Follow TV Tropes

Following

History NightmareFuel / DungeonsAndDragons

Go To

OR

Is there an issue? Send a MessageReason:
None


* Rot Grubs are parasitic maggots with [[LampreyMouth Lamprey Mouths]] that feed on flesh and nest in corpses. They move in swarms, and if they burrow into your skin your only chances at survival is [[HealItWithFire to quickly cauterize the wound to stop their spread]] or hope that your cleric has a "cure disease" spell prepared. Once they reach the heart, that's it; '''you are dead'''. And good luck at getting revived now that your body is a breeding ground for ''more'' rot grubs that your friends will have to remove if they want any resurrection spell to work on you, risking getting infested themselves as well...

to:

* Rot Grubs are parasitic maggots with [[LampreyMouth Lamprey Mouths]] that feed on flesh and nest in corpses. They move in swarms, and if they burrow into your skin your only chances at survival is are [[HealItWithFire to quickly cauterize the wound to stop their spread]] or to hope that your cleric has a any "cure disease" spell prepared. Once they reach the heart, that's it; '''you are dead'''. And good luck at getting revived now that your body is a breeding ground for ''more'' rot grubs that your friends will have to remove if they want any resurrection spell to work on you, risking getting infested themselves as well...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Rot Grubs are parasitic maggots with [[LampreyMouth Lamprey Mouths]] that feed on flesh and nest in corpses. They move in swarms, and if they burrow into your skin your only chances at survival is [[HealItWithFire to quickly cauterize the wound to stop their spread]] or hope that your cleric has a "cure disease" spell prepared. Once they reach the heart, that's it; '''you are dead'''. And good luck at getting revived now that your body is a breeding ground for ''more'' rot grubs that your friends will have to remove if they want any resurrection spell to work on you, risking getting infested themselves as well...
Is there an issue? Send a MessageReason:
None


** [[SealedEvilInACan Sertrous?]] He's not so bad by himself, but his manifestation [[WhyDidItHaveToBeSnakes flooding the world with serpents]], and he can [[AsLongAsThereIsEvil can never really be defeated]], as he's ''already dead''.

to:

** [[SealedEvilInACan Sertrous?]] He's not so bad by himself, but his manifestation [[WhyDidItHaveToBeSnakes [[SnakesAreSinister flooding the world with serpents]], and he can [[AsLongAsThereIsEvil can never really be defeated]], as he's ''already dead''.



** The Serpents of Nihal, whose origin reads like an Creator/HPLovecraft short story. Once there was a jungle nation, devoted to the [[WhyDidItHaveToBeSnakes evil god of Snakes, assassins, darkness, and poisons]]. Now, this nation of Aztec [[{{Expy}} Expies]] searched for more power. So, they opened a gate to Nihal, a ''a star made of snakes'', and the SpiritualSuccessor to [[TheWormThatWalks Kyuss]] up there. What came out? An army of glowing, evil snakes.

to:

** The Serpents of Nihal, whose origin reads like an Creator/HPLovecraft short story. Once there was a jungle nation, devoted to the [[WhyDidItHaveToBeSnakes [[SnakesAreSinister evil god of Snakes, assassins, darkness, and poisons]]. Now, this nation of Aztec [[{{Expy}} Expies]] searched for more power. So, they opened a gate to Nihal, a ''a star made of snakes'', and the SpiritualSuccessor to [[TheWormThatWalks Kyuss]] up there. What came out? An army of glowing, evil snakes.
Is there an issue? Send a MessageReason:
Fixing broken link


* The 3.5 ''Epic Level Handbook'' brings us the vastly disturbing [[http://cdn-www.cracked.com/articleimages/dan/dnd/atropal.jpg Atropal]], which is ''quite literally'' an undead, stillborn godling. Not only is it one of the most potent undead monsters in the game, bits of its sloughed-off flesh can reanimate as less powerful but perhaps even more disgusting [[http://www.wizards.com/dnd/images/libris_gallery/84734.jpg Atropal Scions]]. And the 4E version is quite possibly [[http://www.wizards.com/dnd/images/Monster_gallery/11.jpg even worse]].

to:

* The 3.5 ''Epic Level Handbook'' brings us the vastly disturbing [[http://cdn-www.cracked.com/articleimages/dan/dnd/atropal.jpg [[https://static.wikia.nocookie.net/forgottenrealms/images/6/6b/44165_C5_atropal.jpg/revision/latest?cb=20091209185825 Atropal]], which is ''quite literally'' an undead, stillborn godling. Not only is it one of the most potent undead monsters in the game, bits of its sloughed-off flesh can reanimate as less powerful but perhaps even more disgusting [[http://www.wizards.com/dnd/images/libris_gallery/84734.jpg Atropal Scions]]. And the 4E version is quite possibly [[http://www.wizards.com/dnd/images/Monster_gallery/11.jpg even worse]].



** Oh, and there are about a dozen EldritchAbomination gods like Mak Thuum Ngatha, Tharizdun, and Y'chak, many of which are utterly insane {{Expy}}s of creatures from Creator/HPLovecraft and would gladly crush the universe. These are all supposed to be happening on the same universe.

to:

** Oh, and there are about a dozen EldritchAbomination gods like Mak Thuum Ngatha, Tharizdun, and Y'chak, many of which are utterly insane {{Expy}}s {{Exp|y}}ies of creatures from Creator/HPLovecraft and would gladly crush the universe. These are all supposed to be happening on the same universe.
Is there an issue? Send a MessageReason:
Direct link.


* 5th Edition revamped the Nothic from a rather silly-looking cyclopean lizardman to a wizard who [[GoMadFromTheRevelation pried too deeply into forbidden matters]] and is now a sadistic {{Seer}} able to just ''know'' things about the people it observes -- it doesn't even need to read your mind, it just ''knows''. It deals necrotic damage with its gaze attack, which is to say it can make you rot from the inside out just by looking at you. And nobody knows what they're planning...

to:

* 5th Edition revamped the Nothic from a rather silly-looking cyclopean lizardman to a wizard who [[GoMadFromTheRevelation pried too deeply into forbidden matters]] and is now a sadistic {{Seer}} {{Seer|s}} able to just ''know'' things about the people it observes -- it doesn't even need to read your mind, it just ''knows''. It deals necrotic damage with its gaze attack, which is to say it can make you rot from the inside out just by looking at you. And nobody knows what they're planning...
Is there an issue? Send a MessageReason:


[[foldercontrol]]

[[folder:Tabletop Game]]



[[/folder]]

[[folder:The Animated Series]]
* Venger, with his deep, booming Creator/PeterCullen voice, his fangs, pale deathly pallor, horn, and wings, is also trying to kill a bunch of kids, and can assume some very convincing disguises in his efforts to do so. [[ParanoiaFuel Anyone you meet in the Realm could be Venger leading you into a death trap]].
* The idea that you could get stuck in The Realm just because you decided to ride a roller coaster at an amusement park. And our group isn't the only ones to arrive that way. You'd think they'd shut the ride down after the first few kids go missing...
** It's implied that YearInsideHourOutside is in play, so maybe no one is actually missing yet.
* An episode where the villain caused interdimensional portals to appear under kids' beds and his minions dragged them through to perform slave labor for him -- complete with terrified parents trying to keep their kid from disappearing through the rift. On the other hand, when Bobby, the youngest of the featured characters, is snatched, the other kids and their new ally force the portal open and dive in after the kidnapper with a determined look that promises a world of hurt for anyone who tries to stand in their way.
* One of the characters got turned into a bogbeast. Eric must've failed his saving throw against [[BalefulPolymorph Polymorph]].
* The fun moment in "Quest of the Skeleton Warrior" when Venger tried to turn Hank into one; before the process is interrupted, the ranger's ''entire outer meat layer starts to melt off.''
* The kids once accidentally summoned Venger's ''master'', which manifests as the top half of a giant green face with slit-pupil eyes above the cloud layer, and as a cyclone of absolute hellfire from there to the ground. Might not look so threatening in a cartoon, but imagine seeing something like that yourself and doing anything other than crapping your pants and curling up into a whimpering ball. Now imagine that it's ''following you'', and can appear anywhere in the world within seconds, and you've got a taste of what Dungeon Master and the kids went through.
* The series was pretty dark for a childrens' cartoon in TheEighties, which didn't do it any favors with the syndication censors. "The Hall of Bones" was one of the better episodes... but featured a were-spider transforming on screen and the titular haunted hall, so it didn't air often.
[[/folder]]
Is there an issue? Send a MessageReason:
Not offical material


* Most campaign stories are up to the GameMaster to decide. [[http://suptg.thisisnotatrueending.com/archive/6088875 What some particularly inventive and sadistic Game Masters come up with]] can be truly horrifying to behold.
* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particularly popular among Dungeon Masters in 5th Edition is the [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]], an giant worm with multiple human-like heads on tentacle-like long necks. It preys upon entire towns by creating a PerceptionFilter that causes its victims to just not notice it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled [=DMs=] used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ terrifying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]]. It helps, of course, that the False Hydra is inspired by the Dead Hand, one of the creepiest enemies in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's implied that YearInsideHourOutside is in play, so maybe no one is actually missing yet.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/CurseOfStrahd'' was an attempt to make vampires scary again, with writer Tracy Hickman saying "The vampire we see today exemplifies the polar opposite of the original archetype: [[Literature/{{Twilight}} the lie that it's okay to enter a romance with an abusive monster]] because if you love it enough, it will change." By contrast, Strahd does not mess around. The sky is constantly dark, the woods are dying and blighted, the people are constantly miserable and mostly literally soulless, and Strahd's true threat is felt constantly. And if your characters die? Their souls can't even leave for the afterlife, because Strahd's dakr power controls everything. ''Everything.'' Imagine being hunted by a creature where not even death can save you. It's even said in DM notes for the campaign that characters who come back after being killed suffer a level of madness because [[GoMadFromTheRevelation they realize the implications here]].

to:

* ''TabletopGame/CurseOfStrahd'' was an attempt to make vampires scary again, with writer Tracy Hickman saying "The vampire we see today exemplifies the polar opposite of the original archetype: [[Literature/{{Twilight}} the lie that it's okay to enter a romance with an abusive monster]] because if you love it enough, it will change." By contrast, Strahd does not mess around. The sky is constantly dark, the woods are dying and blighted, the people are constantly miserable and mostly literally soulless, and Strahd's true threat is felt constantly. And if your characters die? Their souls can't even leave for the afterlife, because Strahd's dakr dark power controls everything. ''Everything.'' Imagine being hunted by a creature where not even death can save you. It's even said in DM notes for the campaign that characters who come back after being killed suffer a level of madness because [[GoMadFromTheRevelation they realize the implications here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/CurseOfStrahd'' was an attempt to make vampires scary again, with writer Tracy Hickman saying "The vampire we see today exemplifies the polar opposite of the original archetype: [[Literature/{{Twilight}} the lie that it's okay to enter a romance with an abusive monster]] because if you love it enough, it will change." By contrast, Strahd does not mess around. The sky is constantly dark, the woods are dying and blighted, the people are constantly miserable and mostly literally soulless, and Strahd's true threat is felt constantly. And if your characters die? Their souls can't even leave for the afterlife, because Strahd's dakr power controls everything. ''Everything.'' Imagine being hunted by a creature where not even death can save you. It's even said in DM notes for the campaign that characters who come back after being killed suffer a level of madness because [[GoMadFromTheRevelation they realize the implications here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The psionic power ''mind seed'' is a very insidious example. When you use it on someone, if they fail a Will save, you implant a little bit of yourself in their mind. Over the next week, it unfolds, bit by bit. Gradually, they start taking on habits they never had before... but if someone who knows you saw them, they might recognize it. And they don't even notice it. It just feels natural. (For example, if you roll your head to one side before lifting something, they might start doing that, too.) At the end of the week, the seed blossoms... and that person is [[CessationOfExistence gone]]. Completely. Instead, they've become, for all intents and purposes, a perfect copy of ''you'', as you were when you used the power on them, but in a different body.
Is there an issue? Send a MessageReason:
None


* 5th Edition revamped the Nothic from a rather silly-looking cyclopean lizardman to a wizard who [[GoMadFromTheRevelation pried too deeply into forbidden matters]] and is now a sadistic {{Seer}} able to just ''know'' things about the people it observes - it doesn't even need to read your mind, it just ''knows''. It deals necrotic damage with its gaze attack, which is to say it can make you rot from the inside out just by looking at you. And nobody knows what they're planning...

to:

* 5th Edition revamped the Nothic from a rather silly-looking cyclopean lizardman to a wizard who [[GoMadFromTheRevelation pried too deeply into forbidden matters]] and is now a sadistic {{Seer}} able to just ''know'' things about the people it observes - -- it doesn't even need to read your mind, it just ''knows''. It deals necrotic damage with its gaze attack, which is to say it can make you rot from the inside out just by looking at you. And nobody knows what they're planning...
Is there an issue? Send a MessageReason:
None


*** Hey, [[Manga/HellstarRemina wait a goddamn minute...]]

to:

*** Hey, [[Manga/HellstarRemina [[Manga/{{Remina}} wait a goddamn minute...]]
Is there an issue? Send a MessageReason:
None


* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particularly popular among Dungeon Masters in 5th Edition is the [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]], an giant worm with multiple human-like heads on tentacle-like long necks. It preys upon entire towns by creating a PerceptionFilter that causes its victims to just not notice it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled [=DMs=] used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]]. It helps, of course, that the False Hydra is inspired by the Dead Hand, one of the creepiest enemies in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.

to:

* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particularly popular among Dungeon Masters in 5th Edition is the [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]], an giant worm with multiple human-like heads on tentacle-like long necks. It preys upon entire towns by creating a PerceptionFilter that causes its victims to just not notice it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled [=DMs=] used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.terrifying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]]. It helps, of course, that the False Hydra is inspired by the Dead Hand, one of the creepiest enemies in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.

Added: 137

Changed: 86

Is there an issue? Send a MessageReason:
None


The NightmareFuel page for ''TabletopGame/DungeonsAndDragons''.

to:

The NightmareFuel page Troper Tales are no longer accepted on Wiki/TVTropes.

Any examples
for ''TabletopGame/DungeonsAndDragons''.
this must be taken from published ''TabletopGame/DungeonsAndDragons'' material, not your personal experiences in a game.
Is there an issue? Send a MessageReason:
None


[[folder: Tabletop Game]]

to:

[[folder: Tabletop [[folder:Tabletop Game]]



* The story of the Duergar (pictured above) is that they started obsessing over digging deep under their citadel. This obsession became so strong that they abandoned their temples and left the weak to die while the strong dug on. Turns out they were digging into a ''Mind Flayer colony''. To make it worse, when they finally escaped thanks to their great hero/god Laduguer, the [[Tearjerker/DungeonsAndDragons other dwarves had turned their backs on them because they abandoned Moradin.]] [[VictimBlaming The priests of Moradin even went so far as to accuse the duergar of bringing the illithids upon themselves.]]

to:

* The story of the Duergar (pictured above) is that they started obsessing over digging deep under their citadel. This obsession became so strong that they abandoned their temples and left the weak to die while the strong dug on. Turns out they were digging into a ''Mind Flayer colony''. To make it worse, when they finally escaped thanks to their great hero/god Laduguer, the [[Tearjerker/DungeonsAndDragons other dwarves had turned their backs on them because they abandoned Moradin.]] [[VictimBlaming [[UsefulNotes/VictimBlaming The priests of Moradin even went so far as to accuse the duergar of bringing the illithids upon themselves.]]



