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*** The spike room in the Borley Haunted Mansion is a puzzle that expects you to know the controls. The manual that came with the game very specifically tells you that you cannot accidentally walk over a ledge when walking in the weapon readied stance. The hint the room provides you (as the camera looks up at the ceiling) as the creepy narrator voice speaks is that the floor is very weak and could collapse at any time, suggesting you should look out for falling to your death (and walk in the readied stance to avoid it). If you've read the manual or if you learned that walking in the weapon ready stance prevents you from falling off pits, the puzzle makes sense. The main thing that likely throws off players is it's the first Silent Hill game where walking off a bottomless pit, or being knocked off into one by an enemy, is an actual constant threat due to the architecture of the Otherworld.
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--->"It wasn't supposed to stop there, I assure you."

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--->"It -->"It wasn't supposed to stop there, I assure you."

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* Try crossing the bridge in the center of the lower Underground Waterway area without using the dryer...[[NonstandardGameOver I dare you...]]

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* Try crossing the bridge in the center of the lower Underground Waterway area without using the dryer...[[NonstandardGameOver I dare you...]]dryer, and [[https://www.youtube.com/watch?v=9Zt3fCg2SKA a terrified Heather gets dragged underwater and killed by the monster lurking in the water]].



* The soundtrack, as usual for a ''Silent Hill'' game, is superbly creepy. Stand-out examples include [[https://www.youtube.com/watch?v=m-OR91KBDJA "The Nightmare Mall"]], [[https://www.youtube.com/watch?v=BnROCDp3MAo "Nightmare Office Building"]], and [[https://www.youtube.com/watch?v=d1dyYh6LiKs "Memory of Alessa"]] tunes.
* [[WhamLine "Monsters? They looked like monsters to you?"]] Vincent may have been kidding, but still, it really makes you wonder...
** Or was he...
* Dad's Notebook, given after [[spoiler: Harry's death]] and the Missionary boss battle. It gives a rundown of what happened from the first game since it essentially is a posthumous explanation of who Heather is and where she came from. What's so horrible about that, you ask? Read down later and you find Harry was unnerved by baby Heather because he couldn't be sure if it was his beloved Cheryl, Alessa herself, or some combination of the two. The confusion made him sad and angry, so much so ''he admits to putting his hands on her throat, ready to strangle the baby to death''. Somewhat minor compared to the other examples on this page, but it is quite horrifying to think the protagonist from the first game wound up so confused and frustrated that he nearly killed his daughter because he wasn't sure who she even was...and he admits to how awful of a person he is for it.

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* The soundtrack, as usual for a ''Silent Hill'' game, is superbly creepy. Stand-out examples include creepy.
**
[[https://www.youtube.com/watch?v=m-OR91KBDJA com/watch?v=fgkotz8yfdw "The Nightmare Mall"]], which takes the foghorn from VideoGame/SilentHill2 and mixes it with creepy synths, groaning noises, and howling.
**
[[https://www.youtube.com/watch?v=BnROCDp3MAo "Nightmare Office Building"]], Building"]]. A simple track built almost entirely around a single looped DroneOfDread... and it's still capable of keeping you up at night.
**
[[https://www.youtube.com/watch?v=d1dyYh6LiKs com/watch?v=mLNpDHNPQS0 "Prayer"]], built around a drumbeat and a very ominous, deep voice chanting endlessly. It makes the final corridor leading up to the final confrontation with Claudia and Vincent even more tense.
** [[https://www.youtube.com/watch?v=7RK_cCkwCY0 "The Calling"]], which plays before each shift into the Otherworld. The buzzing noises, warbling synth and sound of groaning metal are creepy enough on their own, but after your first visit to [[FromBadToWorse the Otherworld]], you'll learn to dread this song.
** [[https://www.youtube.com/watch?v=NZhL18noBDY
"Memory of Alessa"]] tunes.
Alessa"]]. "Prayer" and "The Calling" are bad enough on their own without being mixed together.
* [[WhamLine "Monsters? They looked like monsters to you?"]] Vincent may have been kidding, but still, it really makes you wonder...
** Or
wonder... [[ParanoiaFuel was he...
he]] ''[[ParanoiaFuel really?]]''
* Dad's Notebook, given after [[spoiler: Harry's death]] death and the Missionary boss battle. It gives a rundown of what happened from the first game since it essentially is a posthumous explanation of who Heather is and where she came from. What's so horrible about that, you ask? Read down later and you find Harry was unnerved by baby Heather because he couldn't be sure if it was his beloved Cheryl, Alessa herself, or some combination of the two. The confusion made him sad and angry, so much so ''he admits to putting his hands on her throat, ready to strangle the baby to death''. Somewhat minor compared to the other examples on this page, but it is quite horrifying to think the protagonist from the first game wound up so confused and frustrated that he nearly killed his daughter because he wasn't sure who she even was...and he admits to how awful of a person he is for it.



* The player's very first visit to the Otherworld (not counting Heather's nightmare at the beginning of the game) is one of the most terrifying parts of the game. It starts with Heather getting off an elevator in the Mall, [[https://www.youtube.com/watch?v=fBxl98INEk0&t=0m32s which opens directly to another elevator that looks more like a rusty cage, in an elevator shaft that looks like it's lined with human flesh]], and right next to Valtiel and another monster [[NothingIsScarier that we don't get a good look at.]] Once she gets out of it, Heather finds herself in a darker, more decrepit version of the already dark and decrepit mall, with the aforementioned "The Nightmare Mall" playing, and surrounded by the sounds of Double Heads devouring corpses and howling. Not only that, but there's a pack of them headed right for her, [[CameraScrew hidden by the camera angle]].



* The final corridor leading up to the final confrontation with Claudia and Vincent has one of the most unnerving pieces of background music in the entire game, with a very ominously deep voice chanting endlessly.
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* [[WhamLine "Monsters? They look like monsters to you?"]] Vincent may have been kidding, but still, it really makes you wonder...

