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* The series eventually establishes that (at least) once a century, Dracula will returned, revived by some means. What usually is the source of that revival? ''Man''. Let that sink in a moment. ''A powerful monster who borders on nigh unstoppable and is powerful beyond any other creature he commands'' (and he has some pretty powerful ones he controls, let that sink in too) ''is revived repeatedly by people so he can go on a genocidal rampage against all of humanity''. The series goes on to say that people lose hope, lose faith, and crave darkness and depravity, leading to his revival. And the game has PLENTY of examples of people losing their minds and raising Dracula, whether that was their true intent or not.
** Come ''VideoGame/CastlevaniaSymphonyOfTheNight'', we learn that Dracula more or less holds ALL humans responsible for Lisa's murder. People fall into madness and revive Dracula, and no matter what, he STILL intends on killing us all like cattle.....thanks a lot, guys....
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* Dracula's castle itself is scary. Due to its different inner structure in every game, it has been referred by Alucard as a "[[ChaosArchitecture Creature of Chaos]]".

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* Dracula's castle itself is scary.is, by no small feat, the stuff nightmares are made of. Due to its different inner structure in every game, it has been referred by Alucard as a "[[ChaosArchitecture Creature of Chaos]]".
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* ''NightmareFuel/CastlevaniaNocturne''
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* ''NightmareFuel/SuperCastlevaniaIV''

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* ''NightmareFuel/CastlevaniaChroniclesOfSorrow''

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* ''NightmareFuel/CastlevaniaChroniclesOfSorrow''''NightmareFuel/CastlevaniaAriaOfSorrow''


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* ''NightmareFuel/CastlevaniaDawnOfSorrow''
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* ''NightmareFuel/CastlevaniaHarmonyOfDespair''
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[[folder:Castlevania: Harmony of Despair]]
* In ''VideoGame/CastlevaniaHarmonyOfDespair'''s multiplayer, your character can resume play after being killed... As a skeleton. Now imagine someone like [[TokenMiniMoe Maria]] or Charlotte or another favourite character getting turned into a skeleton.[[note]][[FridgeLogic Well, unless you realize that Maria's skeleton would be the same height as everyone else's]].[[/note]]
** Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes out either way.
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* ''NightmareFuel/CastlevaniaOrderOfEcclesia''
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[[folder:Castlevania: Order of Ecclesia]]
* The game keeps its horror modern by adding a new monster based on [[Literature/TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.
* There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help.
* The Wallman. He looks like some sort of MonsterClown from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary BodyHorror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph ''while he's in the wall'' and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards.
** Absorb his glyph ''before'' he retreats, [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]
* [[GrimReaper Death's]] voice in this game is astonishingly creepy.
* How about the creepy laughter of Albus and Barlowe?
* Barlowe was effectively Shanoa's surrogate father, and his BossBanter can come off as having the vibe of an AbusiveParent:
---> "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! [[TreacherousAdvisor WHO RAISED YOU!]] YOU...''STUPID DISCIPLE!!''"[[note]]He does this while executing a flurry of blows that basically becomes a NoHoldsBarredBeatdown on her if you can't dodge it.[[/note]]
* Evil Force. He's a giant, skinless, [[UncannyValley realistic-looking]] demon head that vaguely resembles [[Franchise/ANightmareOnElmStreet Freddy Krueger]] and stares right into your soul. His primary form of attack is lashing out his long, disgusting tongue. He'll try to kill you if you get caught by a Minera Prison Island spotlight (except for the last room, where they throw a ''[[DemonicSpiders Tin Man]]'' at you instead).
* The GameOver screens, especially [[https://www.tvtropes.org/pmwiki/pub/images/ooe_gameover.jpg this one]]. Dracula lounging on his throne isn't that bad, but the closeup on his face and his GlowingEyesOfDoom is more than a little unsettling.
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* ''NightmareFuel/CastlevaniaIIIDraculasCurse''
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[[folder:Castlevania III: Dracula's Curse]]
* The game starts out innocuous enough. Then you meet freaky monster thing Grant, and find out that Dracula turned him into a megafreak for the lulz. And there's hints that [[TakenForGranite Sypha-the-statue]] was ''conscious'' in spite of being, you know, a rock. There's also the music in the catacombs where you find Alucard (appropriately titled [[https://www.youtube.com/watch?v=fQCZKYcQwUU "Nightmare"]]).
** The JP version doesn't pull aaaaaany punches about Sypha. She says roughly "thank you for helping me, it was starting to seem like I was in danger of being trapped like that forever." Sypha was ''aware'' the whole time, and you don't know how long she's been there.
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* ''NightmareFuel/CastlevaniaChronicles''
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[[folder:Castlevania I / Castlevania Chronicles]]
* The game has one decent shock moment (other than the actual final boss) down in the catacombs of the first level; red fish men a la Creature from the Black Lagoon jump out of the water in between spaces where the player jumps.
* The remake ''VideoGame/CastlevaniaChronicles'' gives the original Level 5 (now 7) an especially gruesome facelift, decorating the laboratory areas with skinned and dismembered human corpses, exhumed coffins with dressed bodies in repose, and a library populated by {{Creepy Doll}}s that come to life and attack you. Once you leave here, you come upon an art gallery with a "painting" that is essentially an enormous, flypaper-like trap filled with victims who struggle in agony. And then there's [[https://www.youtube.com/watch?v=IHbeUi3k8XY the music]].
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[[folder:General]]

