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** The Moment of Clarity essentially torments the Player into being a docile husk that can no longer resist her advances.
** The Tower wants the Player to submit to her as a slave.

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** The Nightmare enjoys seeing the Player struggling to survive near her, and the Moment of Clarity essentially torments the Player him into being a docile husk that can no longer resist her advances.
** The Tower Tower/Apotheosis wants the Player to submit to her as a slave.



** The Fury wants to hold, and torture the player indefinitely, so that he feels her pain.

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** The Fury wants to hold, and torture the player indefinitely, indefinitely so that he feels her pain.
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* Much of the dark and outright [[InterplayOfSexAndViolence extremely violent sexual overtones]] many of the routes can contain are a mockery of normal intimate relations.
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-->'''The Razor:''' I guess I won't be dying alone, after all!

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-->'''The Razor:''' Princess:''' I guess I won't be dying alone, after all!
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Razor: Her coming back to life to stab the player.

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* One way to reach this route, is attempting to either check for a pulse or retrieve the blade after killing her in Chapter 1. She will immediately spring back to life, giving you a slasher smile with teeth replaced by pointed metal. She will then grab you, pin you down and stab you:
-->'''The Razor:''' I guess I won't be dying alone, after all!
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* The Voice of the Broken is also quite unsettling. In basically every other route he's TheLoad, taking a backseat to every other Voice with his depressing input and general lack of desire for action. Here, he develops a supremely unhealthy and dependent obsession with the Tower, which is marked by [[OOCIsSeriousBusiness his uncharacteristic enthusiasm when he hears her voice.]] When the Tower orders the Player to harm themselves or follow orders, Broken forces the Player to do them even when they refuse out of a disturbing desire to please the Tower.

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* The Voice of the Broken is also quite unsettling. In basically every other route he's TheLoad, taking a backseat to every other Voice with his depressing input and general lack of desire for action. Here, he develops a supremely unhealthy and dependent obsession with the Tower, which is marked by [[OOCIsSeriousBusiness his uncharacteristic enthusiasm when he hears her voice.]] When the Tower orders the Player to harm themselves himself or follow orders, Broken forces the Player to do them even when they refuse he refuses out of a disturbing desire to please the Tower.

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* The Voice of the Broken is also quite unsettling. In basically every other route he's TheLoad, taking a backseat to every other Voice with his depressing input and general lack of desire for action. Here, he develops a supremely unhealthy and dependent obsession with the Tower, which is marked by [[OOCIsSeriousBusiness his uncharacteristic enthusiasm when he hears her voice.]] When the Tower orders the Player to harm themselves or follow orders, Broken forces the Player to do them even when they refuse out of a disturbing desire to please the Tower.
** Even more disturbing is his attitude when we betray her. He becomes angry and despondent in his devotion, blaming the others for destroying their relationship and hoping she'll forgive him. It takes on the same obsessive undertones as the Voice of the Smitten, but with a much darker presentation. When you get to the Fury, he's arguably just as disgusted and angry with the Player as ''she'' is.
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** Across a broken mirror, the Narrator can tell the Long Quiet about what the world will be like if the Shifting Mound is dead and the Long Quiet himself remains alive and trapped as the Narrator wants - stasis will reign, there will be no fear or loss, people will live forever with their loved ones, gently [[TheFogOfAges forgetting things over time]] and joyfully rediscovering them, which he sees as a good existence. But if both gods die... well, no one breaches the possibility, but Fridge Horror kicks in.
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** The exact ways in which the Voices are dealing with their trauma is also rather disturbing. the Hero is downtrodden and wants to forget everything, the Paranoid is scattered and confused, the Hunted is hyper vigilant and fearful, the Cheated is deeply frustrated that nothing seems to work, the Smitten's dialogue almost sounds like a victim justifying a harmful partner, the Stubborn is trying to find some means to defeat the Princess but clearly has run out of options, the Broken has given up even more than he usually does, and the Opportunist seems content just trying to appeal to the Princess and do what she says because he has no other choices. The Contrarian seems the least affected, but it seems his jovial attitude has become a crutch to survive the situation. The Skeptic endlessly philosophises in a vain attempt to find meaning to everyone's suffering and even [[DeadpanSnarker the Cold]] seems more fed up with the situation than he normally is, being much more verbally insistent to the Player that they listen ''only'' to him because the other's have failed.