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* [[WhamLine "Monsters? They look looked like monsters to you?"]] Vincent may have been kidding, but still, it really makes you wonder...
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* In room S3 of the Otherworld hospital, there's [[https://static.tvtropes.org/pmwiki/pub/images/d4icwhuw4aakno5.jpg a hand reaching into the window.]] Heather will comment on it if you examine it, but that's it. It doesn't move, it doesn't attack you, it isn't part of a puzzle, the game doesn't play a creepy noise when you get close to it, it's just... there. [[NothingIsScarier And of course, you never find out who (or what) it belongs to, or why they're reaching into the window.]]
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* The Split Worm, which serves as the game's first boss. The thing looks like it could swallow Heather in one go, and you have to fight it in close quarters.
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** Or was he...
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* Brookhaven is bad enough on its own, but it's especially unnerving if you played ''VideoGame/SilentHill2'' before this and remember how creepy and disturbing it was with its severely cramped hallways and nurses popping up everywhere. And as one would expect, it's even WORSE here, especially since some of those shambling nurses are carrying ''freakin' guns'' this time around...
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Added a few more Miscellaneous scares

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* In the lower portion of the Underground Waterway, on the way to the garbage room where the hairdryer is, Heather crosses a bridge over the sewer water. If you're not paying attention, or simply have the light off, you'll miss the Slurper resting at the bottom of the river. Once you grab the dryer and leave, though, ''it's gone!'' Where did it go...?
* Try crossing the bridge in the center of the lower Underground Waterway area without using the dryer...[[NonstandardGameOver I dare you...]]
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Added another Miscellaneous as well as an addition to the Borley Mansion post

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** Thought that spike ceiling was bad enough? It gets worse. At best, it services as a nasty jump-scare, so nothing major, right? Wrong. On Hard Mode, that spike ceiling WILL fall low enough to kill Heather. The only way to survive it is by readying your weapon since Heather's ready posture is slightly lower than standing still and walking. There's no hints whatsoever to this and it comes as a nasty shock on a replay if the lower difficulty didn't kill you.


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* Dad's Notebook, given after [[spoiler: Harry's death]] and the Missionary boss battle. It gives a rundown of what happened from the first game since it essentially is a posthumous explanation of who Heather is and where she came from. What's so horrible about that, you ask? Read down later and you find Harry was unnerved by baby Heather because he couldn't be sure if it was his beloved Cheryl, Alessa herself, or some combination of the two. The confusion made him sad and angry, so much so ''he admits to putting his hands on her throat, ready to strangle the baby to death''. Somewhat minor compared to the other examples on this page, but it is quite horrifying to think the protagonist from the first game wound up so confused and frustrated that he nearly killed his daughter because he wasn't sure who she even was...and he admits to how awful of a person he is for it.
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just putting this here for future editors

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* The [[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]], full stop. What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and a corpse falls out of the ceiling with a loud BANG. Hello, heart attack. Even better, examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this. In the room after that, the ceiling is lined with spikes, and once you get far enough, it falls, stopping just before it hits Heather.[[labelnote:*]]Except on Hard or Extreme Mode. There, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.[[/labelnote]] The narrator immediately apologizes: the mansion is old, and the mechanism is broken.

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* The [[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]], full stop. What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and a corpse falls out of the ceiling with a loud BANG. Hello, heart attack. Even better, examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this. In the room after that, the ceiling is lined with spikes, and once you get far enough, it falls, stopping just before it hits Heather.[[labelnote:*]]Except on Hard or Extreme Mode. There, you actually have to press a button ready your weapon to hunch down, because the ceiling DOES drop low enough to kill you otherwise.[[/labelnote]] The narrator immediately apologizes: the mansion is old, and the mechanism is broken.
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* The infamous [[https://www.youtube.com/watch?v=tkYtflr1KsM bloody mirror room]]. As soon as you enter, [[OhCrap the door locks behind you]]. The main feature of the room is an enormous mirror that shows a reflection of the room covered in black tendrils. The tendrils slowly ooze into the sink and ooze out of the sink on the other side of the mirror, spreading until the entire room is covered in blood. At this point, the door unlocks, and if you don't leave, the tendrils start oozing on to Heather, damaging her until she dies. The kicker? There aren't any items in this room, and you never have to enter it at all. It's just there to scare the hell out of you.

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* The infamous [[https://www.youtube.com/watch?v=tkYtflr1KsM bloody mirror room]]. As soon as you enter, [[OhCrap the door locks behind you]]. The main feature of the room is an enormous mirror that shows a reflection of the room covered in black tendrils. The tendrils slowly ooze into the sink and ooze out of the sink on the other side of the mirror, spreading until the entire room is covered in blood.blood and Heather's reflection freezes in place. At this point, the door unlocks, and if you don't leave, the tendrils start oozing on to Heather, damaging her until she dies. The kicker? There aren't any items in this room, and you never have to enter it at all. It's just there to scare the hell out of you.
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* [[WhamLine "Monsters? They look like monsters to you?"]] Vincent may have been kidding, but still, it really makes you wonder...

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No spoiler in "moment" pages, see Spoilers Off. Also fix few Example Indentation In Trope Lists and chained Sinkhole.


* On Hard Riddle mode, there's a poem that starts out talking about someone's beautiful eyes, and ends up being about [[EyeScream gouging said person's eyes out]]... while continuing to proclaim his demented lust for said someone. It's a clue to unlocking one of the doors to the patient wards.
** Even worse, there's the possibility that [[StalkerWithACrush Stanley]] wrote this poem for Heather. Eep.
*** And it's heavily implied that it was written by the chief of the hospital. You know, the same one that [[KickTheSonOfABitch locked a nurse in a padded cell for abusing one of the patients.]]

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* On Hard Riddle mode, there's a poem that starts out talking about someone's beautiful eyes, and ends up being about [[EyeScream gouging said person's eyes out]]... while continuing to proclaim his demented lust for said someone. It's a clue to unlocking one of the doors to the patient wards.
**
wards. Even worse, there's the possibility that [[StalkerWithACrush Stanley]] wrote this poem for Heather. Eep.
***
And it's heavily implied that it was written by the chief of the hospital. You know, the same one that [[KickTheSonOfABitch locked a nurse in a padded cell for abusing one of the patients.]]



** What's worse is when you backtrack to an area where you found one of these notes and [[spoiler:it's not there anymore]]. Basically, he's ''[[ParanoiaFuel following you around and watching your every move]]''.
** What's even worse than ''that'' is that [[spoiler:Stanley's actually dead. A phone call Heather receives wishes her a happy birthday and tells her that Stanley's new name is "7". Go to the basement where you have to solve the stretcher number puzzle and stand by the one with a 7 on it. That faint voice you just heard? That's Stanley ''whispering Heather's name.'']]

