History NightmareFuel / SpecOpsTheLine

9th Nov '16 6:57:23 PM REV6Pilot
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* Unrelated to any WarIsHell psychology, but instead to an easily overlooked part of the scenery: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes – and you're not at all sure whether they're really there or Walker's seeing things. A herd can be seen in chapter 1
* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife. [[spoiler:[[MoodWhiplash It's not.]] When you take a better look at it, [[VulnerableCivilians it's just a woman running away from the fight]]. Walker killed her, and no-one knows about what you just did, Walker doesn't even show remorse about it]].

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* Unrelated to any WarIsHell psychology, but instead to an easily overlooked part of the scenery: detail: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the human tragedy that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes – and you're not at all sure whether they're really there or Walker's seeing things. A herd can be seen in chapter 1
1, and sure, they could just be taken as part of the scenery and a sign of how desolate the ruins are that animals are traipsing the grounds, but if you know Walker's mind already, they're cast in severe doubt.
** It gets worse: you spot another oryx early in chapter 11, eating contently... in the middle of a heavily urbanized part of Dubai, [[spoiler:after the water trucks explode]]. You can only see his upper half because of a dune, and when you approach, you can see what it was feeding on: a soldier's corpse. Except ''oryxes don't eat meat.''
* During Chapter 4, Delta is not able to move, because a torret turret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife. [[spoiler:[[MoodWhiplash It's not.]] When you take a better look at it, [[VulnerableCivilians it's just a woman running away from the fight]]. Walker killed her, and no-one knows about what you just did, Walker doesn't even show remorse about it]].
9th Nov '16 6:43:39 PM REV6Pilot
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* Unrelated to any WarIsHell psychology, but whenever the oryxes appear, it feels so unreal, it's almost creepy. So you wander through the very human tragedy of the devastated Dubai, when suddenly, these weird antelopes appear seemingly out of nowhere and start running--and you're not at all sure whether they're really there (they can't be, can they?) or Walker's seeing things again.
* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]].
* When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]].

to:

* Unrelated to any WarIsHell psychology, but whenever instead to an easily overlooked part of the oryxes appear, scenery: the oryxes. When they show up, it feels so unreal, it's almost creepy. So you wander through the very human tragedy of that is the devastated Dubai, when suddenly, you spot these weird long-horned antelopes appear seemingly out of nowhere – and start running--and you're not at all sure whether they're really there (they can't be, can they?) or Walker's seeing things again.
things. A herd can be seen in chapter 1
* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife knife. [[spoiler:[[MoodWhiplash It´s It's not.]] When you take a better look at it, [[VulnerableCivilians it´s it's just a woman running away from the fight.]] fight]]. Walker killed her, and no-one knows about what you just did, Walker doesn´t doesn't even show remorse about it]].
* When you encounter Encountering the [[spoiler: Heavy Lugo]] [[spoiler:Heavy Lugo]]. You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]].
9th Oct '16 8:04:06 PM ThePest179
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** [[spoiler: Even if you don't shoot them, the fact that you can hear them [[TheFarmerAndTheViper jeering and laughing at you]] as you leave the camp, having murdered Lugo and gotten away with it, might make you wonder if it's too late to change your mind. Neither decision has a satisfying outcome, but that's to be expected given that the whole situation is your own fault...]]

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** [[spoiler: Even if you don't shoot them, the fact that [[UngratefulBastard you can hear them them]] [[TheFarmerAndTheViper jeering and laughing at you]] as you leave the camp, having murdered Lugo and gotten away with it, might make you wonder if it's too late to change your mind. Neither decision has a satisfying outcome, but that's to be expected given that the whole situation is your own fault...]]


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** It gets worse with [[HarsherInHindsight hindsight]], as right before this scene [[spoiler: Walker has a hallucination of a bunch of decayed, rotting bodies [[DraggedOffToHell pulling Lugo into the ground]].]]


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* Walker's vivid, nightmarish hallucinations, especially later in the game. In particular, [[spoiler: late in the game, where a mortar gun fires white phosphorus at him and Adams, Walker suddenly hallucinates everything around him in flames and a group of [[ManOnFire fire-people]] trying to grab him, as if dragging him off to hell.]]
15th Sep '16 11:26:49 PM FlakyPorcupine
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* The title screen opens with some rather striking imagery: a sniper lounging under a tattered, upside-down American flag fluttering on the top of a skyscraper overlooking the sand-covered wasteland of Dubai, set to the music of Jimi Hendrix's rendition of ''The Star-Spangled Banner''. A bit unnerving, but not too bad on its own. However, the sniper changes positions as you progress through the campaign, occasionally looking through binoculars or aiming at a target we can't see. The flag changes too, becoming increasingly torn as the game goes on. For the last level, we see a pair of ravens picking bits of flesh from his corpse against the backdrop of a night sky as fires rage in and on the buildings.
** And once you've finished the game and played through the epilouge, the snipers corpse is gone, with only a bloodstain and some raven feathers to show he was ever there. The pole that the flag was on has fallen on the exact spot where the snipers body was, and the tattered strips that were once the flag is wrapped around the broken bundle of sticks. The buildings in the background are broken, with one almost cut in half and ready to fall, and the whole picture has barely any colour. It's a very effective case of NothingIsScarier, as it makes you wonder just what the hell happened here.
*** [[FridgeHorror If you think about it, you realise who caused it:]] [[spoiler:''Walker did'' Or maybe [[YouBastard YOU]] did?]]

