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Executioner Miralda is essentially Nightmare Fuel personified

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* '''Executioner Miralda''' is THE perfect definition of [[AxCrazy Ax-Crazy]]. Her murderous giggles while wielding a mean-looking axe, just coming after you and swinging at you just to chop you into bloody pieces ''(literally)'', just for her King. And her overall sadistic nature clearly shows why she is indeed the executioner. And her Black Phantom form still makes her equally dangerous as her normal counterpart. Maybe without the sadistic speech, but but you better be damn sure you're well-prepared to take her on.
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** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Hell, if your attention to the landmarks isn't sharp, you ''will'' get lost. Oh, and did we mention the ''ball of mashed-together corpses'' on the first floor? [[SarcasmMode Have fun with them!]]

to:

** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Hell, if your attention to the landmarks isn't sharp, you ''will'' get lost. Oh, and did we mention the ''ball ''[[BossInMookClothing ball of mashed-together corpses'' corpses]]'' on the first floor? [[SarcasmMode Have fun with them!]]



** The Valley of Defilement's first boss, the Leechmonger, has a ranged attack. What is it you ask? A bunch of leeches being thrown at you! Even after the attack, you get to see your character still covered in them! Gross.

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** The Valley of Defilement's first boss, the Leechmonger, has a ranged attack. What is it you ask? A bunch of leeches being thrown at you! Even after the attack, you get to see your character still covered in them! Gross. The Dirty Colossus does the same with bugs. And Astraea? She fills you with something even worse. [[WhatTheHellHero Guilt.]]
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Adult Fear is now a disambig


** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Hell, if your attention to the landmarks isn't sharp, you ''will'' [[AdultFear get lost]]. Oh, and did we mention the ''ball of mashed-together corpses'' on the first floor? [[SarcasmMode Have fun with them!]]

to:

** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Hell, if your attention to the landmarks isn't sharp, you ''will'' [[AdultFear get lost]].lost. Oh, and did we mention the ''ball of mashed-together corpses'' on the first floor? [[SarcasmMode Have fun with them!]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dark_souls_adjudicator.jpg]]
[[caption-width-right:350:'''''GIMME A KISS!!!''''']]
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* The VideoGameRemake already has its hand in trying to make the atmosphere even darker, with places like the Valley of Defilement just becoming straight up disgusting when given modern graphical fidelity, but some of the enemies have been transformed into more gory and grotesque entities to boot.
** Speaking of the remake, numerous players have noted strange and unusual [[HellIsThatNoise inhuman sounds]] echoing loudly throughout their game worlds, loud enough to dwarf the rest of the game's audio and gone as sudden as it came. It borders on JumpScare with how inexplicable it all is, and also begs the question whether it's the Old One or something else making these sounds.
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* The fact that the scourge of the Old One is apparently an EternalRecurrence. Everything listen above, the demons, the souls, the death and destruction? ''It has happened before.'' And even if you stop it, ''it will happen again.'' Maybe centuries, maybe millennia hence, but victory over the Old One is temporary.

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* The fact that the scourge of the Old One is apparently an EternalRecurrence. Everything listen listed above, the demons, the souls, the death and destruction? ''It has happened before.'' And even if you stop it, ''it will happen again.'' Maybe centuries, maybe millennia hence, but victory over the Old One is temporary.

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Spoiler tags aren't allowed on Nightmare Fuel pages.



'''Unmarked spoilers below!'''



* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler:who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon, made in the Queen of Latria's image. Apparently, the Old Monk has also become an EldritchAbomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes[[note]]possibly a ''[[Literature/TheKingInYellow King in Yellow]]'' reference[[/note]], a demonic artifact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.

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* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler:who who later returned as the Old Monk, and filled the place with demons, likely killing his wife]].wife. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon, made in the Queen of Latria's image. Apparently, the Old Monk has also become an EldritchAbomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes[[note]]possibly a ''[[Literature/TheKingInYellow King in Yellow]]'' reference[[/note]], a demonic artifact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.



