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* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'', as it appears the player has well and truly [[FauxAffablyEvil dropped their act]] in the worst possible way. At just a little over two minutes, we are treated to a montage of the player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].

to:

* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'', as it appears the player has well and truly [[FauxAffablyEvil dropped their act]] in the worst possible way. At just a little over two minutes, we are treated to a montage of the player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].die.
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* ''[=TF2=] sawmill gameplay'', the video that kickstarts the channel, already sets up an unsettling mood. It features a RED Scout with a ''Team Fortress 2'' HUD running around Sawmill until they somehow stumble into the set of a ''Garry's Mod'' machinima. And when the player making the set makes eye contact with the Scout, he ''[[OhCrap bolts out in a hurry]]'' until he's caught from behind, whereupon he promptly [[TheScream screams in terror]]. In a FreezeFrameBonus, Scout’s icon in the UI is replaced with his 3D model in an A-Pose, only furthering the idea that he’s now being manipulated against his will. The next video reveals that he has been turned into an actor for the player's machinima.

to:

* ''[=TF2=] sawmill gameplay'', the video that kickstarts the channel, already sets up an unsettling mood. It features a RED Scout with a ''Team Fortress 2'' HUD running around Sawmill until they somehow stumble into the set of a ''Garry's Mod'' machinima. And when the player making the set makes eye contact with the Scout, he ''[[OhCrap bolts out in a hurry]]'' until he's caught from behind, whereupon he promptly [[TheScream screams in terror]]. In a FreezeFrameBonus, Scout’s Scout's icon in the UI is replaced with his 3D model in an A-Pose, only furthering the idea that he’s he's now being manipulated against his will. The next video reveals that he has been turned into an actor for the player's machinima.
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* ''Passage'' is one which is seemingly from the perspective of the RED Scout from the first episode, sitting on a bench next to a radio which is spitting out a [[NumbersStation series of numbers]]. Said numbers are actually an ASCII message which reads as follows:

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* ''Passage'' is one which is seemingly from the perspective of the RED Scout from the first episode, sitting on a bench next to a radio which is spitting out a [[NumbersStation series of numbers]]. Said numbers are actually an ASCII a hexadecimal message which reads as follows:
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shocked nobody else caught this

Added DiffLines:

* ''Passage'' is one which is seemingly from the perspective of the RED Scout from the first episode, sitting on a bench next to a radio which is spitting out a [[NumbersStation series of numbers]]. Said numbers are actually an ASCII message which reads as follows:
-->''YOU MUST HIDE YOU MUST HIDE YOU MUST HIDE''
** Then he comes across a [[TheLonelyDoor Lonely Door]] leading to a WhiteVoidRoom, prompting the radio to switch to this message, without any spaces.
--->''RUNRUNRUNRUN''

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Changed: 29

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--> ''[[WhamLine Answer: A failure.]]''

to:

--> ''[[WhamLine -->''[[WhamLine Answer: A failure.]]''



---->'''[=BadwaterVideos=]:''' [[HumansAreTheRealMonsters It will never be enough.]]
---->'''[=BadwaterVideos=]:''' [[WhatMeasureIsANonHuman No matter how much you suffer.]]
---->'''[=BadwaterVideos=]:''' [[ColdBloodedTorture It will never be enough.]]
---->'''[=BadwaterVideos=]:''' [[ToThePain I'm not going to let you take this away from me.]]
---->[[NothingIsScarier (the player turns their head slightly to the right; the RED Scout falls)]]
*** And then, as the RED Scout [[ControllableHelplessness struggles against the noose, unable to do anything as they are choked to death]], they spin around on the rope, [[CorpseLand and we are shown every last corpse that has been accumulating across the map.]]

to:

---->'''[=BadwaterVideos=]:''' [[HumansAreTheRealMonsters It will never be enough.]]
---->'''[=BadwaterVideos=]:'''
]]\\
'''[=BadwaterVideos=]:'''
[[WhatMeasureIsANonHuman No matter how much you suffer.]]
---->'''[=BadwaterVideos=]:'''
]]\\
'''[=BadwaterVideos=]:'''
[[ColdBloodedTorture It will never be enough.]]
---->'''[=BadwaterVideos=]:'''
]]\\
'''[=BadwaterVideos=]:'''
[[ToThePain I'm not going to let you take this away from me.]]
---->[[NothingIsScarier
]]\\
[[NothingIsScarier
(the player turns their head slightly to the right; the RED Scout falls)]]
*** And then, as the RED Scout [[ControllableHelplessness struggles against the noose, unable to do anything as they are choked to death]], they spin around on the rope, [[CorpseLand and we are shown every last corpse that has been accumulating across the map.]]]]
----
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[[caption-width-right:350:[[NothingIsScarier ...It will never be enough. No matter how much you suffer.]] ''[[NothingIsScarier It will never be enough.]]'']]