!! The franchise in general:



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[[folder:Castlevania: Aria of Sorrow]]
* Take a good look at Graham's second form. He is resting comfortably within the heart of two giant pale women with completely exposed ribs and guts, conjoined by their intestines...oh, not to mention the large ring that's holding them together piercing through their ''eyes''.
** After you damage him enough, he rises into the air and screams as his body ''explodes'' into a shower of blood that reforms as that giant monster thing. It is ''disgusting.''
** The last time you see him before the final confrontation is in the Underground Reservoir. Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died.
* Of the many versions of ''Symphony'''s Legion that appear in later games, this game's version stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...
** Even worse, the Legion in this version has a fetus inside a cage as a core. This is pretty morbid and unusual for you to find in ''Castlevania'', much more morbid than its previous incarnations and Beelzebub himself. And the Legion here, with all parts of shell still intact, resembles a baby that is being viewed through a sonogram. Makes you wonder what happened to the fetus. This is ''Franchise/SilentHill'' grade horror.
* The final area, the Chaotic Realm, feels like ''Aria'''s answer to Nowhere from VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.
** And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.
* The Man-Eater, a monster that looks like a giant skull with 3 eyeballs which spurts blood when they appear.

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[[folder:Castlevania: Aria Order of Sorrow]]
Ecclesia]]
* Take a good look at Graham's second form. He is resting comfortably within the heart of two giant pale women with completely exposed ribs and guts, conjoined The game keeps its horror modern by their intestines...oh, not to mention the large ring that's holding them together piercing through their ''eyes''.
** After you damage him enough, he rises into the air and screams as his body ''explodes'' into
adding a shower of blood that reforms as that giant new monster thing. based on [[Literature/TheRing Sadako]]. It is ''disgusting.''
** The last time you see him before the final confrontation is in the Underground Reservoir. Soma reaches the end of the area just in time to watch Graham stab Yoko in the gut; if Genya hadn't shown up afterward, Yoko could've died.
* Of the many versions of ''Symphony'''s Legion that appear in later games, this game's version stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come
appears out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of ''Zelda''[='=]s [=ReDeads=]). Only nowhere when you reach get close enough. Anyone who's seen the boss room movie gets a ''serious'' jolt the first time this happens.
* There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help.
* The Wallman. He looks like some sort of MonsterClown from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary BodyHorror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How
do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least beat him? Simple! Absorb his glyph ''while he's in the original Legion didn't make you think about where wall'' and watch him scream as his liquified body sinks to the bodies came from...
** Even worse,
bottom. And then walk through the Legion wall right afterwards.
** Absorb his glyph ''before'' he retreats, [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]
* [[GrimReaper Death's]] voice
in this version has a fetus inside a cage as a core. This game is pretty morbid astonishingly creepy.
* How about the creepy laughter of Albus
and unusual for Barlowe?
* Barlowe was effectively Shanoa's surrogate father, and his BossBanter can come off as having the vibe of an AbusiveParent:
---> "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! [[TreacherousAdvisor WHO RAISED YOU!]] YOU...''STUPID DISCIPLE!!''"[[note]]He does this while executing a flurry of blows that basically becomes a NoHoldsBarredBeatdown on her if
you to find in ''Castlevania'', much more morbid than its previous incarnations and Beelzebub himself. And the Legion here, with all parts of shell still intact, can't dodge it.[[/note]]
* Evil Force. He's a giant, skinless, [[UncannyValley realistic-looking]] demon head that vaguely
resembles a baby that [[Franchise/ANightmareOnElmStreet Freddy Krueger]] and stares right into your soul. His primary form of attack is being viewed through a sonogram. Makes lashing out his long, disgusting tongue. He'll try to kill you wonder what happened to if you get caught by a Minera Prison Island spotlight (except for the fetus. This is ''Franchise/SilentHill'' grade horror.
last room, where they throw a ''[[DemonicSpiders Tin Man]]'' at you instead).
* The final area, the Chaotic Realm, feels like ''Aria'''s answer to Nowhere from VideoGame/SilentHill1. No map to check where you are, balconies that lead to some [[BuffySpeak floaty-void-space-thingy]], the entire area itself being composed of [[ChaosArchitecture glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And GameOver screens, especially [[https://www.youtube.com/watch?v=5ZZpsNpisyA the music]] just seems to make it worse.
** And then there's the TrueFinalBoss, Chaos, a being of almost Giger-esque incomprehensibility.
* The Man-Eater, a monster
tvtropes.org/pmwiki/pub/images/ooe_gameover.jpg this one]]. Dracula lounging on his throne isn't that looks like bad, but the closeup on his face and his GlowingEyesOfDoom is more than a giant skull with 3 eyeballs which spurts blood when they appear.little unsettling.



[[folder:Castlevania: Dawn of Sorrow]]
* Homunculus, a really creepy underwater enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns.
* Gergoth, the horrific boss of the Condemned Tower. It was apparently chained in captivity for thousands of years, and it looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[GoMadFromTheIsolation once gentle, but was driven insane by years of imprisonment.]]
* Puppet Master, the boss of the Demon Guest House. He's a giant creepy head with four arms sprouting from it. He has two attacks, the first being to spit dolls, which drain your MP, out of his [[MoreTeethThanTheOsmondFamily creepy looking mouth]]. The other is to summon a puppet, which he slowly drags and places in one of the four iron maidens in his room. If Soma fails to destroy the puppet before it's put in the iron maiden, Puppet Master will use magic to switch Soma and the puppet's places, dealing massive damage.
* The final area of the game, the Abyss, contains loads of blatantly Satanic imagery and physics-bending area transitions featuring [[SurrealHorror ram-horned skulls and giant knives with a single, bleeding eye entombed in the floors]].
** And waiting at the end is Menace, a [[FusionDance horrific fusion]] of all the souls Dmitri absorbs, with plenty of faces where there shouldn't be faces (there's one on his left knee, one ''inside his mouth'', and a full head with an elongated neck as ''one of his nipples.'' Also, you're fighting him in an arena made entirely of human bodies, not to mention the cutscene before the fight, which ends with Dmitri screaming in agony as Menace bursts violently out of his back.
** In the first part of the Menace battle, he's trying to stab you with his ribs.
* We also have Dracula's [[WideEyesAndShrunkenIrises maniacal]] [[SlasherSmile expression]]. '''Dear God.'''
** The circumstances surrounding Dracula's appearance also qualify; imagine if what Soma went through; being ForcedToWatch the [[KillTheCutie horrific death of a loved one]], ''[[AdultFear happened to you.]]'' Thankfully, it turned out to be a FakeKillScare, but ''still''...