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** What's worse is when you backtrack to an area where you found one of these notes and [[spoiler:it's it's not there anymore]].anymore. Basically, he's ''[[ParanoiaFuel following you around and watching your every move]]''.
** What's even worse than ''that'' is that [[spoiler:Stanley's Stanley's actually dead. A phone call Heather receives wishes her a happy birthday and tells her that Stanley's new name is "7". Go to the basement where you have to solve the stretcher number puzzle and stand by the one with a 7 on it. That faint voice you just heard? That's Stanley ''whispering Heather's name.'']] ''



* Silent Hill 3 introduces Robbie the Rabbit, the Lakeside Amusement Park's mascot. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just the presence of Robbie suits in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.
** In the right place at the right angle you can even see one or two Robbies under the grating of the amusement park. What on earth are they doing there?!
* The [[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]], full stop. What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and a corpse falls out of the ceiling with a loud BANG. Hello, heart attack. Even better, examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this.
** In the room after that, the ceiling is lined with spikes, and once you get far enough, it falls, stopping just before it hits Heather.[[labelnote:*]]Except on Hard or Extreme Mode. There, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.[[/labelnote]] The narrator immediately apologizes: the mansion is old, and the mechanism is broken.

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* Silent Hill 3 introduces Robbie the Rabbit, the Lakeside Amusement Park's mascot. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just the presence of Robbie suits in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.
**
spice. In the right place at the right angle you can even see one or two Robbies under the grating of the amusement park. What on earth are they doing there?!
* The [[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]], full stop. What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and a corpse falls out of the ceiling with a loud BANG. Hello, heart attack. Even better, examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this.
**
this. In the room after that, the ceiling is lined with spikes, and once you get far enough, it falls, stopping just before it hits Heather.[[labelnote:*]]Except on Hard or Extreme Mode. There, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.[[/labelnote]] The narrator immediately apologizes: the mansion is old, and the mechanism is broken.



** Feeding on the NothingIsScarier paranoia of the chase, consider that among the high-pitched noise sounds like unearthly ''shrieking''. Not helped by the announcer assuring Heather that no one (despite the only "people" there being the aforementioned dead bodies and said announcer) wants her to leave and want her to stay with them forever. [[FateWorseThanDeath What the hell happens]] [[FridgeHorror if she gets caught indeed]]?
* The carousel. It starts off creepy enough, with those weird, poison-breathing flesh horses you have to kill to progress. But when you do, the carousel starts sinking into the ground, and the horses turn into what I can only describe as ghost horses, while that creepy Otherworld music plays. And then the [[MirrorBoss Memory of Alessa]] shows up...
** Not to mention the horses cry out in pain when you hit them, almost as if they were alive... And you can't get to the next part until they're all "dead" once you can't damage them anymore and they revert to being inanimate objects.

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** Feeding on the NothingIsScarier paranoia of the chase, consider that among the high-pitched noise sounds like unearthly ''shrieking''. Not helped by the announcer assuring Heather that no one (despite the only "people" there being the aforementioned dead bodies and said announcer) wants her to leave and want her to stay with them forever. [[FateWorseThanDeath What the hell happens]] [[FridgeHorror happens if she gets caught indeed]]?
* The carousel. It starts off creepy enough, with those weird, poison-breathing flesh horses you have to kill to progress. But when you do, the carousel starts sinking into the ground, and the horses turn into what I can only describe as ghost horses, while that creepy Otherworld music plays. And then the [[MirrorBoss Memory of Alessa]] shows up...
**
up... Not to mention the horses cry out in pain when you hit them, almost as if they were alive... And you can't get to the next part until they're all "dead" once you can't damage them anymore and they revert to being inanimate objects.



* The demo cinematic for Silent Hill 3 does a good job of showing sort of what you're in for - bits and pieces from the cutscenes, all set to "You're Not Here", which makes it quite an enjoyable opening... until, for a brief few seconds, you see an dead Heather on the ground while a humanoid monster picks up and [[https://www.youtube.com/watch?v=r9gO4hL1jvQ&t=1m16s spreads her legs apart]]. Knowing that it's [[spoiler:Valtiel about to drag her dead body off to complete the rebirth of God]] only slightly lessens the impact.

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* The demo cinematic for Silent Hill 3 does a good job of showing sort of what you're in for - bits and pieces from the cutscenes, all set to "You're Not Here", which makes it quite an enjoyable opening... until, for a brief few seconds, you see an dead Heather on the ground while a humanoid monster picks up and [[https://www.youtube.com/watch?v=r9gO4hL1jvQ&t=1m16s spreads her legs apart]]. Knowing that it's [[spoiler:Valtiel Valtiel about to drag her dead body off to complete the rebirth of God]] God only slightly lessens the impact.



* The ghost in the subway. That insane breathing he makes as he runs up behind you and shoves you onto the tracks. Then you only have a few seconds at best to get back onto the platform, before [[RailroadTracksOfDoom the killer subway car]] roars in to make you go splat.
** A newspaper clipping found nearby states that a man was decapitated after falling onto the tracks. Keep that in mind when you hear the breathing sound that ghost makes...

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* The ghost in the subway. That insane breathing he makes as he runs up behind you and shoves you onto the tracks. Then you only have a few seconds at best to get back onto the platform, before [[RailroadTracksOfDoom the killer subway car]] roars in to make you go splat.
**
splat. A newspaper clipping found nearby states that a man was decapitated after falling onto the tracks. Keep that in mind when you hear the breathing sound that ghost makes...



** At the construction site area of the game, the player comes to a flight of stairs that they must climb all the way to the top. The trip is pretty uneventful, with the area being nearly dead silent, but once the top is reached and the doorway is crossed, there is a chance that [[https://www.youtube.com/watch?v=Bb7ypmx-Zz4&t=0m07s fast moderately-heavy footsteps can be heard, seemingly coming up from below.]] [[spoiler:Nothing is there.]] (The scare itself manifests possibly due to Akira Yamaoka's soundtrack rather than due to level ambiance.)

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** At the construction site area of the game, the player comes to a flight of stairs that they must climb all the way to the top. The trip is pretty uneventful, with the area being nearly dead silent, but once the top is reached and the doorway is crossed, there is a chance that [[https://www.youtube.com/watch?v=Bb7ypmx-Zz4&t=0m07s fast moderately-heavy footsteps can be heard, seemingly coming up from below.]] [[spoiler:Nothing Nothing is there.]] there. (The scare itself manifests possibly due to Akira Yamaoka's soundtrack rather than due to level ambiance.)



