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* Compared to his past appearances, King K. Rool is shown throughout Donkey Kong 64 to have suffered from [[SanitySlippage Sanity Slippage]]. While he was insane and demented before, he’s been consumed with such a strong desire for revenge after his previous defeats that he ends up wanting to basically commit genocide to get back at his sworn enemy. While it’s still cartoony and over the top, K. Rool’s menace is played very seriously throughout almost every cutscene he’s in. He kidnaps the Kongs as well as threatens and executes many of his minions offscreen for the slightest failures. For (arguably) being the silliest game in the franchise, K. Rool is played very straight as a no-nonsense villain to be feared.

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* Compared to his past appearances, King K. Rool is shown throughout Donkey ''Donkey Kong 64 64'' to have suffered from [[SanitySlippage Sanity Slippage]].SanitySlippage. While he was insane and demented before, he’s been consumed with such a strong desire for revenge after his previous defeats that he ends up wanting to basically commit genocide to get back at his sworn enemy. While it’s still cartoony and over the top, K. Rool’s menace is played very seriously throughout almost every cutscene he’s in. He kidnaps the Kongs as well as threatens and executes many of his minions offscreen for the slightest failures. For (arguably) being the silliest game in the franchise, K. Rool is played very straight as a no-nonsense villain to be feared.



** There's also the intro to the level, which implies that K.Rool [[OmnicidalManiac doesn't even care]] if the unfinished Blast-O-Matic [[TakingYouWithMe blows himself and his minions up along with the DK Isles]], with him [[ButtonMashing literally mashing the Fire button]] like a maniac [[BadBoss despite his minions' desperate warnings.]]

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** There's also the intro to the level, which implies that K. Rool [[OmnicidalManiac doesn't even care]] if the unfinished Blast-O-Matic [[TakingYouWithMe blows himself and his minions up along with the DK Isles]], with him [[ButtonMashing literally mashing the Fire button]] like a maniac [[BadBoss despite his minions' desperate warnings.]]
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--->'''Chief Technician''': P-please, master, just give us a few more hours...

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--->'''Chief Technician''': P-please, master, Master, just give us a few more hours...
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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫), you hear a bizzare EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage just to rub it in.

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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫), you hear a bizzare bizarre EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage just to rub it in.
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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫) appears, you hear a bizzare EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage just to rub it in.

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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫) appears, (🚫), you hear a bizzare EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage just to rub it in.
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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫) appears, you hear a bizzare EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage.

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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫) appears, you hear a bizzare EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage.FallingDamage just to rub it in.
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* If you try to take certain abilities somewhere they're not supposed to be, you are [[JumpScare abruptly met]] with a large slashed-circle sign (🚫) appears, you hear a bizzare EvilLaugh, and your ability is turned off. [[ParanoiaFuel It isn't always clear where these no-ability zones are]], which can easily startle players. In the case of Diddy's jetpack, this can happen high off the ground, not only frightening agoraphobic players but also causing FallingDamage.
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** K. Rool's [[EvilLaugh evil mocking laughter]] that occurs throughout the game -- mostly when you use a barrel or animal ability where it isn't allowed -- is heard within every ten-minute interval in the level. By the time you reach the last ten minutes, [[StalkedByTheBell the laughing becomes even more frequent]] and starts occurring every minute. If it reaches the last ten seconds, the game ''[[ExactTimeToFailure counts down directly on the screen]]''. It all really hammers in the fact that unless you're '''''right''''' at the end of the stage, [[ItsAWonderfulFailure you've failed]], and the DK Isles are well and truly doomed.
** There’s one more thing. You ''have to'' find at least one blueprint to even have it be ''theoretically'' possible. Barring glitch skips, it’s impossible to win with just the basic 10 minutes. [[https://www.youtube.com/watch?v=UkQN5IY3zkE This person played Hideout Helm perfectly with 11 minutes on the clock]] and only had 7 seconds left at the end. They went on to show that you can only barely get Diddy’s games started with the base time.

