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** On the other hand, ''[[{{Creator/Bethesda}} Bethesda Softworks]]'' is widely seen as this for modern entries in the ''Fallout'' series. It was under Bethesda that ''Fallout'' became a 3D [=Open-World Action RPG=] series that focused on more open-ended gameplay, exploration, and real-time combat that have been a mainstay for the series entries ever since they acquired the property. Bethesda is also largely responsible for making ''Fallout'' such a well-known franchise in the video game industry, whereas prior it was a more-niche series of PC Games.

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** On the other hand, ''[[{{Creator/Bethesda}} Bethesda Softworks]]'' is widely seen as this for modern entries in the ''Fallout'' series. It was under Bethesda that ''Fallout'' became a 3D [=Open-World Action RPG=] series that focused on more open-ended gameplay, exploration, and real-time combat that have been a mainstay for the series entries ever since they acquired the property. And many of the series' iconic features for fans, such as the V.A.T.S. system, Galaxy News Radio playing oldies music, and Power Armor, were either created or improved-on by the company. Bethesda is also largely responsible for making ''Fallout'' such a well-known franchise in the video game industry, whereas prior it was a more-niche series of PC Games.
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* Depending on who you ask, the ''VideoGame/{{Fallout}}'' series has one of the two companies serving as it's "Real Daddy"
** Creator/ObsidianEntertainment are seen as this by quite a few ''VideoGame/{{Fallout}}'' fans, considering the company was primarily made up of former Black Isle employees. Creator/ChrisAvellone, in particular -- even though he wasn't involved until ''VideoGame/Fallout2'', as the editor and compiler of The Fallout Bible, he's accepted by many to be the true father. A large part of the reason for this is because ''VideoGame/{{Fallout 1}}'' is very short and only has a couple of factions. Most of the ''Fallout'' universe concepts actually originated in ''Fallout 2''. ''Fallout 1'' set up the general idea for the series, but ''Fallout 2'' took that idea and fleshed it out. Also keep in mind that there is a character in ''Fallout 1'' named after him, so it isn't like he was a new hire for ''Fallout 2''. He just wasn't directly working on ''Fallout 1'' when it was in development. This became HilariousInHindsight in 2020, as ''Fallout'', Obsidian, and Bethesda are now all owned by Creator/XboxGameStudios, with many people calling for Obsidian to return to the series they helped shape.
** On the other hand, ''[[{{Creator/Bethesda}} Bethesda Softworks]]'' is widely seen as this for modern entries in the ''Fallout'' series. It was under Bethesda that ''Fallout'' became a 3D [=Open-World Action RPG=] series that focused on more open-ended gameplay, exploration, and real-time combat that have been a mainstay for the mainline series entries ever since. Bethesda is also responsible for making ''Fallout'' such a well-known franchise in the game industry rather than a more-niche series of PC Games.

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* Depending on who you ask, the The ''VideoGame/{{Fallout}}'' series series, depending on who you ask, has one of the two companies serving as it's its "Real Daddy"
Daddy":
** Creator/ObsidianEntertainment ''Creator/ObsidianEntertainment'' are seen as this by quite a few ''VideoGame/{{Fallout}}'' fans, considering the company was primarily made up of former Black Isle employees. Creator/ChrisAvellone, in particular -- even though he wasn't involved until ''VideoGame/Fallout2'', as the editor and compiler of The Fallout Bible, he's accepted by many to be the true father. A large part of the reason for this is because ''VideoGame/{{Fallout 1}}'' is very short and only has a couple of factions. Most of the ''Fallout'' universe concepts actually originated in ''Fallout 2''. ''Fallout 1'' set up the general idea for the series, but ''Fallout 2'' took that idea and fleshed it out. Also keep in mind that there is a character in ''Fallout 1'' named after him, so it isn't like he was a new hire for ''Fallout 2''. He just wasn't directly working on ''Fallout 1'' when it was in development. This became HilariousInHindsight in 2020, as ''Fallout'', Obsidian, and Bethesda are now all owned by Creator/XboxGameStudios, with many people calling for Obsidian to return to the series they helped shape.
** On the other hand, ''[[{{Creator/Bethesda}} Bethesda Softworks]]'' is widely seen as this for modern entries in the ''Fallout'' series. It was under Bethesda that ''Fallout'' became a 3D [=Open-World Action RPG=] series that focused on more open-ended gameplay, exploration, and real-time combat that have been a mainstay for the mainline series entries ever since. since they acquired the property. Bethesda is also largely responsible for making ''Fallout'' such a well-known franchise in the video game industry rather than industry, whereas prior it was a more-niche series of PC Games.

