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** Keep in mind that a lot of rides in the first game are ''intentionally'' designed to crash, especially due to lack of consideration of station break failures. So if you're completely unaware of that, the game ''will'' remind you about that. Many players will experience this firsthand with either Bumbly Beach or Katie's World (where both roller coasters, especially the mine train one, will most likely crash), with some even seeing it as early as the Dynamite Dunes. Many players have taken into consideration of simply adding brakes at the end of the ride to adjust for this.

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** Keep in mind that a lot of rides in the first game are ''intentionally'' designed to crash, especially due to lack of consideration of station break failures. So if you're completely unaware of that, the game ''will'' remind you about that. Many players will experience this firsthand with either Bumbly Beach or Katie's World (where both roller coasters, especially the mine train one, will most likely crash), with some even seeing it as early as the Dynamite Dunes.Dunes, the ''second'' scenario. Many players have taken into consideration of simply adding brakes at the end of the ride to adjust for this.
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Added DiffLines:

** Keep in mind that a lot of rides in the first game are ''intentionally'' designed to crash, especially due to lack of consideration of station break failures. So if you're completely unaware of that, the game ''will'' remind you about that. Many players will experience this firsthand with either Bumbly Beach or Katie's World (where both roller coasters, especially the mine train one, will most likely crash), with some even seeing it as early as the Dynamite Dunes. Many players have taken into consideration of simply adding brakes at the end of the ride to adjust for this.

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* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], letting you watch the last instant leading up to a train car exploding. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]] However, this is only in the first and second games, as in ''[=RCT3=] the peeps are indestructible, getting right back up after a crash.

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* If you aren't interested in killing While Chris Sawyer's ''[=RollerCoaster=] Tycoon'' series is revolutionary and provides innocent fun for the player, what happens when that innocence is stripped away by VideoGameCrueltyPotential or incidents that are beyond your guests, control?

----
* The very idea of
the first crash on any given ride can be this for you.crashes, [[SurprisinglyRealisticOutcome although sadly it's necessary as to not break any]] WillingSuspensionOfDisbelief. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], letting you watch the last instant leading up to a train car exploding. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring is when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]] However, this is instead]].
** This
only in applies to the first and second games, as in ''[=RCT3=] the peeps are indestructible, getting right games. The third game has your guests simply come back up after a crash.again.



* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare, provided you keep the park's pathways in good shape.

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* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare, provided you keep the park's pathways in good shape.

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Fixing Example Indentation on the first example, removing Fridge Horror and meta examples about things done by players rather than things that happen in the game.


* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], letting you watch the last instant leading up to a train car exploding. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]]
** Some of the rides in the first game are intentionally designed just so the game can let you know that these crashes are common. Depending on how unlucky you are, even Dynamite Blasters in Dynamite Dunes, the second scenario, will crash, although most players (unless if they build a crash prone roller coaster themselves) will experience their first crash on Diamond Heights, where "Claustrophobia" and "Agoraphobia" are both prone to crashing.
** Becomes NightmareRetardant in the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices, and even after being thrown off the ride from a great distance, they just get back up again unscathed. It's very Narmy.

to:

* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], letting you watch the last instant leading up to a train car exploding. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]]
** Some of the rides
]] However, this is only in the first game are intentionally designed just so the game can let you know that these crashes are common. Depending on how unlucky you are, even Dynamite Blasters in Dynamite Dunes, the and second scenario, will crash, although most players (unless if they build a crash prone roller coaster themselves) will experience their first crash on Diamond Heights, where "Claustrophobia" and "Agoraphobia" are both prone to crashing.
** Becomes NightmareRetardant
games, as in ''[=RCT3=] the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices, and even after being thrown off the ride from a great distance, they just get are indestructible, getting right back up again unscathed. It's very Narmy.after a crash.



* Another example is the Water Slide. If the Dinghie is going too fast at certain points such as at the top of a hill, the raft would go flying off the track. The oddity comes in if you were to make a ''closed tube'' version of the exact same track that was previously causing the Dinghie to fly off the path. The ride would actually work as intended, but it makes you wonder what happens to the people on the raft inside the closed off Water Slide tubes; the most educated guess being that the raft riders would have their heads smashed against the tops of the tube... ouch.
** Closer inspection involving the "See-through rides" view option reveals that the rafts actually keep on the track inside the closed sections even if they would fly off on an equivalent open section. Which, instead of making it scary, just makes it confusing.
** HarsherInHindsight after the Verrückt accident at the Kansas City Schlitterbahn waterpark.



