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** The third nightmare sequence is not as horrific as the others, but can still provide nasty a nasty JumpScare. It starts off with you descending a ladder out of a bloody, decrepit apartment room, and into a hallway. As you walk down the hallway, a voice that sounds like a less harsh version of the Doctor you've been encountering begins talking about a patient and how he had to increase their medication dose to deal with hallucinations (said patient is heavily implied to be Simon). That's the end of the calm part of the nightmare, as you are then thrown into an arena (with the screaming head from the very first nightmare sequence) fighting waves of Faceless before you can leave. But surprise... SAWRUNNER APPEARS NEAR THE DOOR. And just in case that wasn't enough, you fall down the hallway, and enter a black void where more Faceless in masks appear to attack you. Granted, the Faceless are easy to deal with, and Sawrunner is just for show, but goddamn does it give you a near heart attack.

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[[caption-width-right:349: And yeah... [[{{Understatement}} It's from the very beginning of the game]], though- '''[[JumpScare WWAAAARRGHH]]!''']]

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[[caption-width-right:349: [[caption-width-right:350: And yeah... [[{{Understatement}} It's from the very beginning of the game]], though- '''[[JumpScare WWAAAARRGHH]]!''']]
WWAAAARRGHH]]!''']]

-->''To whoever is reading this - I HOPE my dead body will HAUNT you forever. Have FUN scraping my brains off the wall.''

-->'''FUCK YOU.'''

--> -Simon's suicide note in Ending 1, if you choose to spare Carcass and keep the gun.



'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* The nightmare sequence right at the beginning. Some people, such as Brad from 4pp, refused to play the game after the nightmare. It doesn't get any better with later nightmare sequences, either. Especially the one where [[spoiler: the Facehead from the first nightmare]] reappears, as well as the final ones.

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* The first nightmare sequence right at the beginning. It starts off normally, with Simon walking around his room with a camera in hand. As soon as you step out of the room, you enter a black void with only white x marks around the map. Taking pictures of them may reveal doors or entrances, but more often than not they'll reveal images of either walls with [[CouldntFindAPen nice messages either saying]] "I hate you" or "I can't take this anymore", or dead bodies, all of which only appear for a split second. Eventually, you'll be walking constantly to reach the next X. And keep walking. And then BAM. Giant UncannyValley screaming face (which is the page image) jumps up right in front of you. Some people, such as Brad from 4pp, refused to play the game after the nightmare. that nightmare.
*
It doesn't get any better with later nightmare sequences, either. Especially either.
** The second nightmare sequence, aptly titled [[MeaningfulName You Will Die]], also starts off normally, save for a split second change into a decrepit, blood-encrusted environment with a hole in
the one where [[spoiler: wall revealing a man riddled with BodyHorror, but other than that it's nothing. Until the Facehead from soundtrack kicks in. Then the first nightmare]] reappears, as well as environment is replaced with the final ones.aforementioned environment, and you have to cross a hallway, all with similar encouraging messages on whiteboards such as "I NEVER WANTED THIS" and "I JUST WANT YOU TO DIE... JUST... DIE". Eventually, you'll reach a hallway with gated floors, when suddenly it's replaced with a floor made up of hands, that slowly drains your health the longer you stay there. So you better get out of there as quickly as you can, or else it's GameOver for you.



** Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds. When this happens, your own health bar drains until it reaches zero.]]
*** Made even worse by [[spoiler: the fact that Simon not only committed suicide, he also killed Sophie and Dr. Purnell, and would've killed even more people if he weren't disabled.]]

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** Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds. When this happens, your own health bar drains until it reaches zero.]]
zero.
*** Made even worse by [[spoiler: the fact that Simon not only committed suicide, he also killed Sophie and Dr. Purnell, and would've killed even more people if he weren't disabled.]]



** The track itself is literally titled "[[ExactlyWhatItSaysOnTheTin Kill Yourself]]". [[spoiler: It's also heard in Co-Op Mode where Book Simon spawns while [[InterfaceScrew the screen goes black and white]].]]

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** The track itself is literally titled "[[ExactlyWhatItSaysOnTheTin Kill Yourself]]". [[spoiler: It's also heard in Co-Op Mode where Book Simon spawns while [[InterfaceScrew the screen goes black and white]].]]



* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw and a [[HellIsThatNoise now-familiar howl]] in the distance...]]
* While it's just a shout-out to the developer's first game, Afraid of Monsters, [[spoiler: the secret level Heaven]] is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.]]