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** K. Rool's [[EvilLaugh evil mocking laughter]] that occurs throughout the game -- mostly when you use a barrel or animal ability where it isn't allowed -- is heard within every ten-minute interval in the level. By the time you reach the last ten minutes, [[StalkedByTheBell the laughing becomes even more frequent]] frequent]]; it occurs again at five, three, two, and starts occurring every minute. If it reaches the last ten seconds, the game ''[[ExactTimeToFailure counts one minute remaining, and at 30 and 10 seconds remaining. All of this while [[ExactTimeToFailure your remaining time is counting down directly on right there at the screen]]''. It all bottom center of the screen]]. The one-minute warning, the 30-second warning, and ''especially'' the 10-second warning really hammers hammer in the fact that unless you're '''''right''''' at the end of the stage, [[ItsAWonderfulFailure you've failed]], and the DK Isles are well and truly doomed.
** There’s There's one more thing. You ''have to'' find at least one blueprint to even have it be ''theoretically'' possible. Barring glitch skips, it’s it's impossible to win with just the basic 10 minutes. [[https://www.youtube.com/watch?v=UkQN5IY3zkE This person played Hideout Helm perfectly with 11 minutes on the clock]] and only had 7 seconds left at the end. They went on to show that you can only barely get Diddy’s Diddy's games started with the base time.
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** There’s one more thing. You ''have to'' find at least one blueprint to even have it be ''theoretically'' possible. Barring glitch skips, it’s impossible to win with just the basic 10 minutes. [[https://www.youtube.com/watch?v=UkQN5IY3zkE This person played Hideout Helm perfectly with 11 minutes on the clock]] and only had 7 seconds left at the end. They went on to show that you can only barely get Diddy’s games started with the base time.
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There's plenty of violin and brass music in that track, I don't remember hearing any organs in it though.


* Creepy Castle has ''rotting hands'' as platforms. Inside the actual castle, there's a torture chamber after a dark maze and a very realistic skull-shaped portal leading to a red maze made completely out of detailed bones. Worse, the music has an unseen individual [[HellIsThatNoise moaning]] constantly[[note]]Actually DK's roll grunt slowed down[[/note]], causing many players to speed through this part or turn off the audio to not have to listen to it.
** The Ballroom's soundtrack consists of nothing but scary organ music and ghostly laughter.

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* Creepy Castle has ''rotting hands'' as platforms. Inside the actual castle, there's a torture chamber after a dark maze and the crypt below has a very realistic skull-shaped portal leading to a red maze made completely out of detailed bones. Worse, the music has an unseen individual [[HellIsThatNoise moaning]] constantly[[note]]Actually DK's roll grunt slowed down[[/note]], causing many players to speed through this part or turn off the audio to not have to listen to it.
** The Ballroom's soundtrack consists of nothing but scary organ orchestral music and ghostly laughter.

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* The wind-up Kremlings from Frantic Factory. Everything about them is unsettling: glowing red eyes, circular walking pattern when not seeing you, squeaky noises when seeing you.

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* The wind-up Kremlings from Frantic Factory. Everything about them is unsettling: glowing red eyes, squeaky noises, circular walking pattern when not seeing you, squeaky noises and their mad dashes at you when seeing you.they do see you.
* Frantic Factory in general is pretty unnerving. In addition to the evil toys, it's full of cavernous rooms and even darker connecting tunnels. The main theme only adds to the unsettling nature of the factory, starting out with a creepy wind-up music box tune then slowly building up into a menacing, dismal tune.
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-->'''K. Rool''': [[OhCrap It's the Kongs!]] Wake up, you fools, and activate the machine!
-->'''Chief Technician''': [[UnfinishedUntestedUsedAnyway B-but it's not fully tested. It might explode and destroy us all!]]
-->'''K. Rool''': '''''[[AxCrazy DON'T TELL ME WHAT I CAN'T DO!]]'''''
-->'''Chief Technician''': P-please, master, just give us a few more hours...
-->'''K. Rool''': NO! The time has come. [[PrepareToDie Goodbye, DK Isles!]]