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* Creator/ObsidianEntertainment are seen as this by quite a few ''VideoGame/{{Fallout}}'' fans, considering the company was primarily made up of former Black Isle employees. Creator/ChrisAvellone, in particular -- even though he wasn't involved until ''VideoGame/Fallout2'', as the editor and compiler of The Fallout Bible, he's accepted by many to be the true father. A large part of the reason for this is because ''VideoGame/{{Fallout 1}}'' is very short and only has a couple of factions. Most of the ''Fallout'' universe concepts actually originated in ''Fallout 2''. ''Fallout 1'' set up the general idea for the series, but ''Fallout 2'' took that idea and fleshed it out. Also keep in mind that there is a character in ''Fallout 1'' named after him, so it isn't like he was a new hire for ''Fallout 2''. He just wasn't directly working on ''Fallout 1'' when it was in development. This became HilariousInHindsight in 2020, as ''Fallout'', Obsidian, and Bethesda are now all owned by Creator/XboxGameStudios, with many people calling for Obsidian to return to the series they helped shape.

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* Depending on who you ask, the ''VideoGame/{{Fallout}}'' series has one of the two companies serving as it's "Real Daddy"
**
Creator/ObsidianEntertainment are seen as this by quite a few ''VideoGame/{{Fallout}}'' fans, considering the company was primarily made up of former Black Isle employees. Creator/ChrisAvellone, in particular -- even though he wasn't involved until ''VideoGame/Fallout2'', as the editor and compiler of The Fallout Bible, he's accepted by many to be the true father. A large part of the reason for this is because ''VideoGame/{{Fallout 1}}'' is very short and only has a couple of factions. Most of the ''Fallout'' universe concepts actually originated in ''Fallout 2''. ''Fallout 1'' set up the general idea for the series, but ''Fallout 2'' took that idea and fleshed it out. Also keep in mind that there is a character in ''Fallout 1'' named after him, so it isn't like he was a new hire for ''Fallout 2''. He just wasn't directly working on ''Fallout 1'' when it was in development. This became HilariousInHindsight in 2020, as ''Fallout'', Obsidian, and Bethesda are now all owned by Creator/XboxGameStudios, with many people calling for Obsidian to return to the series they helped shape.shape.
** On the other hand, ''[[{{Creator/Bethesda}} Bethesda Softworks]]'' is widely seen as this for modern entries in the ''Fallout'' series. It was under Bethesda that ''Fallout'' became a 3D [=Open-World Action RPG=] series that focused on more open-ended gameplay, exploration, and real-time combat that have been a mainstay for the mainline series entries ever since. Bethesda is also responsible for making ''Fallout'' such a well-known franchise in the game industry rather than a more-niche series of PC Games.

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* The ''[[Franchise/{{Halo}} Halo]]'' series was created by [[Creator/{{Bungie}} Bungie Studios]], with lead writer Joseph Staten at the helm. Staten wrote the plotlines for all games in the series, expanding on Marcus Lehto's original concepts and overseeing the creation of cinematics. However, Eric Nylund's prequel novel ''Literature/HaloTheFallOfReach'' expanded the universe. Later retcons, especially in ''VideoGame/HaloReach'', caused some fans to voice their disapproval over changes contradicting the continuity established in Nylund's books. Despite this, there is still a strong preference towards Bungie's and Staten's involvement, even though Creator/ThreeFourThreeIndustries now runs the show.