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[[folder:Castlevania: Dawn Harmony of Sorrow]]
Despair]]
* Homunculus, a really creepy underwater enemy. It just sits there until you approach it. Then, it starts thrashing wildly and trying to chase and kill you, while attached to this tube thing that gives it oxygen. That's not the worst part, though. If you don't kill the guy, he'll still follow you. Eventually, if you wander far enough from its spawn point, the tube will stretch too far and pop off the creature's back. The creature will be reduced to spending the last parts of its life thrashing and chasing you and turning purple as it slowly drowns.
* Gergoth, the horrific boss of the Condemned Tower. It was apparently chained in captivity for thousands of years, and it looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[GoMadFromTheIsolation once gentle, but was driven insane by years of imprisonment.]]
* Puppet Master, the boss of the Demon Guest House. He's a giant creepy head with four arms sprouting from it. He has two attacks, the first
In ''VideoGame/CastlevaniaHarmonyOfDespair'''s multiplayer, your character can resume play after being to spit dolls, which drain your MP, out of his [[MoreTeethThanTheOsmondFamily creepy looking mouth]]. The other is to summon killed... As a puppet, which he slowly drags and places in one of the four iron maidens in his room. If Soma fails to destroy the puppet before it's put in the iron maiden, Puppet Master will use magic to switch Soma and the puppet's places, dealing massive damage.
* The final area of the game, the Abyss, contains loads of blatantly Satanic imagery and physics-bending area transitions featuring [[SurrealHorror ram-horned skulls and giant knives with a single, bleeding eye entombed in the floors]].
** And waiting at the end is Menace, a [[FusionDance horrific fusion]] of all the souls Dmitri absorbs, with plenty of faces where there shouldn't be faces (there's one on his left knee, one ''inside his mouth'', and a full head with an elongated neck as ''one of his nipples.'' Also, you're fighting him in an arena made entirely of human bodies, not to mention the cutscene before the fight, which ends with Dmitri screaming in agony as Menace bursts violently out of his back.
** In the first part of the Menace battle, he's trying to stab you with his ribs.
* We also have Dracula's [[WideEyesAndShrunkenIrises maniacal]] [[SlasherSmile expression]]. '''Dear God.'''
** The circumstances surrounding Dracula's appearance also qualify;
skeleton. Now imagine if what Soma went through; being ForcedToWatch the [[KillTheCutie horrific death of a loved one]], ''[[AdultFear happened to you.]]'' Thankfully, it someone like [[TokenMiniMoe Maria]] or Charlotte or another favourite character getting turned into a skeleton.[[note]][[FridgeLogic Well, unless you realize that Maria's skeleton would be the same height as everyone else's]].[[/note]]
** Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes
out to be a FakeKillScare, but ''still''...either way.