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-->'''K.--->'''K. Rool''': [[OhCrap It's the Kongs!]] Wake up, you fools, and activate the machine!
-->'''Chief --->'''Chief Technician''': [[UnfinishedUntestedUsedAnyway B-but it's not fully tested. It might explode and destroy us all!]]
-->'''K.--->'''K. Rool''': '''''[[AxCrazy DON'T TELL ME WHAT I CAN'T DO!]]'''''
-->'''Chief --->'''Chief Technician''': P-please, master, just give us a few more hours...
-->'''K.--->'''K. Rool''': NO! The time has come. [[PrepareToDie Goodbye, DK Isles!]]
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[[caption-width-right:350: ''"Hi, I'm [[NamesToRunAwayFromReallyFast Mad Jack]], and [[Film/ChildsPlay I'm your friend to the end. Hidey-ho ha ha ha...]]"'']]

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[[caption-width-right:350: ''"Hi, I'm [[NamesToRunAwayFromReallyFast Mad Jack]], and [[Film/ChildsPlay I'm your friend to the end. Hidey-ho Hidey-ho... ha ha ha...]]"'']]
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** 19 years later, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see ''[[SceneryGorn every single detail]]'' just what the Blast-O-Matic could do as K. Rool [[ThereIsNoKillLikeOverkill completely obliterates his opponent (alongside DK Isles) with it]]. To say the least that [[SweepingLaserExplosion it wasn't pretty]] would simply be a ''massive'' {{understatement}}.

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** 19 years later, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see ''[[SceneryGorn every single detail]]'' just what the Blast-O-Matic could do as K. Rool [[ThereIsNoKillLikeOverkill completely obliterates his opponent (alongside DK Isles) with it]]. To As epic as it is, to say the least that [[SweepingLaserExplosion it wasn't pretty]] would simply be a ''massive'' {{understatement}}.
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* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice suddenly says "[[GetOut GET OUT!]]" and a crosshair starts following you. You then have 25 seconds to get out of there before getting shot. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.

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* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a demonic voice suddenly says "[[GetOut GET OUT!]]" and a crosshair starts following you. You then have 25 seconds to get out of there before getting shot. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.
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* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice suddenly shouts "[[GetOut GET OUT!]]" and aims at you with some sort of gun. You then have 25 seconds to get out of there before being shot down. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.

to:

* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice suddenly shouts says "[[GetOut GET OUT!]]" and aims at you with some sort of gun. a crosshair starts following you. You then have 25 seconds to get out of there before being shot down.getting shot. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.
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* Compared to his past appearances, King K. Rool is shown throughout Donkey Kong 64 to have suffered from [[SanitySlippage]]. While he was insane and demented before, he’s been consumed with such a strong desire for revenge after his previous defeats that he ends up wanting to basically commit genocide to get back at his sworn enemy. While it’s still cartoony and over the top, K. Rool’s menace is played very seriously throughout almost every cutscene he’s in. He kidnaps the Kongs as well as threatens and executes many of his minions offscreen for the slightest failures. For (arguably) being the silliest game in the franchise, K. Rool is played very straight as a no-nonsense villain to be feared.

to:

* Compared to his past appearances, King K. Rool is shown throughout Donkey Kong 64 to have suffered from [[SanitySlippage]].[[SanitySlippage Sanity Slippage]]. While he was insane and demented before, he’s been consumed with such a strong desire for revenge after his previous defeats that he ends up wanting to basically commit genocide to get back at his sworn enemy. While it’s still cartoony and over the top, K. Rool’s menace is played very seriously throughout almost every cutscene he’s in. He kidnaps the Kongs as well as threatens and executes many of his minions offscreen for the slightest failures. For (arguably) being the silliest game in the franchise, K. Rool is played very straight as a no-nonsense villain to be feared.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Compared to his past appearances, King K. Rool is shown throughout Donkey Kong 64 to have suffered from [[SanitySlippage]]. While he was insane and demented before, he’s been consumed with such a strong desire for revenge after his previous defeats that he ends up wanting to basically commit genocide to get back at his sworn enemy. While it’s still cartoony and over the top, K. Rool’s menace is played very seriously throughout almost every cutscene he’s in. He kidnaps the Kongs as well as threatens and executes many of his minions offscreen for the slightest failures. For (arguably) being the silliest game in the franchise, K. Rool is played very straight as a no-nonsense villain to be feared.
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* [[ItsAWonderfulFailure The Game Over screen]] (thankfully skippable though and, most importantly, thankfully not showing the results) has King K. Rool activating the Blast-O-Matic before going to blow DK Isles up while [[EvilLaugh laughing evilly]], which was pretty intense for some back when they were children, joining the ranks of ''VideoGame/BanjoKazooie'' in the "save and quit is not an option" territory.