[[folder: The Animated Series]]

to:

[[folder: The [[folder:The Animated Series]]
Series]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The story of the Duergar (pictured above) is that they started obsessing over digging deep under their citadel. This obsession became so strong that they abandoned their temples and left the weak to die while the strong dug on. Turns out they were digging into a ''Mind Flayer colony''. To make it worse, when they finally escaped thanks to their great hero/god Laduguer, the [[Tearjerker/DungeonsAndDragons other dwarves had turned their backs on them because they abandoned Moradin.]] [[VictimBlaming The priests of Moradin even went so far as to accuse the duergar of bringing the illithids upon themselves.]]
Is there an issue? Send a MessageReason:
Old image was very generic and not indicative of the game


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/a9f330ea492f172e7f0ddfac5dcdecba.png]]
[[caption-width-right:250:A black slaad, one of the many telepathic horrors from another plane you don't want to meet.]]

to:

[[quoteright:250:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a9f330ea492f172e7f0ddfac5dcdecba.png]]
[[caption-width-right:250:A black slaad, one
org/pmwiki/pub/images/duergar.png]]
[[caption-width-right:350:One
of the many telepathic horrors from another plane [[FateWorseThanDeath fates worse than death]] that await you don't want to meet.]]
in the underdark]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The 3.5th Edition ''Monster Manual V'' details how a Mind Flayer nautiloid ship set out to explore the furthest reaches of the Astral Plane, accidentally entered the Far Realm, and encountered ''something'' - a god, a philosophy, it's unclear - called Thoon that profoundly changed them. These Illithids display greater morphology than their base race, are obsessed with gathering a substance they call "quintessence," and use various biomechanical horrors to help with their schemes. Thoon Infiltrators are small clusters of metallic tentacles that act as {{Puppeteer Parasite}}s, burrowing into a creature, killing it, then replacing its brain and repairing the host body to serve as a spy. They can convert other creatures into Thoon ''Thralls'' that are similar, except these variant parasites leave the host intact and self-aware, but compelled to obey any Thoon Infiltrator's commands. They're usually forced to undermine their own communities so the Mind Flayers of Thoon can move in and take what they want, and in combat can be made to go into "Overdrive Healing" mode, which causes them to blister and swell as their body heals damage at a supernatural rate... and once their temporary hit points exceed their normal HP total, they explode in a fireball. Not only is this process irreversible and always fatal, but most Thoon Thralls [[DeathSeeker welcome it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** While it's mentioned further down that Illithids make Aboleths uncomfortable, [[HorrifyingTheHorror the same applies in reverse,]] as Aboleths cause great fear in Illithid colonies. Imagine a culture based entirely on psionic power, where psychic abilities are part of everyday life. Now imagine that somewhere out in the underdark, there's a ''gigantic'' fish monster ''that's more powerful than twenty Illithids.'' The Aboleths have some of the strongest psionic power in the universe, they're organized, and have only been held back by their solitary way of living. But in the Sea of Stars, there's an entire ''city of them'' that worships an Aboleth Queen that may as well be a God, and their Chuul armies continue to grow...
Is there an issue? Send a MessageReason:
None


* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particularly popular among Dungeon Masters in 5th Edition is the [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]], an giant worm with multiple human-like heads on tentacle-like long necks. It preys upon entire towns by creating a PerceptionFilter that causes its victims to just not notice it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled [=DMs=] used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]]. It helps, of course, that the False Hydra is inspired by the Dead Hand, one of the creepiest enemies in ''VideoGame/TheLegendOfZeldaTheOcarinaOfTime''.

to:

* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particularly popular among Dungeon Masters in 5th Edition is the [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]], an giant worm with multiple human-like heads on tentacle-like long necks. It preys upon entire towns by creating a PerceptionFilter that causes its victims to just not notice it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled [=DMs=] used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]]. It helps, of course, that the False Hydra is inspired by the Dead Hand, one of the creepiest enemies in ''VideoGame/TheLegendOfZeldaTheOcarinaOfTime''.''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Boneclaws are the result of the ritual used to create liches going horribly wrong, creating a freakishly powerful, emaciated creature with AbsurdlySharpClaws. These monsters will latch onto the nearest evil being they can find as a servitor, even if the host does not realise it. ''Mordenkainen's Tome of Foes'' provides a horrific example in the form of a boneclaw latching onto a ''[[EnfantTerrible child]]'' and acting on their subconscious desires, leading to it murdering people (most likely commoners who stand no chance against a CR 12 monster) the child dislikes.
Is there an issue? Send a MessageReason:
None


** Aboleths are [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg giant, tentacled eel-things]] that, on top of being psionic powerhouses, are surrounded by a cloud of mucous that makes other creatures require water to breathe rather than air, and their tentacles drip with slime that turns victims' flesh translucent and forces them to be immersed in water or take damage. They like to use surgically-implanted grafts to improve their enthralled servants' physical capability while making them more perceptible to psionic domination, or create servitor races like amphibious Skum through forced breeding programs. They gain memories from things they eat, and themselves inherit perfect GeneticMemory from their parent, and their parent's parent, and so on through the eons. Aboleths in fact remember a time when they ruled the world, before the current crop of mortal races - or even ''deities'' - contested their rule. They're not happy about the current turn of events.

to:

** Aboleths are [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg giant, tentacled eel-things]] that, on top of being psionic powerhouses, are surrounded by a cloud of mucous that makes other creatures require water to breathe rather than air, and their tentacles drip with slime that turns victims' flesh translucent and forces them to be immersed in water or take damage. They like to use surgically-implanted grafts to improve their enthralled servants' physical capability while making them more perceptible susceptible to psionic domination, or create servitor races like amphibious Skum through forced breeding programs. They gain memories from things they eat, and themselves inherit perfect GeneticMemory from their parent, and their parent's parent, and so on through the eons. Aboleths in fact remember a time when they ruled the world, before the current crop of mortal races - or even ''deities'' - contested their rule. They're not happy about the current turn of events.

Added: 888

Changed: 518

Is there an issue? Send a MessageReason:
None


** Illithids, better known as Mind Flayers, are lavender-skinned, slimy, psionic {{Cthulhumanoid}}s that [[BrainFood eat brains.]] In game terms, they can stun victims with a ''mind blast'' and then bite their brain out of their skull with a coup de grace attack. They reproduce by inserting a Mind Flayer tadpole into a victim's orifice, which then consumes the victim's brain and fuses with their nervous system to transform their convulsing body into a new Illithid. Their society is ruled over by giant psychic brains with tentacles, formed out of their own corpses, which can effortlessly detect both any internal treachery or external intruders. [[HorrifyingTheHorror Aboleths consider them unsettling because they don't have memories of Mind Flayers' origin]], and the reason why is simple - Illithids are from the distant future, where they ruled a universe of dying stars, and shunted themselves to the present time to avoid catastrophe and get jump-started on forging their empire.

to:

** Illithids, better known as Mind Flayers, are lavender-skinned, slimy, psionic {{Cthulhumanoid}}s that [[BrainFood eat brains.]] In game terms, they can stun victims with a ''mind blast'' and then bite their brain out of their skull with a coup de grace attack. They reproduce by inserting a Mind Flayer tadpole into a victim's facial orifice, which then burrows into their head, consumes the victim's brain brain, and fuses with their nervous system to transform their convulsing body into a new Illithid. Their society is ruled over by giant psychic brains with tentacles, formed out of their own corpses, which can effortlessly detect both any internal treachery or external intruders. [[HorrifyingTheHorror Aboleths consider them unsettling because they don't have memories of Mind Flayers' origin]], and the reason why is simple - Illithids are from the distant future, where they ruled a universe of dying stars, and shunted themselves to the present time to avoid catastrophe and get jump-started on forging their empire.



*** The only thing worse than the Illithid life cycle is what happens when it goes wrong. If a Mind Flayer settlement is raided and destroyed, all the Illithid tadpoles that live in the Elder Brain's pool are left to prey upon each other until one dog-sized tadpole remains. Eventually hunger will drive it to crawl onto land, where it begins hunting small animals of the Underdark, growing with every meal. If it ever manages to take down a sentient creature, eating its brain triggers the normal Illithid growth spurt, but without a host body to fuse with, the tadpole just grows and grows until it's a colossal, tentacle-headed worm capable of spraying acid that liquefies victims except for their brains. These Neothelids are sentient and just as brilliant and psionically-powerful as any Illithid, but ignorant of their heritage, and willing to prey upon their own progenitors.



** Grells are more or less floating, tentacled, beaked brains that view all of creation as one big smorgasbord. The difference between "civilized" and "feral" Grells isn't whether they eat intelligent beings, its whether they live in colonies and pursue their alien version of wizardry.

to:

** Grells are more or less floating, tentacled, beaked brains that view all of creation as one big smorgasbord. The difference between "civilized" and "feral" Grells isn't whether they eat intelligent beings, its whether they live in colonies and pursue their alien version of wizardry. The most sophistication they've shown in their interactions with other races is herding captives into a "larder" and letting one lucky soul choose who gets to be eaten next, with the understanding that they'll be saved for last.



** One of the book's "ordinary" magic items is the ''iron maiden of preservation'', which deals 1d6 damage each round to anyone locked inside... [[AndIMustScream and also heals 1d6 damage each round, to prolong the experience.]] Then there's the major artifact, the ''Despoiler of Flesh'', a rod made up of dozens of stitched-together [[TongueTrauma tongues]], which are magically-animated and twitch and flex. It functions as a superior ''polymorph'' other spell, except not only can you change one creature into another, you can change aspects of that creature - swapping arms for tentacles, teeth into toes, adding useless insect legs, whatever your twisted imagination can come up with. Unlike with the ''{{baleful polymorph}}'' spell, the victim gets no save bonus to resist the effect if the new form isn't viable in their current environment, and if they fail their saving throw, they just collapse into a mass of twisted flesh and expire. Oh, and the ''Despoiler of Flesh'''s most famous wielder was a despot who lusted for his own daughters, [[EvenEvilHasStandards but instead of forcing himself upon them]], he transformed captives and slaves into likenesses of his daughters and raped ''them'' instead.

to:

** One of the book's "ordinary" magic items is the ''iron maiden of preservation'', which deals 1d6 damage each round to anyone locked inside... [[AndIMustScream and also heals 1d6 damage each round, to prolong the experience.]] Then there's the major artifact, the ''Despoiler of Flesh'', a rod made up of dozens of stitched-together [[TongueTrauma tongues]], which are magically-animated and twitch and flex. It functions as a superior ''polymorph'' other ''polymorph other'' spell, except not only can you change one creature into another, you can change aspects of that creature - swapping arms for tentacles, teeth into toes, adding useless insect legs, whatever your twisted imagination can come up with. Unlike with the ''{{baleful polymorph}}'' spell, the victim gets no save bonus to resist the effect if the new form isn't viable in their current environment, and if they fail their saving throw, they just collapse into a mass of twisted flesh and expire. Oh, and the ''Despoiler of Flesh'''s most famous wielder was a despot who lusted for his own daughters, [[EvenEvilHasStandards but instead of forcing himself upon them]], he transformed captives and slaves into likenesses of his daughters and raped ''them'' instead.



* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particurally popular among Dungeon Masters in 5th edition is [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]] - an giant worm with multiple human-like heads on tentacle-like long necks that preys on whole towns by making citizens not perceive it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled dms used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]].

to:

* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particurally particularly popular among Dungeon Masters in 5th edition Edition is the [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]] - Hydra]], an giant worm with multiple human-like heads on tentacle-like long necks that necks. It preys on whole upon entire towns by making citizens creating a PerceptionFilter that causes its victims to just not perceive notice it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled dms [=DMs=] used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]].
scenarios]]. It helps, of course, that the False Hydra is inspired by the Dead Hand, one of the creepiest enemies in ''VideoGame/TheLegendOfZeldaTheOcarinaOfTime''.

Added: 2159

Changed: 12

Is there an issue? Send a MessageReason:
None


** Beholders are insane, paranoid and xenophobic brings with an array of powerful spell-like abilities and the power to shut down enemy mages with a cone of antimagic. Some are nearly crippled by the conflict between their rational and intuitive minds, others are "sane" to the extent that they can form complex plans, but all are homicidally hostile toward other Beholders because they look wrong, i.e. different... except in the cases of so-called "Hive Mothers." These Beholders can dominate lesser Beholderkin and force them to cooperate, leading to the terrifying prospect of entire ''cities'' of the monsters.

to:

** Beholders are insane, paranoid and xenophobic brings with an array of powerful spell-like abilities and the power ability to shut down enemy mages with a cone of antimagic. Some are nearly crippled by the conflict between their rational and intuitive minds, others are "sane" to the extent that they can form complex plans, but all are homicidally hostile toward other Beholders because they look wrong, i.e. different... except in the cases of so-called "Hive Mothers." These Beholders can dominate lesser Beholderkin and force them to cooperate, leading to the terrifying prospect of entire ''cities'' of the monsters.


Added DiffLines:

** One of the book's "ordinary" magic items is the ''iron maiden of preservation'', which deals 1d6 damage each round to anyone locked inside... [[AndIMustScream and also heals 1d6 damage each round, to prolong the experience.]] Then there's the major artifact, the ''Despoiler of Flesh'', a rod made up of dozens of stitched-together [[TongueTrauma tongues]], which are magically-animated and twitch and flex. It functions as a superior ''polymorph'' other spell, except not only can you change one creature into another, you can change aspects of that creature - swapping arms for tentacles, teeth into toes, adding useless insect legs, whatever your twisted imagination can come up with. Unlike with the ''{{baleful polymorph}}'' spell, the victim gets no save bonus to resist the effect if the new form isn't viable in their current environment, and if they fail their saving throw, they just collapse into a mass of twisted flesh and expire. Oh, and the ''Despoiler of Flesh'''s most famous wielder was a despot who lusted for his own daughters, [[EvenEvilHasStandards but instead of forcing himself upon them]], he transformed captives and slaves into likenesses of his daughters and raped ''them'' instead.


Added DiffLines:

** The book's Taint mechanic can lead to characters being corrupted just by coming into contact with evil creatures, artifacts or locations. Mental corruption starts with things like your aggression giving you a -1 penalty to your Armor Class, or your self-absorption making you always flat-footed at the start of an encounter. Severe mental depravity can make you so murderous that you must always perform a coup de grace when possible, whether against a friend or foe, or so mentally-unbalanced that you are ''confused'' during the first round of combat. Then there are the physical symptoms of Taint, the ''mildest'' of which include cloudy eyes, rotting gums, palsy or a constant fever. ''Severe'' physical corruption can cause your eyes to rot away and leave behind green lich lights, parasitic worms protruding from your open sores, a black lichen spreading across your skin, or your body simply bloating and swelling with foulness.
Is there an issue? Send a MessageReason:
None



to:

* Homebrews, being basically fan-material anyone can pick up and add to their own game, are bound to make some. One particurally popular among Dungeon Masters in 5th edition is [[http://goblinpunch.blogspot.com/2014/09/false-hydra.html False Hydra]] - an giant worm with multiple human-like heads on tentacle-like long necks that preys on whole towns by making citizens not perceive it, causing serious feelings of paranoia as their minds try to fight back against this effect. And worse, whenever it eats someone, [[RetGone it makes everyone forget that person ever existed]]. Skilled dms used it to run some [[https://www.reddit.com/r/DnD/comments/d2n52a/i_ran_a_false_hydra_and_terrified_my_players/ absolutely]] [[https://www.reddit.com/r/dndnext/comments/9szb2i/i_ran_a_false_hydra_this_week_it_was_amazing_if/ teriffying]][[https://www.reddit.com/r/dndnext/comments/9up8hy/i_ran_a_false_hydra_last_week_this_week_my/ scenarios]].

Added: 518

Changed: 951

Is there an issue? Send a MessageReason:
None


* The Dharculus is a dual-planar aberration that stalks prey from the Ethereal Plane, then inserts its toothed tentacles into the Material Plane to grab its victim before biting with its enormous maw. Or from an adventuring party's perspective, suddenly six pale, eyeless eel-like things come thrusting at you out of thin air, with the suggestion of a vague [[NothingIsScarier something]] behind them. They grapple one party member, who then jerks and screams as chunks of their flesh disappear in splashes of blood.



