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*** Something that needs to be emphasized about the Naggarok is how frighteningly '''''[[LightningBruiser fast]]''''' it actually is, thanks to having a inertialess drive onboard, it is able to move in a way ''no other spaceship'' in the entire setting has shown by being able to pivot on a dime and zoom across the map to attack unsuspecting ships before they realize they have an EldritchAbomination bearing down on them. Part of trying to finally put it down for good in the final mission is simply being able to figure out a way to [[GetBackHereBoss actually catch it]].
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* Mission 10's absolutely ''heartless'' HopeSpot when the CAAL-SHTO emerges out of hyperspace to back up the KUUN-LAN, but unfortunately for the KUUN-LAN something is very, very wrong.
--->'''CAAL-SHTO:''' (oddly stilted) Attention KUUN-LAN. This is the CAAL-SHTO. We have arrived with reinforcements from Hiigara. Come to us.
--->'''KUUN-LAN Fleet Intelligence:''' Good to see you again CAAL-SHTO! We need your help, but that pirate attack wing has changed course to intercept you. Be careful.
--->'''CAAL-SHTO:''' (suddenly distorted and deep) They come. ''Good.''
** Sure enough, when the enemy ships reach the CAAL-SHTO, it's revealed to be infected by The Beast. What's worse, it's accompanied by the jettisoned lower deck of the KUUN-LAN, which has integrated enough new material to become a full on ''mothership.''
--->'''Beast CAAL-SHTO:''' [[WhamLine FEED SOON.]]
** Extra horror comes from the realization that the Beast isn't just a mindless virus, but a thinking entity that can use trickery and scheming to get what it wants. ''More food.''
** Usually when an entire mission is based around getting in optimal range to fire a superweapon, that mission ends in success. Except this time, the Siege Cannon fails to do ''anything'' significant to the Beast Mothership and the KUUN-LAN has to make an immediate Hyperspace jump to avoid getting caught, likely abandoning a good number of ships to their doom in the process.
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[[foldercontrol]]

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Felt making them folders would be much easier.


!! In the original game

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!! In [[folder:In the original gamegame]]



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!! In Cataclysm
Mostly provided by the antagonist, who is flat-out ''terrifying'':

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\n!! In Cataclysm\nMostly provided by the [[/folder]]

[[folder:In Cataclysm]]
The game's subtitle of Cataclysm is rightfully earned via it's main
antagonist, who is flat-out ''terrifying'':
''terrifying''. Giving a space battle-focused RealTimeStrategy game, horror elements unlike any other.
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!! In Homeworld 2

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\n!! In [[/folder]]

[[folder:In
Homeworld 22]]



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* A major one happens to the Hiigarans at the end of the game, when the Vaygr unleash their final trump card, the 3 T-Mat Planet Killers. Other than looking completely different than anything else the Hiigarans have ever encountered, they are also NighInvulnerable to anything except the WaveMotionGun of the ''Sajuuk''. Their sole method of attack is firing [[AtmosphereAbuse Low-Orbit Atmosphere Deprivation Weapons]], [[HistoryRepeats the same weapon the Taiidans used to kill everyone on Kharak]], which must've certainly sent shivers down Karan's spine.

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* A major one happens to the Hiigarans at the end of the game, when the Vaygr unleash their final trump card, the 3 T-Mat Planet Killers. Other than looking completely different than anything else the Hiigarans have ever encountered, they are also NighInvulnerable to anything except the WaveMotionGun of the ''Sajuuk''. Their sole method of attack is firing [[AtmosphereAbuse Low-Orbit Atmosphere Deprivation Weapons]], [[HistoryRepeats the same weapon the Taiidans used to kill everyone on Kharak]], which must've certainly sent shivers down Karan's spine.spine.
[[/folder]]
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** Every single time the Beast uses its infection beam, if you are close enough to the ships being converted, you ''will'' hear the screams of your people getting consumed alive by the Beast. You will soon feel a GenreShift from RealTimeStrategy to SurvivalHorror, most especially on the harder difficulties.

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** Every single time the Beast uses its infection beam, if you are close enough to the ships being converted, you ''will'' hear the screams of your people getting consumed alive by the Beast. You will soon feel a GenreShift from RealTimeStrategy to SurvivalHorror, most especially on the harder difficulties. What's worse, due to the nature of the infection beam you're guaranteed to see one at the absolute minimum of your ships be subjected to this fate no matter how well you play. Something as simple as letting a ship drift ''ever slightly too close'' can result in its crew dying horribly.
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* As WebVideo/MandaloreGaming put it, the overall tone of the game drastically shifts the feeling of space itself. In the first title, it was vast, explorative, and perhaps conflict-driven but ever omnipresent in your journey. Here, the knowledge that the Beast is out there, that something far worse than one could ever imagine just ''existing'', turns that expanse into a dreadful void. Cosmic storms in the distance, ever-growing tension as the difficulty rises up, the dreadful silence of all but your dying units and the Beast's victims, and an emptiness of an incalculable span where nowhere is safe.
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-->'''Riesstiu:''' Karan. You've taken one step too close to me.
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** Firsthand, your introduction to the Beast. The screams. They will stay in your memory. It's also loaded with FridgeHorror because you don't see what the Beast did to the interior (and the workers of) your lower deck. But the audio is enough. Watch it, if you dare. (If you are not even slightly unnerved, you truly have nerves of steel!). https://www.youtube.com/watch?v=nDcELUCroDs