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* [[ItsAWonderfulFailure The Game Over screen]] (thankfully skippable though and, most importantly, thankfully not showing the results) has King K. Rool activating the Blast-O-Matic before going [[WaveMotionGun Blast-O-Matic]] as he's about to blow DK Isles up while [[EvilLaugh laughing evilly]], which was pretty intense for some back when they were children, joining the ranks of ''VideoGame/BanjoKazooie'' in the "save and quit is not an option" territory.
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* The Game Over screen (thankfully skippable, though) has the evil laughter K. Rool showing the Blast-O-Matic about to blow DK Isles up, which was pretty intense for some back when they were children, joining the ranks of ''VideoGame/BanjoKazooie'' in the "save and quit is not an option" territory.
** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see just what the Blast-O-Matic could do. [[SweepingLaserExplosion It wasn't pretty, to say the least]].

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* [[ItsAWonderfulFailure The Game Over screen screen]] (thankfully skippable, though) skippable though and, most importantly, thankfully not showing the results) has the evil laughter King K. Rool showing activating the Blast-O-Matic about before going to blow DK Isles up, up while [[EvilLaugh laughing evilly]], which was pretty intense for some back when they were children, joining the ranks of ''VideoGame/BanjoKazooie'' in the "save and quit is not an option" territory.
** Worst of all, 19 years later, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see ''[[SceneryGorn every single detail]]'' just what the Blast-O-Matic could do. do as K. Rool [[ThereIsNoKillLikeOverkill completely obliterates his opponent (alongside DK Isles) with it]]. To say the least that [[SweepingLaserExplosion It it wasn't pretty, to say the least]].pretty]] would simply be a ''massive'' {{understatement}}.
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** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see just what the Blast-O-Matic could do. [[SweepingLaserExplosion It's horrifying, to say the least]].

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** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see just what the Blast-O-Matic could do. [[SweepingLaserExplosion It's horrifying, It wasn't pretty, to say the least]].
Is there an issue? Send a MessageReason:
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-->'''Chief Technician''': Please sir, just a few more hours...!
-->'''K. Rool''': NO! The time has come. [[PrepareToDie Goodbye, DK Isles...!]]

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-->'''Chief Technician''': Please sir, P-please, master, just give us a few more hours...!
hours...
-->'''K. Rool''': NO! The time has come. [[PrepareToDie Goodbye, DK Isles...!]]Isles!]]

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Made some tweaks, and fixed the dead Hideout Helm link.


[[caption-width-right:350: Hi, I'm [[NamesToRunAwayFromReallyFast Mad Jack]], [[Film/ChildsPlay and I'm your friend to the end. Hidey-ho ha ha ha...]]]]

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[[caption-width-right:350: Hi, ''"Hi, I'm [[NamesToRunAwayFromReallyFast Mad Jack]], and [[Film/ChildsPlay and I'm your friend to the end. Hidey-ho ha ha ha...]]]]
]]"'']]



** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', and we get to see just what the Blast-O-Matic could do. It was horrifying, to say the least.

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** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', and we finally get to see just what the Blast-O-Matic could do. It was [[SweepingLaserExplosion It's horrifying, to say the least.least]].



** The DA Nintober event put Mad Jack on their list, and part of his description was: "King K. Rool's Frantic Factory puts out dangerous toys unsuitable for all ages. When [[NoOSHACompliance health and safety is of no concern]], it takes a very special toy to end up in the reject chute."

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** The DA Nintober event put Mad Jack on their list, and part of his description was: "King K. Rool's Frantic Factory puts out dangerous toys unsuitable for all ages. When [[NoOSHACompliance health and safety is of no concern]], it takes a very special toy to end up in the reject chute."chute".