[[folder:Castlevania: Order of Ecclesia]]
* The game keeps its horror modern by adding a new monster based on [[Literature/TheRing Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.
* There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help.
* The Wallman. He looks like some sort of MonsterClown from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary BodyHorror. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph ''while he's in the wall'' and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards.
** Absorb his glyph ''before'' he retreats, [[SugarWiki/FunnyMoments on the]] [[HoistByHisOwnPetard other hand...]]
* [[GrimReaper Death's]] voice in this game is astonishingly creepy.
* How about the creepy laughter of Albus and Barlowe?
* Barlowe was effectively Shanoa's surrogate father, and his BossBanter can come off as having the vibe of an AbusiveParent:
---> "DIE, SHANOA! HOW DARE YOU! EVEN FORGETTING! [[TreacherousAdvisor WHO RAISED YOU!]] YOU...''STUPID DISCIPLE!!''"[[note]]He does this while executing a flurry of blows that basically becomes a NoHoldsBarredBeatdown on her if you can't dodge it.[[/note]]
* Evil Force. He's a giant, skinless, [[UncannyValley realistic-looking]] demon head that vaguely resembles [[Franchise/ANightmareOnElmStreet Freddy Krueger]] and stares right into your soul. His primary form of attack is lashing out his long, disgusting tongue. He'll try to kill you if you get caught by a Minera Prison Island spotlight (except for the last room, where they throw a ''[[DemonicSpiders Tin Man]]'' at you instead).
* The GameOver screens, especially [[https://www.tvtropes.org/pmwiki/pub/images/ooe_gameover.jpg this one]]. Dracula lounging on his throne isn't that bad, but the closeup on his face and his GlowingEyesOfDoom is more than a little unsettling.
[[/folder]]