* 5th Edition comes in strong. Certain spoilers have revealed the nothic (a rather silly-looking cyclopean lizardman) is now a wizard who [[GoMadFromTheRevelation pried too deeply into forbidden matters]] and is now a sadistic {{Seer}} which is able just ''know'' things about the people it observes (it doesn't read your mind, it just ''knows'') and with the ability to ''make you rot from the inside out just by looking at you.'' And nobody knows what they're planning...
* With the release of ''Mordenkainen's Tome of Foes'', there's plenty of high level terrors, but why overlook the CR 1/2 AdultFear that is the Skulk? It's a humanoid who went soulless from spending too much time in the Shadowfell, and it leaves no tracks, and is also permanently invisible, unless seen in a mirror... though children below the age of 10 can see it perfectly. As Mordenkainen himself puts it, "Some children have imaginary friends that their parents can't see. [[NotSoImaginaryFriend Sometimes these invisible friends aren't imaginary."]]
** The Sorrowsworn are personifications of all the negative feelings of people in the Shadowfell: The Hungry, the Lost, the Angry and the Lonely. The portraits make them look like {{Mooks}}, but when you look at the CR, each would be a challenge for lv. 10 players. These things are so miserable that you almost feel sorry of them. But don't worry, you can help them. In fact, they're not giving you a choice...
* ''TabletopGame/{{Planescape}}'' introduces the Vaath, a wolf-roach which paralyzes prey, then uses a tentacle with a sphincter-mouth on the end to burrow through their flesh and feed on choice organs while the victim is still alive. That's not the worst part - the thing is also telepathic, so it broadcasts its enjoyment of the meal, along with the flavor and texture of what it's eating, to everyone within range, including the victim it's eating. And nobody, not even those from the most vile of cannibalistic cultures, is immune to the horror of learning what their own intestines taste like.

to:

* 5th Edition comes in strong. Certain spoilers have revealed revamped the nothic (a Nothic from a rather silly-looking cyclopean lizardman) is now lizardman to a wizard who [[GoMadFromTheRevelation pried too deeply into forbidden matters]] and is now a sadistic {{Seer}} which is able to just ''know'' things about the people it observes (it - it doesn't even need to read your mind, it just ''knows'') and ''knows''. It deals necrotic damage with the ability its gaze attack, which is to ''make say it can make you rot from the inside out just by looking at you.'' you. And nobody knows what they're planning...
* With Skulks were creepy enough in 3.5th Edition, the release descendants of an ancient empire's "untouchables" caste who underwent a ritual to make them truly beyond notice, able to hide from plain sight, move without leaving tracks, and highly resistant to divination magic, all so they could take murderous revenge on the rest of the human race. Then ''Mordenkainen's Tome of Foes'', there's plenty of high level terrors, but why overlook the CR 1/2 AdultFear that is the Skulk? It's a humanoid Foes'' made them humanoids who went soulless from spending too much time in the Shadowfell, leaving them trackless and it leaves no tracks, and is also permanently invisible, invisible unless seen in a mirror... [[AdultFear though children below under the age of 10 can see it perfectly.a Skulk perfectly]]. As Mordenkainen himself puts it, "Some children have imaginary friends that their parents can't see. [[NotSoImaginaryFriend Sometimes these invisible friends aren't imaginary."]]
** * The Sorrowsworn are personifications of all the negative feelings of people in the Shadowfell: The Hungry, the Lost, the Angry and the Lonely. The portraits make them look like {{Mooks}}, but when you look at the CR, each would be a challenge for lv. 10 players. These things are so miserable that you almost feel sorry of them. But don't worry, you can help them. In fact, they're not giving you a choice...
* ''TabletopGame/{{Planescape}}'' introduces the Vaath, a an intelligent, fiendish wolf-roach which paralyzes prey, then uses a tentacle with a sphincter-mouth on the end to burrow through their flesh and feed on choice organs while the victim is still alive. That's not the worst part - the thing is also telepathic, so it broadcasts its enjoyment of the meal, along with the flavor and texture of what it's eating, to everyone within range, including the victim it's eating. And nobody, not even those from the most vile of cannibalistic cultures, is immune to the horror of learning what their own intestines taste like.



* Most of the obyriths in the first ''Fiendish Codex'' just look ''wrong'', for the simple reason that unlike they all predate intelligent life on the Material Plane. Pale Night, however, looks strangely normal, appearing only as a floating, shrouded female figure... well, not quite. That's not her true appearance, or even an illusion - instead her true form is so horrifying that reality itself refuses to accept it, creating a sort of cosmic censor. If she makes the effort to reveal herself, a lucky onlooker's mind goes blank as they [[YouCannotGraspTheTrueForm cannot comprehend what they're seeing.]] The ''unlucky'' ones just die outright, and if revived have no memory of what they saw.

to:

* Most of the obyriths in the first ''Fiendish Codex'' just look ''wrong'', for the simple reason that unlike they the tanari'ri that rule the Abyss now, the obyriths all predate intelligent life on the Material Plane. Pale Night, however, looks strangely normal, appearing only as a floating, shrouded female figure... well, not quite. That's not her true appearance, or even an illusion - instead her true form is so horrifying that reality itself refuses to accept it, creating a sort of cosmic censor. If she makes the effort to reveal herself, a lucky onlooker's mind goes blank as they [[YouCannotGraspTheTrueForm cannot comprehend what they're seeing.]] The ''unlucky'' ones just die outright, and if revived have no memory of what they saw.



** Aboleths are [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg giant, tentacled eel-things]] that, on top of being psionic powerhouses, are surrounded by a cloud of mucous that makes other creatures require water to breathe rather than air, and their tentacles drip with slime that turns victims' flesh translucent and forces them to be immersed in water or take damage. They like to use surgically-implanted grafts to improve their enthralled servants' physical capability while making them more perceptible to psionic domination, or using forced breeding programs to create servitor races like amphibious Skum. They gain memories from things they eat, and themselves inherit perfect GeneticMemory from their parent, and their parent's parent, and so on through the eons. Aboleths in fact remember a time when they ruled the world, before the current crop of mortal races - or even ''deities'' - contested their rule. They're not happy about the current turn of events.

to:

** Aboleths are [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg giant, tentacled eel-things]] that, on top of being psionic powerhouses, are surrounded by a cloud of mucous that makes other creatures require water to breathe rather than air, and their tentacles drip with slime that turns victims' flesh translucent and forces them to be immersed in water or take damage. They like to use surgically-implanted grafts to improve their enthralled servants' physical capability while making them more perceptible to psionic domination, or using forced breeding programs to create servitor races like amphibious Skum.Skum through forced breeding programs. They gain memories from things they eat, and themselves inherit perfect GeneticMemory from their parent, and their parent's parent, and so on through the eons. Aboleths in fact remember a time when they ruled the world, before the current crop of mortal races - or even ''deities'' - contested their rule. They're not happy about the current turn of events.



*** Illithids have a problem - they want to eat as many brains as possible, but it's impractical to "farm" sentient slaves for food, and brain raids never bring back enough slaves to satisfy everyone. The solution is "performance eating," where one lucky Illithid brings a choice captive to an amphitheater, then eats its brain in front of an audience while psychically broadcasting the sensations of the experience. Hope no infiltrating heroes happened to be passing by during the "show."

to:

*** Illithids have a problem - they want to eat as many brains as possible, but it's impractical to "farm" sentient slaves for food, and brain raids never bring back enough slaves prisoners to satisfy everyone. The solution is "performance eating," where one lucky Illithid brings a choice captive to an amphitheater, then eats its brain in front of an audience while psychically broadcasting the sensations of the experience. Hope no infiltrating heroes happened to be passing by during the "show."



*** There's two different accounts of Beholder reproduction, and neither is pleasant. The one from 3.5th Edition describes how a Beholder will spontaneously self-impregnate and gorge itself until its womb - [[{{Cephalothorax}} within its head, like all its other organs]] - swells so that their tongue protrudes grotesquely from their fanged mouth. Then they vomit out this floating womb, which ruptures into a swarm of miniature Beholders. The proud parent scrutinizes its offspring for those that most resemble it and chase them off, and eats the rest for looking wrong. The 5th Edition sourcebook ''Volo's Guide to Monsters'' in contrast describes how Beholders can spontaneously create more of their kind simply by having a vivid dream about another Beholder. Sometimes these dreams are mixed with other thoughts, such as musings on the sea or fears of blood loss, which results in Beholder variants such as Eyes of the Deep and the Death Kiss. Other times a Beholder dreams of multiple copies of itself, resulting in a "hive" of Beholders so similar in thought and temperament that they are able to cooperate effectively.
** Neogi are essentially man-sized wolf spiders with eel-like heads and necks, and are the ultimate slave traders, able to psychically enthrall victims to be sold off on distant worlds. They reproduce by injecting their elderly with venom and depositing eggs into this "Great Old Master"'s body, causing it to become an enormous, bloated, barely-sentient creature filled with growing Neogi. Then the newborns devour it from the inside out.

to:

*** There's two different accounts of Beholder reproduction, and neither is pleasant. The one from 3.5th Edition describes how a Beholder will spontaneously self-impregnate and gorge itself until its womb - [[{{Cephalothorax}} within its head, like all its other organs]] - swells so that their tongue protrudes grotesquely from their fanged mouth. Then they vomit out this floating womb, which ruptures into a swarm of miniature Beholders. The proud parent scrutinizes its offspring for those that most resemble it and chase chases them off, and then eats the rest for looking wrong. The 5th Edition sourcebook ''Volo's Guide to Monsters'' in contrast describes how Beholders can spontaneously create more of their kind simply by having a vivid dream about another Beholder. Sometimes these dreams are mixed with other thoughts, such as musings on the sea or fears of blood loss, which results in Beholder variants such as Eyes of the Deep and the Death Kiss. Other times a Beholder dreams of multiple copies of itself, resulting in a "hive" of Beholders so similar in thought and temperament that they are able to cooperate effectively.
** Neogi are essentially man-sized wolf spiders with eel-like heads and necks, and are the ultimate slave traders, able to psychically enthrall victims to be sold off victims, load them up on their spider-shaped starships, and sell their captives on distant worlds. They reproduce by injecting their an elderly Neogi with venom and depositing eggs into this "Great Old Master"'s body, causing it to become an enormous, bloated, barely-sentient creature filled with growing Neogi. Then the newborns devour it from the inside out.



** Tsochari are masses of tendrils that covet other species' arcane magic, and are capable of burrowing inside other creatures to act as {{Puppeteer Parasite}}s. The "lucky" victims are merely ridden, and get to obey the Tsochar's commands or be put through indescribable torment by something hiding within their flesh, while the unlucky ones are devoured from the inside so the Tsochar can inhabit their corpse for as long as it lasts.

to:

** Tsochari are masses of tendrils that covet other species' arcane magic, and are capable of burrowing inside other creatures to act as {{Puppeteer Parasite}}s. The "lucky" victims are merely ridden, and get to obey the Tsochar's commands or be put through indescribable torment by something hiding writhing within their flesh, while the unlucky ones are devoured from the inside so the Tsochar can inhabit their corpse for as long as it lasts.



** The book introduces several races of "pure evil." The Vasharans are the PsychoPrototype for the human race, totally incapable of experiencing emotions like love, kindness, remorse, or pity. They're so evil that the only reason their society is able to function is because they're united in their goal of deicide. The Jerren, meanwhile, were an ordinary halfling community that was losing a war against goblins, until they resorted to rituals and tactics that [[EvenEvilHAsStandards horrified even the goblins.]] Now they're {{Absolute Xenophobe}}s known to ritually sacrifice and devour anyone who enters their lands.
** One of the book's sample [=NPCs=] is The Dread Emperor, who keeps children chained to him so that he can gain a minor benefit, and his armor allows him to shunt any damage he takes off on the kids in question - and he's never seen with the same set of children twice. He's also violently insane, and willing to blow apart a village should anyone suggest that he is not in fact the emperor of all he surveys. And of course he fights without restraint should any would-be heroes attempt to rescue one of his child captives.

to:

** The book introduces several races of "pure evil." The Vasharans are the PsychoPrototype for the human race, totally incapable of experiencing emotions like love, kindness, remorse, or pity. They're so evil that the only reason their society is able to function is because they're united in their goal of deicide. The Jerren, meanwhile, were an ordinary halfling community that was losing a war against goblins, until they resorted to rituals unholy rites and battle tactics that [[EvenEvilHAsStandards horrified even the goblins.]] Now they're {{Absolute Xenophobe}}s known to ritually sacrifice and devour anyone who enters their lands.
** One of the book's sample [=NPCs=] is The Dread Emperor, who keeps children chained to him so that he can gain a minor benefit, and his armor allows him to shunt any damage he takes off on onto the kids in question - and he's never seen with the same set of children twice. He's also violently insane, and willing to blow apart a village should anyone suggest that he is not in fact the emperor of all he surveys. And of course he fights without restraint should any would-be heroes attempt to rescue one of his child captives.



* The ''Libris Mortis'' has some "fun" spells involving necromancy. ''Avasculate'' is bad enough for making the victim violently purge blood through their skin, but ''avascular mass'' takes it up a notch by making them purge their blood ''vessels'' through their flesh, magically animating the mass of arteries and veins, and using it to make a grisly, entangling web of blood vessels. And then there's the ''necrotic cyst'' line, which starts with creating a little sac of necrotic tissue within a potentially-unsuspecting victim, which can then serve as the focus for nastier spells - using it as a scrying point, using it to dominate the host, using it to damage the host... The climax is the spell ''necrotic eruption'', which either deals massive damage or kills the cyst's host outright, creating a Skulking Cyst in the process, a free-roaming magical tumor trailing rotting organs behind it.

to:

* The ''Libris Mortis'' has some "fun" spells involving necromancy. ''Avasculate'' is bad enough for making the victim violently purge blood through their skin, but ''avascular mass'' takes it up a notch by making them purge their blood ''vessels'' through their flesh, magically animating the mass of arteries and veins, and using it to make a grisly, entangling web of blood vessels. bloody strands. And then there's the ''necrotic cyst'' line, which starts with creating a little sac of necrotic tissue within a potentially-unsuspecting victim, which can then serve as the focus for nastier spells - using it as a scrying point, using it to dominate the host, using it to damage the host...host, and so forth. The climax is the spell ''necrotic eruption'', which either deals massive damage or kills the cyst's host outright, creating a Skulking Cyst in the process, a free-roaming magical tumor trailing rotting organs behind it.



** The sourcebook also comes up with some lovely horrific twists to put on familiar enemies. Consider an arrogant red dragon that wants to create some half-dragon offspring, but insists upon kidnapping humanoid princesses and queens to assure that he has only the best stock for his {{Breeding Slave}}s. Or a community of Illithids so jaded that they have their thralls engage in an orgy of sex and violence while they levitate over the writhing mass of slaves, drinking in their thralls' emotions.

to:

** The sourcebook also comes up with some lovely horrific twists to put on familiar enemies. Consider an arrogant red dragon that wants to create some half-dragon offspring, but insists upon kidnapping humanoid princesses and queens to assure ensure that he has only the best stock for his {{Breeding Slave}}s. Or a community of Illithids so jaded that they have their thralls engage in an orgy of sex and violence while they levitate over the writhing mass of slaves, drinking in their thralls' emotions.
Is there an issue? Send a MessageReason:
None


** The Roach Thralls. To ''start'', they're giant ''cockroaches''. That walk around wearing people's ''skin''. But that's not the [[SarcasmMode best part]]: no, that is the way they get inside the skin in the first place: adult roach thralls [[FaceFullOfAlienWingWong inject their eggs into a human DURING SEX]]. Not only are you dead, you're dead from being ''devoured internally'' after a night of ''sex with a giant cockroach WEARING A DEAD BODY''. [[FridgeHorror Now think back before any of them had skin to wear, and how the first ones managed to get those empty bodies. It probably worked in exactly the same way, but the giant roach wasn't wearing a dead body at the time.]]

Added: 30966

Changed: 5696

Removed: 28741

Is there an issue? Send a MessageReason:
None



See ''NightmareFuel/{{Pathfinder}}'', ''NightmareFuel/{{Ravenloft}}'' and ''NightmareFuel/ScarredLands'' for those particular settings.