* The game gives you SuperNotDrowningSkills, as per ''Donkey Kong Country'' tradition. However, Rareware seems to have used this as an excuse to make some very deep hydrophobe-unfriendly water areas, such as those in Gloomy Galleon. Beyond all of that, there is something genuinely unsettling about this level from the get go. The tense music and sheer enormity of the stage gives one a sense of claustrophobia and keeps players constantly on edge.

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* The One mercy of the game is that it gives you SuperNotDrowningSkills, as per ''Donkey Kong Country'' tradition. However, Rareware seems to have used this as an excuse to make some very deep hydrophobe-unfriendly deep, aquaphobe-unfriendly water areas, such as those in Gloomy Galleon. Beyond all of that, there is something genuinely unsettling about this level from the get go. The tense music and sheer enormity of the stage gives one a sense of claustrophobia and keeps players constantly on edge.



* The cutscene that plays upon entering Creepy Castle has King K. Rool all but explicitly ''[[YouHaveFailedMe execute]]'' [[YouHaveFailedMe a Kasplat for their failure to stop the Kongs from obtaining the blueprint pieces]] ([[ArsonMurderAndJaywalking and for calling him "fatso"]]), taunting him as he tries to flee Hideout Helm. The cutscene ends as the obviously terrified Kasplat accidentally backs into a '''[[AttackOfTheFiftyFootWhatever giant]]''' red Klaptrap, with the obvious implication that ''[[FedToTheBeast it eats him]] while [[EatenAlive he's still alive]]'' since he's never seen again.

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* The cutscene that plays upon entering Creepy Castle has King K. Rool all but explicitly ''[[YouHaveFailedMe execute]]'' [[YouHaveFailedMe a Kasplat for their failure to stop the Kongs from obtaining the blueprint pieces]] ([[ArsonMurderAndJaywalking and for calling him "fatso"]]), taunting him as he tries to flee Hideout Helm. The cutscene ends as the obviously terrified Kasplat accidentally backs into a '''[[AttackOfTheFiftyFootWhatever giant]]''' red Klaptrap, with the obvious implication that ''[[FedToTheBeast it eats him]] while [[EatenAlive he's still alive]]'' alive]]'', since he's never seen again.



** The majority of the final level is a RaceAgainstTheClock where the Kongs must all work together to quickly deactivate the Blast-O-Matic before it destroys the DK Isles. [[https://youtu.be/2vXibQhdcbk The music,]] while awesome, embodies urgency, especially if the Kongs haven't given Snide that many blueprints. And the cherry on top? You know how you're usually safe in a Tag Barrel? Well, [[StalkedByTheBell not only time is]] ''[[StalkedByTheBell still]]'' [[StalkedByTheBell going in the Tag Barrel,]] even the level music replaces the Tag Barrel music! Finally, you know how you can press start and choose the option to exit the level? Well, in Hideout Helm, while the Blast-o-Matic is still active, you can't exit the level. You can only ''[[NonStandardGameOver give up]]''.

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** The majority of the final level is a RaceAgainstTheClock where the Kongs must all work together to quickly deactivate the Blast-O-Matic before it destroys the DK Isles. [[https://youtu.be/2vXibQhdcbk be/XgsRv2S69UY The music,]] while awesome, embodies urgency, especially if the Kongs haven't given Snide that many blueprints. And the cherry on top? You know how you're usually safe in a Tag Barrel? Well, [[StalkedByTheBell not only time is]] ''[[StalkedByTheBell still]]'' [[StalkedByTheBell going in the Tag Barrel,]] even the level music replaces the Tag Barrel music! Finally, you know how you can press start and choose the option to exit the level? Well, in Hideout Helm, while the Blast-o-Matic is still active, you can't exit the level. You can only ''[[NonStandardGameOver give up]]''.



* The minigame, "Peril Path Panic" has Klaptraps potentially eating and thus killing the very humanoid Banana fairies, who make awfully terrifying shrieks upon being eaten.