to:

[[caption-width-right:350:[[NothingIsScarier ...It will never be enough. No matter how much [[caption-width-right:350:''[[TortureTechnician I'm not going to let you suffer.]] ''[[NothingIsScarier It will never be enough.take this away from me.]]'']]
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[[caption-width-right:350:[[NothingIsScarier ...It will never be enough. No matter how much you suffer. ''It will never be enough.'']]]]

to:

[[caption-width-right:350:[[NothingIsScarier ...It will never be enough. No matter how much you suffer. ''It ]] ''[[NothingIsScarier It will never be enough.'']]]]
]]'']]
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[[caption-width-right:350:[[NothingIsScarier ...]]]]

to:

[[caption-width-right:350:[[NothingIsScarier ...]]]]
It will never be enough. No matter how much you suffer. ''It will never be enough.'']]]]
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None


* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'': At just a little over two minutes, we are treated to a montage of the player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].

to:

* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'': ''Punishment'', as it appears the player has well and truly [[FauxAffablyEvil dropped their act]] in the worst possible way. At just a little over two minutes, we are treated to a montage of the player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].
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its on the screen, its just hard to spot.


* ''Melonman VS The Teethineer'' introduces the aforementioned Teethineer, with all of his FacialHorror. However, the most unsettling part is at the end; when Melonman pounces on him, he looks to the side, and an offscreen ''Remove Tool'' points to his face. Melonman then proceeds to beat the Teethineer until he gurgles in his own blood with a ''very'' noticeable AnimationBump. ''Did the player force a person to beat another to death at gunpoint?''

to:

* ''Melonman VS The Teethineer'' introduces the aforementioned Teethineer, with all of his FacialHorror. However, the most unsettling part is at the end; when Melonman pounces on him, he looks to the side, and an offscreen ''Remove Tool'' a [[FreezeFrameBonus just barely on-screen]] ''Toolgun'' points to his face. Melonman then proceeds to beat the Teethineer until he gurgles in his own blood with a ''very'' noticeable AnimationBump. ''Did the player force a person to beat another to death at gunpoint?''
Is there an issue? Send a MessageReason:
None


* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'': At just a little over two minutes, we are treated to a montage of tbe player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].

to:

* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'': At just a little over two minutes, we are treated to a montage of tbe the player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].
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None


* The appearance of the poor RED Scout after Badwater tortures him in ''Revelation'' is a sight to behold. He's been horribly disfigured and several props have been shoved into him, including a lamp, a crossbow arrow bundle, a pipe, some rebar, and his limbs are in the wrong place. It's no wonder he silently asks for the other Scout in the room to take his toolgun and MercyKill him.

to:

* The appearance of the poor RED Scout after Badwater tortures him in ''Revelation'' is a sight to behold. He's been horribly disfigured and several props have been shoved into him, including a lamp, a crossbow arrow bundle, a pipe, some rebar, and his limbs are in the wrong place. It's no wonder he silently asks for the other Scout in the room to take his toolgun and MercyKill him.him.
* Whatever ''Subjugate'' and ''Revelation'' had implied in terms of [[ColdBloodedTorture what the player did to the RED Scout]] has been effectively '''blown out of the water''' thanks to the events of ''Punishment'': At just a little over two minutes, we are treated to a montage of tbe player repeatedly spawning in the RED Scout, [[ExpendableClone and then killing them]][[note]][[FromBadToWorse and yes, we are shown this via the RED Scout's POV]][[/note]], with methods ranging from [[WhyDontYouJustShootHim shooting him in the head,]] [[DisneyVillainDeath dropping him from on high]], [[ImpaledWithExtremePrejudice impaling him through a spike]], [[KillItWithFire trapping him in a cage and setting it on fire]], all culminating in [[HangingAround being hung with a noose]]. It is also worth mentioning that with almost every death[[note]]as some abruptly cut away before RED Scout can die[[/note]], [[SurprisinglyRealisticOutcome their vision goes blurry as they die]].
** And on the topic of the hanging, we are treated to two particular [[WhamShot troubling sights]]:
*** Right before RED Scout is hung, as the player has their back to him, [[WhamLine we see the in-game chat]]:
---->'''[=BadwaterVideos=]:''' [[HumansAreTheRealMonsters It will never be enough.]]
---->'''[=BadwaterVideos=]:''' [[WhatMeasureIsANonHuman No matter how much you suffer.]]
---->'''[=BadwaterVideos=]:''' [[ColdBloodedTorture It will never be enough.]]
---->'''[=BadwaterVideos=]:''' [[ToThePain I'm not going to let you take this away from me.]]
---->[[NothingIsScarier (the player turns their head slightly to the right; the RED Scout falls)]]
*** And then, as the RED Scout [[ControllableHelplessness struggles against the noose, unable to do anything as they are choked to death]], they spin around on the rope, [[CorpseLand and we are shown every last corpse that has been accumulating across the map.]]
Is there an issue? Send a MessageReason:
None


