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* Eugene Stine's segment is one of the most tense in the whole game. You have to try to guide him through a ''literal'' maze, hoping with every turn you tell him to make that you haven't unwittingly directed him straight to his death; the details of the Maize Maze's landmarks aren't very clear on the map that you have, and you're just as reliant on the uncertain information that Eugine gives you as you are the barely-descript map you're holding in your hands. All the while, Eugine is sobbing and panicking the entire time, and the Whistling Man is coldly trying to hunt him down with a ''chainsaw''. It's all ''exactly'' as nerve-wracking as it sounds, and the fact that [[NothingIsScarier you can only hear what's going on, rather than see it for yourself like you would in most horror movies]], just makes it all the more bone chilling to have to listen to.

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* Eugene Stine's segment is one of the most tense in the whole game. You have to try to guide him through a ''literal'' maze, hoping with every turn you tell him to make that you haven't unwittingly directed him straight to his death; the details of the Maize Maze's landmarks aren't very clear on the map that you have, and you're just as reliant on the uncertain information that Eugine gives you as you are the barely-descript map you're holding in your hands. All the while, Eugine is sobbing and panicking the entire time, and the Whistling Man is coldly trying to hunt him down with a ''chainsaw''. It's all ''exactly'' as nerve-wracking as it sounds, and the fact that [[NothingIsScarier you can only hear what's going on, on- rather than see it for yourself yourself, like you would in most horror movies]], movies]]- just makes it all the more bone chilling to have to listen to.
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* Speaking of which, if you fail to prove to Marie that Peggy never forgot about her, you get to hear your ally and friend throughout the entire game get brutally killed over the call.

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* Speaking of which, if you fail to prove to Marie that Peggy never forgot about her, you get to hear your ally and friend throughout the entire game get brutally killed over the call.call.
* The sheer strength both of the killers have is honestly terrifying. Henry is strong enough to effortlessly lift and throw a couch, as well as beat up both Murphy and Forrest, two men way older than him[[note]]in the case of the latter, Henry also is strong enough to lift him up with one hand like he's nothing [[/note]]. Marie's strength isn't ever explicitly shown, but if she is the one that kills Clive, then she's capable of strangling a man to death with her bare hands.
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* Marie herself and her [[StartOfDarkness fall to villainy]] is honestly this and a TearJerker. As implied by the birthday card on Peggy's desk, she [[UsedToBeASweetKid was once a kind girl]] that loved her sister very much. However losing her boyfriend due to a dumb prank as well, being kicked out by her parents, and turned away from the town when she tried to tell what happened [[SanitySlippage took a toll on her sanity]]. She ended up [[FromNobodyToNightmare becoming]] a vengeful SerialKiller, [[AxCrazy willing to slaughter everyone who wronged her]] and even strike down her own sister.

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* Marie herself and her [[StartOfDarkness fall to villainy]] is honestly this and a TearJerker. As implied by the birthday card on Peggy's desk, she [[UsedToBeASweetKid was once a kind girl]] that loved her sister very much. However losing her boyfriend due to a dumb prank as well, being kicked out by her parents, and turned away from the town when she tried to tell what happened [[SanitySlippage took a toll on her sanity]]. She ended up [[FromNobodyToNightmare becoming]] a vengeful SerialKiller, [[AxCrazy willing to slaughter everyone who wronged her]] and even strike down her own sister.sister.
* Speaking of which, if you fail to prove to Marie that Peggy never forgot about her, you get to hear your ally and friend throughout the entire game get brutally killed over the call.
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** Even worse, when you have to decide the plan to help the other teenagers, on Carrie's friendship quiz, it shows that Jimmy was the only one who got a perfect score on "Most likely to pass their driving test without errors." Let that sink in. All of the teenagers are in genuine danger, [[FromBadToWorse and the only one who knew how to drive the car and get them out, literally just got butchered.]]
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* In the end game, you end up getting locked in Peggy's room and [[AloneWithThePsycho left alone in the building with the Whistling Man]].

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* In the end game, you end up getting locked in Peggy's room and [[AloneWithThePsycho left alone in the building with the Whistling Man]].Man]].
* Marie herself and her [[StartOfDarkness fall to villainy]] is honestly this and a TearJerker. As implied by the birthday card on Peggy's desk, she [[UsedToBeASweetKid was once a kind girl]] that loved her sister very much. However losing her boyfriend due to a dumb prank as well, being kicked out by her parents, and turned away from the town when she tried to tell what happened [[SanitySlippage took a toll on her sanity]]. She ended up [[FromNobodyToNightmare becoming]] a vengeful SerialKiller, [[AxCrazy willing to slaughter everyone who wronged her]] and even strike down her own sister.
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* Eugene Stine's segment is one of the most tense in the whole game. You have to try to guide him through a ''literal'' maze, hoping with every turn you tell him to make that you haven't unwittingly directed him straight to his death; the details of the Maize Maze's landmarks aren't very clear on the map that you have, and you're just as reliant on the uncertain information that Eugine gives you as you are the barely-descript map you're holding in your hands. All the while, Eugine is sobbing and panicking the entire time, and the Whistling Man is coldly trying to hunt him down with a ''chainsaw''. It's all ''exactly'' as nerve-wracking as it sounds, and the fact that you can only hear what's going on, rather than see it for yourself like you would in most horror movies, just makes it all the more bone chilling to have to listen to.

to:

* Eugene Stine's segment is one of the most tense in the whole game. You have to try to guide him through a ''literal'' maze, hoping with every turn you tell him to make that you haven't unwittingly directed him straight to his death; the details of the Maize Maze's landmarks aren't very clear on the map that you have, and you're just as reliant on the uncertain information that Eugine gives you as you are the barely-descript map you're holding in your hands. All the while, Eugine is sobbing and panicking the entire time, and the Whistling Man is coldly trying to hunt him down with a ''chainsaw''. It's all ''exactly'' as nerve-wracking as it sounds, and the fact that [[NothingIsScarier you can only hear what's going on, rather than see it for yourself like you would in most horror movies, movies]], just makes it all the more bone chilling to have to listen to.
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''Killer Frequency'' is made in homage to all of the horror movies- slashers in particular- that defined the 80's and 90's. The game being scary is out of the question.

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''Killer Frequency'' is made in homage to all of the horror movies- slashers in particular- that defined the 80's and 90's. The game being scary is out of the isn't in question.
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* Jimmy's death is especially cruel and nightmare fuel. The killer stabs him to death over the phone[[note]]Jimmy is someone that can't be saved, no matter what[[/note]] '''and [[TearOffYourFace cuts his face off!]]

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* Jimmy's death is especially cruel and nightmare fuel. The killer stabs him to death over the phone[[note]]Jimmy is someone that can't be saved, no matter what[[/note]] '''and [[TearOffYourFace cuts his face off!]]off!]]'''
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* Jimmy's death is especially cruel and nightmare fuel. The killer stabs him to death over the phone[[note]]Jimmy is someone that can't be saved, no matter what[[/note]] '''and [[TearOffYourFace cuts his face off!]]

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