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* The minigame, "Peril Path Panic" has Klaptraps potentially eating and (and thus killing killing) the very humanoid Banana fairies, Fairies, [[HellIsThatNoise who make awfully terrifying shrieks shrieks]] upon being eaten.
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* The rematch against Dogadon starts off fairly normal, though he has added a shockwave to his attacks. But damage him enough, and he'll soon breathe fire to create a WALL of fire that you can't dodge unless you jump off the platform and get back on.
** The TERRIFYING part comes in when he lands on the platform before jumping up and down, '''''CAUSING IT TO SINK INTO THE LAVA!''''' And this time, hitting him with the barrels only daze him, forcing you to become a giant and wail on him. What makes it so scary is that the music gets faster as the platform sinks, filling you with a sense of panic.
** And should you run out of time, you get to see Chunky Kong sinking into the lava while screaming in pain.
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** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', we got to see just what the Blast-O-Matic could do. It was horrifying, to say the least.

to:

** Worst of all, come ''VideoGame/SuperSmashBrosUltimate'', and we got get to see just what the Blast-O-Matic could do. It was horrifying, to say the least.

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* Creepy Castle's mine cart section. It's bad enough with the loud chase music and random sirens going off constantly, but how about the tombstones that fly out the ground -- with accompanying insane laughter -- as you approach or the giant skeleton demon thing shooting explosive fireballs at poor DK? Worse still, it comes directly after you have to go through the above mentioned bone maze.

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* ** The Ballroom's soundtrack consists of nothing but scary organ music and ghostly laughter.
**
Creepy Castle's mine cart section. It's bad enough with the loud chase music and random sirens going off constantly, but how about the tombstones that fly out the ground -- with accompanying insane laughter -- as you approach or the giant skeleton demon thing shooting explosive fireballs at poor DK? Worse still, it comes directly after you have to go through the above mentioned bone maze.
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* The cutscene that plays upon entering Creepy Castle has King K. Rool all but explicitly ''[[YouHaveFailedMe execute]]'' [[YouHaveFailedMe a Kasplat for their failure to stop the Kongs from obtaining the blueprint pieces]] ([[ArsonMurderAndJaywalking and for calling him "fatso"]]), taunting him as he tries to flee Hideout Helm. The cutscene ends as the obviously terrified Kasplat accidentally backs into a '''[[AttackOfTheFiftyFootWhatever giant]]''' Klaptrap, with the obvious implication that ''[[FedToTheBeast it eats him]] while [[EatenAlive he's still alive]]'' since he's never seen again.

to:

* The cutscene that plays upon entering Creepy Castle has King K. Rool all but explicitly ''[[YouHaveFailedMe execute]]'' [[YouHaveFailedMe a Kasplat for their failure to stop the Kongs from obtaining the blueprint pieces]] ([[ArsonMurderAndJaywalking and for calling him "fatso"]]), taunting him as he tries to flee Hideout Helm. The cutscene ends as the obviously terrified Kasplat accidentally backs into a '''[[AttackOfTheFiftyFootWhatever giant]]''' red Klaptrap, with the obvious implication that ''[[FedToTheBeast it eats him]] while [[EatenAlive he's still alive]]'' since he's never seen again.
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Parabombing.


* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice (pretty sure it’s supposed to be K. Rool) suddenly shouts "[[GetOut GET OUT!]]" and aims at you with some sort of gun. You then have 25 seconds to get out of there before being shot down. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.

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* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice (pretty sure it’s supposed to be K. Rool) suddenly shouts "[[GetOut GET OUT!]]" and aims at you with some sort of gun. You then have 25 seconds to get out of there before being shot down. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.
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* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice suddenly shouts "[[GetOut GET OUT!]]" and aims at you with some sort of gun. You then have 25 seconds to get out of there before being shot down. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.

to:

* Angry Aztec has an eerie temple with ominous music that just makes you feel uncomfortable, and once you grab the banana at the end, a voice (pretty sure it’s supposed to be K. Rool) suddenly shouts "[[GetOut GET OUT!]]" and aims at you with some sort of gun. You then have 25 seconds to get out of there before being shot down. Said "GET OUT!" comes from an assassin who tries to kill you once you get the bananas. In certain Crystal Caves challenges and in the greenhouse in Creepy Castle, he returns if you fail a challenge and gives you only 10 seconds to escape this time.
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* The minigame, "Peril Path Panic" has Klaptraps potentially eating and thus killing the very humanoid Banana fairies, who make awfully terrifying shrieks upon being eaten.

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