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* The ''[[Franchise/{{Halo}} Halo]]'' series franchise was created by [[Creator/{{Bungie}} Bungie Studios]], with under the creative direction of Marcus Lehto. However, there's some disagreement over who propelled the series forward.
** Standing in one corner is Joseph Staten, the
lead writer Joseph responsible for penning the plots of almost every Bungie-era game, from ''Combat Evolved'' to ''Reach''. Staten at the helm. Staten wrote the plotlines for all games in the series, expanding on Marcus took Lehto's original concepts initial ideas and built upon them, overseeing the creation production of cinematics. cutscenes while crafting some of the franchise's most iconic moments and lines. As a result, many fans consider him the true driving force behind ''Halo''.
**
However, Eric Nylund's Nylund also emerges as another strong contender for the title of ''Halo'''s Real Daddy with his prequel novel ''Literature/HaloTheFallOfReach'' expanded ''Literature/HaloTheFallOfReach''. A book instrumental in expanding the universe. Later retcons, especially in ''VideoGame/HaloReach'', caused some fans to voice their disapproval over ''Halo'' universe and laying the foundation for its massive ExpandedUniverse. However, subsequent changes contradicting in ''VideoGame/HaloReach'' caused an uproar among fans due to contradictions with the continuity established canon in Nylund's books. writings.
**
Despite this, this never-ending debate, there is still a strong preference towards Bungie's and Staten's involvement, even though Creator/ThreeFourThreeIndustries now runs the show.
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* The ''[[Franchise/{{Halo}} Halo]]'' series was created by [[Creator/{{Bungie}} Bungie Studios]], with lead writer Joseph Staten at the helm. From ''Combat Evolved'' to ''ODST'', Staten wrote the storylines and directed the cinematics. However, Eric Nylund's prequel novel ''Literature/HaloTheFallOfReach'' expanded the universe. Later retcons, especially in ''VideoGame/HaloReach'', caused some fans to voice their disapproval over changes contradicting the continuity established in Nylund's books. Despite this, there is still a strong preference towards Bungie's and Staten's involvement, even though Creator/ThreeFourThreeIndustries now runs the show.

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* The ''[[Franchise/{{Halo}} Halo]]'' series was created by [[Creator/{{Bungie}} Bungie Studios]], with lead writer Joseph Staten at the helm. From ''Combat Evolved'' to ''ODST'', Staten wrote the storylines plotlines for all games in the series, expanding on Marcus Lehto's original concepts and directed overseeing the creation of cinematics. However, Eric Nylund's prequel novel ''Literature/HaloTheFallOfReach'' expanded the universe. Later retcons, especially in ''VideoGame/HaloReach'', caused some fans to voice their disapproval over changes contradicting the continuity established in Nylund's books. Despite this, there is still a strong preference towards Bungie's and Staten's involvement, even though Creator/ThreeFourThreeIndustries now runs the show.
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** While several individuals were key to the creation of the series, who fans credit the most for the franchise's creation usually comes down to either Sakamoto or Creator/GunpeiYokoi. Whereas the latter conceived the concept of a non-linear adventure game that would help push Nintendo's Famicom Disk System, the former helped coalesce the team's disparate ideas, developed the iconic maze-like gameplay and elements that became [[{{Metroidvania}} a genre onto itself]], and was [[VideoGame/SuperMetroid the director of the franchise's most defining entry]].

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** While several individuals were key to the creation of the series, series,[[note]]Satoru Okada was the lead designer of the first game, Makoto Kano was the scenario writer, and Hiroji Kiyotake designed main protagonist Samus Aran, as well as co-directing [[VideoGame/MetroidIIReturnOfSamus the second entry]][[/note]] who fans credit the most for the franchise's creation usually comes down to either Sakamoto or Creator/GunpeiYokoi. Whereas the latter conceived the concept of a non-linear adventure game that would help push Nintendo's Famicom Disk System, the former helped coalesce the team's disparate ideas, developed the iconic maze-like gameplay and elements that became [[{{Metroidvania}} a genre onto itself]], and was [[VideoGame/SuperMetroid the director of the franchise's most defining entry]].
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* The ''[[Franchise/{{Halo}}]]'' series was created by [[Creator/{{Bungie}} Bungie Studios]], with lead writer Joseph Staten at the helm. From ''Combat Evolved'' to ''ODST'', Staten wrote the storylines and directed the cinematics. However, Eric Nylund's prequel novel ''Literature/HaloTheFallOfReach'' expanded the universe. Later retcons, especially in ''VideoGame/HaloReach'', caused some fans to voice their disapproval over changes contradicting the continuity established in Nylund's books. Despite this, there is still a strong preference towards Bungie's and Staten's involvement, even though Creator/ThreeFourThreeIndustries now runs the show.