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** The exact ways in which the Voices are dealing with their trauma is also rather disturbing. the Hero is downtrodden and wants to forget everything, the Paranoid is scattered and confused, the Hunted is hyper vigilant and fearful, the Cheated is deeply frustrated that nothing seems to work, the Smitten's dialogue almost sounds like a victim justifying a harmful partner, the Stubborn is trying to find some means to defeat the Princess but clearly has run out of options, the Broken has given up even more than he usually does, and the Opportunist seems content just trying to appeal to the Princess and do what she says because he has no other choices. The Contrarian seems the least affected, but it seems his jovial attitude has become a crutch to survive the situation. The Skeptic endlessly philosophises in a vain attempt to find meaning to everyone's suffering and even [[DeadpanSnarker the Cold]] seems more fed up with the situation than he normally is, being much more verbally insistent to the Player that they he listen ''only'' to him because the other's have failed.
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Those captions are just lazy


[[caption-width-right:1000:''"[[AndIMustScream She raises a hand to her mask and pulls it down. You don't get the chance to see what lies beneath before it envelopes you.]]''" ]]

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[[caption-width-right:1000:''"[[AndIMustScream She raises a hand to her mask and pulls it down. You don't get the chance to see what lies beneath before it envelopes you.]]''" ]][[caption-width-right:1000:[[SurvivalMantra Heart. Lungs. Liver. Nerves. Heart. Lungs. Liver. Nerves.]]]]
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* Meeting her for the first time can be an unsettling experience. She is wearing the body of the last vessel you encountered and possessing a multitude of hands (her empathy will put make the experience go more smoothly).

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* Meeting her for the first time can be an unsettling experience. She is wearing the body of the last vessel you encountered and possessing a multitude of hands (her empathy will put make the experience go more smoothly).
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** He can at one point be turned inside out in lovely detail!
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There's already a line about the Player skinning her face above


** To say nothing of which reaches its climax in the highly graphic illustration collage. One panel in the collage has the Player ''skin the Adversary's face off'' with the knife.

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** To say nothing of which reaches its climax in the highly graphic illustration collage. One panel in the collage has the Player ''skin the Adversary's face off'' with the knife.
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General clarification on works content


** To say nothing of which reaches its climax in the highly graphic illustration collage.

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** To say nothing of which reaches its climax in the highly graphic illustration collage. One panel in the collage has the Player ''skin the Adversary's face off'' with the knife.
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** This shot is used in the [[https://www.youtube.com/watch?v=RByDoYQpFa8 first trailer for the game]], and the Princess' warning when it happens drives in that slaying her is going to be ''far'' from easy.
--->'''Princess:''' (''Nervous smile'') You're not actually going to try and slay me or anything, right?\\
(''Static obscures the screen for a second but clears to show the Princess giving an unnerving stare'')\\
'''Princess:''' Because I wouldn't if I were you...\\
(''The image cracks, showing the two princesses described above'')\\
'''Princess:''' ''[[VoiceOfTheLegion If you try...I'll kill you.]]''\\
(''The image breaks again, sowing more forms of the princess, with eyes and feathers peeking through the gaps in the image'')\\
'''Princess:''' '''''[[VoiceOfTheLegion As many times as it takes.]]'''''
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** The Shifting Mound is eerie and inhuman seen this way, communicating through her [[HelpingHands many disembodied hands]] (which in the narration are called ''feelers'', not hands) grasping at the Long Quiet's consciousness. The first time that the Long Quiet refuses, she takes it as a mistake. The second time is the only point in which she's ever angry with him. After that, she makes desperate pleas for him to change his mind, and the next time asks "Why?", but there are no options to respond. Past the point of no return, the feelers pull his shape into something formless and [[InterlacedFingers interlace]], and the two gods linger, the two final statements repeating endlessly, until they fade away.

