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** It's a reference to ''InSearchOf...''
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** There's also a terrifying undertone of "If it's still up there, "''why haven't we found it?''". In the time the games take place, there's a good reason for why nobody found the floating city. But by the eighties we have planes, radar, satellites... just think about the ParanoiaFuel for everyone that hasn't convinced themselves Columbia still exists. You have a superweapon populated by xenophobic ultrapatriotic racists, just floating in the air and nobody knows what happened to it.

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** There's also a terrifying undertone of "If it's still up there, "''why haven't we found it?''". In the time the games take place, there's a good reason for why nobody found the floating city. But by the eighties we have planes, radar, satellites... just think about the ParanoiaFuel for everyone that hasn't convinced themselves Columbia still exists. You have a superweapon populated by xenophobic ultrapatriotic racists, just floating in the air and nobody knows what happened to it. And they CAN'T find out.
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** There's also a terrifying undertone of "If it's still up there, "''why haven't we found it?''". In the time the games take place, there's a good reason for why nobody found the floating city. But by the eighties we have planes, radar, satellites...

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** There's also a terrifying undertone of "If it's still up there, "''why haven't we found it?''". In the time the games take place, there's a good reason for why nobody found the floating city. But by the eighties we have planes, radar, satellites... just think about the ParanoiaFuel for everyone that hasn't convinced themselves Columbia still exists. You have a superweapon populated by xenophobic ultrapatriotic racists, just floating in the air and nobody knows what happened to it.
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** There's also a terrifying undertone of "If it's still up there, "''why haven't we found it?''". In the time the games take place, there's a good reason for why nobody found the floating city. But by the eighties we have planes, radar, satellites...
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* The '[[http://www.youtube.com/watch?v=V8FUZTNpfhc Columbia: A Modern-Day Icarus]]' trailer, which is done in the style of a trailer for a cheap yet ''really'' creepy early 1980s educational / conspiracy-theory TV show. Apparently, in the world of the game what happened to Columbia became an unsolved mystery / urban legend along the lines of Atlantis, the ''Marie Celeste'' and the Bermuda Triangle [[note]]Yes, those mysteries have been solved, pretty much, but you know what I mean.[[/note]] and while the other trailers have presented the horrors that are lurking around on Columbia when the player arrives there, this one is done from the perspective of the people on the ground who, left only with a few hints and fragments that fell out of the sky (including part of a building that ended up somewhere in the Alps), even decades later were left wondering precisely where the hell it went, what the hell happened up there, and [[ParanoiaFuel whether it's still flying around up there...]]

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* The '[[http://www.youtube.com/watch?v=V8FUZTNpfhc Columbia: A Modern-Day Icarus]]' Icarus?]]' trailer, which is done in the style of a trailer for a cheap yet ''really'' creepy early 1980s educational / conspiracy-theory TV show. Apparently, in the world of the game what happened to Columbia became an unsolved mystery / urban legend along the lines of Atlantis, the ''Marie Celeste'' and the Bermuda Triangle [[note]]Yes, those mysteries have been solved, pretty much, but you know what I mean.[[/note]] and while the other trailers have presented the horrors that are lurking around on Columbia when the player arrives there, this one is done from the perspective of the people on the ground who, left only with a few hints and fragments that fell out of the sky (including part of a building that ended up somewhere in the Alps), even decades later were left wondering precisely where the hell it went, what the hell happened up there, and [[ParanoiaFuel whether it's still flying around up there...]]
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* The '[[http://www.youtube.com/watch?v=V8FUZTNpfhc Columbia: A Modern-Day Icarus]]' trailer, which is done in the style of a trailer for a cheap yet ''really'' creepy early 1980s educational / conspiracy-theory TV show. Apparently, in the world of the game what happened to the Columbia became an unsolved mystery / urban legend along the lines of Atlantis, the ''Marie Celeste'' and the Bermuda Triangle [[note]]Yes, those mysteries have been solved, pretty much, but you know what I mean.[[/note]] and while the other trailers have presented the horrors that are lurking around on Columbia when the player arrives there, this one is done from the perspective of the people on the ground who, left only with a few hints and fragments that fell out of the sky (including part of a building that ended up somewhere in the Alps), even decades later were left wondering precisely where the hell it went, what the hell happened up there, and [[ParanoiaFuel whether it's still flying around up there...]]