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* The ''[[Franchise/{{Halo}}]]'' ''[[Franchise/{{Halo}} Halo]]'' series was created by [[Creator/{{Bungie}} Bungie Studios]], with lead writer Joseph Staten at the helm. From ''Combat Evolved'' to ''ODST'', Staten wrote the storylines and directed the cinematics. However, Eric Nylund's prequel novel ''Literature/HaloTheFallOfReach'' expanded the universe. Later retcons, especially in ''VideoGame/HaloReach'', caused some fans to voice their disapproval over changes contradicting the continuity established in Nylund's books. Despite this, there is still a strong preference towards Bungie's and Staten's involvement, even though Creator/ThreeFourThreeIndustries now runs the show.
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* [[Creator/{{Bungie}} Bungie Studios]] created the ''Franchise/{{Halo}}'' series, but it was Eric Nylund's ''Literature/HaloTheFallOfReach'' that expanded its universe. The retcons that began to come about later, particularly in ''VideoGame/HaloReach'', caused a good segment of fans to cry foul over negating parts of the Nylund books' continuity. There's still favoritism towards Bungie's end, though, now that Creator/ThreeFourThreeIndustries owns the series.

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* The ''[[Franchise/{{Halo}}]]'' series was created by [[Creator/{{Bungie}} Bungie Studios]] created Studios]], with lead writer Joseph Staten at the ''Franchise/{{Halo}}'' series, but it was helm. From ''Combat Evolved'' to ''ODST'', Staten wrote the storylines and directed the cinematics. However, Eric Nylund's prequel novel ''Literature/HaloTheFallOfReach'' that expanded its the universe. The retcons that began to come about later, particularly Later retcons, especially in ''VideoGame/HaloReach'', caused a good segment of some fans to cry foul voice their disapproval over negating parts of changes contradicting the Nylund books' continuity. There's continuity established in Nylund's books. Despite this, there is still favoritism a strong preference towards Bungie's end, though, now that and Staten's involvement, even though Creator/ThreeFourThreeIndustries owns now runs the series.show.
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Yeah, no. This is a Fandom Enraging Misconception; as stated on that trope's page, Knuckles' background and lore came from his debut game. Sonic Adventure just showed it and expanded on it.


* ''Franchise/SonicTheHedgehog'': While the character of Knuckles the Echidna was created for ''VideoGame/Sonic3AndKnuckles'' in 1994 by developer Takashi Yuda, his lore, background and personality weren't defined until ''VideoGame/SonicAdventure'', written by Akinori Nishiyama. While the debut of the character is iconic, more of what we know about Knuckles comes from ''Adventure'''s depiction.
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* While the first game in the ''VideoGame/SegaSuperstars'' series was made by Sonic Team, it's only after Sumo Digital started working on the series (particularly with the racing installments) that it gained popularity among fans.