[[folder: Settings]]
[[index]]
* NightmareFuel/{{Pathfinder}}
* NightmareFuel/{{Ravenloft}}
* NightmareFuel/ScarredLands
[[/index]]
[[/folder]]

[[folder: Games and Guidebooks]]
* [[http://www.bogleech.com/dnd/thoughteater.html This page]] shows that even things like the oft-ridiculed original Thought Eater can be this trope.
* From D&D comes the vastly disturbing [[http://cdn-www.cracked.com/articleimages/dan/dnd/atropal.jpg Atropal]], an epic-level creature who is ''quite literally'' an undead god-fetus. As if that wasn't terrifying enough, even if you manage to kill the Atropal, bits of its sloughed off flesh can reanimate as less powerful but perhaps even more disgusting [[http://www.wizards.com/dnd/images/libris_gallery/84734.jpg Atropal Scions]].
** Worst part - you don't need to kill it to make those. It can re-animate its own chunks.
** And the 4E version is quite possibly [[http://www.wizards.com/dnd/images/Monster_gallery/11.jpg even worse]].
* A sourcebook called the "Book of Vile Darkness" is a whole vat of NightmareFuel (it has a label declaring "[[ContentWarnings content intended for mature audiences only]]"), supplying the GM with ideas for various heinous acts, spells such as 'MindRape', 'Wall of Eyeballs', or 'Rapture of Rupture', as well as several monsters. One particular horror is an abyssal being who feeds by paralysing its victims and then digging through their bodies with a toothed feeder tendril. Bonus? The creature is naturally telepathic, so while it is munching on the victim's guts, everyone nearby (including the victim) will feel what they taste like.
** Also, from the Book of Vile Darkness comes the spell "Eternity of Torture", a spell which, in addition to causing excruciating pain for as long as it lasts, which is forever, also twists the victim's body, and renders him completely helpless. And if that weren't enough, [[AndIMustScream it also sustains all your needs such as food, drink, air, etc. And it makes you ageless]].
** The Book of Vile Darkness includes several "races of pure evil", who can also be this. Most prominently are the Vasharans and the Jerrans, evil versions of humans and halflings, respectively. Vasharans were a flawed first attempt at humanity that archdemons rescued from oblivion and further perfected; they are totally incapable of anything like pity, remorse, love or kindness. Jerrens are technically even more frightening: originally, they were just ordinary halflings. And then, to fight off the goblins they were at war with, they gleefully sank to levels that ''[[EvenEvilHasStandards disgusted said goblins]]''.
** Let's not forget the sample character The Dread Emperor, who keeps children chained to him so that he can gain a minor benefit, and his armor allows him to shunt any damage he takes off on the kids in question. Actually, most of the sample characters presented in the first chapter are pretty twisted, especially the elf child who happens to be a HALF-FIEND.
** Also, unlike nearly all other sourcebooks, the illustrations border on {{Gorn}}.
** Most importantly, the Book of Vile Darkness that this sourcebook is named after? One of the most prominent examples of [[TomeOfEldritchLore evil literature]]? Turns out it got its start when [[spoiler: a Vasharan one day decided to start writing a diary of the messed-up things he did]]. [[FromNobodyToNightmare "Big things have small beginnings", indeed.]]
* What about the Vargouilles, monsters that are essentially ''flocks of flying {{Shrunken Head}}s'' that kiss you and, if you aren't quickly healed, turn ''you'' into a flying ShrunkenHead? Not even ''you'' as in all of you. Just your head sprouts wings and breaks off.
** Added to this is the fact that, while sunlight can delay the transformation, the only cure is a level 3 spell, while the Vargouille is low enough a challenge rating that you may only have level 1 spells available when you encounter it.
* ''TabletopGame/{{Planescape}}'' has the Vaath, which uses a tentacle with a sphincter-mouth on the end to burrow through your flesh and organs until it reaches your spine and severs it, paralysing you. Then it tortures you to death.
* ''Lords of Madness: The Book of Aberrations'' is equally unpleasant. Let's consider: we have the aboleths (horrors from before the beginning of the universe, whose knowledge of the magical and psionic arts will actually drive you insane if you try and learn it), the mind flayers (pretty much the same thing, only from the future and who reproduce by ''sticking a tadpole in your brain, whereupon it eats your entire nervous system''), the beholders (xenophobic and paranoid beings who are not only virtually immune to magic, but whose reproduction is basically vomiting up their children), the neogi (giant wolf-spider people who basically see the entire universe in terms of money, and will sell anything or anyone if they think it'll net them a profit -- oh, and they can control minds), the tsochari (who are basically AlwaysChaoticEvil pod people, only they can inhabit people and slowly eat their insides), and the grell (floating tentacled brains who think the entire universe is just a smorgasboard). Oh, and there are about a dozen EldritchAbomination gods like Mak Thuum Ngatha, Tharizdun, and Y'chak, many of which are utterly insane {{Expy}}s of creatures from Creator/HPLovecraft and would gladly crush the universe. These are all supposed to be happening on the same universe.
** First off, a proper description: aboleths are giant tentacled leech-fish with varying amounts of eyes, usually in sets of three. [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg Kinda like this]]. JUVENILES tend to be on the order of 25 feet tip-to-tail. They're also basically pure psionic energy made flesh, sometimes are able to fly, and each one has the combined genetic memory of all its predecessors. Depending on which edition they range from, they either hail from one of the deeper levels of the Abyss (the ChaoticEvil version of the afterlife; Hell in D&D is LawfulEvil) or the Far Realm, a.k.a. the lovely little hole in the order of the universe that spawns everything Lovecraftian. Their attacks tend to ''eat your memories'', if not just completely MindRape you into being a thrall. They're also more-or-less immortal (as immortal as anything gets in the setting, anyway) and the earliest ones ''predate all other known life.'' Yes, a baby slug-looking Aboleth spawn wriggling in the mud (that's still twice as large as your biggest adventurer) has memories of ''the entire divine pantheon coming into being.'' The only, ''only'' up-side to them is that they're not really openly hostile unless attacked; it's just that their very PRESENCE tends to lead to horrible, horrible consequences to anything that isn't them, since their psyches and priorities don't exactly work on the same level as ours. However, they still intend to [[MultiversalConqueror take over all existence]].
** Mind flayers, who refer to themselves as illithids, are lavender-skinned, slimy {{Cthulhumanoid}}s that eat brains. They are refugees from the end of time. They are ruled over by giant psychic brains with tentacles, formed out of their own corpses. [[HorrifyingTheHorror Aboleths consider them disturbing because they don't have memories of Mind Flayers' origin]].
** Also mentioned are the [[EldritchAbomination Elder Evils]] (not the same entities mentioned below). They are... ''beings'' that the aboleths treat almost like gods. They're impossibly ancient, godlike in power, and utterly hostile to all normal life. They're not from the Far Realm. They're from somewhere ''beyond'', and they ''created'' the Far Realm.
* Most of the ''Elder Evils'' readily qualify for this. Pandorym? It's an EldritchAbomination from a reality perpendicular to the game world, and it's going to kill the gods and a fair number of planets too -- and Obligatum VII, one of the representatives of universal law, [[LawfulStupid wants to release it to fulfill]] '''[[LawfulStupid a freaking contract]]'''. [[FluffyTheTerrible Father Llymic]]? He's a monster from the Far Realm who will transform the entire world into [[SingleBiomePlanet ice]], [[TheVirus transforming most of its inhabitants into hybrids of themselves and insects]]. [[BodyHorror Ragnorra]]? She's a giant wormlike sack of flesh that transforms into an ([[UncannyValley arguably even scarier]]) [[OneWingedAngel True Mother form]], and she not only spawns an infinite stream of crimes against nature that make beholders and mind flayers look pleasant, but TheDragon is a maddened ''zenythri'' (for the uninitiated, these are the descendants of humans and beings of ''pure law'') who has cut his lips off and replaced them with wriggling flukelike critters. [[SealedEvilInACan Sertrous?]] He's not so bad by himself, but his manifestation [[WhyDidItHaveToBeSnakes flooding the world with serpents]], and he can [[AsLongAsThereIsEvil can never really be defeated]], as he's ''already dead''. Kyuss, TheWormThatWalks? Let's just say you may never look at a worm in the same way again. The Hulks of Zoretha? They're multiple, intelligent, and ''nothing'' that is alive and thinking can avoid their HatePlague, so every living creature must spend every waking moment trying not to murder everything in sight. It's strongly advised you only read this book in dark rooms, so that you don't have to look at some of the pictures. And of course let's not forget Zargon, the last member of the devil race before the baatezu. Not only is he a vile-looking creature, but he creates a pool of poisonous slime wherever he goes. Plus, he is pretty much unkillable, as in the gods asked Asmodeus to take him down. Which even he couldn't do in the end, as he couldn't find the pit that you have to pitch Zargon's horn into to actually destroy him for good; I suppose it wouldn't hurt to mention that you have to do this within a DAY of taking him down, or that his horn makes him practically indestructible in its own right. Especially the [[http://www.wizards.com/dnd/images/ElderEvils_Gallery/111203.jpg golothoma]], an eyeball-spider-serpent-thing that eats you with its shadow.
** Of course Zargon and Serthos become pure Narm when the party's druid realizes that there's a [[GameBreaker prestige class]] that allows them to assume the form of those two elder evils with perfect access to all their abilities.
** Father Llymic may not look particularly threatening, but the fluff they built up around him is sheer nightmare fuel. Back when your flavor of ancient magical empire DugTooDeep, and created a portal to the Far Realm without knowing the consequences. This allowed a number of Far denizens into the Prime Material Plane (and may be the origin of aboleths and similar aberrations in that realm). Thankfully, while the Far Realm is not particularly habitable to us, it turns out the same is true the other way around. Specifically, Llymic is weakened by light, and when he's exposed to it, he radiates extreme cold. The ancient elves exploited this, and imprisoned him in ice on the highest peak of the highest mountain, where the sun's rays would keep him imprisoned forever. He psychically manifests to people as an elderly elf male who points you to the mountain where his body is imprisoned, and may become hostile if ignored. If you spent too much time near him ("near" here means a few kilometers) or come into contact with his spawn, you may be transformed into horrifying ice monsters that worship him feverishly. The scariest part about Llymic, however, may be his signs. It starts out simple. Longer winters, a few people go missing, that sort of thing. This is D&D, where children are kidnapped by wererats every other week, so most people won't notice. Maybe an adventurer or two is sent after them, and get to slay one of Llymic's spawn and call it a day. Over time, the cold gets worse and worse. The glacier on the mountain starts moving at a heightened pace, and the villages nearby become uninhabitable. Llymic's spawn start to spread, and cults form to worship him. When the powers of the land can no longer ignore this, the worst signs become noticeable: Slowly but surely, the sun starts to dim, and magic that produces light stops working. When Llymic fully awakens, the sun has fully gone out.
*** Oh, and extra horrifying? Unlike many of the Elder Evils, Llymic does not appear because summoners call him or cults worship him (they do, but that comes later). ''It could happen anytime''.
** And finally, there's Atropus. This Elder Evil's moniker is [[NamesToRunAwayFromReallyFast "The World Born Dead"]] -- a godling formed from the figurative afterbirth of the universe that takes the form of an entire ''planet'' made out of undead flesh, bone, and corrupted elemental matter. Its surface teems with swarming armies of undead, and Atropus is defined first and foremost by its unquenchable hatred for all life, which sees it roaming the universe, causing a ZombieApocalypse on any world it approaches, hoping to annihilate all life and replace it with undeath. As if that weren't enough, Atropus takes the form of a planet with a face: a vague, shadowy semblance of a skeletal face, visible from orbit, with a hollow mouth gaping in an eternal scream of hatred.
*** Oh, and those Atropals we mentioned earlier? The stillborn gods? ''They all came from Atropus''.
* Magazine/{{Dragon}} Magazine occasionally got into this too. One issue featured several spells designed to evoke that "insane asylum" feel, up to and including a lobotomy. About the only reason it's possible to sleep after seeing that is to consider the ShoutOut in the opening flavour text features a "[[Series/{{House}} Dr Gregorian Ilhousen]]", a HilariousInHindsight moment. [[note]]Ilhousen's an NPC from the ''TabletopGame/{{Ravenloft}}'' campaign setting and was most prominently featured in "The Nightmare Lands," a boxed set published in the 1990s, well before "House" ever existed.[[/note]]
* ''TabletopGame/{{Eberron}}'' contains quite a few nasty devices used by the more malicious/insane antagonists:
** The Husk of Infinite Worlds, a magical device used by the daelkyr to create new species of creatures by horribly mutating others. Think of it like a DNA washing machine: creature goes in, gets put on the spin cycle, and if it doesn't immediately dissolve into primordial ooze it pops out in a new, horribly mutated state. Even then, there's only a 1% chance that the new form will be able to survive for longer than fifteen seconds. And if it ''does'' survive, the daelkyr in charge will likely just put it in ''again'' to see if it can mutate into a more interesting form.
** Everything the daelkyr do qualifies as NightmareFuel. These are people whose main slave race was created by ''fusing two goblins together''. These are people who bred a variety of abominations to use as clothing, including a suit of armour that's actually a limbless crab. These are the inventors of the beholder -- and frankly, anyone who could develop a creature whose reproduction consists of vomiting up [[strike:your young]] and then biting off your uterus presumably ''runs'' on NightmareFuel. (Important memo to whoever at Creator/{{TSR}} or Creator/WizardsOfTheCoast who came up with that one: you are one sick, sick puppy).
*** The daelkyr also created the mind flayers. So they made a species that reproduces by putting a tadpole in your ear so it can eat your brain, take its place, hijack the rest of your nervous system, and turn your head into a squid!
*** The beholder was a bit of an evolutionary thing. You start with a monster that's basically a sphere that's mostly mouth and eyes, and eventually somebody asks where little beholders come from, and at that point the thing really has only one body cavity, which is the inside of its mouth. [[{{Squick}} You are now imagining eyeballs erupting into tiny little baby beholders.]]
** The Lords of Dust have devices that can turn any creature into a willing slave by pumping them full of magical sand. Here's how the process works: the subject is placed into the device -- which resembles a sarcophagus -- which is then sealed shut. Suckers emerge from the inside of the device, attach themselves to the victim, then proceed to ''suck out their soul''. Once the body is completely drained, those same suckers pump the empty husk full of magical sand that turns the body into a willing servant of the Lords of Dust. Finally, the victim has a key installed ''in their eye socket'' that, when turned, will stir up the sand and grant increased strength and speed. The passage mentions that the Lords of Dust particularly love to inflict this fate on their worst enemies. Looks like whomever put these things into Eberron canon [[ShoutOut liked to watch and/or read]] [[http://fc01.deviantart.net/fs16/i/2007/201/e/9/Karl_Ruprecht_Kroenen_by_psonha.jpg Hellboy]], doesn't it?
** One question posed to the setting creator was "Why do daelkyr look so human?" His response was "The question should be 'Why do humans look so much like daelkyr?'"
* The ''[[TabletopGame/D20Modern Urban Arcana]]'' campaign setting [[MageInManhattan combines fantasy and realistic settings]]. It includes familiar monsters from ''TabletopGame/DungeonsAndDragons'', which is fine...and then there's the new ones. Such as the "Urban {{Wendigo}}". A homeless person's bitterness and sense of disconnection from humanity eventually causes them to degenerate into a subhuman, [[Literature/TheTimeMachine Morlock]]-like beast that, while still looking essentially human, preys on lost people in the city. And just think: [[ParanoiaFuel ANY homeless person could be one of them]]...
** The Roach Thralls. To ''start'', they're giant ''cockroaches''. That walk around wearing people's ''skin''. But that's not the [[SarcasmMode best part]]: no, that is the way they get inside the skin in the first place: adult roach thralls [[FaceFullOfAlienWingWong inject their eggs into a human DURING SEX]]. Not only are you dead, you're dead from being ''devoured internally'' after a night of '''sex with a giant cockroach WEARING A DEAD BODY'''. [[FridgeHorror Now think back before any of them had skin to wear, and how the first ones managed to get those empty bodies. It probably worked in exactly the same way, but the giant roach wasn't wearing a dead body at the time.]]
** The ''Menace Manual'' has a monster called the Star Doppelganger. An alien with VoluntaryShapeshifting? Okay. Its picture is scary for some, no doubt, but likely to be [[{{Narm}} goofy as hell]] for others. But then you read its description: an Antarctic outpost is found destroyed, the only survivor is a single dog, which gets on board the rescue ship an-''holy shit [[Film/TheThing1982 I recognize this monster!]]''
*** This goes as well for the [[Film/PrinceOfDarkness Satanic Ichor]], whose source materail was coincidentally made by [[Creator/JohnCarpenter the same director]]
* In AD&D standard 2nd edition, minotaurs are usually held captive in labyrinths by "an evil wizard or a tyrant " and that they are often provided "prisoners and slaves on a regular basis". "Minotaurs [also] breed with human females to produce offspring, which are male minotaurs". It is unlikely that [[ChildByRape these human females consented to sex]].
* ''TabletopGame/DungeonsAndDragons'' gives us the mimic, which can disguise itself as anything stone or wood. Traditionally depicted as chests, they can also appear as doors or stonework. Touch them, then you stick, and they beat you to death with their tentacles. Metal Mimics can imitate metal as well, illuminate themselves, and disguise themselves as valuable artifacts. Thankfully, their "eyes" are vulnerable to sunlight. House Hunters don't have the sunlight vulnerability, and can disguise themselves as a ''building'', including light and noises. [[ParanoiaFuel Several usually work together to form a "village"]]. [[FromBadToWorse And then]] [[http://en.wikipedia.org/wiki/Mimic_%28Dungeons_&_Dragons%29#Advanced_Dungeons_.26_Dragons_2nd_edition_.281989-1999.29 2nd Ed rolls around]]...