* The appearance of the poor RED Scout after Badwater tortures him in ''Revelation'' is a sight to behold. He's been horribly disfigured and several props have been shoved into him, including a lamp, a crossbow bundle, a pipe, some rebar, and his limbs are in the wrong place. It's no wonder he silently asks for the other Scout in the room to take his toolgun and MercyKill him.

to:

* The appearance of the poor RED Scout after Badwater tortures him in ''Revelation'' is a sight to behold. He's been horribly disfigured and several props have been shoved into him, including a lamp, a crossbow arrow bundle, a pipe, some rebar, and his limbs are in the wrong place. It's no wonder he silently asks for the other Scout in the room to take his toolgun and MercyKill him.
Is there an issue? Send a MessageReason:
None


* ''Discarded'' has the RED Scout in the dark room of gm_construct after avoiding the player there, surrounded by [[NothingIsScarier nothing but a single light in the darkness]], until he stumbles into various piles of junk; the items the player has discarded. As he picks up a wrench, combined with the description of "Enough Running", it give us a HopeSpot that the RED Scout is about to bring the fight to the player... only for that hope to be shattered in the next video, ''[[MeaningfulName Subjugate]]'', where the player finally catches him. He then proceeds to engage in ColdBloodedTorture, using the Finger Tool to [[{{Fingore}} break one of his fingers]], then shoves a ''saw blade into his torso'', all while giving us one hell of a KubrickStare. And finally, he stops and [[DeathGlare starts glaring at the screen for a couple of seconds]] before the video ends (pictured above).

to:

* ''Discarded'' has the RED Scout in the dark room of gm_construct after avoiding the player there, surrounded by [[NothingIsScarier nothing but a single light in the darkness]], until he stumbles into various piles of junk; the items the player has discarded. As he picks up a wrench, combined with the description of "Enough Running", it give us a HopeSpot that the RED Scout is about to bring the fight to the player... only for that hope to be shattered in the next video, ''[[MeaningfulName Subjugate]]'', where the player finally catches him. He then proceeds to engage in ColdBloodedTorture, using the Finger Tool to [[{{Fingore}} break one of his fingers]], then shoves a ''saw blade into his torso'', all while giving us one hell of a KubrickStare. And finally, he stops and [[DeathGlare starts glaring at the screen for a couple of seconds]] before the video ends (pictured above).above).
* The appearance of the poor RED Scout after Badwater tortures him in ''Revelation'' is a sight to behold. He's been horribly disfigured and several props have been shoved into him, including a lamp, a crossbow bundle, a pipe, some rebar, and his limbs are in the wrong place. It's no wonder he silently asks for the other Scout in the room to take his toolgun and MercyKill him.
Is there an issue? Send a MessageReason:
None


* ''[=TF2=] sawmill gameplay'', the video that kickstarts the channel, already sets up an unsettling mood. It features a RED Scout with a ''Team Fortress 2'' HUD running around Sawmill until they somehow stumble into the set of a ''Garry's Mod'' machinima. And when the player making the set makes eye contact with the Scout, he ''[[OhCrap bolts out in a hurry]]'' until he's caught from behind. The next video reveals that he has been turned into an actor for the player's machinima.

to:

* ''[=TF2=] sawmill gameplay'', the video that kickstarts the channel, already sets up an unsettling mood. It features a RED Scout with a ''Team Fortress 2'' HUD running around Sawmill until they somehow stumble into the set of a ''Garry's Mod'' machinima. And when the player making the set makes eye contact with the Scout, he ''[[OhCrap bolts out in a hurry]]'' until he's caught from behind.behind, whereupon he promptly [[TheScream screams in terror]]. In a FreezeFrameBonus, Scout’s icon in the UI is replaced with his 3D model in an A-Pose, only furthering the idea that he’s now being manipulated against his will. The next video reveals that he has been turned into an actor for the player's machinima.

Added: 145

Changed: 138

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None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/badwatervideossubjugate.png]]
[[caption-width-right:350:[[NothingIsScarier ...]]]]