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* While the first game in the ''VideoGame/SegaSuperstars'' series was made by Sonic Team, Creator/SonicTeam, it's only after Sumo Digital started working on the series (particularly with the racing installments) that it gained popularity among fans.
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* A publisher variant with ''VideoGame/BanjoKazooie'': Though Creator/{{Microsoft}} has owned the bear and bird for far longer than Creator/{{Nintendo}} held any rights to them, you'll be hard-pressed to find a fan who doesn't think of ''Banjo-Kazooie'' as the latter's property at heart thanks to the first two games being among the most popular on the UsefulNotes/Nintendo64. It doesn't really help that the franchise's output after creator Creator/{{Rare}} was bought by Microsoft consists of two oft-forgotten handheld titles and a third entry that [[FranchiseKiller outright killed the series]], consigning the characters to cameos and minor guest appearances for the next decade. A common refrain heard after Banjo and Kazooie were announced as DLC fighters for ''VideoGame/SuperSmashBrosUltimate'' and after their original game was released as part of the UsefulNotes/NintendoSwitch Online Expansion Pass was that the two were back right where they belonged.

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* A publisher variant with ''VideoGame/BanjoKazooie'': Though Creator/{{Microsoft}} has owned the bear and bird for far longer than Creator/{{Nintendo}} held any rights to them, you'll be hard-pressed to find a fan who doesn't think of ''Banjo-Kazooie'' as the latter's property at heart thanks to the first two games being among the most popular on the UsefulNotes/Nintendo64.Platform/Nintendo64. It doesn't really help that the franchise's output after creator Creator/{{Rare}} was bought by Microsoft consists of two oft-forgotten handheld titles and a third entry that [[FranchiseKiller outright killed the series]], consigning the characters to cameos and minor guest appearances for the next decade. A common refrain heard after Banjo and Kazooie were announced as DLC fighters for ''VideoGame/SuperSmashBrosUltimate'' and after their original game was released as part of the UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online Expansion Pass was that the two were back right where they belonged.



* ''Franchise/FinalFantasy'': Hironobu Sakaguchi created the franchise and was director up through ''VideoGame/FinalFantasyV'', as well as a (somewhat distant) producer of the series until he left shortly after the bomb of ''Anime/FinalFantasyTheSpiritsWithin'' and the Creator/SquareEnix merger. However, Yoshinori Kitase was more influential in shaping the franchise into what it is known for. He started as the writer of ''VideoGame/FinalFantasyV'' (which got rid of many of the ''TabletopGame/DungeonsAndDragons'' elements and introduced a new form of plot structure that is associated with the series), went on to help write fan favourites ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyVII'', was the person who decided on the "cinematic" aesthetic that went on to define the [[UsefulNotes/PlayStation PS1]] ''FF'' entries, and then oversaw the next several games as a director while allowing his former co-writer Kazushige Nojima to handle the writing, before getting KickedUpstairs to producer around the time of Sakaguchi's departure. Within ''VII'' at least, the ''Compilation'' entry considered by far the best (''VideoGame/CrisisCore'') was the one he was directly involved with writing, and this was something he'd done even though it was unusual for him to be writing at all at that point in his career.

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* ''Franchise/FinalFantasy'': Hironobu Sakaguchi created the franchise and was director up through ''VideoGame/FinalFantasyV'', as well as a (somewhat distant) producer of the series until he left shortly after the bomb of ''Anime/FinalFantasyTheSpiritsWithin'' and the Creator/SquareEnix merger. However, Yoshinori Kitase was more influential in shaping the franchise into what it is known for. He started as the writer of ''VideoGame/FinalFantasyV'' (which got rid of many of the ''TabletopGame/DungeonsAndDragons'' elements and introduced a new form of plot structure that is associated with the series), went on to help write fan favourites ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyVII'', was the person who decided on the "cinematic" aesthetic that went on to define the [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] ''FF'' entries, and then oversaw the next several games as a director while allowing his former co-writer Kazushige Nojima to handle the writing, before getting KickedUpstairs to producer around the time of Sakaguchi's departure. Within ''VII'' at least, the ''Compilation'' entry considered by far the best (''VideoGame/CrisisCore'') was the one he was directly involved with writing, and this was something he'd done even though it was unusual for him to be writing at all at that point in his career.