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** Firsthand, your introduction to the Beast. The screams. They will stay in your memory. It's also loaded with FridgeHorror because you don't see what the Beast did to the interior (and the workers of) your lower deck. But the audio is enough. [[https://www.youtube.com/watch?v=nDcELUCroDs Watch it, if you dare.dare]]. (If you are not even slightly unnerved, you truly have nerves of steel!). https://www.youtube.com/watch?v=nDcELUCroDs
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*** Worst of all, the Imperialist Taiidan designed those warheads, and decided to test-fire them against ''their own people''.

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*** Worst of all, the Imperialist Taiidan designed those warheads, and decided to test-fire them on refugees. ''Taiidan'' refuges. They used them against ''their own people''.
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--->'''Bentusi:''' To understand our fear, you must know our nature. We are one with our vessels, as was your S'jet persona. We are Unbound. The solar winds blow across our skin. Hyperspace sings in our ears... The universe unfolds around our thoughts. The Devourer does not kill us when it tries to take our ships. It leaves us in place, but ''corrupts'' our being. We die, but we're not dead. We would be trapped, slaves within our own bodies. Eternally.
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-->'''Bentusi:''' You are mad! It will take irrecoverable time to repair the slipgate! The Devourer will find us by then. Each of us that is consumed takes the story of a thousand Bound worlds with them! The creature will devour ''all'' songs! ''All'' knowledge will serve its hunger!

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-->'''Bentusi:''' You are mad! It will take irrecoverable time to repair the slipgate! The Devourer will find us by then. Each of us that is consumed takes the story of a thousand Bound worlds with them! The creature will devour ''all'' our songs! ''All'' knowledge will serve its hunger!

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*** Needless to say, after that incident, the Bentusi become so terrified of the Beast (or "The Devourer" as they call it) that they deem the galaxy a lost cause and try to escape it. When the Somtaaw try to stop them from leaving (As they need their help to repair the Siege Cannon), the panicked Bentusi tell a chilling threat to them before launching their own Acolytes (The only known Bentusi combat ship that they still use) to stop them.

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\n*** ** Needless to say, after that incident, the Bentusi become so terrified of the Beast (or "The Devourer" as they call it) that they deem the galaxy a lost cause and try to escape it. When the Somtaaw try to stop them from leaving (As they need their help to repair the Siege Cannon), the panicked Bentusi tell a chilling threat to them before launching their own Acolytes (The only known Bentusi combat ship that they still use) to stop them.



*** Once their Hyperspace gate is destroyed, the Bentusi go ''berserk'' and attempt to destroy the Kuun-Lan and their fleet. Only the ship's Fleet Commander calling them out on their SanitySlippage stops them from killing them all.

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*** ** Once their Hyperspace gate is destroyed, the Bentusi go ''berserk'' and attempt to destroy the Kuun-Lan and their fleet. Only the ship's Fleet Commander calling them out on their SanitySlippage stops them from killing them all.
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***Needless to say, after that incident, the Bentusi become so terrified of the Beast (or "The Devourer" as they call it) that they deem the galaxy a lost cause and try to escape it. When the Somtaaw try to stop them from leaving (As they need their help to repair the Siege Cannon), the panicked Bentusi tell a chilling threat to them before launching their own Acolytes (The only known Bentusi combat ship that they still use) to stop them.
-->'''Bentusi:''' Do ''not'' attempt to stop our translocation. Cease your attacks or be destroyed! Do you not understand what has happened?! We will NOT be Bound!
*** Once their Hyperspace gate is destroyed, the Bentusi go ''berserk'' and attempt to destroy the Kuun-Lan and their fleet. Only the ship's Fleet Commander calling them out on their SanitySlippage stops them from killing them all.
-->'''Bentusi:''' You are mad! It will take irrecoverable time to repair the slipgate! The Devourer will find us by then. Each of us that is consumed takes the story of a thousand Bound worlds with them! The creature will devour ''all'' songs! ''All'' knowledge will serve its hunger!
-->'''Kuun-Lan Fleet Command:''' Listen to us. We need your help. We're not here to harm you but if you leave, the Beast will win. You helped us to win our homeworld! You cannot run away now.
-->'''Bentusi:''' We aided the S'jet persona who was newly Unbound. You are ''not'' S'jet. Your Bound bodies and flicker-lives make you blind to reality and now we will ''all'' pay for your blindness!

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** The Bentusi's cryptic warning against travel through the nebula says it all: ''No one returns''.