to:

[[folder: Settings]]
[[index]]
* NightmareFuel/{{Pathfinder}}
* NightmareFuel/{{Ravenloft}}
* NightmareFuel/ScarredLands
[[/index]]
[[/folder]]

[[folder: Games and Guidebooks]]
* [[http://www.bogleech.com/dnd/thoughteater.html This page]] shows that even things like the oft-ridiculed original Thought Eater can be this trope.
* From D&D comes the vastly disturbing [[http://cdn-www.cracked.com/articleimages/dan/dnd/atropal.jpg Atropal]], an epic-level creature who is ''quite literally'' an undead god-fetus. As if that wasn't terrifying enough, even if you manage to kill the Atropal, bits of its sloughed off flesh can reanimate as less powerful but perhaps even more disgusting [[http://www.wizards.com/dnd/images/libris_gallery/84734.jpg Atropal Scions]].
** Worst part - you don't need to kill it to make those. It can re-animate its own chunks.
** And the 4E version is quite possibly [[http://www.wizards.com/dnd/images/Monster_gallery/11.jpg even worse]].
Tabletop Game]]
* A sourcebook called the "Book bit of Vile Darkness" is a whole vat of NightmareFuel (it has a label declaring "[[ContentWarnings content intended for mature audiences only]]"), supplying the GM with ideas for various heinous acts, spells such as 'MindRape', 'Wall of Eyeballs', or 'Rapture of Rupture', as well as several monsters. One particular horror is an abyssal being who feeds by paralysing its victims and then digging through their bodies with a toothed feeder tendril. Bonus? The creature is naturally telepathic, so while it is munching on the victim's guts, everyone nearby (including the victim) will feel what they taste like.
** Also, from the Book of Vile Darkness comes the spell "Eternity of Torture", a spell which, in addition to causing excruciating pain for as long as it lasts, which is forever, also twists the victim's body, and renders him completely helpless. And if that weren't enough, [[AndIMustScream it also sustains all your needs such as food, drink, air, etc. And it makes you ageless]].
** The Book of Vile Darkness includes several "races of pure evil", who can also be this. Most prominently are the Vasharans and the Jerrans, evil versions of humans and halflings, respectively. Vasharans were a flawed first attempt at humanity that archdemons rescued from oblivion and further perfected; they are totally incapable of anything like pity, remorse, love or kindness. Jerrens are technically even more frightening: originally, they were just ordinary halflings. And then, to fight off the goblins they were at war with, they gleefully sank to levels that ''[[EvenEvilHasStandards disgusted said goblins]]''.
** Let's not forget the sample character The Dread Emperor, who keeps children chained to him so that he can gain a minor benefit, and his armor allows him to shunt
meta horror: crack open any damage he takes off on the kids in question. Actually, most of the sample characters presented in older bestiaries and flip to the first chapter are pretty twisted, especially "Giants" section. In the elf child who happens to be a HALF-FIEND.
** Also, unlike nearly all other sourcebooks, the illustrations border on {{Gorn}}.
** Most importantly, the Book
middle of Vile Darkness that this sourcebook is named after? One of the most prominent examples of [[TomeOfEldritchLore evil literature]]? Turns out it got its start when [[spoiler: a Vasharan one day decided to start writing a diary of the messed-up things he did]]. [[FromNobodyToNightmare "Big things have small beginnings", indeed.]]
* What about the Vargouilles, monsters that are essentially ''flocks of flying {{Shrunken Head}}s'' that kiss you and, if you aren't quickly healed, turn ''you'' into a flying ShrunkenHead? Not even ''you'' as in all of you. Just your head sprouts wings
describing encounters and breaks off.
** Added to this is the fact that, while sunlight can delay the transformation, the only cure is a level 3 spell, while the Vargouille is low enough a challenge rating that you may only have level 1 spells available when you encounter it.
* ''TabletopGame/{{Planescape}}'' has the Vaath, which uses a tentacle with a sphincter-mouth on the end to burrow through your flesh and organs until
such, it reaches your spine and severs it, paralysing you. Then it tortures you to death.
* ''Lords of Madness: The Book of Aberrations'' is equally unpleasant. Let's consider: we have the aboleths (horrors from before the beginning of the universe, whose knowledge of the magical and psionic arts
will actually drive you insane if you try and learn it), suddenly mention the mind flayers (pretty much the same thing, only from the future and who reproduce by ''sticking a tadpole in your brain, whereupon it eats your entire nervous system''), the beholders (xenophobic and paranoid beings who are not only virtually immune to magic, but whose reproduction is basically vomiting up their children), the neogi (giant wolf-spider people who basically see the entire universe in terms of money, and will sell anything or anyone if they think it'll net them a profit -- oh, and they can control minds), the tsochari (who are basically AlwaysChaoticEvil pod people, only they can inhabit people and slowly eat their insides), and the grell (floating tentacled brains who think the entire universe is just a smorgasboard). Oh, and there are about a dozen EldritchAbomination gods like Mak Thuum Ngatha, Tharizdun, and Y'chak, many of which are utterly insane {{Expy}}s of creatures from Creator/HPLovecraft and would gladly crush the universe. These are all supposed to be happening on the same universe.
** First off, a proper description: aboleths are giant tentacled leech-fish with varying amounts of eyes, usually in sets of three. [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg Kinda like this]]. JUVENILES tend to be on the order of 25 feet tip-to-tail. They're also basically pure psionic energy made flesh, sometimes are able to fly, and each one has the combined genetic memory of all its predecessors. Depending on which edition they range from, they either hail from one of the deeper levels of the Abyss (the ChaoticEvil version of the afterlife; Hell in D&D is LawfulEvil) or the Far Realm, a.k.a. the lovely little hole in the order of the universe that spawns everything Lovecraftian. Their attacks tend to ''eat your memories'', if not just completely MindRape you into being a thrall. They're also more-or-less immortal (as immortal as anything gets in the setting, anyway) and the earliest ones ''predate all other known life.'' Yes, a baby slug-looking Aboleth spawn wriggling in the mud (that's still twice as large as your biggest adventurer) has memories of ''the entire divine pantheon coming into being.'' The only, ''only'' up-side to them is that they're not really openly hostile unless attacked; it's just that their very PRESENCE tends to lead to horrible, horrible consequences to anything that isn't them, since their psyches and priorities don't exactly work on the same level as ours. However, they still intend to [[MultiversalConqueror take over all existence]].
** Mind flayers, who refer to themselves as illithids, are lavender-skinned, slimy {{Cthulhumanoid}}s that eat brains. They are refugees from the end of time. They are ruled over by giant psychic brains with tentacles, formed out
statistics of their own corpses. [[HorrifyingTheHorror Aboleths consider them disturbing because they don't have memories of Mind Flayers' origin]].
** Also mentioned are the [[EldritchAbomination Elder Evils]] (not the same entities mentioned below). They are... ''beings'' that the aboleths treat almost like gods. They're impossibly ancient, godlike in power, and utterly hostile to all normal life. They're not from the Far Realm. They're from somewhere ''beyond'', and they ''created'' the Far Realm.
* Most of the ''Elder Evils'' readily qualify for this. Pandorym? It's an EldritchAbomination from a reality perpendicular to the game world, and it's going to kill the gods and a fair number of planets too -- and Obligatum VII, one of the representatives of universal law, [[LawfulStupid wants to release it to fulfill]] '''[[LawfulStupid a freaking contract]]'''. [[FluffyTheTerrible Father Llymic]]? He's a monster from the Far Realm who will transform the entire world into [[SingleBiomePlanet ice]], [[TheVirus transforming most of its inhabitants into hybrids of themselves and insects]]. [[BodyHorror Ragnorra]]? She's a giant wormlike sack of flesh that transforms into an ([[UncannyValley arguably even scarier]]) [[OneWingedAngel True Mother form]], and she not only spawns an infinite stream of crimes against nature that make beholders and mind flayers look pleasant, but TheDragon is a maddened ''zenythri'' (for the uninitiated, these are the descendants of humans and beings of ''pure law'') who has cut his lips off and replaced them with wriggling flukelike critters. [[SealedEvilInACan Sertrous?]] He's not so bad by himself, but his manifestation [[WhyDidItHaveToBeSnakes flooding the world with serpents]], and he can [[AsLongAsThereIsEvil can never really be defeated]], as he's ''already dead''. Kyuss, TheWormThatWalks? Let's just say you may never look at a worm in the same way again. The Hulks of Zoretha? They're multiple, intelligent, and ''nothing'' that is alive and thinking can avoid their HatePlague, so every living creature must spend every waking moment trying not to murder everything in sight. It's strongly advised you only read this book in dark rooms, so that you don't have to look at some of the pictures. And of course let's not forget Zargon, the last member of the devil race before the baatezu. Not only is he a vile-looking creature, but he creates a pool of poisonous slime wherever he goes. Plus, he is pretty much unkillable, as in the gods asked Asmodeus to take him down. Which even he couldn't do in the end, as he couldn't find the pit that you have to pitch Zargon's horn into to actually destroy him for good; I suppose it wouldn't hurt to mention that you have to do this within a DAY of taking him down, or that his horn makes him practically indestructible in its own right. Especially the [[http://www.wizards.com/dnd/images/ElderEvils_Gallery/111203.jpg golothoma]], an eyeball-spider-serpent-thing that eats you with its shadow.
** Of course Zargon and Serthos become pure Narm when the party's druid realizes that there's a [[GameBreaker prestige class]] that allows them to assume the form of those two elder evils with perfect access to all their abilities.
** Father Llymic may not look particularly threatening, but the fluff they built up around him is sheer nightmare fuel. Back when your flavor of ancient magical empire DugTooDeep, and created a portal to the Far Realm without knowing the consequences. This allowed a number of Far denizens into the Prime Material Plane (and may be the origin of aboleths and similar aberrations in that realm). Thankfully, while the Far Realm is not particularly habitable to us, it turns out the same is true the other way around. Specifically, Llymic is weakened by light, and when he's exposed to it, he radiates extreme cold. The ancient elves exploited this, and imprisoned him in ice on the highest peak of the highest mountain, where the sun's rays would keep him imprisoned forever. He psychically manifests to people as an elderly elf male who points you to the mountain where his body is imprisoned, and may become hostile if ignored. If you spent too much time near him ("near" here means a few kilometers) or come into contact with his spawn, you may be transformed into horrifying ice monsters that worship him feverishly. The scariest part about Llymic, however, may be his signs. It starts out simple. Longer winters, a few people go missing, that sort of thing. This is D&D, where children are kidnapped by wererats every other week, so most people won't notice. Maybe an adventurer or two is sent after them, and get to slay one of Llymic's spawn and call it a day. Over time, the cold gets worse and worse. The glacier on the mountain starts moving at a heightened pace, and the villages nearby become uninhabitable. Llymic's spawn start to spread, and cults form to worship him. When the powers of the land can
newborns. No context, no longer ignore this, the worst signs become noticeable: Slowly but surely, the sun starts to dim, and magic that produces light stops working. When Llymic fully awakens, the sun has fully gone out.
*** Oh, and extra horrifying? Unlike many of the Elder Evils, Llymic does not appear because summoners call him or cults worship him (they do, but that comes later). ''It could happen anytime''.
** And finally, there's Atropus. This Elder Evil's moniker is [[NamesToRunAwayFromReallyFast "The World Born Dead"]] -- a godling formed from the figurative afterbirth of the universe that takes the form of an entire ''planet'' made out of undead flesh, bone, and corrupted elemental matter. Its surface teems with swarming armies of undead, and Atropus is defined first and foremost by its unquenchable hatred for all life, which sees it roaming the universe, causing a ZombieApocalypse on any world it approaches, hoping to annihilate all life and replace it with undeath. As if that weren't enough, Atropus takes the form of a planet with a face: a vague, shadowy semblance of a skeletal face, visible from orbit, with a hollow mouth gaping in an eternal scream of hatred.
*** Oh, and those Atropals we mentioned earlier? The stillborn gods? ''They all came from Atropus''.
* Magazine/{{Dragon}} Magazine occasionally got into this too. One issue featured several spells designed to evoke that "insane asylum" feel, up to and including a lobotomy. About the only
reason it's possible to sleep after seeing that is to consider the ShoutOut in the opening flavour text features a "[[Series/{{House}} Dr Gregorian Ilhousen]]", a HilariousInHindsight moment. [[note]]Ilhousen's an NPC from the ''TabletopGame/{{Ravenloft}}'' campaign setting and was most prominently featured in "The Nightmare Lands," a boxed set published in the 1990s, well before "House" ever existed.[[/note]]
* ''TabletopGame/{{Eberron}}'' contains quite a few nasty devices used by the more malicious/insane antagonists:
** The Husk of Infinite Worlds, a magical device used by the daelkyr to create new species of creatures by horribly mutating others. Think of
be there, but it like a DNA washing machine: creature goes in, gets put on the spin cycle, and if it doesn't immediately dissolve into primordial ooze it pops out in a new, horribly mutated state. Even then, there's only a 1% chance that the new form will be able to survive for longer than fifteen seconds. And if it ''does'' survive, the daelkyr in charge will likely just put it in ''again'' to see if it can mutate into a more interesting form.
** Everything the daelkyr do qualifies as NightmareFuel. These are people whose main slave race was created by ''fusing two goblins together''. These are people who bred a variety of abominations to use as clothing, including a suit of armour that's actually a limbless crab. These are the inventors of the beholder -- and frankly, anyone who could develop a creature whose reproduction consists of vomiting up [[strike:your young]] and then biting off your uterus presumably ''runs'' on NightmareFuel. (Important memo to whoever at Creator/{{TSR}} or Creator/WizardsOfTheCoast who came up with that one: you are one sick, sick puppy).
*** The daelkyr also created the mind flayers. So they made a species that reproduces by putting a tadpole in your ear so it can eat your brain, take its place, hijack the rest of your nervous system, and turn your head into a squid!
*** The beholder was a bit of an evolutionary thing. You start with a monster that's basically a sphere that's mostly mouth and eyes, and eventually somebody asks where little beholders come from, and at that point the thing really has only one body cavity, which is the inside of its mouth. [[{{Squick}} You are now imagining eyeballs erupting into tiny little baby beholders.]]
** The Lords of Dust have devices that can turn any creature into a willing slave by pumping them full of magical sand. Here's how the process works: the subject is placed into the device -- which resembles a sarcophagus -- which is then sealed shut. Suckers emerge from the inside of the device, attach themselves to the victim, then proceed to ''suck out their soul''. Once the body is completely drained, those same suckers pump the empty husk full of magical sand that turns the body into a willing servant of the Lords of Dust. Finally, the victim has a key installed ''in their eye socket'' that, when turned, will stir up the sand and grant increased strength and speed. The passage mentions that the Lords of Dust particularly love to inflict this fate on their worst enemies. Looks like whomever put these things into Eberron canon [[ShoutOut liked to watch and/or read]] [[http://fc01.deviantart.net/fs16/i/2007/201/e/9/Karl_Ruprecht_Kroenen_by_psonha.jpg Hellboy]], doesn't it?
** One question posed to the setting creator was "Why do daelkyr look so human?" His response was "The question should be 'Why do humans look so much like daelkyr?'"
* The ''[[TabletopGame/D20Modern Urban Arcana]]'' campaign setting [[MageInManhattan combines fantasy and realistic settings]]. It includes familiar monsters from ''TabletopGame/DungeonsAndDragons'', which is fine...and then there's the new ones. Such as the "Urban {{Wendigo}}". A homeless person's bitterness and sense of disconnection from humanity eventually causes them to degenerate into a subhuman, [[Literature/TheTimeMachine Morlock]]-like beast that, while still looking essentially human, preys on lost people in the city. And just think: [[ParanoiaFuel ANY homeless person could be one of them]]...
** The Roach Thralls. To ''start'', they're giant ''cockroaches''. That walk around wearing people's ''skin''. But that's not the [[SarcasmMode best part]]: no, that is the way they get inside the skin in the first place: adult roach thralls [[FaceFullOfAlienWingWong inject their eggs into a human DURING SEX]]. Not only are you dead, you're dead from being ''devoured internally'' after a night of '''sex with a giant cockroach WEARING A DEAD BODY'''. [[FridgeHorror Now think back before any of them had skin to wear, and how the first ones managed to get those empty bodies. It probably worked in
is. When Gygax said AlwaysChaoticEvil, he knew exactly the same way, but the giant roach wasn't wearing a dead body at the time.]]
** The ''Menace Manual'' has a monster called the Star Doppelganger. An alien with VoluntaryShapeshifting? Okay. Its picture is scary for some, no doubt, but likely to be [[{{Narm}} goofy as hell]] for others. But then you read its description: an Antarctic outpost is found destroyed, the only survivor is a single dog, which gets on board the rescue ship an-''holy shit [[Film/TheThing1982 I recognize this monster!]]''
*** This goes as well for the [[Film/PrinceOfDarkness Satanic Ichor]], whose source materail
[[WouldBeRudeToSayGenocide what he was coincidentally made by [[Creator/JohnCarpenter the same director]]
doing]].
* In AD&D ''AD&D'' standard 2nd edition, minotaurs are usually held captive in labyrinths by "an evil wizard or a tyrant " tyrant" and that they are often provided "prisoners and slaves on a regular basis". basis." "Minotaurs [also] breed with human females to produce offspring, which are male minotaurs". minotaurs." It is unlikely that [[ChildByRape these human females consented to sex]].
* ''TabletopGame/DungeonsAndDragons'' gives us the mimic, The mimic is a shapeshifter which can disguise itself as anything made from stone or wood. Traditionally depicted as chests, they can also appear as doors or stonework. Touch them, then you stick, them and you're stuck to their natural adhesive, and they beat you to death with their tentacles.pseudopods. Metal Mimics can imitate metal as well, illuminate themselves, and disguise themselves as valuable artifacts. Thankfully, their "eyes" are vulnerable to sunlight. House Hunters don't have the sunlight vulnerability, and can disguise themselves as a ''building'', including light and noises. [[ParanoiaFuel Several usually work together to form a "village"]]. [[FromBadToWorse And then]] [[http://en.wikipedia.org/wiki/Mimic_%28Dungeons_&_Dragons%29#Advanced_Dungeons_.26_Dragons_2nd_edition_.281989-1999.29 2nd Ed rolls around]]...