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* The ''Franchise/{{Pokemon}}'' franchise was created by Creator/SatoshiTajiri, but there are many fans who consider Junichi Masuda, who served as series director from [[VideoGame/PokemonRubyAndSapphire Gen III]] to [[VideoGame/PokemonSunAndMoon Gen VII]], as the Real Daddy of ''Pokémon'', as he further fleshed out the world of the franchise and established many enduring elements of it, with increasingly greater emphasis on story and character. This wasn't helped by the shy and reclusive Tajiri [[ReclusiveArtist completely disappearing from the public eye after Masuda took over]].

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* The ''Franchise/{{Pokemon}}'' franchise was created by Creator/SatoshiTajiri, but there are many fans who consider Junichi Masuda, who served as series director from [[VideoGame/PokemonRubyAndSapphire [[VideoGame/PokemonGoldAndSilver Gen III]] II]] to [[VideoGame/PokemonSunAndMoon Gen VII]], as the Real Daddy of ''Pokémon'', as he further fleshed out the world of the franchise and established many enduring elements of it, with increasingly greater emphasis on story and character. This wasn't helped by the shy and reclusive Tajiri [[ReclusiveArtist completely disappearing from the public eye after Masuda took over]].
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* ''VideoGame/RedDeadRevolver'' was initially created by Creator/{{Capcom}} but Creator/RockstarGames bought the franchise fairly far along in the development process. While ''Revolver'' did well critically and commercially, the franchise didn't really take off until its sequel, ''VideoGame/RedDeadRedemption'', which was developed entirely by Rockstar without any involvement from Capcom. The second game was released to critical acclaim and amazing sales, and is widely considered some of Rockstar's best offerings (if not the best), which is why the third game completely ignored ''Red Dead Revolver'' and went by the title ''VideoGame/RedDeadRedemption2'', which was met with similar (if not greater) critical acclaim.

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* ''VideoGame/RedDeadRevolver'' was initially created by a co-production between Creator/{{Capcom}} and developer Angel Studios (best known for their work porting ''VideoGame/ResidentEvil2'' to the [=N64=]), but Creator/RockstarGames bought the franchise latter fairly far along in into the development process.game's development. While ''Revolver'' did well critically and commercially, the franchise didn't really take off until its sequel, ''VideoGame/RedDeadRedemption'', which was developed entirely by Rockstar without any involvement from Capcom. The second game was released to critical acclaim and amazing sales, and is widely considered some of Rockstar's best offerings (if not the best), which is why the third game completely ignored ''Red Dead Revolver'' and went by the title ''VideoGame/RedDeadRedemption2'', which was met with similar (if not greater) critical acclaim.
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* ''Franchise/SuperMarioBros'': Despite Creator/ShigeruMiyamoto creating the character and brand as a whole, some diehard fans have come to hold Creator/YoshiakiKoizumi, who has acted as director and producer of every 3D installment since ''VideoGame/SuperMario64'', in greater esteem. This came about mainly during the series' believed creative stagnation in the first half of TheNewTens, which Miyamoto's detractors blamed on him. In contrast, Koizumi is beloved for his work on the 3D titles and his attempts to take more creative risks with said titles.

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* ''Franchise/SuperMarioBros'': Despite Creator/ShigeruMiyamoto creating the character and brand as a whole, some diehard fans have come to hold Creator/YoshiakiKoizumi, who has acted as director and producer of every 3D installment since ''VideoGame/SuperMario64'', in greater esteem. This came about mainly during the series' believed percieved creative stagnation in the first half of TheNewTens, which Miyamoto's detractors blamed on him.his supposedly antiquated approach to game development. In contrast, Koizumi is beloved for his work on the 3D titles and his attempts to take more creative risks with said titles.
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* The ''VideoGame/SuperRobotWars'' series was designed by many programming teams (through, according with the Japanese wikipedia and the ending credits, including the most recent ones, the original producer and likely creator was someone credited under the PenName "Jiipahitokarage/じっぱひとからげ", which it could be from a person or a colective PenName for all the programming team) until Takanobu Terada took over as the producer of the series in ''VideoGame/SuperRobotWars2 G'' for the UsefulNotes/GameBoy. His name has been associated with it ever since until ''VideoGame/SuperRobotWars30'', when he quit that position when he went freelance and became the supervisor instead.