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* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw and a [[HellIsThatNoise now-familiar howl]] in the distance...]]
distance...
* While it's just a shout-out to the developer's first game, Afraid of Monsters, [[spoiler: the secret level Heaven]] Heaven is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] walls. Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.]]



** Suicide, being a major theme of the game, is shown in multiple ways. Most chillingly is possibly the instance in which you get the shotgun, which has you collecting it from [[DrivenToSuicide a headless corpse with their head blown apart, a massive red stain on the wall and chunks of the head on the floor]]. This corpse also serves as the screenshot for the content warning upon booting the game up.

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** Suicide, being a major theme of the game, is shown in multiple ways. Most chillingly is possibly the instance in which you get the shotgun, which has you collecting it from [[DrivenToSuicide a headless corpse with their head blown apart, a massive red stain on the wall wall, and chunks of the head on the floor]]. This corpse also serves as the screenshot for the content warning upon booting the game up.



* [[spoiler: Book Simon]], the final boss of the best ending of the game. [[spoiler: He is essentially the embodiment of Simon's self hatred and desire to kill himself. He looks just like Simon, albeit bloody and beaten. Chillingly, the wounds he sports seem to resemble those of one who has shot themselves in the mouth.]]

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* [[spoiler: Book Simon]], Simon, the final boss of the best ending of the game. [[spoiler: He is essentially the embodiment of Simon's self hatred self-hatred and desire to kill himself. He looks just like Simon, albeit bloody and beaten. Chillingly, the wounds he sports seem to resemble those of one who has shot themselves in the mouth.]]
mouth.
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* "Watch out for the trees". Yes. You'd better.

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* "Watch "'''Watch out for For the trees".Trees'''". Yes. You'd better.better...
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Despite using a 20-year-old game engine ([[VideoGame/HalfLife1 GoldSource]]), it was created by the maker of the [[NightmareFuel/AfraidOfMonsters extremely terrifying]] GameMod ''VideoGame/AfraidOfMonsters'', so expect a lot of scares, if not more.

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Despite using a 20-year-old game engine from the late 90's ([[VideoGame/HalfLife1 GoldSource]]), it was created by the maker of the [[NightmareFuel/AfraidOfMonsters extremely terrifying]] GameMod ''VideoGame/AfraidOfMonsters'', so expect a lot of scares, if not more.

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!!Base Game



* [[spoiler: Book Simon]], the final boss of the best ending of the game. [[spoiler: He is essentially the embodiment of Simon's self hatred and desire to kill himself. He looks just like Simon, albeit bloody and beaten. Chillingly, the wounds he sports seem to resemble those of one who has shot themselves in the head via their mouth.]]

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* [[spoiler: Book Simon]], the final boss of the best ending of the game. [[spoiler: He is essentially the embodiment of Simon's self hatred and desire to kill himself. He looks just like Simon, albeit bloody and beaten. Chillingly, the wounds he sports seem to resemble those of one who has shot themselves in the head via their mouth.]]]]

!!Other
* ''Cry of Fear: Lost Tracks and Memories'' is an album composed by Andreas Rönnberg that, while not composed for use in ''Cry of Fear'', it was composed with it in mind. As such, several tracks can fall into the SugarWiki/AwesomeMusic category. [[HellIsThatNoise These are not]] [[DarthWiki/NightmareFuel those tracks]].
** To start, we have [[https://youtu.be/y-7wbMA8Tmo Hopeless]], a DroneOfDread that, while not overtly horrific, is still rather unnerving with how empty it sounds.
** [[https://youtu.be/C_6r_-0Srko Breathe]], a song that, while coherent and structured like an actual song, sounds incredibly primal and tense, with odd, alien sounds interspersed throughout.
** [[https://youtu.be/_iekSTY-h2Q Unsafe]], another DroneOfDread. This one, however, has moments of ambient sounds like doors and clattering placed throughout, which lends to its atmosphere of unease.
** [[https://youtu.be/f5uyvT3eaZU Your Fucking]], yet another DroneOfDread that has pounding, echoed drums amidst a bass-heavy electric hum that gives the track an industrial feeling.
** [[https://youtu.be/iOvz7Terg4U Voice]] is a masterful example of escalating tension. It starts out with pounding and distorted metallic sounds, and then [[FromBadToWorse it just gets worse and more chaotic from there]].
** [[https://youtu.be/Ycqnau99qi8 Crying Metal]], an industrial hellscape of sound that sounds like a malfunctioning factory on steroids. Metal, pounding, ear-piercing frequencies, it's all here.
** [[https://youtu.be/zJBwoENh77Y With Voices]] is three minutes of pure anxiety that steadily escalates into pure panic. The metallic sounds present throughout the album sound like something ''screaming'', and the percussion (which is basically just someone slamming something into a piece of metal) gets progressively louder and louder to the point it peaks the audio.
** Last, and possibly worst of all, we have [[https://youtu.be/AEk9IX45QjA Spin My Mind]]. [[SensoryAbuse TURN DOWN YOUR VOLUME BEFORE CLICKING THAT LINK]]. Spin My Mind is literally just a full minute of ''screaming''. Endless, ear piercing screaming with sounds of ''chainsaws''. It is pure, audible terror.