* Not long before the final boss battle, Heather [[spoiler:vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, ''eats the fetus, and births it herself'']].
* At the end of the game, in the chapel, there's a room with nothing but [[spoiler:loads and loads of corpses, stuffed into bags and hastily hidden behind the walls. There's so many they're actually ''spilling out from the walls'', and are strewn haphazardly all over the floor, as if it was ''too much trouble to hide them all.'']] It's a sudden moment of shock that's in such stark contrast to the games usual subtle MindScrew; you've been going the whole game in NothingIsScarier territory, and then you find that room.
* A more low-key scare in the chapel is [[spoiler:Harry's room]]. There's no explanation for why there's an exact copy of his room there, as well as why it looks like he apparently got up out of his deathbed and streaked blood all over the floors and walls.
* There's this moment in the mall Otherworld where you enter a bathroom with a stall that is locked. When you knock, someone on the other side knocks back, prompting Heather to wonder if there's someone actually in there. When you turn around to leave, the stall door creaks open. [[spoiler:It's [[NothingIsScarier empty]]. Nothing walked past you, it couldn't have gotten through a window without a good deal of fuss, but ''something knocked back''.]]
** Also, the toilet and everything around it is covered in blood.

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* Not long before the final boss battle, Heather [[spoiler:vomits vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, ''eats the fetus, and births it herself'']].
herself''.
* At the end of the game, in the chapel, there's a room with nothing but [[spoiler:loads loads and loads of corpses, stuffed into bags and hastily hidden behind the walls. There's so many they're actually ''spilling out from the walls'', and are strewn haphazardly all over the floor, as if it was ''too much trouble to hide them all.'']] '' It's a sudden moment of shock that's in such stark contrast to the games usual subtle MindScrew; you've been going the whole game in NothingIsScarier territory, and then you find that room.
* A more low-key scare in the chapel is [[spoiler:Harry's room]].Harry's room. There's no explanation for why there's an exact copy of his room there, as well as why it looks like he apparently got up out of his deathbed and streaked blood all over the floors and walls.
* There's this moment in the mall Otherworld where you enter a bathroom with a stall that is locked. When you knock, someone on the other side knocks back, prompting Heather to wonder if there's someone actually in there. When you turn around to leave, the stall door creaks open. [[spoiler:It's It's [[NothingIsScarier empty]]. Nothing walked past you, it couldn't have gotten through a window without a good deal of fuss, but ''something knocked back''.]]
**
Also, the toilet and everything around it is covered in blood.



* Another room is dark and covered in strange pulsing material... if you wait a while it slowly begins to clear and then form strange moving patterns unseen anywhere else in the game.
** To make things worse, on a New Game+, the long hallway leading from the next train station to the sewers will not only have this appearance, but will actually drain your health as well!

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* Another room is dark and covered in strange pulsing material... if you wait a while it slowly begins to clear and then form strange moving patterns unseen anywhere else in the game.
**
game. To make things worse, on a New Game+, the long hallway leading from the next train station to the sewers will not only have this appearance, but will actually drain your health as well!



* The FinalBoss is a very disturbing-looking creature: [[spoiler: A deformed, giant monster resembling an adult Alessa, she has a desiccated torso and no lower legs. The face on her skin has a strange and very visible netting, she never opens her eyes, and she has bloodstained gloves on her hands. It's horrific to imagine that Heather was supposed to "give birth" to or otherwise transform into ''this''.]]

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* The FinalBoss is a very disturbing-looking creature: [[spoiler: A deformed, giant monster resembling an adult Alessa, she has a desiccated torso and no lower legs. The face on her skin has a strange and very visible netting, she never opens her eyes, and she has bloodstained gloves on her hands. It's horrific to imagine that Heather was supposed to "give birth" to or otherwise transform into ''this''.]]

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In a series with some of the scariest ''things'' in gaming history, many consider Silent Hill 3 to be the most terrifying out of all of them. ''With '''very''' good reason.''

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robbietherabbit.jpg]]
[[caption-width-right:350:[[SarcasmMode The funnest place in town]].]]

In [[Franchise/SilentHill a series series]] with some of the scariest ''things'' in gaming history, many consider Silent Hill 3 ''VideoGame/SilentHill3'' to be the most terrifying out of all of them. ''With '''very''' good reason.''
----
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** Feeding on the NothingIsScarier paranoia of the chase, consider that among the high-pitched noise sounds like unearthly ''shrieking''. Not helped by the announcer assuring Heather that no one (despite the only "people" there being the aforementioned dead bodies and said announcer) wants her to leave and want her to stay with them forever. [[FateWorseThanDeath What the hell happens]] [[FridgeHorror if she gets caught indeed]]?
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* The FinalBoss is a very disturbing-looking creature: [[spoiler: A deformed, giant monster resembling an adult Alessa, she has a dessicated torso and no lower legs. The face on her skin has a strange and very visible netting, she never opens her eyes, and she has bloodstained gloves on her hands. It's horrific to imagine that Heather was supposed to "give birth" to or otherwise transform into ''this''.]]

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* The FinalBoss is a very disturbing-looking creature: [[spoiler: A deformed, giant monster resembling an adult Alessa, she has a dessicated desiccated torso and no lower legs. The face on her skin has a strange and very visible netting, she never opens her eyes, and she has bloodstained gloves on her hands. It's horrific to imagine that Heather was supposed to "give birth" to or otherwise transform into ''this''.]]
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*** And it's heavily implied that it was written by the chief of the hospital. You know, the same one that locked a nurse in a padded cell for abusing one of the patients.

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*** And it's heavily implied that it was written by the chief of the hospital. You know, the same one that [[KickTheSonOfABitch locked a nurse in a padded cell for abusing one of the patients.]]
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* The Otherworld mall, with its dark corners and unnerving music, is pretty scary. Down one particular path past a giant fan there's little to be found except a body on a gurney, that and some creepy female howling and moaning coming from behind the walls somewhere...

to:

* The Otherworld mall, with its dark corners and unnerving music, is pretty scary. Down one particular path past a giant fan there's little to be found except a body on a gurney, that and [[https://www.youtube.com/watch?v=8zimIFiiAzk&t=28m59s some creepy female howling and moaning coming from behind the walls somewhere...]]

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Added some video links for the ambient noise scares


*** And it's heavily implied that it was written by the chief of the hospital. You know, the same one that locked a nurse in a padded cell for abusing one of the patients.



** The room where you pick up the SMG at the end is frightening, too. The blood trail leads down to it, and in it you find the SMG in front of an inoperable elevator. The walls and elevator doors are smeared with blood and bullet holes, and the SMG itself is empty. The way the bullet holes are arranged, it looks like someone (potentially the someone in the wheelchair) started firing at something in the elevator, before the weapon got knocked out of their hands. Who was this person? Where are they? What were they shooting at? Why were they carrying a submachine gun in a ''hospital''? What kind of monster can just shrug off an entire clip from an SMG? True to tradition in this series, [[NothingIsScarier you]] ''[[NothingIsScarier never]]'' [[ParanoiaFuel find out]].