* ''Discarded'' has the RED Scout in the dark room of gm_construct after avoiding the player there, surrounded by [[NothingIsScarier nothing but a single light in the darkness]], until he stumbles into various piles of junk; the items the player has discarded. As he picks up a wrench, combined with the description of "Enough Running", it give us a HopeSpot that the RED Scout is about to bring the fight to the player... only for that hope to be shattered in the next video, ''[[MeaningfulName Subjugate]]'', where the player finally catches him. He then proceeds to engage in ColdBloodedTorture, using the Finger Tool to [[{{Fingore}} break one of his fingers]], and then shoves a ''saw blade into his torso'', all while giving us one hell of a KubrickStare.

to:

* ''Discarded'' has the RED Scout in the dark room of gm_construct after avoiding the player there, surrounded by [[NothingIsScarier nothing but a single light in the darkness]], until he stumbles into various piles of junk; the items the player has discarded. As he picks up a wrench, combined with the description of "Enough Running", it give us a HopeSpot that the RED Scout is about to bring the fight to the player... only for that hope to be shattered in the next video, ''[[MeaningfulName Subjugate]]'', where the player finally catches him. He then proceeds to engage in ColdBloodedTorture, using the Finger Tool to [[{{Fingore}} break one of his fingers]], and then shoves a ''saw blade into his torso'', all while giving us one hell of a KubrickStare.KubrickStare. And finally, he stops and [[DeathGlare starts glaring at the screen for a couple of seconds]] before the video ends (pictured above).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[=TF2=] sawmill gameplay'', the video that kickstarts the channel, already sets up an unsettling mood. It features a RED Scout with a ''Team Fortress 2'' HUD running around Sawmill until they somehow stumble into the set of a ''Garry's Mod'' machinima. And when the player making the set makes eye contact with the Scout, he ''[[OhCrap bolts out in a hurry]]'' until he's caught from behind. The next video reveals that he has been turned into an actor for the player's machinima.
* ''hl2 2009-08-15 18-17-36-64.avi'' shows the RED Scout attempt the flee the scene, only for the BLU Heavy to quietly shake his head, as if telling him not to move, until to be suddenly deleted by the player from offscreen, letting out a cut-off scream as he disappears. The player then approaches the RED Scout, and the whole screen distorts. [[AmbiguousSituation Just what happened to him?]]
* ''Melonman to the Rescue'' looks like a classical "[=TF2=] Freak" video, featuring a funny character with a wacky design and powers. But as the Meloman and the RED Engineer celebrate, you can barely see the BLU Scout dragging himself across the floor [[MeaningfulBackgroundEvent in the background]] (as if agonizing from being blown up by Melonman), with the video ending with the player abruptly rushing at their direction.
* ''Melonman VS The Teethineer'' introduces the aforementioned Teethineer, with all of his FacialHorror. However, the most unsettling part is at the end; when Melonman pounces on him, he looks to the side, and an offscreen ''Remove Tool'' points to his face. Melonman then proceeds to beat the Teethineer until he gurgles in his own blood with a ''very'' noticeable AnimationBump. ''Did the player force a person to beat another to death at gunpoint?''
** On the topic of the Teethineer, it's easy to miss it at first, but whenever he is gravely wounded, [[OutOfCharacterAlert his voice distortion disappears]]...
* ''Dr. Metalhead Rises'' shows the aforementioned MadScientist planning to use a BLU Soldier defeated by Melonman in his plans. However, later on in ''Questions and Answers'' the channel's operator would tell us the next Melonman episode was canceled due to "technically difficulties" and how "some things didn't work out". Cut to a WhamShot of a BLU Soldier dragging himself across the floor, bleeding profusely and grunting in pain until he's abruptly deleted by the player.
--> ''[[WhamLine Answer: A failure.]]''
** This video, above all else, proves that the sentient ragdolls are genuinely [[BodyHorror mutilated]] to create the machinimas' characters. What does that mean to Melonman, Dr. Metalhead and the Teethineer, with their [[NonHumanHead Non-Human Heads]] and FacialHorror?
* ''How I Make GMOD Machinimas Tutorial'' is a festival of revelations, such as the player casually spouting how "[[WhamLine it is good to weld them to the ground so they do not wander off after filming]]", and showing how they can seamlessly transition between different maps through a white void. Just what is wrong with this person's game?
* ''The Teethineer Interrupts Tea Time'' has the Teethineer getting blown up by his own grenade after trying to interrupt Melonman's tea time. Once that happens and he crashes through a barricade, beyond [[OutOfCharacterAlert his voice distortion stopping]], you can barely see his hand twitching as the player's shadow is visible in the corner. Are we seeing the Teethineer's ''death throes''?
* ''Discarded'' has the RED Scout in the dark room of gm_construct after avoiding the player there, surrounded by [[NothingIsScarier nothing but a single light in the darkness]], until he stumbles into various piles of junk; the items the player has discarded. As he picks up a wrench, combined with the description of "Enough Running", it give us a HopeSpot that the RED Scout is about to bring the fight to the player... only for that hope to be shattered in the next video, ''[[MeaningfulName Subjugate]]'', where the player finally catches him. He then proceeds to engage in ColdBloodedTorture, using the Finger Tool to [[{{Fingore}} break one of his fingers]], and then shoves a ''saw blade into his torso'', all while giving us one hell of a KubrickStare.

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