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** The Shifting Mound is eerie and inhuman seen this way, communicating through her [[HelpingHands many disembodied hands]] (which in the narration are called ''feelers'', not hands) grasping at the Long Quiet's consciousness. The first time that the Long Quiet refuses, she takes it as a mistake. The second time is the only point in which she's ever angry with him. After that, she makes desperate pleas for him to change his mind, and the next time asks "Why?", but there are no options to respond. Past the point of no return, the feelers pull his shape into something formless and [[InterlacedFingers interlace]], [[IntertwinedFingers ensnared]], and the two gods linger, the two final statements repeating endlessly, until they fade away.
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* In Chapter One, venturing into the basement with the blade results in a coolly aloof Princess who doesn't hesitate to threaten you if you don't immediately disarm. Going in ''without'' a blade and you meet a friendlier, more hesitant Princess with pleading eyes - but if you consider leaving to fetch the knife or lock her away, she switches modes immediately. Either can then become the proto-Beast or the proto-Nightmare.
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* All this horror was created due to the Player breaking her the Moment cf Clarity's heart and with her lashing out in the most terrifying way possible.

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* All this horror was created due to the Player breaking her breaking the Moment cf of Clarity's heart and heart, with her lashing out in the most terrifying way possible.
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* All this horror was created due to the Player breaking her the Moment cf Clarity's heart and then with her lashing out in the more terrifying way possible.

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* All this horror was created due to the Player breaking her the Moment cf Clarity's heart and then with her lashing out in the more most terrifying way possible.
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* All this horror was created due to the Player breaking her the Moment cf Clarity's heart and then with her lashing out in the more terrifying way possible.

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** The Shifting Mound is eerie and inhuman seen this way, communicating through her [[HelpingHands many disembodied hands]] (which in the narration are called ''feelers'', not hands) grasping at the Long Quiet's consciousness. The first time that the Long Quiet refuses, she takes it as a mistake. The second time is the only point in which she's ever angry with him. After that, she makes desperate pleas for him to change his mind, and the next time asks "Why?", but there are no options to respond. Past the point of no return, the feelers pull his shape into something formless and [[InterlacedFingers interlace]], and the two gods linger, the two final statements repeating endlessly, until they fade away.
--> 'You have made a decision. It is the wrong one. I love you.'
--> You are bliss. Joy and understanding everywhere at once. Your soul threatens to fade away. 'I love you.'
--> You are agony. A numbing arm. A parched throat. An open wound. Your soul forced back into existence. 'I love you.'
--> You are bliss. Joy and understanding everywhere at once. Your soul threatens to fade away. 'I love you.'
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** The Witch wants the Player to feel what it's like to be betrayed or trapped, just as she felt, even if it means hurting herself.

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** The Witch wants believes that she and the Player to are caught in an endless game of betrayal and underhanded tactics. Believing you feel what it's like the same way; she wants to be betrayed or trapped, just as she felt, even if it means hurting herself.the one to win.
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Spelling/grammar fix(es)


** This gets to the point where she'll seek to tell you what she thinks you want to here, no matter how insane it might sound. If you tell her that you hope that everyone suffered slowly in the previous world as they died, she'll claim that she made sure of that on ending the world.

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** This gets to the point where she'll seek to tell you what she thinks you want to here, hear, no matter how insane it might sound. If you tell her that you hope that everyone suffered slowly in the previous world as they died, she'll claim that she made sure of that on ending the world.
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* Each variation of the Princess has a twisted form of love or attraction to the Player and this can manifest in horrifying ways depending on route.

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* Each variation of the Princess has a twisted form of love or attraction to towards the Player and this can manifest in horrifying ways depending on route.
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Null edit


** The Witch wants the Player to feel what it's liked to have been betrayed/backstabbed, just as she feels, even if it means hurting herself.