* The Ooze is a gelatinous BlobMonster whose main method of attack is to ''digest you alive''. The 3.5 Monster Manual has a particularly demonstrative picture of a poor chap who fell victim to the monster's grasp...
* The d20 sourcebook ''TabletopGame/{{Dragonmech}}''. A D&D type world where the moon has been moved closer and almost all life lives either deep underground or within truly HumongousMecha , the City-Mechs up to 2000 feet tall, powered by magic, steam, clockwork... slavery, or necromancy. One of the undead 'mechs' is described as being thousands of bodies melded together... but some of the smaller ones are creepier. A meatrack is a metal skeleton with sharpened fingers as its weapons, that is powered by bare muscles attached to the frame. But even the undead ones aren't the worst... one of the character classes is a steampunk cyborg... that modified himself. Break a leg, why wait for it to heal? Hack it off and replace it with some metal... well, now you're lopsided, so you might as well do the other side too... Man, this would be easier if I could change out my hands, why not replace the arms too? Until you're left with a head on a robot body... and the steampunk cyborg did all of the work himself, aside from the implantation of the original small steam engine, was forgotten. The amputation of limbs and replacement with metal, with no mention of any sort of anaesthetic.
** The self-mutilation mentioned above was added as an Artificer feat in 3.5 Eberron, aptly named "Self-forged". As in, a Warforged that [[LogicBomb forged itself]]. You keep your original race for a while, but eventually your self-modification will cause your character to become almost entirely {{Magitek}}.

to:

* The Ooze is a gelatinous BlobMonster whose main method of attack is to ''digest you alive''. The 3.5 Monster Manual ''Monster Manual'' has a particularly demonstrative picture of a poor chap who fell victim to the monster's grasp...
* The d20 sourcebook ''TabletopGame/{{Dragonmech}}''. A D&D type world where the moon has been moved closer and almost all life lives either deep underground or within truly HumongousMecha , the City-Mechs up to 2000 feet tall, powered by magic, steam, clockwork... slavery, or necromancy. One of the undead 'mechs' is described as being thousands of bodies melded together... but some of the smaller ones Vargouilles are creepier. A meatrack is a metal skeleton with sharpened fingers as its weapons, essentially flocks of flying {{Shrunken Head}}s that is powered by bare muscles attached to the frame. But even the undead ones kiss you and, if you aren't quickly healed, turn ''you'' into a flying ShrunkenHead. Not even ''you'' as in all of you, just your head sprouts wings and breaks off. Added to this is the worst... one of fact that, while sunlight can delay the character classes transformation, the only cure is a steampunk cyborg... level 3 spell, while the Vargouille is low enough a challenge rating that modified himself. Break a leg, why wait for it to heal? Hack it off and replace it with some metal... well, now you may only have level 1 spells available when you encounter it.
* Quippers. Imagine really big piranhas that survive in cold water. Now imagine:
you're lopsided, so you might as well do the other side too... Man, this would be easier if I could change out my hands, why not replace the arms too? Until you're left walking by a pool, and then a giant fish with a head on a robot body... sharp teeth jumps out and the steampunk cyborg did all of the work himself, aside from the implantation of the original small steam engine, was forgotten. devours you in one big gulp. And they can be anywhere. ParanoiaFuel, anyone?
* [[http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG240.jpg
The amputation of limbs and replacement with metal, with no mention of any sort of anaesthetic.
** The self-mutilation mentioned above was added as an Artificer feat in 3.5 Eberron, aptly named "Self-forged". As in, a Warforged that [[LogicBomb forged itself]]. You keep your original race for a while, but eventually your self-modification will cause your character to become almost entirely {{Magitek}}.
Tarrasque]] 48d10+594 hit dice points. You're already dead.



* We all know the stars, right? Big balls of light that you see in the sky? Well, in 4th Edition, quite a few of these stars are actually alive, and they are ''not'' our friends. These living stars are pretty much {{Eldritch Abomination}}s that have one goal: annihilate the World and everything on it. Some of them are capable of creating humanoid avatars of their powers. These "Star Spawn" are all horrific in their own right.
** The Herald of Hadar is a corpse-like figure that falls into the UncannyValley, with red orbs for eyes and wicked-fast claws. Worse, all he does is eat, eat and eat. Represented by a fat monster? Nope. The herald of Hadar is clearly ''starving.''
** Like the Herald of Hadar, the Scion of Gibbeth's sole purpose is to eat, but that's not what makes it horrifying. The picture we're given of it shows a pitch black demonic figure encased in an amorphous, corpulent shell, but that's ''still'' not what's horrifying about it. No, what ''is'' horrible about it is that this disgusting, dual-skinned form ''isn't the Scion's true form at all''. The Scion of Gibbeth is so alien, so mind shatteringly disgusting and horrific, that [[YouCannotGraspTheTrueForm no one who sees one ever sees the shape another person would see]]. Makes Pale Night look like a loving, friendly mother.
** The Maw of Acamar is a giant, human-shaped ''void'' that leads into the depths of [[SpaceTropes space]], you can clearly see stars, and whole galaxies in the tear. Oh, and what is Acamar? It's implied to be a sentient, evil, black hole. One day, it might eat the world.
** The Spawn of Ulban is a humanoid figure covered in purple chitin. Instead of legs, he's got seven tentacles (still purple). His hands are covered in cold, blue fire. He's more powerful than some gods, and what does he do? [[EvilIsPetty He destroys small kingdoms.]] And no, he isn't a OneManArmy. His sheer psychic presence makes people go crazy. And the worst part is that its master, Ulban, [[DarkIsNotEvil is not himself evil]]: he's trying to prevent TheEndOfTheWorldAsWeKnowIt from happening. But if Ulban isn't evil, then why are his Spawn the way they are? And why can he not hold them back?
** So your players are engaged in a diplomatic endeavor. They are very lucky, 'cause they have one of their nation's best diplomats on their side. With Errol Flynnish good looks, he's the life of the party, and all the while he steers the debates in your favor. But something seems off, he has a weird accent, or odd syntax, or he steps just a little into UncannyValley. The PC's investigate. It turns out that this guy just popped up recently, and just in time, as a mysterious plague is sweeping the nation, and the cure lies in the hands of enemies. So this guy comes in to save the day. And then the PC's learn the awful truth: this "friend" is actually a DefectorFromDecadence, and his enemies are hunting him down. Won't the [=PCs=] please protect him? The plague intensifies, and kills a friendly diplomat. The other nation is struck, and refuses the to share the cure. The two nations go to war, while the dead mount. A whole continent is dragged into despair, and as the heroes look on, helpless, a purple star rises in the sky. What happened? Well, the nice diplomat was an alien monster all along. That's an Emissary of Caiphon, one of the more powerful of the star spawn. And Caiphon is revealed in a ''Dragon'' article to be the nicest of these things. He is implied to not hate you, he is just curious as to what happens when you remove part of the social foundation. Sometimes he eradicates horrors like, say, slavery, and other times he eradicates entire sentient species.
** The Serpents of Nihal, whose origin reads like an Creator/HPLovecraft short story. Once there was a jungle nation, devoted to the [[WhyDidItHaveToBeSnakes evil god of Snakes, assassins, darkness, and poisons]]. Now, this nation of Aztec [[{{Expy}} Expies]] searched for more power. So, they opened a gate to Nihal, a ''a star made of snakes'', and the SpiritualSuccessor to [[TheWormThatWalks Kyuss]] up there. What came out? An army of glowing, evil snakes.
** And then there is Allabar, Opener of the Way, the first 4th Edition living star we get a close look at. Remember what Atropus looked like? Well, instead of a face, imagine dozens upon dozens of unblinking eyes, as well as hundreds of rope-like "growths" around its "body." Think the moon, when it's nice and big and clear, so you can see all of the faultlines, valleys and craters. Now imagine every faultline and valley is a huge, thrashing tentacle, and every crater, from the biggest to the smallest, is a never-blinking eye. Imagine that floating in the sky above you at night. Staring at you. '''''Hating you.'''''
*** Hey, [[Manga/HellstarRemina wait a goddamn minute...]]
* Most campaign stories are up to the GameMaster to decide. [[http://suptg.thisisnotatrueending.com/archive/6088875 What some particularly inventive and sadistic Game Masters come up with]] can be truly horrifying to behold.
* Quippers. Imagine really big piranhas that survive in cold water. Now imagine: you're walking by a pool, and then a giant fish with sharp teeth jumps out and devours you in one big gulp. And they can be anywhere. ParanoiaFuel, anyone?
* ''Heroes of Horror''. ExactlyWhatItSaysOnTheTin: an entire sourcebook for adding NightmareFuel to campaigns.
* Pale Night, even more than the other obyriths. Her shrouded form only exists because reality CANNOT allow what she really looks like to exist in the world. If you look under the shroud and make the save for whether or not you understand what you see, you get deleted from existence for grasping the cosmic horror you have just seen.
* [[http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG240.jpg The Tarrasque]] 48d10+594 hit dice points. You're already dead.



* So you know that 3.5e spell ''Avascular Mass''? Y'know, the one that [[BodyHorror forces the target's blood vessels out of their body and makes a wall out of them?]] ''[[NauseaFuel A wall that traps people inside?]]'' And the best part is it only takes away ''half'' of the target's Hit points, so it guarantees the target [[AndIMustScream will be alive while it happens]].
* A bit of meta horror: crack open any of the older bestiaries and flip to the 'Giants' section. In the middle of describing encounters and such, it will suddenly mention the statistics of their newborns. No context, no reason to be there, but it is. When Gygax said AlwaysChaoticEvil, he knew exactly [[WouldBeRudeToSayGenocide what he was doing]].
* The Unholy Scion is a horrific little example of DemonicPossession. Usually created when a fiend possesses an unborn baby, the result is truly a FetusTerrible; it's aware and sentient even in the womb, and has a ''permanent'' CharmPerson effect on its mother. Naturally, being a demon, it likes to make its host-mother do all sorts of terrible things for its own amusement, something a sadistic DungeonMaster can really have some "fun" with. Imagine a beloved pregnant matriarch whose many loved children are disappearing... and then imagine it's because she's ''eating them'' at the behest of her unborn child, simply because it amused it. Worse, the mother is perfectly ''aware'' that what she's doing is wrong, but the unnatural love for her child [[MindRape forced upon her by its powers]] [[AndIMustScream leaves her helpless to obey]].
** And it doesn't get any better when the Scion is born. It just graduates to the position of EnfantTerrible. Now you have the [[SarcasmMode lovely scenario]] of a perfectly normal baby who uses both its permanently-besotted mother and its own array of BlackMagic powers to guard itself until it's physically strong enough to enact its corrupt and sadistic urges.
** Oh, and the icing on the cake? You ''can't'' exorcise an Unholy Scion. Attacking a body with such an underdeveloped soul means the fiend effortlessly absorbs the original spirit. From an outside perspective, there's nothing to exorcise. You can only kill it when it's born... or perhaps, before.
** Oh, and it gets worse! See, whilst ''most'' Unholy Scions are created through deliberate DemonicPossession by fiends, they can also form ''spontaneously''. If a woman happens to conceive through union with a fiend in an area of high Taint, then the result is always an Unholy Scion.
* There is something mildly unsettling about the cantrip Toll The Dead. The sound of a [[ForDoomTheBellTolls tolling bell]] is heard out of nowhere, and all of a sudden, the target is missing a chunk of health [[NothingIsScarier for no apparent reason]]. Also, it's necrotic damage, which means it likely damages the very soul of the target.
* With the release of Mordenkainen's Tome of Foes, there's plenty of high level terrors, but why overlook the CR 1/2 AdultFear that is the Skulk? It's a humanoid who went soulless from spending too much time in the Shadowfell, and it is also permanently invisible, unless seen in a mirror, as well as leaving no tracks. The aforementioned AdultFear comes from the fact that children below the age of 10 can see it perfectly.