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Despite using a 20-year-old game engine ([[VideoGame/HalfLife1 GoldSource]]), it was created by the maker of the [[NightmareFuel/AfraidOfMonsters extremely terrifying]] GameMod ''VideoGame/AfraidOfMonsters'', so expect a lot of scares, if not more.



** Once the player explores his apartment he discovers a room full of photographs of the victims killed, slaughtered in different ways on all the rooms walls. Then the player [[OhCrap gets locked in and the lights go out...]]
* The Sawrunner. He is almost unkillable and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. [[ParanoiaFuel You'll be paranoid for the rest of the game,]] as he likes to suddenly appear and cause a chase sequence.

to:

** Once the player explores his apartment he discovers a room full of photographs of the victims killed, slaughtered in different ways on all the rooms room's walls. Then the player [[OhCrap gets locked in and the lights go out...]]
* The Sawrunner. He is almost unkillable and chases you at a an insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. [[ParanoiaFuel You'll be paranoid for the rest of the game,]] as he likes to suddenly appear and cause a chase sequence.



** The music takes it up a notch during this segment by being a frantic, distorted nightmare with voices of children in the background screaming. It only stops once you manage unlock the fire exit.

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** The music takes it up a notch during this segment by being a frantic, distorted nightmare with voices of children in the background screaming. It only stops once you manage to unlock the fire exit.



*** Made even worse by [[spoiler: the fact that Simon not only committed suicide, he also killed Sophie and Dr. Purnell.]]

to:

*** Made even worse by [[spoiler: the fact that Simon not only committed suicide, he also killed Sophie and Dr. Purnell.Purnell, and would've killed even more people if he weren't disabled.]]



* An emaciated women in a white dress is strung up like a scarecrow. It slowly inches along, but can force your character to commit suicide at the sight of it. If you're cocky and decide to knife it, a baby bursts from her stomach and assaults you with its knife.

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* The Drowned. An emaciated women woman in a white dress is strung up like a scarecrow. It scarecrow, which slowly inches along, along but can force your character [[PsychicAssistedSuicide forces Simon to commit suicide put his gun up to his chin and shoot himself]] at the sight of it. If you're cocky and decide to knife it, a baby bursts from her stomach and assaults you with its knife.
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** In addition to that, amidst the screaming and pounding sounds of metal upon metal, distortion, and pure audible anxiety, you can hear a very, very faint sound of sobbing. And at some points, screaming. And once in a while, you can hear this...
--> '''Unknown Voice:''' (screaming) '''[[MadnessMantra I'M SICK. I'M SICK. I'M SICK.]]'''

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** In addition to that, amidst the screaming and pounding sounds of metal upon metal, distortion, and pure audible anxiety, you can hear a very, very faint sound of sobbing. And at some points, screaming. And once in a while, you can hear this...
these...
--> '''Unknown Voice:''' (screaming) Voice''':(screaming) '''[[MadnessMantra I'M SICK. I'M SICK. I'M SICK.]]''']] KILL YOURSELF. KILL YOURSELF.'''
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Fixing a broken link.


* Do you want to ''hear'' suicidal depression? [[https://www.youtube.com/watch?v=8no8kyLDEto Click here.]] Be sure to turn down your volume.

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* Do you want to ''hear'' suicidal depression? [[https://www.youtube.com/watch?v=8no8kyLDEto com/watch?v=qk9VBSwGBg8 Click here.]] Be sure to turn down your volume.

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* "Watch out for the trees". Yes, you better do.

to:

* "Watch out for the trees". Yes, you better do.Yes. You'd better.