* The Valley of Defilement. A plague swamp filled to the brim with trash, filth, and aborted fetuses that swarm you whenever you go into the water. The worst part? ''This is a place where many people lived.'' These were the lost and the luckless souls. Take a guess why. As it stands, when the demons arrive there, courtesy of [[spoiler: Maiden Astraea]], conditions actually improve, because someone finally gives a damn about the soulless within.

to:

* The Valley of Defilement. A plague swamp filled to the brim with trash, filth, and aborted fetuses that swarm you whenever you go into the water. The worst part? ''This is a place where many people lived.'' These were the lost and the luckless souls. Take a guess why. As it stands, when the demons arrive there, courtesy of [[spoiler: Maiden Astraea]], Astraea, conditions actually improve, because someone finally gives a damn about the soulless within.



* A lot of the bosses aren't evil, merely corrupted by demons [[spoiler:and, ultimately, the influence of the Old One]]. Oolan, Alfred, and Metas were noble knights betrayed by their king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, one of Maiden Astraea's companions; the other, Vito, turned into the Dirty Colossus. Astraea herself went mad with grief, and succumbed to demonic power, with only her last companion Garl Vinland to keep her company. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the Demon Slayer who defeats them?

to:

* A lot of the bosses aren't evil, merely corrupted by demons [[spoiler:and, and, ultimately, the influence of the Old One]].One. Oolan, Alfred, and Metas were noble knights betrayed by their king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, one of Maiden Astraea's companions; the other, Vito, turned into the Dirty Colossus. Astraea herself went mad with grief, and succumbed to demonic power, with only her last companion Garl Vinland to keep her company. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the Demon Slayer who defeats them?
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None


* The fact that the scourge of the Old One is apparently an EternalRecurrence. Everything listen above, the demons, the souls, the death and destruction? ‘’It has happened before.’’ And even if you stop it, ‘’it will happen again.’’ Maybe centuries, maybe millennia hence, but victory over the Old One is temporary.

to:

* The fact that the scourge of the Old One is apparently an EternalRecurrence. Everything listen above, the demons, the souls, the death and destruction? ‘’It ''It has happened before.’’ '' And even if you stop it, ‘’it ''it will happen again.’’ '' Maybe centuries, maybe millennia hence, but victory over the Old One is temporary.
Is there an issue? Send a MessageReason:
None

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* The fact that the scourge of the Old One is apparently an EternalRecurrence. Everything listen above, the demons, the souls, the death and destruction? ‘’It has happened before.’’ And even if you stop it, ‘’it will happen again.’’ Maybe centuries, maybe millennia hence, but victory over the Old One is temporary.
Is there an issue? Send a MessageReason:
None


* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that if you die, your soul is left behind, laying there until either the PC picks it up or a demon eats it? How about that Boletaria, the kingdom of this game, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, filling it with more and more demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler:who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon made in the Queen of Latria's image. Apparently, the Old Monk has also become an EldritchAbomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes[[note]]possibly a ''[[Literature/TheKingInYellow King in Yellow]]'' reference[[/note]], a demonic artifact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.

to:

* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that if you die, the souls you have accumulated are left behind on your soul is left behind, blood stain, laying there until either the PC picks it up up...or a demon eats it? DeathIsCheap No More. How about the fact that Boletaria, the kingdom of this game, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, world (or rather, what ''remains'' of the world), filling it with more and more demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler:who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon demon, made in the Queen of Latria's image. Apparently, the Old Monk has also become an EldritchAbomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes[[note]]possibly a ''[[Literature/TheKingInYellow King in Yellow]]'' reference[[/note]], a demonic artifact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.
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None

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Some people call ''Demon's Souls'' an action RPG. This is inaccurate. As LetsPlay/{{Scribe}} has stated, ''Demon's Souls'' is a ''horror'' game. Let's go over why Boletaria and the surrounding lands are such a frightening set of places to visit...
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** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Oh, and did we mention the ''ball of mashed-together corpses'' on the first floor? [[SarcasmMode Have fun with them!]]
** The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate...except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming human faces each, naturally.

to:

** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane. At best, they gibber annoyingly and just get in your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you down a hole and, if your luck is really bad, tumbling down to your death. Hell, if your attention to the landmarks isn't sharp, you ''will'' [[AdultFear get lost]]. Oh, and did we mention the ''ball of mashed-together corpses'' on the first floor? [[SarcasmMode Have fun with them!]]
** The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate...except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming ''screaming human faces faces'' each, naturally.