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* The '[[http://www.youtube.com/watch?v=V8FUZTNpfhc Columbia: A Modern-Day Icarus]]' trailer, which is done in the style of a trailer for a cheap yet ''really'' creepy early 1980s educational / conspiracy-theory TV show. Apparently, in the world of the game what happened to the Columbia became an unsolved mystery / urban legend along the lines of Atlantis, the ''Marie Celeste'' and the Bermuda Triangle [[note]]Yes, those mysteries have been solved, pretty much, but you know what I mean.[[/note]] and while the other trailers have presented the horrors that are lurking around on Columbia when the player arrives there, this one is done from the perspective of the people on the ground who, left only with a few hints and fragments that fell out of the sky (including part of a building that ended up somewhere in the Alps), even decades later were left wondering precisely where the hell it went, what the hell happened up there, and [[ParanoiaFuel whether it's still flying around up there...]]
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* The '[[http://www.youtube.com/watch?v=V8FUZTNpfhc Columbia: A Modern-Day Icarus]]' trailer, which is done in the style of a trailer for a cheap yet ''really'' creepy early 1980s educational / conspiracy-theory TV show. Apparently, in the world of the game what happened to the Columbia became an unsolved mystery / urban legend along the lines of Atlantis, the ''Marie Celeste'' and the Bermuda Triangle [[note]]Yes, those mysteries have been solved, pretty much, but you know what I mean.[[/note]] and while the other trailers have presented the horrors that are lurking around on Columbia when the player arrives there, this one is done from the perspective of the people on the ground who, left only with a few hints and fragments that fell out of the sky (including part of a building that ended up somewhere in the Alps), even decades later were left wondering precisely where the hell it went, what the hell happened up there, and [[ParanoiaFuel whether it's still flying around up there...]]
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* The scariest part of all basically amounts to one question: [[WorldGoneMad "What happened to Columbia?"]] And, more importantly, [[ParanoiaFuel do we want to know the answer?]]
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** It has its share of NothingIsScarier and HellIsThatNoise moments. When [[http://www.youtube.com/watch?v=attvYJb6xn8&feature=player_embedded it searches for Elizabeth]], you hear a distorted, frightening cry, and a search spotlight very similar to The Scarecrow in Batman's nightmares in ''BatmanArkhamAsylum''.

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** It has its share of NothingIsScarier and HellIsThatNoise moments. When [[http://www.youtube.com/watch?v=attvYJb6xn8&feature=player_embedded it searches for Elizabeth]], you hear a distorted, frightening cry, and a search spotlight very similar to The Scarecrow in Batman's nightmares in ''BatmanArkhamAsylum''.''VideoGame/BatmanArkhamAsylum''.

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The game\'s coming out in 2 months, we don\'t need to have it written like that. Oh, and it is very scary not knowing what\'s going on


You know [[VideoGame/BioshockInfinite Bioshock Infinite]] is going to be quite frightening when its gets one of these pages started '''JUST FROM THE FIRST PREVIEW'''.

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You know We knew [[VideoGame/BioshockInfinite Bioshock Infinite]] is was going to be quite frightening when its gets had one of these pages started '''JUST FROM THE FIRST PREVIEW'''.
PREVIEW'''. And lord, it did not disappoint.


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* Just waiting for the game, scouring the internet for every trailer and scrap of information we can, is very terrifying. As newer and newer trailers come, you learn more... but the trailers are getting more and more bizarre as time goes on, from simple gameplay to an eighties "UnsolvedMysteries" type trailer disturbing in its atmosphere, and the questions as you think about them, fill your mind more and more...
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** Ken Levine has confirmed there's a "tragic" backstory behind the Handymen. Given the imagery on the Handymen booth seen in the fair in the Beasts of America trailer they are likely [[spoiler:sick and/or disabled people who were turned into these monstrosities, likely against their will, given Columbia's eugenicist ideals]].