* Do you want to ''hear'' suicidal depression? [[https://www.youtube.com/watch?v=8no8kyLDEto Click here.]]

to:

* Do you want to ''hear'' suicidal depression? [[https://www.youtube.com/watch?v=8no8kyLDEto Click here.]]]] Be sure to turn down your volume.



** In addition to that, amidst the screaming and pounding sounds of metal upon metal, distortion, and pure audible anxiety, you can hear a very, very faint sound of sobbing. And at some points, screaming. And once in a while, you can hear this...
--> '''Unknown Voice:''' (screaming) '''[[MadnessMantra I'M SICK. I'M SICK. I'M SICK.]]'''



* While it's just a shout-out to the developer's first game, Afraid of Monsters, [[spoiler: the secret level Heaven]] is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.]]

to:

* While it's just a shout-out to the developer's first game, Afraid of Monsters, [[spoiler: the secret level Heaven]] is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.]]
* Just the way so many issues dealing with depression and anxiety are shown throughout the game via the visuals and the sound design is masterfully done, and absolutely terrifying.
** Suicide, being a major theme of the game, is shown in multiple ways. Most chillingly is possibly the instance in which you get the shotgun, which has you collecting it from [[DrivenToSuicide a headless corpse with their head blown apart, a massive red stain on the wall and chunks of the head on the floor]]. This corpse also serves as the screenshot for the content warning upon booting the game up.
* The snuff film of a man cutting someone's head off, then dragging their corpse away. [[NothingIsScarier The lack of sound, as well as the ambiguity of just who the hell that was and why they did that,]] serves to heighten the tension.
* The basic mooks you fight are mostly just standard humans, albeit insanely twitchy and jittery. They also become steadily more warped as the game continues.
* The Upper, which is possibly the rarest enemy in the game, comes out with a [[HellIsThatNoise scream that is so loud and jarring that it will sear itself into your memories]]. Oh, and it also has even twitchier animations than other monsters due to it walking on its hands.
* [[spoiler: Book Simon]], the final boss of the best ending of the game. [[spoiler: He is essentially the embodiment of Simon's self hatred and desire to kill himself. He looks just like Simon, albeit bloody and beaten. Chillingly, the wounds he sports seem to resemble those of one who has shot themselves in the head via their mouth.
]]
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* The [[HarmfulToMinors pedophile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to eating them. He even rendered the building´s elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.
** Once the player explores his apartment he discovers a room full of photographs of the victims killed, slaughtered in different ways on all the rooms walls. Then the player gets locked in and the lights go out...
* The Sawrunner. He can almost not be killed and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. You'll be paranoid for the rest of the game, as he likes to suddenly appear and cause a chase sequence.

to:

* The [[HarmfulToMinors pedophile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to eating them. He even rendered the building´s building's elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.
** Once the player explores his apartment he discovers a room full of photographs of the victims killed, slaughtered in different ways on all the rooms walls. Then the player [[OhCrap gets locked in and the lights go out...
out...]]
* The Sawrunner. He can is almost not be killed unkillable and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. [[ParanoiaFuel You'll be paranoid for the rest of the game, game,]] as he likes to suddenly appear and cause a chase sequence.



* The college. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the college is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.

to:

* The college. Initially, it is well lit and abandoned, [[FalseReassurance lulling the player into a false sense of monster-free security. security.]] However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the college is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.



* In the subway you delve into one of the most creepy nightmares of all, where Simon has to leap to and fro from bloodied platforms, deal with the floor defying gravity and other bits of lovely stuff. Then you have to figure out a puzzle by going through doors in padded rooms and then you have to traverse a maze with twitching head monsters strung up by their feet chasing you and seemingly appearing around every corner. The fact that the maze gets very dark in some places and all you can hear is the mechanical clinking of the hanging men is extremely unnerving.

to:

* In the subway you delve into one of the most creepy nightmares of all, where Simon has to leap to and fro from bloodied platforms, deal with the floor defying gravity and other bits of lovely stuff. Then you have to figure out a puzzle by going through doors in padded rooms and then you have to traverse a maze with twitching head monsters strung up by their feet chasing you and seemingly appearing around every corner. The fact that the maze gets very dark in some places and all you can hear is the mechanical clinking of the hanging men is extremely unnerving.
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* The college. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the school is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.

to:

* The college. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the school college is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.
Is there an issue? Send a MessageReason:
None


* The school. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the school is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.

to:

* The school.college. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the school is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.

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[[caption-width-right:349: And yeah... [[{{Understatement}} It's from the very beginning of the game]], though- '''[[JumpScare WWAAAARRGHH]]!''']]



