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[[folder:Companion Quests]] [[/folder]]

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[[folder:Companion Quests]] Quests]]
* In Yanqing's companion quest, he's already on a dangerous (and unauthorized) mission to hunt down the dangerous Stellaron hunter, Blade. Along the way he meets Jingliu....who, according to Jing Yuan's trailer, was Jing Yuan's former master and is suppsoed to be dead. She then challenges Yanqing, and almost kills him. Yanqing barely escapes, and drops a jade recording device as he leaves the area. If the Trailblazer and March hadn't found the device, Yanqing's (at least, at the time) current state could still be unknown.
[[/folder]]
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** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakingTheBullet took the attack in her stead]].

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** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's its energy beam had the Trailblazer not lept in and [[TakingTheBullet took the attack in her stead]].

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*** Listening to the Stellaron speak to Cocolia is unsettling. It speaks with a VoiceOfTheLegion, sounding not as a single voice but several other overlapping each other. And it's not just Cocolia but also her predecessors before her who had to deal with this voice haunting them for years. It's amazing that none of the previous Supreme Guardians went insane.[[/folder]]

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*** Listening to the Stellaron speak to Cocolia is unsettling. It speaks with a VoiceOfTheLegion, sounding not as a single voice but several other overlapping each other. And it's not just Cocolia but also her predecessors before her who had to deal with this voice haunting them for years. It's amazing that none of the previous Supreme Guardians went insane.insane.

* Xianzhou Luofu
** The citizens of the Luofu are all immortal to some degree thanks to the blessing of Yaoshi... but it turned out to be a double edged sword. Xianzhou humans are fated to turn into mara-stricken, deteriorating bloodthirsty monsters that attack anything in sight. Worse yet, [[AndIMustScream their minds are still fully conscious inside their bodies]].
[[/folder]]
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** If you knock on every door in the Overworld's Goethe Hotel, you get a reference from the Shining...a chilling reference.....what exactly is happening in that hotel??? (Not to mention a couple of the things you hear in various rooms..-)

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** *** If you knock on every door in the Overworld's Goethe Hotel, you get a reference from the Shining...a chilling reference.....what exactly is happening in that hotel??? (Not to mention a couple of the things you hear in various rooms..-)
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Added DiffLines:

** If you knock on every door in the Overworld's Goethe Hotel, you get a reference from the Shining...a chilling reference.....what exactly is happening in that hotel??? (Not to mention a couple of the things you hear in various rooms..-)
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*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]]

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect".achievement called "The MandelaEffect". [[NothingIsScarier All of this is never explained.]]

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[[folder:Companion Quests]]

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[[folder:Companion Quests]] [[/folder]]

[[folder:Open World]]



*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]]



[[folder:Open World]] [[/folder]]

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[[folder:Companion Quests]] [[/folder]]

[[folder:Open World]] [[/folder]]

[[folder:Other]] [[/folder]]

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[[folder:Companion Quests]] [[/folder]]

[[folder:Open World]] [[/folder]]

[[folder:Other]] [[/folder]]



*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]explained.
[[/folder]]

[[folder:Open World]] [[/folder]]

[[folder:Other]] [[/folder]]
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While Honkai Star Rail is lighter and softer in comparison to the game it was based off of, that doesn't mean that everything in the game is family friendly either.

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While Honkai Star Rail is lighter and softer LighterAndSofter in comparison to the game it was based off of, that doesn't mean that everything in the game is family friendly either.
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*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies says that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]
Is there an issue? Send a MessageReason:
None


*** On the left of the theater, there's a locked gate to a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a nervous man Nervous Man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man He explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the achievement- "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]
Is there an issue? Send a MessageReason:
None


*** On the left of the theater, there's a locked gate to a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next two times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where poor people reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next two a few times. Eventually, he is called "[[PerpetualSmiler Smiling Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open it because he has the keys. Gepard replies that there is no "back alley". You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]
Is there an issue? Send a MessageReason:
None


*** On the left of the theater, there's a locked gate to a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next two times. Each of his encounters has different dialogue describing what's been happening overtime. The Frightened Man has become gaunt. His eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turnm charging back to the "back alley". Lastly, he looks the same as before, except for a minor detail- he is now the [[PerpetualSmiler Smiling Man]]. He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage). [[NothingIsScarier All of this is never explained.]][[folder/]]

to:

*** On the left of the theater, there's a locked gate to a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that [[EldritchAbomination something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next two times. Each of his encounters has different dialogue describing what's been happening overtime. The Frightened Man has become gaunt. His eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turnm charging back to the "back alley". Lastly, he looks the same as before, except for a minor detail- Eventually, he is now the [[PerpetualSmiler called "[[PerpetualSmiler Smiling Man]].Man]]". He cheerfully welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" wishes to see the rest of Belobog and asks for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" it because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage).Effect". [[NothingIsScarier All of this is never explained.]][[folder/]]

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** On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. [[EldritchAbomination Something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few times. Each of his encounters has different dialogue describing what's been happening overtime. The Frightened Man has become gaunt. His eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turn and charges back to the "back alley". Eventually, he looks the same like before, except for a minor detail- the Frightened Man is now the [[PerpetualSmiler Smiling Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage). [[NothingIsScarier All of this is never explained.]][[folder/]]

to:

** Belobog:
***
On the left of the theater in Jarilo-VI's Belobog, theater, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. [[EldritchAbomination Something something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few two times. Each of his encounters has different dialogue describing what's been happening overtime. The Frightened Man has become gaunt. His eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turn and charges turnm charging back to the "back alley". Eventually, Lastly, he looks the same like as before, except for a minor detail- the Frightened Man he is now the [[PerpetualSmiler Smiling Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests asks for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage). [[NothingIsScarier All of this is never explained.]][[folder/]]

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* On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. [[EldritchAbomination Something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few times behind the same gate. Each of his encounters has different dialogue describing what's been happening overtime. The Frightened Man becomes more and more panicked. He has become gaunt and his eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turn and charges back to the "back alley". Eventually, on the time you'll see him, he looks the same like before, except for a minor detail- the Frightened Man is now the [[PerpetualSmiler Smiling Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage to it). [[NothingIsScarier All of this is never explained.]]

to:

* *The game has a few easter eggs that come in the form of NightmareFuel:
**
On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. [[EldritchAbomination Something has been replacing the people]]. He hates the "[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few times behind the same gate.times. Each of his encounters has different dialogue describing what's been happening overtime. The Frightened Man becomes more and more panicked. He has become gaunt and his gaunt. His eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turn and charges back to the "back alley". Eventually, on the time you'll see him, he looks the same like before, except for a minor detail- the Frightened Man is now the [[PerpetualSmiler Smiling Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage to it).homage). [[NothingIsScarier All of this is never explained.]]]][[folder/]]
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* On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. He hates the "back alley". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days behind the same gate. Each of his encounters has different dialogue describing what's been happening overtime. He becomes more and more panicked. More and more of the residents have changed too. Something has been turning them. Eventually, on the last day you'll see him, he looks the same like before, except for a minor detail- the Nervous Man is now the [[PerpetualSmiler Smiling Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. [[NothingIsScarier All of this is never explained.]]

to:

* On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. [[EldritchAbomination Something has been replacing the people]]. He hates the "back alley"."[[EldritchLocation back alley]]". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days times behind the same gate. Each of his encounters has different dialogue describing what's been happening overtime. He The Frightened Man becomes more and more panicked. More He has become gaunt and more his eyes are bloodshot from lack of rest. His dialogue is red and madly announces that it's now his turn and charges back to the residents have changed too. Something has been turning them. "back alley". Eventually, on the last day time you'll see him, he looks the same like before, except for a minor detail- the Nervous Frightened Man is now the [[PerpetualSmiler Smiling Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. You get an achievement named the "Mandela Effect" (likely as an homage to it). [[NothingIsScarier All of this is never explained.]]
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* On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man explains that people have been disappearing lately and with strange afflictions. He hates the "back alley". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days. Each of his encounters has different dialogue describing what's been happening overtime. He becomes more and more panicked. More and more of the residents have changed too. Eventually, on the last day you'll see him, he looks the same like before, except for a minor detail- the Nervous Man is now the Smiling Man. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. [[NothingIsScarier All of this is never explained.]]

to:

* On the left of the theater in Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man worryingly explains that people have been disappearing lately and with strange afflictions. He hates the "back alley". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days.days behind the same gate. Each of his encounters has different dialogue describing what's been happening overtime. He becomes more and more panicked. More and more of the residents have changed too. Something has been turning them. Eventually, on the last day you'll see him, he looks the same like before, except for a minor detail- the Nervous Man is now the [[PerpetualSmiler Smiling Man.Man]]. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. [[NothingIsScarier All of this is never explained.]]
Is there an issue? Send a MessageReason:
None


On the left of the theater in Jarilo-VI, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man explains that people have been disappearing lately and with strange afflictions. He hates the "back alley". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days. Each of his encounters has different dialogue describing what's been happening overtime. He becomes more and more panicked. More and more of the residents have changed too. Eventually, on the last day you'll see him, he looks the same like before, except for a minor detail- the Nervous Man is now the Smiling Man. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys.

to:

* On the left of the theater in Jarilo-VI, Jarilo-VI's Belobog, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man explains that people have been disappearing lately and with strange afflictions. He hates the "back alley". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days. Each of his encounters has different dialogue describing what's been happening overtime. He becomes more and more panicked. More and more of the residents have changed too. Eventually, on the last day you'll see him, he looks the same like before, except for a minor detail- the Nervous Man is now the Smiling Man. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys. Gepard replies that there is no "back alley". Such a thing doesn't exist. You look back up from the phone to the Smiling Man, but he disappears. Your recollection of the "back alley" event is also gone. But, you remember only one thing: his smile is as stiff as a board. [[NothingIsScarier All of this is never explained.]]
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[[folder:Other]] [[/folder]]

to:

[[folder:Other]] [[/folder]][[/folder]]
On the left of the theater in Jarilo-VI, there's a locked gate to what seems to be a closed area. There's a nervous man you can talk to. He mentions that he's from the "back alley", an area where the poor people in the city reside. The man explains that people have been disappearing lately and with strange afflictions. He hates the "back alley". He wants to escape. The Nervous Man explains that he and the other residents can't leave due to the gate being closed. He goes back to his home for safety. But, he can be seen and interacted again for the next few days. Each of his encounters has different dialogue describing what's been happening overtime. He becomes more and more panicked. More and more of the residents have changed too. Eventually, on the last day you'll see him, he looks the same like before, except for a minor detail- the Nervous Man is now the Smiling Man. He cheerfully greets you and welcomes you to the "back alley" of Belobog. His smile is as stiff as a board. You question his sudden change in attitude, but he replies that the "back alley" simply wishes to see the rest of Belobog and requests for the gate be opened. You can agree to his request and text Gepard to open the gate to the "back alley" be opened because he has the keys.
Is there an issue? Send a MessageReason:
None


** The fact that the Supreme Guardians dating back to the time of Alisa Rand were HearingVoices courtesy of the Stellaron. Seventeen Supreme Guardians for the past seven hundred years have had to deal with the Stellaron haunting their thoughts and trying to convince and sway them from the Path of Preservation. It isn't until Cocolia, the seventeenth Supreme Guardian, that they manage to succeed.

to:

** The fact that the Supreme Guardians dating back to the time of Alisa Rand were HearingVoices courtesy of the Stellaron. Seventeen Eighteen Supreme Guardians for the past seven hundred years have had to deal with the Stellaron haunting their thoughts and trying to convince and sway them from the Path of Preservation. It isn't until Cocolia, the seventeenth eighteenth Supreme Guardian, that they manage to succeed.
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*** Listening to the Stellaron speak to Cocolia is unsettling. It speaks with a VoiceOfLegion, sounding not as a single voice but several other overlapping each other. And it's not just Cocolia but also her predecessors before her who had to deal with this voice haunting them for years.[[/folder]]

to:

*** Listening to the Stellaron speak to Cocolia is unsettling. It speaks with a VoiceOfLegion, VoiceOfTheLegion, sounding not as a single voice but several other overlapping each other. And it's not just Cocolia but also her predecessors before her who had to deal with this voice haunting them for years. It's amazing that none of the previous Supreme Guardians went insane.[[/folder]]
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None


** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her? Turning her from an idealistic young woman to a cold, [[WellIntentionedExtremist well intentioned extremist]] who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]

to:

** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her? Turning her from an idealistic young woman to a cold, [[WellIntentionedExtremist well intentioned extremist]] cold WellIntentionedExtremist who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]
cause?
*** Listening to the Stellaron speak to Cocolia is unsettling. It speaks with a VoiceOfLegion, sounding not as a single voice but several other overlapping each other. And it's not just Cocolia but also her predecessors before her who had to deal with this voice haunting them for years.[[/folder]]
Is there an issue? Send a MessageReason:
None


** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her at such a young age? Turning her from an idealistic young woman to a cold, [[WellIntentionedExtremist well intentioned extremist]] who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]

to:

** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her at such a young age? her? Turning her from an idealistic young woman to a cold, [[WellIntentionedExtremist well intentioned extremist]] who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]
Is there an issue? Send a MessageReason:
None


** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her at such a young age? Turning her from an idealistic young woman to a cold, WellIntentionedExtremist who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]

to:

** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her at such a young age? Turning her from an idealistic young woman to a cold, WellIntentionedExtremist [[WellIntentionedExtremist well intentioned extremist]] who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]
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*** Near the end of the prologue, they lose control of the Stellaron and release so much power that it destroys the Doomsday Beast the Astral Crew is struggling against, one of the dreaded monsters amongt the ranks of the Antimatter Legion.

to:

*** Near the end of the prologue, they lose control of the Stellaron and release so much power that it destroys the Doomsday Beast the Astral Crew is struggling against, one of the dreaded monsters amongt the ranks of the Antimatter Legion.
Legion. Had it not been for [[BigDamnHeroes Welt intervening]] who knows just what could have happened.



** The fact that the Supreme Guardians dating back to the time of Alisa Rand were HearingVoices courtesy of the Stellaron. Seventeen Supreme Guardians for the past seven hundred years have had to deal with the Stellaron haunting their thoughts and trying to convince and sway them from the Path of Preservation. It isn't until Cocolia, the seventeenth Supreme Guardian, that they manage to succeed.[[/folder]]

to:

** The fact that the Supreme Guardians dating back to the time of Alisa Rand were HearingVoices courtesy of the Stellaron. Seventeen Supreme Guardians for the past seven hundred years have had to deal with the Stellaron haunting their thoughts and trying to convince and sway them from the Path of Preservation. It isn't until Cocolia, the seventeenth Supreme Guardian, that they manage to succeed.[[/folder]]
succeed.
** In the Trailblazer's first dream since they arrived in Jarilo-VI, they witness an old memory of the Stellaron interacting with Cocolia when she's still a young teenager. In the present, Cocolia is the mother of an adult Bronya training to become the next Supreme Guardian and who had been adopted at such a young age that she doesn't remember that she was originally an orphan from the Underworld. Just how long had the Stellaron been talking to Cocolia and influencing her at such a young age? Turning her from an idealistic young woman to a cold, WellIntentionedExtremist who saw no problem in sacrificing the current world because she saw it as a lost cause?[[/folder]]

Added: 661

Changed: 598

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** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakingTheBullet took the attack in her stead]]. [[/folder]]

to:

** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakingTheBullet took the attack in her stead]].
** The Protagonist having a Stellaron inside their body. The Stellarons are known as 'Cancer of All Worlds' and are seeds of disaster that often cause changes in civilizations and ecosystems, often for the worst. They also result in the creation of Fragmentums, anomalies created by Stellarons that cause corrosion and spawn monsters. As we see later on during the Jarilo-VI arc, it turned a planet once thriving with life into an GlacialApocalypse in which the people living there are barely surviving. And the Trailblazer you pick at the beginning of the game has one shoved into them.
*** Near the end of the prologue, they lose control of the Stellaron and release so much power that it destroys the Doomsday Beast the Astral Crew is struggling against, one of the dreaded monsters amongt the ranks of the Antimatter Legion.

* Jarilo-VI:
** The fact that the Supreme Guardians dating back to the time of Alisa Rand were HearingVoices courtesy of the Stellaron. Seventeen Supreme Guardians for the past seven hundred years have had to deal with the Stellaron haunting their thoughts and trying to convince and sway them from the Path of Preservation. It isn't until Cocolia, the seventeenth Supreme Guardian, that they manage to succeed.
[[/folder]]
Is there an issue? Send a MessageReason:
Correcting some name misspellings and improper capitalization. Also, the Fragmentum and the Antimatter Legion are not the same faction, so it is not responsible for the Legion remnants taking hold in the station. It's already explained in-game that the Fragmentum corrossion on Herta Station was the result of the Stellaron being held inside it prior to becoming sealed inside the Trailblazer.