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** Ken Levine has confirmed there's a "tragic" backstory behind the Handymen. Given the imagery on the Handymen booth seen in the fair in the Beasts of America trailer they are likely [[spoiler:sick and/or disabled people who were turned into these monstrosities, likely probably against their will, given Columbia's eugenicist ideals]].
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* [[AdultFear Possibly scarier]] than any monster is the political extremism that has torn the city apart: the Founders are racist, xenophobic and theocratic despots who openly endorse eugenics and can and have used their floating superweapon to impose their will on foreign countries in the name of imperialistic nationalism. The Vox Populi are a group that started with good intentions only to devolve into blood thirsty thugs who loot shop owners, publicly execute ''postmen'' for "spreading lies" and whose belief of "everything should belong to everyone" has turned into "everything should belong to ''us''". In Rapture you fought against mutants whose insanity was explicitly caused by fantastical PsychoSerum. At first glance, in Columbia you fight against ''people'' [[TruthInTelevision turned into "monsters" by mere IDEOLOGY]].

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* [[AdultFear Possibly scarier]] than any monster is the political extremism that has torn the city apart: the Founders are racist, xenophobic and theocratic despots who openly endorse eugenics and can and have used their floating superweapon to impose their will on foreign countries in the name of imperialistic nationalism. The Vox Populi are a group that started with good intentions only to devolve into blood thirsty thugs who loot shop owners, publicly execute ''postmen'' for "spreading lies" and whose belief of "everything should belong to everyone" has turned into [[HeWhoFightsMonsters "everything should belong to ''us''".to]] ''[[HeWhoFightsMonsters us]]''". In Rapture you fought against mutants whose insanity was explicitly caused by fantastical PsychoSerum. At first glance, in Columbia you fight against ''people'' [[TruthInTelevision turned into "monsters" by mere IDEOLOGY]].
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** Ken Levine has confirmed there's a "tragic" backstory behind the Handymen. Given the imagery on the Handymen booth seen in the fair in the Beasts of America trailer they are likely [[spoiler:sick and/or disabled people who were turned into these monstrosities, likely against their will, given Columbia's eugenicist ideals]].
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--> '''Booker:''' ''No, but I'm afraid of you.''

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--> '''Booker:''' ''No, but I'm afraid of you.''
''
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** Ideology turning men into monsters has been a recurring theme in the Bioshock series: Andrew Ryan's "Every Man For Himself" philosophy proved that it would make a sustained society impossible (while he would never admit it, Frank Fontaine was basically the perfect embodiment of his philosophy, someone who cared about nothing but his own advancement and would give nothing to others, who wanted to keep everything for himself) and quickly devolved into total anarchy. Lamb's ideal society was no better, since in a society where no one individual was important and the group was everything meant that horrible things could be done to individuals if it meant the group would prosper. But both were based at least on ideas that had the best interests of everyone at heart. The ideologies expressed in Bioshock Infinite on the other hand are based on things like racism, xenophobia, paranoia, etc. When Ryan's and Lamb's philosophies are taken to their natural conclusions, they lead to anarchy for Ryan, and a Dystopia for Lamb. When you take Columbia's various ideologies together, it leads to "Destroy Everyone Who Isn't Like Us", and "Us" is in debate even in Columbia itself, and given that Columbia is a gigantic flying superweapon, the questions you have to ask yourself are, [[FridgeHorror "What has happened to the rest of the world outside of Columbia?"]] [[TheEndOfTheWorldAsWeKnowIt "Is there a rest of the world outside of Columbia?"]] And if things have gone this wildly, this radically wrong, [[OhCrap "Is even America safe from Columbia?"]]