to:

* So you know that 3.5e spell ''Avascular Mass''? Y'know, the one that [[BodyHorror forces the target's blood vessels out of their body and makes a wall out of them?]] ''[[NauseaFuel A wall that traps people inside?]]'' And the best part is it only takes away ''half'' of the target's Hit points, so it guarantees the target [[AndIMustScream will be alive while it happens]].
* A bit of meta horror: crack open any of the older bestiaries and flip to the 'Giants' section. In the middle of describing encounters and such, it will suddenly mention the statistics of their newborns. No context, no reason to be there, but it is. When Gygax said AlwaysChaoticEvil, he knew exactly [[WouldBeRudeToSayGenocide what he was doing]].
* The Unholy Scion is a horrific little example of DemonicPossession. Usually created when a fiend possesses an unborn baby, the result is truly a FetusTerrible; it's aware and sentient even in the womb, and has a ''permanent'' CharmPerson effect on its mother. Naturally, being a demon, it likes to make its host-mother do all sorts of terrible things for its own amusement, something a sadistic DungeonMaster can really have some "fun" with. Imagine a beloved pregnant matriarch whose many loved children are disappearing... and then imagine it's because she's ''eating them'' at the behest of her unborn child, simply because it amused it. Worse, the mother is perfectly ''aware'' that what she's doing is wrong, but the unnatural love for her child [[MindRape forced upon her by its powers]] [[AndIMustScream leaves her helpless to obey]].
** And it doesn't get any better when the Scion is born. It just graduates to the position of EnfantTerrible. Now you have the [[SarcasmMode lovely scenario]] of a perfectly normal baby who uses both its permanently-besotted mother and its own array of BlackMagic powers to guard itself until it's physically strong enough to enact its corrupt and sadistic urges.
** Oh, and the icing on the cake? You ''can't'' exorcise an Unholy Scion. Attacking a body with such an underdeveloped soul means the fiend effortlessly absorbs the original spirit. From an outside perspective, there's nothing to exorcise. You can only kill it when it's born... or perhaps, before.
** Oh, and it gets worse! See, whilst ''most'' Unholy Scions are created through deliberate DemonicPossession by fiends, they can also form ''spontaneously''. If a woman happens to conceive through union with a fiend in an area of high Taint, then the result is always an Unholy Scion.
* There is something mildly unsettling about the cantrip Toll The Dead. The sound of a [[ForDoomTheBellTolls tolling bell]] is heard out of nowhere, and all of a sudden, the target is missing a chunk of health [[NothingIsScarier for no apparent reason]]. Also, it's necrotic damage, which means it likely damages the very soul of the target.
* With the release of Mordenkainen's ''Mordenkainen's Tome of Foes, Foes'', there's plenty of high level terrors, but why overlook the CR 1/2 AdultFear that is the Skulk? It's a humanoid who went soulless from spending too much time in the Shadowfell, and it leaves no tracks, and is also permanently invisible, unless seen in a mirror, as well as leaving no tracks. The aforementioned AdultFear comes from the fact that mirror... though children below the age of 10 can see it perfectly.perfectly. As Mordenkainen himself puts it, "Some children have imaginary friends that their parents can't see. [[NotSoImaginaryFriend Sometimes these invisible friends aren't imaginary."]]



* The level 9 Warlock/Wizard spell Imprisonment is AndIMustScream Incarnate. Buried deep under ground for all eternity? Bound with unbreakable chains? Eternal sleep? Your own, inescapable pocket dimension? Shrunk to the size of a pin and placed in a gemstone for viewing pleasure? Pick your poison. While imprisoned, it's nigh impossible to escape, and the spell negates all forms of teleportation, including planar. Your only hope is that your captor is nice enough to provide a set of conditions for your release (which can be anything from TrueLovesKiss to When you agree to do what I say), or your party has a 17th level spell caster available. Or a ''Wish'' scroll. Of course, Lv. 9 spells are hard to come by. Let's hope you were nice to your teammates.

to:

* ''TabletopGame/{{Planescape}}'' introduces the Vaath, a wolf-roach which paralyzes prey, then uses a tentacle with a sphincter-mouth on the end to burrow through their flesh and feed on choice organs while the victim is still alive. That's not the worst part - the thing is also telepathic, so it broadcasts its enjoyment of the meal, along with the flavor and texture of what it's eating, to everyone within range, including the victim it's eating. And nobody, not even those from the most vile of cannibalistic cultures, is immune to the horror of learning what their own intestines taste like.
* The 3.5 ''Epic Level Handbook'' brings us the vastly disturbing [[http://cdn-www.cracked.com/articleimages/dan/dnd/atropal.jpg Atropal]], which is ''quite literally'' an undead, stillborn godling. Not only is it one of the most potent undead monsters in the game, bits of its sloughed-off flesh can reanimate as less powerful but perhaps even more disgusting [[http://www.wizards.com/dnd/images/libris_gallery/84734.jpg Atropal Scions]]. And the 4E version is quite possibly [[http://www.wizards.com/dnd/images/Monster_gallery/11.jpg even worse]].
* Most of the obyriths in the first ''Fiendish Codex'' just look ''wrong'', for the simple reason that unlike they all predate intelligent life on the Material Plane. Pale Night, however, looks strangely normal, appearing only as a floating, shrouded female figure... well, not quite. That's not her true appearance, or even an illusion - instead her true form is so horrifying that reality itself refuses to accept it, creating a sort of cosmic censor. If she makes the effort to reveal herself, a lucky onlooker's mind goes blank as they [[YouCannotGraspTheTrueForm cannot comprehend what they're seeing.]] The ''unlucky'' ones just die outright, and if revived have no memory of what they saw.
* Lets run through the monstrosities detailed in ''Lords of Madness: The Book of Aberrations'', shall we?
** Aboleths are [[http://gamingmage.files.wordpress.com/2011/04/aboleth2.jpg giant, tentacled eel-things]] that, on top of being psionic powerhouses, are surrounded by a cloud of mucous that makes other creatures require water to breathe rather than air, and their tentacles drip with slime that turns victims' flesh translucent and forces them to be immersed in water or take damage. They like to use surgically-implanted grafts to improve their enthralled servants' physical capability while making them more perceptible to psionic domination, or using forced breeding programs to create servitor races like amphibious Skum. They gain memories from things they eat, and themselves inherit perfect GeneticMemory from their parent, and their parent's parent, and so on through the eons. Aboleths in fact remember a time when they ruled the world, before the current crop of mortal races - or even ''deities'' - contested their rule. They're not happy about the current turn of events.
*** Also mentioned are the [[EldritchAbomination Elder Evils]] that the aboleths pay homage to, the closest they'll come to worshiping something. They're impossibly ancient, godlike in power, and utterly hostile to all normal life. They're not from the Far Realm. They're from somewhere ''beyond'', and they ''created'' the Far Realm. The parallels to the entities of the Franchise/CthulhuMythos are quite deliberate.
** Illithids, better known as Mind Flayers, are lavender-skinned, slimy, psionic {{Cthulhumanoid}}s that [[BrainFood eat brains.]] In game terms, they can stun victims with a ''mind blast'' and then bite their brain out of their skull with a coup de grace attack. They reproduce by inserting a Mind Flayer tadpole into a victim's orifice, which then consumes the victim's brain and fuses with their nervous system to transform their convulsing body into a new Illithid. Their society is ruled over by giant psychic brains with tentacles, formed out of their own corpses, which can effortlessly detect both any internal treachery or external intruders. [[HorrifyingTheHorror Aboleths consider them unsettling because they don't have memories of Mind Flayers' origin]], and the reason why is simple - Illithids are from the distant future, where they ruled a universe of dying stars, and shunted themselves to the present time to avoid catastrophe and get jump-started on forging their empire.
*** This puts a disturbing twist on the "Illithid Heritage" feats available in the ''Complete Psionic''. In most cases, Heritage Feats reflect an extraordinary ancestor like a dragon or outsider, but in the case of the illithids, it means a character may be the product of the mind flayers' sinister experiments... or, if the traits came about naturally, then they're a distant ancestor of the future illithid species.
*** Illithids have a problem - they want to eat as many brains as possible, but it's impractical to "farm" sentient slaves for food, and brain raids never bring back enough slaves to satisfy everyone. The solution is "performance eating," where one lucky Illithid brings a choice captive to an amphitheater, then eats its brain in front of an audience while psychically broadcasting the sensations of the experience. Hope no infiltrating heroes happened to be passing by during the "show."
** Beholders are insane, paranoid and xenophobic brings with an array of powerful spell-like abilities and the power to shut down enemy mages with a cone of antimagic. Some are nearly crippled by the conflict between their rational and intuitive minds, others are "sane" to the extent that they can form complex plans, but all are homicidally hostile toward other Beholders because they look wrong, i.e. different... except in the cases of so-called "Hive Mothers." These Beholders can dominate lesser Beholderkin and force them to cooperate, leading to the terrifying prospect of entire ''cities'' of the monsters.
*** There's two different accounts of Beholder reproduction, and neither is pleasant. The one from 3.5th Edition describes how a Beholder will spontaneously self-impregnate and gorge itself until its womb - [[{{Cephalothorax}} within its head, like all its other organs]] - swells so that their tongue protrudes grotesquely from their fanged mouth. Then they vomit out this floating womb, which ruptures into a swarm of miniature Beholders. The proud parent scrutinizes its offspring for those that most resemble it and chase them off, and eats the rest for looking wrong. The 5th Edition sourcebook ''Volo's Guide to Monsters'' in contrast describes how Beholders can spontaneously create more of their kind simply by having a vivid dream about another Beholder. Sometimes these dreams are mixed with other thoughts, such as musings on the sea or fears of blood loss, which results in Beholder variants such as Eyes of the Deep and the Death Kiss. Other times a Beholder dreams of multiple copies of itself, resulting in a "hive" of Beholders so similar in thought and temperament that they are able to cooperate effectively.
** Neogi are essentially man-sized wolf spiders with eel-like heads and necks, and are the ultimate slave traders, able to psychically enthrall victims to be sold off on distant worlds. They reproduce by injecting their elderly with venom and depositing eggs into this "Great Old Master"'s body, causing it to become an enormous, bloated, barely-sentient creature filled with growing Neogi. Then the newborns devour it from the inside out.
** Grells are more or less floating, tentacled, beaked brains that view all of creation as one big smorgasbord. The difference between "civilized" and "feral" Grells isn't whether they eat intelligent beings, its whether they live in colonies and pursue their alien version of wizardry.
** Tsochari are masses of tendrils that covet other species' arcane magic, and are capable of burrowing inside other creatures to act as {{Puppeteer Parasite}}s. The "lucky" victims are merely ridden, and get to obey the Tsochar's commands or be put through indescribable torment by something hiding within their flesh, while the unlucky ones are devoured from the inside so the Tsochar can inhabit their corpse for as long as it lasts.
** Oh, and there are about a dozen EldritchAbomination gods like Mak Thuum Ngatha, Tharizdun, and Y'chak, many of which are utterly insane {{Expy}}s of creatures from Creator/HPLovecraft and would gladly crush the universe. These are all supposed to be happening on the same universe.
* There's a reason the ''Book of Vile Darkness'' comes with a label about "[[ContentWarnings content intended for mature audiences only]]," and not just because the book's illustrations are borderline {{Gorn}}.
** The book introduces several races of "pure evil." The Vasharans are the PsychoPrototype for the human race, totally incapable of experiencing emotions like love, kindness, remorse, or pity. They're so evil that the only reason their society is able to function is because they're united in their goal of deicide. The Jerren, meanwhile, were an ordinary halfling community that was losing a war against goblins, until they resorted to rituals and tactics that [[EvenEvilHAsStandards horrified even the goblins.]] Now they're {{Absolute Xenophobe}}s known to ritually sacrifice and devour anyone who enters their lands.
** One of the book's sample [=NPCs=] is The Dread Emperor, who keeps children chained to him so that he can gain a minor benefit, and his armor allows him to shunt any damage he takes off on the kids in question - and he's never seen with the same set of children twice. He's also violently insane, and willing to blow apart a village should anyone suggest that he is not in fact the emperor of all he surveys. And of course he fights without restraint should any would-be heroes attempt to rescue one of his child captives.
** The book's spells are no better, with [[ExactlyWhatItSaysOnTheTin names]] like ''{{mind rape}}'', ''wall of eyeballs'', or ''rapture of rupture.'' Then there's ''eternity of torture'', which in addition to causing excruciating pain for as long as it lasts, [[AndIMustScream sustains all the victim's needs such as food, drink, and air, while suspending aging.]]
** Most importantly, the ''Book of Vile Darkness'' that this sourcebook is named after? One of the most prominent examples of [[TomeOfEldritchLore evil literature]]? Turns out it got its start when a Vasharan one day decided to start writing a diary of the messed-up things he did. [[FromNobodyToNightmare "Big things have small beginnings", indeed.]]
* The ''Libris Mortis'' has some "fun" spells involving necromancy. ''Avasculate'' is bad enough for making the victim violently purge blood through their skin, but ''avascular mass'' takes it up a notch by making them purge their blood ''vessels'' through their flesh, magically animating the mass of arteries and veins, and using it to make a grisly, entangling web of blood vessels. And then there's the ''necrotic cyst'' line, which starts with creating a little sac of necrotic tissue within a potentially-unsuspecting victim, which can then serve as the focus for nastier spells - using it as a scrying point, using it to dominate the host, using it to damage the host... The climax is the spell ''necrotic eruption'', which either deals massive damage or kills the cyst's host outright, creating a Skulking Cyst in the process, a free-roaming magical tumor trailing rotting organs behind it.
* Most of the ''Elder Evils'' readily qualify for this. It's strongly advised you only read this book in dark rooms, so that you don't have to look at some of the pictures.
** Pandorym? It's an EldritchAbomination from a reality perpendicular to the game world, and it's going to kill the gods and a fair number of planets too -- and Obligatum VII, one of the representatives of universal law, [[LawfulStupid wants to release it to fulfill]] ''[[LawfulStupid a freaking contract]]''.
** [[FluffyTheTerrible Father Llymic]]? He's a monster from the Far Realm who will transform the entire world into [[SingleBiomePlanet ice]], [[TheVirus transforming most of its inhabitants into hybrids of themselves and insects]].
*** Father Llymic may not look particularly threatening, but the fluff they built up around him is sheer nightmare fuel. Back when your flavor of ancient magical empire DugTooDeep, and created a portal to the Far Realm without knowing the consequences. This allowed a number of Far denizens into the Prime Material Plane (and may be the origin of aboleths and similar aberrations in that realm). Thankfully, while the Far Realm is not particularly habitable to us, it turns out the same is true the other way around. Specifically, Llymic is weakened by light, and when he's exposed to it, he radiates extreme cold. The ancient elves exploited this, and imprisoned him in ice on the highest peak of the highest mountain, where the sun's rays would keep him imprisoned forever. He psychically manifests to people as an elderly elf male who points you to the mountain where his body is imprisoned, and may become hostile if ignored. If you spent too much time near him ("near" here means a few kilometers) or come into contact with his spawn, you may be transformed into horrifying ice monsters that worship him feverishly. The scariest part about Llymic, however, may be his signs. It starts out simple. Longer winters, a few people go missing, that sort of thing. This is D&D, where children are kidnapped by wererats every other week, so most people won't notice. Maybe an adventurer or two is sent after them, and get to slay one of Llymic's spawn and call it a day. Over time, the cold gets worse and worse. The glacier on the mountain starts moving at a heightened pace, and the villages nearby become uninhabitable. Llymic's spawn start to spread, and cults form to worship him. When the powers of the land can no longer ignore this, the worst signs become noticeable: Slowly but surely, the sun starts to dim, and magic that produces light stops working. When Llymic fully awakens, the sun has fully gone out.
*** Oh, and extra horrifying? Unlike many of the Elder Evils, Llymic does not appear because summoners call him or cults worship him (they do, but that comes later). ''It could happen anytime''.
** [[BodyHorror Ragnorra]]? She's a giant wormlike sack of flesh that transforms into an ([[UncannyValley arguably even scarier]]) [[OneWingedAngel True Mother form]], and she not only spawns an infinite stream of crimes against nature that make beholders and mind flayers look pleasant, but TheDragon is a maddened ''zenythri'' (for the uninitiated, these are the descendants of humans and beings of ''pure law'') who has cut his lips off and replaced them with wriggling flukelike critters.
** [[SealedEvilInACan Sertrous?]] He's not so bad by himself, but his manifestation [[WhyDidItHaveToBeSnakes flooding the world with serpents]], and he can [[AsLongAsThereIsEvil can never really be defeated]], as he's ''already dead''.
** Kyuss, TheWormThatWalks? Let's just say you may never look at a worm in the same way again.
** The Hulks of Zoretha? They're multiple, intelligent, and ''nothing'' that is alive and thinking can avoid their HatePlague, so every living creature must spend every waking moment trying not to murder everything in sight.
** And of course let's not forget Zargon, the last member of the devil race before the baatezu. Not only is he a vile-looking creature, but he creates a pool of poisonous slime wherever he goes. Plus, he is pretty much unkillable, as in the gods asked Asmodeus to take him down. Which even he couldn't do in the end, as he couldn't find the pit that you have to pitch Zargon's horn into to actually destroy him for good; I suppose it wouldn't hurt to mention that you have to do this within a DAY of taking him down, or that his horn makes him practically indestructible in its own right. Especially the [[http://www.wizards.com/dnd/images/ElderEvils_Gallery/111203.jpg golothoma]], an eyeball-spider-serpent-thing that eats you with its shadow.
*** Of course Zargon and Serthos become pure Narm when the party's druid realizes that there's a [[GameBreaker prestige class]] that allows them to assume the form of those two elder evils with perfect access to all their abilities.
** And finally, there's Atropus. This Elder Evil's moniker is [[NamesToRunAwayFromReallyFast "The World Born Dead"]] -- a godling formed from the figurative afterbirth of the universe that takes the form of an entire ''planet'' made out of undead flesh, bone, and corrupted elemental matter. Its surface teems with swarming armies of undead, and Atropus is defined first and foremost by its unquenchable hatred for all life, which sees it roaming the universe, causing a ZombieApocalypse on any world it approaches, hoping to annihilate all life and replace it with undeath. As if that weren't enough, Atropus takes the form of a planet with a face: a vague, shadowy semblance of a skeletal face, visible from orbit, with a hollow mouth gaping in an eternal scream of hatred.
*** Oh, and those Atropals we mentioned earlier? The stillborn gods? ''They all came from Atropus''.
* ''Heroes of Horror''. ExactlyWhatItSaysOnTheTin: an entire sourcebook for adding NightmareFuel to campaigns.
** The Unholy Scion is a horrific little example of DemonicPossession. Usually created when a fiend possesses an unborn baby, the result is truly a FetusTerrible; it's aware and sentient even in the womb, and has a ''permanent'' CharmPerson effect on its mother. Naturally, being a demon, it likes to make its host-mother do all sorts of terrible things for its own amusement, something a sadistic DungeonMaster can really have some "fun" with. Imagine a beloved pregnant matriarch whose many loved children are disappearing... and then imagine it's because she's ''eating them'' at the behest of her unborn child, simply because it amused it. Worse, the mother is perfectly ''aware'' that what she's doing is wrong, but the unnatural love for her child [[MindRape forced upon her by its powers]] [[AndIMustScream leaves her helpless to obey]].
*** And it doesn't get any better when the Scion is born. It just graduates to the position of EnfantTerrible. Now you have the [[SarcasmMode lovely scenario]] of a perfectly normal baby who uses both its permanently-besotted mother and its own array of BlackMagic powers to guard itself until it's physically strong enough to enact its corrupt and sadistic urges.
*** Oh, and the icing on the cake? You ''can't'' exorcise an Unholy Scion. Attacking a body with such an underdeveloped soul means the fiend effortlessly absorbs the original spirit. From an outside perspective, there's nothing to exorcise. You can only kill it when it's born... or perhaps, before.
*** Oh, and it gets worse! See, whilst ''most'' Unholy Scions are created through deliberate DemonicPossession by fiends, they can also form ''spontaneously''. If a woman happens to conceive through union with a fiend in an area of high Taint, then the result is always an Unholy Scion.
** The sourcebook also comes up with some lovely horrific twists to put on familiar enemies. Consider an arrogant red dragon that wants to create some half-dragon offspring, but insists upon kidnapping humanoid princesses and queens to assure that he has only the best stock for his {{Breeding Slave}}s. Or a community of Illithids so jaded that they have their thralls engage in an orgy of sex and violence while they levitate over the writhing mass of slaves, drinking in their thralls' emotions.
* ''Magazine/{{Dragon}}'' magazine occasionally got into this too. One issue featured several spells designed to evoke that "insane asylum" feel, up to and including a lobotomy. About the only reason it's possible to sleep after seeing that is to consider the ShoutOut in the opening flavour text features a "[[Series/{{House}} Dr Gregorian Ilhousen]]", a HilariousInHindsight moment. [[note]]Ilhousen's an NPC from the ''TabletopGame/{{Ravenloft}}'' campaign setting and was most prominently featured in "The Nightmare Lands," a boxed set published in the 1990s, well before "House" ever existed.[[/note]]
* ''TabletopGame/{{Eberron}}'' contains quite a few nasty devices used by the more malicious/insane antagonists:
** The Husk of Infinite Worlds, a magical device used by the daelkyr to create new species of creatures by horribly mutating others. Think of it like a DNA washing machine: creature goes in, gets put on the spin cycle, and if it doesn't immediately dissolve into primordial ooze it pops out in a new, horribly mutated state. Even then, there's only a 1% chance that the new form will be able to survive for longer than fifteen seconds. And if it ''does'' survive, the daelkyr in charge will likely just put it in ''again'' to see if it can mutate into a more interesting form.
** Everything the daelkyr do qualifies as NightmareFuel. These are people whose main slave race was created by ''fusing two goblins together''. These are people who bred a variety of abominations to use as clothing, including a suit of armour that's actually a limbless crab. These are the inventors of the aforementioned beholders and mind flayers.
** The Lords of Dust have devices that can turn any creature into a willing slave by pumping them full of magical sand. Here's how the process works: the subject is placed into the device -- which resembles a sarcophagus -- which is then sealed shut. Suckers emerge from the inside of the device, attach themselves to the victim, then proceed to ''suck out their soul''. Once the body is completely drained, those same suckers pump the empty husk full of magical sand that turns the body into a willing servant of the Lords of Dust. Finally, the victim has a key installed ''in their eye socket'' that, when turned, will stir up the sand and grant increased strength and speed. The passage mentions that the Lords of Dust particularly love to inflict this fate on their worst enemies. Looks like whomever put these things into Eberron canon [[ShoutOut liked to watch and/or read]] [[http://fc01.deviantart.net/fs16/i/2007/201/e/9/Karl_Ruprecht_Kroenen_by_psonha.jpg Hellboy]], doesn't it?
** One question posed to the setting creator was "Why do daelkyr look so human?" His response was "The question should be 'Why do humans look so much like daelkyr?'"
* The ''[[TabletopGame/D20Modern Urban Arcana]]'' campaign setting [[MageInManhattan combines fantasy and realistic settings]]. It includes familiar monsters from ''TabletopGame/DungeonsAndDragons'', which is fine...and then there's the new ones. Such as the "Urban {{Wendigo}}". A homeless person's bitterness and sense of disconnection from humanity eventually causes them to degenerate into a subhuman, [[Literature/TheTimeMachine Morlock]]-like beast that, while still looking essentially human, preys on lost people in the city. And just think: [[ParanoiaFuel ANY homeless person could be one of them]]...
** The Roach Thralls. To ''start'', they're giant ''cockroaches''. That walk around wearing people's ''skin''. But that's not the [[SarcasmMode best part]]: no, that is the way they get inside the skin in the first place: adult roach thralls [[FaceFullOfAlienWingWong inject their eggs into a human DURING SEX]]. Not only are you dead, you're dead from being ''devoured internally'' after a night of ''sex with a giant cockroach WEARING A DEAD BODY''. [[FridgeHorror Now think back before any of them had skin to wear, and how the first ones managed to get those empty bodies. It probably worked in exactly the same way, but the giant roach wasn't wearing a dead body at the time.]]
** The ''Menace Manual'' has a monster called the Star Doppelganger. An alien with VoluntaryShapeshifting? Okay. Its picture is scary for some, no doubt, but likely to be [[{{Narm}} goofy as hell]] for others. But then you read its description: an Antarctic outpost is found destroyed, the only survivor is a single dog, which gets on board the rescue ship an-''holy shit [[Film/TheThing1982 I recognize this monster!]]''
** This goes as well for the [[Film/PrinceOfDarkness Satanic Ichor]], whose source materail was coincidentally made by [[Creator/JohnCarpenter the same director]]
* The d20 sourcebook ''TabletopGame/{{Dragonmech}}''. A D&D type world where the moon has been moved closer and almost all life lives either deep underground or within truly HumongousMecha , the City-Mechs up to 2000 feet tall, powered by magic, steam, clockwork... slavery, or necromancy. One of the undead 'mechs' is described as being thousands of bodies melded together... but some of the smaller ones are creepier. A meatrack is a metal skeleton with sharpened fingers as its weapons, that is powered by bare muscles attached to the frame. But even the undead ones aren't the worst... one of the character classes is a steampunk cyborg... that modified himself. Break a leg, why wait for it to heal? Hack it off and replace it with some metal... well, now you're lopsided, so you might as well do the other side too... Man, this would be easier if I could change out my hands, why not replace the arms too? Until you're left with a head on a robot body... and the steampunk cyborg did all of the work himself, aside from the implantation of the original small steam engine, was forgotten. The amputation of limbs and replacement with metal, with no mention of any sort of anaesthetic.
** The self-mutilation mentioned above was added as an Artificer feat in 3.5 Eberron, aptly named "Self-forged". As in, a Warforged that [[LogicBomb forged itself]]. You keep your original race for a while, but eventually your self-modification will cause your character to become almost entirely {{Magitek}}.
* We all know the stars, right? Big balls of light that you see in the sky? Well, in 4th Edition, quite a few of these stars are actually alive, and they are ''not'' our friends. These living stars are pretty much {{Eldritch Abomination}}s that have one goal: annihilate the World and everything on it. Some of them are capable of creating humanoid avatars of their powers. These "Star Spawn" are all horrific in their own right.
** The Herald of Hadar is a corpse-like figure that falls into the UncannyValley, with red orbs for eyes and wicked-fast claws. Worse, all he does is eat, eat and eat. Represented by a fat monster? Nope. The herald of Hadar is clearly ''starving.''
** Like the Herald of Hadar, the Scion of Gibbeth's sole purpose is to eat, but that's not what makes it horrifying. The picture we're given of it shows a pitch black demonic figure encased in an amorphous, corpulent shell, but that's ''still'' not what's horrifying about it. No, what ''is'' horrible about it is that this disgusting, dual-skinned form ''isn't the Scion's true form at all''. The Scion of Gibbeth is so alien, so mind shatteringly disgusting and horrific, that [[YouCannotGraspTheTrueForm no one who sees one ever sees the shape another person would see]]. Makes Pale Night look like a loving, friendly mother.
** The Maw of Acamar is a giant, human-shaped ''void'' that leads into the depths of space, you can clearly see stars, and whole galaxies in the tear. Oh, and what is Acamar? It's implied to be a sentient, evil, black hole. One day, it might eat the world.
** The Spawn of Ulban is a humanoid figure covered in purple chitin. Instead of legs, he's got seven tentacles (still purple). His hands are covered in cold, blue fire. He's more powerful than some gods, and what does he do? [[EvilIsPetty He destroys small kingdoms.]] And no, he isn't a OneManArmy. His sheer psychic presence makes people go crazy. And the worst part is that its master, Ulban, [[DarkIsNotEvil is not himself evil]]: he's trying to prevent TheEndOfTheWorldAsWeKnowIt from happening. But if Ulban isn't evil, then why are his Spawn the way they are? And why can he not hold them back?
** So your players are engaged in a diplomatic endeavor. They are very lucky, 'cause they have one of their nation's best diplomats on their side. With Errol Flynnish good looks, he's the life of the party, and all the while he steers the debates in your favor. But something seems off, he has a weird accent, or odd syntax, or he steps just a little into UncannyValley. The PC's investigate. It turns out that this guy just popped up recently, and just in time, as a mysterious plague is sweeping the nation, and the cure lies in the hands of enemies. So this guy comes in to save the day. And then the PC's learn the awful truth: this "friend" is actually a DefectorFromDecadence, and his enemies are hunting him down. Won't the [=PCs=] please protect him? The plague intensifies, and kills a friendly diplomat. The other nation is struck, and refuses the to share the cure. The two nations go to war, while the dead mount. A whole continent is dragged into despair, and as the heroes look on, helpless, a purple star rises in the sky. What happened? Well, the nice diplomat was an alien monster all along. That's an Emissary of Caiphon, one of the more powerful of the star spawn. And Caiphon is revealed in a ''Dragon'' article to be the nicest of these things. He is implied to not hate you, he is just curious as to what happens when you remove part of the social foundation. Sometimes he eradicates horrors like, say, slavery, and other times he eradicates entire sentient species.
** The Serpents of Nihal, whose origin reads like an Creator/HPLovecraft short story. Once there was a jungle nation, devoted to the [[WhyDidItHaveToBeSnakes evil god of Snakes, assassins, darkness, and poisons]]. Now, this nation of Aztec [[{{Expy}} Expies]] searched for more power. So, they opened a gate to Nihal, a ''a star made of snakes'', and the SpiritualSuccessor to [[TheWormThatWalks Kyuss]] up there. What came out? An army of glowing, evil snakes.
** And then there is Allabar, Opener of the Way, the first 4th Edition living star we get a close look at. Remember what Atropus looked like? Well, instead of a face, imagine dozens upon dozens of unblinking eyes, as well as hundreds of rope-like "growths" around its "body." Think the moon, when it's nice and big and clear, so you can see all of the faultlines, valleys and craters. Now imagine every faultline and valley is a huge, thrashing tentacle, and every crater, from the biggest to the smallest, is a never-blinking eye. Imagine that floating in the sky above you at night. Staring at you. ''Hating you.''
*** Hey, [[Manga/HellstarRemina wait a goddamn minute...]]
* There is something mildly unsettling about the 5th Edition cantrip ''toll the dead''. The sound of a [[ForDoomTheBellTolls tolling bell]] is heard out of nowhere, and all of a sudden, the target is missing a chunk of health [[NothingIsScarier for no apparent reason]]. Also, it's necrotic damage, which means it likely damages the very soul of the target.
* The level 9 Warlock/Wizard spell Imprisonment ''imprisonment'' is AndIMustScream Incarnate. Buried deep under ground for all eternity? Bound with unbreakable chains? Eternal sleep? Your own, inescapable pocket dimension? Shrunk to the size of a pin and placed in a gemstone for viewing pleasure? Pick your poison. While imprisoned, it's nigh impossible to escape, and the spell negates all forms of teleportation, including planar. Your only hope is that your captor is nice enough to provide a set of conditions for your release (which can be anything from TrueLovesKiss to When you agree to do what I say), or your party has a 17th level spell caster available. Or a ''Wish'' scroll. Of course, Lv. 9 spells are hard to come by. Let's hope you were nice to your teammates.
* Most campaign stories are up to the GameMaster to decide. [[http://suptg.thisisnotatrueending.com/archive/6088875 What some particularly inventive and sadistic Game Masters come up with]] can be truly horrifying to behold.

Top