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* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that if you die, your soul is left behind, laying there until either the PC picks it up or a demon eats it? How about how Boletaria, the setting's kingdom, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, filling it with demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler: who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon. Apparently, the Old Monk has also become an EldritchAbomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes, a demonic artefact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.
** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane; at best, they gibber annoyingly and get in the way. At worst, they try to kill you if you let them out. One careless step can send you into the abyss. Oh, and there's a ball of mashed-together corpses on the first floor.
** The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming human faces each, naturally.
* The Valley of Defilement. A plague swamp filled to the brim with trash, filth, and aborted fetuses that swarm you whenever you go into the water. People used to live here. These were the lost and the luckless souls. Take a guess why. As it stands, when the demons arrive there, courtesy of [[spoiler: Maiden Astraea]], conditions actually improve, because someone finally gives a damn about the soulless within.
** The Valley of Defilement's first boss, the Leechmonger, has a ranged attack. What is it you ask? A bunch of leeches being thrown at you! Even after the attack, you get to see your character covered in them! Gross.
* Stonefang Tunnel/Mine. Your average mine, right? Wrong. Demons are here, too. They've eaten the souls of the workers inside; however, because none of them know a life beyond mining and smelting, they continue to do their jobs unless either you or one of them decides to pick a fight. Even being in the area for a long period of time seems to have altered them: they're growing scales. The reason for the plentiful ore here is because the bones of dragons rest here, including the Dragon God, who they worshiped but apparently expected to come back to life, given they created a sword and a pair of ballista to pin the bastard down. The beginning level of this place will make arachnophobes squeamish; the first boss is a literal DemonicSpider.
* A lot of the bosses aren't evil, merely corrupted by demons, [[spoiler: and ultimately, the influence of the Old One]]. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demon slayer who defeats them?

to:

* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that if you die, your soul is left behind, laying there until either the PC picks it up or a demon eats it? How about how that Boletaria, the setting's kingdom, kingdom of this game, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, filling it with more and more demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler: who [[spoiler:who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon. demon made in the Queen of Latria's image. Apparently, the Old Monk has also become an EldritchAbomination, because his hugely swollen heart can be seen clinging to the tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes, Robes[[note]]possibly a ''[[Literature/TheKingInYellow King in Yellow]]'' reference[[/note]], a demonic artefact artifact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.
** The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane; at insane. At best, they gibber annoyingly and just get in the way. At your way; at worst, they will immediately try to kill you if you let them out. One careless step can send you into the abyss. down a hole and, if your luck is really bad, tumbling down to your death. Oh, and there's a ball did we mention the ''ball of mashed-together corpses corpses'' on the first floor.
floor? [[SarcasmMode Have fun with them!]]
** The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate celebrate...except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming human faces each, naturally.
* The Valley of Defilement. A plague swamp filled to the brim with trash, filth, and aborted fetuses that swarm you whenever you go into the water. People used to live here. The worst part? ''This is a place where many people lived.'' These were the lost and the luckless souls. Take a guess why. As it stands, when the demons arrive there, courtesy of [[spoiler: Maiden Astraea]], conditions actually improve, because someone finally gives a damn about the soulless within.
** The Valley of Defilement's first boss, the Leechmonger, has a ranged attack. What is it you ask? A bunch of leeches being thrown at you! Even after the attack, you get to see your character still covered in them! Gross.
* Stonefang Tunnel/Mine. Your average mine, right? Wrong. Demons are here, too. They've eaten the souls of the workers inside; however, because none of them know a life beyond mining and smelting, they continue to do their jobs without pause...unless either you or one of them decides to pick a fight. Even being in the area for a long period of time seems to have altered them: they're growing scales. The reason for the plentiful ore here is because the bones of dragons rest here, including the Dragon God, who they worshiped but apparently expected to come back to life, given they created a sword and a pair of ballista to pin the bastard down. The beginning level of this place will make arachnophobes squeamish; squeamish: the first boss is a literal DemonicSpider.
* A lot of the bosses aren't evil, merely corrupted by demons, [[spoiler: and demons [[spoiler:and, ultimately, the influence of the Old One]]. Oolan, Alfred, and Metas were noble knights betrayed by the their king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born one of Vito, the Maiden Astraea's companions. companions; the other, Vito, turned into the Dirty Colossus. Astraea herself went mad with grief, and succumbed to demonic power.power, with only her last companion Garl Vinland to keep her company. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demon slayer Demon Slayer who defeats them?them?
----
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None