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* For those of you who have watched [[http://www.youtube.com/watch?v=AUBvObOkZRk The First Few Minutes Of Bioshock Infinite trailer]], we get a subtle one. There is a quote presented at the beginning: [[spoiler: The mind of the subject will desperately struggle to create memories where none exist...]] If you keep this in mind, it gives you a horrifying thought as the opening proceeds: [[spoiler: Does the character actually remember anything, or is he literally creating his past out of things that he sees as he goes along?]] If that is the case, [[spoiler: the main character is literally being dropped into a hellish situation with no training, no memory of his past, and little to no chance of survival. He was literally expected to piece together his mission, and his past, from what he came across along the way. It's like the plotline for TheUsualSuspects, only the main character is doing it without realizing it.]]
** Also, from the same trailer, we get this gem:
--> '''Elizabeth:''' ''Booker, are you afraid of god?''
--> '''Booker:''' ''No, but I'm afraid of you.''
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**Even worse: With those massive brass helmets, it is pretty much a given that you cannot just dispose of them with a headshot. If you try to do so, they'll most likely start yelling the whole house down. Seems like the only way to keep them quiet will be avoiding their attention at all cost.
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* The [[http://www.youtube.com/watch?&v=bLHW78X1XeE "Beasts of America" trailer]] features a ''crapload'' of Nightmare Fuel. Highlights include watching the Murder of Crows tearing bloody clumps out of citizens, Booker's hands catching fire and his fingers ''burning away to the bloodied bone'' in a scene very reminiscent of taking your first shot of Electrobolt in ''Bioshock'' and a police officer getting his face ''torn to shreds'' by a Sky-Hook wielded by one of his fellows. The real kicker of the final example is that '''Booker''' is the one shoving his face into the hook, making him complicit in what appears to be a cold-blooded murder.
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*** How about the fact that the developers based Songbird and Elizabeth's relationship on an abusive romance? In the demo, that...thing doesn't stop attacking DeWitt until she ''apologizes for running away from him.''
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** [[http://www.complex.com/video-games/2012/12/bioshock-infinite-walkthrough-guide-preview/the-fraternal-order-of-the-raven Turns out]] this fellow is [[spoiler:a member of the "Fraternal Order of the Raven": a group of people in KKK-esque robes who apparently ''worship John Wilkes Booth'' and ''vilify Lincoln over his role in freeing the slaves''. '''WOW''']]
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* Ken Levine has confirmed that there are more Heavy Hitters than the ones shown in the spotlight trailers. The Beast of America trailer showed what seems the be a glimpse at one: a burly figure in black robes with a ''coffin'' chained to his back swinging a pickaxe who looks like a fugitive from ''{{Painkiller}}'' of all things.
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* [[AdultFear Possibly scarier]] than any monster is the political extremism that has torn the city apart: the Founders are racist, xenophobic and theocratic despots who openly endorse eugenics and can and have used their floating superweapon to impose their will on foreign countries in the name of imperialistic nationalism. The Vox Populi are a group that started with good intentions only to devolve into blood thirsty thugs who loot shop owners, publicly execute ''postmen'' for "spreading lies" and whose belief of "everything should belong to everyone" has turned into "everything should belong to ''us''". In Rapture you fought against mutants whose insanity was explicitly caused by fantastical PsychoSerum. At first glance, in Columbia you fight against ''people'' [[TruthInTelevision turned into "monsters" by mere ''ideology'']].

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* [[AdultFear Possibly scarier]] than any monster is the political extremism that has torn the city apart: the Founders are racist, xenophobic and theocratic despots who openly endorse eugenics and can and have used their floating superweapon to impose their will on foreign countries in the name of imperialistic nationalism. The Vox Populi are a group that started with good intentions only to devolve into blood thirsty thugs who loot shop owners, publicly execute ''postmen'' for "spreading lies" and whose belief of "everything should belong to everyone" has turned into "everything should belong to ''us''". In Rapture you fought against mutants whose insanity was explicitly caused by fantastical PsychoSerum. At first glance, in Columbia you fight against ''people'' [[TruthInTelevision turned into "monsters" by mere ''ideology'']].IDEOLOGY]].
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* It's said that Elizabeth's powers work on the principle of opening dimensional tears so you can-at certain points-bring things into existence or take them out. As a result, Columbia probably has very unstable dimensionality, causing odd [[AnachronismStew anachronisms]] like a theater playing something called [[ReturnOfTheJedi Revenge of the Jedi]], Saltonstall having a communist badge even though it shouldn't be invented for about a decade, the [[MoreDakka Rolston Reciprocating Repeater]][[hottip:*: The closest thing to a handheld machinegun like that wasn't invented until sometime in World War I, and... well, it sucked.]],and many more odd SteamPunk things. Now, every fan of a game which prominently mentions other dimensions know that for every paradisiacal dimension or dimension like ours but different, there will be one that is ightmareFuel or is just bloody horrible. It seems very likely that someone somewhere is going to tap into one of these in Columbia...