** The room where you pick up the SMG at the end is frightening, too. The blood trail leads down to it, and in it you find the SMG in front of an inoperable elevator. The walls and elevator doors are smeared with blood and bullet holes, and the SMG itself is empty. The way the bullet holes are arranged, it looks like someone (potentially the someone in the wheelchair) started firing at something in the elevator, before the weapon got knocked out of their hands. Who was this person? Where are they? What were they shooting at? True to tradition in this series, [[NothingIsScarier you]] ''[[NothingIsScarier never]]'' [[ParanoiaFuel find out]].



* Silent Hill 3 introduces Robbie the Rabbit, the Lakeside Amusement Park's mascot. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.

to:

* Silent Hill 3 introduces Robbie the Rabbit, the Lakeside Amusement Park's mascot. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its the presence of Robbie suits in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.



* At the construction site area of the game, the player comes to a flight of stairs that they must climb all the way to the top. The trip is pretty uneventful, with the area being nearly dead silent, but once the top is reached and the doorway is crossed, there is a chance that fast moderately-heavy footsteps can be heard, seemingly coming up from below. [[spoiler:Nothing is there.]] (The scare itself manifests possibly due to Akira Yamaoka's soundtrack rather than due to level ambiance.)
* [[https://www.youtube.com/watch?v=W67Ylszufw4 There's a room in the Hilltop Center full of mannequin torsos]]. Only one of the mannequins actually has a head. When you move to the back of the room and you can't see the mannequin anymore, you'll hear someone scream. When you exit, the mannequin will be decapitated and smeared with blood.
* You know it's bad if a scare is cut out of Silent Hill for being too disturbing. On the disk, there is a dummied out sound file of a baby crying. It was supposed to play in certain areas. It apparently was too much and they removed it. [[http://youtu.be/aXq8aYYJwy8 Here]] is a video of the sound file extracted from the PC version. Determine for yourself if Konami was right for cutting it from the game.
* The soundtrack, as usual for a ''Silent Hill'' game, is superbly creepy. Stand-out examples include "The Nightmare Mall", "Nightmare Office Building", and "Memory of Alessa" tunes.



* There's a spot in the underpass where [[spoiler:if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]] It might momentarily stop your heart, and make you question if you really just heard that, or if it was just your imagination...
** Similarly, when you get on the roller coaster tracks in Heather's nightmare at the beginning of the game, you can hear a woman scream, followed by something growling and the sounds of tearing meat.

to:

* ** There's a spot in the underpass where [[spoiler:if if you head toward a particular dead end, a [[https://www.youtube.com/watch?v=G9_C-TGSC8A&t=1m43s faraway-sounding voice yells, "Nooo!"]] It might momentarily stop your heart, and make you question if you really just heard that, or if it was just your imagination...
** Similarly, when you get on the roller coaster tracks in Heather's nightmare at the beginning of the game, [[https://www.youtube.com/watch?v=JT0Im48hjRk&t=0m07s you can hear a woman scream, followed by something growling and the sounds of tearing meat.
meat.]]
** At the construction site area of the game, the player comes to a flight of stairs that they must climb all the way to the top. The trip is pretty uneventful, with the area being nearly dead silent, but once the top is reached and the doorway is crossed, there is a chance that [[https://www.youtube.com/watch?v=Bb7ypmx-Zz4&t=0m07s fast moderately-heavy footsteps can be heard, seemingly coming up from below.]] [[spoiler:Nothing is there.]] (The scare itself manifests possibly due to Akira Yamaoka's soundtrack rather than due to level ambiance.)
** [[https://www.youtube.com/watch?v=JT0Im48hjRk&t=1m33s If you explore the back of the Otherworld Boutique Marguerite after getting the hanger,]] [[JumpScare you'll hear a loud BANG from behind you that sounds like a shelf collapsing.]]
* [[https://www.youtube.com/watch?v=W67Ylszufw4 There's a room in the Hilltop Center full of mannequin torsos]]. Only one of the mannequins actually has a head. When you move to the back of the room and you can't see the mannequin anymore, you'll hear someone scream. When you exit, the mannequin will be decapitated and smeared with blood.
* You know it's bad if a scare is cut out of Silent Hill for being too disturbing. On the disk, there is a dummied out sound file of a baby crying. It was supposed to play in certain areas. It apparently was too much and they removed it. [[http://youtu.be/aXq8aYYJwy8 Here]] is a video of the sound file extracted from the PC version. Determine for yourself if Konami was right for cutting it from the game.
* The soundtrack, as usual for a ''Silent Hill'' game, is superbly creepy. Stand-out examples include [[https://www.youtube.com/watch?v=m-OR91KBDJA "The Nightmare Mall"]], [[https://www.youtube.com/watch?v=BnROCDp3MAo "Nightmare Office Building"]], and [[https://www.youtube.com/watch?v=d1dyYh6LiKs "Memory of Alessa"]] tunes.



* The Otherworld mall with it's dark corners and unnerving music is pretty scary. Down one particular path past a giant fan there's little to be found except a body on a gurney, that and some creepy female howling and moaning coming from behind the walls somewhere...

to:

* The Otherworld mall mall, with it's its dark corners and unnerving music music, is pretty scary. Down one particular path past a giant fan there's little to be found except a body on a gurney, that and some creepy female howling and moaning coming from behind the walls somewhere...

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* The infamous [[https://www.youtube.com/watch?v=tkYtflr1KsM bloody mirror room]]. As soon as you enter, [[OhCrap the door locks behind you]]. The main feature of the room is an enormous mirror that shows a reflection of the room covered in black tendrils. The tendrils slowly ooze into the sink and ooze out of the sink on the other side of the mirror, spreading until the entire room is covered in blood. At this point, the door unlocks, and if you don't leave, the tendrils start oozing on to Heather, damaging her until she dies. The kicker? There aren't any items in this room, and you never have to enter it at all. It's just there to scare the hell out of you.