[[folder:Castlevania: Harmony of Despair]]
* In ''VideoGame/CastlevaniaHarmonyOfDespair'''s multiplayer, your character can resume play after being killed... As a skeleton. Now imagine someone like [[TokenMiniMoe Maria]] or Charlotte or another favourite character getting turned into a skeleton.[[note]][[FridgeLogic Well, unless you realize that Maria's skeleton would be the same height as everyone else's]].[[/note]]
** Also of note is the second stage, if your character gets caught in one those iron maidens.... and blood comes out either way.
[[/folder]]
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[[folder:Castlevania: Lords of Shadow]]
* Not only does Gabriel lose his childhood love, who was so dear to him for his entire life, she dies a brutal, tragic death at his own hands. And ''then'' he [[FateWorseThanDeath spends the next thousand years cursed with immortality without her around to heal his emotional wounds]].
* The mask of the Necromancer Lord is really creepy. Even worse, it is the brainwashing tool the Necromancer Lord Zobek used to force Gabriel to kill Marie and Claudia. And because the game hates you, the ending credits features a closeup of the damn thing the entire time.
* Vampires in this game are quite terrifying. The {{Mook}} vampires are bestial savage monsters. The vampire lieutenants are ''vampirized demons from Hell'' and look the part. The "child" vampire Laura and her "toys". Of course, they all pale in comparison to Carmilla's true form. One of the scariest moments in the game occurs in the Vampires' castle. Vampires are pouring out of holes in the ground with no end in sight. Fortunately, there are a couple of big windows nearby and if the drapes are uncovered, sunlight will pour into the holes and keep the Vampires from escaping. All is right with the world. Then, after solving a puzzle later in the level, [[OhCrap the sun sets]]. As night falls, Vampires start coming out in waves...
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[[folder:Castlevania: Portrait of Ruin]]
* The Nation of Fools' background story is just ''unsettling''. It's basically a city where everyone were having so much fun that they forgot about everything around them....Then they all corrupted and became the Legion.
* Medusa's death sequence. She thrashes around violently while tiny [[GoddamnBats Medusa heads]] come flying out of her body, then turns to stone, shatters, and falls ''[[GravityScrew upwards]]''.
** Also, the ceiling of her room features a helpless, petrified commando of modern-day soldiers. Which she ''shatters'' when the battle begins. Considering that she can petrify ''you,'' only for you to break out of it, those troops might've been [[AndIMustScream aware the whole time]], unable to do anything but watch helplessly as she came rocketing towards them...
* The game over screen in Sisters Mode. Imagine a woman with an eerily calm facial expression as she bleeds out her right eye. ''That'' is your motivation for ''not dying.''
** The regular game over screen is also scary, showing a bloody skull with a snake in its eyes and a sword in its wide-open mouth.
*** If you want to see these screens, [[https://www.youtube.com/watch?v=XGAon0F4Stw see them here]].
* One of the sidequests involves retrieving "The Statue's Tear". You get the item from a statue of the Virgin Mary in the Nation of Fools. All you have to do is press "up" and a massive amount of blood spills out of the statue.
[[/folder]]
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[[folder:Castlevania: Curse of Darkness]]
* The basement of the Garibaldi temple. Not only does it have [[https://www.youtube.com/watch?v=AFp8CEQYceA this creepy opera-esque music]] similiar to Ghost Theatres 2nd floor in "Lament of innocence", but As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses.