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* It's said that Elizabeth's powers work on the principle of opening dimensional tears so you can-at certain points-bring things into existence or take them out. As a result, Columbia probably has very unstable dimensionality, causing odd [[AnachronismStew anachronisms]] like a theater playing something called [[ReturnOfTheJedi Revenge of the Jedi]], Saltonstall having a communist badge even though it shouldn't be invented for about a decade, the [[MoreDakka Rolston Reciprocating Repeater]][[hottip:*: The closest thing to a handheld machinegun like that wasn't invented until sometime in World War I, and... well, it sucked.]],and many more odd SteamPunk things. Now, every fan of a game which prominently mentions other dimensions know that for every paradisiacal dimension or dimension like ours but different, there will be one that is ightmareFuel NightmareFuel or is just bloody horrible. It seems very likely that someone somewhere is going to tap into one of these in Columbia...
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* Thought Songbird and the basic enemies were bad enough? Meet [http://www.youtube.com/watch?v=GHlNyOc5iW8 the Motorized Patriot]], an unholy cross between an animatronic GeorgeWashington from the depths of the UncannyValley with TheTerminator. Complete with creepy malfunctioning voice, [[MoreDakka minigun]] and TheTerminator's [[MadeOfIron endurance]] and {{Determinator}} tendencies.

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* Thought Songbird and the basic enemies were bad enough? Meet [http://www.[[http://www.youtube.com/watch?v=GHlNyOc5iW8 the Motorized Patriot]], an unholy cross between an animatronic GeorgeWashington from the depths of the UncannyValley with TheTerminator. Complete with creepy malfunctioning voice, [[MoreDakka minigun]] and TheTerminator's [[MadeOfIron endurance]] and {{Determinator}} tendencies.

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* Thought Songbird and the basic enemies were bad enough? Meet [[http://kotaku.com/5891444/evil-robot-george-washington-is-one-of-bioshock-infinites-big-villains the Motorized Patriot]], an unholy cross between an animatronic GeorgeWashington from the depths of the UncannyValley with TheTerminator. Complete with creepy malfunctioning voice, [[MoreDakka minigun]] and TheTerminator's [[MadeOfIron endurance]] and {{Determinator}} tendencies.

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* Thought Songbird and the basic enemies were bad enough? Meet [[http://kotaku.com/5891444/evil-robot-george-washington-is-one-of-bioshock-infinites-big-villains [http://www.youtube.com/watch?v=GHlNyOc5iW8 the Motorized Patriot]], an unholy cross between an animatronic GeorgeWashington from the depths of the UncannyValley with TheTerminator. Complete with creepy malfunctioning voice, [[MoreDakka minigun]] and TheTerminator's [[MadeOfIron endurance]] and {{Determinator}} tendencies.



** [[http://www.youtube.com/watch?v=GHlNyOc5iW8 The trailer showing the Motorized Patriot]].
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*** The pacing in general is absolutely terrifying. You're basically running around this expansive, acrophobia-inducing, reality-warped deathtrap of a superweapon(currently in the midst of a ''civil war,'' no less), and absolutely everyone appears to be dangerous lunatics and psychopathic machines that will attack you seemingly at random. There is no escape, anywhere you go there will just be more crazies trying to blast you to smithereens. You don't know where they're firing from, they outnumber you hopelessly, and oh, did we mention the Vox Populi assault airship that will randomly pop in and [[MacrossMissileMassacre spew death everywhere like a sprinkler?]]

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*** The pacing in general is absolutely terrifying. You're basically running around this expansive, acrophobia-inducing, reality-warped deathtrap of a superweapon(currently superweapon (currently in the midst of a ''civil war,'' no less), and absolutely everyone appears to be dangerous lunatics and psychopathic machines that will attack you seemingly at random. There is no escape, anywhere you go there will just be more crazies trying to blast you to smithereens. You don't know where they're firing from, they outnumber you hopelessly, and oh, did we mention the Vox Populi assault airship that will randomly pop in and [[MacrossMissileMassacre spew death everywhere like a sprinkler?]]



* It's said that Elizabeth's powers work on the principle of opening dimensional tears so you can-at certain points-bring things into existence or take them out [[hottip:*: Like skylines or turrets. Before you call bullshit, in the first trailer Elizabeth's powers seemed to be CastFromHitPoints and/or have a great strain on her this probably won't make you a GodModeSue.]] As a result, Columbia probably has very unstable dimensionality, [[hottip:*: That last term was borrowed from PerdidoStreetStation]] causing odd [[AnachronismStew anachronisms]] like a theater playing something called [[ReturnOfTheJedi Revenge of the Jedi]], Saltonstall having a communist badge even though it shouldn't be invented for about a decade, the [[MoreDakka Rolston Reciprocating Repeater]][[hottip:*: The closest thing to a handheld machinegun like that wasn't invented until sometime in World War I, and... well, it sucked.]],and many more odd SteamPunk things. Now, every fan of a game which prominently mentions other dimensions know that for every paradisiacal dimension or dimension like ours but different, there will be one that is ightmareFuel or is just bloody horrible. It seems very likely that someone somewhere is going to tap into one of these in Columbia...