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** The Witch wants the Player to feel what it's liked like to have been betrayed/backstabbed, be betrayed or trapped, just as she feels, felt, even if it means hurting herself.
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Minor additions to Nightmare, Witch, and twisted attraction.

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** The Witch wants the Player to feel what it's liked to have been betrayed/backstabbed, just as she feels, even if it means hurting herself.
** The Fury wants to hold, and torture the player indefinitely, so that he feels her pain.


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** As The Princess reaches the door, she promises to slowly "pick you apart piece by piece" when she reaches you. The only thing that stops her from doing that, is that she finds you already dying, and numbed from the paralysis aura of her new form.


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* If you instead got here by mutually killing each other in chapter 1, she'll growl that it's not over and will make you pay in the next loop.
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* Each variation of the Princess has a twisted form of love or attraction to the Player and this can manifest in horrifying ways depending on route.
** The Beast/Den wanting to eat him alive.
** The Adversary/Eye of the Needle wanting to fight him in a masochistic death match.
** The Razor despite liking him wants to kill the Player repeatedly.
** The Moment of Clarity essentially torments the Player into being a docile husk that can no longer resist her advances.
** The Tower wants the Player to submit to her as a slave.

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** She won't fight back, just tearily smile asking what she did wrong.
** You'll get the achievement "Slay an Innocent".
** The Voice of the Smitten will be so distraught that he'll hijack control of your body and kill both you and him with the same knife.

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** She won't fight back, just tearily smile at you asking what she did wrong.
** You'll get the achievement "Slay an Innocent".
wrong, as she dies.
** The Voice of the Smitten will be so distraught that he'll hijack control of your body and kill both you and him with the same knife.

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Retribution if the player decides to murder The Damsel



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* If for some reason, you decide to murder The Damsel:
** She won't fight back, just tearily smile asking what she did wrong.
** You'll get the achievement "Slay an Innocent".
** The Voice of the Smitten will be so distraught that he'll hijack control of your body and kill both you and him with the same knife.
** Horrifying retribution awaits you in the Burning Grey route.
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* If you told her that she's meant to end the world in the first chapter before fighting her (having brought the knife) she wins [[CurbStompBattle without taking a single hit from you]] and uses the extra time to crush the life out of your body more slowly.

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* If you told her that she's meant foretold to end the world in the first chapter before fighting her (having brought the knife) she the princess wins [[CurbStompBattle without taking a single hit from you]] and uses the extra time to crush the life out of your body more slowly.
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The Tower additional bullet points.



* The Tower, for all of her ethereal beauty, is incredibly intimidating. Besides the fact that her CompellingVoice makes you [[KneelBeforeZod kneel before her]], she can also order you to do things like [[AndIMustScream repeatedly stab yourself until she tells you to stop]], or even [[PsychicAssistedSuicide slit your own throat]]. And as a way of PaintingTheMedium, [[ButThouMust any option besides what she's ordered you to do is greyed out]]. It all makes for an incredibly unnerving opponent who has the power to make you kill yourself by just telling you to do so.

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\n* If you told her that she's meant to end the world in the first chapter before fighting her (having brought the knife) she wins [[CurbStompBattle without taking a single hit from you]] and uses the extra time to crush the life out of your body more slowly.
* The Tower, relishes the idea of the world ending and decides to make it her purpose [[CreateYourOwnVillain crediting you with the idea]]. If you don't tell her, she will forcibly read your mind and comes to the same conclusion. Worse still, she plans to make you help her!
* The Tower, for all of her ethereal beauty, is incredibly intimidating. Besides the fact that her CompellingVoice makes you [[KneelBeforeZod kneel before her]], she can also order you to do things like [[AndIMustScream repeatedly stab yourself until she tells you to stop]], or even [[PsychicAssistedSuicide slit your own throat]]. And as a way of PaintingTheMedium, [[ButThouMust any option besides what she's ordered you to do is greyed out]]. It all makes for an incredibly unnerving opponent who has the power to make you kill or torture yourself by just telling you to do so.

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