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* The title screen opens with some rather striking imagery: a sniper lounging under a tattered, upside-down American flag fluttering on the top of a skyscraper overlooking the sand-covered wasteland of Dubai, set to the music of Jimi Hendrix's Music/JimiHendrix's rendition of ''The Star-Spangled Banner''. A bit unnerving, but not too bad on its own. However, the sniper changes positions as you progress through the campaign, occasionally looking through binoculars or aiming at a target we can't see. The flag changes too, becoming increasingly torn as the game goes on. For the last level, we see a pair of ravens picking bits of flesh from his corpse against the backdrop of a night sky as fires rage in and on the buildings.
** And once you've finished the game and played through the epilouge, epilogue, the snipers corpse is gone, with only a bloodstain and some raven feathers to show he was ever there. The pole that the flag was on has fallen on the exact spot where the snipers body was, and the tattered strips that were once the flag is wrapped around the broken bundle of sticks. The buildings in the background are broken, with one almost cut in half and ready to fall, and the whole picture has barely any colour.color. It's a very effective case of NothingIsScarier, as it makes you wonder just what the hell happened here.
*** [[FridgeHorror If you think about it, you realise realize who caused it:]] [[spoiler:''Walker did'' did''. Or maybe [[YouBastard YOU]] did?]]



** There's also the stop sign you see right after the [[spoiler:White Phosphorous]] scene, where it's [[spoiler:all damaged and riddled with bullet holes]]. The player had scoffed at the warning, and even if they quit now, [[spoiler:the damage is already done]].



* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]]
* When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: You get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]]

to:

* During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]]
it]].
* When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: You you get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]]Star"]]]].
10th Sep '16 3:18:49 PM Covering
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Added DiffLines:

*During Chapter 4, Delta is not able to move, because a torret has them pinned down, Walker goes to flank it, and while doing so a figure starts running towards you, you pull the trigger and kill it, thinking it was one of those psychos with a knife [[spoiler:[[MoodWhiplash It´s not.]] When you take a better look at it, [[VulnerableCivilians it´s just a woman running away from the fight.]] Walker killed her, and no-one knows about what you just did, Walker doesn´t even show remorse about it]]
*When you encounter the [[spoiler: Heavy Lugo]] You can kill him and proceed with the mission, but if you die a couple of minutes after the fight [[spoiler: You get a loading screen of the 47 innocent people [[YouBastard YOU]] killed at "The Gate" [[NightmareFuel while a woman hums a creepy tune of "Twinkle Twinkle Little Star"]]]]
31st Aug '16 1:26:51 PM Ploopyandproud
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* The gradual progress of Walker's SanitySlippage over the course of the game is terrifying in its own right. Watching the cool, collected, mild-mannered captain slowly transform into a gung-ho, vicious, all-American psychopath over the course of just two days is quite horrifying to behold. Creator/NolanNorth's performance really sells the transition: it's unsettling when you hear Walker yell "Kill is fucking confirmed!" for the first time, but even more so when you realize it's the ''same man'' who calmly informed his team "Target neutralized" at the beginning of the game.

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* The gradual progress of Walker's SanitySlippage [[SanitySlippage descent into madness]] over the course of the game is terrifying in its own right. Watching the game. The cool, collected, mild-mannered captain slowly transform transforming into a gung-ho, vicious, all-American vicious psychopath over the course of just two days is quite horrifying mortifying to behold. Even his physical appearance has noticeably degraded by the end, where his grimy, tattered uniform looks like it's about to fall apart and his face is splattered with blood. Creator/NolanNorth's performance really sells the transition: it's unsettling when you hear Walker yell "Kill is fucking confirmed!" for start to [[SuddenlyShouting scream obscenities]] in battle after the first time, but white phosphorous incident happens. It's even more so worse when you realize it's the ''same man'' who calmly informed his team "Target neutralized" used military terms like "tango" and "neutralized" at the beginning of the game.
13th Aug '16 11:24:16 PM REV6Pilot
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** If you did at all. Steam achievements show that the majority of players doesn't show that restraint.
25th Jul '16 1:53:33 PM WillieManga
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** What makes it even worse is that initially Walker comes off as a character similar to Nathan Drake from the ''VideoGame/{{Uncharted}}'' series. A more or less good guy who tries his best to do the right thing, but his wishes to be that kind of person are quickly deconstructed. Walker is basically what Nathan Drake would be like if someone broke his spirit and his mind and warped his moral compass. The idea of a good person being broken down like that is disquieting. Especially when you think about Walker's motivations and realize that they were ''never'' less than sympathetic. He wanted to do what was right. The idea that one can have completely, unambiguously noble goals and motivations and ''still'' end up becoming a VillainProtagonist is a rather bleak one indeed, and almost a little [[TearJerker heartbreaking]].

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** What makes it even worse is that initially Walker comes off as a character similar to Nathan Drake (Who Nolan North also voiced) from the ''VideoGame/{{Uncharted}}'' series. A more or less good guy who tries his best to do the right thing, but his wishes to be that kind of person are quickly deconstructed. Walker is basically what Nathan Drake would be like if someone broke his spirit and his mind and warped his moral compass. The idea of a good person being broken down like that is disquieting. Especially when you think about Walker's motivations and realize that they were ''never'' less than sympathetic. He wanted to do what was right. The idea that one can have completely, unambiguously noble goals and motivations and ''still'' end up becoming a VillainProtagonist is a rather bleak one indeed, and almost a little [[TearJerker heartbreaking]].
15th May '16 1:31:26 PM FlakyPorcupine
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--> [[spoiler: '''Konrad:''' You really want to do this, Walker?…So be it. '''''FIVE!''''' (*BANG*)]]

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--> [[spoiler: '''Konrad:''' You Is this really want to do this, Walker?…So what you want, Walker?… So be it. '''''FIVE!''''' (*BANG*)]]
7th Apr '16 9:09:19 PM GrecoRomanGuy
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Added DiffLines:

--> [[spoiler: '''Konrad:''' You really want to do this, Walker?…So be it. '''''FIVE!''''' (*BANG*)]]
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