* A lot of the bosses aren't evil, merely corrupted by demons. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demon slayer who defeats them?

to:

* A lot of the bosses aren't evil, merely corrupted by demons.demons, [[spoiler: and ultimately, the influence of the Old One]]. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demon slayer who defeats them?
Is there an issue? Send a MessageReason:
None


* A lot of the bosses aren't evil, merely corrupted by demons. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demon slayer who defeats them?
* In short: Thank you for sleepless nights in abundance, Creator/FromSoftware.

to:

* A lot of the bosses aren't evil, merely corrupted by demons. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demon slayer who defeats them?
* In short: Thank you for sleepless nights in abundance, Creator/FromSoftware.
them?
Is there an issue? Send a MessageReason:
None


* In short: Thank you for sleepless nights in abundance, FromSoftware.

to:

* In short: Thank you for sleepless nights in abundance, FromSoftware.Creator/FromSoftware.
Is there an issue? Send a MessageReason:
None


* A lot of the bosses aren't evil, merely corrupted by demons. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general. with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demonslayer who defeats them?

to:

* A lot of the bosses aren't evil, merely corrupted by demons. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general. general, with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demonslayer demon slayer who defeats them?
Is there an issue? Send a MessageReason:
None

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* A lot of the bosses aren't evil, merely corrupted by demons. Oolan, Alfred, and Metas were noble knights betrayed by the king. The Leechmonger was formed when the leeches of the Valley of Defilement devoured Risaia, while the Colossus was born of Vito, the Maiden Astraea's companions. Astraea herself went mad with grief, and succumbed to demonic power. The Old Hero was denied the afterlife for some unknown crime, until his soul was demonized. In general. with the possible exception of King Allant himself, NONE of the humanoid bosses began as demons. So what does that mean for the demonslayer who defeats them?
Is there an issue? Send a MessageReason:
Little improvements to grammar and clarity.


* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that there is no god, and hence, if you die, your soul is left behind, laying there until either the PC picks it up, or a demon eats it? How about how Boletaria, the setting's kingdom, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, filling it with demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler: who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon. Apparently, the Old Monk has also become an EldritchAbomination, because his freaking heart can be seen clinging to the tower.
* The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane; at best, they gibber annoyingly and get in the way. At worst, they try to kill you if you let them out. One careless step can send you into the abyss. Oh, and there's a ball of mashed-together corpses on the first floor.
* The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming human faces each, naturally.

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* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that there is no god, and hence, if you die, your soul is left behind, laying there until either the PC picks it up, up or a demon eats it? How about how Boletaria, the setting's kingdom, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, filling it with demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler: who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon. Apparently, the Old Monk has also become an EldritchAbomination, because his freaking hugely swollen heart can be seen clinging to the tower.
*
tower; when you arrive at his room, you discover that he has been dominated and drained body and soul by his Yellow Robes, a demonic artefact much too powerful for him, which leave his dry husk to fight you as a Black Phantom.
**
The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane; at best, they gibber annoyingly and get in the way. At worst, they try to kill you if you let them out. One careless step can send you into the abyss. Oh, and there's a ball of mashed-together corpses on the first floor.
* ** The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming human faces each, naturally.