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* It's said that Elizabeth's powers work on the principle of opening dimensional tears so you can-at certain points-bring things into existence or take them out [[hottip:*: Like skylines or turrets. Before you call bullshit, in the first trailer Elizabeth's powers seemed to be CastFromHitPoints and/or have a great strain on her this probably won't make you a GodModeSue.]] out. As a result, Columbia probably has very unstable dimensionality, [[hottip:*: That last term was borrowed from PerdidoStreetStation]] causing odd [[AnachronismStew anachronisms]] like a theater playing something called [[ReturnOfTheJedi Revenge of the Jedi]], Saltonstall having a communist badge even though it shouldn't be invented for about a decade, the [[MoreDakka Rolston Reciprocating Repeater]][[hottip:*: The closest thing to a handheld machinegun like that wasn't invented until sometime in World War I, and... well, it sucked.]],and many more odd SteamPunk things. Now, every fan of a game which prominently mentions other dimensions know that for every paradisiacal dimension or dimension like ours but different, there will be one that is ightmareFuel or is just bloody horrible. It seems very likely that someone somewhere is going to tap into one of these in Columbia...
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** [[http://www.youtube.com/watch?v=GHlNyOc5iW8 Well, the trailer showing the Motorized Patriot]] [[BlatantLies totally wasn't frightening.]] Now if you'd excuse me, I'm going to [[BringMyBrownPants change my pants]] and try to avoid that mechanized bastard if I can when the game drops.
** You forgot about the disturbingly fast, mechanical cranking motion it's arm makes to operate the aforementioned minigun. That alone looks just. plain. WRONG.
** Oh, and in the trailer showcasing it, look closely at the scene where Elizabeth conjures a gun turret in order to distract it so you (Booker) can shoot it's weak point. As the Patriot turns to return fire back at it, it's head alone suddenly rotates back towards and stays fixated on you WHILE fighting the turret as if to say, "Don't worry. I have NOT forgotten about you. Once I've finished with this, you're dead!".

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** [[http://www.youtube.com/watch?v=GHlNyOc5iW8 Well, the The trailer showing the Motorized Patriot]] [[BlatantLies totally wasn't frightening.]] Now if you'd excuse me, I'm going to [[BringMyBrownPants change my pants]] and try to avoid that mechanized bastard if I can when the game drops.
Patriot]].
** You forgot about the The disturbingly fast, mechanical cranking motion it's arm makes to operate the aforementioned minigun. That alone looks just. plain. WRONG.
just plain ''wrong''.
** Oh, and in In the trailer showcasing it, look closely at the scene where Elizabeth conjures a gun turret in order to distract it so you (Booker) can shoot it's weak point. As the Patriot turns to return fire back at it, it's head alone suddenly rotates back towards and stays fixated on you WHILE fighting the turret as if to say, "Don't worry. I have NOT forgotten about you. Once I've finished with this, you're dead!".
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** Oh, and in the trailer showcasing it, look closely at the scene where Elizabeth conjures a gun turret in order to distract it so you (Booker) can shoot it's weak point. As the Patriot turns to return fire back at it, it's head alone suddenly rotates back towards and stays fixated on you WHILE fighting the turret as if to say, "Don't worry. I have NOT forgotten about you. Once I've finished with this, you will die next.

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** Oh, and in the trailer showcasing it, look closely at the scene where Elizabeth conjures a gun turret in order to distract it so you (Booker) can shoot it's weak point. As the Patriot turns to return fire back at it, it's head alone suddenly rotates back towards and stays fixated on you WHILE fighting the turret as if to say, "Don't worry. I have NOT forgotten about you. Once I've finished with this, you will die next.you're dead!".
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*** The pacing in general is absolutely terrifying. You're basically running around this expansive, acrophobia-inducing, reality-warped deathtrap of a superweapon(currently in the midst of a ''civil war,'' no less), and absolutely everyone appears to be dangerous lunatics and psychopathic machines that will attack you seemingly at random. There is no escape, anywhere you go there will just be more crazies trying to blast you to smithereens. You don't know where they're firing from, they outnumber you hopelessly, and oh, did we mention the Vox Populi assault airship that will randomly pop in and [[MacrossMissileMassacre spew death everywhere like a sprinkler?]]
Willbyr MOD

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You know [[VideoGame/BioshockInfinite Bioshock Infinite]] is going to be quite frightening when its gets one of these pages started '''JUST FROM THE FIRST PREVIEW'''.

