead to an easily overlooked part of the oryxes appear, scenery: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the very human tragedy of that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes appear seemingly out of nowhere and start running--and you're not at all sure whether they're really there (they can't be, can they?) or Walker's seeing things again.
things. A herd can be seen in chapter 1
* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife knife. [[spoiler:[[MoodWhiplash It´s It's not.]] When you take a better look at it, [[VulnerableCivilians it´s it's just a woman running away from the fight.]] fight]]. Walker killed her, and no-one knows about what you just did, Walker doesn´t doesn't even show remorse about it]].
* When you encounter Encountering the [[spoiler: Heavy Lugo]] [[spoiler:Heavy Lugo]]. You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]].
9th Oct '16 8:04:06 PM ThePest179
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** [[spoiler: Even if you don't shoot them, the fact that you can hear them [[TheFarmerAndTheViper jeering and laughing at you]] as you leave the camp, having murdered Lugo and gotten away with it, might make you wonder if it's too late to change your mind. Neither decision has a satisfying outcome, but that's to be expected given that the whole situation is your own fault...]]

to:

** [[spoiler: Even if you don't shoot them, the fact that [[UngratefulBastard you can hear them them]] [[TheFarmerAndTheViper jeering and laughing at you]] as you leave the camp, having murdered Lugo and gotten away with it, might make you wonder if it's too late to change your mind. Neither decision has a satisfying outcome, but that's to be expected given that the whole situation is your own fault...]]


Added DiffLines:

** It gets worse with [[HarsherInHindsight hindsight]], as right before this scene [[spoiler: Walker has a hallucination of a bunch of decayed, rotting bodies [[DraggedOffToHell pulling Lugo into the ground]].]]


Added DiffLines:

* Walker's vivid, nightmarish hallucinations, especially later in the game. In particular, [[spoiler: late in the game, where a mortar gun fires white phosphorus at him and Adams, Walker suddenly hallucinates everything around him in flames and a group of [[ManOnFire fire-people]] trying to grab him, as if dragging him off to hell.]]
15th Sep '16 11:26:49 PM FlakyPorcupine
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* The title screen opens with some rather striking imagery: a sniper lounging under a tattered, upside-down American flag fluttering on the top of a skyscraper overlooking the sand-covered wasteland of Dubai, set to the music of Jimi Hendrix's rendition of ''The Star-Spangled Banner''. A bit unnerving, but not too bad on its own. However, the sniper changes positions as you progress through the campaign, occasionally looking through binoculars or aiming at a target we can't see. The flag changes too, becoming increasingly torn as the game goes on. For the last level, we see a pair of ravens picking bits of flesh from his corpse against the backdrop of a night sky as fires rage in and on the buildings.
** And once you've finished the game and played through the epilouge, the snipers corpse is gone, with only a bloodstain and some raven feathers to show he was ever there. The pole that the flag was on has fallen on the exact spot where the snipers body was, and the tattered strips that were once the flag is wrapped around the broken bundle of sticks. The buildings in the background are broken, with one almost cut in half and ready to fall, and the whole picture has barely any colour. It's a very effective case of NothingIsScarier, as it makes you wonder just what the hell happened here.
*** [[FridgeHorror If you think about it, you realise who caused it:]] [[spoiler:''Walker did'' Or maybe [[YouBastard YOU]] did?]]

to:

* The title screen opens with some rather striking imagery: a sniper lounging under a tattered, upside-down American flag fluttering on the top of a skyscraper overlooking the sand-covered wasteland of Dubai, set to the music of Jimi Hendrix's Music/JimiHendrix's rendition of ''The Star-Spangled Banner''. A bit unnerving, but not too bad on its own. However, the sniper changes positions as you progress through the campaign, occasionally looking through binoculars or aiming at a target we can't see. The flag changes too, becoming increasingly torn as the game goes on. For the last level, we see a pair of ravens picking bits of flesh from his corpse against the backdrop of a night sky as fires rage in and on the buildings.
** And once you've finished the game and played through the epilouge, epilogue, the snipers corpse is gone, with only a bloodstain and some raven feathers to show he was ever there. The pole that the flag was on has fallen on the exact spot where the snipers body was, and the tattered strips that were once the flag is wrapped around the broken bundle of sticks. The buildings in the background are broken, with one almost cut in half and ready to fall, and the whole picture has barely any colour.color. It's a very effective case of NothingIsScarier, as it makes you wonder just what the hell happened here.
*** [[FridgeHorror If you think about it, you realise realize who caused it:]] [[spoiler:''Walker did'' did''. Or maybe [[YouBastard YOU]] did?]]



** There's also the stop sign you see right after the [[spoiler:White Phosphorous]] scene, where it's [[spoiler:all damaged and riddled with bullet holes]]. The player had scoffed at the warning, and even if they quit now, [[spoiler:the damage is already done]].



* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]]
* When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: You get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]]

to:

* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]]
it]].
* When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: You you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]]Star"]]]].
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.SpecOpsTheLine