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* The ''VideoGame/SuperRobotWars'' series was designed by many programming teams (through, according with the Japanese wikipedia Wikipedia and the ending credits, including the most recent later ones, the original producer and likely creator was someone credited under the PenName "Jiipahitokarage/じっぱひとからげ", which it could be from a person or a colective PenName for all the programming team) until Takanobu Terada took over as the producer of the series in ''VideoGame/SuperRobotWars2 G'' for the UsefulNotes/GameBoy. His name has been associated with it ever since until ''VideoGame/SuperRobotWars30'', when he quit that position when he went freelance and became the supervisor instead.
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* The ''VideoGame/SuperRobotWars'' series was designed by many programming teams until Takanobu Terada took over as the producer of the series in ''VideoGame/SuperRobotWars2 G'' for the UsefulNotes/GameBoy. His name has been associated with it ever since.

to:

* The ''VideoGame/SuperRobotWars'' series was designed by many programming teams (through, according with the Japanese wikipedia and the ending credits, including the most recent ones, the original producer and likely creator was someone credited under the PenName "Jiipahitokarage/じっぱひとからげ", which it could be from a person or a colective PenName for all the programming team) until Takanobu Terada took over as the producer of the series in ''VideoGame/SuperRobotWars2 G'' for the UsefulNotes/GameBoy. His name has been associated with it ever since.since until ''VideoGame/SuperRobotWars30'', when he quit that position when he went freelance and became the supervisor instead.
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unchaining


* Creator/{{Nintendo}} has another publisher variant in the ''VideoGame/{{Bayonetta}}'' series, literally [[NetworkToTheRescue saving]] ''VideoGame/Bayonetta2'' after Creator/{{Sega}} dropped the title, and releasing it alongside the first game on the UsefulNotes/WiiU. Even after the game became a AcclaimedFlop, Nintendo would continue to license and support the franchise, quickly porting the first two games to the UsefulNotes/NintendoSwitch and greenlighting [[VideoGame/Bayonetta3 subsequent]] [[VideoGame/BayonettaOriginsCerezaAndTheLostDemon entries]]. Some fans call the character "Nintendo's Witch" and argue that the company should just purchase the rights to the entire series from Sega.[[note]]Sega has done a few things with the IP since ''Bayonetta 2''[='=]s release, such as putting the character in a ''Franchise/ShinMegamiTensei'' mobile game and continuing to port the first game for other platforms, but not much else.[[/note]]

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* Creator/{{Nintendo}} has another publisher variant in the ''VideoGame/{{Bayonetta}}'' series, literally [[NetworkToTheRescue saving]] ''VideoGame/Bayonetta2'' after Creator/{{Sega}} dropped the title, and releasing it alongside the first game on the UsefulNotes/WiiU. Even after the game became a AcclaimedFlop, Nintendo would continue to license and support the franchise, quickly porting the first two games to the UsefulNotes/NintendoSwitch and greenlighting [[VideoGame/Bayonetta3 subsequent]] [[VideoGame/BayonettaOriginsCerezaAndTheLostDemon entries]].the further sequel ''VideoGame/Bayonetta3'' and the spin-off ''VideoGame/BayonettaOriginsCerezaAndTheLostDemon''. Some fans call the character "Nintendo's Witch" and argue that the company should just purchase the rights to the entire series from Sega.[[note]]Sega has done a few things with the IP since ''Bayonetta 2''[='=]s release, such as putting the character in a ''Franchise/ShinMegamiTensei'' mobile game and continuing to port the first game for other platforms, but not much else.[[/note]]
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* ''Franchise/SuperMarioBros'': Despite Creator/ShigeruMiyamoto creating the character and brand as a whole, many people believe Creator/YoshiakiKoizumi should be the one in charge of the series. This came about mainly during the series' stagnation in the first half of TheNewTens, which Miyamoto's detractors blamed on his percieved excessive grip over creative control of the series. In contrast, Koizumi is beloved for co-developing ''VideoGame/SuperMario64'' and then directing all subsequent 3D titles, which are frequently touted to be the series' [[SacredCow Sacred Cow(s)]] more than the 2D games by the general fanbase.