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* The Big Daddies have been replaced by the altogether creepier Handymen. Just to emphasize how much more f*cked up they are over the Big Daddies, you get a viewport with the subject's beating heart on full display. Just the SOUND of their hands moving should be enough to get anyone freaking out.
** Their movements and attacks also mimic apes for some reason. So despite the head being so, [[FridgeHorror can we really be sure that those organs inside it are also human?]]
* '''Songbird'''. A giant, black, screeching mechanical steampunk bird gargoyle creature whose sole purpose is to hunt you down and retrieve Elizabeth.
** The thing has claws, smacks Dewitt around like he was nothing and tears through buildings like paper (Not to mention its from Dewitt point of view the whole time. Those claws an inch from you face, yeesh).
** It has its share of NothingIsScarier and HellIsThatNoise moments. When [[http://www.youtube.com/watch?v=attvYJb6xn8&feature=player_embedded it searches for Elizabeth]], you hear a distorted, frightening cry, and a search spotlight very similar to The Scarecrow in Batman's nightmares in ''BatmanArkhamAsylum''.
* [[AdultFear Possibly scarier]] than any monster is the political extremism that has torn the city apart: the Founders are racist, xenophobic and theocratic despots who openly endorse eugenics and can and have used their floating superweapon to impose their will on foreign countries in the name of imperialistic nationalism. The Vox Populi are a group that started with good intentions only to devolve into blood thirsty thugs who loot shop owners, publicly execute ''postmen'' for "spreading lies" and whose belief of "everything should belong to everyone" has turned into "everything should belong to ''us''". In Rapture you fought against mutants whose insanity was explicitly caused by fantastical PsychoSerum. At first glance, in Columbia you fight against ''people'' [[TruthInTelevision turned into "monsters" by mere ''ideology'']].
** In the E3 demo, you get a very good look at this. People getting mugged, live terrorism in open daylight, propaganda of film reels showing faces on those red curtains. It's total anarchy in the streets. Heck at one point you come across some people about to do a live execution to an innocent mailman and your given the choice to let him die to preserve your cover or save him and have the radicals gunning for you.
* What the heck was at the end of [[http://www.youtube.com/watch?v=yL1p0HRsBiM&feature=feedu this demo trailer]]? What caused the green and red light anyway?
** Look at how terrified Liz is. Now, listen to the sound effects. [[spoiler:Notice how you hear the flapping of wings, and the source of the light sounds a bit like an enraged sparrow? You know, a '''''Songbird?''''' Yes, he can track you, and attack at any time, cover be damned!]]
* It's said that Elizabeth's powers work on the principle of opening dimensional tears so you can-at certain points-bring things into existence or take them out [[hottip:*: Like skylines or turrets. Before you call bullshit, in the first trailer Elizabeth's powers seemed to be CastFromHitPoints and/or have a great strain on her this probably won't make you a GodModeSue.]] As a result, Columbia probably has very unstable dimensionality, [[hottip:*: That last term was borrowed from PerdidoStreetStation]] causing odd [[AnachronismStew anachronisms]] like a theater playing something called [[ReturnOfTheJedi Revenge of the Jedi]], Saltonstall having a communist badge even though it shouldn't be invented for about a decade, the [[MoreDakka Rolston Reciprocating Repeater]][[hottip:*: The closest thing to a handheld machinegun like that wasn't invented until sometime in World War I, and... well, it sucked.]],and many more odd SteamPunk things. Now, every fan of a game which prominently mentions other dimensions know that for every paradisiacal dimension or dimension like ours but different, there will be one that is ightmareFuel or is just bloody horrible. It seems very likely that someone somewhere is going to tap into one of these in Columbia...