* Three words: [[https://www.youtube.com/watch?v=nTT-2xYAKyE&t=3m24s Red light chase]]. It will kill you outright once it engulfs you completely. You cannot pause the game at any moment. If you're unaware of the set of directions that you're supposed to follow in order to escape, you will be caught by surprise, as the walls will shift at the very moment you turn the corner you were headed for. The icing on the cake is a shrill, high-pitched noise in the background as you attempt to make your way to the exit.
** Three more words: [[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]].
--->"It wasn't supposed to stop there, I assure you." Seriously Konami, what the '''FUCK''' were you ''thinking''? [[labelnote:*]][[DontExplainTheJoke Of course, these games are NightmareFuel on purpose, so they obviously knew exactly what they were thinking.]][[/labelnote]]
** What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and out pops Danny. Hello, heart attack.
*** Heather apparently wonders what the fuck they were thinking, too. Examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this.
*** On Hard Mode, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.
** Probably the most horrifying thing about the red light chase is that the player [[ParanoiaFuel never learns what's causing it]].

to:

* Three words: Silent Hill 3 introduces Robbie the Rabbit, the Lakeside Amusement Park's mascot. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.
** In the right place at the right angle you can even see one or two Robbies under the grating of the amusement park. What on earth are they doing there?!
* The
[[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]], full stop. What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and a corpse falls out of the ceiling with a loud BANG. Hello, heart attack. Even better, examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this.
** In the room after that, the ceiling is lined with spikes, and once you get far enough, it falls, stopping just before it hits Heather.[[labelnote:*]]Except on Hard or Extreme Mode. There, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.[[/labelnote]] The narrator immediately apologizes: the mansion is old, and the mechanism is broken.
--->"It wasn't supposed to stop there, I assure you."
* And then at the end, there's the [[https://www.youtube.
com/watch?v=nTT-2xYAKyE&t=3m24s Red red light chase]]. It Heather is pursued through a series of maze-like corridors by a strange red light that will kill you her outright once it engulfs you her completely. You cannot pause the game at any moment. If you're unaware of the set of directions that you're supposed to follow in order to escape, you will be caught by surprise, as the walls will shift at the very moment you turn the corner you were headed for. The icing on the cake is a shrill, high-pitched noise in the background as you attempt to make your way to the exit.
** Three more words: [[https://www.youtube.com/watch?v=nTT-2xYAKyE Borley Haunted Mansion]].
--->"It wasn't supposed to stop there, I assure you." Seriously Konami, what the '''FUCK''' were you ''thinking''? [[labelnote:*]][[DontExplainTheJoke Of course, these games are NightmareFuel on purpose, so they obviously knew exactly what they were thinking.]][[/labelnote]]
** What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and out pops Danny. Hello, heart attack.
*** Heather apparently wonders what the fuck they were thinking, too. Examining "Danny" gives you the bit of information that he is, in fact, a ''real corpse'', and Heather asks what kind of sicko would do this.
*** On Hard Mode, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.
** Probably the most horrifying thing about the red light chase is that the player [[ParanoiaFuel never learns what's causing it]].it]] or [[NothingIsScarier why it kills you if it engulfs you]].



* Three words: [[https://www.youtube.com/watch?v=W67Ylszufw4 Screaming decapitated mannequin]].
** [[RunningGag Still more three words]]: Robbie the Rabbit. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.
*** In the right place at the right angle you can even see one or two Robbies under the grating of the amusement park. What on earth are they doing there?!

to:

* Three words: [[https://www.youtube.com/watch?v=W67Ylszufw4 Screaming There's a room in the Hilltop Center full of mannequin torsos]]. Only one of the mannequins actually has a head. When you move to the back of the room and you can't see the mannequin anymore, you'll hear someone scream. When you exit, the mannequin will be decapitated mannequin]].
** [[RunningGag Still more three words]]: Robbie the Rabbit. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the park is jarring,
and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.
*** In the right place at the right angle you can even see one or two Robbies under the grating of the amusement park. What on earth are they doing there?!
smeared with blood.



* There's a spot in the underpass where [[spoiler:if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]] It might momentarily stop your heart, and make you question if it just happened. [[spoiler:It had.]]

to:

* There's a spot in the underpass where [[spoiler:if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]] It might momentarily stop your heart, and make you question if it you really just happened. [[spoiler:It had.]]
heard that, or if it was just your imagination...
** Similarly, when you get on the roller coaster tracks in Heather's nightmare at the beginning of the game, you can hear a woman scream, followed by something growling and the sounds of tearing meat.



* Three words: [[https://www.youtube.com/watch?v=tkYtflr1KsM Bloody mirror room]].



* Not long before the final boss battle when Heather [[spoiler:vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, ''eats the fetus, and births it herself'']].

to:

* Not long before the final boss battle when battle, Heather [[spoiler:vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, ''eats the fetus, and births it herself'']].



* After the Hilltop Center changes to the Otherworld, Heather passes what appears to be a crucified body with a picture of Lisa's smile covering its face and tubes of blood coming from its arms. In the next room there's a baby doll sitting on a wheelchair and a corpse hanging from the ceiling holding another baby doll. It was quite unnerving.

to:

* After the Hilltop Center changes to the Otherworld, Heather passes what appears to be a crucified body with a picture of Lisa's smile covering its face and tubes of blood coming from its arms. In the next room there's a baby doll sitting on a wheelchair and a corpse hanging from the ceiling holding another baby doll. It was It's quite unnerving.
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* The FinalBoss is a very disturbing-looking creature: [[spoiler: A deformed, giant monster resembling an adult Alessa, she has a dessicated torso and no lower legs. The face on her skin has a strange and very visible netting, she never opens her eyes, and she has bloodstained gloves on her hands. It's horrific to imagine that Heather was supposed to "give birth" to or otherwise transform into ''this''.]]
Is there an issue? Send a MessageReason:
Narm, red link, and something that referred to one singular person. Isn't that one thing NOT to do with Nightmare Fuel pages?


* There's a spot in the underpass where [[spoiler:if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]] It momentarily stopped this troper's heart, and made her question if it just happened. [[spoiler:It had.]]

to:

* There's a spot in the underpass where [[spoiler:if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]] It might momentarily stopped this troper's stop your heart, and made her make you question if it just happened. [[spoiler:It had.]]



* The final corridor leading up to the final confrontation with Claudia and Vincent has one of the most unnerving BGMs in the entire game, with a very ominously deep voice chanting endlessly.
* Not long before the final boss battle when Heather [[spoiler:vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, EATS THE FETUS AND BIRTHS IT HERSELF]].

to:

* The final corridor leading up to the final confrontation with Claudia and Vincent has one of the most unnerving BGMs pieces of background music in the entire game, with a very ominously deep voice chanting endlessly.
* Not long before the final boss battle when Heather [[spoiler:vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, EATS THE FETUS AND BIRTHS IT HERSELF]].''eats the fetus, and births it herself'']].
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* Bleeding walls seems like a garden-variety scare, but how about blood streaming down the walls so excessively that it paints them red, in a dark corridor where your flashlight provides the only illumination, all while a rhythmic and unexplained thumping sound repeats in the background? Yeah, that'll do it.
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** [[RunningGag Still more three words]]: [[http://www.youtube.com/watch?v=wdaSeHaWHrs Robbie the Rabbit]]. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.