** The track itself is literally titled "Kill Yourself", and is comprised only as

to:

** The track itself is literally titled "Kill Yourself", "[[ExactlyWhatItSaysOnTheTin Kill Yourself]]". [[spoiler: It's also heard in Co-Op Mode where Book Simon spawns while [[InterfaceScrew the screen goes black and is comprised only as white]].]]
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* The nightmare sequence right at the beginning. Some people, such as Brad from 4pp, refused to play the game after the nightmare.
** It doesn't get any better with later nightmare sequences, either. Especially the one where [[spoiler: the Facehead from the first nightmare]] reappears, as well as the final ones.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/face_0.jpg]]
* The nightmare sequence right at the beginning. Some people, such as Brad from 4pp, refused to play the game after the nightmare.
**
nightmare. It doesn't get any better with later nightmare sequences, either. Especially the one where [[spoiler: the Facehead from the first nightmare]] reappears, as well as the final ones.
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*** Made even worse by [[spoiler: the fact that Simon is not only commit suicide, he also killed Sophie and Dr. Purnell.]]

to:

*** Made even worse by [[spoiler: the fact that Simon is not only commit committed suicide, he also killed Sophie and Dr. Purnell.]]

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** Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds.]]
*** Made even worse by [[spoiler: the fact that Simon is not only going to commit suicide, by shooting himself; he also killed Sophie and Dr. Purnell.]]

to:

** Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds. When this happens, your own health bar drains until it reaches zero.]]
*** Made even worse by [[spoiler: the fact that Simon is not only going to commit suicide, by shooting himself; he also killed Sophie and Dr. Purnell.]]


Added DiffLines:

** The track itself is literally titled "Kill Yourself", and is comprised only as
Is there an issue? Send a MessageReason:
None


* An emeciated women in a white dress is strung up like a scarecrow. It slowly inches along, but can force your character to commit suicide at the sight of it. If you're cocky and decide to knife it, a baby bursts from her stomach and assaults you with its knife.

to:

* An emeciated emaciated women in a white dress is strung up like a scarecrow. It slowly inches along, but can force your character to commit suicide at the sight of it. If you're cocky and decide to knife it, a baby bursts from her stomach and assaults you with its knife.
Is there an issue? Send a MessageReason:
None


* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw in the distance..]]

to:

* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw and a [[HellIsThatNoise now-familiar howl]] in the distance..distance...]]
Is there an issue? Send a MessageReason:
None


* [[spoiler: While it's just a shout-out to the developer's first game, Afraid of Monsters, the secret level Heaven]] is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.]]

to:

* [[spoiler: While it's just a shout-out to the developer's first game, Afraid of Monsters, [[spoiler: the secret level Heaven]] is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.]]
Is there an issue? Send a MessageReason:
None


* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw in the distance..]]

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* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw in the distance..]]
* [[spoiler: While it's just a shout-out to the developer's first game, Afraid of Monsters, the secret level Heaven]] is very creepy. Bloody walls and disturbing "music" not enough for you? The level starts off in [[spoiler: a group of hallways with white "drawings" on black walls.]] Oh, yeah, also [[spoiler: the Twitcher from Afraid of Monsters return, and they haven't been updated for Cry of Fear's graphics engine, making the BodyHorror even more apparent.
]]
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* In the subway you delve into one of the most creepy nightmares of all, where Simon has to leap to and fro from bloodied platforms, deal with the floor defying gravity and other bits of lovely stuff. Then you have to figure out a puzzle by going through doors in padded rooms and then you have to traverse a maze with twitching head monsters strung up by their feet chasing you and seemingly appearing around every corner. The fact that the maze gets very dark in some places and [[HellIsThatNoise all you can hear is the mechanical clinking of the hanging men]] is extremely unnerving.

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* In the subway you delve into one of the most creepy nightmares of all, where Simon has to leap to and fro from bloodied platforms, deal with the floor defying gravity and other bits of lovely stuff. Then you have to figure out a puzzle by going through doors in padded rooms and then you have to traverse a maze with twitching head monsters strung up by their feet chasing you and seemingly appearing around every corner. The fact that the maze gets very dark in some places and [[HellIsThatNoise all you can hear is the mechanical clinking of the hanging men]] men is extremely unnerving.
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* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chases you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw in the distance..]]