* Stonefang Tunnel/Mine. Your average mine, right? Wrong. Demons are here, too. They've eaten the souls of the workers inside; however, because none of them no a life beyond mining and smelting, they continue to do their jobs unless either you or one of them decides to pick a fight. Even being in the area for a long period of time seems to have altered them: they're growing scales. The reason for the plentiful ore here is because the bones of dragons rest here, including the Dragon God, who they worshiped but apparently expected to come back to life, given they created a sword and a pair of ballista to pin the bastard down. The beginning level of this place will make arachnophobes squeamish; the first boss is a literal DemonicSpider.

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* Stonefang Tunnel/Mine. Your average mine, right? Wrong. Demons are here, too. They've eaten the souls of the workers inside; however, because none of them no know a life beyond mining and smelting, they continue to do their jobs unless either you or one of them decides to pick a fight. Even being in the area for a long period of time seems to have altered them: they're growing scales. The reason for the plentiful ore here is because the bones of dragons rest here, including the Dragon God, who they worshiped but apparently expected to come back to life, given they created a sword and a pair of ballista to pin the bastard down. The beginning level of this place will make arachnophobes squeamish; the first boss is a literal DemonicSpider.
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* The entire premise and backstory could count. Fighting off extremely powerful demons that devour people's souls, leaving them as insane husks? The fact that there is no god, and hence, if you die, your soul is left behind, laying there until either the PC picks it up, or a demon eats it? How about how Boletaria, the setting's kingdom, is being devoured by a colorless fog that continues to slowly and inexorably spread until it covers the world, filling it with demons? Hell, even most of the areas are NightmareFuel.
* The Tower of Latria is terrifying. The backstory is the tower used to be a place of learning, lead by a king and a queen. The queen exiled her husband, [[spoiler: who later returned as the Old Monk, and filled the place with demons, likely killing his wife]]. The new leader, the Old Monk, lies to the prisoners by offering them a false idol to worship. Said idol is a demon. Apparently, the Old Monk has also become an EldritchAbomination, because his freaking heart can be seen clinging to the tower.
* The Prison of Hope is guarded by eerie, octopus-headed people ringing bells. They kill you by first stunning you, then leisurely pacing over to you and sucking out your brains while you get to watch. The inmates are all insane; at best, they gibber annoyingly and get in the way. At worst, they try to kill you if you let them out. One careless step can send you into the abyss. Oh, and there's a ball of mashed-together corpses on the first floor.
* The Tower City is almost worse. First, you walk in constant fear of falling off the crumbling towers into the blackness below, but if you keep your eyes on where you put your feet, you won't spot the black gargoyles against the black-green spider-webbed sky as they swoop down towards you. The enormous, beating heart in the central tower doesn't help the ambiance at all. Then, you find a cage-lift to the ground, and you'd celebrate except you're now knee-deep in a swamp of blood with enormous tentacles reaching out of it and it's full of giant, poison-spewing centipedes that try to kill you. Giant poison-spewing centipedes with several screaming human faces each, naturally.
* The Valley of Defilement. A plague swamp filled to the brim with trash, filth, and aborted fetuses that swarm you whenever you go into the water. People used to live here. These were the lost and the luckless souls. Take a guess why. As it stands, when the demons arrive there, courtesy of [[spoiler: Maiden Astraea]], conditions actually improve, because someone finally gives a damn about the soulless within.
** The Valley of Defilement's first boss, the Leechmonger, has a ranged attack. What is it you ask? A bunch of leeches being thrown at you! Even after the attack, you get to see your character covered in them! Gross.
* Stonefang Tunnel/Mine. Your average mine, right? Wrong. Demons are here, too. They've eaten the souls of the workers inside; however, because none of them no a life beyond mining and smelting, they continue to do their jobs unless either you or one of them decides to pick a fight. Even being in the area for a long period of time seems to have altered them: they're growing scales. The reason for the plentiful ore here is because the bones of dragons rest here, including the Dragon God, who they worshiped but apparently expected to come back to life, given they created a sword and a pair of ballista to pin the bastard down. The beginning level of this place will make arachnophobes squeamish; the first boss is a literal DemonicSpider.
* In short: Thank you for sleepless nights in abundance, FromSoftware.

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