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** The Bentusi's cryptic warning against travel through the nebula says it all: all:
-->'''Bentusi:''' [[ItsQuietTooQuiet We hear nothing there.]] Even the Taiidan fear the Great Nebula.
''No one returns''. returns''.
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* The booklet that came with the game to flesh out the world and what happened between games includes the note that the people who didn't die with Kharak had either been in the fleet or colonists specifically chosen to have a limited range of ages - meaning no children or elders made it. In fact many colonists had signed up in the certainty that their kin would be safe and secure and would benefit from their efforts, and many committed suicide after reaching the homeworld.
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Fix typos


** It's probably justified PayEvilUntoEvil because the captain of the captured ship has taken part in the destruction of Kharak and was slaughtering the last of your people, but it can still be pretty unnerving to hear that casually from Fleet Intelligence.
** Not to mention...what happens to the enemy crews of all those ships you keep capturing?

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** It's probably justified PayEvilUntoEvil because the captain of the captured ship has had taken part in the destruction of Kharak and was slaughtering the last of your people, but it can still be pretty unnerving to hear that casually from Fleet Intelligence.
** Not to mention... what happens to the enemy crews of all those ships you keep capturing?



** Firsthand, your introduction to the Beast. The screams. They will stay into your memory. It's also loaded with FridgeHorror because you don't see what the Beast did to the interior (and the workers of) your lower deck. But the audio is enough. Watch it, if you dare. (If you are not even slightly unnerved, you truly have nerves of steel !). https://www.youtube.com/watch?v=nDcELUCroDs

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** Firsthand, your introduction to the Beast. The screams. They will stay into in your memory. It's also loaded with FridgeHorror because you don't see what the Beast did to the interior (and the workers of) your lower deck. But the audio is enough. Watch it, if you dare. (If you are not even slightly unnerved, you truly have nerves of steel !).steel!). https://www.youtube.com/watch?v=nDcELUCroDs



*** Speaking of the Bentusi, when you are sent to aide one in the middle of being attacked by a Beast convoy, you arrive basically too late. Once an infected Heavy Cruiser attacks the Tradeship, the Bentusi is scared shitless of it, especially when it fires its Infection Beam and corrupts his ship.

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*** Speaking of the Bentusi, when you are sent to aide aid one in the middle of being attacked by a Beast convoy, you arrive basically too late. Once an infected Heavy Cruiser attacks the Tradeship, the Bentusi is scared shitless of it, especially when it fires its Infection Beam and corrupts his ship.



*** Though it is worth noting that those who board the vessel are oddly facsinated by the complexity of the tecnonlogy that was once their friends and loved ones

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*** Though it is worth noting that those who board the vessel are oddly facsinated fascinated by the complexity of the tecnonlogy technology that was once their friends and loved onesones.



** The seventh mission : the convoy escort mission. Protect utterly defenseless (and ''terrified'', judging from the distress call they make) convoys against Beast infection warheads. If you do decide to focus on saving some ships at the expense of others, and they destroy the infected ships, it's an easy mission. (You will still hear the screams though) If you want to and save all the ships, and are on a higher difficulty challenge, good luck !

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** The seventh mission : the convoy escort mission. Protect utterly defenseless (and ''terrified'', judging from the distress call they make) convoys against Beast infection warheads. If you do decide to focus on saving some ships at the expense of others, and they destroy the infected ships, it's an easy mission. (You will still hear the screams though) If you want to and save all the ships, and are on a higher difficulty challenge, good luck !
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** The worst part is that, in a twisted way, ''they are right.'' The Taiidan Empire's collapse happened because the Hiigarans took back their homeworld, which had been rebuilt into their empire's capital. Hell, the Taiidan Empire in the state it was before Riesstiu IV The Second burned Kharak to the ground was because the Hiigarans used to be their [[ArchEnemy Arch-enemies]] and did the same thing to ''their'' homeworld, which drove the future Emperor Riesstiu I, at the time an admiral, into a RoaringRampageOfRevenge that led to most of the Hiigarans being wiped out by them.

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** The worst part is that, in a twisted way, ''they are right.'' The Taiidan Empire's collapse happened because the Hiigarans took back their homeworld, which had been rebuilt into their empire's capital. Hell, the Taiidan Empire in the state it was before Riesstiu IV The Second burned Kharak to the ground was because the Hiigarans used to be their [[ArchEnemy Arch-enemies]] and did the same thing to ''their'' homeworld, which drove the future Emperor Riesstiu I, at the time an admiral, into a RoaringRampageOfRevenge that led to most of the Hiigarans being wiped out by them. A brutal CycleOfRevenge that has left nothing but a trail of blood and death across the galaxy.



-->'''Naggarok''': ''You are what '''all''' life is to us! Food!''

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-->'''Naggarok''': ''You are what '''all''' life is to us! Food!''FOOD!!''
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*** Worst of all, the Imperialist Taiidan designed those warheads, and decided to test-fire them against ''their own people''.

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