** The corpses themsleves are this. They raise from the ground and walk quickly toward you in a freaky and wobbly way while there heads jerk side to side, instead of attacking directly, their heads explode on you, causing massive damage...
** Similiar to the Undead Parasites area in "Lament of Innocence", the whole scenario to the basement of Garibaldi having "living" walls to the room where you actually fight Legion and Nuclais. It is never explained what the hell is going on. In fact, this is yet, another disturbing hidden area many people would likely miss like the Forgotten One in "Lament of Innocence" and maybe for the best.
** The boss music for Legion is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[LightIsNotGood Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the NightmareRetardant category!
[[/folder]]
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[[folder:Castlevania: Lament of Innocence]]
* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: [[NauseaFuel its ''internal organs'' which constantly spew maggots and poisonous blood. Along with one organ giving off a pulsating noise throughout which could be his heart? It has a skinless left arm with the other arm already rotted off]], and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head. It is never explained what this thing is and what exactly was its purpose of being imprisoned, let alone, tortured.
** Its one thing that this thing is horrific looking and disgustingly detailed with its rotting-half upper body, but in this SPECIFIC STATE it is in, IT IS CAPABLE OF DELIVERING A CHALLENGING FIGHT! AND ON SOME RANDOM CURIOUS PERSON THAT IS BASICALLY PUTTING IT OUT OF ITS MISERY!
** The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called [[IDontLikeTheSoundOfThatPlace "The Prison of Eternal Torture"]], and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.
** If one checks the maggots in the bestiary, it says they feed on Forgotten Ones, which suggests that there are more of that horrific creature out there.
* The House of Sacred Remains is a chapel with traps, like spikes moving through the floor and everything is kinda serene at this point. Until you access the basement, a dungeon with little light, greeted with [[https://www.youtube.com/watch?v=QkJYuyJIb2o this music]] upon entering. New enemies like the Executioner, a gargantuan, faceless, cleaver-wielding monster, that is introduced and eerie statues that you need to use to unlock certain rooms.
** There's also the Undead Parasite, the boss of House of Sacred Remains. Not to mention, you basically transport from this chapel building to this [[WombLevel disgusting area that looks like some belly of some monster or God knows what]] with many things to note, [[NauseaFuel the liguid in front of the area being some gatsric acid or the pulsating holes the Parasite is coming out of. But the idea of fighting him? You basically have to destroy giant eyes on the floor to have a grotesque ball of some sort with lumps on it to appear and attack it while being attacked by enemies known as "Souless" described as souless humans in command of the Parasite.]] After you defeat the creature and exit the room, it goes back to a normal chapel room. What exactly was this boss? It is never fully explained what it was you fought him in. And the room before you encounter this boss? Has a Executioner enemy coming out of total red fog in a corridor towards you.
* Medusa. Her incarnation in the very first game was not bad, but here...well, let's just say the improved graphics really show how terrifying a woman's disembodied and ScaledUp head with snakes for hair can be.
* Ghostly Theatre has a 2nd floor consisting of pitch black rooms with pits of darkness.
** Hearing Leons scream if you fall in the pits, sure you respond, but still.
** Unlike the first floor which had cheerful and epic music is replaced with a much quieter opera-esque piece on the 2nd floor that can [[https://www.youtube.com/watch?v=RrT-dsDaIWA easily be the creepiest music in the game]].