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* ''Franchise/SuperMarioBros'': Despite Creator/ShigeruMiyamoto creating the character and brand as a whole, many people believe Creator/YoshiakiKoizumi should be the one some diehard fans have come to hold Creator/YoshiakiKoizumi, who has acted as director and producer of every 3D installment since ''VideoGame/SuperMario64'', in charge of the series. greater esteem. This came about mainly during the series' believed creative stagnation in the first half of TheNewTens, which Miyamoto's detractors blamed on his percieved excessive grip over creative control of the series. him. In contrast, Koizumi is beloved for co-developing ''VideoGame/SuperMario64'' his work on the 3D titles and then directing all subsequent 3D titles, which are frequently touted his attempts to be the series' [[SacredCow Sacred Cow(s)]] take more than the 2D games by the general fanbase.creative risks with said titles.



* Nintendo employee Koichi Kawamoto created the "Sound Bomber" mode in ''VideoGame/MarioArtist Polygon Studio'' that served as the basis for the ''VideoGame/WarioWare'' series, and consequently he's sometimes referred to as "the creator of ''[=WarioWare=]''" in official interviews, although he's not actually been involved in the series proper beside "Concept" and "Prototype" credits for his work on ''Polygon Studio''. While Hirofumi Matsuoka directed the original game, fans usually see Goro Abe as the true creative lead of the series as he was heavily involved in the development of the original game and directed most of the sequels.

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* Nintendo employee Koichi Kawamoto created the "Sound Bomber" mode in ''VideoGame/MarioArtist Polygon Studio'' that served as the basis for the ''VideoGame/WarioWare'' series, and consequently he's sometimes referred to as "the creator of ''[=WarioWare=]''" in official interviews, although he's not never actually been involved in the series proper beside "Concept" and "Prototype" credits for his work on ''Polygon Studio''. While Hirofumi Matsuoka directed the original game, fans usually see Goro Abe as the true creative lead of the series as he was heavily involved in the development of the original game and directed most of the sequels.
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* Creator/{{Nintendo}} has another publisher variant in the ''VideoGame/{{Bayonetta}}'' series, literally [[NetworkToTheRescue saving]] ''VideoGame/Bayonetta2'' after Creator/{{Sega}} dropped the title, and releasing the title alongside the first game on the UsefulNotes/WiiU. Even after the game became a AcclaimedFlop, Nintendo still decided to not only port over ''both'' games to the UsefulNotes/NintendoSwitch right away, but also fund [[VideoGame/Bayonetta3 a third game]] despite the low sales. Some wonder why Sega even bothers to even keep the franchise at this point.[[note]]Sega has done a few things with the IP since ''Bayonetta 2''[='=]s release, such as putting the character in a ''Franchise/ShinMegamiTensei'' mobile game and continuing to port the first game for other platforms, but not much else.[[/note]]

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* Creator/{{Nintendo}} has another publisher variant in the ''VideoGame/{{Bayonetta}}'' series, literally [[NetworkToTheRescue saving]] ''VideoGame/Bayonetta2'' after Creator/{{Sega}} dropped the title, and releasing the title it alongside the first game on the UsefulNotes/WiiU. Even after the game became a AcclaimedFlop, Nintendo still decided would continue to not only port over ''both'' license and support the franchise, quickly porting the first two games to the UsefulNotes/NintendoSwitch right away, but also fund and greenlighting [[VideoGame/Bayonetta3 a third game]] despite the low sales. subsequent]] [[VideoGame/BayonettaOriginsCerezaAndTheLostDemon entries]]. Some wonder why Sega even bothers to even keep fans call the franchise at this point.character "Nintendo's Witch" and argue that the company should just purchase the rights to the entire series from Sega.[[note]]Sega has done a few things with the IP since ''Bayonetta 2''[='=]s release, such as putting the character in a ''Franchise/ShinMegamiTensei'' mobile game and continuing to port the first game for other platforms, but not much else.[[/note]]

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