** The Anti-Matter Legion Attack on Herta's Space Station right at the start of the game. While the Space Station has it's own security force, it is still mainly made up of researchers who are ill-equipped to deal with the invasion that hits. While most of the researchers were evacuated, there were unfortunately a few casualties. And even once you take back the station from the majority of the Anti-Matter legion, some places have to be closed off due to the fact that the fragmentum has taken root and continues to produce Anti-Matter Legion foot soldiers- though thankfully the numbers are much more manageable.
** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta's Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakingTheBullet took the attack in her stead]]. [[/folder]]

to:

** The Anti-Matter Antimatter Legion Attack attack on Herta's Herta Space Station right at the start of the game. While the Space Station space station has it's own security force, it is still mainly made up of researchers who are ill-equipped to deal with the invasion that hits. While most of the researchers were evacuated, there were unfortunately a few casualties. And even once you take back the station from the majority of the Anti-Matter Antimatter legion, some places have to be closed off due to the fact that the fragmentum Fragmentum has taken root and continues to produce Anti-Matter Legion foot soldiers- monsters, though thankfully the numbers are much more manageable.
** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta's Herta Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakingTheBullet took the attack in her stead]]. [[/folder]]
Is there an issue? Send a MessageReason:
None


** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta's Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakeTheBullet took the attack in her stead]]. [[/folder]]

to:

** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta's Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakeTheBullet [[TakingTheBullet took the attack in her stead]]. [[/folder]]
Is there an issue? Send a MessageReason:
None


** The Anti-Matter Legion Attack on Herta's Space Station right at the start of the game. While the Space Station has it's own security force, it is still mainly made up of researchers who are ill-equipped to deal with the invasion that hits. While most of the researchers were evacuated, there were unfortunately a few casualties. And even once you take back the station from the majority of the Anti-Matter legion, some places have to be closed off due to the fact that the fragmentum has taken root and continues to produce Anti-Matter Legion foot soldiers- though thankfully the numbers are much more manageable.[[/folder]]

to:

** The Anti-Matter Legion Attack on Herta's Space Station right at the start of the game. While the Space Station has it's own security force, it is still mainly made up of researchers who are ill-equipped to deal with the invasion that hits. While most of the researchers were evacuated, there were unfortunately a few casualties. And even once you take back the station from the majority of the Anti-Matter legion, some places have to be closed off due to the fact that the fragmentum has taken root and continues to produce Anti-Matter Legion foot soldiers- though thankfully the numbers are much more manageable.manageable.
** The Doomsday Beast that the Trailblazer, March 7th, Dan Heng, and Himeko have to fight right at the end. Even though it isn't a Lord Ravager, an Emanator of Destruction, it is still a formidable beast to deal with. As the Astral Crew flees from the scene, Dan Heng says that Herta's Space Station stands no chance against such a formidable foe even though it is much more manageable than their High Command and Aeon. It takes on the form of a giant dragon and it would have disintegrated March 7th with it's energy beam had the Trailblazer not lept in and [[TakeTheBullet took the attack in her stead]].
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.

While Honkai Star Rail is lighter and softer in comparison to the game it was based off of, that doesn't mean that everything in the game is family friendly either.
----
[[foldercontrol]]

[[folder:Main Story]]
* Prologue:
** The Anti-Matter Legion Attack on Herta's Space Station right at the start of the game. While the Space Station has it's own security force, it is still mainly made up of researchers who are ill-equipped to deal with the invasion that hits. While most of the researchers were evacuated, there were unfortunately a few casualties. And even once you take back the station from the majority of the Anti-Matter legion, some places have to be closed off due to the fact that the fragmentum has taken root and continues to produce Anti-Matter Legion foot soldiers- though thankfully the numbers are much more manageable.[[/folder]]

[[folder:Companion Quests]] [[/folder]]

[[folder:Open World]] [[/folder]]

[[folder:Other]] [[/folder]]

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