to:

** [[RunningGag Still more three words]]: [[http://www.youtube.com/watch?v=wdaSeHaWHrs Robbie the Rabbit]].Rabbit. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.
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* Three words: [[http://www.youtube.com/watch?v=0al1Ifys_1k&feature=related Screaming decapitated mannequin]].

to:

* Three words: [[http://www.[[https://www.youtube.com/watch?v=0al1Ifys_1k&feature=related com/watch?v=W67Ylszufw4 Screaming decapitated mannequin]].
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* A decidedly different brand of [=HONF=] from [=SH3=]: while in Brookhaven Hospital, you find all these notes written by a guy named [[StalkerWithACrush Stanley Coleman]], and there's always a little doll next to them. The messages mainly consist of him saying he loves Heather, how he can't wait to meet her, asking her why she won't take the doll he left for her, and all sorts of other creepy, stalkerish stuff (with the occasional hint for a nearby puzzle).

to:

* A decidedly different brand of [=HONF=] from [=SH3=]: while in Brookhaven Hospital, All throughout the hospital you find all these notes written by a guy named [[StalkerWithACrush Stanley Coleman]], and there's always a little doll next to them. The messages mainly consist of him saying he loves Heather, how he can't wait to meet her, asking her why she won't take the doll he left for her, and all sorts of other creepy, stalkerish stuff (with the occasional hint for a nearby puzzle).



The Amusement Park is notable for the fact that only its Otherworld is explored in gameplay, so technically it does belong in the Otherworld folder. However, it's in this folder for more ease in locating.
* Three words: [[http://www.youtube.com/watch?v=nTT-2xYAKyE&t=3m24s Red light chase]]. It will kill you outright once it engulfs you completely. You cannot pause the game at any moment. If you're unaware of the set of directions that you're supposed to follow in order to escape, you will be caught by surprise as the walls will shift at the very moment you turn the corner you were headed for. The icing on the cake is a shrill, high-pitched noise in the background as you attempt to make your way to the exit.

to:

The Amusement Park amusement park is notable for the fact that only its Otherworld is explored in gameplay, so technically it does belong in the Otherworld folder. However, it's in this folder for more ease in locating.
* Three words: [[http://www.youtube.com/watch?v=nTT-2xYAKyE&t=3m24s Red light chase]]. It will kill you outright once it engulfs you completely. You cannot pause the game at any moment. If you're unaware of the set of directions that you're supposed to follow in order to escape, you will be caught by surprise surprise, as the walls will shift at the very moment you turn the corner you were headed for. The icing on the cake is a shrill, high-pitched noise in the background as you attempt to make your way to the exit.



** What makes the Haunted Mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around...and out pops Danny. Hello, heart attack.

to:

** What makes the Haunted Mansion haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the LightningReveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and out pops Danny. Hello, heart attack.



*** In Hard Mode, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.

to:

*** In On Hard Mode, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.



* The carousel. It starts off creepy enough, with those weird, poison-breathing flesh horses you have to kill to progress. But when you do, the carousel starts sinking into the ground, and the horses turn into what I can only describe as ghost-horses, while that creepy Otherworld music plays. And then the [[MirrorBoss Memory of Alessa]] shows up...
** Not to mention the horses cry out in pain when you hit them, almost as if they were alive... And you can't get to the next part until they're all "dead," once you can't damage them anymore and they revert to being inanimate objects.

to:

* The carousel. It starts off creepy enough, with those weird, poison-breathing flesh horses you have to kill to progress. But when you do, the carousel starts sinking into the ground, and the horses turn into what I can only describe as ghost-horses, ghost horses, while that creepy Otherworld music plays. And then the [[MirrorBoss Memory of Alessa]] shows up...
** Not to mention the horses cry out in pain when you hit them, almost as if they were alive... And you can't get to the next part until they're all "dead," "dead" once you can't damage them anymore and they revert to being inanimate objects.



* The demo cinematic for Silent Hill 3 does a good job of showing sort of what you're in for - bits and pieces from the cutscenes, all set to You're Not Here, which makes it quite an enjoyable opening...until, for a brief few seconds, you see an dead Heather on the ground while a humanoid monster picks up and [[http://www.youtube.com/watch?v=r9gO4hL1jvQ&t=1m16s spreads her legs apart]]. Knowing that it's [[spoiler:Valtiel about to drag her dead body off to complete the rebirth of God]] only slightly lessens the impact.

to:

* The demo cinematic for Silent Hill 3 does a good job of showing sort of what you're in for - bits and pieces from the cutscenes, all set to You're "You're Not Here, Here", which makes it quite an enjoyable opening...opening... until, for a brief few seconds, you see an dead Heather on the ground while a humanoid monster picks up and [[http://www.youtube.com/watch?v=r9gO4hL1jvQ&t=1m16s spreads her legs apart]]. Knowing that it's [[spoiler:Valtiel about to drag her dead body off to complete the rebirth of God]] only slightly lessens the impact.



** [[RunningGag Still more three words]]: [[http://www.youtube.com/watch?v=wdaSeHaWHrs Robbie the Rabbit]]. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the Park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.

to:

** [[RunningGag Still more three words]]: [[http://www.youtube.com/watch?v=wdaSeHaWHrs Robbie the Rabbit]]. This thing is for the most part completely immobile, but its aesthetic alone is ''more'' than enough to cause some long-term sleep apnea. Just its presence in the Park park is jarring, and the fact that they're plentiful - and all ''dead'' - gives the locale a beautifully terrifying spice.



* The soundtrack, as usual for a ''Silent Hill'' game, is superbly creepy. Stand-out examples include "The Nightmare Mall," "Nightmare Office Building," and "Memory of Alessa" tunes.

to:

* The soundtrack, as usual for a ''Silent Hill'' game, is superbly creepy. Stand-out examples include "The Nightmare Mall," Mall", "Nightmare Office Building," Building", and "Memory of Alessa" tunes.



* There's a spot in the underpass where [[spoiler: if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]]. It momentarily stopped this troper's heart, and made her question if it just happened. [[spoiler: It had.]]

to:

* There's a spot in the underpass where [[spoiler: if [[spoiler:if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!"]]. "Nooo!"]] It momentarily stopped this troper's heart, and made her question if it just happened. [[spoiler: It [[spoiler:It had.]]



* Not long before the final boss battle when Heather [[spoiler:vomits up the fetus of the 'god' which was developing inside her, and Claudia, who desperately wants the 'god' to be born, EATS THE FETUS AND BIRTHS IT HERSELF]].

to:

* Not long before the final boss battle when Heather [[spoiler:vomits up the fetus of the 'god' "god" which was developing inside her, and Claudia, who desperately wants the 'god' "god" to be born, EATS THE FETUS AND BIRTHS IT HERSELF]].