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[[folder:Castlevania: Harmony of Dissonance]]
* After defeating the Golem, you find a tall shaft that you can't go up. No problem, there's a switch. You hit it with your whip, hear an ear-splitting shriek, and the room starts filling up with pink liquid. You stay on this rising platform, avoiding spiked platforms, and eventually make it to the top. You look to your left, and see a giant green monster arm crushed under a spiked platform. That pink liquid? It's the monster's blood. You ''drain a monster's blood'' to get up a shaft. The arm is disconnected and you never see who it belonged to. [[note]]However, it's only an illusion. If you neglect the corridor and come back later to ascend without hitting the switch via Griffon's Wing, you'll see the monster is already dead.[[/note]]
** Then there's how you get the Guardian armor pieces. In Clock Tower A, there's a Living Armor, like the one you fought in The Wailing Way A. It has a giant shield, and is invincible to any form of damage. There are two gears embedded in the wall behind it. How do you kill it? Hit it repeatedly until it falls into the gears. It gets ground up, spitting out the armor pieces. What with all the extremely varied and nasty ways things die in this game, it's hard not to wonder if IGA was getting inspiration from ''VideoGame/ConkersBadFurDay''.
* Dracula's final form looks like an [[https://vignette.wikia.nocookie.net/castlevania/images/f/f2/Dracula2hod.gif/revision/latest?cb=20170810045658 amalgamation of body parts]].
* There are two Legion in this game. The first one is the kind we are used to, a "ball" of corpse that we crack open, piece by piece, to hurt its core, and he is named "Legion (Saint)". Much later, we meet up with what "was once his body", the "Legion (Corpse)", which oozes a blue blood and screeches whenever it is hit, before opening the middle section to reveal a corpse that twitches whenever you hit it! And that single corpse in the middle IS the core. Ah, he drops some slithering brains too. Have fun.
[[/folder]]
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[[folder:Castlevania: Circle of the Moon]]
* The game features magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a skeleton that can throw bones, [[OneHitPointWonder is killed by any hit while in this form]], [[MagikarpPower but also has a random chance of throwing an uber-sized bone that does max damage]], [[GameBreaker even to bosses]]. While most would see [[LethalJokeCharacter nothing wrong with this]], try [[FridgeLogic thinking a little deeper in Nathan's shoes for a moment]]...
** On the other hand, [[NightmareRetardant using the aforementioned combo with the Bear Ring will turn Nathan into a stuffed teddy bear instead]]. Still dies in one hit, though.
[[/folder]]
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[[index]]


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[[folder:Castlevania II: Simon's Quest]]
* The game's premise is extremely unnerving, even by today's standards. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[VideoGame/CastlevaniaI that one time]]. [[WoundThatWillNotHeal They're not healing]], you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.' [[TagLine But just keep telling yourself]], [[https://youtu.be/6DqmaJJcp1M it's only a video game.]]
** The Japanese manual is even worse -- Simon's not just got [[WoundThatWillNotHeal unhealing nasty injuries]], his body is starting to ''[[BodyHorror decay like an aged corpse's]]''. And the guardian spirit cautions you that the exorcism ritual might not work.
* Dracula's castle is completely devoid of enemies save for Drac himself. While this does give you a chance to mentally prepare yourself for the fight ahead ([[AnticlimaxBoss or think about which stunlocking strategy to use against him]]), the [[NothingIsScarier sheer lack of activity]] coupled with [[https://www.youtube.com/watch?v=-0xSEi4PLSY the music]] gives off a very foreboding atmosphere.
[[/folder]]
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* ''NightmareFuel/CastlevaniaIISimonsQuest''
* ''NightmareFuel/CastlevaniaRondoOfBlood''


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* ''NightmareFuel/CastlevaniaCircleOfTheMoon''
* ''NightmareFuel/CastlevaniaHarmonyOfDissonance''
* ''NightmareFuel/CastlevaniaChroniclesOfSorrow''
* ''NightmareFuel/CastlevaniaLamentOfInnocence''
* ''NightmareFuel/CastlevaniaCurseOfDarkness''
* ''NightmareFuel/CastlevaniaPortraitOfRuin''