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* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chases chased you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw in the distance..]]
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* Another moment that catches new players unaware is when after you [[spoiler: retrieve the fuse from Harbor College, you have to backtrack through the courtyards and back alleys where the Sawrunner chases you. While the idea of doing so in itself is terrifying, as it requires you to lift the gate that separated you two just a moment ago, you have no choice. You pull the lever, peek your head out. Not a sound. And then you step further and you hear the revving of a chainsaw in the distance..]]
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** The music takes it up a notch during this segment by being a frantic, distorted nightmare with voices of children in the background screaming. It only stops once you manage unlock the fire exit.


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* In the subway you delve into one of the most creepy nightmares of all, where Simon has to leap to and fro from bloodied platforms, deal with the floor defying gravity and other bits of lovely stuff. Then you have to figure out a puzzle by going through doors in padded rooms and then you have to traverse a maze with twitching head monsters strung up by their feet chasing you and seemingly appearing around every corner. The fact that the maze gets very dark in some places and [[HellIsThatNoise all you can hear is the mechanical clinking of the hanging men]] is extremely unnerving.

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* The Sawrunner. He can't be killed and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. You'll be paranoid for the rest of the game, as he likes to suddenly appear and cause a chase sequence.

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* The Sawrunner. He can't can almost not be killed and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. You'll be paranoid for the rest of the game, as he likes to suddenly appear and cause a chase sequence.


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*** Made even worse by [[spoiler: the fact that Simon is not only going to commit suicide, by shooting himself; he also killed Sophie and Dr. Purnell.]]
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* The [[HarmfulToMinors pedo]][[CompleteMonster phile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to eating them. He even rendered the building´s elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.

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* The [[HarmfulToMinors pedo]][[CompleteMonster phile]] pedophile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to eating them. He even rendered the building´s elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.
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Moved from the general Video Game NF page.

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* An emeciated women in a white dress is strung up like a scarecrow. It slowly inches along, but can force your character to commit suicide at the sight of it. If you're cocky and decide to knife it, a baby bursts from her stomach and assaults you with its knife.
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** Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds.[/spoiler]]

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** Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds.[/spoiler]]]]

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* Do you want to ''hear'' suicidal depression? [[http://www.youtube.com/watch?v=8no8kyLDEto Click here.]]

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**Worse still, the boss fight in that ending ends with you [[spoiler: choking Simon's mental avatar to death with your bare hands, complete with death-struggles and gagging, pained gasping sounds.[/spoiler]]
* Do you want to ''hear'' suicidal depression? [[http://www.youtube.com/watch?v=8no8kyLDEto Click here.]]
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* The nightmare sequence right at the beginning. Some people, such as Brad from 4pp, refused to play the game after the nightmare.
** It doesn't get any better with later nightmare sequences, either. Especially the one where [[spoiler: the Facehead from the first nightmare]] reappears, as well as the final ones.
* The [[HarmfulToMinors pedo]][[CompleteMonster phile]] in the apartments of the first chapter. He was not content with raping children and killing them, but also found a liking to eating them. He even rendered the building´s elevator non-functional, so that the kids would have to take the stairs, where he would be waiting, and pull them into his apartment.
** Once the player explores his apartment he discovers a room full of photographs of the victims killed, slaughtered in different ways on all the rooms walls. Then the player gets locked in and the lights go out...
* The Sawrunner. He can't be killed and chases you at a insanely fast speed. If that isn't enough he moves in a freakish way and has a terrible scream which will send a shiver down your spine. You'll be paranoid for the rest of the game, as he likes to suddenly appear and cause a chase sequence.
** Migitated by the fact that, at least on Easy and Medium difficulties, you don't even have to sprint to avoid his OneHitKill attacks; he pauses each time he does a swing, allowing you to slog along at the normal pace as long as you don't stop at all. On Difficult and [[HarderThanHard Nightmare]], however...
* "Watch out for the trees". Yes, you better do.
* Since basic enemies can sneak up on the player without making a sound, jumpscares are abundant.
* The school. Initially, it is well lit and abandoned, lulling the player into a false sense of monster-free security. However, the shit hits the fan when you tinker with a fuse box in one of the rooms, with bloody monsters around every corner in the now darkened halls. The worse part: the school is like a maze in the dark, with desks cluttering the floor and multiple classrooms you can access.
* The worst ending, hearing how [[DespairEventHorizon completely]] [[BreakTheCutie broken]] Simon is intensely disturbing.
* Do you want to ''hear'' suicidal depression? [[http://www.youtube.com/watch?v=8no8kyLDEto Click here.]]

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