* A more low-key scare in the Chapel is [[spoiler:Harry's room]] in the Chapel. There's no explanation for why there's an exact copy of his room there, as well as why it looks like he apparently got up out of his deathbed and streaked blood all over the floors and walls.

to:

* A more low-key scare in the Chapel chapel is [[spoiler:Harry's room]] in the Chapel.room]]. There's no explanation for why there's an exact copy of his room there, as well as why it looks like he apparently got up out of his deathbed and streaked blood all over the floors and walls.

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* On Hard Riddle mode, there's a poem that starts out talking about someone's beautiful eyes, and ends up being about [[EyeScream gouging said person's eyes out]]. It's a clue to unlocking one of the doors to the patient wards.

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* On Hard Riddle mode, there's a poem that starts out talking about someone's beautiful eyes, and ends up being about [[EyeScream gouging said person's eyes out]].out]]... while continuing to proclaim his demented lust for said someone. It's a clue to unlocking one of the doors to the patient wards.



* Three words: [[http://www.youtube.com/watch?v=nTT-2xYAKyE&t=3m24s Red light chase]].

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* Three words: [[http://www.youtube.com/watch?v=nTT-2xYAKyE&t=3m24s Red light chase]]. It will kill you outright once it engulfs you completely. You cannot pause the game at any moment. If you're unaware of the set of directions that you're supposed to follow in order to escape, you will be caught by surprise as the walls will shift at the very moment you turn the corner you were headed for. The icing on the cake is a shrill, high-pitched noise in the background as you attempt to make your way to the exit.



** Not to mention the horses cry out in pain when you hit them, almost as if they were alive...

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** Not to mention the horses cry out in pain when you hit them, almost as if they were alive... And you can't get to the next part until they're all "dead," once you can't damage them anymore and they revert to being inanimate objects.


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* The final corridor leading up to the final confrontation with Claudia and Vincent has one of the most unnerving BGMs in the entire game, with a very ominously deep voice chanting endlessly.


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** To make things worse, on a New Game+, the long hallway leading from the next train station to the sewers will not only have this appearance, but will actually drain your health as well!
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Belongs in Fridge Horror.


[[folder:Monsters]]
* "Monsters? They look like ''monsters'' to you?"
** To elaborate: the only other people in the town who see the monsters as well as you are the local insane evil death cult. Who are ''insane.'' One of the cultists, Vincent, [[WhamLine poses the above question]] to Heather. Who's to say your character isn't just as delusional as they are and wandering around killing innocent people who he/she just ''thinks'' are monsters? To everyone else, it could just be a perfectly normal town that happens to attract serial killers -- maybe because the death cult itself is driving people insane. In fact, a couple of the games even hint at this if you know where to look.
*** In the 30-minute movie ''The Making of Silent Hill 3'', one of the creators of the game brought this up and said that there was, in fact, a high possibility that you could be killing people you knew or otherwise innocent bystanders. Sweet Jesus.
*** The sheer number of monsters Heather encounters makes it hard for her to be killing ordinary people all over the city she lives in and the town. If that's the case, she would have to be in another dimension partially, so that police officers couldn't easily shoot her down and end her killing spree. The alternative is worse, though. If Silent Hill is a town of spirits, and people who die there are trapped forever, then you could conceivably be killing the spirits of the people who have died there as you see them in different forms, over and over again, all the way from the time the cult was founded in the 1800's. Consider the town is referred to as the Place of the Silent Spirits in ''Silent Hill 2''. This is confirmed partly by the developers stating that Lisa's soul is still in torment in Silent Hill 3 after what she did in ''Silent Hill 1''. If Lisa is strapped to a rusty ceiling and being tortured by Valtiel for ostensibly ''doing nothing wrong'', who's to say the 'monsters' you encounter aren't the ghosts of ordinary people who have died in the town and are now trapped in the Otherworld thanks to the cult's corruption? They could be anyone - innocent people, criminals, even children...anyone who's died in the town. That would explain why the dead guy James finds in Silent Hill 2 at the beginning saw a demon, while his friend saw something else. It's not a hallucination being pulled out of thin air. What you're seeing is the spirit of someone who has died in the town and is now helpless to control their fate, used as a pawn by the town for its purposes. In other words, it's the worst Purgatory you can possibly imagine.
*** At first, this infamous theory doesn't seem to make sense. If the monsters and demons are actually innocent people, why do they actively attack Heather? Why does Heather actually get hurt in the "real world" if it's all an illusion? An alternative explanation: the monsters could indeed actually be humans, but they're either insane criminals or Claudia's Order minions (who again, are insane). This would mean that the Order has become so powerful that they can openly attack people in the streets (or malls and train stations), ''and no one who happens to be watching can do anything about it''.
*** Unless you look like a monster to them. You are carrying a weapon, there's probably bits of 'monster' blood and... other stuff stuck to your skin and hair and clothes, and you're staring at them. All of this would probably lead to most people trying to attack you and probably kill you.
*** This is further supported by the [[AllThereInTheManual Book of]] [[NoExportForYou Lost]] [[WordOfGod Memories]], which states that the Missionary boss is a transformed cultist.
*** What makes it even worse is the camera switches to first person. Doubled up with the fact he's telling her she enjoys killing the "monsters" and hearing their screams, it seems like he isn't talking to Heather. He's talking to YOU.
*** Just a thing: Vincent's part of an insane cult who worships the monsters as angels. Hence, he probably didn't mean 'They're humans' More 'Our angels look like monsters to you?'
*** He ''does'' follow it up with "Just joking," and he's enough of a {{Troll}} for it to be in-character. Alternately, some of the monsters are figments of Silent Hill and others ''are'' human, and Heather just sees them as monsters due to Alessa's influence. Heather might see Leonard as a monster, for example, because Alessa remembers him as being an abusive 'monster' to Claudia; she might see hospital staff as Nurses because Alessa identifies them with Lisa and/or Kaufmann.
*** While Vincent certainly isn't sane, he never appears to be as unhinged as the other cultists. To him, the church is more like a business. His whole motivation for helping Heather kill God is that it would negatively affect his profits. In addition, he makes a comment not long after asking Heather whether or not everything in town is just part of her delusional mindset, further blurring the line between fantasy and reality. If the monsters truly are the other cultists or innocent people, he's got the best chance of seeing it out of the principal cast (except maybe Douglas).
[[/folder]]

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