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* ''NightmareFuel/CastlevaniaLordsOfShadow''


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* ''NightmareFuel/Castlevania2017''
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* NightmareFuel/CastlevaniaSymphonyOfTheNight
* NightmareFuel/Castlevania64
* NightmareFuel/CastlevaniaTheDraculaXChronicles
* NightmareFuel/CastlevaniaLordsOfShadow2

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* NightmareFuel/CastlevaniaSymphonyOfTheNight
''NightmareFuel/CastlevaniaSymphonyOfTheNight''
* NightmareFuel/Castlevania64
''NightmareFuel/Castlevania64''
* NightmareFuel/CastlevaniaTheDraculaXChronicles
''NightmareFuel/CastlevaniaTheDraculaXChronicles''
* NightmareFuel/CastlevaniaLordsOfShadow2''NightmareFuel/CastlevaniaLordsOfShadow2''
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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.






!! Entries with their own pages:



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* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the other arm seemed to have rotted off), and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head. It is never explained what this thing is and what exactly was its purpose of being imprisoned, let alone, torured.
** Its one thing that this thing is horrific looking, but in this SPECIFIC STATE it is in, IT IS CAPABLE OF DELIVERING A CHALLENGING FIGHT!

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* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: [[NauseaFuel its ''internal organs'' which constantly spew maggots and poisonous blood, its blood. Along with one organ giving off a pulsating noise throughout which could be his heart? It has a skinless left arm (the with the other arm seemed to have already rotted off), off]], and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head. It is never explained what this thing is and what exactly was its purpose of being imprisoned, let alone, torured.
tortured.
** Its one thing that this thing is horrific looking, looking and disgustingly detailed with its rotting-half upper body, but in this SPECIFIC STATE it is in, IT IS CAPABLE OF DELIVERING A CHALLENGING FIGHT! AND ON SOME RANDOM CURIOUS PERSON THAT IS BASICALLY PUTTING IT OUT OF ITS MISERY!

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* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the other arm seemed to have rotted off), and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head.

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* ''VideoGame/CastlevaniaLamentOfInnocence''[='=]s BonusBoss, The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the other arm seemed to have rotted off), and its constantly shrieking, [[GrotesqueGallery horrifically grotesque]] head. It is never explained what this thing is and what exactly was its purpose of being imprisoned, let alone, torured.
** Its one thing that this thing is horrific looking, but in this SPECIFIC STATE it is in, IT IS CAPABLE OF DELIVERING A CHALLENGING FIGHT!



* The basement of the Garibaldi temple. Not only does it have [[https://www.youtube.com/watch?v=AFp8CEQYceA this creepy opera-esque music]] similiar to Ghost Theatres 2nd floor in "Lament of innocence", but As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...

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* The basement of the Garibaldi temple. Not only does it have [[https://www.youtube.com/watch?v=AFp8CEQYceA this creepy opera-esque music]] similiar to Ghost Theatres 2nd floor in "Lament of innocence", but As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses.
** The corpses themsleves are this.
They raise from the ground and, and walk quickly toward you in a freaky and wobbly way while there heads jerk side to side, instead of attacking directly, their heads explode on you, causing massive damage...

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* The basement of the Garibaldi temple. As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...
** The music is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[LightIsNotGood Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the NightmareRetardant category!

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* The basement of the Garibaldi temple. Not only does it have [[https://www.youtube.com/watch?v=AFp8CEQYceA this creepy opera-esque music]] similiar to Ghost Theatres 2nd floor in "Lament of innocence", but As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing and pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...
** Similiar to the Undead Parasites area in "Lament of Innocence", the whole scenario to the basement of Garibaldi having "living" walls to the room where you actually fight Legion and Nuclais. It is never explained what the hell is going on. In fact, this is yet, another disturbing hidden area many people would likely miss like the Forgotten One in "Lament of Innocence" and maybe for the best.
** The boss music for Legion is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[LightIsNotGood Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the NightmareRetardant category!

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