* The Clint Bushton V.I.P. guest in the third game has rather frightening angry faces.
* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride]] (pictured above). [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
* Taking VideoGameCrueltyPotential to its LogicalExtreme, [[https://www.youtube.com/watch?v=EUt7VYfsJOg this]] video shows a player penning up 4,468 guests in an enclosed space, then drowning them simultaneously. What makes this video chilling are the details. The guests have fatigued faces from the overwhelming stress they're placed under, and their recent thoughts - alongside the obvious "I'm drowning!" - say things like [[SkewedPriorities "I haven't finished my drink yet"]] or [[TearJerker "I want to go home."]] They all simultaneously release their balloons at once, which fly away as the guests face their demise. The incessant beeping that alerts the player of the guests' conditions pauses momentarily once the guests hit the water, then starts back up once the guests start dying off. It eventually [[QuieterThanSilence tapers off into silence]] once there are few guests remaining alive. Barring FridgeLogic oddities, the scene is largely devoid of humor, and even some of the commenters ([[EvenEvilHasStandards including those who aren't reluctant in killing guests]]) find it unnerving.

to:

* The Clint Bushton V.I.P. guest in the third game has rather frightening angry faces.
* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride]] (pictured above). [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
* Taking VideoGameCrueltyPotential to its LogicalExtreme, [[https://www.youtube.com/watch?v=EUt7VYfsJOg this]] video shows a player penning up 4,468 guests in an enclosed space, then drowning them simultaneously. What makes this video chilling are the details. The guests have fatigued faces from the overwhelming stress they're placed under, and their recent thoughts - alongside the obvious "I'm drowning!" - say things like [[SkewedPriorities "I haven't finished my drink yet"]] or [[TearJerker "I want to go home."]] They all simultaneously release their balloons at once, which fly away as the guests face their demise. The incessant beeping that alerts the player of the guests' conditions pauses momentarily once the guests hit the water, then starts back up once the guests start dying off. It eventually [[QuieterThanSilence tapers off into silence]] once there are few guests remaining alive. Barring FridgeLogic oddities, the scene is largely devoid of humor, and even some of the commenters ([[EvenEvilHasStandards including those who aren't reluctant in killing guests]]) find it unnerving.
faces.
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Diamond Heights is the fourth scenario, katie's world is eighth.


** Some of the rides in the first game are intentionally designed just so the game can let you know that these crashes are common. Depending on how unlucky you are, even Dynamite Blasters in Dynamite Dunes, the second scenario, will crash, although most players (unless if they build a crash prone roller coaster themselves) will experience their first crash in Katie's World, where "The Storm" and "Runaway Plumber" are both prone to crashing.

to:

** Some of the rides in the first game are intentionally designed just so the game can let you know that these crashes are common. Depending on how unlucky you are, even Dynamite Blasters in Dynamite Dunes, the second scenario, will crash, although most players (unless if they build a crash prone roller coaster themselves) will experience their first crash in Katie's World, on Diamond Heights, where "The Storm" "Claustrophobia" and "Runaway Plumber" "Agoraphobia" are both prone to crashing.
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None

Added DiffLines:

** Some of the rides in the first game are intentionally designed just so the game can let you know that these crashes are common. Depending on how unlucky you are, even Dynamite Blasters in Dynamite Dunes, the second scenario, will crash, although most players (unless if they build a crash prone roller coaster themselves) will experience their first crash in Katie's World, where "The Storm" and "Runaway Plumber" are both prone to crashing.
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* In the second game, if a roller coaster flies off the tracks with people on it, there would sometimes be a [[DeathCryEcho single scream]] from one of the riders right before the ride would crash. This can be pretty haunting, as it would be the ''last'' scream you would hear from that rider. The fact that this very scream is used for water ride drops, however, takes the edge off a bit, though it's more annoying than scary.

to:

* In the second game, if a roller coaster flies off the tracks with people on it, there would sometimes be a [[DeathCryEcho single scream]] from one of the riders right before the ride would crash. This can be pretty haunting, as it would be the ''last'' scream you would hear from that rider. The fact that this very scream is used for water ride drops, the Haunted House ride, however, takes the edge off a bit, though it's more annoying than scary.
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* In the second game, if a roller coaster flies off the tracks with people on it, there would sometimes be a [[DeathCryEcho single scream]] from one of the riders right before the ride would crash. This can be pretty haunting, as it would be the ''last'' scream you would hear from that rider.

to:

* In the second game, if a roller coaster flies off the tracks with people on it, there would sometimes be a [[DeathCryEcho single scream]] from one of the riders right before the ride would crash. This can be pretty haunting, as it would be the ''last'' scream you would hear from that rider. The fact that this very scream is used for water ride drops, however, takes the edge off a bit, though it's more annoying than scary.
Is there an issue? Send a MessageReason:
None


* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], showing an explosion has just happened. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]]

to:

* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], showing an explosion has just happened.letting you watch the last instant leading up to a train car exploding. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrboneswildride.jpg]]
[[caption-width-right:350:''[[AndIMustScream I want to get off Mr. Bones' Wild Ride]]!"]]



* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
* Taking VideoGameCrueltyPotential to its LogicalExtreme, [[https://www.youtube.com/watch?v=EUt7VYfsJOg this]] video shows a player penning up 4,468 guests in an enclosed space, then drowning them simultaneously. What makes this video chilling are the details. The guests have fatigued faces from the overwhelming stress they're placed under, and their recent thoughts - alongside the obvious "I'm drowning!" - say things like [[SkewedPriorities "I haven't finished my drink yet"]] or [[TearJerker "I want to go home."]] They all simultaneously release their balloons at once, which fly away as the guests face their demise. The incessant beeping that alerts the player of the guests' conditions pauses momentarily once the guests hit the water, then starts back up once the guests start dying off. It eventually [[QuieterThanSilence tapers off into silence]] once there are few guests remaining alive. Barring FridgeLogic oddities, the scene is largely devoid of humor, and even some of the commenters find it unnerving.

to:

* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] Ride]] (pictured above). [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
* Taking VideoGameCrueltyPotential to its LogicalExtreme, [[https://www.youtube.com/watch?v=EUt7VYfsJOg this]] video shows a player penning up 4,468 guests in an enclosed space, then drowning them simultaneously. What makes this video chilling are the details. The guests have fatigued faces from the overwhelming stress they're placed under, and their recent thoughts - alongside the obvious "I'm drowning!" - say things like [[SkewedPriorities "I haven't finished my drink yet"]] or [[TearJerker "I want to go home."]] They all simultaneously release their balloons at once, which fly away as the guests face their demise. The incessant beeping that alerts the player of the guests' conditions pauses momentarily once the guests hit the water, then starts back up once the guests start dying off. It eventually [[QuieterThanSilence tapers off into silence]] once there are few guests remaining alive. Barring FridgeLogic oddities, the scene is largely devoid of humor, and even some of the commenters ([[EvenEvilHasStandards including those who aren't reluctant in killing guests]]) find it unnerving.
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The single scream from a rider on a crashing ride is pretty noteworthy here.

Added DiffLines:

*In the second game, if a roller coaster flies off the tracks with people on it, there would sometimes be a [[DeathCryEcho single scream]] from one of the riders right before the ride would crash. This can be pretty haunting, as it would be the ''last'' scream you would hear from that rider.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** HarsherInHindsight after the Verrückt accident at the Kansas City Schlitterbahn waterpark.
Is there an issue? Send a MessageReason:
None


* The Merry Go Round going into the Control Failure breakdown. Imagine being on a ride that spins faster and faster than it normally should and even ''shakes''. The music even speeds up!

to:

* The Merry Go Round going into the Control Failure breakdown. Imagine being on a ride that spins faster and faster than it normally should and even ''shakes''. ''shakes'', which gave many first-time players the impression that it would explode, ala a crashing roller coaster. The music even speeds up!up accordingly as well, giving it a real CreepyCircusMusic feel.
Is there an issue? Send a MessageReason:
None


* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], showing an explosion has just happened. Jarring enough...and then you read the announcements on the bottom of the screen saying ''[X] people have died on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just blares the sound of the explosion from your speakers instead.

to:

* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen]], showing an explosion has just happened. Jarring enough... and then you read the announcements on the bottom of the screen saying ''[X] people have died in an accident on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just [[SensoryAbuse blares the sound of the explosion from your speakers instead.]]
Is there an issue? Send a MessageReason:
None


* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''

to:

* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''ends!]]'''
* Taking VideoGameCrueltyPotential to its LogicalExtreme, [[https://www.youtube.com/watch?v=EUt7VYfsJOg this]] video shows a player penning up 4,468 guests in an enclosed space, then drowning them simultaneously. What makes this video chilling are the details. The guests have fatigued faces from the overwhelming stress they're placed under, and their recent thoughts - alongside the obvious "I'm drowning!" - say things like [[SkewedPriorities "I haven't finished my drink yet"]] or [[TearJerker "I want to go home."]] They all simultaneously release their balloons at once, which fly away as the guests face their demise. The incessant beeping that alerts the player of the guests' conditions pauses momentarily once the guests hit the water, then starts back up once the guests start dying off. It eventually [[QuieterThanSilence tapers off into silence]] once there are few guests remaining alive. Barring FridgeLogic oddities, the scene is largely devoid of humor, and even some of the commenters find it unnerving.
Is there an issue? Send a MessageReason:


* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
** That's not scary, that's hilarious, maybe I just have a twisted sense of humour.

to:

* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
** That's not scary, that's hilarious, maybe I just have a twisted sense of humour.
ends!]]'''
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* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''

to:

* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''ends!]]'''
** That's not scary, that's hilarious, maybe I just have a twisted sense of humour.
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Added DiffLines:

** Closer inspection involving the "See-through rides" view option reveals that the rafts actually keep on the track inside the closed sections even if they would fly off on an equivalent open section. Which, instead of making it scary, just makes it confusing.
Is there an issue? Send a MessageReason:
None


* The Bush Clinton V.I.P. guest in the third game has rather frightening angry faces.

to:

* The Bush Clinton Clint Bushton V.I.P. guest in the third game has rather frightening angry faces.
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** Becomes NightmareRetardant in the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices. It's very Narmy.

to:

** Becomes NightmareRetardant in the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices.voices, and even after being thrown off the ride from a great distance, they just get back up again unscathed. It's very Narmy.
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None


* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare.

to:

* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare.rare, provided you keep the park's pathways in good shape.
Is there an issue? Send a MessageReason:
None


* The Merry Go Round going into the Control Failure breakdown. Imagine being on a ride that spins faster and faster than it normally should and even ''shakes''.

to:

* The Merry Go Round going into the Control Failure breakdown. Imagine being on a ride that spins faster and faster than it normally should and even ''shakes''. The music even speeds up!

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** Averted in the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices. It's very Narmy.

to:

** Averted Becomes NightmareRetardant in the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices. It's very Narmy.


Added DiffLines:

* The Merry Go Round going into the Control Failure breakdown. Imagine being on a ride that spins faster and faster than it normally should and even ''shakes''.
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** In ''RCT 3'' however it's averted. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices. It's very Narmy.

to:

** In ''RCT 3'' however it's averted.Averted in the third game. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices. It's very Narmy.



* The Bush Clinton V.I.P. guest in RCT3 has rather frigtening angry faces.

to:

* The Bush Clinton V.I.P. guest in RCT3 the third game has rather frigtening frightening angry faces.
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* The Bush Clinton V.I.P. guest in RCT3 has rather frigtening angry faces.

to:

* The Bush Clinton V.I.P. guest in RCT3 has rather frigtening angry faces.faces.
* Meta example: [[http://knowyourmeme.com/memes/mr-bones-wild-ride Mr. Bones' Wild Ride.]] [[DeadlyEuphemism The ride]] '''[[AndIMustScream never ends!]]'''
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* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare.

to:

* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare.rare.
*The Bush Clinton V.I.P. guest in RCT3 has rather frigtening angry faces.
Is there an issue? Send a MessageReason:
None


* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides suddenly pops up on screen, showing an explosion has just happened. Jarring enough...and then you read the announcements on the bottom of the screen saying ''[X] people have died on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just blares the sound of the explosion from your speakers instead.

to:

* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides [[JumpScare suddenly pops up on screen, screen]], showing an explosion has just happened. Jarring enough...and then you read the announcements on the bottom of the screen saying ''[X] people have died on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just blares the sound of the explosion from your speakers instead.
Is there an issue? Send a MessageReason:
None


* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park.

to:

* Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park. Thankfully ''[=RollerCoaster Tycoon 2=]'' made them slightly more rare.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you aren't interested in killing your guests, the first crash on any given ride can be this for you. Imagine, you're just minding your own business, perhaps figuring out where to set another restroom or adjusting the park entrance fee and suddenly '''BOOM!''' The window for one of your rides suddenly pops up on screen, showing an explosion has just happened. Jarring enough...and then you read the announcements on the bottom of the screen saying ''[X] people have died on [name of ride]''. Yeah, your harmless little simulation game just got a bit less innocent there, didn't it? Even more jarring when the game blocks out any other sounds and just blares the sound of the explosion from your speakers instead.
** In ''RCT 3'' however it's averted. The peeps say things like "Whee!" and "Oh, no!" In high-pitched voices. It's very Narmy.
* Another example is the Water Slide. If the Dinghie is going too fast at certain points such as at the top of a hill, the raft would go flying off the track. The oddity comes in if you were to make a ''closed tube'' version of the exact same track that was previously causing the Dinghie to fly off the path. The ride would actually work as intended, but it makes you wonder what happens to the people on the raft inside the closed off Water Slide tubes; the most educated guess being that the raft riders would have their heads smashed against the tops of the tube... ouch.
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*Seeing the [[NightmareFace angry, demented red face]] of [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Guests/V.gif a vandal]] running loose in your park.

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