** Or worse. [[http://www.youtube.com/watch?v=ThG7-3TfXI8&feature=player_embedded this trailer]] shows that dimensionality can shift randomly (look at the painting in the bar. It just randomly turns from horses to someone that looks like Andrew Ryan) so who's to say you won't end up in a nightmare world randomly?
** Also, a Vox Populi member runs behind a carriage after you tell him off... and then he just vanishes. He could be behind the cart, but it's still ParanoiaFuel and nightmare fuel when you consider what's written above.
*** Actually, you can see him a quick second away from the carriage before the player keeps on moving.
* The fear of heights is strong with this one, especially when riding the sky rails. Leaping from one to the next, especially with people pursuing you. Not to mention you ''really'' have to pay attention where your riding lest you slam into cargo box and go for a fall.
** The developers have said that you can't fall off the Skylines accidentally, since they want to encourage their use as much as possible. As such, you probably just stop if you hit the cargo containers, or drop to a lower rail.
* The leader of Columbia, a gentleman named Comstock, is heralded in posters as being the 'Hero of the Battle of Wounded Knee.' Go ahead and look up exactly how that battle went.
** Then again, this ''is'' alternate history, so it's anyone's guess how ''this'' version of Wounded Knee actually went.
* Comstock's Vox Populi counterpart, Daisy Fitzroy, could possibly be just as disturbing, given the scene from the E3 demo in which she [[http://images4.wikia.nocookie.net/__cb20110617160706/bioshock/images/6/6a/Daisy_Fitzroy_Banner_Projection.png projects herself onto a curtain]].
* Perhaps the most disturbing element from Infinite is that many of the citizens of Columbia [[UncannyValley don't seem to realize that the city has fallen into ruin.]] In the trailers you can see a woman sweeping the porch of a building ''that is on fire'', a man giving a speech to empty deck chairs, and another man on a bench who is covered with crows.
** It's confirmed that something weird did happen to them-must have been that unstable dimensionality and them losing the ability to tell which reality was which.
* Speaking of Charles (the guy on the bench), when you get Salonstall's attention, he orders Charles to attack - with the birds.
** "Charles! ATTEND!"
* Also you know beyond all this, giant city floating thousands of feet above the ground, poor acrophobics.
* Thought Songbird and the basic enemies were bad enough? Meet [[http://kotaku.com/5891444/evil-robot-george-washington-is-one-of-bioshock-infinites-big-villains the Motorized Patriot]], an unholy cross between an animatronic GeorgeWashington from the depths of the UncannyValley with TheTerminator. Complete with creepy malfunctioning voice, [[MoreDakka minigun]] and TheTerminator's [[MadeOfIron endurance]] and {{Determinator}} tendencies.
-->'''Motorized Patriot''': ''Red''...is the ''price''...of ''liberty''! ''[dakka dakka dakka]''
** [[http://www.youtube.com/watch?v=GHlNyOc5iW8 Well, the trailer showing the Motorized Patriot]] [[BlatantLies totally wasn't frightening.]] Now if you'd excuse me, I'm going to [[BringMyBrownPants change my pants]] and try to avoid that mechanized bastard if I can when the game drops.
** You forgot about the disturbingly fast, mechanical cranking motion it's arm makes to operate the aforementioned minigun. That alone looks just. plain. WRONG.
** Oh, and in the trailer showcasing it, look closely at the scene where Elizabeth conjures a gun turret in order to distract it so you (Booker) can shoot it's weak point. As the Patriot turns to return fire back at it, it's head alone suddenly rotates back towards and stays fixated on you WHILE fighting the turret as if to say, "Don't worry. I have NOT forgotten about you. Once I've finished with this, you will die next.
* The Boys of Silence, another enemy. They don't sound too creepy otherwise (they're meant to replace the cameras from the original ''Bioshock'', except they'll consciously be looking for you), but then you see their heads. They wear a helmet that has no eyes and a gaping mouth. Their developer diary trailer ends with one of them making a ''really'' creepy noise from their mouths.
** To makes things worse, take a closer look at their outfits: first their clothes heavily resemble those of a child, complete with bib and laces which raises an awful lot of uncomfortable questions. Second, consider that helmet design: you have two trumptets which redirect sound into a brass helmet which presumably reverberates. Does the sound they make derive from them ''screaming in pain?''
* The Siren, yet another enemy, is apparently a nod to late 19th century Spiritualism, which works alot better in the game world, if this is anything to go by. The Siren, who very much may be the ghost of a vocalist, is able to bring dead enemies back to life after you've gone and killed them once. Resurrection! Always fun.

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